Jason Schreier
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July 2017
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Red Dead's History: A Video Game, an Obsession, and America's Violent Past
by Tore C. Olsson (Goodreads Author) |
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Jason Schreier
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“One surefire way to annoy a game developer is to ask, in response to discovering his or her chosen career path, what it’s like to spend all day playing video games.”
― Blood, Sweat, and Pixels
― Blood, Sweat, and Pixels
“Making a game is like constructing a building during an earthquake or trying to run a train as someone else is laying down track as you go...”
― Blood, Sweat, and Pixels
― Blood, Sweat, and Pixels
“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team,” said one person who worked on Destiny. “It’s their dev tools. If you can take fifty shots on goal, and you’re a pretty shitty hockey player, and I can only take three shots on goal and I’m Wayne fucking Gretzky, you’re probably going to do better. That’s what tools are. It’s how fast can you iterate, how stable are they, how robust are they, how easy is it as a nontechnical artist to move a thing.”
― Blood, Sweat, and Pixels
― Blood, Sweat, and Pixels
Topics Mentioning This Author
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Around the Year i...: Tash's 2019 list | 1 | 13 | Oct 09, 2019 06:24PM | |
Nothing But Readi...: Team The Sisterhood of the Traveling Pants | 1491 | 372 | Aug 21, 2020 03:07PM |