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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier
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Press Reset Quotes Showing 1-12 of 12
“Look at Star Wars,” Hartmann said. “It’s a fight between good and evil, just like BioShock.” (BioShock was not, in fact, a fight between good and evil.)”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“Some of the studios behind these “freemium” mobile games even hired psychologists to try to figure out the best way to keep players addicted.”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“He came right out and told me he didn’t think people who were making console games were going to have jobs much longer,” Spector said. “Not that he was going to fire us, but console games and PC games were not the future. He told me that the day I met him.”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“In exchange for the pleasure of creating art for a living, game developers have to accept that it might all fall apart without much notice.”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“At one point, an executive asked Spector why he was bothering to put stealth in the game when their metrics showed that only a fraction of players used it. He ignored them. “I learned early from Chris Roberts the power of the word ‘no,’” Spector said. “The way to win a negotiation is to be willing to walk away from it.”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“The first Epic Mickey sold around 1.3 million copies in its first couple of months on the market. Epic Mickey 2 sold 270,000 copies in a similar launch period, according to a report by the L.A. Times. That’s what experienced video game analysts might call “not good.”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“Launching an indie game is like—I just picture a lonely dude in a party hat and a folding chair,” said Dowling. “A single confetti falls from the ceiling.”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“A good combat system was all about what Perez called the three Cs: “How the character moves, how responsive the controls are, and what the camera is doing.” All of those mechanics would directly translate to how fun it felt to hack into enemy monsters.”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“In the hours after it went live, Diablo III was plagued by server crashes and glitches that came coupled with a vague, frustrating message: “Error 37.” It sucked. But what the staff of Big Huge Games really had to worry about, they would soon realize, were the errors of 38.”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“Ask any veteran video game developer their least favorite thing about the industry and you’ll probably get a different version of the same answer: it treats people poorly. It chews them up and then spits them back out, leaving nothing but gristle and bones behind”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry
“One of Schilling’s early fixations was that Copernicus players should be able to play as centaurs.”
Jason Schreier, Press Reset: Ruin and Recovery in the Video Game Industry