Reference Book
Virtual and Augmented Reality in Education, Art, and Museums
Giuliana Guazzaroni, Anitha S. Pillai.
© 2020.
385 pages.
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices...
Reference Book