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Project Specifications
Display Hangman Pole and Figure Using SVG: Create the hangman figure and pole using scalable vector graphics (SVG). This approach ensures that your graphics scale nicely across different screen sizes without losing quality.Generate a Random Word: Implement functionality to randomly select a word from a predefined list. This word will be the target for the player to guess.
Display Word in UI with Correct Letters: As the player guesses letters correctly, these letters should be revealed in the word's placeholder on the user interface.
Display Wrong Letters: Incorrect guesses should be tracked and displayed to the player, providing feedback and strategy for future guesses.
Show Notification When Selecting a Letter Twice: Implement a notification system to alert the player if they attempt to guess a letter that has already been selected.
Show Popup on Win or Lose: Depending on the outcome, display a popup message congratulating the player for winning or informing them of their loss, revealing the correct word if they failed to guess it.
Play Again Button to Reset Game: Include a button within the popup message that allows players to restart the game, reset the game state, and select a new word.
Implementation
- index.html - for the app structure.
- style.css - for styling the app.
- script.js - for the app's functionality.
1. index.html - HTML Structure
The HTML provides the skeleton of our game, including the hangman SVG figure, containers for displaying wrong guesses, the mystery word, notification popups, and a play-again button. It sets up the playing field for our interactive game.<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<link rel="stylesheet" href="style.css" />
<title>Hangman</title>
</head>
<body>
<h1>Hangman</h1>
<p>Find the hidden word - Enter a letter</p>
<div class="game-container">
<svg height="250" width="200" class="figure-container">
<!-- Rod -->
<line x1="60" y1="20" x2="140" y2="20" />
<line x1="140" y1="20" x2="140" y2="50" />
<line x1="60" y1="20" x2="60" y2="230" />
<line x1="20" y1="230" x2="100" y2="230" />
<!-- Head -->
<circle cx="140" cy="70" r="20" class="figure-part" />
<!-- Body -->
<line x1="140" y1="90" x2="140" y2="150" class="figure-part" />
<!-- Arms -->
<line x1="140" y1="120" x2="120" y2="100" class="figure-part" />
<line x1="140" y1="120" x2="160" y2="100" class="figure-part" />
<!-- Legs -->
<line x1="140" y1="150" x2="120" y2="180" class="figure-part" />
<line x1="140" y1="150" x2="160" y2="180" class="figure-part" />
</svg>
<div class="wrong-letters-container">
<div id="wrong-letters"></div>
</div>
<div class="word" id="word"></div>
</div>
<!-- Container for final message -->
<div class="popup-container" id="popup-container">
<div class="popup">
<h2 id="final-message"></h2>
<h3 id="final-message-reveal-word"></h3>
<button id="play-button">Play Again</button>
</div>
</div>
<!-- Notification -->
<div class="notification-container" id="notification-container">
<p>You have already entered this letter</p>
</div>
<script src="script.js"></script>
</body>
</html>
2. style.css - CSS Styling
* {
box-sizing: border-box;
}
body {
background-color: #34495e;
color: #fff;
font-family: Arial, Helvetica, sans-serif;
display: flex;
flex-direction: column;
align-items: center;
height: 80vh;
margin: 0;
overflow: hidden;
}
h1 {
margin: 20px 0 0;
}
.game-container {
padding: 20px 30px;
position: relative;
margin: auto;
height: 350px;
width: 450px;
}
.figure-container {
fill: transparent;
stroke: #fff;
stroke-width: 4px;
stroke-linecap: round;
}
.figure-part {
display: none;
}
.wrong-letters-container {
position: absolute;
top: 20px;
right: 20px;
display: flex;
flex-direction: column;
text-align: right;
}
.wrong-letters-container p {
margin: 0 0 5px;
}
.wrong-letters-container span {
font-size: 24px;
}
.word {
display: flex;
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
}
.letter {
border-bottom: 3px solid #2980b9;
display: inline-flex;
font-size: 30px;
align-items: center;
justify-content: center;
margin: 0 3px;
height: 50px;
width: 20px;
}
.popup-container {
background-color: rgba(0, 0, 0, 0.3);
position: fixed;
top: 0;
bottom: 0;
left: 0;
right: 0;
/* display: flex; */
display: none;
align-items: center;
justify-content: center;
}
.popup {
background: #2980b9;
border-radius: 5px;
box-shadow: 0 15px 10px 3px rgba(0, 0, 0, 0.1);
padding: 20px;
text-align: center;
}
.popup button {
cursor: pointer;
background-color: #fff;
color: #2980b9;
border: 0;
margin-top: 20px;
padding: 12px 20px;
font-size: 16px;
}
.popup button:active {
transform: scale(0.98);
}
.popup button:focus {
outline: 0;
}
.notification-container {
background-color: rgba(0, 0, 0, 0.3);
border-radius: 10px 10px 0 0;
padding: 15px 20px;
position: absolute;
bottom: -50px;
transition: transform 0.3s ease-in-out;
}
.notification-container p {
margin: 0;
}
.notification-container.show {
transform: translateY(-50px);
}
3. script.js - JavaScript Logic
const wordEl = document.getElementById('word');
const wrongLettersEl = document.getElementById('wrong-letters');
const playAgainBtn = document.getElementById('play-button');
const popup = document.getElementById('popup-container');
const notification = document.getElementById('notification-container');
const finalMessage = document.getElementById('final-message');
const finalMessageRevealWord = document.getElementById('final-message-reveal-word');
const figureParts = document.querySelectorAll('.figure-part');
const words = ['application', 'programming', 'interface', 'wizard'];
let selectedWord = words[Math.floor(Math.random() * words.length)];
let playable = true;
const correctLetters = [];
const wrongLetters = [];
// Show hidden word
function displayWord() {
wordEl.innerHTML = `
${selectedWord
.split('')
.map(
letter => `
<span class="letter">
${correctLetters.includes(letter) ? letter : ''}
</span>
`
)
.join('')}
`;
const innerWord = wordEl.innerText.replace(/[ \n]/g, '');
if (innerWord === selectedWord) {
finalMessage.innerText = 'Congratulations! You won! 😃';
finalMessageRevealWord.innerText = '';
popup.style.display = 'flex';
playable = false;
}
}
// Update the wrong letters
function updateWrongLettersEl() {
// Display wrong letters
wrongLettersEl.innerHTML = `
${wrongLetters.length > 0 ? '<p>Wrong</p>' : ''}
${wrongLetters.map(letter => `<span>${letter}</span>`)}
`;
// Display parts
figureParts.forEach((part, index) => {
const errors = wrongLetters.length;
if (index < errors) {
part.style.display = 'block';
} else {
part.style.display = 'none';
}
});
// Check if lost
if (wrongLetters.length === figureParts.length) {
finalMessage.innerText = 'Unfortunately you lost. 😕';
finalMessageRevealWord.innerText = `...the word was: ${selectedWord}`;
popup.style.display = 'flex';
playable = false;
}
}
// Show notification
function showNotification() {
notification.classList.add('show');
setTimeout(() => {
notification.classList.remove('show');
}, 2000);
}
// Keydown letter press
window.addEventListener('keydown', e => {
if (playable) {
if (e.keyCode >= 65 && e.keyCode <= 90) {
const letter = e.key.toLowerCase();
if (selectedWord.includes(letter)) {
if (!correctLetters.includes(letter)) {
correctLetters.push(letter);
displayWord();
} else {
showNotification();
}
} else {
if (!wrongLetters.includes(letter)) {
wrongLetters.push(letter);
updateWrongLettersEl();
} else {
showNotification();
}
}
}
}
});
// Restart game and play again
playAgainBtn.addEventListener('click', () => {
playable = true;
// Empty arrays
correctLetters.splice(0);
wrongLetters.splice(0);
selectedWord = words[Math.floor(Math.random() * words.length)];
displayWord();
updateWrongLettersEl();
popup.style.display = 'none';
});
displayWord();
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