Exploring the Potential of Immersive Virtual Reality in the Treatment of Unilateral Spatial Neglect Due to Stroke: A Comprehensive Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
3. Results
3.1. Population
Author, Year [Ref.] (Location) | Study Design (N Group) | Participants N, (Gender) Age ± Sd Side of Stroke (R, L) | Protocol (Frequency and Duration) | IVR System Environment | Outcome Measurements | Results (p.Value) a |
---|---|---|---|---|---|---|
Choi et al., 2021 [24] (Republic Of Korea) | RCT (2) | IVR:12, (5 M, 7 F) 63 ± 10 (11 R, 1 L) Ctrl:12, (6 M, 6 F) 61.58 ± 10 (10 R, 2 L) | IVR: VR task with unaffected hand. (20 sessions of 1 h, for 5 days/week) Ctrl: Structured visual tracking, reading, and writing, drawing, and copying, and puzzles. (12 sessions of 30 min for 3 days/week). | HMD (Oculus Rift Development Kit 2, Facebook Inc., Menlo Park, CA) and Windows Runtime 0.8.0-β. | LBT; CBS; MBI; MVPT-V; and head tracking. | IVR showed significantly greater improvements in the LBT (p = 0.02) *, in the visual perceptual test (p < 0.02) * and in the horizontal head movement of rotation degree (p = 0.007) * and velocity (p = 0.001) *. |
Yasuda et al., 2017 [20] (Japan) | Pre-post Design (1) | 10, (6 M, 4 F) 45 ± 8.5 (10 R) | IVR: Far/near space training with VR visual searching/reaching tasks. (1 session of ~30 min) | HMD (Oculus Rift Development Kit 2, Oculus VR Inc., Irvine, CA, USA), a motion-tracking device (Leap Motion, Leap Motion Inc., San Francisco, CA, USA), and a PC. | BIT (Line cancelation task; Star cancelation task; Letter cancelation task; and LBT) | BIT scores obtained pre-and post-VR program revealed an improvement in far space neglect (p = 0.002) ** but not in near space neglect (p = 0.18) **. This effect for far space neglect was observed in the cancelation task (star and letters), but not in the LBT. |
Castiello et al., 2004 [25] (United Kingdom) | Case Control (2) | IVR:6, (3 M, 3 F) 71.8 ± 3 (6 R) HV:6, (NR) 73 (NR) | IVR: 3 VR tasks with location, reaching and grasping activities. (3 sessions of 60, 120 and 20 trials, respectively). HV: Same protocol of the IVR. (Same duration and frequency). | A data glove (Virtual Reality; Fifth Dimension Technologies, Irvine, CA) and a PC. | Motor task; and sensory task. | An increase in the % of correct responses for the left trials was observed between the 3rd session with respect to the 1st session (p < 0.001) **, and in the % of correct left responses after having experienced the left-incongruous trials (p < 0.001) *b. |
Heyse et al., 2022 [26] (Belgium) | Validation Paper (2) | IVR:4, (NR) NR (3R, 1L) HV:4, (NR) NR NA | IVR: 4 VR tasks: (1) “Assessment”, (2) “Scales”, (3) “Memory” and (4) “Free-to-Play”. (6 sessions of 30 min, 3 days/week). HV: same IVR protocol. (1 session of 20 min) | HMD and gloves or controllers. | CBS; TAP. IVR tasks evaluated were: “Assessment”; “Scales”; “Memory”; “Free-to-Play”. | Patients increasingly corrected their head direction towards their neglected side. Patients responded to triggers and performance results could be clearly differentiated between clinical and non-clinical users. |
Baheux et al., 2007 [27] (Japan) | Validation Paper (3) | IVR:2, (1 M, 1 F) 72 ± 1 (2R) HV1:22, (13 M, 9 F) senior: 73.3 ± 4.6 young: 25.3 ± 3.6 (NA) SP2:22, (19 M, 3 F) senior: 70.5 ± 9.2 young: 23.2 ± 2 (NA) | Virtual line bisection test with virtual paper and pencil tests (NR) | Eye-tracking device, a haptic device and a Sharp Mebius PC-RD1-3D notebook. This notebook has a stereoscopic display that does not require the wearing of stereo glasses. A Phantom Omni made by Sensable, was used to interact with the virtual world. | Eye-gaze patterns and performance. | Patients and healthy simulated patients had similar eye-gaze patterns. However, while the reduced visual field condition had no effect on the healthy simulated patients, it had a negative impact on the patients. |
Kim et al., 2007 [28] (Republic Of Korea) | Validation Paper (3) | IVR:10, (5 M, 5 F) 51.4 ±16.3 (10 R) HV1:20, (2 M,18 F) 59.8 ± 5.0 (NA) HV2:20, (17 M, 3 F) 29.7 ± 2.3 (NA) | Virtual LBT; virtual cancellation test, and “traffic light” game (search the vehicle by rotating the head). (NR) | An HMD with a 3 DOF’s head tracking was used to measure subject head movement in virtual environment. A PC. | Deviation angle; reaction time; right reaction time; left reaction time; visual cue; auditory cue; failure rate of mission. | Has been found that it is possible to reduce the asymmetry between left and right side by training patients to compensate for contralateral visual sites. |
Hagiwara et al., 2018 [29] (Japan) | Case Series | 4, (NR) 64.0 ± 11.2 (NR) | Search and read a number with a series of 4 command: (1) display the clue stimulation, (2) blackout the surrounding environment, (3) move the clue stimulation, and (4) remove the blackout. (1 session of 10 repetitions). | HMD (Oculus Rift CV1, Oculus VR., Inc.) and a PC. A tracking sensor provided to acquire information on the position and rotation of the patient’s head. | Apple Test; LBT. | Patients showed reduced error ratio on the Apples Test. The percent deviation in the LBT for all of the patients tended to be reduced (Descriptive analysis). |
Kim et al., 2004 [30] (Republic Of Korea) | Validation Paper (3) | IVR: 12 (8 M, 4 F) 54.9 ±17.4 (NR) HV1: 20 (15 M, 5 F) 29.5 ± 2.5 (NA) HV2: 20 (15 M, 5 F) 59.9 ± 6.1 (NA) | “Track a ball” (1 session). | The VR System consisted of a Pentium IV PC, DirectX 3D Accelerator VGA Card, Head Mount Display (HMD, Eye-trek FMD-250W) and a 3 Degrees Of Freedom Position Sensor (Intertrax2). | The deviation angle; the no attention time; the scanning time; the number of cues; the failure rate of mission; MVPT; CPM; and WMS. | The six outcome parameters showed a significant difference between patient group and normal group when using this program as an assessment tool. |
Yasuda et al., 2008 [31] (Japan) | Case Report | 1 M 76 (1 R) | Far and near space training. (30 sessions of 30 min for 5 days/week). | HMD (Oculus Rift Development Kit 2, Oculus VR, Irvine, California, USA), a motion-tracking device (Leap Motion, Leap Motion, San Francisco, California, USA) and a PC. | Line cancellation test; LBT; and CBS. | Positive effects of the IVR program for far space neglect are suggested (descriptive analysis). |
Smith et al., 2007 [32] (Canada) | Case Series | 4, (4 F) 49.3 ± 5.8 (2 R) | Ten trials of VR games (“Birds and Balls”, “Soccer”). (6 sessions of 1 h for 1 day/week). | The Mandala Gesture Xtreme VR system and Interactive Rehabilitation Exercise software. | BIT; and Bells Test. | A positive effect has been observed in all patients, seen differently in the Bells test and in the BIT (descriptive analysis). |
3.2. Intervention Characteristics
Author, Year | IVR Task | Task Description |
---|---|---|
Choi et al., 2021 [24] |
|
|
Yasuda et al., 2017 [20] |
| |
Castiello et al., 2004 [25] |
| |
Heyse et al., 2022 [26] |
| |
Baheux et al., 2007 [27] |
| |
Kim et al., 2007 [28] |
| |
Hagiwara et al., 2018 [29] |
| |
Kim et al., 2004 [30] |
| |
Yasuda et al., 2008 [31] |
| |
Smith et al., 2007 [32] |
|
3.3. Comparison
3.4. Outcome
3.5. Risk of Bias
4. Discussion
4.1. Limitations
4.2. Future Perspectives
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Martino Cinnera, A.; Bisirri, A.; Chioccia, I.; Leone, E.; Ciancarelli, I.; Iosa, M.; Morone, G.; Verna, V. Exploring the Potential of Immersive Virtual Reality in the Treatment of Unilateral Spatial Neglect Due to Stroke: A Comprehensive Systematic Review. Brain Sci. 2022, 12, 1589. https://doi.org/10.3390/brainsci12111589
Martino Cinnera A, Bisirri A, Chioccia I, Leone E, Ciancarelli I, Iosa M, Morone G, Verna V. Exploring the Potential of Immersive Virtual Reality in the Treatment of Unilateral Spatial Neglect Due to Stroke: A Comprehensive Systematic Review. Brain Sciences. 2022; 12(11):1589. https://doi.org/10.3390/brainsci12111589
Chicago/Turabian StyleMartino Cinnera, Alex, Alessio Bisirri, Ilaria Chioccia, Enza Leone, Irene Ciancarelli, Marco Iosa, Giovanni Morone, and Valeria Verna. 2022. "Exploring the Potential of Immersive Virtual Reality in the Treatment of Unilateral Spatial Neglect Due to Stroke: A Comprehensive Systematic Review" Brain Sciences 12, no. 11: 1589. https://doi.org/10.3390/brainsci12111589
APA StyleMartino Cinnera, A., Bisirri, A., Chioccia, I., Leone, E., Ciancarelli, I., Iosa, M., Morone, G., & Verna, V. (2022). Exploring the Potential of Immersive Virtual Reality in the Treatment of Unilateral Spatial Neglect Due to Stroke: A Comprehensive Systematic Review. Brain Sciences, 12(11), 1589. https://doi.org/10.3390/brainsci12111589