Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
 
 

The Application of Digital Technology in Education

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".

Deadline for manuscript submissions: 31 October 2024 | Viewed by 1222

Special Issue Editor


E-Mail Website
Guest Editor
Faculty of Education, Psychology and Art, University of Latvia, LV-1586 Riga, Latvia
Interests: virtual education; smart education; educational technologies for learning; educational robotics
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

The rapid advancement of digital technology is reshaping the educational landscape, prompting an urgent need for a new focus on technology-enhanced education. Despite the proliferation of technological tools and solutions in classrooms, there remains a critical gap in pedagogical theories that support technology-enhanced learning environments. This emerging trend underscores the necessity to search for pedagogical solutions, innovative teaching approaches, and new ideas for learning design, as a discipline, to explore and develop what is now being called "smart pedagogy". It is driven by increasing demands from the business and technology sectors, which influence educational stakeholders who are already overwhelmed with technology but lacking theoretical and practical guidance.

This Special Issue aims to initiate conversations on integrating various digital technologies—including digital content, robotics, and smart educational solutions—within existing learning theories. The aim is to seek to address how these innovations can be leveraged to lessen the marginalization of diverse groups, such as individuals with special educational needs or those hindered by socioeconomic, gender, or cultural barriers.

Furthermore, pedagogy must expand its theoretical base to include and adapt teaching and learning principles within this new context of the technology-enhanced learning space. This involves gaining insights into the evolving roles of educators, effective teaching methods, and the research and evaluation of knowledge acquisition, especially as learners take a more active role in shaping their educational experiences. Ultimately, this Special Issue will collate and summarize new ideas and findings, making the concepts of technology-enhanced education accessible and practical for educators worldwide. Additionally, authors who will explore critical questions about the most effective ways to teach, support, and develop necessary competencies in both students and teachers will be invited.

The Special Issue on the integration of digital technologies within educational settings can cover a broad range of topics. Here are some possible themes and areas of focus that could be explored:

  • Theoretical Foundations of Smart Pedagogy: Discussions on developing and refining theoretical models that underpin the integration of digital technologies in educational practices.
  • Innovative Teaching Methods with Technology: Articles on new teaching methodologies that incorporate digital tools, such as flipped classrooms, blended learning, and gamification.
  • Technology-Enhanced Learning Environments: Explorations of how physical and virtual learning spaces can be optimized with technology to enhance student engagement and learning outcomes.
  • Adaptive Learning Technologies: Examination of systems that adjust the educational content based on individual learner's progress and needs.
  • Digital Equity and Inclusion: Research on how technology can be used to reduce barriers for marginalized groups, ensuring equitable access to educational resources.
  • Pedagogical Analytics: Insights into how data from educational technologies can be used for pedagogical decisions, improving teaching strategies and learning experiences.
  • Role of Robotics in Education: Analysis of how robotics can be integrated into curricula and the impact on student learning and engagement.
  • Professional Development for Educators: Strategies and programs to prepare teachers for effectively integrating technology in their teaching practices.
  • Evaluation and Assessment in Digital Learning: New approaches and tools for assessing student performance and learning in technology-enhanced environments.
  • Learner Autonomy in Digital Education: Studies on how digital education supports or hinders learner autonomy and self-directed learning.
  • Impact of AI on Education: Discussion on the implications of artificial intelligence in educational settings, including personalized learning and AI tutors.
  • Ethical Considerations in Educational Technology: Critical examination of the ethical issues arising from the use of technology in education, including privacy concerns and the digital divide.
  • Integrating Digital Content: Best practices for designing and using digital content across various subjects and educational levels.
  • Technology and Special Education: Innovative uses of technology to support students with special educational needs, including assistive technologies and inclusive educational practices.
  • Global Perspectives on Technology-Enhanced Education: Comparative studies of how different countries are adopting and adapting digital technologies in education.

These topics not only cover a range of practical and theoretical challenges but also invite diverse contributions that can help frame a more inclusive and effective educational future.

Prof. Dr. Linda Daniela
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • digital technology
  • technology-enhanced learning
  • digital learning solutions
  • smart pedagogy

Published Papers (2 papers)

Order results
Result details
Select all
Export citation of selected articles as:

Research

19 pages, 3267 KiB  
Article
“The Park of Emotions”: A Serious Game for the Development of Emotional Intelligence in Children
by Chara Papoutsi, Athanasios Drigas, Charalabos Skianis, Constantine Skordoulis and Marios Pappas
Appl. Sci. 2024, 14(14), 6067; https://doi.org/10.3390/app14146067 - 11 Jul 2024
Viewed by 427
Abstract
The potential of digital games to enhance learning in various areas of child development has attracted increasing interest in children’s emotional well-being and social–emotional difficulties. The present serious game named “The Park of Emotions” was based on the nine-level pyramid model of emotional [...] Read more.
The potential of digital games to enhance learning in various areas of child development has attracted increasing interest in children’s emotional well-being and social–emotional difficulties. The present serious game named “The Park of Emotions” was based on the nine-level pyramid model of emotional intelligence, had conceptual relevance to the questions of a new emotional intelligence scale, and served as an intervention tool. The aim was to experimentally evaluate to what extent the serious game “The Park of Emotions” improved children’s emotional intelligence through the improvised scale measuring the emotional intelligence of children aged 9–12. The study was conducted on a group of 436 children aged 9–10 years, 4th grade. To assess the impact of the program, an analysis of variance (ANOVA) was conducted on the experimental group and the control group at the pre-test stage, as well as an analysis of covariance (ANCOVA post-test). The results for the post-intervention ANCOVA confirmed the existence of significant differences between the groups, as participants in the experimental group had significantly higher scores compared to participants in the control group on the total score and individual subscales. Furthermore, ANCOVA results confirmed that the intervention had a similar positive effect for both sexes. Consequently, this study experimentally validates an effective intervention tool, highlighting the importance of implementing digital games aimed at improving emotional intelligence and emotional skills throughout childhood and preadolescence. “The Park of Emotions” could be considered a useful serious game that affects personal, emotional, and social factors. Full article
(This article belongs to the Special Issue The Application of Digital Technology in Education)
Show Figures

Figure 1

23 pages, 3197 KiB  
Article
Little Learners Go 360: Evaluating the Impact of 360° Videos on Kindergarten Students’ Understanding of Wild Animals
by Emmanuel Fokides and Christina Vlachopoulou
Appl. Sci. 2024, 14(14), 5996; https://doi.org/10.3390/app14145996 - 9 Jul 2024
Viewed by 352
Abstract
In recent years, 360° videos have gained the attention of researchers investigating their educational potential. Given the ongoing debate about their impact on learning, particularly with young students, where existing research is minimal, a comprehensive study was conducted to evaluate their effectiveness relative [...] Read more.
In recent years, 360° videos have gained the attention of researchers investigating their educational potential. Given the ongoing debate about their impact on learning, particularly with young students, where existing research is minimal, a comprehensive study was conducted to evaluate their effectiveness relative to other media forms. The study followed a within-subjects design and involved 44 kindergarten students learning about wild animals over nine sessions. The 360° videos were compared to printed materials and conventional videos. Evaluation tests were used for measuring knowledge acquisition, while questionnaires were used for collecting data related to students’ motivation, enjoyment/positive feelings, immersion, and ease of use. The findings suggest that, compared to printed materials, 360° videos enhance knowledge acquisition. However, this advantage does not extend to comparisons with conventional videos. Similarly, while enjoyment and motivation were higher for 360° videos compared to printed materials, they did not surpass those associated with conventional videos. Despite their potential, 360° videos were deemed the least easy to use, likely due to the employment of low-cost HMDs. Immersion emerged as the only factor where 360° videos excelled, demonstrating a notable influence on learning outcomes. The implications of the study are also discussed. Full article
(This article belongs to the Special Issue The Application of Digital Technology in Education)
Show Figures

Figure 1

Back to TopTop