Gorlminder 1A
Gorlminder 1A
Gorlminder 1A
Wandering Monsters
Check 1 in 6 every turn; roll 2d6 on table
Legend
1 square = 5 feet; top of map is North
S – Secret Door
X – Pit in floor
// - Spikes
- Statue
Statue Table
Roll for each donation of 100 gp value
Room Key
1. Entrance: empty rubbish, broken down; outside pit trap detected 2 in 6 (automatically if searched for)
2. Guard Room: 2 poison wolves (HD 2 AC 7 MV 15” breath save +4 or be slept) chained in corners among rubbish with 30’ of rope
3. Statue Room: 8’ tall stone statue of Goblin God; 100 gp value offering roll on Statue Table; touching statue’s sword opens secret door
4. Secret Room: current treasure 1600 gold pieces, 8 assorted gems worth 100 gp each; 1 in 6 chance taking brings down wrath
5. Guard Post: 2 goblins behind locked door guard way to kobold war
6. Store Room: Normal gobliny provisions
7. Spiked Room: Dead bodies impaled on spikes; bodies are looted
8. Guard Post: 2 goblins behind locked door guard way to level 2 and main goblin lair