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Elementary Technology Application TEKS

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Technology Application TEKS

Elementary (August 2012 Update)


Knowledge and Skills Kindergarten-Grade 2 Grades 3-5
(1) Creativity
and innovation.
The student uses
creative thinking
and innovative
processes to
construct
knowledge and
develop digital
products. The
student is
expected to:
(A) apply prior knowledge to develop new ideas, products,
and processes;
(B) create original products using a variety of resources;
(C) explore virtual environments, simulations, models, and
programming languages to enhance learning;
(D) create and execute steps to accomplish a task; and
(E) evaluate and modify steps to accomplish a task.
(A) create original products using a variety of resources;
(B) analyze trends and forecast possibilities, developing
steps for the creation of an
innovative process or product; and
(C) use virtual environments to explore systems and issues.
(2)
Communication
and
collaboration.
The student
collaborates and
communicates
both locally and
globally using
digital tools and
resources to
reinforce and
promote learning.
The student is
expected to:
A) use communication tools that allow for anytime,
anywhere access to interact, collaborate, or publish with
peers locally and globally;
(B) participate in digital environments to develop cultural
understanding by interacting with learners of multiple
cultures;
(C) format digital information, including font attributes,
color, white space, graphics, and animation, for a defined
audience and communication medium; and
(D) select, store, and deliver products using a variety of
media, formats, devices, and virtual environments.

(A) draft, edit, and publish products in different media
individually and collaboratively;
(B) use font attributes, color, white space, and graphics to
ensure that products are appropriate for multiple
communication media, including monitor display, web, and
print;
(C) collaborate effectively through personal learning
communities and social environments;
(D) select and use appropriate collaboration tools;
(E) evaluate the product for relevance to the assignment or
task; and
(F) perform basic software application functions, including
opening applications and creating, modifying, printing, and
saving files.

(3) Research
and
information
fluency.
The student
acquires and
evaluates digital
content. The
student
is expected to:
(A) use search strategies to access information to guide
inquiry;
(B) use research skills to build a knowledge base regarding
a topic, task, or assignment; and
(C) evaluate the usefulness of acquired digital content.
A) use various search strategies such as keyword(s); the
Boolean identifiers and, or, and not;
and other strategies appropriate to specific search engines;
(B) collect and organize information from a variety of
formats, including text, audio, video,
and graphics;
(C) validate and evaluate the relevance and
appropriateness of information; and
(D) acquire information appropriate to specific tasks.
(4) Critical
thinking,
The student
applies critical-
(A) identify what is known and unknown and what needs to
be known regarding a problem
(A) identify information regarding a problem and explain
the steps toward the solution;
problem
solving, and
decision
making.
thinking skills to
solve problems,
guide research,
and evaluate
projects using
digital tools and
resources. The
student is
expected to:
and explain the steps to solve the problem;
(B) evaluate the appropriateness of a digital tool to achieve
the desired product;
(C) evaluate products prior to final submission; and
(D) collect, analyze, and represent data using tools such as
word processing, spreadsheets, graphic organizers, charts,
multimedia, simulations, models, and programming
languages.
(B) collect, analyze, and represent data to solve problems
using tools such as word processing, databases,
spreadsheets, graphic organizers, charts, multimedia,
simulations, models, and programming languages;
(C) evaluate student-created products through self and
peer review for relevance to the assignment or task; and
(D) evaluate technology tools applicable for solving
problems.
(5) Digital
citizenship.
The student
practices safe,
responsible, legal,
and ethical
behavior while
using digital tools
and resources.
The student is
expected to:
(A) adhere to acceptable use policies reflecting appropriate
behavior in a digital environment;
(B) comply with acceptable digital safety rules, fair use
guidelines, and copyright laws; and
(C) practice the responsible use of digital information
regarding intellectual property, including software, text,
images, audio, and video.
(A) adhere to acceptable use policies reflecting positive
social behavior in the digital
environment;
(B) respect the intellectual property of others;
(C) abide by copyright law and the Fair Use Guidelines for
Educational Multimedia;
(D) protect and honor the individual privacy of oneself and
others;
(E) follow the rules of digital etiquette;
(F) practice safe, legal, and responsible use of information
and technology; and
(G) comply with fair use guidelines and digital safety rules.
(6) Technology
operations and
concepts.
The student
demonstrates
knowledge and
appropriate use of
technology
systems,
concepts, and
operations. The
student is
expected to:
(A) use appropriate terminology regarding basic hardware,
software applications, programs, networking, virtual
environments, and emerging technologies;
(B) use appropriate digital tools and resources for storage,
access, file management,
collaboration, and designing solutions to problems;
(C) perform basic software application functions, including
opening an application and creating, modifying, printing,
and saving files;
(D) use a variety of input, output, and storage devices;
(E) use proper keyboarding techniques such as
ergonomically correct hand and body positions appropriate
for Kindergarten-Grade 2 learning;
(F) demonstrate keyboarding techniques for operating the
alphabetic, numeric, punctuation,
and symbol keys appropriate for Kindergarten-Grade 2
learning; and
(G) use the help feature online and in applications.
(A) demonstrate an understanding of technology concepts,
including terminology for the use of operating systems,
network systems, virtual systems, and learning systems
appropriate for Grades 3-5 learning;
(B) manipulate files using appropriate naming conventions;
file management, including folder structures and tagging;
and file conversions;
(C) navigate systems and applications accessing peripherals
both locally and remotely;
(D) troubleshoot minor technical problems with hardware
and software using available resources such as online help
and knowledge bases; and
(E) use proper touch keyboarding techniques and
ergonomic strategies such as correct hand and body
positions and smooth and rhythmic keystrokes.

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