Osric Pocket SRD PDF
Osric Pocket SRD PDF
Osric Pocket SRD PDF
P
e
r
s
o
n
a
l
A
t
t
r
i
b
u
t
e
s
:
N
a
m
e
:
C
l
a
s
s
(
e
s
*
)
:
A
l
i
g
n
m
e
n
t
:
R
a
c
e
:
*
M
u
l
t
i
p
l
e
C
l
a
s
s
e
s
:
X
P
:
H
P
:
A
C
:
L
v
l
M
u
l
t
i
p
l
e
C
l
a
s
s
e
s
:
A
g
e
:
H
e
i
g
h
t
:
W
e
i
g
h
t
:
S
e
x
:
M
u
l
t
i
p
l
e
C
l
a
s
s
e
s
:
A
b
i
l
i
t
i
e
s
:
S
t
r
:
D
e
x
:
C
o
n
:
I
n
t
:
W
i
s
:
C
h
a
:
T
o
H
i
t
:
S
u
r
p
r
i
s
e
:
H
P
:
A
d
d
.
L
a
n
g
u
a
g
e
s
:
M
e
n
t
a
l
S
a
v
e
:
M
a
x
.
H
e
n
c
h
m
e
n
:
D
a
m
a
g
e
:
M
i
s
s
i
l
e
T
o
H
i
t
:
M
a
j
o
r
T
e
s
t
:
L
o
y
a
l
t
y
:
E
n
c
u
m
b
r
a
n
c
e
:
A
C
:
M
i
n
o
r
T
e
s
t
:
R
e
a
c
t
i
o
n
:
M
i
n
o
r
T
e
s
t
:
M
a
j
o
r
T
e
s
t
:
S
a
v
e
v
s
.
.
.
:
A
i
m
e
d
M
a
g
i
c
I
t
e
m
s
B
r
e
a
t
h
W
e
a
p
o
n
s
D
e
a
t
h
,
P
a
r
a
l
y
s
i
s
,
P
o
i
s
o
n
P
e
t
r
i
f
a
c
t
i
o
n
,
P
o
l
y
m
o
r
p
h
S
p
e
l
l
s
R
o
l
l
r
e
q
u
i
r
e
d
t
o
h
i
t
A
r
m
o
u
r
C
l
a
s
s
-
1
0
-
9
-
8
-
7
-
6
-
5
-
4
-
3
-
2
-
1
0
1
2
3
4
5
6
7
8
9
1
0
W
e
a
p
o
n
s
&
A
r
m
o
u
r
:
W
e
a
p
o
n
s
D
a
m
a
g
e
v
s
S
-
M
D
a
m
a
g
e
v
s
L
R
a
t
e
o
f
F
i
r
e
R
a
n
g
e
(
-
2
t
o
h
i
t
p
e
r
)
E
n
c
u
m
b
r
a
n
c
e
A
r
m
o
u
r
/
P
r
o
t
e
c
t
i
o
n
A
C
A
r
m
o
u
r
/
P
r
o
t
e
c
t
i
o
n
A
C
A
r
m
o
u
r
/
P
r
o
t
e
c
t
i
o
n
A
C
John Strickler (order #5340549)
E
q
u
i
p
m
e
n
t
:
S
p
e
c
i
a
l
A
b
i
l
i
t
i
e
s
(
r
a
c
e
)
:
S
p
e
c
i
a
l
A
b
i
l
i
t
i
e
s
(
c
l
a
s
s
)
:
N
o
t
e
s
:
W
e
a
l
t
h
:
John Strickler (order #5340549)
392
AFTERWORD
As is traditional with RPGs, I suppose I should nish the
OSRIC rules with a few words of advice for the newer player
and, particularly, for the newer GM. At this point, its tradi-
tional to remind players that the GM can change or ignore
any rule whatsoever, as he or she sees t or on a whim,
with or without giving a reasonplease consider yourself
reminded. And the traditional advice to GMs is the same
here too: Never follow a rule over a cli.
Please do follow this advice, itll improve your game.
Having said that, I can go on to say the things I really
wanted to say in the afterword. They are: First, play OSRIC
fast. Part of the beauty of this system is, with a little knowl-
edge and practice, you can run a battle between ten player
characters with a dozen hirelings and henchmen and a
handful of summoned monsters on one side, and thirty
ogres with a shaman and two dozen worgs on the other,
and you can resolve it in thirty minutes at. It helps to roll
dice in handfuls, but the big things that make that possible
are the simplicity of the combat rules and morale. Dont
forget morale, its importantits for skipping over the
boring bits. The moment it becomes obvious to intelligent
monsters that theyll lose a ght, they will run or surrender.
And this brings me to the second thing, which is, please
do skip over the boring bits. Fudge things to make them
faster. And if they cant be fudged, then the GM and play-
ers should share jobs fairlyif the partys using detailed
encumbrance rules, then the GM shouldnt have to do all
the bean-counting. After all, the GM is busy doing GM-like
things, such as drinking the beer thats so vital to his or
her concentration or laughing cruelly at the players latest
mistake, and so has no time to do math.
The third thing is, in OSRIC generating a player character is
fast. If you die, its a quick and easy job to roll a new char-
acter and get straight back into the action. Which means
that dying isnt so much of a pain in the neck as it might
be with other systems.
Assume you will lose some player characters from time to
time and plan accordingly. Once youre past the rst few
levels, most players should accumulate a few henchmen
who can replace their main character if the main charac-
ter dies (or is petried, disintegrated, converted to green
slime, swallowed whole by some huge monster, falls into
a sphere of annihilation, or well, OSRICs a dangerous
world, lots of things can happen).
If you die and fail your resurrection chance, deal with it
with good grace. Surenobody likes to lose a character,
but dont take it too seriously. This is a game. In OSRIC, you
arent entitled to be the hero. You might just get to be the
hero, but dont expect it as a right.
And theres a fourth thing: Make sure everyone round the
table gets a chance to have their say, but dont tolerate
dithering. If your GM asks you, What do you do now?
then youd better answer at once or expect to lose your
opportunity.
The fth and last thing is, your GM isnt called a story-
teller for a reason. He or she isnt telling you a story with
you cast as the protagonist. (If you want that, try one of
White Wolfs games.) The GM creates a worldyou cre-
ate a character who wants something. Its up to you to
go out and get it. Story is the result of the game, not a
process within it.
Have fun!
Stuart Marshall
John Strickler (order #5340549)
393
INDEX
See also the complete listings of Spells, Magic items and Monsters in the Contents pages at the front of this book.
See also page 395 for a complete Index of Tables.
A
Ability Scores iii, ix, 1, 3-8, 28, 34,51, 66, 90, 101,
118, 122, 149-151, 172, 201, 211, 222, 270,
306, 356, 362, 365, 368, 371
Acid 125, 148, 161, 209, 210, 212, 214, 217, 226,
252, 270, 273, 277, 282, 306, 311, 312, 324,
331, 357, 387
Adventure and Exploration iii, 145
Adventures in Town iii, 151, 152
Aerial Agility iii, 83, 90, 151, 192, 255, 285, 287,
288, 300, 302, 319, 346-348, 361
Afterword iv, 392
Age 3-8, 86, 107, 162, 169-171, 211-216, 233, 246,
247, 292, 330, 331, 334, 335, 362
Alchemist 134, 135, 182, 289, 299, 303, 328,
372, 373
Alignment iii, ix, 4, 8-14, 16, 18, 20, 22, 25, 28, 29,
40, 41, 48, 50, 53, 55, 71, 80, 106, 120, 131,
133, 139, 142-144, 166, 172, 192, 205, 211,
238, 289, 340, 342
Alignment Tongue (Language) 4, 9, 28, 29, 108,
205, 209, 294, 340, 342
Alignments, The Nine iii, 29
Animals iv, vi, 134, 151, 252-268
Appendix A: Compiled Tables iv, 375
Appendix B: Character Sheet iv, 390
Armour, Magic iv, vii, 20, 33, 197, 199, 338, 348,
362, 368, 387
Armour Class (AC) 33, 128, 192, 362
Armour Class (AC Adjustment) 2, 375
Artifacts iv, vii, viii, 124, 139, 177, 217, 226, 281,
333, 334, 370-374
Assassin iii, ix, 4-10, 28, 30, 36, 128, 131, 140,
141, 143, 145, 147-149, 174, 175, 196, 222,
299, 323, 376
Assassination 9
Attack and Saving Throw Matrices for
Monsters iii, 128
Attribute (Ability Score) ix, 1-3, 249,
B
Backstab 9, 25
Battle of the Wills: Swords vs Characters iv, 342
C
Camping 151
Chapter I: Creating A Character iii, 1
Chapter II: SPELLS iii, 36
Chapter III: How to Play iii, 122
Chapter IV: Dungeons, Towns and
Wildernesses iii, 157
Chapter V: Monsters iii, iv, 192
Chapter VI: TREASURE iv, 321
Character iii, ix,
Character Classes iii, ix, 8-28, 124
Character Races iii, 3-8
Character Sheet iv, 390, 391
Charge 32, 122, 125, 127, 128, 199, 386
Charisma (CHA) iii, 1, 3, 131, 132, 142, 143, 241,
342, 343, 365, 376
Class (Character Class) iii, ix, 8-28, 124
Cleric iii, iv, 3, 10-12, 18, 28, 30, 36, 37, 40-55, 129,
130, 193, 377
Cleric Spells iii, 10, 20, 21, 37, 40-53, 377
Coin iv, 321
Combat iii, 2, 9, 14, 15, 23, 122-123, 125-128,
145, 173
Combat Actions iii, 126-130
Combat Modiers iii, 128
Combat Unarmed 127, 128
Common Tongue 4-7
Compiled Tables iv, 375-388
Concealment 128
Constitution (CON) iii, 1-3, 130, 375
Cover 128
Creating A Character iii, 1-35
Creating Unique Encounter Tables iii, 168
Creatures, Other iv, vi, 268-320
Cursed Items iv, viii, 364-370
D
Damage iii, 130
Damage and Death iii, 130
Damage, Subdual iii, 130, 217
Death iii, 130, 131, 145
Demi-Humans ix, 8, 141,142, 151, 171
Demons iv, vi, 30, 46, 72, 216-225
Devils iv, vi, 29, 46, 225-232
Dexterity (DEX) iii, 1, 2, 125-128, 375
Dice and Notation ix
Die, Dice, D ix,
Dinosaurs iv, vi, 185, 186, 191, 233-237, 266
Disease iii, 20, 131-133, 238, 248, 292, 368
Disguise 8, 9
Doors vi, 1, 145, 147, 148, 167
Dragons iv, vi, 211-216
Druid iii, iv, 12-14, 36-38, 56-70, 378
Druid Spells iii, 23, 37, 38, 56-70, 378
Druids Cant 9, 13
Dual Classing iii, 28, 130
Dungeon, An Example iii, 153-156
Dungeon, Searching the iii, 145-150
Dungeon Generation, Random iii, 163-167
Dungeon Generation for Solo Play, Using the
Random iii, 167
Dungeons, Towns and Wildernesses iii, 157-191
Dwarfs (Dwarves, Dwarsh) iii, ix, 3, 4, 197
E
Elves (Elf, Elvish) iii, ix, 3-5 , 51, 52, 66, 73, 130,
197, 198
Encumbrance iii, 1, 31-33, 122, 123, 127, 375,
386, 387
Encumbrance and Base Movement Rate iii,
122, 123
Encounter Tables, Creating Unique iii, 168
Encounters, Random iii, 167
Encounters, Random Dungeon iii, 167
Encounters, Random Urban iii, 173
Encounters, Random Wilderness iii, 176
Equipment iii, 30-33, 122, 134, 135, 172
Example Dungeon, An iii, 153-156
Experience iii, ix, x, 28, 30, 123, 124, 130, 388
Experience Variable (Optional Rule),
Random 123
Expert Hirelings iii, 134
Explanatory Note and Denition of Terms iii, ix
Explanatory Note Concerning The Spell
Descriptions iii, 36
Exploring the Planes iii, 152
Exploring the Wilderness iii, 150
F
Faerie Creatures See Sylvan
Falling iii, 124
Fighter iii, 1, 8, 14-16, 126, 138, 379
G
Gaining Levels iii, 123
Gem (Gemstone) iv, 136, 322
Giants vi, 193, 205-208
GM; The Game Master ix
Gnomes (Gnomish) iii, ix, 5, 198, 323
Golems iv, vi, 237, 238
H
Half-Elves (Half Elves) iii, 6
Half-Orcs iii, 7, 8
Halings iii, ix, 6, 7, 198, 199
Healing iii, 130
Healing, Natural iii, 130
Height iii, 34, 35
Height and Weight (Optional Rule) iii, 34
Henchmen iii, 3, 131, 133, 142-145, 171, 172, 376
Hirelings iii, 131, 133-145, 171, 172
Hirelings, Expert iii, 134
Hirelings, Standard iii, 133, 134
Hirelings and Henchmen iii, 133, 143, 172
Hirelings and Henchmen, Loyalty of iii, 143
Hit Points (HP) 2, 28, 130, 145,192
How To Play iii, 122-156
Humanoids iv, vi, ix, 130, 197, 199, 200
Humans iii, 8, 28, 173
I
Illusionist iii, v, 16, 17, 39, 111-121, 380
Illusionist Spells iii, 16, 39, 111-121
Infravision iii, v, 88, 124
Initiative 125-127
Insanity iii, 75, 76, 131-133
Intelligence (INT) iii, 1, 2, 18, 131, 150, 192, 376
Invisible Opponent 128
John Strickler (order #5340549)
394
Item Saving Throws iii, 62, 124
Introduction and Purpose iii, x
J
Jewellery (Jewelry) iv, 136, 321-323
L
Languages 2-7, 9, 25, 28, 147, 342, 376
Languages, Additional 2, 3, 376
Level Drain iii, 130
Level Limitations 4-8
Levels, Life Energy iii, 130
Life Energy Levels iii, 130
Life Energy Levels and Level Drain iii, 130
Light iii, 4, 124
Light and Vision iii, 4, 124
Lost 150
Loyalty iii, 143
Loyalty of Hirelings and Henchmen iii, 143
Lycanthropes iv, vi, 238, 239
M
Magic, Miscellaneous iv, vii, 323, 325, 326, 344
Magic Armour And Shields iv, vi, 338
Magic Resistance 192
Magic Swords iv, vii, 325, 338, 342
Magic User iii, v, 18, 19, 36, 38, 70, 194, 381
Magic User Spells iii, 38, 70, 381
Maps iv, 148, 150, 193, 321
Master Magic Item Tables iv, 323
Melee 127
Men iv, vi, 193
Mental Saving Throw Bonus 3, 376
Mercenaries 14, 134, 136-138
Miscellaneous Magic iv, vii, 323, 325, 326, 344
Miscellaneous Weapons iv, vi, 323-325, 343
Missile Bonus To Hit 2, 127, 375
Modiers, Combat iii, 128
Money iii, 30, 123
Monsters iii, vi, 9, 28, 123-131, 145-151, 167, 168,
192-320, 388
Monsters, Attack and Saving Throw Matrices
for iii, 128
Morale iii, 3, 130, 131, 134, 144, 392
Movement iii, 122, 123, 127, 146, 151, 152, 192
Movement Rate, Base iii, 122
Multi-Class 28, 29, 171
Multi-Class Restrictions 4-7
Multi-Classing and Dual-Classing iii, 28
N
Natural Healing iii, 130
Nine Alignments, The See Alignments, The Nine
No Quarter 131
Note on Racial Languages, a 3
Note on Starting Ages and Aging, A 3
NPC iii, ix, 3, 20, 122, 131, 167, 171, 172, 176,
177, 197
NPC Parties (All Dungeon Levels) iii, 171
NPCs, 0-Level 173
O
Open Locks 25-27, 384, 385
Order of Play 146, 150
Other Creatures iv, vi, 268
P
Paladin iii, 1, 20, 21, 382, 383
Pick Pockets 25-27, 384, 385
Planes of Existence 145, 152
Player ix
Player Character (PC) ix
Poison iii, 3, 9, 131, 132
Poison, Disease, Insanity iii, 131
Potions iv, vii, 135, 324, 328
Potions, Admixture of iv, 328
Preamble: OSRIC First Edition Reborn iii, x
Prime Requisite ix
Prone Opponent 128
R
Races iii, ix, 3, 197
Racial Limitations 4-7
Random Dungeon Encounters iii, 162, 167
Random Dungeon Generation iii, 157-162
Random Dungeon Generator for Solo Play,
Using the iii, 162
Random Encounters iii, 167
Random Urban Encounters iii, 173
Random Wilderness Encounters iii, 176
Ranger iii, 22-24, 385
Read Scrolls 9, 24
Rear Attack 128
Rest 36, 130, 141
Rings iv, viii, 324, 361-364
Rods iv, vii, 18, 324, 333-335
Rods, Staves And Wands iv, 333-335
Round (Time Measurement) 122
S
Sage 134, 138-141
Sample Play Session iii, 153
Saving Throw Matrices for Monsters iii, 128
Saving Throws iii, ix, 3, 36, 124, 125
Saving Throws, Item iii, iv, 124, 125
Scrolls iii, iv, vii, 18, 36, 324, 332, 333
Scrolls, Read 9, 25,
Scrolls, Spell iii, iv, 36
Scrolls of Warding iv, 324, 332, 333
Searching the Dungeon iii, 145-149
Segment 125, 126
Shaman iv, 193
Shields iv, vii, 33, 338
Sleeping Opponent 128
Solo Play iii, 163, 167
Spell Casters, Tribal iii, 193
Spell Scrolls iii, iv, 36
Spells iii, iv, 2, 10-12, 16-18, 28, 36-121, 125-127,
129, 149, 172
Spells, Cleric iii, 10, 20, 21, 37, 40-53, 377
Spells, Druid iii, 23, 37, 38, 56-70, 378
Spells, Illusionist iii, 16, 39, 111-121
Spells, Magic User iii, 38, 70-111, 381
Standard Hirelings iii, 133, 134
Staves (Sta) iv, vi, 18, 324, 333, 335
Strength (STR) iii, 1, 122, 375
Stunned Opponent 128
Subdual Damage iii, 130
Surprise 5, 7, 22, 123, 125, 126, 375
Swords, Magic iv, vii, 325, 338, 342
Swords, Unusual iv, 340
Swords vs Characters, A Battle of the Wills iv, 328
Sylvan or Faerie Creatures iv, vi, 239
System Shock -2, 51, 98, 103, 105, 151, 375
T
Table of Contents iii
Thief iii, 9, 25-27, 141, 196, 383
Thief Abilities 9
Thieves Cant 9, 25
Time Measurement iii, 122, 145
To Hit and Saving Throw Tables ix
Town, Adventures in iii, 151, 152
Tracking 23,
Trap Generation and Placement (Dungeons) iii, 161
Traps iii, 25, 145, 148, 149, 161
Treasure iv, 30, 123, 143, 148, 165, 193, 321-374
Tribal Spell Casters iii, 193
Tricks iii, 162
Turning the Undead iii, 11, 20, 129, 130
Two-Weapon Fighting 128
U
Undead iii, iv, vi, 11, 20, 129, 130, 245-252
Undead, Turning the iii, 11, 20, 129, 130
Unusual Swords iv, 340
Urban Encounters, Random iii, 173
Using the Random Dungeon Generator for Solo
Play iii, 162
V
Vision iii, 4, 124, 128
W
Wandering Monsters 122, 145, 146, 150, 151
Wands iv, vi, 18, 324, 333, 336, 337
Warding, Scrolls of iv, 324, 332, 333
Weapon Prociencies x, 132
Weapons, Miscellaneous iv, vi, 323-325, 343
Weather and Direction 150
Weight iii, 30, 31, 34, 35, 122, 123
Wilderness, Exploring the iii, 150
Wilderness Encounters, Random iii, 176
Wisdom (WIS) iii, 1, 3, 376
Witch Doctor iv, 194
#
0-Level NPCs 173
John Strickler (order #5340549)
395
INDEX OF TABLES
Ability Score
Charisma 3, 376
Constitution Table 2, 375
Dexterity Table 2, 375
Intelligence 2, 376
Strength Table 1, 375
Wisdom 3, 376
Armour (Armor)
Table 1 33, 387
Table 2 33
Character Class
Assassin
Level Advancement 9, 10
Saving Throw 10, 376
To Hit 10, 376
Cleric
Level Advancement 11, 12
Saving Throw 12, 377
Spells By Level 37, 377
To Hit 12, 377
Wisdom Score 11
Druid
Level Advancement Table 13
Saving Throw 13, 14, 378
Spells By Level 37, 38, 378
To Hit 14, 379
Fighter
Level Advancement 15
Saving Throw 15, 379
To Hit 15, 16, 379
Illusionist
Level Advancement 17
Saving Throw 17, 380
Spells By Level 39, 40, 380
To Hit 17, 380
Magic User
Level Advancement Table 19
Saving Throw 19, 381
Spell Acquisition 18
Spells By Level 38, 39
To Hit 19, 381
Paladin
Level Advancement 20, 21
Saving Throw 21, 382
To Hit Table 21, 22, 383
Ranger
Level Advancement 23
Saving Throw 23 24, 370
To Hit 24, 370
Thief
Level Advancement 26
Skills Table
Base Chance 26, 383
Dexterity Adjustments 26, 27, 384
Racial Adjustments 27, 384, 385
Saving Throw 27, 383
To Hit 27, 383
Cleric Spell
Speak With Dead 54
Container/Capacity 123
Druid Spell
Confusion - Action 58
Reincarnate Animal 67
Reincarnate Humanoid 66, 67
Dungeons
Air Current 157
Clothing and Footwear 160
Container Contents 159
Food And Drink 160
Food And Drink Seasonings 160
Furnishings 158
Furnishings, Alchemy Lab 159
Furnishings, Religious 158, 159
Furnishings, Torture Chamber 159
General 157, 158
Noises 158
Odours (Odors) 157
Personal And Miscellaneous Items 159, 160
Random Dungeon Generation
Table 1: Starting Area Shape 163
Table 2(a): Room 163
Table 2(b): Chambers 163
Table 3: Special Room or Chamber 164
Table 4: Approximate Size 164
Table 5: Number of Exits 164
Table 6: Exit Location 164
Table 7: Exit Direction 165
Table 8: Chamber or Room Contents 165
Table 9: Treasure Container 165
Table 10: Treasure Guards & Wards 165
Table 11: Treasure Hidden By or In 165
Table 12: Treasure Amounts 165
Table 13: Stairs 165
Table 14: Caves 165, 166
Table 15: Pools 166
Table 16: Lakes 166
Table 17: Magic Pools 166
Table 18: General 166
Table 19: Door Location 166
Table 20: Behind the Door 166
Table 21: Side Passages 166
Table 22: Passage Width 167
Table 23: Special Passages 167
Table 24: Turns 167
Room Names, List of Formal 160, 161
Traps Random Trap Generation 162
Tricks Attributes 162
Tricks Features 162, 163
Encumbrance Weight/Movement/
Surprise 123
Equipment List 30, 31
Experience Point Awards For Monsters
Slain 124, 388
Experience Points Monster Level Conversion
Chart 123, 388
Height And Weight Tables 34, 35
Henchmen, Class of 143
Hireling Type/Pay Rate 133
Hireling, Expert
Type/Monthly Wage 134
Armourer (Armorer) 135
Blacksmith Weapon Type/Production
Time 136
Men at Arms 134, 135
Mercenary Type/Number 136, 137
Sage
Alignment 139
Chance of Knowing An Answer To A
Question 139
Fields of Study 139
Information Discovery Time And Cost 141
Sage Ability 138
Ship Crew 135
Weaponer Weapon Type/Production Time 142
Hirelings And Henchmen
Alignment 143
Discipline 144
Length of Service 144
Loyalty Test 144
Payment 144
Racial Preferences 144
Status 144
Training 144
Treatment 144
Loyalty of Player Character Alignment 143
Illusionist Spell
Chaos Action 112
Prismatic Spray Colour (Color)/Eect 118
Insanity 132
Item Saving Throw 125, 387
Magic Items, List of vii, viii
Magic User Spell
Charm Monster Number/Level 72
Contact Other Plane Contradiction/Insanity 75
Find Familiar Level/Familiar Type 81
Maze Intelligence/Escape Time 93
Monster Summoning I Monster Summoned 95
Monster Summoning II Monster Summoned 95
Monster Summoning III Monster Summoned 95
Monster Summoning IV Monster Summoned 95
Monster Summoning V Monster Summoned 96
Monster Summoning VI Monster Summoned 96
Monster Summoning VII Monster Summoned 96
Polymorph Object Subject/Duration 98
Polymorph Object Duration Factor/Duration 98
Prismatic Sphere Colour (color)/Eect/
Negation 100
Reincarnation Arcane Reincarnation 101, 102
Sleep Hit Die/Number Eected 104
Teleport Familiarity/On-O Target/Mishap 107
Monster Level Experience Table 123
Monsters
Caterwaul Dexterity Chart 277
Demon Attack Form 217
Demon Demon Summoning Demon 220
Devil Attack Susceptibility 226
Men - (Leader Type) Magic Item 193, 194
Men Pilgrim Alignment 193
Shaman Race/Maximum Level 193
Shaman Spell 193
Witch Doctor Race/Maximum Level 193
Witch Doctor Spell 193
Monsters, Attack And Saving Throw (Monster
Equivalent Level) 128, 387, 388
Monsters, List of vi, vii
Morale Check Modiers, Table of Common 131
John Strickler (order #5340549)
INDEX OF TABLES 396
Random Encounters
Level Template 168
Monster Level One 168
Monster Level Two 168, 169
Monster Level Three 169
Monster Level Three Dragon Sub-Table 169
Monster Level Four 169
Monster Level Four Dragon Sub-Table 169
Monster Level Five 169
Monster Level Five Dragon Sub-Table 169, 170
Monster Level Six 170
Monster Level Six Dragon Sub-Table 170
Monster Level Seven 170
Monster Level Seven Dragon Sub-Table 170
Monster Level Eight 170
Monster Level Eight Dragon Sub-Table 171
Monster Level Nine 171
Monster Level Nine Dragon Sub-Table 171
Monster Sub-Table Matrix 168
NPC Parties
0-Level NPCs 173
Demi-Humans and Multi-Class NPCs 172
NPC Classes 171
Party Magic Items 172
Party Magic Items Sub-Table One 172
Party Magic Items Sub-Table Two 172, 173
Party Magic Items Sub-Table Three 173
Party Magic Items Sub-Table Four 173
Random Urban Encounters
Daytime Encounters 175, 176
Nighttime Encounters 174, 175
Noble Professions 174
Race Sub-Tables 174
Red-Light Professions 174
Urban Professions 174
Random Wilderness Encounters 178
Aquatic 179
Artic 179, 180
Desert 180, 181
Dinosaur Encounter 191
Ceratopsians 191
Dinosaurs I, Other 191
Dinosaurs II, Other 191
Dinosaurs, Flying 191
Dinosaurs, Marine 191
Hadrosaurids 191
Sauropods 191
Tyrannosaurids & Allosaurids 191
Forest 181, 182
Graveyard 182, 183
Hills 183, 184
Jungle 184, 185
Lost World 185, 186
Marine 186, 187
Mountains 187
Plains 188
Rural 188, 189
Tundra 189, 190
Spells, List of iv, v, vi
Treasure
Armour (Armor) And Shield
Table 1: Form 323
Table 2: Properties 323
Artifact
Book of Innite Spells Spell Level 370
Deck of Many Things Type/Eect 371, 372
Cursed Items
Drawback 365
Intermittent Functioning Situation 364
Specic Cursed Items 366
Table of Common Item Curses 364
Cursed Items
Ring of Contrariness Ability 368
Gemstone 322
Jewellery (Jewelry) 322, 323
Magic, Miscellaneous
Bag of Holding (any) 345
Bag of Tricks Colour (Color) 345
Carpet of Flying Size/Capacity 347
Cloak of Resistance Bonus 348
Crystal Ball Additional Abilities 348
Cube of Force Attack Type/Charges 349
Cube of Force Charges/Eect 349
Deck of Illusions Card/Creature 350
Horn of Valhalla Type/Fighters 354
Ioun Stones Color/Shape/Eect 355
Necklace of Fireballs Type/Number 357
Robe of Useful Items Item/Type 359
Sagacious Volume Character Class 359
Strand of Prayer Beads Type/Ability 360
Master Magic Item Tables 323
Miscellaneous 335
Sub-Table IV-A: Ioun Stones 327
Table I: Common Miscellaneous 325
Table II: Less Common Miscellaneous 327
Table III: Uncommon Miscellaneous 327
Table IV: Rare Miscellaneous 327
Potion
Admixture 328
Animal Control Number/Type 329
Dragon Control Number/Type 329
Giant Control Number/Type 330
Giant Strength Type/ Ability 330
Heroism Benet 330
Human Control Number/Type 330
Super-Heroism Benet 331
Table 1: Properties 324
Undead Control Type 331
Rings
Table 1: Properties 324
Ring of Protection Type 362
Ring of Spell Turning Result 363
Ring of Telekinesis Maximum Weight 363
Ring of Wizardry Level(s) Doubled 364
Rod
Rod of Cancellation Type Cancelled 334
Rod of Resurrection Race/Class/
Charges 334, 335
Rods, Staves And Wands
Table 1: Properties 324
Type/Number of Charges 333
Wand of Wonder Wondrous Eect 338
Scroll
Spell (Class) 332
Table 1: Type 324
Table 2: Spells 324
Table 3: Scrolls of Warding 324, 325
Ward of Demons Type/Time 332
Ward of Devils Type/Time 332
Ward of Elementals Number/Type 332
Ward of Lycanthropy Type 333
Swords, Magic
Table 1: Form 325
Table 2: Properties 325
Dragonbane Dragon Type 339
Keenblade Limb Severing 339
Vorpal Blade Decapitation 340
Special Magical 325
Unusual
Alignment 340, 341
Ego Attribute/Ego Points 342
Intelligence And Capabilities 340
Major Powers 341
Minor Powers 341
Non-Alignment Language Spoken 342
Special Powers 341, 342
Special Purpose 341
Treasure Unassociated With Creature 321
Weapons
Arrow of Slaying Target Type 343
Special Magical Miscellaneous 313
Table 1: Form, Miscellaneous 311
Table 2: Properties, Miscellaneous 312
Turning Undead 129, 130
Weapon Table, Master (Melee) 31, 32, 386
Weapon Table, Missile 32, 386, 387
John Strickler (order #5340549)
OSRIC Open License:
Terms used herein are as dened in the OPEN GAME LICENSE Version 1.0a promul-
gated by Wizards of the Coast, Inc. Open Game Content may only be Used under
and in terms of the Open Game License.
Subject to the other terms of this license, you may do the following:
1. Distribute this document for free or for prot, provided that no change or addi-
tion is made other than adding your name as publisher if the product is distributed
in print, other than by print on demand.
2. Refer in your own products to the name of this document, and indicate compat-
ibility with the OSRIC system.
3. Produce content that is derivative of the Licensed IP material in this document,
provided that your product is not a complete game.
4. Include quotations from the rules set forth in the OSRIC system, provided that
such quotes do not individually exceed 100 words or collectively comprise more
than 10% of your product.
5. Identify parts of your Product Identity as OSRIC Open Content that may be
used by other OSRIC publishers, but only OSRIC publishers, as if it were Open Game
Content. Note that Open Game Content may not be limited to OSRIC publishers,
only Product Identity.
6. Identify parts of your Product Identity as OSRIC Reference Content, in which
case other publishers may refer to the OSRIC Reference Content provided that they
identify the source of the reference (your work) and note on the cover of their
product that your product is required in order to use their product.
7. If a publisher fails to identify OSRIC Open or Reference content, that content
will be considered Product Identity, assuming that it is valid Product Identity
under the OGL .
If you do any of the foregoing, you must:
1. Comply with the terms of the Wizards of the Coast (WOTC) Open Game License
with respect to any use of Open Game Content.
2. Not violate or infringe upon any trademark of WOTC (moreover, note that the
OGL currently prohibits any indication of compatibility with a trademark without
written permission).
3. Include the following text prominently on the cover or cover page of your
product:
This product uses the OSRIC System (Old School System Reference and Index
Compilation). The OSRIC system text may be found at http://www.knights-n-
knaves.com/osric. The OSRIC text is copyright of Stuart Marshall. OSRIC and Old
School Reference and Index Compilation, are trademarks of Matthew Finch and Stuart
Marshall and may be used only in accordance with the OSRIC license. This product is not
aliated with Wizards of the Coast.
Complimentary copies of OSRIC material need not be sent to the authors, but it
would be nice.
Licensed IP means: all of the material herein, with the exception of the artwork,
trademarks, and title.
Under no circumstance should this license be construed to violate the terms of
the Open Game License, and any term that violates the Open Game License is to
be construed as closely as possible to the original intent within the terms of the
Open Game License.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved.
1. Denitions: (a)Contributors means the copyright and/or trademark owners who
have contributed Open Game Content; (b)Derivative Material means copyrighted
material including derivative works and translations (including into other computer
languages), potation, modication, correction, addition, extension, upgrade, im-
provement, compilation, abridgment or other form in which an existing work may
be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent,
lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)Open
Game Content means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody the Product
Identity and is an enhancement over the prior art and any additional content clearly
identied as Open Game Content by the Contributor, and means any work covered
by this License, including translations and derivative works under copyright law,
but specically excludes Product Identity. (e) Product Identity means product and
product line names, logos and identifying marks including trade dress; artefacts;
creatures characters; stories, storylines, plots, thematic elements, dialogue, inci-
dents, language, artwork, symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other visual or audio representa-
tions; names and descriptions of characters, spells, enchantments, personalities,
teams, personas, likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or eects, logos, symbols,
or graphic designs; and any other trademark or registered trademark clearly identi-
ed as Product identity by the owner of the Product Identity, and which specically
excludes the Open Game Content; (f) Trademark means the logos, names, mark,
sign, motto, designs that are used by a Contributor to identify itself or its products or
the associated products contributed to the Open Game License by the Contributor (g)
Use,Used or Using means to use, Distribute, copy, edit, format, modify, translate
and otherwise create Derivative Material of Open Game Content. (h) You or Your
means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice
indicating that the Open Game Content may only be Used under and in terms of
this License. You must ax such a notice to any Open Game Content that you Use.
No terms may be added to or subtracted from this License except as described by
the License itself. No other terms or conditions may be applied to any Open Game
Content distributed using this License.
3. Oer and Acceptance: By Using the Open Game Content You indicate Your ac-
ceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your
original creation and/or You have sucient rights to grant the rights conveyed
by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of
this License to include the exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You must add the title,
the copyright date, and the copyright holders name to the COPYRIGHT NOTICE of
any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an
indication as to compatibility, except as expressly licensed in another, independent
Agreement with the owner of each element of that Product Identity. You agree
not to indicate compatibility or co-adaptability with any Trademark or Registered
Trademark in conjunction with a work containing Open Game Content except as
expressly licensed in another, independent Agreement with the owner of such
Trademark or Registered Trademark. The use of any Product Identity in Open Game
Content does not constitute a challenge to the ownership of that Product Identity.
The owner of any Product Identity used in Open Game Content shall retain all
rights, title and interest in and to that Product Identity.
8. Identication: If you distribute Open Game Content You must clearly indicate
which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorised version of this License to
copy, modify and distribute any Open Game Content originally distributed under
any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy
of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written permission
from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of
this License with respect to some or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You may not Use any Open Game
Material so aected.
13. Termination: This License will terminate automatically if You fail to comply
with all terms herein and fail to cure such breach within 30 days of becoming
aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
John Strickler (order #5340549)
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document copyright 2000, Wizards of the Coast, Inc.; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary
Gygax and Dave Arneson.
OSRIC copyright 2006-08 by Stuart Marshall, adapting material prepared by
Matthew J. Finch, based on the System Reference Document, inspired by the
works of E. Gary Gygax, Dave Arneson, and many others.
The following material was adapted back to the 1e system from the Tome of Horrors
copyright 2002 by Necromancer Games, Inc: Aerial Servant from the Tome of
Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark
Peterson based on original material by E. Gary Gygax, Al-MiRaj from the Tome of
Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark
Peterson based on original material by Roger Musson, Amphisbaena from the
Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene
based on original material by E. Gary Gygax, Axe Beak from the Tome of Horrors
copyright 2002 by Necromancer Games, Inc author Scott Greene based on original
material by E. Gary Gygax, Aurumvorax from the Tome of Horrors copyright 2002
by Necromancer Games, Inc author Scott Greene based on original material by E.
Gary Gygax, Babbler from the Tome of Horrors copyright 2002 by Necromancer
Games, Inc authors Scott Greene and Clark Peterson based on original material by
Jeremy Goodwin and Ian McDowell, Bat, Mobat from the Tome of Horrors copyright
2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based
on original material by E. Gary Gygax, Beetle, \t Boring from the Tome of Horrors
copyright 2002 by Necromancer Games, Inc author Scott Greene based on original
material by E. Gary Gygax, Beetle, \t Watch from the Tome of Horrors copyright
2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based
on original material by E. Gary Gygax, Beetle \t Rhinoceros from the Tome of Horrors
copyright 2002 by Necromancer Games, Inc author Scott Greene based on original
material by E. Gary Gygax, Blindheim from the Tome of Horrors copyright 2002 by
Necromancer Games, Inc author Scott Greene based on original material by Roger
Musson, Brownie from the Tome of Horrors copyright 2002 by Necromancer Games,
Inc author Scott Greene based on original material by E. Gary Gygax, Carbuncle
from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott
Greene based on original material by Albie Fiore, Caryatid Column from the Tome
of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based
on original material by Jean Wells, Caterwaul from the Tome of Horrors copyright
2002 by Necromancer Games, Inc author Scott Greene based on original material
by Albie Fiore, Cof fer Corpse from the Tome of Horrors copyright 2002 by
Necromancer Games, Inc author Scott Greene based on original material by Simon
Eaton, Crabman from the Tome of Horrors copyright 2002 by Necromancer Games,
Inc authors Scott Greene and Erica Balsey based on original material by Ian
Livingstone, Crypt Thing from the Tome of Horrors copyright 2002 by Necromancer
Games, Inc author Scott Greene based on original material by Roger Musson, Dakon
from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott
Greene based on original material by Ian McDowell, Dark Creeper from the Tome
of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based
on original material by Rik Shepard, Dark Stalker from the Tome of Horrors copy-
right 2002 by Necromancer Games, Inc author Scott Greene based on original
material by Simon Muth, \t, Alu- from the Tome of Horrors copyright 2002 by
Necromancer Games, Inc author Scott Greene based on original material by E. Gary
Gygax, \t, Cambion from the Tome of Horrors copyright 2002 by Necromancer
Games, Inc author Scott Greene based on original material by E. Gary Gygax,
Disenchanter from the Tome of Horrors copyright 2002 by Necromancer Games,
Inc author Scott Greene based on original material by Roger Musson, Dracolisk
from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott
Greene based on original material by E. Gary Gygax, Executioners Hood from the
Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene
based on original material by E. Gary Gygax, Eye of the Deep from the Tome of
Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on
original material by E. Gary Gygax, Flind from the Tome of Horrors copyright 2002
by Necromancer Games, Inc author Scott Greene based on original material by E.
Gary Gygax, Fly, \t from the Tome of Horrors copyright 2002 by Necromancer
Games, Inc author Scott Greene based on original material by E. Gary Gygax,
Gargoyle from the Tome of Horrors copyright 2002 by Necromancer Games, Inc
authors Scott Greene and Clark Peterson based on original material by E. Gary
Gygax, Gorgimera from the Tome of Horrors copyright 2002 by Necromancer
Games, Inc author Scott Greene based on original material by E. Gary Gygax,
Groaning Spirit from the Tome of Horrors copyright 2002 by Necromancer Games,
Inc authors Scott Greene and Clark Peterson based on original material by E. Gary
Gygax, Jackalwere from the Tome of Horrors copyright 2002 by Necromancer
Games, Inc author Scott Greene based on original material by E. Gary Gygax, Leech,
\t from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author
Scott Greene based on original material by E. Gary Gygax, Leprechaun from the
Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene
based on original material by E. Gary Gygax, Lurker Above from the Tome of Horrors
copyright 2002 by Necromancer Games, Inc author Scott Greene based on original
material by E. Gary Gygax, Mongrelman from the Tome of Horrors copyright 2002
by Necromancer Games, Inc author Scott Greene based on original material by E.
Gary Gygax, Necrophidius from the Tome of Horrors copyright 2002 by
Necromancer Games, Inc author Scott Greene based on original material by Simon
Tilbrook, Nereid from the Tome of Horrors copyright 2002 by Necromancer Games,
Inc author Scott Greene based on original material by E. Gary Gygax, Nilbog from
the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott
Greene based on original material by Roger Musson, Phantom from the Tome of
Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on
original material by Harold Johnson and Tom Moldvay, Piercer from the Tome of
Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark
Peterson based on original material by E. Gary Gygax, Poltergeist from the Tome
of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based
on original material by Lew Pulsipher, Quickling from the Tome of Horrors copyright
2002 by Necromancer Games, Inc author Scott Greene based on original material
by E. Gary Gygax, Rot Grub from the Tome of Horrors copyright 2002 by
Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original
material by E. Gary Gygax, Shedu from the Tome of Horrors copyright 2002 by
Necromancer Games, Inc author Scott Greene based on original material by E. Gary
Gygax, Skeleton Warrior from the Tome of Horrors copyright 2002 by Necromancer
Games, Inc author Scott Greene based on original material by Nigel Morgan,
Slithering Tracker from the Tome of Horrors copyright 2002 by Necromancer
Games, Inc author Scott Greene based on original material by E. Gary Gygax, Slug,
\t from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author
Scott Greene based on original material by E. Gary Gygax, Sprite from the Tome of
Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on
original material by E. Gary Gygax, Squealer from the Tome of Horrors copyright
2002 by Necromancer Games, Inc author Scott Greene based on original material
by E. Gary Gygax, Stunjelly from the Tome of Horrors copyright 2002 by
Necromancer Games, Inc author Scott Greene based on original material by E. Gary
Gygax, Tick, \t from the Tome of Horrors copyright 2002 by Necromancer Games,
Inc author Scott Greene based on original material by E. Gary Gygax, Trapper from
the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott
Greene based on original material be E. Gary Gygax, Troll, Ice from the Tome of
Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on
original material by Russell Cole, Troll, \t Two Headed from the Tome of Horrors
copyright 2002 by Necromancer Games, Inc author Scott Greene based on original
material by Oliver Charles McDonald, Vilstrak from the Tome of Horrors copyright
2002 by Necromancer Games, Inc author Scott Greene based on original material
by E. Gary Gygax, Volt from the Tome of Horrors copyright 2002 by Necromancer
Games, Inc author Scott Greene based on original material by Jonathon Jones,
Vulchling from the Tome of Horrors copyright 2002 by Necromancer Games, Inc
author Scott Greene based on original material by E. Gary Gygax, Yellow Musk
Creeper from the Tome of Horrors copyright 2002 by Necromancer Games, Inc
author Scott Greene based on original material by Albie Fiore, Yellow Musk Zombie
from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott
Greene based on original material by Albie Fiore, Yeti from the Tome of Horrors
copyright 2002 by Necromancer Games, Inc author Scott Green based on original
material by E. Gary Gygax, Zombie, Juju from the Tome of Horrors copyright 2002
by Necromancer Games, Inc author Scott Greene based on original material by E.
Gary Gygax.
OSRIC Chapter I copyright 2006-08 by Stuart Marshall. OSRIC Chapter II copyright
2006-08 by Stuart Marshall. OSRIC Chapter III copyright 2006-08 by Stuart
Marshall, Trent Foster, James Boney and Vincent Frug. OSRIC Chapter IV copy-
right 2006-08 by Stuart Marshall, Trent Foster, James Boney and Vincent Frug.
OSRIC Chapter V copyright 2007-08 by Stuart Marshall, Chris Hopkins, James Boney,
Robert Ross, Jeremy Goehring, Mike Davison, Daniel Proctor, B. Scot Hoover, Chris
Cain, Bill Silvey, Floyd Canaday, Vincent Frug and Matthew James Stanham. OSRIC
Chapter VI copyright 2007-08 by Stuart Marshall, Daniel Proctor and Vincent Frug.
OSRIC appendices copyright 2006-08 by Stuart Marshall and James D. Kramer.
Usherwood Adventures, Usherwood Publishing and the Usherwood Publishing
logo are copyright James D. Kramer design services.
End of License
Designation of Product Identity and Open Game Content:
The terms OSRIC, OSRIC, and O.S.R.I.C. are Product Identity and trademarks;
all artwork and formatting is Product Identity. The Variable \t Point Rule on p.118
is Product Identity. Aside from the previous two sentences, Chapters I, II and III
of this work are Open Game Content. Chapters IV, V and VI are Product Identity
to the extent permitted under the OGL and to the extent such material is subject
to copyright, except for any text language derived from the SRD or the Tome of
Horrors, which is Open Game Content.
John Strickler (order #5340549)
John Strickler (order #5340549)
John Strickler (order #5340549)