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Into The Odd

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Into the Odd by Chris McDowall is licensed under a

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Contents
!our Character "............................................... 2
#la$in the %ame "........................................... 4
Arcana "............................................................. 5
&'ample o( #la$ ".............................................. 8
Character Advancement "................................ 10
Companies and )ar "....................................... 11
*unnin the %ame "......................................... 12
+reasure ".......................................................... 13
+raps and ,a-ards "......................................... 14
.onsters "......................................................... 15
+he /dd )orld ".............................................. 17
+he 0ron Coral "................................................ 18
+he 1allen .arsh "........................................... 21
,opesend #ort "............................................... 24
An Odd World
+he 2orld is too lare (or e'plorers to map and too old
(or academics to record. &'peditions return (rom ever$
direction 2ith tales o( bi-arre places3 2ondrous and
horri(ic.
!ou are an &'plorer3 bravin the unkno2n in search o(
riches3 (ame3 kno2lede and po2er. .ost o( all3 $ou
seek Arcana, strane devices hostin unnatural
po2ers be$ond technolo$. +he$ rane (rom the
smallest rin to vast machines.
Citi-ens (lock to Bastion. 0ts vast (actories provide
danerous but dependable 2ork3 and its docks send
uns3 chemicals3 and ne2spapers to distant
neihbours. 4eneath the cit$3 The Underground
stretches 5ust as (ar. Se2ers t2ist into tunnels3 hidin
ancient caves and (orotten vaults.
1allen cities are adorned 2ith statues o( star-men3
cultists 2orship metal ods3 and bellierent unions
prepare (or a cosmic invasion. 1amiliar landscapes are
overrun b$ strane 2eeds3 corrosive mists creep in
(rom the sea3 and 5et black mountains 2atch (rom the
hori-on. +his odd 2orld has been a((ected b$ beins
much straner than humans.
6
e! to "#$s%
&o! do 'ou (la'%
/ne pla$er is the *e(eree. +he$ describe the
situation the characters are currentl$ in. +he
pla$ers ask 7uestions and use their characters to
interact 2ith the environment. +he *e(eree tells
the pla$ers 2hat happens or 2hich dice to roll to
determine the outcome.
What do 'ou need%
A set o( dice 8d93 d:3 d;3 d603 d6<3 and d<0=3 pencils
and paper. +he *e(eree 2ill have prepared a
location (or the characters to e'plore or ma$ use
an e'istin adventure module.
"olling a Character ) )ho are !ou>
*oll 3d: (or each Abilit$ Score. 60 is averae.
!ou ma$ s2ap o( an$ t2o o( $our scores.
*T"&N%+, ) 1ihtin3 (ortitude3 and touhness.
+,-+&*0+! ) Stealth3 athletics3 and re(le'es.
W./L#/)&* ) Con(idence3 discipline3 and charisma.
Characters start 2ith d: &it(oints, a measure o( their
abilit$ to avoid li(e-threatenin ?amae.
*tarter #ac0age
Consult the Starter #ackae table on the (ollo2in
pae to (ind $our startin e7uipment and an$ special
in(ormation about $our character.
As 2ell as individual e7uipment3 an e'pedition al2a$s
has lanterns3 basic climbin3 mappin3 and campin
e7uipment3 and rations.
Co1(anions
1or small pla$er roups3 each pla$er ma$ create one or
more companions. *oll their Abilit$ Scores in order
and ive them 6hp and a s2ord.
,2ui(1ent
/ne-,undred #ennies 3(4 make a Shillin 3s4. /ne-
hundred Shillins make a %uilder 3g4.
Unar1ed Attac05 d9 ?amae.
&and Wea(on 8<s3 one hand=: d: damae. ?aer3
bo23 pitch(ork3 s2ord3 pistol3 club etc.
6ield Wea(on 860s3 t2o hands=: d; damae. .usket3
pistol brace3 s2ord and daer3 halberd3 etc.
o7le Wea(on 830s3 one hand=: d; damae. 1inel$
made sabre3 duellin pistol3 rapier3 etc.
&ea8' $un 863 t2o hands= d60 damae. Cannot move
and (ire. &lephant un3 lon ri(le. etc.
*hield Ar1our 860s3 one hand=: Armour 6. /utdated
armour re7uirin a shield 8included= to be e((ective.
9odern Ar1our 8@0s=: Armour 6. 4reastplate and
helm.
Tools 86s each=: Cro2bar3 Sa23 %lue3 .ani($in
%lass3 .anacles3 Animal +rap3 Lockpicks3 .irror3
)ritin Set3 1ishin #ole3 Shovel3 %rapplin ,ook3
Collapsible #ole3 <0(t *ope3 Spikes3 etc.
/u:uries 86=: Clock2ork items3 +hermometer3
&laborate Clothes3 Ae2eller$3 /rnaments3 Sp$lass3 etc.
6lash7ang 860s=: .omentaril$ blinds an$one that (ails
a ?&B Save.
6ire Oil 860s=: Sets an area aliht. All inside take d:
damae each round.
Bo17 8<0s=: d6< damae to all 2ithin the blast.
"oc0et 8<0s=: d6< damae and a colour(ul e'plosion.
*1o0e;7o17 860s=: 1ills a room 2ith smoke 2hen lit.
Attacks throuh the smoke are 0mpaired.
#oison 8<0s=: Lose d<0 S+* i( consumed.
,ther 860s=: 0nhaled3 S+* Save or pass out (or an hour.
Acid 860s=: d: damae3 burns throuh most materials.
Antito:in 860s=: Neutralises most to'ins.
Board 8per 2eek=: 4ed in a ?ormitor$ 86s=3 *oom in a
4oardin ,ouse 860s=3 +o2n ,ouse 8<0s=.
6ood and +rin05 4read and 4roth 860p=3 4ottle o( %in
or *um 8@0p=3 #ie and )ine 8@0p=3 1ine .eal 86s=.
&orses: .ule 8@s= to ,orse 86=. C6 to riderDs Armour.
+ogs: .utt 8@s= to ,ound 8@0s=. S+* :3 d:hp. 4ite (or
d: damae.
Birds5 1rom parrots and ravens 860s= to kestrels and
ha2ks 8@0s=. S+* 33 ?&B 6@3 )0L 33 d:hp. Attacks
smaller pre$ (or d: damae.
&irelings 8cost per da$3 d:hp and Abilit$ Scores 60
unless noted=
/ighter Bo' 86s=: S+* E3 Lantern3 Club.
9ercenar' 8@s=: <d:hp3 .usket3 S2ord.
,:(ert 860s=: #istol3 &'pertise in a speci(ic area.
<
*tarter #ac0age Ta7le
.atch $our hihest Abilit$ Score aainst $our ,itpoints to (ind $our startin packae.
)eapons have their damae roll listed.
Arcana are rolled randoml$ 8see pae @=.
0( t2o characters 2ould have the same e7uipment3 the second character takes their startin packae (rom
the column to the le(t3 or riht i( this is not possible.
1h( 2h( 3h( 4h( 5h( <h(
3;= S2ord 8d:=3
#istol 8d:=3
.odern Armour
Sense nearb$
unearthl$ beins
.usket 8d;=
S2ord 8d:=3
1lashban
Sense nearb$
Arcana.
.usket 8d;=
Club 8d:=
0mmunit$ to
e'treme heat
and cold.
#istol 8d:=3
Fni(e 8d:=
+elepath$ i(
taret (ails )0L
Save
4lunderbuss 8d;=
,atchet 8d:=3 .utt
?reams sho2 $our
undiscovered
surroundins
.usket 8d;=
,atchet 8d:=
1lashban
0ron Limb
Arcanum
10 *i(le 8d;=3
4a$onet 8d:=
Lihter 4o$
Arcanum
.usket 8d;=
,atchet 8d:=
,a2k
Arcanum
.usket 8d;=
#rotective
%loves
Arcanum
Cla$more 8d;=
#istol 8d:=
< Acid 1lasks
Arcanum
#istol 4race 8d;=
Steel )ire
%rapplin ,ook
Arcanum
*i(le 8d;=
.ace 8d:=
&ale
#oison
11 *i(le 8d;=
.odern Armour
,ound
Arcanum
,atchet 8d:=
#istol 8d:=
4olt-Cutters
Arcanum
.usket 8d;=
.allet3 .arbles
1anc$ ,at
Arcanum
.usket 8d;=
4a$onet 8d:=
.utt 2ith
telepathic link.
.achete 8d:=3
#istol 4race 8d;=
+alkin #arrot
Never Sleep
Club 8d:=3
3 4ombs
*ocket
?arkvision
12 Club 8d:=
+hro2in Fnives
Arcanum
.usket 8d;=
.ule
Arcanum
#ick-A'e 8d:=
.anacles
Arcanum
#istol 8d:=3
+o'in-0mmune
*ocket
,arpoon %un 8d;=
4aton 8d:=3 Acid
Slihtl$ .anetic
.aul 8d;=
?aer 8d:=
Chain
13 #istol 8d:=3
&ther3 #oison
Arcanum
S2ord 8d:=3
#istol 8d:=
.odern Armour
#istol 8d:=3
Smoke-bomb
.utt3 Shovel
.usket 8d;=
#ortable *am
%ame Set
4olt-Cutters
4lunderbuss 8d;=
1iddle
Lona'e 8d;=
*um
4omb
14 Cane 8d:=3 Acid
Sp$lass
Arcanum
#istol 8d:=3 4ell
Steel )ire
Smoke-bomb
Lona'e 8d;=
+hro2in A'es
1ire /il
#istol 8d:=3 Sa2
Animal +rap
Sp$lass
#istol 8d:=3 %rease
,and ?rill
?rum
?aer 8d:=3
1ire /il
.irror
15 #istol 4race 8d;=
Canar$
&ther
Lona'e 8d;=
1erret
1ire /il
Club 8d:=3 &ther
Cro2bar
1lute
4o2 8d:=3
Fni(e 8d:=
*ocket3 1ire /il
S2ord G ?aer 8d;=
.ani($in %lass
Lost &$e
#istol 8d:=3
Fni(e 8d:=3
4omb3 Sa2
1< .usket 8d;=
#ocket-2atch
4omb
Sta(( 8d;=
+ons
%lue
,atchet 8d:=3
Net3 1ire /il
4urnt 1ace
#istol 8d:=3
)hip 8d:=3
Ciars3 Lost &$e
#istol 8d:=3 Acid
Animal *epellent
#rosthetic ,and
#istol 8d:=
4omb3 Shovel
%lo2in &$es
17 ,alberd 8d;=
1ake #istol
Arti(icial Lun
#istol 8d:=3 Net
#rosthetic Le
+rumpet
Club 8d:=3 #aint
Cro2bar
Loud Luns
.usket 8d;=
Accordion
No Nose/Scent
S2ord 8d:=
Steel )ire
Ul$ .utation.
Sta(( 8d;=
+hro2in
Fnives 8d:=
18 %arotte 8d:=
.usket 8d;=
.ute
#istol 8d:=3
%rease3 ,acksa2
/ne Arm
#istol 8d:=3
Ciars3 #oison
1uitive
S2ord 8d:=
Shield Armour
0lliterate
S2ord 8d:=3 1erret
+attered Clothes
?ebt 83=
.ace 8d:=
#ieon
?is(iured
3
#la'ing the $a1e - )hat $ou need to kno2.
*a8es: A Save is a roll to avoid daner (rom a risk$
action or situation.
*oll d<0. 0( $ou roll e7ual or under the appropriate
Abilit$ Score $ou pass. 6 is al2a$s a success and <0
al2a$s a (ailure.
Turns5 /n $our turn a character can move and
per(orm an action. )hen it is unclear 2hich combat
side should act (irst3 the character at the head o( the
roup must pass a ?&B Save to secure the (irst action.
Actions5 An action can be an$thin (rom neotiatin3
to attackin3 to (leein. Attacks are detailed belo2. 1or
other actions the *e(eree calls (or the character at risk
to roll a Save. 1or e'ample3 an attempt to trip an
opponent miht (orce them to pass a S+* Save to sta$
on their (eet3 2hile an attempt to trick an opponent
into surrender ma$ (orce them to pass a )0L Save or
lo2er their arms.
Attac0s5 An attacker rolls a die dictated b$ their
2eapon3 and subtracts the opponentDs Armour score.
+heir attack causes this much damae.
Attacks that are .1(aired3 such as (irin throuh
cover3 or (ihtin 2hile rappled3 roll d9 damae
reardless o( 2eapon. Similarl$3 attacks that are
,nhanced b$ a risk$ stunt or a helpless or vulnerable
taret3 roll d6< damae.
+a1age5 )hen an individual takes damae the$ lose
that man$ ,itpoints. 0( the$ have no ,itpoints le(t3
the$ are 2ounded3 and an$ remainin damae is
removed (rom their S+* score. +he$ must then pass a
S+* Save to avoid Critical ?amae.
Critical +a1age5 A character that takes Critical
?amae is unable to take (urther action until the$ are
tended to b$ an all$ and have a Short *est. 0( the$ are
le(t untended to (or an hour3 the$ die.
Using an Arcanu15 A character can use an ArcanumDs
po2er as a normal action3 2ithout risk o( (ailure.
0( a character tries to use their Arcanum in an unusual
2a$ the$ re7uire a )0L Save to bend it to their 2ill.
+his can lead to vastl$ di((erent uses. 1or e'ample3 a
character usin their Heat Ray to tha2 a (ro-en all$
must pass a )0L Save to succeed. 0( the$ (ail3 the Heat
Ray blasts the un(ortunate all$ (or its normal damae.
A7ilit' *core /oss5 0( a character has their S+* score
reduced to -ero the$ are dead. 0( their ?&B or )0L are
reduced to -ero the character is paral$sed or mentall$
broken respectivel$3 and cannot act until the$ have a
1ull *est. +he$ must be carried to sa(et$.
+eath5 )hen a character dies the pla$er creates a ne2
character and the *e(eree (inds a 2a$ to have them
5oin the roup as soon as possible. ,ere3 7uickness is
re7uired over realism. Alternativel$ the pla$er ma$
control o( a ,irelin or .ember o( their Compan$.
"eaction5 )hen the roup encounter another bein
the character at the head o( the roup must pass a )0L
Save to avoid an un(avourable (irst reaction. Some
encounters are al2a$s hostile3 or al2a$s (riendl$3 but
all have potential to chane a(ter (irst contact.
9orale5 %roups re7uire a )0L Save to avoid bein
routed 2hen the$ lose hal( o( their total numbers.
%roups 2ith a leader ma$ use the leaderDs )0L score in
place o( their o2n. Lone combatants must pass this
Save 2hen the$ are reduced to 0hp. +his applies to
opponents and allies but not pla$er characters. 1leein
to sa(et$ under pursuit re7uires a ?&B Save.
*hort "est5 A (e2 minutes o( rest and a s2i o( 2ater
recovers all o( a characterHs lost ,itpoints. *estin ma$
2aste time or attract daner.
6ull "est5 A 1ull *est re7uires a 2eek o( rest and
rela'ation at a com(ortable location. +his restores all
Abilit$ Scores and cures an$ other ailments.
9
Arcana ) #o2ers $ou cannot understand.
Arcana are the most hihl$ souht-a(ter items in the
2orld. Characters that are open about the Arcana the$
carr$ 2ill (ind themselves the taret o( collectors3
thieves and con artists.
0( a characterDs startin packae contains an Arcanum3
roll d<0 to see 2hich one the$ et.
15 *(ace 6older5 Create a ate bet2een t2o (lat
sur(aces that $ou can see. +he ates close i( $ou pass
throuh or break line o( siht.
25 &eart /oc0et5 State an ob5ect $ou desire. !ou kno2
its direction and eneral distance.
35 #ale 6la1e5 An ob5ect lo2s 2ith 2hite liht.
Contact 2ith the lo2in ob5ect causes a chillin pain.
+he e((ect 2ears o(( 2hen the Arcanum is used aain
45 *oul Wrench5 +aret must pass a ?&B Save to avoid
$our touch3 or (eel a 2eiht on their ver$ soul and lose
d: )0L.
55 $a8el o> the Un7rea0a7le *eal: /ne door3
2indo23 etc. is sealed until $ou open it.
<5 6oul Censer: %reen smoke surrounds $ou and
ever$one 2ithin <0(t. .issiles cannot pass throuh the
smoke.
75 "ed;Oil *ta8e: Spe2s *ed /il onto a 60(t area.
An$one movin or standin on the oil must make a
?&B Save to avoid (allin and bein unable to move on
their turn. ?isappears in a harmless (lash i( inited.
85 #ain *ign: +aret must pass a )0L Save or lose d:
S+*.
=5 *(ider *0in5 Climb sheer sur(aces as i( $ou 2ere a
spider.
105 *un7lessed Bands5 %lo2 and hum lihtl$. !ou
have Armour < until $ou attack or remove the bands.
115 6lesh;To1e o> Ba77le5 Speak in a strane
soundin lanuae. &ver$ livin thin is able to
understand and repl$ in the same tonue i( the$ 2ish.
125 T'rant?s "od5 /rder a taret to drop3 (all3 (lee or
halt unless the$ pass a )0L Save.
135 Blac0 @eil5 +aret must pass a )0L Save or is
4linded until $ou li(t the curse or the$ have a (ull rest.
4linded individuals ma$ re7uire a ?&B Save to carr$
out other actions that rel$ on siht3 and their attacks
are 0mpaired.
145 Binding *trands5 Strands spread bet2een t2o
sur(aces up to <0(t apart. +hose 2ithin onl$ move ver$
slo2l$ unless the$ pass a ?&B Save.
155 &eat "a'5 d; damae3 inorin armour.
1<5 9iniaturisation Coil5 +ouch an ob5ect to shrink it
into a tin$ miniature. *estore the ob5ect to oriinal
si-e at 2ill. +he oriinal ob5ect can be up to $our si-e3
but livin beins must be 2illin.
175 Chilling Cloud5 +aret takes d: damae and is
(ro-en in place until the$ pass a S+* Save.
185 #hase Ae'5 #hase throuh a 2all or (loor 2ith an$
ob5ects $ou are carr$in.
1=5 Bone 9agnet5 !ou ma$ attract or repel a sinle
taret that has a skeleton3 unless the$ pass a )0L Save.
205 9irror ,ngine5 A per(ect duplicate o( $ou is
(ormed. 0t acts independentl$3 and 5ust like the
oriinal. 0t cannot interact ph$sicall$ 2ith an$thin.
+he double lasts until dismissed or a ne2 double is
created.
@
$reater Arcana
+hese Arcana are more likel$ to be activel$ souht out
b$ others. +hose that are undiscovered are likel$ to be
hidden in ver$ deep and danerous places3 or behind
po2er(ul uards.
&'(no;Torch5 +aret must pass a )0L Save or repeat
their current action until $ou sa$ stop3 or the$ pass the
Save on their turn.
.n>erno +e8ice5 Cause a source o( (ire to e'plode3
causin d60 damae to all 2ithin <0(t.
/i>e +rain5 +aret must pass a ?&B Save to avoid $our
touch3 or lose d: S+*. !ou reain all lost S+*.
Blood *croll5 +aret must pass a )0L Save or have
their blood turned to acid. +he$ take d: damae3
inorin armour3 each round3 until the$ pass the Save.
9ind #ro7e5 !ou are able to vie2 the innermost
thouhts o( the taret. +he$ ma$ pass a )0L Save to
resist.
Boo0 o> +es(air5 Summon a <0(t area o( tentacles
that lash out and rab. An$one 2ithin must pass a S+*
Save to break (ree. +he mass o( tentacles has 60hp and
is destro$ed at 0hp .
#ri1al 6lute5 All 2ithin 6@(t o( a point must pass a
)0L Save or turn (eral. +he$ do nothin but attack the
nearest livin thin until the$ pass a )0L Save on their
turn.
$ate to Be'ond5 Summon a (l$in beast 8S+* 693
Armour 63 60hp3 d; ?amae= to (iht (or $ou until no
enemies remain. A(ter this3 $ou must pass a )0L Save
or the beast turns on $ou. 0( $ou pass the Save3 it (lies
(or (reedom. /nl$ one beast can be summoned at
once.
Blac0 Or75 /bliterate a man-si-ed or smaller ob5ect
$ou touch. No e((ect on livin tissue.
*na0e7ite #arasite5 +aret must pass a S+* Save or
lose d6< ?&B as $ou bite them.
&orned 9as05 !ou take on a savae (orm 8Armour <3
d60 damae cla2s3 retain Abilit$ Scores and hp=3 but
lose the abilit$ to speak. *eturn to normal (orm
2henever $ou 2ish or 2hen $ou sleep.
+oo1 &i8e5 <0(t bu--in cloud moves 60(t a2a$ (rom
$ou each round. An$one 2ithin loses d: S+* ever$
round.
Wither $lo8e5 +aret must pass a S+* Save or lose d6<
S+*.
*(irit Chain5 S2ap bodies 2ith another that $ou are
touchin. +he$ can resist 2ith a )0L Save. *etain )0L
scores onl$.
Cr'stal Bea15 +aret must pass a S+* Save or lose d6<
?&B. 0( this reduces their ?&B to -ero the$ are turned
to blue cr$stal.
$uardian *hield5 A shield o( liht appears bet2een
$ou and a sinle taret. +he shield absorbs 6@ points o(
damae be(ore vanishin. &ach turn it pushes the
taret 60(t a2a$ (rom $ou unless the$ pass a S+* Save.
,arth *tone5 /ver an hour $ou shi(t sand3 soil or earth
to $our 2ill3 creatin ditches up to 60(t deep. +his ma$
destabilise structures3 redirect rivers and (ell trees but
does not a((ect rock3 create tunnels or be (ast enouh
to bur$ mobile opponents.
"oaring /ion5 %lass3 cr$stal or ceramic ob5ects 2ithin
@(t are shattered. 0n addition3 one ob5ect $ou are
touchin 82ielder ma$ avoid 2ith a S+* Save= is
shattered. +his ob5ect must be liht enouh (or $ou to
li(t.
#ressure eedle5 0( the taret takes Critical ?amae
toda$ the$ e'plode in a blood$ mess.
Or7 Bo:5 Summon t2o orbs o( liht that obe$ $our
commands. +he$ can be (lun at a taret (or d6<
damae3 destro$in the orb. No more than t2o orbs
can e'ist at once.
:
/egendar' Arcana
+hese Arcana are likel$ to be a 2ell kno2n relic or
sub5ect o( m$tholo$. +he$ tend to be larer ob5ects
like altars or thrones. +hose that are undiscovered
remain so (or a reason. +he$ ma$ be lost in an
e'tremel$ hostile environment3 under the control o( a
odlike entit$ or uarded b$ hellish death-traps. /nl$
the most po2er(ul individuals 2ould openl$ admit to
possessin a Leendar$ Arcanum3 as the$ are ob5ects o(
reat lust to an$one that desires po2er.
Weather Altar5 Cause the 2eather 2ithin a mile
radius to chane (or the rest o( the da$. 0n the case o(
danerous 2eather $ou cannot taret speci(ic
individuals or locations or cause e'tremes that are
inescapabl$ lethal.
O7literation #ris15 Choose a taret and roll d6<. 0(
this is e7ual or hiher than their current ,# the$ are
completel$ destro$ed in a blast o( (ire.
/i>e Co>>in5 A corpse is miraculousl$ restored to li(e i(
the$ pass a )0L Save. 0( the$ (ail the Save3 the remains
are utterl$ destro$ed and the Arcanum cannot be used
on that taret aain.
*(ace 6olding Cu7e5 !ou and up to one companion
are teleported to a location $ou have been to be(ore.
Terri7le $ong5 All enemies 2ithin <0(t lose d: S+*.
*(irit *(here5 Con5ures a hostl$ imae o( a dead
taret3 2hich speaks 2ith $ou clearl$ and 2illinl$3
reardless o( lanuae or intellience. +he imae
remains until dismissed.
*eal o> 9adness5 Creates s$mbols on an$ ob5ect.
An$one tr$in to decode them must pass a )0L Save
or lose d6< )0L.
Bua0e *(ire: +arets a 600(t area. All structures take
d<0 damae and caves or tunnels collapse3 causin d:
damae per round to an$one 2ithin3 until the$ escape.
Ta7let o> the 9aster5 A lare ob5ect is animated and
serves $ou. +he ob5ect has S+* 6;3 ?&B @3 )0L @3 60hp3
Armour < and attacks (or d60 damae. No more than
one ob5ect can serve $ou at once.
6orce>ield $enerator: Create a semi-transparent3
shimmerin sur(ace that onl$ $ou ma$ pass throuh.
An$ enem$ approachin the 2all is blasted 2ith liht
(or d6< damae. +he (ield lasts until dismissed or
another (ield is created.
.ron *uit5 !ou have Armour 3 and inore (ire and
poison based damae. !ou can no loner s2im but also
do not need to breathe3 eat or drink. +he e((ect lasts
until dismissed.
+ead Oa0: Creates a permanent one-mile -one 2here
an$ livin thins lose d: S+* each hour3 startin at the
end o( this hour. Livin thins 2ithin this -one are
instantl$ a2are o( this and tr$ to leave. &ven plants
2ither and die in this time.
6orge o> "econstruction5 /ver an hour one damaed
or ruined structure3 ship or similar taret is repaired to
peak condition 2ithout need (or materials.
$lorious *tatue: !ou and $our allies (iht to the
death3 even a(ter takin Critical ?amae.
+i8ine #ool: !ou take on the appearance o( a hue3
odlike entit$. !ou can con5ure purel$ cosmetic3 but
impressive3 visual e((ects.
*tor1 Throne: !ou turn into a bolt o( lihtnin3
movin at impossible speed to a speci(ied location $ou
can see. An$one $ou pass throuh takes d60 damae3
inorin armour.
Trans>or1ation Cha17er: !ou shi(t to take the (orm
o( $our taret3 retainin onl$ $our )0L score and level
o( intellience. +his lasts until dismissed.
Blac0 &ole Collider5 Create a (ive-(oot3 black sphere.
An$thin enterin it is utterl$ destro$ed. Cannot be
moved or placed on top o( an ob5ect or opponent.
9ind Wi(er5 +aret must pass a )0L Save or become
a mindless automaton.
*tar7ea1 #anel5 As lon as $ou have line o( siht to
the sk$ $ou call do2n a column o( liht (or d<0
damae3 inorin all armour.
E
,:a1(le o> #la'
8+hree pla$er-characters and their hirelin lihter-bo$
are deep in an underround comple' the$ (ound in an
inhospitable desert=
"e>eree5 !ouDre (aced 2ith a set o( tall 2ooden doors3
ten (eet hih and prett$ sturd$. +hereDs no sin o( an$
traps3 but $ou can see that the door is barred (rom the
other side.
To0u5 %reat3 so somethin is alive in there>
,Ce0ial5 +his could have been done centuries ao.
)hat condition is the door in>
"e>eree5 Looks rotten in places. 0tDs prett$ old.
Uthred5 )ell3 2e didnDt come this (ar to be beaten b$
a door. ,o2 about 0 hack throuh it>
"e>eree5 !ouDll make a lot o( noise3 but $our a'e
should be able to et throuh it.
Uthred5 *iht. 0 chop a2a$.
"e>eree: 8makes a luck roll3 rollin 9. +his is hih
enouh that nothin is alerted b$ the noise= !ou bust
open the doors3 2hich reveal a spectacular room3 30(t
hih and e7uall$ 2ide. 0ts 2alls are an intricate mosaic3
but the tiles are constantl$ shi(tin colour. )ave
patterns 2ash across the 2alls and in the centre o( the
(loor is a si'-(oot-2ide sha(t.
,Ce0ial: 8Sketchin do2n the room on his rouh map=
So itDs a dead end3 but the 2alls miht be 2orth
investiatin... 0Dm bein ver$ care(ul not to touch
them and tell m$ lihter-bo$ to do the same.
To0u: /h come on3 2e hired him because heHs
disposableI .a$be Uthred should tr$ touchin them.
Uthred: 0Dm not scared o( a 2all3 but 0Dm not stupid. 0Dll
tr$ tappin the 2all 2ith the handle o( m$ a'e.
"e>eree5 +he pattern o( the tiles doesnDt seem to
respond3 but as $ouDre inspectin them more closel$
$ou can (eel that the$Dre ivin o(( a sliht heat.
Uthred5 &nouh to burn me>
"e>eree5 ?oesnDt look like it3 onl$ a sliht heat.
Uthred5 0 place m$ hand boldl$ aainst the tiles.
8+he other pla$ers roan in unison=
"e>eree: As soon as UthredDs hand touches the 2all
the shi(tin colours stop. A pulsin blue pattern starts
to radiate (rom around UthredDs hand.
,Ce0iel: Stand b$ (or his head e'plodin...
"e>eree: +he tiles are 2arm3 but $ou donDt (eel an$
other e((ect. No head-e'plosion3 thank(ull$.
Uthred: ,uh3 2eird. )ell 0Dll check out the sha(t.
"e>eree: As soon as $ou remove $our hand (rom the
2all it starts to shi(t colours aain and $ou no2 see the
tiled shape o( a person3 its $our re(lection. 4arel$ a
second later the room is (illed 2ith a cracklin noise
and the tiled visae o( Uthred someho2 steps out o(
the 2all3 he(tin the a'e (rom its back and takin up a
combat stance.
To0u: Nobod$ else touch the 2allsI 0Dll leap at the cop$
o( Uthred 2ith m$ daers.
"e>eree: *oll (or damae.
To0u: 8*olls d;= +hatDs a 9I
"e>eree: /ka$3 $ou dode past tiled bein and stab it
in the side. 0nstead o( a scream the cop$ o( Uthred
roars out in cracklin static-noise. 0tHs still standin.
Uthred: 0Dll have at it 2ith m$ a'e3 tr$in to drive it
a2a$ (rom &-ekiel and the lantern-bearer.
"e>eree5 /ka$3 roll (or damae.
Uthred5 8rolls d:3 scorin @= 0 have (ive.
"e>eree: 8sees the taret is no2 at 0hp3 takes the
remainin < damae (rom itDs S+*= !ou kick the thin
back3 knockin it o(( balance and bur$in $our a'e in
its side. 0t shouts out in static (u-- 8*olls a S+* Save3
succeedin=3 but continues to (iht.
Uthred5 +hereDs onl$ room (or one Uthred hereI
"e>eree: +he cop$ o( Uthred drops its a'e on the
round and reaches (or2ard to tr$ and rab +oku. %ive
me a S+* Save.
To0u: 8*olls a S+* Save= &rm... 0 ot a <0.
"e>eree: 8/ver the roans o( the table= +he creature
rabs +oku and slams him aainst the 2all. !ou see a
blue pulsin pattern (orm on its sur(ace. A moment
later the colours shi(t into his shape and a cop$ o(
+oku steps (or2ard (rom the 2all.
,Ce0iel: 0 never thouht 0Dd have to choose bet2een
killin +oku and Uthred. 0Dm oin to use the )ither
%love 2e (ound earlier and tr$ to destro$ the cop$ o(
+oku.
;
"e>eree: +he cop$ ets a S+* Save to resist the attack
8*olls a S+* Save=3 but it (ailsI
,Ce0iel: 8*olls d6< (or S+* loss3 as dictated b$ the
Arcanum= &levenI
"e>eree: 8Checks his notes and sees that this reduces
the creatureDs S+* to -ero= 0tDs enouh to drain the
ener$ (rom this thin. &'tendin $our love causes
the colour to (ade (rom the bein as it (alls motionless
to the round and snaps out o( e'istence3 completel$
destro$ed.
Uthred: !esI
"e>eree: !ou should be a2are that $ouHve reall$ been
makin 7uite a lot o( noise in this room. 8Secretl$
makes a Luck *oll to see i( an$ nearb$ monsters have
noticed the noise. A roll o( 6 indicates somethin bad
should happen3 so he rolls on the hostile encounter
table he has prepared (or this area=.
,Ce0iel: 0 donHt like the sound o( this.
"e>eree: !ou notice the sound o( somethin
approachin behind $ou. *emember that 2eird horse-
like creature 2ith skin like super-hard tree bark $ou
2ere ambushed b$ last session>
Uthred: Sure3 2e knocked it do2n that pit and (led
like heroes.
"e>eree: )ell this thin looks almost identical3 but
rather than bein horse-si-ed itHs lare enouh to
barel$ be able to s7uee-e throuh the door2a$. 0ts
5a2s are bi enouh to be able to s2allo2 $ou 2hole
and its (oreles end in raspin cla2s spannin some
si' (eet. Needless to sa$ itHs ot $ou in its sihts and it
doesnHt seem (riendl$. 81ails a )0L Save (or the cop$ o(
Uthred3 as the siht o( this thin is enouh to scare it=
+he cop$ o( Uthred sees this thin and immediatel$
cra2ls back into the 2all3 (adin into the tiles.
,Ce0iel: 0 donDt much like the idea o( bein s2allo2ed
2hole. )hat are our chances o( runnin throuh its
les>
"e>eree: 0tHs prett$ tihtl$ packed into the door2a$. 0(
$ou 2ant to tr$ it 2ould re7uire a ?&B Save.
Uthred5 +he smaller monster 2as a(raid o( (ire3 2asnDt
it> #erhaps 2e should send the lantern bearer over to
tr$ and keep it at ba$.
"e>eree5 ,e looks prett$ hesitant... a )0L Save 2ould
be involved (or such a suicidal mission. !ou never
kno23 thouh3 he miht o (or itI
To0u: *unnin past it and tr$in to scare it seem
needlessl$ risk$ 2hen 2e have a per(ectl$ ood e'it
riht hereI
Uthred: +he sha(t> ?oes it look like the creature could
(it do2n there>
"e>eree: Unlikel$3 itHs prett$ tiht.
,Ce0iel: As suicidal as it sounds it miht be our best
hope. Can 0 thro2 a coin or somethin into the sha(t>
"e>eree: As $ou (lick a hal(-shillin do2n the sha(t
$ou hear a distant splash a (e2 seconds later.
To0u: )aterI
,Ce0iel: +hatHs optimistic... ho2 do 2e kno2 it isnHt
acid or somethin> 0 (iure 2e can (ind a 2a$ to
distract it lon enouh (or us to escape back up the
staircase.
"e>eree: )hile $ouHre (ormulatin this plan the
creature has manaed to (orce itsel( into the room3
brushin aainst the tiled 2all3 2hich sends out blue
ripples.
Uthred: /h crap3 this isnHt oin to end 2ell.
,Ce0iel: 1ineI 0nto the holeI
To0u: +rust meI 0Hll even leap it (irst.
"e>eree: !ouHre all leapin do2n no2>
8+he roup all nod reluctantl$=
"e>eree: !ou plune into the darkness o( the sha(t3
(allin (or a (e2 seconds be(ore splashin into 2hat
(eels like ice cold 2ater3 deep enouh (or $ou to (all
into sa(el$. +he bearerHs lantern is e'tinuished and
$ouHre barel$ able to et $our bearins in the pitch-
black pit be(ore $ou (eel a tinlin sensation over $our
bodies. )0L Saves all roundI
8%roans (ill the table=
J
A>ter the ,:(edition - )hat ne't>
.ost o(ten3 the oal o( an &'pedition is to (ind out
about a m$sterious environment3 evade a po2er(ul
threat or seek out m$sterious Arcana.
A success(ul e'pedition is simpl$ one that returns to
Civilisation 2ith somethin to sho2 (or it. +his could
be a lost arti(act3 a terrible secret3 or 5ust a ood stor$.
,:(erience /e8els
)hen a character has completed the listed
re7uirements3 the$ move to the ne't &'perience Level.
&ach time the$ advance a level3 the$ ain d:hp and roll
d<0 (or each o( their Abilit$ Scores. 0( the roll is hiher
than the score it is increased b$ 6.
"e(utation
As the$ advance throuh &'perience Levels3 characters
ma$ be treated di((erent b$ people the$ encounter.
o8ice
- A brand ne2 character. !ou are read$ to o on an
e'pedition.
#ro>essional
- !ou have survived at least one e'pedition.
,:(ert
- !ou have survived at least three danerous
e'peditions since reachin #ro(essional Level.
@eteran
- !ou have survived at least (ive danerous e'peditions
since reachin &'pert Level3 and have taken on an
Apprentice.
9aster
- !ou have an Apprentice o( at least &'pert Level3 and
have survived a danerous e'pedition 2ith them since
reachin Keteran Level.
Be'ond
&ven upon reachin .aster level3 a character ma$ have
reater ambitions. +his could be a desire (or a leac$3
immortalit$3 or cosmic transcendence.
60
6ounding a Co1(an'
A Compan$ could be an$thin (rom a political roup
or overseas colon$ to a cult or business enterprise. A
roup o( characters can share manaement and
individual members ma$ rane (rom supporters or
emplo$ees to partners in manaement.
At an$ point $ou ma$ decide to take on a member o(
$our Compan$ as an Apprentice. *oll them up as a
ne2 character3 and advance them throuh the
e'perience levels as a normal3 under $our uidance.
&ach month3 $our compan$ pursues either 1unds or
%ro2th.
6unds5 !ou ather mone$ this month3 ainin 6s (or
each o( $our .embers.
$ro!th5 !our numbers increase b$ hal(3 to a
ma'imum o( 600 ne2 members.
The Blac0 *tars ) "e8olutionar' $rou(
Leader: !uren Spinner3 Activist 8S+* ;3 63hp=
?riven to overthro2 t$rants ever$2here.
@00 .embers
@0 *evolutionaries: Ehp3 .uskets 8d;=
6@0 *ebel )orkers: 3hp3 #olearms 8d;=
"o'al Court o> "ose8ine ) +e(osed "ulers
Leader: Lueen &ssa 0B3 Aristocrat 8S+* 693 @hp=
?riven to perserve her bloodline.
@3000 .embers
<@0 *o$al %uard: 60hp3 ,orse3 Armour3 A'es 8d;=
<00 1ootmen: Ehp3 ,alberds 8d;=
93000 %unmen: 3hp3 .uskets 8d;=
<00 Liht Cavalr$: Ehp3 ,orse3 #istol 4races 8d;=
War and "e8olution
Training *oldiers5 @M o( the eneral populace are
soldiers 8E,#=. A (urther <0M are (it to (iht as
conscripts 83hp=. 0n militar$ Companies3 all .embers
are combat-read$.
"e8olution5 +$picall$ the larest Compan$ present in
a settlement acts as %overnment. ,o2ever3 the
current rulers can be overthro2n3 outvoted or
other2ise deposed3 even b$ smaller Companies.
Units5 Lare roups o( combatants are combined as a
Unit. +he$ (iht as one. 0( a unit outnumbers their
opponent at least t2o to one3 their attacks are
&nhanced.
Battles5 0n mass battle3 a Unit su((ers casualties in the
place o( S+* loss at 0hp. &ach point o( S+* lost causes
one casualt$ (or ever$ ten attackers. 1or e'ample3 a
unit o( %uardsman that 2ould lose 3 S+* (rom an
attack b$ @00 Cultists su((er 6@0 casualties instead
8@00/60 ' 3 N 6@0=. Casualties are al2a$s rounded do2n.
*ieges and *hi(s5 Structures and vessels inore
attacks o( less than d6< damae. Leadin a cre2
throuh di((icult manoeuvres re7uires a )0L Save
(rom the Captain.
Cannon 8<=: d6< damae.
&ouse 860=: 60hp3 Armour 6.
6actor' 8600=: 69hp3 Armour 6.
Cit' Wall: 60hp3 Armour 33 Cannons 8d6<=.
6ort 8<00=: 6@hp3 Armour 33 Cannons 8d6<=
"o!7oat 8@0s= 9hp.
$alleon 8300=5 60hp3 Armour 63 <00 cre23
Liht Cannons 8d6<=
Warshi( 8;00=5 6@hp3 Armour <3 @00 cre23
Cannons 8d6<=.
6lagshi( 863@00=: <0hp3 Armour <3 ;00 cre23
Cannons 8d6<=.
.ronclad 8@3000=: 6:hp3 Armour 33 :00 cre23
Cannons 8d6<=.
Wagon 86=: Ehp.
66
"unning the $a1e - )hat the *e(eree
needs to kno2.
+he re(ereeDs 5ob can be divided into a three areas.
$i8e .n>or1ation5 !ou are the e$es3 ears3 and noses
o( the pla$ers. ?escribe the present situation and
ans2er an$ 7uestions the$ have (or $ou enerousl$. A
ame should have surprises3 but pla$ers should (eel
that their decisions are drivin the ame. As such3 the
*e(eree should ensure that pla$ers kno2 the risks the$
are takin 2ith their actions.
#resent Choices5 &ach situation should present the
pla$ers 2ith an interestin choice. Assessin the risk
aainst the possible re2ard is a vital part o( the ame3
so help them understand the possible conse7uences o(
their action. *emember3 eas$ choices make (or a
borin ame.
*ho! Conse2uences5 )hatever the pla$ersD action3
the ame 2ill advance. &nsure that ever$ choice has
impact on the current and onoin situation. 0( the
pla$ers action called (or a Save to be rolled3 success
and (ailure should both have immediate conse7uences.

The Core o> $ood "e>ereeing5 A ood *e(eree ives
the pla$ers interestin choices to make and ensures
that these choices have a meanin(ul impact on the
ame.
Understanding A7ilit' *cores
.ost humans have Abilit$ Scores bet2een @ and 6@.
Scores o( 6 and <0 represent the (ar e'tremes.
)hen no Abilit$ Score is listed3 assume a score o( 60.
Understanding *a8es
Saves onl$ occur as the result o( an action or choice.
+he$Dre an attempt to avoid somethin bad3 be it
ettin lost or a ruesome death.
*T" Save: Avoidin harm throuh e'ertin ph$sical
(orce3 or 2ithstandin strain on $our bod$.
+,- Save: Avoidin harm throuh 7uick reactions3
precision and race.
W./ Save: Avoidin harm throuh (orce o( 2ill3
con(idence3 and control over Arcana.
/uc0 "olls5 Sometimes $ouHll 2ant an element o(
randomness 2ithout rollin a Save3 particularl$ in
situations dictated b$ luck or those that (all outside o(
the three Abilit$ Scores. 1or these situations roll a d:.
A hih roll (avours the pla$ers3 and a lo2 roll means
bad luck (or the pla$ers. +he *e(eree decides 2hat a
speci(ic result means (or the situation at hand.
+a1age5 ?amae (rom (allin rocks3 e'plosions and
other sources outside o( normal combat ranes
bet2een d9 and d6<3 2ith d<0 used in onl$ the most
e'treme cases. Consider ho2 it 2ould a((ect an averae
person. A (all that is 7uite likel$ to in5ure an
ine'perienced character miht cause 6d; damae but a
hue rock that 2ould crush most miht do d6<. #oison
usuall$ causes Abilit$ Score loss. &((ects like 4lindness
2ill hinder attacks and call (or Saves to carr$ out
usuall$ e((ortless actions.
Turn /ength5 A turn is lon enouh (or a character to
move and carr$ out a sinle action. Characters ma$
carr$ out other minor actions instead o( movin3 such
as s2itchin 2eapons. +urns are an abstract concept3
and the real-time lenth o( a turn is not important.
6<
+isco8ering e! Arcana
.denti>'ing an Arcanu15 )hen a character (irst
picks up an Arcanum the$ sense its nature3 but not its
speci(ic po2er. +he$ must pass a )0L Save to
understand its po2er be(ore usin it3 other2ise the
Arcanum is activated in the process.
Brea0ing the "ules5 Not all Arcana (unction as those
iven to ne2 characters. Arcana can do an$thin and
are not sub5ect to limitations.
*ide ,>>ects5 An Arcanum ma$ displa$ various side
e((ects. +his could include emittin a constant lo23
re7uirin da$liht3 or possessin its o2n intellience
and communicatin ps$chicall$.
Big Arcana5 Not ever$ Arcanum is as portable as a
2and or locket. .an$ more closel$ resemble
(urnishins or structures.
,:a1(le5 Uto(ian $ate
+his metal structure acts as a portal to another 2orld3
i( someone spends an hour carr$in out the re7uired
ritual. Closin the portal re7uires a )0L Save or the
character loses d6< )0L and the portal remains open.
#assae to and (rom the other 2orld is instant and
unrestricted.
+is(osa7le Arcana5 An Arcanum ma$ take a
disposable (orm3 such as somethin that must be
consumed or an item that disappears a(ter one or more
uses.
,:a1(le5 6i8e +e1on Ball
Shatterin this orb summons (ive terrible (irebirds.
8S+* 6E3 ?&B 663 )0L 603 60hp3 d60 damae=. 0( all (ive
birds are killed the ball re(orms at the corpse o( the
last to be killed.
Arcana Wea(ons5 Some Arcana (unction as a 2eapon
alonside their abilit$. +he$ ma$ still (unction 7uite
di((erentl$ to a normal 2eapon o( their t$pe.
,:a1(le5 Blue;.ron +eathgun
+his heav$ un 8d60 damae3 cannot move and (ire=
(ires a beam o( 2histlin blue liht in place o( a shot.
+he un inores armour and an$one takin Critical
?amae (rom the un e'plodes in blue (ire. An$one
cauht in this blast takes d: damae.
Treasure and "iches
?i((erent t$pes o( treasure3 (rom ems to art2ork to
(unctional items3 have a certain value. +raders tr$ to
hale this price or3 in the case o( e'pensive items3
ma$ not be able to a((ord it at all.
9one'
All coins are valued aainst the *il8er;*tandard
*hilling 8s=. /ne Shillin is the amount a t$pical
(actor$ 2orker earns in a da$.
+here are a hue variet$ o( coins that are valued
aainst the Shillin3 2ith t2o bein especiall$
common.
Co((er #ennies 8p= are 2orth a hundredth o( a
Shillin. +en pennies bu$ $ou a cheap drink in a bad
tavern.
$old $uilders 8= are 2orth one-hundred Shillins.
/ne %uilder ets $ou a ood horse3 a 2aon or a
valuable piece o( 5e2eller$.
Ban0 otes are used (or lare business transactions.
Notes rane (rom ten %uilders to one-thousand.

63
O7stacles, Tric0s and &aCards
*(otting &aCards5 As a eneral rule the presence o( a
trap or other ha-ard is al2a$s noticed b$ characters
unless the$ are runnin3 visuall$ impaired or
distracted. A(ter this the characters ma$ be harmed
throuh (urther inaction or lack o( caution. .ost
,a-ards should allo2 a ?&B Save to avoid daner at
the last second.
B'(assing &aCards5 +he pla$ers should consider
creative 2a$s o( avoidin a ha-ard or disarmin it
completel$. *isk$ methods call (or a Save or Luck *oll.
*ust$ old traps ma$ onl$ trier on a lo2 Luck roll3
even i( the characters stumble riht into them.
/oc0ed +oors5 +$picall$ a locked door can be picked3
iven some time. A ?&B Save is onl$ re7uired i( there
is a risk o( trierin a trap3 alertin (oes or runnin
out o( time.
Similarl$3 breakin do2n a door onl$ re7uires a S+*
Save i( there are risks or time pressure3 but breakin a
door al2a$s causes lots o( noise and can take a lon
time.
Wandering ,ncounters5 +he *e(eree rolls d: each
time the roup move into a ne2 area3 loiter3 or make
loud noise. A roll o( 6 means the roup encounter
somethin3 a roll o( < means the$ hear somethin
approachin or nearb$3 and 3-: means there is no
encounter.
*tu(e>'ing +art
#ipe is visible at base o( chest. +riered b$ openin
the chest 2ithout takin appropriate precautions.
4roken darts litter the (loor o( this room. ?&B Save or
lose d6< ?&B.
*!inging Blades
&ternall$ s2inin over a corridor in a se7uence. Can
be blocked onl$ b$ ver$ stron metal pole or other
such ob5ects.
#assin throuh 2ithout disablin causes d60 ?amae.
*trange ectar
A pool o( hone$-like li7uid. Smells delicious3 but
eatin it causes violent spasms (or a minute. An hour
later3 the character spasms aain3 violentl$ chokin up
d: thumb-si-ed3 $ello2 maots that bein to secrete
a ne2 pool o( nectar. +he character loses a point o(
S+* (or each maot choked up.
Balancing /edge
.ust be crossed to reach 2hatever lies on the other
side. Can be done 7uite sa(el$ 2ithout pressure3 but
2hen havin to run or under attack make a ?&B Save
or (all to the lo2er level3 takin d: damae and
re7uirin a rope to climb back up.
+he lo2er level contains crocodiles 8S+* 633 ?&B @3
)0L @3 @,#3 d; damae=.
$ras(ing @ines
+riered on nearin strane-lookin vines.
+ake d: damae each turn and have $our attacks
0mpaired until $ou break (ree 2ith a S+* Save. ,ihl$
(lammable.
Contain1ent #it
1alse (loor is clearl$ visible unless the character is
distracted3 sprintin or vision is impaired. Steppin
onto the (loor (orces a ?&B Save to avoid (allin in.
+he (all causes d: damae and a metal cae slams shut
around victim. An alarm alerts the keepers o( the trap.
TraitorDs Circle
+riered b$ enterin the circle marked 2ith a s$mbol
depictin a daer bein thrust into a heart.
)0L Save or immediatel$ attack $our closest all$3
continuin until knocked unconscious. 0( $ou pass the
Save $ou are thro2n out o( the circle.
69
,ncounters
+ri8e5 Characters and .onsters should all have
somethin that the$ desire and are 2orkin to2ards.
+his is the main uide (or the *e(eree in decidin ho2
the bein behaves3 and can be an$thin (rom 2orld-
domination to a 7uiet li(e.
9onsters5 Some encounters are3 b$ their ver$ nature3
di((erent to people and animals. As such the$ o(ten
have special abilities outside o( their Abilit$ Scores. An
e'pedition site should contain mostl$ uni7ue monsters
but some e'amples are iven in this section.
&it(oints5 Creatures have up to 30hp. *emember that
,itpoints are not purel$ the abilit$ to absorb ph$sical
damae but also the monsterDs cunnin and skill in
avoidin harm
Ailling 9onsters5 .onsters are treated e'actl$ the
same as characters other than noted e'ceptions.
Arcana5 )hile some monsters use Arcana3 some have
innate abilities similar to Arcana. .onsters do not
need to (ollo2 the rules.
Ar1our5 Armoured humanoids or lare beasts have
Armour 6. Lare3 armoured beasts and iant creatures
have Armour <. /nl$ the larest3 touhest monsters
have Armour 3. Unusual creatures ma$ cause certain
attacks to be &nhanced or 0mpaired aainst them3 or
be outriht immune.
+a1age5 Attacks cause d: damae i( nothin is
mentioned. Some Attack (or e'tra damae3 up to an
absolute ma'imum o( d<0 (or the most e'treme cases.
A7ilit' *core /oss and +eath Attac0s5 #articularl$
deadl$ creatures besto2 horrible e((ects 2hen the$
cause Critical ?amae. +his ranes (rom Abilit$ Score
loss to mess$ death.
A ote on A7ilit' *cores5 )hen assinin Abilit$
Scores <0 is the ma'imum. ,ue beins have their si-e
represented b$ attackin (or more damae and havin
a hih Armour score.

6@
,:a1(le 9onsters
+he *e(eree should use these e'amples as uidance (or
creatin their monsters.
+ust &ag
S+* ;3 ?&B 633 )0L 663 63hp.
?riven to protect hersel( and manipulate others.
Attacks 2ith cla2s. Able to turn to dust at 2ill.
#h$sical attacks are 0mpaired3 and 2ater-based attacks
are &nhanced.
Con5ures a veil o( dust around her 2hen in daner3
momentaril$ blindin all 2ho (ail a ?&B Save .
Dust Staff %re$ dust starts to envelop the taret. At
the start o( their turn the$ must pass a )0L Save or
lose d: )0L. +his is repeated each turn until the taret
passes their Save.
!he "ye A (loatin e$e that $ou can direct and see
throuh. ?estro$in the e$e causes the 2ielder o( the
e$e to lose d: )0L.
Colossal *hell;Beast
S+* 6J3 ?&B :3 )0L :3 <0hp3 Armour 3
?riven to (eed in monthl$ ores. Usuall$ content to
avoid an$thin man-si-ed in search o( cattle to eat3 but
relentless 2hen threatened. Attacks causin less than
d6< damae are 0mpaired.
Lashes out 2ith hue pincers 8d6<=. An$one takin
Critical ?amae is snatched and s2allo2ed 2hole3
losin d: points o( S+* each round throuh diestion
until the$ are pulled or cut out.
Bec0oning *hado!
S+* 603 ?&B 6E3 )0L 633 :hp.
?riven to trick the (oolish. .ust stick to a sur(ace3 as a
normal shado23 but can pass (rom one side o( a sur(ace
to another. +ries to lure tarets to touch it. Upon
touchin the shado2 the victim loses d: )0L each
turn. &scapin the Shado2Ds rip re7uires a )0L Save
or repellin the Shado2.
0mmune to normal attacks. Can onl$ manipulate
ob5ects touchin the sur(ace. +he shado2 is repelled
b$ liht3 and destro$ed i( unable to (ind shelter.
*trange &unter
S+* 633 ?&B 633 )0L 6<3 69hp3 Armour 6.
?riven to hunt 2orth$ pre$. Speaks onl$ a bi-arre
lanuae. ,is shoulder mounts a beam-un 8d6<3
disinteration on Critical ?amae= and he carries an
e'otic3 curved blade 8d;=.
Thing o> $lo!ing *1o0e
S+* 693 ?&B 603 )0L 6@3 60hp
?riven to uard an Arcanum. 0mmune to normal
attacks and an$ (ire-based damae is thro2n back at a
taret o( the +hinDs choice. Can be repelled b$ 2ind
or cold-based means.
An$one enain the thin in melee takes d: damae
at the end o( their turn (rom the heat alone.
/nce per hour it can belch smoke to (ill a lare room.
Bone Cra!ler
S+* 6<3 ?&B 6;3 )0L E3 :hp.
?riven to implant a host. Attacks 2ith cla2s 8d;= and
climbs 2alls and ceilins e((ortlessl$. An$one dealt
Critical ?amae is pinned do2n as the Cra2ler
dislocates its 5oints and enters the victimDs mouth. /n
the Cra2lerDs ne't turn it enters the victimDs bod$3
killin them3 and enters a month-lon hibernation
state be(ore emerin in its reater (orm 8S+* 6;3 ?&B
6@3 )0L 603 6<hp3 d60 Cla2s3 Armour 6=.
+ead ,cho
S+* 603 ?&B ;3 )0L ;3 6<hp.
?riven to torment a victim. A character is implanted
2ith a ?ead &cho i( the$ kill 2ith one o( the cursed
black uns currentl$ secured in 4astionDs Kaults. +he
echo is al2a$s lurkin invisibl$ inches a2a$ but onl$
materialises and attacks 8d:= in complete darkness or
2hen the character is lookin at their re(lection. +he
echo resembles a mutilated cop$ o( the victim. )hen
liht is restored or the victim looks a2a$ (rom their
re(lection the echo disappears.
6:
The Odd World
Bastion ) &u7 o> 9an0ind
)ith nearl$ a million citi-ens3 4astion is the sel(-
proclaimed capital o( civilisation.
0ts skies are black 2ith smoke and its streets bustlin
2ith residents (rom ever$ corner o( the 2orld. Kast
(actories produce mass oods and ne2 protot$pes.
.obs (lood 4astionDs streets 2ith haned corpses in
their search (or other2orldl$ imposters. .ean2hile3
countless star cults have vastl$ di((erent belie(s and
aendas3 rarel$ coe'istin peace(ull$.
The Underground
4astion sits on a net2ork o( tunnels and vaults that act
ever$thin (rom banks and smulin routes to
catacombs and se2ers. Secret Kaults are onl$ accessed
b$ the ministers that sit on the secretive ,ih Council.
+he Underround blends 2ith natural caves rumoured
to house monstrous abominations.
Be'ond Bastion
+ee( Countr'
)ith so much o( the populace driven to 4astion3
stretches o( the countr$side have been completel$
abandoned. +hose that choose a rural li(e are o(ten
(iercel$ dismissive o( cit$ d2ellers. 4e$ond the minin
to2ns and noble estates are ancient ruins and
overro2n 2oods haunted b$ rumour.
The Other Cities
Smaller cities la$ claim to their o2n stretches o(
countr$. ?ialects3 (ashions and customs var$ huel$.
An increasin number o( citi-ens leave these
comparativel$ primitive cities (or a ne2 li(e in 4astion.
+here are 2hispers o( e((orts to uni($ and overthro2
4astionDs dominance.
Be'ond Ci8ilisation
The $olden /ands
4i-arre ruins (illed 2ith riches are hidden behind
unnatural landscapes. +his distant continent is barel$
mapped3 and seems to stretch on (orever 2ith
increasinl$ alien li(e and surroundins.
The #olar Ocean
+he reat #olar /cean stretches as (ar North as an$one
has ventured. 1e2 return and each brins a di((erent
stor$. Some talk o( a shinin paradise and some o( a
passae to the stars themselves. +he m$steries o( this
/cean continue to dra2 e'plorers to their death.
6E
,:(edition to the .ron Coral
*to( reading i> 'ou intend on (la'ing in these
sitesE
&ach room has the immediatel$ apparent (eatures
listed3 2ith their direction i( necessar$. +he details
listed in parentheses re7uire (urther investiation to be
revealed.
Under The .ron Coral
!he Iron Coral is a recent addition to the coastal waters
of Hopesend# a scum$filled fishin% town &orth of
'astion. !he colourful residents of the town have seen
its (a%%ed# metallic form %row out of the spar)lin%
ocean over no more than a month. *apin% holes bec)on
from its spon%e$li)e shell and the few men to e+plore
inside have not returned. &aturally# this has led to
rumours of mysterious powers lur)in% within the coral,s
caves.
+he &'pedition beins /n the Coral 8*oom 0=
Wandering ,ncounters
*emember to roll d: 2hen the characters enter a ne2
room3 loiter3 or make a noise. /n a 6 the$ (ind a
random encounter (rom the table belo2. /n a < the$
encounter a clue that somethin is nearb$.
"oll 1d10
15 A scra2n$ man 860hp3 A'e= and sickl$ bo$ 86hp3 S+*
9= scrounin (or treasure.
25 A litter cloud that summons the litterin 2oman
8room 6;= i( an$one uses an Arcanum.
35 A sudden rush o( hot air.
45 Spra$er +hin. 8,ulkin +oad-like +hin.
60hp3 Armour 63 )0L :3 Spits 0tchin 4arbs (or d:
damae=
55 A lone3 starvin husk 8room 6@=
<5 A #ulsin Sac 8room E=
75 Cra2lin Carapace 8room J=
85 Slu crate 8.etal crate on slu-like (oot. Cra2ls
slo2l$ but can unleash a blast o( liht (or d60 damae
2hen threatened. Crate is empt$.=
=5 d: Looters makin an escape 8@hp3 *i(les=
105 Lost (isherman3 9hp3 Club.
6;
"oo1 Contents
05 On the Coral
%re$ Coral 8metallic=
Sea 8(roth$3 dead (ish=
Slope ?o2n 8rouh3 dark3 to 1=
15 The #it
?ark Cave. )aves echo 8metallic echo=.
&ast:*ed Coral )all 8so(t3 can be hacked a2a$ to
access 3=
1loor:Chute 8narro23 <0(t do2n3 leads to 44F
)est:Cra2l2a$ 8damp3 leads to 5=.
South:1oam-1illed #assae2a$ 8salt$3 harmless3 to 13=
25 The "ed "oo1
*ed 2alls 8coral3 so(t3 slo2l$ rero2s i( cut=
.eat$ #ile 8(ormer do3 pouch 2ith <0s=
An$one in here starts to (eel (aint. Sta$in a(ter this
2arnin re7uires a )0L Save to avoid passin out.
An$one le(t in contact 2ith the (loor is diested in
their sleep over an hour b$ the red coral.
35 Colla(sed ,sca(e "oute
Narro2 +unnel 8dead end=
+endrils 8d: damae3 retract=
45 O7ser8ation "oo1
+ransparant )alls 8hard coral3 dead (ish in sea3 2orms
suckin lass=
Corpse 8cold3 pale3 (eeble humanoid3 2hite e$es=
South:Covered vent 8to 54F
&ast:?oor 8.etal3 Slides3 Corridor to 74
55 The *tash
4o'es 8thin metal3 scraps o( 5erk$3 tampered 2ith=
4i ceramic bo' 8contains si' 5ars o( reen beads 2orth
30s each3 beads inore (riction=
North:Covered vent 8to 44F
South: S$mbols on )all 8(aint lo23 touch opens
secret door to 8=
<5 Bello!ing Corridor
+he sea batterin the coral is almost dea(enin here.
75 *igns o> /i>e
)alls: !ello2 slime 8t2itches3 harmless=
#ulsin Sac 84alloon-like bod$3 t2o sucker (eet3 (aint
lo2= uses a #s$chic Scream i( an$one inter(eres 2ith
the slime.
Stairs 8to 14=.
South:%lass )indo2 8into :3 slides open at touch=.
#ulsing *ac5 S+* <3 ?&B <3 )0L 603 <,#. ?oes not
attack normall$. ?riven b$ desire to be le(t alone.
Psychic Scream: /ne taret loses d: )0L and bleeds
(rom ears. An$one reduced to )0L 0 b$ this attack has
their head e'plode.
85 9issha(en "oo1
Lump$ .etallic )alls 8beaten3 blood smears3=
.eat$ chunks 8re$ (lesh3 cold=.
&ast:#assae2a$ 8to 184
South:?oor 8metal3 to =4
North: S$mbols on )all 8(aint lo23 touch opens
secret door to 5=
=5 *ha>t to o!here
North:?oor 8metal3 to 8=.
)est:?oor 8metal3 to 10=
Sha(t 8dark3 @0(t deep3 ends ocean held back b$
(orce(ield3 Cra2lin Carapace hidin=
South:*ed Coral 8so(t3 coverin door to 27=.
Cra!ling Cara(ace S+* 603 ?&B 693 )0L ;3 ;,#.
A rust-coloured humanoid driven b$ love o( cruelt$ to
the 2eak. 4ite 8d:= carries a 5oint-sti((enin poison.
An$one takin Critical ?amae loses d: ?&B.
105 +r'ing "oo1
.etal caes 8empt$3 2arm3 touch triers a 2histle
(ollo2ed b$ blast o( heat (or d: damae each turn=.
)est:?oor 8metal3 to ==3
&ast:?oor 8metal3 2arm3 to 12=.
115 The *ource
Stone )alls 8smooth3 cool=
1loor:.etal pipe 8spe2in out harmless (oam=
Ceilin:%rate 8Noise triers babblin in an
incomprehensible lanuae. 0( decoded3 messae is
OAbandon Structure: #rotection .easures LaunchedP=
North:+unnel 8(oam-(illed3 to 12=
South:Arch2a$ 8to 134.
125 *hell;1an Ca8e
Small ,umanoid 8?riven b$ desire to make contact
2ith humans. 1at3 litterin3 immobile3 makes hand
estures3 understands common and attempts to help=.
&ast:Le(t ?oor 8metal3 2arm3 to 10=3
&ast:*iht ?oor 8metal3 some red coral3 to 28=.
135 6oa1 "oo1
1oam (ills the room 8smells like sea3 salt$3 harmless=
North:#assae2a$ 8to 1=.
South:#assae2a$ 8to 11=.
6J
145 The *entr'
1loor: 60(t %lass dome 8(illed 2ith s2a$in 2ater3 2ater
s2a$s to2ards characters that are near3 breaks on
contact3 unleashin a hue 2orm=.
South: 1rost$ %lass )all 8sound o( ocean3 brittle3
breakable3 leads to an under2ater cave 2here the
2ater is held at ba$ b$ an invisible (ield.=
North: 4i ?oor 8covered in s$mbols3 braid pattern3
opens at touch3 leads to 154F
&uge Wor1 S+* 6E3 ?&B @3 )0L @3 6@,#3 Armour <.
An$one takin Critical ?amae (rom its 4ite 86d60= is
s2allo2ed 2hole3 losin d: points o( S+* each round
throuh diestion until the$ are pulled or cut out.
155 The Colon'
Stone )alls 84raid pattern3 lo2in s$mbols=.
,umanoid 1iures 8unresponsive3 husks3 (eeble3 cold3
pale3 2hite e$es3 uardin spheres=.
Spheres 8Cr$stal3 2orth <3 uarded b$ husks=.
An$one takin a sphere must pass a )0L Save or (ind
themselves unable to leave this chamber. +he$ can be
(orced out but i( le(t the$ slo2l$ deca$ into a ,usk.
&us05 S+* 93 ?&B :3 )0L <3 6,#3 cla2s 8d9=. ?riven
b$ sel(-pit$.
1<5 +eath &and *tore
Altar 8)hite %love - ?eath ,and Arcanum=.
Death Hand +ouchin a recentl$ killed bod$ absorbs
its li(e (orce. !ou can talk to the dead bein or release
it as an ener$ blast (or d60 damae. /nl$ one beinDs
li(e (orce can be stored at once. A character that is
killed 2hile carr$in this Arcanum lives on as a
lo2in host.
175 /i>e &and *tore
Altar 8!ello2 %love - Li(e ,and Arcanum=.
-ife Hand *estore a recentl$ killed bod$ to a hal(-li(e.
Abilit$ Scores and ,# remain as the$ 2ere upon death.
A bein 2ith an$ Abilit$ Score at -ero cannot be
restored. +heir ph$sical 2ounds never heal. *estorin
another bein to li(e kills the currentl$ restored bein.
185 $littering Air
%litterin Air 8olden3 cool=.
An$one usin an Arcanum causes a %litterin )oman
to materialise and attack. She does not pursue (urther
than this room.
)est:#assae2a$ 8to 84
North:?oor 8heav$3 black bolt s$mbol3 onl$ opens (or
somebod$ 2ith (resh blood on their hands3 to 1<=
&ast:?oor 8heav$3 sun s$mbol3 onl$ opens to somebod$
2ho has not killed in the last 2eek3 to 17=
$littering Wo1an S+* 603 ?&B 603 )0L 6@. 6<,#.
?riven to repell intruders. d; damae in melee (rom
(ree-in cold3 inorin armour. 0mmune to normal
2eapons. Upon causin Critical ?amae she inhales
and the taret loses d: )0L3 causin disinteration on
death.
275 Ga! Tra(
)est: *ed )all 8meat$3 disuisin Aa2 4east that
attacks 2hen someone nears=
North: *ed Coral 8coverin door to ==
Ga! Beast 8S+* 693 ?&B 63 )0L @3 Armour 63 6<,#=
0mmobile. Aa2s 8d6<=.
?riven b$ huner. *esembles a hue3 rock$3 Kenus (l$-
trap. 0ts ut contains t2o .uskets3 a suit o( .odern
Armour3 and an emerald-studded skull-pendant 2ith
6.
285 Behind the Ga!s
&ast: *ed )all 8meat$3 t2itches 2hen cut3 bleeds3
eventuall$ too touh to cut throuh=.
)est:#assae2a$ 8to door to 12 3covered in red coral=.

<0
The 6allen 9arshF
. so%%y place with ha/ardous
fo% and hideous odour. "ach
year the land sin)s deeper and
has become over%rown with
thic) ve%etation. "ven the local
wildlife has %rown odd.
+his stretch o( marsh connects
the site o( the 0ron Coral to
the port o( ,opesend. 4astion
is a da$Ds 5ourne$ b$ ship (rom
,opesend. &ach he' is an
hourDs 2alk and contains a
*andom &ncounter (rom the table belo2.
"oll d20
15 +2isted ,ulk. S+* 6:3 ?&B 603 )0L 60. 69hp. d60
Club. Nearl$ human3 driven b$ loneliness.
25 *abid ?o. S+* ;3 ?&B 693 )0L @3 <hp.
35 Lost (isherman3 @hp. Spear.
45 Ape-.an: S+* 633 ?&B 693 )0L :3 ;hp. ?riven b$
curiosit$. Communicates 2ith a (orm o( sin lanuae.
55 Anemone ?rone3 <hp. 4rain2ashed human. Club3
d:s.
<5 +2o idiots ine((ectivel$ huntin monsters 2ith a
lare piece o( meat as bait.
75 %round splittin open to reveal ro2in red coral.
85 Lost3 anr$ man and (amil$. 9hp3 Lona'e 8d;=.
=5 Lost horse. S+* 603 ?&B E3 )0L ;3 :hp.
105 Could have s2orn $ou sa2 somethin 5ust then...
115 +o2erin .etal .an. S+* 6;3 ?&B @3 )0L 6@3 6;hp.
Armour 33 Stomps 8d6<= or (ires ?eathra$ 8d6<=. 4lob
pilotin inside. ?riven mad 2ith po2er.
125 0nvestiator ?&B 6<3 :hp3 #istol 8d:=3 ?aer 8d:=.
?riven to (ind 2eird thins.
135 +he 4u--ard ?&B 693 Ehp3 musket 8d;= ?riven to
cheat others. 1ollo2s at a distance to scavene.
145 S2arm(ace: +alks in ibberish bu--tonue. #oints
in the riht direction i( asked.
155 Shi(tin round. .ostl$ harmless.
1<5 #illar o( red coral risin out o( the round.
175 Chunks o( red coral blastin sk$2ard.
185 E Looters 9hp3 Armour 63 Clubs 8d:=3 Shield
Armour. +ries to rob an$one3 but (lees at daner.
1=5 %iant .etal ,and. S+* 603 ?&B E3 )0L 6@3 60hp3
Armour <3 d6< damae. ?riven to (ind its bod$.
205 4lob S+* 93 ?&B 93 )0L <03 63hp3 Armour 6. ?riven
to (ind the metal man3 2hich it should be co-pilotin.
.a$ activate Arcana remotel$.
&e: Contents
1 ; Beach
Sand$ 4each 8sea shells3 dead (ish=
?unes 8desolate3 (lies=
0ron Coral loomin (rom the ocean.
2 ; Colu1ns
Circle o( )aist-,ih Stone #illars 8holes $ou can
reach into 2ith sparklin shells3 ried 2ith 5a2-trap
(or d; damae=
,ue )illo2 +ree 8bird nests3 2recked tree-house=
3 ; Wooden Wal0!a'
*iver 8rushin3 5aed rocks3 (ros=
)alk2a$ 8)ooden3 battered3 can support t2o peopleHs
2eiht -0( broken3 ?&B Save to avoid (allin into the
2ater (or d: damae per round until rescued=.
4 ; "o(e Tunnel
Narro2 +unnel 2ith *ope hanin out 8blood$3 <0(t
lon3 tied to hal(-eaten co2 remains=
5 ) 6allen #od
1allen trees 8burnt3 not chopped=
4ook scraps 8constellations=
60(t .etal ?ome 8Loose panel pops open3 translucent
slime3 harmless3 (our skeletal corpses3 non-human=
< ) "esearch /a7
*uined buildin 8stone3 containin a cramped lab3
&7uipment 2orth < to the riht person3 vials o(
deadl$ centipede poison causin d: S+* loss on
Critical ?amae=.
<6
7 ; /ill' #ad #ond
#ond 8sunken rucksack 2ith mirror 860s=3 childDs dress
8@s=3 pearl hairbrush 8<0s=3 2eihed do2n 2ith rocks=
4us 8blood-suckers3 harmless=.
8 ; "oc0 #ile
9(t #ile o( rocks 8disustin smell3 coverin animal skin
sealed 2ith 2a' stu((ed 2ith do-ens o( (ermentin
seabirds3=
4ubblin #ond 82arm3 iron coral ro2in=
= ; *in0ing *hac0
,ouse 8Sinkin into .arsh3 cleared out3 broken
crocker$3 (urniture smashed and burned=
)oodshed 8Sinkin into .arsh3 +ools3 dead horse=
10 ; "uined *2uare
Stone-paved s7uare 8moss$=
)ell 8<0s in coins=
?o statue 8,ero the +errier3 pla7ue Okiller o( the
muck-bear=
11 ; Watering &ole
*oll t2o random encounters here3 interactin 2ith
each other.
)aterin ,ole 82ater (aintl$ hums3 0ron Coral is
startin to ro2 at the bottom=.
12 ; $olden Orchard
%olden (lo2ers 8discarded rin 2orth @=
4lanket and 4asket 8mold$ (ood3 2ine bottles=
13 ; &oarding Ca8e
0nsects on )alls 8lare3 (urr$ centipedes3 harmless=.
#ile 8broken (urniture3 tattered clothes3 skeletal
corpses3 set o( silver cutler$ 2orth 63 bricks=
9-in-: chance it is bein uarded b$ a pair o( ape-men.
+he$ de(end their hoard but (lee 2hen badl$ hurt.
+he$ continue to harass an$one that steals (rom them.
Ape-.an: S+* 693 ?&B 6<3 )0L :3 ;hp. ?riven b$
curiosit$. Communicates 2ith a (orm o( sin lanuae
and can use simple tools.
14 ; Bod' #it
#it 8mass rave3 burnt corpses3
*otten 2ooden boards 8marked 2ith do-ens o( names=
15 ; Warrior *tatue
Statue 82arrior 2ith an a'e and shield3 O1elen the
S2ampmenHs ScoureP=
/verro2n 2eeds 8stinin nettles3 anno$in but
harmless=
1< ; &unterDs &ideout
)atchto2er 8old3 2ooden3 looks do2n over the
s2amp3 chest 2ith : bombs=
%round: 4lankets 8reen3 patterned3 2orth 6s each=
<-in-: chance o( a pair o( hunters bein present.
S+* 663 ?&B 633 )0L J3 9,#. .uskets3 daers.
17 ; 9eat Tra(
4urnt +rees 8heavil$ burned at various heihts=
,un piece o( meat 8dotted 2ith shin$ shells3 triers
a s2inin lo (or d60 damae=
18 ; /e8iathan Cor(se
,ue3 dead (ish 8rottin3 has attracted (lies and
centipedes=
Lon rass 8broken sp$lass3 pistol=
<<
1= ; +ar0 Ca8e
Natural Cave 8lo2-ceilin3 stalactites3 d: poisonous
centipedes tr$ to sneak attack an$one that enters=
Cra2lspace 8leads to $reen Ca8e=
Centipede 8S+* 33 ?&B 603 )0L 93 6hp. Critical ?amae
causes d: S+* loss=
$reen ca8e
Coral Cave 8dead clams3 loose (loor3 ?&B Save or
break3 releasin rush o( boilin 2ater (or d60 damae=
#assae2a$ 8branches into hih path to (ool roo13
narro2 sha(t to ane1one roo13 and carved corridor
to !heel roo1=.
#ool "oo1
Carved *oom 8braid decoration=
#ool 8unnaturall$ dark3 liht disturbs t2o ?arkthins=
+ar0thing 8S+* 693 ?&B 603 )0L :3 6<hp=
?riven to create darkness and silence. 4ear-si-ed
(loatin creature3 cloaked in unnatural black smoke.
No visible detail other than (lesh$ bubbles and lashin
tendrils (or d: ?amae. +he smoke around them (ades
2hen the$ are killed. +heir bodies are 2rapped in a
thick chain. +r$in to pick this up is pain(ul3 as the$
are intensel$ cold. .a$ be sa(el$ picked up 2ith
leather or other thick material but over time causes
the material to sti((en and crack. Causes d: S+* loss
per turn o( e'posure to skin. An$one 2ho is killed b$
this damae becomes a ?arkthin.
Wheel "oo1
Carved room 8braid decoration=
,ue 2heel mounted on round 8impossible to turn3
usin an Arcanum causes it to start to spin and reveals
a carved sheet o( lo2in metal - .iracle Sheet=.
Miracle Sheet: ?ra2s all poison and ill e((ects (rom one
taret to the user o( this Arcanum.
Ane1one "oo1
0mmense natural chamber 82alls lined 2ith clear
Anemones=
d: .en 8blank stares3 mindless drones that attack on
siht=
S+* ;3 ?&B E3 )0L 6@3 <,#. Club 8d:=3 d<0s.
20 ; +eadl' 6ruit
1ruit trees 8blue (ruit3 tastes (oul3 harmless=
S7ua2kin birds 8blackbirds3 harmless=
21 ; The Bun0er
A Stone 4unker rouhl$ 60(t cubed 8inside: thick
cob2ebs3 cold air3 hunched cho0er in corner=
.etal ?oor marked 2ith red cross 8hihl$ secure3
multiple locks=
Chimne$ 8traces o( blood around the rim3 (aint
breathin (rom inside=
&unched Cho0er
S+* 6<3 ?&B 6@3 )0L 6@3 63hp.
%aunt3 E(t humanoid 2ith lon limbs3 ochre skin3 and
a lon3 distorted (ace. Screams 2hen (ihtin3 but
cannot be heard outside the bunker. )ill do an$thin
to escape.
Lashes out (or d; damae. )hen it causes Critical
?amae3 it breaks the taretDs neck and dislocates its
5a2 to envelop their head3 bitin it o(( and s2allo2in
2hole.
22 ; *tea1' #ond
#ond 8ankle-deep3 steamin3 dead (ish3 red coral
ro2in at base=.
Chunks o( 4lack Coral 8ice cold3 e'tinuishes (lames at
touch=.
23 ; Cli>>side Cli17
)hite Cli((s 8%ra((iti3 paint3 & ,earts .=
4ird Nests 8es3 silver snu((bo' 2orth 90s=
*ope 8allo2s climb to top3 ivin vie2 o( the marsh=
#ath 8leads alon the cli((s3 North to2ards sin (or
,opesend.
24 ; Thic0 Wood
Lon %rass 8dead anemones=
#ath to Clearin 8leads to .other Anemone=
9other Ane1one
S+* 6:3 ?&B 33 )0L <03 63hp3 Armour 6.
Can attack up to (our tarets 2ith tendrils 8d:=. ?riven
to create drones. An$one takin Critical ?amae is
pulled in and paral$-ed until (reed 8helper must pass a
S+* Save to avoid bein pulled in themselves=. An$one
le(t (or an hour is released as a drone. ,as d6< drones
at her disposal.
<3
&o(esend ) /ast #ort o> the orth
;00 .embers.
90 %uards: Ehp3 .usket 8d;=3 S2ord3 .odern Armour.
600 .ilitia: 3hp3 #olearm 8d;=.
,ih )all: ;hp3 Armour <.
4astion is a da$Ds 5ourne$ a2a$ b$ ship.
#laces
#aradiso #ar0
A hal(-collapsed pier (illed 2ith abandoned
amusement park rides. +ents and huts no2 host the
to2nDs market.
The #ic0led $oose Ta8ern and Boardhouse
.ore amblin den than tavern. #ink beer tastes
(aintl$ (ish$3 bro2n cod rolls are incredibl$ salt$3 and
all ames carr$ (or(eits based around eatin even more
disustin thins.
The +oc0s
Literall$ (allin into the sea. Captains bello2 out
re7uests (or ne2 cre2 to vo$ae into the #olar /cean.
"ed Cross Tradehouse
?arius oversees all trade oin in and out o(
,opesend. 1or the riht price he 2ill sell the illeal
poisons3 drus and 2eapons that he keeps aside. +his
is the onl$ place to bu$ uns in ,opesend3 and a
premium is chared.
The *i((ing &ole
No more than a hole in the 2all sellin small cups o(
an e'otic rum called 1ire ?evil at 6s a shot. +his is so
bad it causes loss o( d: )0L and hallucinations.
Bac0streets
#oorl$ lit streets patrolled b$ the .ilitia3 2hen the$
can be bothered. A cult 2orshippin the Sea-)itch
build (oul-smellin shrines each niht.
"ando1 &a((enings and "u1ours
15 A hue 2ave 2ashed over the to2n3 leadin to
reater rumours o( the sea-2itch returnin.
25 Aeremiah makes a leitimate attempt to overthro2
?ariusDs rule o( the docks.
35 .onks have travelled (rom (ar south3 claimin their
abbe$ 2as overrun b$ shado2s.
45 +he Union o( .an are preachin about an invasion
(rom the stars. +he$ have a dead starman to prove it.
55 Ape men have stolen children (rom the to2n.
<5 A (ire has completel$ torn the dock to pieces.
#eo(le
Go' ) Ba!d' /andlad'
S+* J3 ?&B ;3 )0L 6<3 9,#.
?aer 8d:=3 60s.
Stock$ and red-(aced. ?riven to keep her tavern
bustlin and nois$. ,ates bein alone since she
believed she 2as abducted b$ lo2in creatures. /nl$
oes into detail 2hen drunk.
+arius ) #ort O8erseer
S+* J3 ?&B 603 )0L E3 E,#.
1ine Clothes3 Ceremonial .ace 8d:=3 ,ound3 3.
%reas$ blond hair and beard. ?riven b$ la-iness and
reed. .onitors all tra((ic in and out o( the port.
&ver$one kno2s this3 and there are reular calls (or
him to be replaced.
Gere1iah ) 9ilitia Ca(tain
S+* 603 ?&B J3 )0L :3 6@,#3 Armour 6.
Sabre 8d;=3 #istol 8d:=3 .odern Armour3 60s.
&$epatch and 2ooden le. ?riven b$ desire (or respect.
+alks o( man-apes in the marsh and his near-death at
their hands. Leads a uard o( 30 men in protectin the
to2n and trainin militia.
6antastic Har ) Wrestler and Acro7at
S+* 693 ?&B 6;3 )0L 603 3,#.
Sta(( 8d;=3 *idiculous /ut(it3 #arrot3 <s.
#ale and skinn$. ?riven b$ 2anderlust. Aile and
2eakl$ telekenetic 82hen she passes a )0L Save=.
+r$in to et enouh mone$ to travel to a bi cit$.
Theresa ) *treet Thie>
S+* 633 ?&B J3 )0L E3 ;,#.
#istol 8d:=3 Club 8d:=3 Caltrops3 1ire /il3 <s.
Short-cropped red hair. ?riven b$ desire to (eed her
in(ant dauhter. Comes out at niht to rob travellers.
Aara ) "eclusi8e Artist
S+* :3 ?&B 6<3 )0L @3 <,#.
#aintin Supplies3 Star Locket3 60s.
Star -oc)et Allo2s limpses o( distant realms in the
bearerDs dreams.
+all and spoon-(aced. ?riven b$ desire to (eel special.
#aints her dreams and secretl$ believes she is receivin
prophecies (rom the stars. 0s una2are o( the po2er o(
her locket3 but senses somethin% about it.
Co((er ; Ar1ourer
S+* 6@3 ?&B 603 )0L 633 :,#3 Armour 6.
1anc$ Cutlass 8d;=3 .odern Armour3 @0s.
Scru(($ orane hair. ?riven b$ desire to pass on his
leac$. ,ates Aeremiah3 but berudinl$ supplies his
militia. ,as a $oun apprentice3 #iott3 that claims to
have seen a metal iant roamin the marshes.
<9

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