Fire On The Velvet Horizon PLAIN TEXT PDF
Fire On The Velvet Horizon PLAIN TEXT PDF
Fire On The Velvet Horizon PLAIN TEXT PDF
But not all. We did some also, and we are difficult, difficult people to proof read for. So
any failures in the final results here should reflect only on us, not them.
David Cinabro took raw text provided by Patrick Stuart and formatted it to produce this.
Scrap Princess dedicates this great work to TIAMET and would like to thank prescription
medication.
or PEACEABLE PEOPLE
The Men Of Peace are friendly but their touch means pain and death.
They are as intelligent as men and can walk and thrive outside the oceans bounds, though
they love neither bright light nor the scorching heat of the sun. The darkness is their home,
where black pools kiss their rims and shiver with the oozing fall of drops that form but once
in every month. There they glow silently and dream.
Each has six limbs which end in soft, inquisitive hands, a tail with numerous small, irregular
finlike blades and a faceless ‘head’ shaped like a pitcher plant. The neckhead sprays bouquets
of sensing stalks. Each sees, and waves, rippling gently in a focusing sine. If a third or more
are pointing at the same thing then it is usually focusing on that. Anemone Men see in low
light, their capacity for smell and touch is so far unplumbed. Capacities may differ for each
one. They have a keen sense of movement in every direction and are difficult to pass by
stealth, even when they sleep, the gentle echoes of the air will show your path.
The bodies are gelatinous, but firm, from three to four feet high. They phosphoresce at will
or in their dreams, glowing porraceous, hyacinthine and a deep melanic blue, though many
other colours have been seen.
They sleep in little homes they make themselves. Anemone Men build cones, or forts, of
rock and packed-together mud. Each one roughly three feet high. Since Anemone Men
can walk easily on walls and ceilings, they can build their homes all round the rims of
mighty portals, or upside down across the roofs of corridors and rooms. They dream inside
with heads protruding from the top, and as they dream their minds and thoughts disperse.
Their sensing stalks extend, further and further apart, each blind in sleep, but moving to
unconscious thoughts. They reach three or four feet from the head, spread and glowing,
sensing the air but not the light.
Every single part of the Anemone Man is full of paralysing and agonising toxin that cripples,
stuns and kills on contact with the skin. Never touch one.
If anything small and live (less than the radial rim of Anemone Man’s vase-neck), strokes
against a tendril, it is caught, quickly paralysed, agonised and stung to death, then dragged
back and slowly digested. The Anemone Man in question never wakes, they dream through
it all. Deaths by poison are their snores and turns.
Only if something fiercely resists, or the tendrils sense its size is large, will the Peaceable
One wake up. If one wakes up, those nearby will as well. They crawl, muttering, from their
homes, seeking out the thing that woke them up. Since they dream so deeply for so long,
they rise in great confusion, confused and fearful of what might be real, or not, truth or
nightmare blended in their minds. Their voices burble up from the centre of the neck and
sound like a children being strangled by wet rags. “Is this a dream?” they say, as they crawl
across the walls and ceiling, rippling with light.
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or SERPENT DACTYLIS
Born with what seems to be a crippling mutation, the Boa Constructor must ferociously
adapt to stay alive. It has a four-staged life, Brunneous, Xanthic, Pavonated and Griseous.
Most die along the way, unable to face the challenge of their size or grasp the opportunities
presented by their hands. Those who reach the last stage, the Griseous few, are rare and
barely seen, they sleep within their palaces, but their works are world-renowned.
On emerging from its egg, the Boa Constructor is about the size of its near-equivalent, the
Boa Constrictor. In its infant form it looks much like a normal snake and its intelligence
is not much more than that. They are born a dark brown and life for the Brunneous Boa
Constructor is hard. Unlike any other kind of snake it has, instead of pointed fangs and
poison glands: hands. Its mouth is full of rows of tiny arms with hands upon their tiny
wrists. At its smallest size these hands are not much use, it lacks the wits to manipulate
them well, and even if it could, there is not much in the tiny world for it to do. It can just
about strangle a mouse.
So most Boa Constructors die young.
BRUNNEOUS
If it finds a way to stay alive the Boa Constructor grows, its brunneous colouring turns light
like sunlit stone. It must grow larger than almost any normal snake, when its head is roughly
the size of a large bucket the dreams begin. Haptic dreams of touch and feel, prompted by
its active hands. Perhaps a natural and inevitable result of growth, or it may simply be that
any Boa Constructor capable of surviving this long must learn or die.
The snake becomes more capable of complex acts. It’s tooth-hands now do more than grip
and pull, they can test, manipulate, discover and arrange. The Boa Constructor becomes
aware that, rather than jamming its body between rocks or branches to slough off its skin, it
can undress itself. It does this carefully, slowly teasing apart its brunneous covering, beneath
the fading brown is bright summer-yellow. The snake enters its Xanthic phase.
XANTHIC
From this point on, the Boa Construtor learns, but more: it knows that it can learn. It
sets out to understand the world and what it is. It learns through objects: in a tactile
way, putting them inside its mouth and rolling them through its toothands. The enormous
sensitivity and awareness of these hands gives it a deep understanding of the nature of
material things. It learns first to tie knots, then to make simple twine and rope, to sharpen
and blunt stones, to cut. This is a dangerous time for man. The Xanthic Boa Contructor
retains most of the instincts of a snake, and adds to this the use of tools and traps. It can
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PAVONATED
The Pavonated Boa Constructor is truly huge. Now its yellow scales are patterned diamond
blue, shaped like the eyes on peacock wings. The Constructor becomes interested in com-
munication with the ‘Not Food’. Another round of deaths begins. Most Boa Constructors
who survive this long, die trying to make contact with thinking beings. So far they cannot
speak and understand language as derivative of tools, as ‘tools of sound’, not the other way
around. If they have been in the same area for some time the growing Boa Constructor will
have trapped and eaten quite a few of the ‘Not-Food’ in its early years.
Should it succeed, a new phase in its life will open up.
GRISEOUS
A Griseous Boa Constructor is the mass of a small house. Its blue-grey patterns expand and
the shrinking dots of yellow slowly fade and disappear. It speaks but in a whisper, snake
lungs were never meant to project breath. So huge now, that few environments can support
it for long. But a market of trade can.
The things a Griseous Boa Constructor can achieve with its almost-man-sized teethands are
incredible. Almost a hundred skilled limbs can act in concert on the same object. It can
weave a tapestry in minutes. It can sculpt a statue in an hour or two. It can build and
repair simple machines and it can do all of these things much faster than even a team of
skilled workers.
As it picks up skills and accumulates wealth, the Griseous Boa Constructor can grow huge
indeed. Its Pseudoteeth, instead of stones, are now master-crafted weapons, tools, devices
and small but lethal machines. Some are the blades of those brave or foolish to challenge
the Boa Constructor. It keeps these hung around its neck in case of use, or held by one of
its attendants in case it should equip for harm.
The toothands are individually skilled combatants, working perfectly in sequence or alone.
The bite of a Griseous Boa Constructor is like fighting a hundred expert duellists in one go.
They can load and fire quite well. meaning the Boa Constructor can effectively vomit bowfire.
Some develop one-of-a-kind explosive-projectile weapons only they can understand.
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ITS CREATIONS
The art of the Boa Constructor is usually well-known. They are excellent architects and
builders. Their sculpture is renowned. They can also build weapons, armour and unusual
machines.
To be armoured by a Boa Constructor, or sculpted by one, requires gigantic wealth and lots
of nerve. The snake must learn your shape. To do so, it picks you up bodily, rolling you
around its mouth, testing and feeling your limbs. When it has fully considered your form, the
Griseous snake constructs a sculpture, or a suit of plate to match. Its sculptures are always
remarkable and the suits of armour that it makes are composed strangely, differently each
time, with choices no human armourer would ever make. Nevertheless they work perfectly,
for the person for whom they were made. Many become subjects of study once the owner
has passed on.
On reaching its apparently-maximum size, the Griseous Boa Constructor starts work on its
palace. Incredible formations. A fortress-palace-pleasure dome, built as if by a thousand
skilled hands, yet with the mind, and for the body of a gigantic snake. They are few but
astonishing to look upon. No two are remotely alike. The Boa Constructor disappears inside
its palace, with its wealth and incredible tools, and does not emerge. They do not like to
be disturbed. Reports of the interior are few. Those who go in generally do not come back.
They speak of halls and columns, carved in exquisite detail, but arranged for no human form
or size. There, people creep along the oddly-arranged buttresses like insects climbing on a
human wall, the dry and cavernous interior silently unfolding all around. What the snake is
doing there, sleeping, building, experimenting on impossible things, is unknown to all.
The Boa Constructor is always minded like a snake. Its desires and instincts remain that of
a snake, simply with massively added intelligence and more toleration, and perhaps respect,
for living things that are ‘Not Food’.
It can be civil.
It is never safe.
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or PIGMENT EATER
No-one knows for certain exactly what the colour-monster is. It’s skin is shaded absent-blank,
a tone that cannot be percieved by eyes.
It is probably some kind of lizard, a little like the Chameleon. It could be about the size of
a big cat, but bigger somehow, with likely four, or maybe five, lizard-like limbs. They might
be monkey-like, with tiny hands. There is certainty about its tail but the curl of the tail is
disputed by all.
It scampers quickly and leaps from branch to branch in the forests where it makes its home
and flies on prism feathered wings.
It is not white or grey, transparent or invisible. You cannot see through the Colour Monster,
you simply cannot see the colour that it is. The sight flinches. The only its bright coccineous
eyes, and its wings.
Its wings are very lovely and are made of light. Zenithal has said “the creature, instead of
manipulating colour as the Chameleon does, to disguise itself, has learnt to project colour in
some raw form, thereby gaining the rare power of flight without the inconvenience of physical
propulsion.”
When the Colour Monster flies the imperceptable void of its form is haloed in projected
rainbow, like light spilling from a painted lantern. Most bold are cardial and indigo, pyrrous
red and ultramarine, but shades of every kind are seen. It is hard to look upon, the wings so
bright they nearly blind and the absence of it grouxing the orb, but at least it can be found
and maybe stopped before it licks your eyes with its sharp tongue.
The Colour Monster eat only extremely colourful things.
Handily, for man the range of living skins makes their flesh less appetising for the Colour
Monster, but Lepdoblast remarks: “I have seen it try to pierce an un-marked dull-eyed
individual only twice, and on each occasion the only unifying factor was the vibrancy of the
victims skin, one being almost coal-black, the other extremely white and pale, of skin tones
of the average range the creatures took almost no notice at all. Though those with bright
eyes were afraid.” If the creatures are swarming and hungry, starved for colour, even the
beige greige and brown of human skin may seem appetising to them. And of course, they
like to eat eyes, the brighter and more vivid the better.
They do so with their small sharp tongues, which act much like reversed tattoos. They
needle-flicker in and out, initially they do not cause much harm. The bleeding is mild but
quite difficult to stop as the area around the tongues strike is utterly and permanently drained
of colour. It goes the same absent-blank as the Colour Monster, becoming imperceptible to
the eye. But then the area goes numb. It will never feel anything ever again. The only way
to tell if you are bleeding from a Colour Monster wound is by the warmth and wetness of
the blood.
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A wound.
I am a bond
you won’t seek to loosen.
I make of you
a prison
you hope won’t be escaped.
What should go freely
I prevent.
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A tornequet.
Riddling is one sure way to distract a Curseling, they cannot leave one unanswered. You
may count your life as safe so long as you can match them tongue-to-tongue.
Lost things they also know, some sense leads them to things that no-one else can find. Lost
people, objects, lands and paths, they seek and find them all. And pass, if not invisible then
certainly unseen.
They love abandoned treasure and they know its place. The long leagues of watching from
the dark have given them the routes to hidden hoards, un-guarded, lost to all, placed in secret
rooms or caverns deep beneath the earth. Totally unknown to any who live. They love these
secret hoards and travel there to lair within. Here the shadow-birth Curse-Lords make their
thrones and sit amidst the fabled glories of a final age, luxuriating in the loneliness and the
wealth. Sometimes they skip spontaneously through the dusty tracks, leaving three-toed
prints where nothing else has tread.
It is well that they do for it keeps them far from the affairs of men. Murder, Curselings also
love.
A man dying alone, face down in a ditch is a sight they like to witness. A woman wandering
a mountain without friends, caught in a storm and freezing to death, they hunger to observe.
Not far are their hearts from thoughts of sorrow or loss. Always they adore isolation, the
wanderer or exiled things. Not for its own self, but for the long slow drawn out sorrows of its
doom, which they will eat from its skull just before its death, pulling it out in silver strands
and gulping it down.
And so the exile and lone wanderer should dearly fear their dark attentions touch. Curselings
are clever, cunning, tireless and nearly invisible in the dark. Sharp mimics of the voice, they
will use their wits to break up groups, luring them in different directions, hiding their path
or moving things around to baffle the mind.
To see enemies happen each upon the others sight, surprised into sudden violence, amuses
them and they will bait opposing groups until they meet. Violence thins the numbers and
perhaps a lone survivor will be lost who they may tease and torment to a ruinous end.
If captured, a Curseling will often try to bargain for its life. They will promise access to
the hidden hoard wherein they dwell. A bargain most unwise to make, but many do. The
hoard and its dwelling place are real as winter ice, the Curselings word is not. Their souls
are scribed in water and they have less honesty than Crows. Many things occur on such a
path, long as it is, gold heralds many jealousies and fears.
If gold does not tempt its captors, a Curseling may pledge other things. All have something
they have lost, something they would wish returned or something they desire and cannot
find. And certainly Curselings can find these things, they can find anything un-found if
given time.
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Strange beings they are, with strange rages and strange wants. Heralds of destruction and
bringers of war, yet also saviours and preservers, born from one disaster, disappearing with
the next.
The Hadeans always emerge first from the heart of annihilating chaos. They have been said
to step from the explosion as a meteor lands, to germinate inside the womb of a Tsunami as
it mounts the earth, they walk calmly out of cyclones and climb volcano lips as they erupt.
Always they are born from disaster, is if animating spirits of those dark events, given life
and form.
Yet they come not as destroying angels, but as conspirators of harm. Hadeans work in secret,
invulnerable as they are, they hide from view, working through long chains of intermediate
beings. It is an unexpected cunning, employed with subtlety and care, whose ends remain
unknown till they emerge.
Their interest in war is well observed. How many wars, quietly midwifed by alien things, have
swept across the earth, cannot be told. Where the webs of their conspiracies are found, they
relate to the deepest and most intensive conflicts, wars in which great energies are unleashed,
wars where nature is upended and total violence rules. Hadeans take some interest in the
hearts of these great conflicts, they provoke and sustain them if they can.
This would be enough to make them enemies indeed, but their schemes often have another
side. Few can fail to recall the records of the Great Comet, how it filled the sky, moving
neither east nor west but advancing directly on. It seemed to every intelligent being that
this celestial avenger was certain to strike our world, and much chaos resulted simply from
this fear. And then, a few hours before the estimated impact, it disappeared. It did not
land, it did not pass the world. The comet was stolen from the sky. Reports from every
shore relate intense Hadean action at the time. In many places they walked openly amongst
men. Gigantic organs and devices vast are reported, not simply by credulous common fools,
but by educated men.*
What occurred? Did these creatures simply summon a world-destroying threat, then change
their minds? Did they somehow save the world? And if they did, then why?
This is not the only mixed report of Hadean deeds. Coastal cities have reported gigantic
waves advancing from the sea, big enough the wipe out life for miles around. On the brink of
disaster, as the wave crests, just before the impact comes, the Tsnumai disappears. They say
‘broken into splinters, like a mirror falling to the ground, then swept away.’ And reported
on the scene: Hadeans, in great numbers.
Cyclones have disappeared, earthquakes have been calmed, or killed, dark eruptions have
been quelled or stolen from the air.
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I have noted three, but there are more. The first amongst them, shaped like men, I call
‘Prime Hadean’ or simply ‘Hadean’. They are taller, stronger and more slender than men,
with a curving wide-shouldered trunk and long limbs. Their heads are alien and strange,
vertical ellipses split into three fronds rising like a crown, a single circular lidless eye and
what may be smaller sensing organs running up the leaves of their divided face.
The second sort, which I have named the ‘Engine Beast’, walk like tall six legged pigs.
They are hoofed and their faces are radially split, having four equidistant eyes, like the True
Hadeans these eyes will never close. Upon their backs, where men might strap a load onto
a beast, is an odd emanating construction, like the model of a castle placed upon a donkey.
This spiked organ grows into three bladed vanes and I have seen it burn with light. This
light was like bright summer sun seen through the borders of a dark advancing cloud. It
was somehow both bright and dark, like a strong star in a black-clouded sky. This creature
I suppose lends service to the rest. As, for us, a horse may lend its strength to the plough,
a dog its nose to the hunt or a cat its cunning to the guard, so I believe this creature,
the Engine Beast lends Hadeans. . . something, that service they require to advance their
unknowable aims.
The third kind I have seen seemed lesser than the rest. I have called it ‘Guard-Beast’ or
‘Hadean Dog’. This walks upon four legs, with its round body close to the ground, to the
rear comes a smooth tail, ending in a spike or pick. Facing forwards come two claws on the
ends of short curving limbs, making its arrangement something like that of a fat scorpion.
The head is simple and strange, an extension or vertical flap with one dominant cyclopic
eye and a secondary directly beneath. Underneath the head and between its forward limbs
is a large vertical mouth. This creature I think acts something like a dog or trained ape,
marking the perimeter and performing simple tasks.
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They are clay, as many men of god have said we are. I think they must change their nature
or die. Of the parts I have considered, there are few, for they are hard to kill indeed, and
the samples recovered were already in the change of death, but what I found is this: A kind
of grey-black clay-ceramic, extraordinarily dense and sometimes wet, boneless, but stronger
and more brittle at the core. It moves in the hands unlike any other thing, flexible and subtle
but strong, stronger than steel, sometimes stronger than stone. My tests of its limitations
found no bounds, the greater force or fire I laid upon it, the less it seemed to change. Acid
and extreme cold, high pressures and testing sharpness, heavy blows or the forge itself, all
failed. Only on observing my control group did I start to understand.
It was the tests themselves that made the flesh so strong. Those samples subject to extremes
grew stronger. Those battered by the greatest range of force, to fire and frost, acids and
explosive force, were strongest of them all. Yet those untouched for several days began to
slowly die. The wet clay of them coagulated into strands, and could be pulled apart like
well-cooked meat. This was their decay. Not change, but stasis spelled their doom.
Hadeans are masters of fire, frost, storm and bolt. No human thaumaturge has ever met
their challenge in this art. They have been known to summon forth, in quick succession,
freezing winds, great storms of fire and falling rock, mad lightnings, the surges of great waves,
hurricanes of poisoned air, movements of the earth and blasts of acid, mud and molten stone.
They conduct these manifold annihilating forms as if an orchestra of destruction was waiting,
just out of sight, at their command.
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Though my conclusions may seem radical in the extreme, even blasphemous, I ask only that
you follow the logic of my assumptions to its necessary end.
My supposition is this: Hadeans are natural creatures. Not daemons or creatures from
a supernatural realm, but mortal living beings, like us. Their plans and actions, though
incomprehensible to us, are plans for their survival, they are trying, like every natural being,
to stay alive.
Once this simple assumption is made, we need no longer look for bizarre plots or the influence
of alien gods, we need only search for an environment in which the nature of the Hadeans
makes sense.
What might this environment be like?
It would be a place of wild extremes. Of crushing heat, chilling cold, hurricane winds, of fire
and storms, of acid and poison, each extreme leading directly and unpredictably to the next.
In this chaotic world the Hadeans would be adapted perfectly to survive. Their incredible
flesh, which seems to require huge charges of conflicting energy simply to cohere, would fit
the situation well. In a state of primordial chaos they would seem not, as they do to us, like
beings of enormous power, but like men. No stranger than a traveller shouldering their way
against a storm.
I believe this place exists and that this is why Hadeans come as they do and where they do,
in the heart of destruction. To them, these terrifying events are simply those points which
seem most natural and correct. As a man lost in a desert seeks out the oasis, so a Hadean
on our world hunts for the volcano or the storm. The remainder of the world must seem to
them like a silent wasteland, quiet, still and full of stasis and death.
As to the reason for their arrival here, I will suggest: their world dies. That is why they
come, to keep their world alive they farm destruction in ours. This is why they encourage
war, it is the only human action capable of birthing the destructions upon which they feed.
That is why disasters disappear, why comets are stolen from the sky, why storms evaporate,
why earthquakes seep away. They are being taken, somehow, to the Hadeans home, there
to restore what they have lost.
No environment can maintain such a high state of energy for long. Like soup cooling or
sediment falling, the energy must ebb and it must calm. For Hadeans, born to and adapted
for a world of cataclysm and shock, this means slow death. A gradual loss of energy from
the world, making theirs like ours, liveable for us, for them a nightmare of silence and decay.
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or EAGLE-APE
The tales of the Imperator Ape, or ‘Eagle-Ape’ are so like violent fictive dreams that many
have assumed them to be so, and sought the beast expecting something less than was de-
scribed.
Few who have, return, and the stories of survivors have only added to the trail of dead.
The Imperator prefers deciduous hilly woodlands where the shadows gather thickly in the
trees. In the gloom between the branches, its azuline down seems darker, almost black. Only
in direct sunlight can the beautiful sky-and-petal blue of its small and downy feathers be
observed.
It lairs either at the highest point, or in some dominant and overawing feature of the land.
A tall and lightning-twisted tree, a black and looming crag, a spire of impossible rock. If
the forest has a landmark it is there and over time the name of the land and the nature
of the Ape will be tangled up together in the warnings and the stories of that most tragic
zone.
Here it nests and keeps a careful watch against the trespass of its realm.
The Imperator stands nine or ten feet high, from its bent and apelike legs to its shoulders,
sloped and corded enormously with muscle, tightening into chains of strength towards its
arms and hands. It’s body is like that of a gigantic ape. It climbs well and swings easily
through the trees, should they support its weight, most branches are too thin. More usually
it employs its incredible explosive strength to jump directly, and almost silently, from trunk
to trunk above the ground. It can knuckle-run across the forest floor at the speed of a
cantering horse, a little faster over open ground.
Its ‘fur’ is down. Feathers, very small and closely arranged. (If you could stroke an Imperator
Ape and live, it would feel very soft.). Through these grow a smattering of longer, hairlike
feathers in testaceous red. They are sparse enough to be almost-invisible against the blue,
but, when the creature is aroused, they rise. Light catches, bestowing on the Ape an almost-
halo, glowing red.
The feathers around its head are utterly matte black. Its huge square-ended beak is also
black. Its tongue and inner throat are black. Its eyes are like an eagle’s eyes, but black of
iris, black of pupil and with no surrounding white. From afar the head of the Imperator
seems like a featureless black axe, relentless and blind.
It’s sight is famed. “Should the creature spy you, from however far away, if you cross even
one toe into lands it claims, it will race towards you like an arrow, stopping for no fear or
force, and tear you apart with the speed of the wind.” - Leptoblast.
From its perch the Imperator can see, clearly and in detail, everything the light will show.
There is no distance-limit on its sight other than the clouds, the night and the horizons
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or OTHERMEN
THE MORTAL THINGS
The Murder Men are other selves from some other place. They have no ecology and know
system of existance. They simply are. There is nothing they want that they are not about
to take.
They come naked or wearing rags. They use no clothes unless freezing brings them close to
death, they wear no shoes and have no scabbards for their swords. They can use tools only
if they hurt.
They cannot speak except to repeat back what you say in mocking form, or to laugh.
The Murder Men live inside a pool of shadow, cast in every direction as if they were sur-
rounded by invisible suns.
When the sun is overhead the pool shrinks and hangs around their feet, when the sun is
low the shadow grows like the long ones sketched on midsummer afternoons, but in every
direction at once. A prism for darkness.
Their features seem familiar, like the faces of friends seen in shade or far away.
There can be differences between them. Some have skin in negative-image black, their pupils
are white dots. Some have a fire inside them. Thick poisonous melanic smoke spews from
their mouth with each breath. The hands of some are tendoned curves of razorsharp bone,
all they can do is harm. Some have pin-prick sized black faceted insect eyes. Its hard for
them to see you if you dont move. Some ooze an oily mist through which only they can see.
Some have one horrid yellow encrusted eye that weeps and sees in total dark. Some cough,
sneeze and vomit blood, then laugh. They do this and the blood runs down their face.
But more often they look almost like someone you know, or someone you used to know.
The Othermen can be summoned very easily by just about anyone, but sometimes they come
through on their own.
The Murder Man ritual is a reviled and hated form of suicide. It kills the initiator, and
places everyone around them in extreme danger. Though it can be a final form of nihilistic
redress for those assaulted and abused by an uncaring world.
To summon one, take a mirror bigger than your head. Look into it. Say “Murder me.
Murder me. Murder me. Murder me. Murder me. NOW.” Then smash your naked face into
the mirror hard enough for it to shatter. A Murder Man will hear this sound. They will look
for you. They will come through at a time and place that they decide. They will come out
of the corner of your eye. When you are alone in the empty field and you have not seen a
human movement for too long, then, behind you, where nothing was, the Murder Man will
be.
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Crawling unbowed from the wreckage of their world. Hoisting itself out of the sand to scream
at the sky with a tongue of fire. Dragging itself, gnashing, after justice and an honourable
accounting for the forgotten past.
Imagine a gigantic stone head, lying on its pack, looking up. The stone, crablike has grown
legs, spindling limbs of jointed obsidian. The legs are very slowly dragging forth the massive
burden of the stone. Behind it is a furrow in the earth, a gouge where the head has pulled
itself for mile upon uncounted mile.
The rock has been consumed or corroded from within by an incredible heat. It has fallen
away into a burning void leaving a mouth-like rim of broken stone that billows smoke and
waves of heat.
The Ozimandrian can thrash with its limbs, it can slowly tip its head up and down and from
side to side to breath gusts of molten fire. It can chew and destroy anything it gets inside
its mouth.
They are ruin-relics. Born from the destroyed corpses of cities lost to time. The stones
brood deeply and long over the aeons, considering their wrongs. A slow anger and a deep
sorrow grows, condenses, like thick syrup moving to a point. The rage of the rock and the
abandoned place seeps and coagulates in one particular stone in one particular place.
(This is the process by which ruins become merely areas of dead rock. As the sadness seeps
out of the place as a whole, a sight that might have previously awoken poets souls now seems
only a field of broken things, no more or less than a desolate part of the natural world, or
some rubbish left in a forgotten place. The luminosity and sense of tragedy and time has
left.)
In that one particular stone in which the sorrow does condense, (often a statue or foundation
stone) a strange reaction starts. It heats up, glowing from within. If the desolation around
it is wide and tragic enough, and if it is all brought slowly and surely to a single point, (not
too fast and not too slow) then the rock will incandesce from its core, it forms a screaming
mouth, facing up towards the sky. The melted stone seeps down and forms the limbs that
ring the rock, crystallised obsidian. Sometimes tiny eyes are formed above the mouth. A
disconcerting sight if the stone in question happens to be a huge sculpted head, in which
case the position of the face of the sculpture and the face of the new born Ozimandiran can
be quite different.
The birth howl of the Ozymandrian, the cracks of breaking stone that accompany it and
the horrible grating and gasping as it slowly drags itself out of its entombment (should it
be born underground) are quite frightening, especially since they echo round the ruins of an
empty city where nothing should live at all.
From this point on its purpose is defined by the dream-like memory of the stones themselves.
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or NODEUSA
The Paradusae are beautiful, but sad. Relics of a mythic past. There are many in the world,
but they are always found alone, no society exists between them.
An attractive young woman in her late teens, her hair is lank and unwashed, her clothes once
fine, now old, stained and poorly arranged. There are two snakes where her arms should
be. She will live forever, never sicken and never die, unless it is by the sword. She can be
killed.
Bound by curse, almost no Paradusa wants to be where they currently are. They are well
respected by the lower orders of life, who often seek to serve them simply out of instinct, but
they are loathed by civilised peoples in exactly the same instinctive way. None will permit a
Paradusa to live amongst them. Zenithal claims this loathing must be part of the Paradusa’s
curse as: “it can be altered neither by evidence or time.”
Non-settled people such as nomads and most adventurers, feel none of this disgust.
Paradusa commonly find themselves lairing in some draughty and unpleasant ruin, waited
on and served by Goblins, Anemone Men, Strangels, Thug Bugs or simply criminlas and
refugees.
Paradusae are cultured and perceptive, with the wisdom and awareness of the normal human
range. They are not particularly sociopathic and either natural inclanation or the long ages
of life, have lead them to a perspective of calm neutrality. Many seem to hold distant half-
forgotten memories of strategy, deception and war, some inner access to a faded record in
the mind, making them better than average tacticians and leaders. This means they are
often effective rulers for these groups, certainly compared to the murderous thugs that tend
to end up in charge.
These collections of semi-competent waifs and strays hold the Nodeusa in a nearly-queenlike
high esteem a love which in its processes seems, again, like a memory of some other place or
time. “Like children imitating, in their own simple way, an adult ritual after the event.” -
Zenithal. A near-worship of her (to them) irreducable beauty and incredible powers. They
wait upon her and attend her every whim. She will never deny their service. The Paradusa
needs at least some active servants, as she can neither pick up, nor manipulate objects on
her own. Without them she would be reduced to running naked in the fields and using her
snakes to hunt mice.
What the Paradusa really wants are the pleasures of civilisation. Art, music, fashion. Charm
and wit. The attention of the educated mind. Courtiers, books, handmaidens and social
grace. Her servants love her so, they may try to steal these things. But this is the wilderness,
and such activities bring down the wrath of any nearby settled peoples.
Lepdoblast has claimed: “The powers of the Paradusa are born from her origin in myth. I
have confirmed with my researches, they are the product of a divine curse, (though no-one
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or THIEVES-EAGLE
The Thieves-Eagle is so stealthy that it may not exist at all. The adults have never been
captured or clearly seen, it may not even be a bird.
Leptoblast: “They appear most like a big black chicken, but slimmer, with a clever head
and feet like chicken hands. And also like a dog but not.”
The eggs of the Thieves-Eagle are illegal and born locked. They are hard and very strong, the
chick inside is so secure that they are simply left lying about in the glens, often in exposed
and obvious zones.
Zenithal: “The challenge of the Pickchicken chick in escaping its own egg is the means by
which the species secures and sustains its unnatural intelligence and stealth. The deliberate
exposure of the egg may be an additional test. The Pickchicken wants its offspring captured.
To escape first the egg, and then whatever lies beyond, ensures that only the most able
young survive.”
The egg of the Pickchicken looks much like a large, white, chickens egg. On closer observation,
a gleam can be seen, of etched and intersecting lines, like the laminated surface of a puzzle
-locked box. And this egg is indeed sealed by cunning art. It is a prison for the chick inside.
To access yolk and grow it must master and solve a series of puzzles and tricks and to be
born it must understand the mystery of its construction in full.
If the egg of the Thiefbeast is kept cool, it can remain quiescent for months, when warm,
they chick wakes up. So, if an egg is placed, for instance, in the armpit of a human being,
the embryo inside will wake and try to escape. Someone pressing their ear against a warm
egg will hear a series of very slow clicks and shuffles as something inside is quietly worked.
(No-one has ever solved a Pickchicken egg from the outside.) Eventually the shell falls neatly
and elegantly apart, like a cleverly designed toy. The baby will emerge.
The young look an odd combination of things. They have small tails, two things which are
probably legs and two more things which might be wings. Its head seems big for its body,
like all young. There are two huge and staring birdlike eyes and a beak. It’s tongue, with
which it does its work, is slim, strong, long and black, with a trident tip.
The Pickchicken will imprint on the first person it sees as it leaves the egg. If that person
then picks up the Pickchicken and gently puts its beak against the keyhole of a lock, the
Pickchicken extends its trident tongue. It will then pick the lock. There is no material lock
it cannot pick and it has a fair rate of success with magical and supernatural locks as well.
It always avoids or deactivates traps.
The Pickchicken is intelligent, independent and matures quickly, over a number of days. It
will not imprint on a person for long. After a short time it will cease responding to the urge
to pick locks, then, without warning, it will disappear. It is also hard to keep alive as it
eats only stolen food. Cultists, spymasters, enthusiasts and many many thieves have tried
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The more shame the shame beasts feel, the less danger they present. At the height, or depth,
of their shame, they will collapse to the ground writhing their filthy bodies and howling their
terrible howls.
But, they have a strong survival instinct and living as they do in the darkest wilderness, it
is difficult for them not to occasionally achieve something, whether something as simple as
living through the winter, or bringing down a beast of prey. It is at these moments that the
Scrapulents are at their most dangerous. the cognitive dissonance within them causes them
to act out in the most (shamefully) violent way.
People hate them.
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