Copyright and Fairuse Matrix
Copyright and Fairuse Matrix
Copyright and Fairuse Matrix
Introduction
The goal is to promote technology integration that is seamless and that adds significant value to students learning of core
curriculum (language arts, math, social studies, and science content). You will investigate theoretical and practical issues
surrounding the use of multimedia, applications, Internet resources, educational software, and hardware within K-12 classrooms.
The Technology Integration Matrix is to assist preservice educators in making connections between theories, resources, content,
and pedagogy.
Learning Objective
Students will analyze projects completed in class on the Technology Integration Matrix to demonstrate the relationships between
theories, content, technology, and pedagogy.
Course Objectives
Instruction
2. Integrate technology into curriculum and pedagogy for ALL students.
Issues
4. Describe appropriate uses of technologies (Internet, multimedia, communication tools, etc.) in learning environments.
Skills Development
5. Apply information literacy skills (including searching and evaluation strategies) while using electronic resources.
6. Locate, analyze, and contribute to information from Web 2.0 sources.
Teaching with Technology
12.Research, teach, and publish ways to use innovative technology in education.
Directions
1. Read all information (introduction, objectives, explanations, the matrix)
2. Compare the concept, project, or method to the matrix.
3. Fill in how and why the concept, project, or method applies to the theory and standard and provide suggestions for use.
4. Write a five sentence reflection describing more detail or providing clarification for the information you filled in on the
matrix.
5. Load the matrix to the appropriate dropbox in BlackBoard and post it to the matrix page on your ePortfolio.
Explanation of Standards
www.cde.state.co.us
Colorado Academic Standards were created by the Colorado Department of Education to increase student performance in K-12
education and success post high school. The standards create accountability and are a topical organization of material in multiple
content areas. Every grade level has several standards for each content area designed to provide clarity and direction.
The standard elements include:
You may agree or disagree with theories presented, but knowing and understanding if they have any value to add to your
pedagogy, and if they are in alignment with your teaching and technology integration philosophies, is vital to your preparation for
becoming an educator. If you are unfamiliar with the concepts and theories presented, please take the time to follow the links for
further information.
Explanation of Differentiation
Technology can be the great equalizer. In a classroom of 30 students, how will you meet the diverse needs of students?
Technology is one method to assist you in making this process a bit easier. Differentiation is modifying instruction to help
students with diverse academic needs and learning styles to master the same academic content using engaging techniques and
methods. As you complete projects for this class, you need to think of how they can be adjusted for gifted and talented students,
students with physical disabilities, and students with learning disabilities.
ISTE
Standards
for
Teachers
ISTE
Standards
for Students
Blooms
Taxonomy
Mathematics
1. Number Sense,
Properties, and
Operations
2. Patterns, Functions,
and Algebraic
Structures
Create a
powerpoint that
shows the rules
and examples of
how to use
copyright and fair
use correctly.
2. Design and
develop digital
age learning
experiences and
assessments
a. Design or adapt
relevant learning
experiences that
incorporate digital
tools and
resources to
promote student
learning and
creativity.
Understand and
Identify
Students will utilize
the powerpoint
resource to help them
better understand the
concepts they are
learning about.
Have students
compare and
contrast some of
the patterns that
they find in the
copyright and fair
sue laws. Present to
the class verbally.
2. Communication
and collaboration
Students use digital
media and
environments to
communicate and
work
collaboratively,
including
at a distance, to
support individual
learning and
contribute to the
learning of others.
a. Interact,
Constructivism
Student Use
Flipped
Classroom
collaborate, and
publish with peers,
experts, or others
employing a variety
of digital
environments and
media.
3. Analysis, Statistics,
and Probability
4. Shape, Dimension,
and Geometric
Relationships
Reading, Writing, and Communicating
1. Oral Expression and
Listening
2. Reading for All
Purposes
3. Writing and
Composition
Understand and
Identify- the students
will understand how to
use Fair use and
copyright and they
will have to write out
how to do it correctly
on their own.
4. Research and
Reasoning
Students will
research cases
where copyright
was misused and
write a paper on
how it should have
been done
differently.
3. Research and
information fluency
Students apply
digital tools to
gather, evaluate,
and use
information.
b. Locate, organize,
analyze, evaluate,
synthesize,
and ethically use
information from a
variety of
sources and media.
Social Studies
1. History
Teacher will
present a lesson
on the history of
fair use and
copyright and
then quiz the
students on it.
4. Promote and
model digital
citizenship
and responsibility
Teachers
understand local
and global
societal
issues and
responsibilities in
an evolving digital
culture and
exhibit legal and
ethical behavior in
their professional
practices.
a. Advocate,
model, and teach
safe, legal,
and ethical use of
digital information
and
technology,
including respect
for copyright,
intellectual
property, and the
appropriate
documentation of
sources.
Students will
research the top 3
places where
copyright is an issue
and report on why
they think that is.
5. Digital citizenship
Students
understand human,
cultural, and
societal
issues related to
technology and
practice legal and
ethical behavior.
a. Advocate and
practice safe, legal,
and
responsible use of
information and
technology.
2. Geography
3. Economics
4. Civics
Science
1. Physical Science
Understand- students
will better understand
the concepts of the
experiment by better
understanding the
information.
learning, and
technology to
facilitate
experiences that
advance student
learning,
creativity, and
innovation in both
face-to-face
and virtual
environments.
a. Promote,
support, and
model creative
and innovative
thinking and
inventiveness.
2. Life Science
3. Earth Systems
Science
Differentiation
Learning Disabilities EEOs
Physical Disabilities
Gifted/ Talented
Other
Reflection:
This matrix opened my eyes and showed me that I can incorporate many different teaching methods into my classroom. There
are so many different ways to present information. Fair use and Copy right are really important to explain correctly in your
classroom because they will use this information for the rest of their lives.