Dwarves v.1.5: Warband Special Rules Warband Special Rules
Dwarves v.1.5: Warband Special Rules Warband Special Rules
Dwarves v.1.5: Warband Special Rules Warband Special Rules
5
Warband Special Rules
Few in Number
Stealth
Stubborn
Warriors with this rule may re-roll failed fear and
panic tests.
Deathblow (Axes)
All of this warriors Critical Hits with Axes, Great
Axes, and Throwing Axes automatically result in a
Deathblow result on the critical hits table.
Slayer Vows
Warriors with this rule will never use other
weapons than Axes, Great Axes, or Throwing Axes,
unless a training skill allows otherwise. (They may
use Special Equipment as normal.)
Master of Ballistics
This warrior adds Armour Piercing (1) to all his
shots with Blackpowder Weapons. This bonus
stacks with any other Armour Piercing effects their
weapons may have and does not apply to hits they
take from their own Blackpowder Misfires.
Unbreakable
Warriors with this rule may not leave close combat
voluntarily.
Drakegun 20gc
Blackpowder Weapon
Range: 6 Strength: 4
Concussive (D3)
Never Misfires
Quick to Fire: No -1 to hit for moving and shooting.
Blackpowder Weapon
Ammunition: Wielder must possess ammunition to
fire the Drakegun, see below.
Cumbersome (-1 M, -1 I Unless Dwarf): Wielder
suffers -1 Movement and -1 Initiative for the entire
battle, unless his race is Dwarf.
Unwieldy: There can only be one Drakegun in each
Combat Group.
Move or Fire.
Drakegun Ammunition
Giorgos Magakis
Combat
V
V
V
V
Shooting
V
Academic
V
V
V
(+10gc)
(+10gc)
Strength
V
V
V
V
V
Speed
Dawi
V
V
V
V
V
Runesmiths
Master Engineers
Close Combat
Hand Weapon
Great Weapon
Close Combat
Hand Weapon
Shooting
Sling
Armour
Light Armour
Heavy Armour
Shield
Armour
Light Armour
Heavy Armour
Shield
Shooting
Pistol
Blunderbuss
Handgun
Drakegun
Armour
Light Armour
Heavy Armour
Halflings
Ironbreakers
Troll Slayers
Close Combat
Hand Weapon
Close Combat
Hand Weapon
Great Weapon
Close Combat
Hand Weapon
Great Weapon
Shooting
Pistol
Blunderbuss
Cinderblast Bombs
Shooting
Throwing Axes
Shooting
Sling
Short Bow
Armour
Light Armour
Armour
Light Armour
Heavy Armour
Shield
Armour
None
HEROES
HENCHMEN
0-1 Thane
Clansmen
55gc to hire
Starting Experience: 24
Race: Dwarf
M WS BS S
T W
3
4
4
3
4
3
SPECIAL RULES
Leader (6), Sturdy and Stout
45gc to hire
Starting Experience: 18
Race: Dwarf
M WS BS S
T
3
4
3
3
4
SPECIAL RULES
Sturdy and Stout
I
3
A
1
Ld
9
W
3
I
2
A
1
Ld
9
0-2 Longbeards
50gc to hire
Starting Experience: 20
Race: Dwarf
M WS BS S
T W
3
4
3
3
4
3
SPECIAL RULES
Sturdy and Stout, Stubborn
55gc to hire
Starting Experience: 24
Race: Dwarf
M WS BS S
T W I
A Ld
3
4
3
3
4
3
2
1
9
SPECIAL RULES
Sturdy and Stout, Immune to Fear and Panic,
Unbreakable, Slayer Vows, Deathblow (Axes),
I
2
A
1
Ld
9
0-2 Runesmiths
55gc to hire
Starting Experience: 20
Race: Dwarf
M WS BS S
T W I
A Ld
3
4
2
3
4
3
2
1
9
SPECIAL RULES
Sturdy and Stout
Priests (Lore of Runes): Start with 1 prayer.
0-3 Ironbreakers
60gc to hire
Starting Experience: 20
Race: Dwarf
M WS BS S
T W I
3
4
3
3
4
3
2
SPECIAL RULES
Sturdy and Stout, Resolute (+1 S)
Heirloom: Gromril Armour
A
1
Ld
9
A
1
Ld
6
0-3 Halflings
Ld
9
15gc to hire
Starting Experience: 4
Race: Halfling
M WS BS S T
4
2
4 2 2
SPECIAL RULES
Stealth
W
3
I
4
0-3 Beardlings
30gc to hire
Starting Experience: 6
Race: Dwarf
M WS BS S
T
3
2
2
3
4
SPECIAL RULES
Sturdy and Stout
0-3 Warhounds
W
3
I
2
A
1
Ld
8
30gc to hire
M WS BS S
T W I
A Ld
6
4
4
3
3
4
1
5
SPECIAL RULES
Animals (Cannot Climb; Cannot Hide; Flee 3D6;
Cannot use the Leaders Ld; Cannot Capture
Objectives; Fight Unarmed; No Promotion.)
v.1.5
Changed hatred skill from ld test each turn to hatred in first round of each close combat.
v.1.4
Master Engineers correct starting XP is 20.
Added Any Hired Swords in the warband will count towards the number of Dwarves.
v.1.3
Warbands size is 12, of which 9 may be Dwarfs. Combat Groups of 4.
Drakegun also gives -1 Movement penalty.
Drakeguns Initiative and Movement penalties do not apply if warriors race is Dwarf.
Trollhammer Shot S5 (rather than 3+D3).
Cinderblast Bombs never misfire.
Master Engineers +2 starting XP.
Added Ferocious Charge Dawi skill.