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Java Basics: PJ Dillon CS401

The document discusses basic concepts in Java including identifiers, literals, variables, statements, operators, expressions, and references. It explains keywords, naming conventions, data types, and how variables store values either directly for primitive types or as references for object-oriented types. The document also covers basic syntax rules and arithmetic operations in Java.
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© Attribution Non-Commercial (BY-NC)
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Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
69 views

Java Basics: PJ Dillon CS401

The document discusses basic concepts in Java including identifiers, literals, variables, statements, operators, expressions, and references. It explains keywords, naming conventions, data types, and how variables store values either directly for primitive types or as references for object-oriented types. The document also covers basic syntax rules and arithmetic operations in Java.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Java Basics

PJ Dillon
CS401

Slides adapted from Dr. Ramirez


Identifiers
• Keywords
– Lexical elements (or identifiers) that have a
special, predefined meaning in the language
– Cannot be redefined or used in any other way
in a program
– Ex: public, private, if, class, throws
– See p. 32 in LL for complete list
Identifiers
• Other Identifiers
– Defined by programmer
– Java API defines quite a few for us
• e.g. System, Scanner, String, out
– are used to represent names of variables, methods
and classes
– Cannot be keywords
– We could redefine those defined in Java API if we
wanted to, but this is generally not a good idea
– Java IDs must begin with a letter, followed by any
number of letters, digits, _ (underscore) or $
characters
• Similar to identifier rules in most programming langs
Identifiers
– Important Note:
• Java identifiers are case-sensitive – this means that upper
and lower case letters are considered to be different – be
careful to be consistent!
• Ex: ThisVariable and thisvariable are NOT the same
– Naming Convention:
• Many Java programmers use the following conventions:
– Classes: start with upper case, then start each word with an
upper case letter
– Ex: StringBuffer, BufferedInputStream,
ArrayIndexOutOfBoundsException
– Methods and variables: start with lower case, then start each
word with an upper case letter
– Ex: compareTo, lastIndexOf, mousePressed
Literals
• Values that are hard-coded into a program
– They are literally in the code!
• Different types have different rules for specifying literal
values
– They are fairly intuitive and similar across most programming
languages
– Integer
• An optional +/- followed by a sequence of digits
• Ex: 1024, -78, 1024786074
– Character
• A single character in single quotes
• Ex: ‘a’, ‘y’, ‘q’
– String
• A sequence of characters contained within double quotes
• Ex: “This is a string literal”
– See p. 75-77 for more literals
Statements
• Units of declaration or execution
• A program execution can be broken down into execution of the
program’s individual statements
• Every Java statement must be terminated by a semicolon (;)
• Variable declaration statement
<type> <variable>, <variable>, …;
Ex: int var1, var2;
• Assignment statement
<variable> = <expression>;
Ex. var1 = 100;
var2 = 100 + var1;
• Method call
<method ID>(<expression>,<expression>,...);
System.out.println(“Answer is “ + var1);
• We’ll discuss others later
Variables
• Memory locations that are associated with identifiers
• Values can change throughout the execution of a program
• In Java, must be specified as a certain type or class
– The type of a variable specifies its properties: the data it can
store and the operations that can be performed on it
• Ex: int type: discuss
– Java is fairly strict about enforcing data type values
• You will get a compilation error if you assign an incorrect type to a
variable: Ex: int i = “hello”;

incompatible types found: java.lang.String


required: int
int i = "hello";
^
Variables
– Note: For numeric types, you even get an error if the value
assigned will “lose precision” if placed into the variable
• Generally speaking this means we can place “smaller” values into
“larger” variables but we cannot place “larger” values into “smaller”
variables
– Ex: byte < short < int < long < float < double
– Ex: int i = 3.5;

possible loss of precision found : double


required: int
int i = 3.5;
^

– Ex: double x = 100;


» This is ok
Variables
– Floating point literals in Java are by default double
• If you assign one to a float variable, you will get a “loss of
precision error” as shown in the previous slide
– If you want to assign a “more precise” value to a “less precise”
variable, you must explicitly cast the value to that variable type
int i = 5;
int j = 4.5;
float x = 3.5;
Error check each of the float y = (float) 3.5;
statements in the box to double z = 100;
the right i = z;
y = z;
z = i;
j = (long) y;
j = (byte) y;
Variables
• In Java, variables fall into two categories:
• Primitive Types
– Simple types whose values are stored directly in the memory
location associated with a variable
– Ex: int var1 = 100;

var1 100

– There are 8 primitive types in Java:


byte, short, int, long, float, double, char, boolean
– See Section 2.3 and ex2a.java for more details on the primitive
numeric types
Variables
• Reference Types (or class types)
– Types whose values are references to objects that are stored
elsewhere in memory
– Ex: String s = new String(“Hello There”);

s
Hello There

– There are many implications to using reference types, and we


must use them with care
– Different objects have different capabilities, based on their
classes
– We will discuss reference types in more detail in Chapter 3 when
we start looking at Objects
Variables
• In Java, all variables must be declared before they can be used
Ex: x = 5.0;
– This will cause an error unless x has previously been declared
as a double variable
cannot resolve symbol symbol : variable x

location : class classname


x = 5.0;
^
• Java variables can be initialized in the same statement in which
they are declared
– Ex: double x = 5.0;
• Multiple variables of the same type can be declared and initialized
in a single statement, as long as they are separated by commas
– Ex: int i = 10, j = 20, k = 45;
Operators and Expressions
• Expressions are parts of statements that
– Describe a set of operations to be performed
– Are evaluated at run time
– Ultimately result in a single value, the result of the computation
• Result replaced the expression in the statement
– Ex: Consider the assignment statement : x=1+2+3+4;
• 1+2+3+4 is evaluated to be 10 when the program is run
• X ultimately gets assigned the value 10
• Operators describe the operations that should be done
– Simple numeric operations
– Other more advanced operations (to be discussed later)
Operators and Expressions
• Numeric operators in Java include
+, –, *, /, %
– These are typical across most languages
– A couple points, however:
» If both operands are integer, / will give integer division,
always producing an integer result – discuss implications
» The % operator was designed for integer operands and
gives the remainder of integer division
» However, % can be used with floating point as well
int i, j, k, m;
i = 16; j = 7;
k = i / j; // answer?
m = i % j; // answer?
Operators and Expressions
– Precedence and Associativity
• See chart on p. 81 and on p. 678
• Recall that the precedence indicates the order in which
operators are applied
• Recall that the associativity indicates the order in which
operands are accessed given operators of the same
precedence
• General guidelines to remember for arithmetic operators:
*, /, % same precedence, left to right associativity
+, – same (lower) precedence, also L to R
– Ok, let’s do another example
• ex2a.java
Operators and Expressions
• Java has a number of convenience operators
– Allow us to do operations with less typing
– Ex:
X = X + 1; X++;
Y = Y – 5; Y –= 5;
– See Sections 2.11 and 2.12 for more details
– One point that should be emphasized is the difference
between the prefix and postfix versions of the unary
operators
• What is the difference between the statements:
X++; ++X;
References
– What do we mean by “references”?
• The data stored in a variable is just the “address” of the
location where the object is stored
– Thus it is separate from the object itself
» Ex: If I have a Contacts file on my PC, it will have the
address of my friend, Joe Schmoe (stored as Schmoe, J.)
» I can use that address to send something to Joe or to go
visit him if I would like
» However, if I change that address in my Contacts file, it
does NOT in any way affect Joe, but now I no longer know
where Joe is located
• However, I can indirectly change the data in the object
through the reference
– Knowing his address, I can go to Joe’s house and steal his
plasma TV
Using Objects
• What do we mean by "objects"?
– Let's first discuss classes
• Classes are blueprints for our data
– The class structure provides a good way to
encapsulate the data and operations of a new
type together
• Instance data and instance methods
• The data gives us the structure of the objects and
the operations show us how to use them
• Ex: A String
Using Objects
– User of the class knows the general nature of the
data, and the public methods, but NOT the
implementation details
• But does not need to know them in order to use the class
– Ex: BigInteger
– We call this data abstraction
– Java classes determine the structure and behavior of
Java objects
• To put it another way, Java objects are
instances of Java classes
More References
• Back to references, let's now see some of the
implications of reference variables
– Declaring a variable does NOT create an object
• We must create objects separately from declaring variables
StringBuffer S1, S2;
– Right now we have no actual StringBuffer objects – just two
variables that could access them
– To get objects we must use the new operator or call a method
that will create an object for us
S1 = new StringBuffer("Hello");
– S1 now references an instance of a StringBuffer object but S2
does not
More References
• So what value does S2 have?
– For now we will say that we should not count on it to
have any value – we must initialize it before we use it
– If we try to access it without initializing it, we will get an
error
– Multiple variables can access and alter the
same object
S2 = S1;
• Now any change to S1 or S2 will update the same
object
S1
Hello
S2
More References
– Properties of objects (public methods and
public instance variables) are accessed via
"dot" notation
S1.append(" there Java maestros!");
• S2 will also access the appended object
– Comparison of reference variables compares
the references, NOT the objects
StringBuffer S3 =
new StringBuffer("Hello there Java maestros!");
if (S1 == S2) System.out.println("Equal"); // yes
if (S1 == S3) System.out.println("Equal"); // no
• What if we want to compare the objects?
More References
• We use the equals() method
– This is generally defined for many Java classes to
compare data within objects
– We will see how to define it for our own classes soon
– However, the equals() method is not (re)defined for the
StringBuffer class, so we need to convert our
StringBuffer objects into Strings in order to compare
them:
if (S1.toString().equals(S3.toString()))
System.out.println("Same value"); //
yes
• It seems complicated but it will make more sense
when we get into defining new classes
More references
• Note the difference in the tests:
– The == operator shows us that it is the same object
– The equals method show us that the values are in some way
the same (depending on how it is defined)

– References can be set to null to initialize or


reinitialize a variable
• Null references cannot be accessed via the "dot"
notation
• If it is attempted a run-time error results
S1 = null;
S1.append("This will not work!");
More references
• Why?
– The method calls are associated with the OBJECT that is
being accessed, NOT with the variable
– If there is no object, there are no methods available to
call
– Result is NullPointerException – common error so
remember it!
– Let's take a look at ex3.java
Program Input
• We’ve already discussed basic output with
the terminal window
– System.out.println(“Area is “ + area);
– Standard Output Stream
• For now, we’ll get input from two sources
– Standard Input Stream
• Scanner class
– Command Line Arguments
Streams
• A Stream is a continuous, seemingly infinite supply of or
sink for data
• An ordered sequence of bytes flows in a specified
direction
– in from some source
– can be sent out to some destination
• Acts as a pipe connected to your program
– A channel providing communication to and from the outside
world
• For now, we’ll concern ourselves with the two (three)
given to us
– Standard Input: System.in
– Standard Output: System.out
Scanner
– Scanner is a class that reads data from the standard
input stream and parses it into tokens based on a
delimiter
• A delimiter is a character or set of characters that distinguish
one token from another
• By default the Scanner class uses white space as the
delimiter
– The tokens can be read in either as Strings
• next()
• nextLine()
– Or they can be read as primitive types
• Ex: nextInt(), nextFloat(), nextDouble()
Scanner
– If read as primitive types, an error will occur if the
actual token does not match what you are trying to
read
• Ex:
Please enter an int: hello
Exception in thread "main" java.util.InputMismatchException
at java.util.Scanner.throwFor(Unknown Source)
at java.util.Scanner.next(Unknown Source)
at java.util.Scanner.nextInt(Unknown Source)
at java.util.Scanner.nextInt(Unknown Source)
at ex3.main(ex3.java:39)
• These types of errors in Java are called exceptions
• Java has many different exceptions
• We'll look at exceptions in more detail later
– Let’s try an example:
• ex4a.java
• ex4b.java
Command Line Args
• Remember the main() method
public static void main(String[] args)
• args is an array of Strings corresponding to the list of
arguments typed by the user when the interpreter was
executed
– javalab$ java myProg.class 10 13 Steve
• Passed in by the operating system
• User must know the order and format of each argument
• NOTE: Unlike C/C++, only the actual arguments are
passed to the program
• We’ll discuss arrays in more detail soon
• For now, let’s do an example: ex4c.java

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