The Artillerist
The Artillerist
The Artillerist
CLASS TRAITS
Role: Controller. You exert control through ranged
weapon attacks that hinder enemies and clear
pathways for allies.
Power Source: Martial. Your prowess with ranged
weaponry is a testament to intense training,
confidence, and natural proficiency.
Key Abilities: Dexterity, Strength, Wisdom
Triple Split Arrow Artillerist Attack 19 Dust in the Wind Artillerist Utility 22
Three arrows sail out, each one more damaging than the You vanish so quickly, your enemies are at a total loss.
last. Daily ✦ Illusion, Martial
Daily ✦ Martial, Weapon Standard Action Personal
Standard Action Ranged weapon
Effect: When it is not your turn, enemies treat you as
Target: One, two, or three creatures invisible if you have cover or concealment from them. An
Attack: Dexterity vs. AC, three attacks enemy still knows the square you occupy if it saw you in
Hit: 2[W] + Dexterity modifier damage (first attack). that square at any point during a round. This effect lasts
2[W] + Dexterity modifier damage and the target is until the end of the encounter or for 5 minutes.
stunned (second attack). 2[W] + Dexterity modifier
damage and the target takes ongoing 10 damage Low Crawl Artillerist Utility 22
(save ends). If one creature is hit with two attacks, You have just enough time to hit the ground before the
they take 2[W] + Dexterity modifier damage per explosion.
attack and are stunned and take ongoing 10 Daily ✦ Martial
damage (save ends both). Immediate Interrupt Personal
Miss: Half damage per attack, and the target is not Trigger: You are hit by a close attack or an area attack.
dazed or takes ongoing damage. Effect: Shift a number of squares equal to your Wisdom
modifier.
Charging Bull Shot Artillerist Attack 19 See the Unseen Artillerist Utility 22
You pinpoint a target, piercing their flesh and sending Your enemies think their hidden…until they scream in pain
them to the ground. from the fury of your shot.
Daily ✦ Martial, Weapon Daily ✦ Martial, Stance
Standard Action Ranged weapon Minor Action Personal
Target: One creature Effect: Your attacks ignore cover and concealment, but
Attack: Dexterity vs. AC not total concealment.
Hit: 3[W] + Dexterity modifier damage and the target
is pushed a number of squares equal to your
Wisdom modifier and knocked prone.
Easy Maneuver Artillerist Utility 22
You slink through the combat without taking so much as a
Miss: Half damage and the target is pushed 1 scratch.
square and knocked prone. Encounter ✦ Martial
Move Action Personal
Focused Double Shot Artillerist Attack 19 Effect: Shift a number of squares equal to your Wisdom
You shoot, realign your sights, and then take another shot. modifier.
Daily ✦ Martial, Weapon
Standard Action Ranged weapon
Level 23 Encounter Exploits
Target: One creature
Attack: Dexterity vs. AC, two attacks. If the first
attack hits, you gain a +5 bonus to the attack roll to Defensive Bolt Artillerist Attack 23
the second shot. If the first attack misses, make the Your enemy might have hit you, but he’ll have to work to
do it again.
second attack normally.
Encounter ✦ Martial, Weapon
Hit: 2[W] + Dexterity modifier damage per attack.
Standard Action Ranged weapon
Miss: Half damage per attack. Trigger: A creature makes a melee attack against you.
Target: The attacking creature
Hell From Above Artillerist Attack 19 Attack: Dexterity vs. AC, this attack does not
You fill the sky with a flurry of arrows, raining death down provoke opportunity attacks.
on your enemies. Hit: 2[W] + Dexterity modifier damage.
Daily ✦ Martial, Weapon Effect: Until the end of your next turn, the target’s
Standard Action Area burst 1 within weapon range attack rolls against you take a penalty equal toy our
Target: Each enemy in the burst you can see. Wisdom modifier.
Attack: Dexterity vs. AC, one attack per target.
Hit: 2[W] + Dexterity modifier damage per attack.
Miss: Half damage per attack.
Shielding Shots Artillerist Attack 23 Agonizing Shower Artillerist Attack 25
Your shots hit precisely, making your enemies suffer A fierce volley of arrows rains down brutally on your
penalties when they try to hit you. enemies.
Encounter ✦ Martial, Weapon Daily ✦ Martial, Weapon
Standard Action Ranged weapon Standard Action Close blast 5
Target: One or two creatures Target: Each enemy in blast
Attack: Dexterity vs. AC, two attacks. Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage per attack. If Hit: 3[W] + Dexterity modifier damage
one attack hits, the target takes a -2 penalty to Miss: Half damage
attack rolls until the end of your next turn. If both
attacks hit the same target, the penalty grows to – 4.
Effect: If any adjacent creature makes an attack
against you and misses before the start of your next
Level 27 Encounter Exploits
turn, make a basic ranged attack against it as an
immediate reaction. This attack does not provoke
opportunity attacks. Arterial Shots Artillerist Attack 27
Your shots open a deep wound that continues to gush
Battering Bolt Artillerist Attack 23 blood long after you’re gone.
Your shot hits so hard that your enemy reels back in pain. Encounter ✦ Martial, Weapon
Encounter ✦ Martial, Weapon Standard Action Ranged weapon
Standard Action Ranged weapon Target: One creature
Target: One creature Attack: Dexterity vs. AC, two attacks
Attack: Dexterity vs. Fortitude Hit: 2[W] + Dexterity modifier damage per attack. If
Hit: 4[W] + Dexterity modifier damage and you push both attacks hit, the target takes an extra 1d10
the target a number of squares equal to 2 + your damage and ongoing 10 damage (save ends).
Wisdom modifier.
Needlefang Drake Strike Artillerist Attack 27
Needling Swarm Artillerist Attack 23 You loose a cloud of arrows that rain down on every
enemy within your range.
Your enemy tastes the sting of your arrows.
Encounter ✦ Martial, Weapon
Encounter ✦ Martial, Weapon
Standard Action Ranged weapon
Standard Action Ranged weapon
Target: One creature Target: Each enemy in range
Attack: Dexterity vs. AC, three attacks. Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage per attack. If Hit: 1[W] + Dexterity modifier damage.
2 attacks hit, deal an extra 1[W] damage. If all 3
attacks hit, deal an extra 2[W] damage. Additional Misery Artillerist Attack 27
Your friend hits the enemy hard, then you add to your
enemy’s misery by burying a bolt in the same wound.
Level 25 Daily Exploits Encounter ✦ Martial, Weapon
Immediate Reaction Ranged weapon
Swift Agony Artillerist Attack 25 Target: One creature you can see that has just
You fire two shots in rapid succession, burying them taken damage from an ally.
deeply in your foe, then you vanish into the undergrowth. Attack: Dexterity vs. AC
Daily ✦ Martial, Weapon Hit: 3[W] + Dexterity modifier damage and the target
Standard Action Ranged weapon is stunned (save ends).
Target: One creature
Attack: Dexterity vs. AC, two attacks.
Rolling Thunder Artillerist Attack 27
Hit: 2[W] + Dexterity modifier damage per attack. You fire a volley of arrows onto your enemies, move to a
Miss: Half damage per attack. different location, then loose another volley.
Effect: After making these attacks, you can shift a Encounter ✦ Martial, Weapon
number of squares equal toy our Wisdom modifier. Standard Action Close burst 1
Target: All enemies in the burst you can see
Furious Counter Artillerist Attack 25 Attack: Dexterity vs. AC
They hit hard, but you hit harder. Hit: 1[W] + Dexterity modifier damage
Daily ✦ Martial, Stance Effect: You can shift a number of squares equal to
Minor Action Personal your Wisdom modifier and make another Close burst
Effect: You can make a basic attack against any 1 attack (as above).
enemy you choose as an immediate interrupt if it
attacks you. This attack does not provoke
opportunity attacks.
Level 29 Exploits Expert Controller Path Features
Twice the Pain Artillerist Attack 29 Trained Reroll (11th Level): You can spend an
You take the opportunity to make a second vicious attack action point to reroll one ranged attack roll or ranged
against an enemy you just hit. damage roll, instead of taking an extra action.
Daily ✦ Martial, Weapon Encompassing Prey (11th Level): You can
Minor Action Personal designate more than one creature as your prey at a
Requirement: You must have damaged an enemy time, up to a number equal to your Wisdom modifier.
prior to making this attack. In addition, any attack made against your prey
Effect: You make a second basic ranged attack receives a +1 bonus to attack rolls.
against the same target with a -1 penalty. If the Warding Action (16th Level): When you spend
second attack hits, the target takes 2[W] damage an action point to take an extra action or to gain the
and ongoing 10 damage (save ends). benefit of your Trained Reroll, you also gain a +5
bonus to AC until the end of your next turn.
Three-Eyed Viper Shot Artillerist Attack 29
Three arrows hit their mark with increasing accuracy. Expert Controller Exploits
Daily ✦ Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Ally’s Support Expert Controller Attack 11
You and an ally fire at the same time to deliver massive
Attack: Dexterity vs. AC, three attacks. If the first damage to a powerful enemy.
attack hits, you get a +5 bonus to the second and Encounter ✦ Martial, Weapon
third attack rolls. If the first attack misses, take the Immediate Reaction Ranged weapon
second and third attacks normally. Trigger: An ally makes a ranged attack or area attack.
Hit: 2[W] + Dexterity modifier damage per attack. Target: One creature attacked by your ally.
Miss: Half damage per attack. Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage.
Commander’s Sorrow Artillerist Attack 29
You deliver a devastating volley of arrows, demoralizing Trained Confidence Expert Controller Utility 12
the enemy leader. You’re so sure of your abilities that you sacrifice defense
Daily ✦ Martial, Weapon in order to get a better shot in.
Standard Action Ranged weapon Encounter ✦ Martial, Stance
Target: One, two, or three creatures Minor Action Personal
Attack: Dexterity vs. AC, three attacks. Effect: You take a -2 penalty to all defenses, but
Hit: 3[W] + Dexterity modifier damage per attack. If gain a +2 bonus to all attacks.
one target is hit twice, they take ongoing 10 damage
(save ends). If one target is hit three times, they take Compounded Misery Expert Controller Attack 20
ongoing 15 damage (save ends) and are stunned You’re prey has gathered near, and you send a rain of fury
(save ends). down on them all.
Miss: Half damage per attack and no ongoing Daily ✦ Martial, Weapon
damage or stunned. Standard Action Ranged weapon
Target: Each enemy designated as your prey
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage.
Miss: Half damage and the target is knocked prone.
PARAGON PATHS
VICIOUS SNIPER
EXPERT CONTROLLER “Nobody gets away once I’ve put my sights on
“If I see them, I can hit them…and I see them all.” them…nobody”
Prerequisite: Artillerist class, controller fighting style Prerequisite: Artillerist class, sniper fighting style
You become the true fury from the rear of the battle. Your shots hit with the power of a life-long military
You enemies won’t know where to run next. Your sniper. You leave misery and bloodshed in your
prowess and marksmanship easily clear paths for wake. You hit like a ballista, and vanish like a puff of
your allies and demoralize your enemies. smoke in the wind.
Vicious Sniper Path Features ARTILLERIST FEATS (Heroic Tier)
Sniper’s Action (11th Level): When you spend IMPROVED MARKSMAN (ARTILLERIST)
an action point to take an extra action, you also gain Prerequisite: Artillerist, Marksman’s Prey class feature
a +4 bonus to attack rolls against your prey until the Benefit: The extra damage dice from your Marksman’s
start of your next turn. Prey class feature increase to d8s.
Self-Reliance (11th Level): You gain a +5 power
bonus to healing surges.
Life From Death (16th Level): When you hit an ELUSIVE MARKSMAN (ARTILLERIST)
enemy and it takes damage from Marksman’s Prey, Prerequisite: Artillerist, Marksman’s Prey class
you gain temporary hit points equal to the amount of feature
damage you dealt from Marksman’s Prey + your Benefit: When you score a critical hit with an attack
Wisdom modifier. against the target of your Marksman’s Prey, you can shift
as a free action, and the enemy takes a –2 penalty on
attack rolls against you until the end of your next turn.