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D&D5e - 20 New Combat Feats

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Advanced Combat

Feats
20 New Feats for Hand-to-Hand Combat

M.T. Black
Introduction
feinting an attack then raking their eyes). An
enemy is unlikely to fall for the same trick
Combat is one of the most engaging aspects of twice in short order.
Dungeons & Dragons. Feats add both colour
and tactical depth to your battles, and can
greatly enhance your experience with combat-
Battle Cry
After dispatching an opponent in melee
oriented classes.
combat, you let out a fearsome and blood-
This supplement contains 20 new combat curdling roar. All of your opponents within
feats for your fighting characters, all focused earshot must make a DC 15 Wisdom check or
on melee assault. They have been carefully be frightened for one round. This may only be
designed to ensure they confer genuine used once per battle, and will only affect
advantages on the character without being creatures with a CR less than your level.
excessively powerful.
The new feats are Blinding Blow
Using this technique, you feint an ordinary

blow but then rake your opponents eyes with


your hand or gauntlet. Roll your attack
normally. If you hit you do no damage, but
your opponent is blinded for 1d4 rounds. This

may only be used once per opponent, and will


only affect creatures with a CR less than or
equal to your level.

Counter Strike

You are highly skilled at exploiting tactical


mistakes when you are attacked. If your
enemy attacks you and misses, you may
immediately make an attack against them as a

reaction.

Fighting Will
You possess great heart, and an unbeatable
fighting will. If an attack reduces you to less

than 0 hit points, you can choose to have it


reduce you to 1 hit point instead. This feat
cannot be used again until after a long rest.

Furious Reaction
Being struck in combat fills you with a deadly
fury, which you have learned to channel. If
Some of these feats can only be used once
you have this feat, whenever a creature
against a particular opponent. Such feats rely
wounds you, all your melee attacks against
on an element of surprise (for example,
that creature gain a +2 bonus to damage.
Human Shield Raging Taunt
Your dexterity, positional awareness and You are an expert at the sort of trash talk that
combat intuition allow you to interpose makes the blood boil. When you strike an
yourself between two combatants at the enemy, you can also taunt them as a bonus
critical moment. At the start of the round, you action. From that moment onwards, they will
may elect to act as a human shield for an attack only you (assuming you are in range).
ally who is adjacent to you. For that round, all The effect is cancelled if you taunt something
damage that would normally afflict that person else. In order to taunt a creature, you must
will fall upon you instead. speak a language it understands.

Lightning Strikes Rallying Cry


You beat down on your opponent with a flurry You are a remarkable and inspiring combat
of blows rather than a single, well aimed leader. As a standard action in combat, you
strike. You increase your chance of hitting, but may give a rallying cry - a short, catchy phrase
the blow will be less damaging if it lands. You such as Hold the line! or Once more unto
get advantage on the attack, but cannot add the breach!. Combined with your stirring
your Strength or Dexterity bonus to the presence, this has the effect of giving you and
damage roll. your allies advantage on attack rolls for the
next round only, and also removing the

Lucky Blow frightened condition (if any are affected by it).


The party may be rallied like this only once per
You have become remarkably lucky in combat, battle.
and always seem to be able to land a strong
blow at the critical moment. Once per day
when attacking, instead of making an attack Rising Scythe
roll you can treat it as if you rolled a twenty. This difficult maneuver can only be performed
when you commence the round prone. In a
Parting Shot single action you spring to your feet and also
scythe upwards with your weapon, performing
When disengaging from an opponent, you may an attack on a creature within range. You gain
make an attack against them as a bonus advantage on this attack due to the surprise
action. Since you are moving away from your factor, but you can only use this spectacular
opponent, however, the full force of the blow and conspicuous technique once per combat.
does not land - do not add your strength
bonus to the damage roll.
Shield Strike
You have mastered the ability to use your
shield as a weapon. As a bonus action, you
may make an attack roll for your shield,
adding your Strength bonus to the roll. If you
hit, you will do 1d6 damage no bonuses
apply. You can only use this technique once
against any single opponent.
Sly Trip
movement is reduced to 0 until you attack
another target or the combat ends in some
With this clever maneuver, you feint an other way. This feat can only be used against
ordinary melee strike but instead trip your creatures with a CR less than your level.
opponent over. Make a normal attack roll if
you succeed, your enemy has been tripped
over and they end the round prone. Your
Stunning Assault
Your devastating blows can leave a creature
opponent must be the same size or smaller
dazed. If your attack eliminates more than half
than you. You can only attempt this technique
of a creatures remaining hit points, they will
against a particular opponent once during
also be stunned for the next round.
combat after that, they will be watching for

Unflankable
the feint.

You have developed superb peripheral vision


and positional awareness during combat -
even when surrounded on all sides. Enemies
no longer get advantage on attack roles when
they flank you.

Unstoppable Force
Your furious assaults cause opponents to
wither and retreat. If you hit, your enemy is
your size or smaller and has a CR less than
your level, they will be forced to retreat one
square. If they cannot retreat, you get
advantage against them next attack.

Snake Bite Wild Assault


This technique can only be attempted while In this dangerous technique, you launch a
wielding two melee weapons against an reckless and unrestrained attack against your
opponent also using a weapon. If your attack opponent while hazardously exposing yourself
roll is successful, instead of wounding your to a counter-attack. You gain advantage on
opponent you catch their weapon between your attack roll and do maximum damage if
your two. They must immediately make a DC you hit. However, any creature attacking you
15 Dexterity check to free it. If they fail, their also gains advantage on their attack rolls.
weapon is ripped from their grasp, and falls
1d6 feet away.

Steel Dance
Your dazzling sword work can leave a creature
partly mesmerized, and unable to move for
fear of your blade. To use this feat, select one
target whom you are attacking that targets

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