D&D5e - 20 New Combat Feats
D&D5e - 20 New Combat Feats
D&D5e - 20 New Combat Feats
Feats
20 New Feats for Hand-to-Hand Combat
M.T. Black
Introduction
feinting an attack then raking their eyes). An
enemy is unlikely to fall for the same trick
Combat is one of the most engaging aspects of twice in short order.
Dungeons & Dragons. Feats add both colour
and tactical depth to your battles, and can
greatly enhance your experience with combat-
Battle Cry
After dispatching an opponent in melee
oriented classes.
combat, you let out a fearsome and blood-
This supplement contains 20 new combat curdling roar. All of your opponents within
feats for your fighting characters, all focused earshot must make a DC 15 Wisdom check or
on melee assault. They have been carefully be frightened for one round. This may only be
designed to ensure they confer genuine used once per battle, and will only affect
advantages on the character without being creatures with a CR less than your level.
excessively powerful.
The new feats are Blinding Blow
Using this technique, you feint an ordinary
Counter Strike
reaction.
Fighting Will
You possess great heart, and an unbeatable
fighting will. If an attack reduces you to less
Furious Reaction
Being struck in combat fills you with a deadly
fury, which you have learned to channel. If
Some of these feats can only be used once
you have this feat, whenever a creature
against a particular opponent. Such feats rely
wounds you, all your melee attacks against
on an element of surprise (for example,
that creature gain a +2 bonus to damage.
Human Shield Raging Taunt
Your dexterity, positional awareness and You are an expert at the sort of trash talk that
combat intuition allow you to interpose makes the blood boil. When you strike an
yourself between two combatants at the enemy, you can also taunt them as a bonus
critical moment. At the start of the round, you action. From that moment onwards, they will
may elect to act as a human shield for an attack only you (assuming you are in range).
ally who is adjacent to you. For that round, all The effect is cancelled if you taunt something
damage that would normally afflict that person else. In order to taunt a creature, you must
will fall upon you instead. speak a language it understands.
Unflankable
the feint.
Unstoppable Force
Your furious assaults cause opponents to
wither and retreat. If you hit, your enemy is
your size or smaller and has a CR less than
your level, they will be forced to retreat one
square. If they cannot retreat, you get
advantage against them next attack.
Steel Dance
Your dazzling sword work can leave a creature
partly mesmerized, and unable to move for
fear of your blade. To use this feat, select one
target whom you are attacking that targets