Ship'S Manual
Ship'S Manual
Ship'S Manual
Copying without fee is permitted provided that the copies are not made or distributed for
profit and credit to the source is given. Abstracting with credit is permitted. For further
information contact:
Foreword iii
Acknowledgements iv
2. Crew 9
2.1 Officers 9
2.2 Orders 10
2.3 Duties and rights of the Crew 10
2.4 Ratings 11
2.5 Demotions 12
3. Equipment to Bring 13
3.1 Basic Necessities 13
3.2 Necessities for extended voyages 13
3.3 Options 14
3.4 Food/Provisions 14
3.5 Clothing 15
3.6 What not to bring 15
4. Stowage 17
4.1 Personal Gear 17
4.2 Ship’s gear 18
4.3 Stowing everything away when done sailing 19
SHIP'S MANUAL i
5. Operations 21
5.1 Readying the ship for a voyage 21
5.2 Launching 22
5.3 Docking 22
5.4 Operational stations 24
5.5 Rowing and rowing commands 25
5.6 Sailing stations and commands 30
5.7 Point system 33
5.8 Rights of way 34
5.9 Use of Mast and Anchor Lights and legal requirements 34
5.10 Use of the Faering 36
5.11 Trailering the faering 37
6. Safety 39
6.1 Hypothermia 39
6.2 Heat stroke and salt loss 39
6.3 Sudden unexpected bad weather 40
6.4 Man overboard 41
6.5 Emergency signaling devices 41
6.6 Knockdown, capsize, or collision 42
6.7 Fire 42
A. Glossary 43
B. Bibliography 45
B.1 Books 45
B.2 Motion Pictures 45
Errata 46
ii SHIP'S MANUAL
Foreword
S
ome of you grew up with and on sailing and power
boats. Others have never set foot on a water-craft
before. Yet others have learned all your seaman-
ship aboard Viking vessels. No matter how much experi-
ence you have, or where you obtained it, we all need more
practice, experience and education.
O
wing to the relative scarcity of Viking vessels at
this point in history, the opportunity to hone your
skills on one presents itself far too infrequently.
For that reason (among others), this manual has been
written in an attempt to distill down the wisdom obtained
— sometimes painfully — from our experience over the
course of 15 years and three vessels.
W
e hope that we have made it comprehensive
enough that a first-time member, through
diligent study, can tell one pointy end from the
other. (end of the ship, that is) We also hope that even our
most experienced members will find that the manual will
refresh their techniques or provide further useful informa-
tion.
T
his manual is also intended to document the orga
nizational structure of the crew, and the responsi
bilities of individual crewmembers.
L
astly, we have tried not to take ourselves too
seriously, because we must not lose sight of the
fact that we’re here to have fun, as well as to teach
others and learn for ourselves. On the whole, we feel that
this manual reflects the spirit of the Longship Company:
iv SHIP'S MANUAL
1. Parts of the Ships
1.1 Rigging
Mast
Backstay
Forestay
Port
Fore Shroud
Rigging
Block Yard Starboard
Shroud
Starboard Port
Rigging Rigging
Block Block
HAYLYARD
BLOCK
ROBBINS
YARD
HEAD
PORT
HALYARD STARBORD
HAYLYARD
LUFF
MAST (To Windard)
LEECH Wind
(To Leewards)
FOOT
STARBORD
BRACE
Mast Bench
PORT CLEAT
SHEET
PORT
BRACE
STARBORD
BEATIAS SHEET
POLE
MAST
BLOCK
1.4 Knots
There are three categories of knots. Those used to tie the ends of
two ropes together are called bends. They are generally sound
even when the ropes are of different sizes. Hitches are used to tie a
rope to any other object. Knots tied in the length of a single rope
without direct application of or to anything else are the only class
which are properly termed knots.
1.4.3 Sheepshank
A useful and reliable way to take up unwanted slack in a line
without having to disturb the ends.
1.4.4 Bowline
This is probably the single most useful knot to know. Anywhere a
temporary loop is needed in a line, a bowline will do the job. The
bowline is easy to tie, and will not jam.
Voyages will be undertaken only with a proper crew aboard. For the
Fyrdraca, this will consist of a captain, a mate or someone rated
able, and at least three others. For the Gyrfalcon, this will consist of
a captain and one to four others.
2.1 Officers
A qualified captain and mate must be aboard for all voyages. They
may appoint the coxswain, steersman, boatswain, yeoman and
lookouts as required, from those crew members rated able or
higher.
2.1.1 Captain
Has the ultimate responsibility for the safety and welfare of the
vessel and crew. The captain has absolute authority while the craft
is under way. If you see something he doesn’t, tell him, but if you
question a command, carry out the order while asking your ques-
tion.
2.1.2 Mate
The mate’s authority is equal to the captain’s, with the exception
that the captain may countermand an order from the mate. The
mate holds command upon notice from the captain, and will assist
the captain at all other times.
2.1.4 Yeoman
Keeps the log, recording navigational points, time, general notes,
and a roster of the crew and officers. The yeoman will also act as
purser, collecting and paying any dockage fees or fuel bills, and
recording them in the log.
2.1.6 Lookout
Reports anything which may affect the ship or the voyage. Usually
stationed at the bow. This position is especially important while the
sail is up, since it may obscure the view from the helm. Additionally,
all crew members are expected to report anything of possible
consequence. Never assume someone in command sees a pos-
sible danger.
2.1.8 Bilgemaster
Generally responsible for the condition of the bilge. Bails, or ap-
points and supervises other crew members to bail the ship as
needed. Inspects and maintains bilge pumps, and removes foreign
objects (i.e. potato chips) from the bilge before they can clog the
pumps.
2.2 Orders
Orders are given by the captain or the mate, with the captain having
final authority. In addition, orders may be given by other
Crewmembers supervising particular tasks, such as the steersman
issuing rowing commands, or the lookout issuing emergency
commands to avoid an obstruction.
Orders will always be clearly indicated as orders. Any sentence
beginning with “I think we should . . .” or “I wonder what would
happen if . . . ” is not an order.
Orders may be preceded by a qualification such as “port side” or ,
to indicate that the order applies to only certain Crewmembers. For
this reason it is important to always know where you are within the
ship. This may sound silly, but when things get chaotic, it’s easy to
lose track.
All crew members are responsible for the proper stowage of their
gear, and the maintenance of any ship’s equipment they are using.
Crew members who are not rowing, are encouraged to take a turn
at the tiller, under the supervision of an officer, or to serve as
lookout.
The use of alcohol during a voyage will be controlled. The boat gets
a lot more cramped when somebody’s drunk, and the captain has
one fewer effective crew members to rely on. Cigarettes burn holes
in nylon sails; cigarette smoking is strongly discouraged. The use of
drugs not prescribed by your doctor is forbidden.
Crew and officers will treat each other with due respect, as equals
with assigned responsibilities. It does no good to bully the crew or
give the captain a bad time, when next voyage the situation may be
reversed.
2.4 Ratings
In order that captains may better know the abilities of their crew, the
following classification has been established:
2.4.1 Non-Rated
People who haven’t been on the ship, or whose qualifications are
otherwise unknown Ordinary Two day trips or one overnighter;
follows rowing commands in proper terminology. Approved by one
captain.
2.4.2 Able
Three voyages per year; shows fair knowledge of sail handling,
knots, ground tackle, etc. in a practical exam, and be capable of
2.4.3 Mate
Rating of able plus an emergency first aid course and the capability
to independently operate the Gyrfalcon and to operate the
Fyrdraca enough to get to port in case of a captain’s incapacitation.
Needs approval of two captains.
2.4.4 Captain
Rating of mate plus a current (taken within the last three years)
first-aid course; the Coast Guard or USPS course; captaincy
voyage; passage of a written exam; dues not more than one year
in arrears. Three captains must approve this rating after a notice
that this person is pending approval, has been posted.
Bosun, Cox’n, Lookout and Yeoman will be appointed from able or
higher rated crewmen by the captain in charge of the voyage.
2.5 Demotions
1 If a person is one year behind in dues, and has been inactive for
one year, his rating will be dropped to ordinary.
2 Persons can be demoted for malfeasance by three-captain
courts martial after posted notice. A person so accused has the
option of accepting a published notice of the demotion in lieu of
the court martial. (equivalent to entering a “guilty” plea)
Ratings lost through a category (1) demotion may be restored by
complying with the standards for that rating. Ratings lost through a
category (2) demotion may be restored by the captains.
+ Life Vest (PFD) - Required by the Coast Guard. If you don’t own
one, the captain must make sure there are enough company-
owned vests for all Crewmembers who don’t have one of their
own. (Classy folks own their own, giving them another surface to
decorate.)
+ Rowing Gloves - Cotton Painter’s gloves or gardening gloves.
The type with plastic dots on them are particularly good.
+ Water - A canteen if you have one, or plastic two-liter soft-drink
bottles. (since we have bags designed to hold them) Figure on
drinking a gallon on a full-day trip in hot weather. It’s better to
have more water along than you plan to drink, since it has other
uses as well.
+ Sunscreen Lotion, hat, sunglasses - Only you are familiar with
how you react to sunlight, so it’s up to you to decide what
precautions to take. Remember: we may get stuck out longer
than planned, and there is no shelter on the ship, no trees to
provide shade, and water on all sides to reflect even more
sunlight onto you.
+ Food (on voyages longer than an hour or so) - Things which
won’t spoil without refrigeration: fruit, hard cheeses, hard salami,
bread, etc.
+ Towel - A towel is the most massively useful object a Viking can
carry. You can wrap it around an oar loom for additional padding.
You can fold it into a pad and sit on it. You can hide from the sun
underneath it. You can soak it with water and hide from the sun
underneath it, and — if it still seems clean enough — you can
dry yourself off with it. A Viking should always know where his
towel is.
+ Knapsack or duffel bag (waterproof if possible) - To keep every-
thing together. A popular way to stow knapsacks is to fasten the
shoulder straps around a thwart, suspending the bag beneath
the thwart.
+ Knife - Generally useful for a lot of things. Choose one for its
practicality, not just because it’s flashy.
3.3 Options
3.4 Food/Provisions
3.4.1 Edibles
+ Extra Water
+ Soft Drinks in cans or plastic (not glass) bottles
+ Bread (Rolls or homemade is better than sliced loaf.)
+ Crackers & snacks
+ Canned meat or corned beef
+ Hard cheese
+ Instant tea or coffee
+ Thermos jugs with hot tea & honey, hot chocolate, soup or stew
+ Summer sausage or hard salami
3.5 Clothing
The boat is open, so you won’t be protected from the weather, and
there are usually no convenient trees or hills to break the wind.
Assume that whatever the weather is, it’s going to be more so on
the boat. Be prepared for out-of-season weather. It can be hot in
November or bone-chilling in August.
Expect everything to get wet. It may not, but assume that it will.
For normal day trips a small knapsack or other small simple seabag
will suffice to hold all of your personal gear and provisions. If it has
shoulder straps, they can be used to suspend it beneath a thwart:
out-of-the-way and out-of-the-bilge.
On more extensive voyages (overnighters or multi-day events) the
Pocketed
Flaps
Drawstring
Closure
Plywood board
in bottom
for stiffening
•Tool bag
The Bos’n is in charge of insuring that the ship’s gear is well stowed
and accessible. (This is not a contradiction.) Woe betide the
Crewmember who leaves something loose so that it goes over-
board, or buries a critical piece of gear under their blanket roll.
When all is said and done, and the voyage at an end, it still isn’t
done. Get your gear to the car, then help strip the ship. You are not
using it, so put it away. Do not sneak off and leave the hard work
for the faithful few. The captain can’t leave until everything is
squared away so the next captain and crew can find it. If everyone
pitches in, the job goes quickly. If you short people on this phase,
you may just end up on the short end yourself when you next want
to go out. Do it right each time and it will be right when you need it.
Before any voyage, the captain must insure that each of these
items has been performed:
- Give intro to ship — point out bow, stern, port, starboard, mast,
head (the one at the front) and other salient features of the ship.
- Assign watches
- Check equipment (see below)
- Review rowing commands (§ 5.5)
- Explain safety procedures
The captain must insure that each of these pieces of equipment has
been fetched, checked, or tested, as appropriate:
- Longship — one (1) Viking longship, 12-Oar class, floating
- Oars — one per anticipated rower, plus a couple spares
- Water — a gallon per crew member per day in hot weather
- Sail, sheets & braces — sail bent to the yard
- Anchor & Line
- Boat Hook
- Bilge Pump or Bucket
- Two Dock Lines — an absolute minimum
- Safety Equipment:
+ PFDs (Life Jackets) — One/Person + 2 throwing cushions.
Make locations known to the crew.
+ 3 Flares (NOT expired)
+ Weather Radio & Battery (test it)
+ Anchor & Masthead Lights (test them)
+ 2 Fire Extinguishers — Mounted in brackets, examine gauges
to be sure they’re in operable condition.
- Navigational Equipment:
+ Charts
+ Compass
+ Log Book, Writing implement & Timepiece
5.3 Docking
When bringing a Viking vessel into dock, there are three main
points to remember:
1. When possible put the port side to the pier. This avoids fouling
the steerboard on pilings or planks. (It’s also why it’s called the
port side, remember?)
2. It is almost impossible to dock under sail. Even large merchant
vessels had oar ports, and we have brought the Fyrdraca in, in
calm conditions rowed by two men and a boy. Oars are sure and
forgiving.
3. When you’re at the oars, pay attention. Commands come quickly
in crowded harbors. When the order to ship oars is given, do it
fast and do it right. Captains have a tendency to shave things
close.
Once the bowmen have a hold on the pier, pilings, or such, it is time
to set the docklines. Docklines are never attached to the ship’s
cleats. The cleats are for running rigging and the steerboard.
Instead, take two round turns over an appropriate thwart and then
two half-hitches (§1.4.6). Run the line over the gunwale to the piling
or cleat on the pier. Alternatively: throw the eye over the piling and
adjust the line from inboard.
When docking, you must take the tide into account. Boats have
been mashed into pilings, trapped and sunk under docks, or left
hanging high and dry by their lines for neglect of this.
Proper tying-off of the ship is a matter of experience and judgment,
but the following procedures will give you something to go on.
Dock
Dock
1 2 4 3 5 6
Please note: Not all of these lines are required in every situation.
1) Stern line 5) Bow breast line
2) Stern breast line 6) Bow line
3) Stern spring line 7) Fender
4) Bow spring line
As the occasion demands, run out bow lines, stern lines, spring
lines, breast lines, and fenders. Unless conditions allow two an-
chors to be set for a four-point system, a watch will have to be kept
for the tide.
5.4.2 Helm
The helmsman maintains the course specified by the captain, and
also keeps a general lookout. The ship is steered — as much as
possible — with the tiller, but this may be supplemented by rowing
commands when the tiller is insufficient to maintain course, or when
it is not set at all.
The regular stroke is relatively light and done mostly from the upper
chest and arms. It is a light, quick, short, almost choppy stroke. The
ship relies on the cumulative, coordinated power of the rowers,
rather than the sheer strength of any individual rower. You are
neither playing Ben Hur nor digging for oysters on the bottom. Your
oar should dip only to its natural buoyancy point, the blade just
immersed. Keep your eye on the cox’n and don’t go wandering off
on your own beat.
Unless the captain specifies otherwise, the cox’n is the sternmost
rower on the port side. If no one on the port side is rowing, the
cox’n is simply the sternmost rower. When the situation changes —
due perhaps to an entire side of the ship holding oars, or the
current cox’n pausing to be relieved — the appropriate person
assumes the role of cox’n without an explicit order being given.
Everyone is assumed to know this rule, and expected to follow the
correct rower.
To lose control of your oar in the water (Catching a Crab) can result
in a broken oar and a broken strake. The oar is caught by the
stream of water flowing past the ship, and drawn down and back,
levering against the oar-port with bone-crunching force. This is
usually caused by inattention on the part of rowers who have
5.5.1 Commands
5.5.1.1 Raise oars
Take the oars down from the oar-rack, and raise them to a vertical
position with the blade at the top, the rowers standing.
Place the blades of the oars in the water, holding the handle
securely and keeping the blade feathered. Push the oar away from
Raise the loom of the oar, dipping the blade in the water — leading
edge up — and hold it still. This command is used to slow or stop
the ship, or to keep it from drifting when stopped. If the order is
given when the ship is stationary, you should immediately drop the
blade all the way into the water, but if the ship is moving, dip only
the tip of the blade in the water, and gradually lower it the rest of
the way in only as far as you feel you can while still maintaining
control of the oar. If you drop it in too fast, the momentum of the
ship may overpower your grip, resulting in damage to the oar, the
ship, yourself, or fellow Crewmembers.
Bring the oars inside the boat. This is the opposite of Set Oars.
The end result is that the oars will be in the same position as after
Raise Oars.
Push the boat sideways away from the dock or shore until clear of
obstructions, using boathooks or oars as poles.
5.5.1.11 In bows
The two rowers nearest the bow ship their oars and prepare to dock
the boat. This usually means getting one or more boathooks off the
Oar-rack, preparing a dock line, or untangling the anchor line.
5.5.1.12 Frog oars (or) Fudge oars
Draw the oar inwards until the handle reaches the inside of the
opposite gunwhale. Brace the handle there, as low as it can conve-
niently reach.
Shove the oar outwards with enough force that it will continue until
When under sail the entire configuration of the crew changes. The
captain or an appointed sailing master has the con. The lookout
must make sure that the sail does not obscure their view. The port
and starboard sheets are each handled by individual
Crewmembers. The braces are handled by an additional (or some-
times two additional) Crewmembers. Two people attempting to
adjust the yard simultaneously can lead to a tug-o-war, so one
person handling both braces usually works out better. A pair of
crew handle the halyards when hoisting or furling the sail. Steers-
man and yeoman are the same as under oar.
The overall trim of the ship is critical while under sail. If everyone
crowds to the bow for a good view, or to ‘look heroic’ she’ll mush
down and lose steerage. If everyone is in the stern, she won’t reach
well. With 1,500 lbs. or more of ballast (crew) she can be sailed flat,
with minimal heel. This — under normal conditions — generates
maximum power in the sail and minimum leeway at the keel. Under
sail, they also serve who only sit, or even sleep, as long as they do
it in the right place.
Wind
W
in
d
d
in
W
Uncleat your sheet(s) Release your sheet from the cleat and keep the sheet in hand or
with a single round turn for control.
Let go your sheet(s) Let the sheets go, keeping only the bitter end of the line. This lets
the sail fly and takes the pressure off the mast.
Cut the sheet With a knife, fast, because it’s jammed up and you are in peril.
This same series is applicable — in extreme circumstances — to
the halyards. Eg.: Uncleat the halyards, Let go the halyards, Cut the
halyards. These command are rarities, but all of them have been
used in our experience.
The ‘Rules of the Road’ apply at any time the danger of collision
with another vessel exists. This means any time two vessels are on
courses which will bring them close enough that it is not certain that
they will pass safely. They do not apply to vessels whose courses
are carrying them away from one another, or are so far apart that
actions by either or both of them cannot produce imminent danger
of collision. One rule of thumb for determining the danger of colli-
sion is to observe the bearing of an approaching vessel. If its
bearing does not change, you are on a collision course, and must
be prepared to take evasive action if the situation doesn’t change
before you get close to it.
Broad on Broad on
Port Bow Starboard
Bow
3 Points 3 Points
Forward of Forward of
Port Beam Starboard
Beam
2 Points
Forward of 2 Points
Port Beam Forward of
Starboard
Beam
1 Point
Forward of 1 Point Forward of
Port Beam Starboard Beam
Broad on
Broad on Starboard
Port Beam Beam
1 Point Abaft
1 Point Starboard Beam
Abaft Port
Beam
3 Points
Abaft Port 3 Points Abaft
Beam Starboard Beam
Broad on
Starboard
Quarter
Broad on
Port Quarter
1 Point on 3 Points on
3 Points on Starboard Starboard
Port Quarter Quarter Quarter
1 Point on 2 Points on
Port Quarter
Dead Starboard
2 Points Astern Quarter
on Port
Quarter
5.10.1 As an Afterboat
In the role as an afterboat the faering is the responsibility of the
captain. He will supervise the use of the faering and its crewing,
and exercise judgment regarding weather conditions and suitability
to the task assigned. The ship and faering are a joint responsibility
in this case, and the faering does not require a captain onboard.
5.10.2 Towing
The primary painter when under tow should be led low through the
lower hole in the stem. A secondary (slacked) painter may be led
higher up to serve as a backup. The painter should be about 50 feet
long, but the actual towing length will vary according to conditions.
The shorter the painter, the less yawing you are likely to get, but the
chance of the afterboat running into your stern increases. When
under tow it should be constantly checked and adjusted as condi-
tions change.
A stern-down trim, effected by loading backup water containers
(full) and other material into the stern of the boat is advantageous to
prevent yawing, as is a neutral-buoyancy low-drag sea anchor (a 2-
liter plastic soft-drink bottle filled with water) dragged from the stern
painter.
Oars and extra gear should be tied down or kept on the ship.
At anchor, the faering will normally hang aft of the ship, to leeward.
Conditions of wind and current may, however, conspire to bring the
two vessels together, to the mutual detriment of each. This usually
occurs at 03:00 in the rain. If conditions are mild the two may be
rafted together, with a goodly quantity of well-placed fenders
Caution Never get the trailer in the water; it is not made for it.
5.11.1 Packing
Do not overload the rig. Keep any heavy objects in your car (on the
floor, where you have no passengers) or in the stern of the faering.
The tongue weight is about 170 pounds. Stern loading will help to
keep it reasonable.
5.11.2 Overheating
Since your engine is working harder pulling the rig, it’s also running
hotter. Before you leave, be sure your radiator is full and the cap
secure. (It would also be wise to check your oil, battery, transmis-
sion fluid, tire pressure, etc. while you’re at it.)
If you have time for it, you should make a mid-trip stop to let things
cool down, check under the hood, and give yourself a break.
Inspect the rig while you’re at it, and check the trailer hubs to see if
they’re running hot from any bearing trouble.
If you suspect that your engine is in danger of overheating, you
should run the car’s heater. Since it works by drawing heat from the
engine coolant, it will assist the radiator in keeping the engine
temperature down.
6.1 Hypothermia
Crews get cold. Crews get wet. Crews get hungry. When they get
cold, wet and hungry, they become potential victims of hypother-
mia, which in its earlier stages dulls one’s judgment, leading to
mistakes which makes the crew colder, wetter, hungrier and
exhausted. Eventually it can kill you outright, or cause you to make
a mistake that can kill you.
It is perhaps as big a danger as drowning, but a far less obvious
menace. The great danger of hypothermia is that the victim is
usually unaware that anything is happening to him. As one be-
comes more affected by cold, simple tasks take longer to accom-
plish or even understand.
The onset of hypothermia varies widely with individuals. Generally
speaking, somewhat overweight people are less quickly affected
than thin, wiry ones, but there are enough exceptions in either
direction to make broad statements risky. Only by keeping warm
and observing the actions of fellow Crewmembers can one spot the
first slowing down of reactions. If one’s boat is spilled, unless it can
be righted quickly, it’s best to conserve one’s body heat by not
struggling without reason. Clothing that is not actually dragging one
down will serve to retain some heat even when soaked - and it may
well hold air and thus buoyancy as well.
In mild cases of heat exhaustion the patient usually feels tired and
When you have lost someone overboard you have a possible life/
death situation on your hands. As soon as you become aware that
someone has fallen overboard, call “Man Overboard”. Someone
should throw a flotation device (lifejacket or flotation cushion) as
close to the victim as possible without hitting him with it. One of a
bright color is desirable, to mark the victim’s location if he has sunk.
Keep the victim in sight continually.
Get the boat under control. All too often someone goes overboard
because the boat is out of control. It is a mistake to attempt a
rescue before getting matters in hand. Typically this will mean
dropping the sail and setting some oars if they have been shipped.
(This is probably a good argument for keeping the oars fudged
while sailing.)
Before attempting to recover the victim, secure him. At the moment
of rescue many people have ceased trying to keep afloat and have
sunk before the eyes of their rescuers. Get a line under the victim’s
arms and secure it. Unless the person is injured, no other person
should go over the side to help - you can almost always help better
from within the boat. The victim will be exhausted, scared, and
probably so weighted down by clothing that he will be virtually
helpless. In cold water the danger of hypothermia makes it impor-
tant to get the person aboard as quickly as possible. Ease the
victim gently over the gunwale, face down. People bend more
readily in that direction, so it will avoid causing them back injury.
Usually the best way is to get the torso up over the side and
secured, then to grab a leg and heave it up into the ship.
Your first priority should be: secure yourself and your fellow crew
into lifejackets and onto the vessel. Make sure everyone is ac-
counted for. Second priority is to secure all safety equipment such
as flares and extra flotation devices. Third priority is to secure all
ship’s gear, such as oars and rigging, either for salvage or to return
the ship to operable condition.
Stay with the ship, listen to the officers, and work together.
6.7 Fire
The only type of fire at all likely on board our vessels is a class-A
fire, that is wood, paper, cloth &c, as opposed to class-B: flam-
mable liquids, or class-C: electrical. The sovereign remedy for most
class-A fires on a vessel of our size is a bucket of water. It is cheap,
available, and effective. On the Fyrdraca we also carry two hand-
held dry-chemical fire extinguishers: one in the bow and one in the
stern. These should be used if you can beat the bucket, if we have
a fire in our 12-volt electrical system, or on afire in a powered tow
boat or tender. Furthermore: under the requirement that we assist
any vessel in distress — short of imperiling our vessel and crew —
our equipment is on hand if needed to suppress a fire on another
vessel.
The important points are: be quick, be thorough, and aim at the
base of the fire.
Page 42 LONG SHIP MANUAL
A. Glossary
adventure A disaster that you survive, enabling you to brag about it.
anchor Large heavy sharp metal object intended to get stuck on anything it
comes in contact with. Useful to keep the ship from drifting.
beam The direction straight out to the side of the ship. Since the ship has
two sides this isn’t a very useful concept unless you specify port
beam or starboard beam. §..
belay To cleat off a line. Also, to cancel an order.
bend A method of fastening two lines together. §.
betias pole A movable spar used to pull the lower corner of the sail taut when it
would otherwise not be possible to do so because you’d have to be
standing outside the ship to be at the right angle. This is most
useful when we’re trying to sail into the wind. Some sources spell
this: Beti-ass.
bilge The area underneath the deck. Also the substances which accumu-
late therein.
bilgemaster Crew member responsible for maintaining the condition of the bilge,
specifically the level of water there. §..
bitter end The end of a line which is beyond the bitt.
boatswain Crewmember responsible for stowage and rigging.
bow The pointy end of the ship, usually identified by a dragon’s head.
Located behind the rowers’ backs. The front of the boat.
chart A map.
con Immediate second-by-second command of the ship. This position is
usually held by the captain, but it may be relinquished for various
reasons. This does not mean the captain is relinquishing ultimate
authority.
coxswain Crewmember who calls the stroke when we’re under oars. §..
crab In addition to being a popular seafood, a crab is the condition
where an oar is trapped and pulled down by the flow of water. §..
dinghy A small vessel used to ferry people and equipment around, fre-
quently to a larger vessel.
faering A four-oared boat. This usually refers to the Gyrfalcon.
head The marine toilet. Has nothing to do with the dragon’s head unless
you’re a seagull.
helmsman Crewmember who is steering. Also: Steersman.
hitch A method for fastening a line to a fixed object. §.
keel The main spine of a ship. Also the part of the hull extending deep
into the water, usually to increase stability or to reduce leeway.
knot An intentional tangle in aline. Useful for attaching things together.
§.. Also a unit of speed measurement: one nautical mile per hour.
(1.15 land miles per hour)
leeward (loor’d) The direction the wind is blowing to. Opposite of Windward.
leeway The distance the ship slips sideways in the water as a result of
pressure from the sail. Generally considered undesirable.
line What you use rope for. Every use of rope on board ship has a
name, which is usually the something-or-other-line.
B.1 Books
sheet bend 6
strangle 5
A knots 3
Anchor Lights 34
L
B Lights
Beam Reach 31 Mast & Anchor 34
Beaufort Scale 33 Lookout 25
Broad Reach 31
M
C mast
capsize 42 stepping and unstepping 2
Catching a Crab 25
P
Close Hauled 32
Close Reach 32 Point System 33
coin
silver 3 R
Crab
Rights of Way 34
Catching a 25
Cramp Oars 29 T
D Throw Oars 29
Towing 36
Dead Run 31
Trailering
F faering 37
H
Heat Stroke 39
helmsman 25
Hypothermia 39
K
knot
bowline 4
clove hitch 6
double sheet bend 7
magnus hitch 6
reef 3
rolling hitch 6
round turn and two half hitches 5
sheepshank 4