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Motion Graphics Week - One

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Kati Anguelov Motion Graphics MA2241 WEEK 1. a.) intro/ interface b.) creating a comp c.

) setting keyframes INTERFACE 1. Start AFX 2. The new greeting window will allow you to select New Composition,but If you missed the greetings window go to Composition>New Composition

3. You get a new pop-up window where you determine a lot about your project. 1. Windows that are open: -Tools (upper left) -Project Window/ Effect Controls (left) -Composition (middle) -Info/Audio -Time Control -Effects 1

-Timeline (bottom)

The panels should look somewhat familiar from Photoshop, since it is an adobe product. Especially the Tools and Character panel should ring a bell, the time control panel might also be familiar from any old school vhs or dvd player. In order to do anything in AFX we need to make a new composition (just like a new file) into which we can create. Most important is the Project window where all your assets will be imported to and you have to organize them in order to keep track of what you have imported. You can also get information on the size and type of the imported elements. This is the only place from where you can permanently delete files by dragging them into the garbage can icon on the bottom.

CREATING A COMPOSITION

4. In our industry we are going to create films of the following aspect ratio: 640x480 NTSC. That means that the film will be 640 pixels wide and 480 pixels height. It will be compatible with USA standards and you can put them on a DVD and be able to play it in a DVD player and it won't look too bad!!! 720x480 is another setting used a lot in higher-end products for wide screen and stuff. 5. Either way, you need to name your comp here and make sure that the frame rate setting is 29.97 (standard video). The duration of the project is given to you like this: hour, minute, second and frame is the last two zeros. So lets set our project to 15 seconds. 6. When your create a new comp you now have a new icon in the project window. It has time value as opposed to size information:

7. Select the type tool from the Tools Window (it is the one with the T) click on the comp window in the middle and type a simple text like WOW or something rather. You can change the color of your text in the Character window and this is where you could switch to another font. 8. When the text is to your liking hit enter and select the Selection tool (Arrow) again. You will notice that the layer in the Timeline window is now named after the actual word you typed in. cool. We have text. SETTING KEYFRAMES What are keyframes???
A frame in a sequence that specifies all of the attributes of an object. The object can then be changed in any way and a second keyframe defined.

All right, this means what? A key drawing in traditional animation is a very important pose that is followed by another important pose like:

and Now in order to make this animation work, we need to inbetween the drawings. In time based media like film we are talking about key frames that represent a certain position, scale or pose of an object. In order to make the word we type in float across the scene we need to set a keyframe for its first location and a keyframe where we would like it to end. We however don't have to inbetween, the program will do that for us and thank havens, because that is a boring process!!! 1. To set a keyframe click on the layer in the Timeline window. Position the word on the Project window wherever you wish. 2. click on the triangle left to the name of the layer. Twirl it down, and twirl down "Transform" as well. Choose Position from the options appearing and click on the watch clock icon. Notice the diamond shape keyframe that now appears in the timeline. Cool. Now we have to select another position for the word. 3. Hit "End" on the keyboard which will take you to the end of your timeline. Here move the word to another location (it's like this; we want the word to move from a to b, we determined a with the first keyframe now we have to set where b is. 4. Now when you moved the word a new keyframe is set automatically. To preview your animation click on the play button in the Time Control window. ASSIGNMENT: OPEN "WEEK_ONE" FROM THE FACULTY FOLDER. CHOOSE TWO OF THE PROVIDED IMAGES AND ASSIGN THEM PERSONALITIES. ANIMATE THEM MOVING AROUND BASED ON THEIR CHARACTER. TRY TO GIVE THEM ATTITUDE AND CHARACTER TROUGH SCALE AND MOTION. IT'S DUE IN CLASS NEXT WEEK (10 points)

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