Gears of War 2 - Pacing Analysis
Gears of War 2 - Pacing Analysis
Gears of War 2 - Pacing Analysis
2011
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Contents
Introduction .................................................................................................................................................. 4 Game Structure ............................................................................................................................................. 5 Difficulty Structure ........................................................................................................................................ 6 Gameplay Principles...................................................................................................................................... 7 Cover ......................................................................................................................................................... 7 Choice of Weapons ................................................................................................................................... 7 Prioritize the enemy to be killed first ....................................................................................................... 7 Active Reloads ........................................................................................................................................... 7 Pop and fire Shooting................................................................................................................................ 7 Gameplay Loop ............................................................................................................................................. 8 Advance in the Game ................................................................................................................................ 8 Killing enemies .......................................................................................................................................... 8 Shooting System (Guns) ............................................................................................................................ 9 Shooting System (Turrets) ........................................................................................................................ 9 What balances the Difficulty in the GamePlay Loop?............................................................................. 10 New type of enemies .............................................................................................................................. 10 Increased Difficulty of Enemies .............................................................................................................. 10 Increased Number of Enemies ................................................................................................................ 10 New weapons.......................................................................................................................................... 10 Obstacles in the game environment ....................................................................................................... 10 Story Pacing................................................................................................................................................. 11 The Rhythm of play ..................................................................................................................................... 12 Movement Impetus ................................................................................... Error! Bookmark not defined. What increases the Movement Impetus in the game? .......................................................................... 12 Objectives ahead................................................................................................................................. 12 Narrow Physical options ..................................................................................................................... 12
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What decreases the Movement Impetus in the game? ......................................................................... 13 Obstacle .............................................................................................................................................. 13 Increased Tension ............................................................................................................................... 13 Dialog .................................................................................................................................................. 13 Threat ...................................................................................................................................................... 13 Tension .................................................................................................................................................... 14 Tempo ..................................................................................................................................................... 14 Tempo in Movement .......................................................................................................................... 14 Tempo in Combat................................................................................................................................ 14 Case Study: Gears of War 2, Act 4, Chapter 6: Royal Inquisition ............................................................ 14
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Introduction
Gears of War 2 is a third-person shooter game. In the game the COG (Coalition of Ordered Governments) continues its fight against the Locust horde, who is attempting to sink all the cities on the planet Sera. Sergeant Marcus Fenix leads Delta Squad to stop the Locust and to save the city.
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Game Structure
Below is the structure of how the levels are classified in the game. The game has a very linear structure. The game consists of 5 Acts(Levels) and each Act has 6 chapters(Sub Levels), expect for Act 5 where there are only 5 Chapters
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9 8
7
6
Difficulty
5
4 3 2 1 0 Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6
Act Timeline
Heres a link to the video of Act 4, Chapter 6 of the game, then followed by the link for the final boss battle Act 4, Chapter 6 Act 4, Chapter 6 Skorge Boss Battle Part1 Act 4, Chapter 6 Skorge Boss Battle Part2 In Gears of War 2, the Skorge Boss Battle is considered to be the toughest boss fight and then followed by the Sea Monster in Act 3 Chapter 6. The final boss fight in Act 5, Chapter 5 was a disappointment because; it really didnt feel like a boss fight, when Marcus sinks Jacinto city, riding a Bumark and then finally killing him by the Hammer of Dawn. Hence, the Chapter 6 of Act 4 is marked highest in difficulty even though the player doesnt encounter the final boss at this stage. (Videos on page 13, 14, 16)
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Every game has some very essential gameplay principles which once understood correctly the player can be the best in the game. The following are the main Gameplay Principles
Cover
Cover is a key component of Gear of War 2 and a Golden Rule of the Gears. Its also mentioned in the game. Here are some excerpts from the game, Marcus Fenix to Benjamin Carmine The Golden Rule of the Gears is: Take cover of die. No matter what difficulty level, if a player masters the skill of taking cover he has an edge in the game.
Choice of Weapons
Other main principle that the player should follow while playing the game is the right choice of weapons to kill the enemies. For example use Shotguns to kill enemies when in short range, sniper rifle to knock out the enemies at a longer range, throw grenades close emergence holes (the hole on the ground from where the locust reach the surface and attack). The lancer riffle is good for mid range combat and is also very effective when use in a close combat to melee using the chainsaw.
Active Reloads
Active Reloads in the game means using the perfect timing to reload your guns. When the player successfully completes an active reload, the reloads are instant and the gun also receives a slight damage dost for a short period of time. If Active Reloads are not performed with proper timing it causes the weapon to jam and hence takes longer to reload.
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There are events in every game that keep repeating every time in the game and its still the part of the gameplay. The following are the events that keep repeating every time in Gears of War 2.
The player starts the game with a new Act, then kills some small enemies, then proceed to the next chapter in the Act, kill the boss in the Final Chapter of each act it any and then Start with a new Act again. The game has 5 Act in total and each Act consists of 6 Chapters, expect for the final Act.ie. Act 5
Killing enemies
What will be the fun part in the game if the player didnt had to kill some enemies to progress in the level? The key to the next chapter or the next act is to kill the enemies in all most all the levels. So to kill enemies, the player must shoot at them or perform a melee attack, take cover when loosing health, wait for health to regenerate and kill more enemies
Shoot at enemies/ Melee Attack to kill them
Killing enemies
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Aim/Blind
There is a loop in the firing system, very common in all the game. The player first aims or blind fires then shoot and then reload and the process continues.
Cool Down
Fire
Aim/Blind
Reload
Shoot
There is a loop in the firing system, very common in all the game. The player first aims or blind fires then shoot and then cools down the weapon and the process continues.
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New weapons
When the difficulty and the number of enemies appearing in each wave increases, to balance the system each time a new gameplay element for ex advanced weapons is introduced. For ex. The Centaur, Brumak etc
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Story Pacing
Story Pacing
10 9 8 7 6 5 9 6 3 7 Story Pacing
Tension
4 3
2 1 2 0 Act 1
Act 2
Act 3
Act4
Act5
Acts in the Game There are various events noticed in the story of Gears of War 2 thats changes the pace of the game story wise. In Act 1 Marcus gets to know he is on a new mission to save the cities on planet Sera. In Act 2 Marcus finds out that a huge worm is sinking the cities into it and finds a way to kill the worm In Act 3 Dom convinces Marcus to help him to seek his wife Maria. In Act 4 Delta Squad discovers that locust have messages from Adam Fenix, Marcus Father, That suggest and alternate way of ending the war, in case they cant take out the queen.;
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to sink Jacinto city in order to let water flood the Hollow and wipe out the Locust Horde. They then find out from the queen herself that she is not only trying to destroy humans but also to destroy the lambent Locust that have been exposed to Imulsion and are attempting to overthrow the queen. In Act 4 the tension also raised when the Queen appears. The queen appeared to be beautiful instead of ugly. In Act 5 When the Brumak is exposed to to high levels of Imulsion, he beings to Mutate. The Brumak attacks the helicopter transporting the bomb. Marcus then comes up with a plan that includes killing the lambent Brumak as a replacement of the Bomb. He uses the Hammer of Dawn to kill the Brumak, which explodes taking out the Brumak and it sinks Jacinto.
Movement Impetus
Gears of War 2 if studied in full in terms of the Movement Impetus, most number of times it will be noticed that the Movement Impetus is on the higher side. A balance is required in the game to maintain a perfect balance of Movement Impetus so that the game doesnt get boring if the movement impetus is too high. On the other hand if the movement impetus is too low then the player might feel that there isnt any progression happening for him in the game.
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Threat
In the game the player goes through three levels of threat patterns. High o
The player most of the time experiences high threat in the game for ex threat is extremely high when the wretches pounce on him out of nowhere. The threat is high when the player is in a boss battle.
Medium o The threat is medium when the player is on a range combat where the player can take down the enemies from a range using a Sniper Rifle or a Torque Bow or even a Lancer for that matter. Low o
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Tempo
Tempo usually describes the the level of intensity of action. Tempo in the game can be classified in 2 types i.e. Tempo in Movement and Tempo in Combat. Tempo in Movement For example, to move around in the environment (Explorative Movement). The player here has time to look around and determine his route. Explorative Movement usually has a low tempo Tempo in Combat The tempo during the combat in the game is high. Extremely high during the boss battle.
0:00 sec 1:26 sec Threat 2 Tension 2 Movement Impetus 7 Pramod Nautiyal F2 , 14/17
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Here the player doesnt encounter any enemies but just moves ahead in the level as he knows his objective is ahead in the game and hence the movement Impetus is high and the threat and tension are marked low
1:27 sec 4:30 sec Threat 5 Tension 5 Movement Impetus 3 Tempo 7 Here the player enters into a combat since most part of the combat is at a mid range the threat is not very high but medium. The movement impetus is reduced as the player will only be able to move ahead after killing the enemies
Threat 1 Tension 1 Movement Impetus 7 Tempo - 5 The observation again here is that since the player is heading ahead the player the movement impetus is one the higher side. The threat and tension is very low as the player doesnt encounter any enemies. 5:06 sec 8:51 sec Threat 4 Tension 5 Movement Impetus 5 Pramod Nautiyal F2 , 15/17
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The threat here ranges from low to mid because the player user a mortar to kill the enemies at a range. The movement impetus is also very medium as the player also advances ahead in the level to take the next wave of enemies The tempo here is slightly on the higher side as the player is fighting enemies (Combat Tempo)
8:52 sec 11:44 sec Threat 6 Tension - 6 Movement Impetus - 5 Tempo 2 Here even though the player doesnt get into to the boss fight. The threat and tension still goes up as the player knows that a boss fight is about to begin.
Threat 6 Tension 7 Movement Impetus 5 Tempo 8 In this boss fight threat is medium, the tension is on the higher side, the movement impetus is also medium and the tension and tempo are on the higher side.
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The movement Impetus her is also the higher side as the Marcus moves towards the Jacinto city to sink the city. The threat, tempo and tension are also on the higher side as due to the intensity of the boss battle and the ambience in which the battle takes place.