Descriptive Geometry 1 Lecture Notes
Descriptive Geometry 1 Lecture Notes
by Pl Ledneczki Ph.D.
Table of contents 1 Multi-view representation 1. 2. Shadow constructions 3. Intersection problems 4. Metrical problems 5. Axonometry 6. Representation of circle 7. Perspective
Introduction
About the purposes of studying Descriptive Geometry: 1. Methods and means for solving 3D geometrical construction problems. In this sense Descriptive Geometry is a branch of Geometry. 2D representation of 3D technical object, i.e. basics of Technical Drawing, instrument in technical communication.
2.
What is Descriptive Geometry? One simply takes two planes at right angles to each other, one vertical and the other horizontal then projects the figure to be represented orthogonally on these planes, the projections of all edges and vertices being clearly indicated. The projection on the vertical plane is known as the t e e elevation, e at o , the t e other ot e projection p oject o is s ca called ed t the e plan. pa Finally, a y, the t e vertical e t ca plane p a e is s folded o ded about the line of intersection of the two planes until it also is horizontal. This puts on one flat sheet of paper what we ordinarily visualize in 3D. (A History of Mathematics by Carl B. Boyer, John Wiley & Sons, New York, 1991) Gaspard Monge (1746 1746 1818) was sworn not to divulge the above method and for 15 years, years it was a jealously guarded military secret. Only in 1794, he was allowed to teach it in public at the Ecole Normale, Paris where Lagrange was among the auditors. With his application of analysis to geometry, this devil of a man will make himself immortal, exclaimed Lagrange. R Parthasarathy R.Parthasarathy Descriptive Geometry 1 h http://en.wikipedia.org/wiki/Gaspard_Monge // iki di / iki/G d M Introduction
Types of problems
Incidence and intersection problems, problems shadow constructions Metrical constructions Representation of spatial elements, polyhedrons, circle, sphere, cylinder and cone
Descriptive Geometry 1
Introduction
In Descriptive Geometry 1
We shall study representation of spatial elements and analyze their mutual positions
determine their angles and distances
construct shadows
cast shadow, self-shadow, projected shadow
Descriptive Geometry 1
Introduction
Descriptive Geometry 1
Representation of point
2nd quadrant P
2
P
2
d2 P P
1
N2 N1 N2 X X X=X d1 d2 D E=E
4th quadrant
In which quadrant or image plane is the point located, why is it special? A B B B C D G F H=J K L L K K x1,2
A Descriptive Geometry 1
C N1
H F=G J
d1 = d2
Multi-view representation
Auxiliary projections
Side view, third image x2,3 d2 P Chain of transformations P P QV BV
x1,2 d2 P
A=B
C=D
AV CV PV
x1,2 B P Q d1 PIV A A
Q C
x1,4
x1,4
Descriptive Geometry 1
PQ=PQ P Q =PQ
Intersecting a b
parallel c
Descriptive Geometry 1
N p M
S S P l l l
N p N K K
M x1,2 L N
Q Q
x1,2
L N
P P
1
M p N
M N L
L P
S S
K L N p
R l Q
K L
l L
N N* M* L P S S l K l Q K p p L
l P R R l
Q M
M p p
Descriptive Geometry 1
Multi-view representation
N1 N2 x1,2 N2 N1
l l Q
N2 N1 N2 x1,2 N1 Problems: 1) 2)
find the tracing points of principal /profile lines determine lines by means of tracing points
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Multi-view representation
Representation of Plane
Pair of intersecting lines a k x1,2 c a b A k=l 3 n2 d T Tracing i li lines n2 x1,2 12 2 C A spanned plane Descriptive Geometry 1 1 4 slanted plane 11 3 n1 spanned plane Multi-view representation m n Plane figures 2 2 4 c d b l m =n Pair of parallel lines
B B
n1 slanted plane
1 [1234]=P
2 [ab]
12
3 A A 2
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14
X d*
a X, d*2d
b B t a Multi-view representation d* A a d X b
B = b 1 [ad*] t B B, t 2d*
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CV
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Multi-view representation
h,
4 1
B P h C x1,2 BIV
4 2
A h h AIV
x3,4 A h
B h C A P x1,4 CIV
d PIV
x1,2
A Descriptive Geometry 1
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Multi-view representation
h C
4 2
A h h X1,4 AV x1,2 A h AIV x4,5 x1,2
X4,5
BV
1
A
AV
18
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Shadow constructions
Romsauer Lajos: brzol geometria (Budapest : Franklin-Trsulat, 1929) htt // http://www.c3.hu/perspektiva/adatbazis/ 3h / kti / d tb i / Descriptive Geometry 1 Shadow constructions
20
Shadow in Visualisation
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Shadow constructions
Shadows - Basics
A f A
B f B A* A N2 f A* B f B** B* A f x f A* f A B**
A A
f f
y N1 Descriptive Geometry 1
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Shadow constructions
Shadow Properties
1) 2) 3) 4) 5) 6) 7) 8) 9) 10) Our constructions are restricted to parallel lighting. We do not represent transition between dark and light shade. We usually construct three types of shadow: cast shadow on the ground or on the image planes, self-shadow (shade) and projected shadow. Shadow of a point: piercing point of the ray of light passing through the point, in the surface (on ground plane, picture plane etc.) Shadow of a straight line: intersection of the plane passing through the line, parallel to the direction of lighting and the surface (screen). Shadow of a curve: the intersection of cylinder (whose generatrix is the curve, the generators are rays of light) with the surface (screen). (screen) Shadow-coinciding points: pair of distinct points, whose shadows coincide. Alongside cast shadow the surface is in self-shadow. In case of equal orientation of a triangle and its shadow, the face of triangle is illuminated. The cast shadow outline is the shadow of the self-shadow outline.
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Shadow constructions
A C 4 1 4* 1* C*
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Shadow constructions
n1
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Intersection problems
3 M 4 D 1 A 2 Descriptive Geometry 1 M C 3
B 26 Intersection problems
5 1 1 2 C h C 4 A
M 1 D C 1
Hint: introduce 4 image plane perpendicular to 1 and the plane of parallelogram (4 Descriptive Geometry 1 27
h6 x1,4
h).
Intersection problems
a P A A D D D The relation between the base polygon and the polygon of intersection is central-axial collineation. The axis of collineation is the line of intersection of the base plane and the plane of intersection, the center is the h apex of f the h pyramid. id A pair of corresponding points is the pedal point of a lateral edge and the piercing point of the edge in the plane of intersection. The center is the vertex of the pyramid. Descriptive Geometry 1 28 A C B B C C
B n1
n1
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Intersection problems
P P
A F P a F
B E C D E D
The relation between the base polygon and the polygon of intersection is axial affinity. The axis of affinity is the line of intersection of the base plane and the plane of intersection. A pair of corresponding points is the pedal point of a lateral edge and the piercing point of the edge i th in the plane l of f intersection. i t ti Descriptive Geometry 1
A B
n1
30
The intersection of two polyhedrons is a polygon (usually 3D polygon). The vertices of the polygon of intersection are the piercing points of the edges d of f a polyhedron l h d in i the h faces f of f the h other polyhedron. The edges of the polygon of intersection are segments of intersection of pairs of faces faces. M 2 III VII VIII 3 V 1 2
I IX II X IV VI
2 1 1
A B
E C E
X1,2
IX
A
IX
X VI
M V
I VII III VIII IV
A B C D E A Sequence: I-VII-III-VIII-V-X-VI-IV-II-IX-I At the visibility, one can think of solids or surfaces. The visibility depends on, what we want to represent as a result of set operation: union, intersection or a kind of difference. Intersection problems
1 1 3 2
II
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Algorithm: Introduce auxiliary image plane perpendicular to the horizontal edges of the prism Construct the fourth image Find the piercing points of the edges of pyramid in the faces of the prism Find the piercing points of the edges of prism in the faces of the pyramid Find the right sequence of the vertices of polygon of intersection Draw the polygon of intersection in both images Show the visibility
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Intersection problems
A d1 B
x1,2
d1
A l d1 l
B d1 B B x1,2 B A AB
A A Descriptive Geometry 1
Reverse problem: the images of a line, a point of the line and a distance is given given. Find the images of points of the line whose true distance from the given point is equal to the given distance. (Hint: by using an auxiliary point of the line find the ratio of the true l length th and d th the l length th of f image.) i ) Metrical problems
33
(P)
h x1,2 P
(P)
(P)
Reverse problem: construct the images of a figure, whose rotated image is given. Hint: use inverse affinity and lying on condition. Metrical problems
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x1,2
v v P h x1,2 P v h n h
Reverse problem: construct a plane perpendicular to a given line. Hint: the plane can be determined by means of principal lines.
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Metrical problems
Modeling of 3D Polyhedrons
Construct a cube. One of the faces is given by its center and line of an edge. O Algorithm 1) Construct the square lying in plane [O,e], with the centre O and an edge on e. (Rotation - counter-rotation of plane, affinity, inverse affinity, (2).) Construct lines perpendicular to the plane [O,e], passing through the vertices of the square. (Perpendicularity of line and plane, (3).) Measure the length of an edge onto the perpendiculars, chose the proper direction from the two possibilities. (True length of a segment, (1).) C Complete l t th the figure fi by b showing h i the th visibility. i ibilit O x1,2 e e O
2)
3)
4)
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Metrical problems
Step-by-step Construction
Construction of the square P B B e A O d1 h h Normal of the plane n v X d1 Ax A e O Measure of distance Visibility
x1,2
x1,2
x1,2
h v v
X d1
Ax
O e
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Metrical problems
Axonometry
One of the methods of Descriptive Geometry, used to produce pictorial sketches for visualization. Let three axes x, y, z through the origin O be given in the image plane. Measure the coordinates from O onto the three axes such that each coordinate will be multiplied by the ratios of foreshortenings qx, qy, qz respectively. The point determined by the coordinates is considered as the axonometric image of the point P(x, y, z). The axonometric system can be determined by the points {O, Ux, Uy, Uz}, the image of the origin and the units on the axes x, y and z. z Q
P 1
Uz
Ux y x P 1
Uy
R x
According to the Fundamental Theorem of Axonometry the axonometric image of an object is a parallel projection or similar to the parallel In a axonometry o o y the left-handed a d d Cartesian a a system y is used. u d projection of the object. Descriptive Geometry 1 Axonometry
38
O Ez O Ey Ex
Ey
Orthogonal Axonomtry
z Z
O Y y O Y y O is the orthogonal projection of the origin, X, Y and Z are the piercing points of the axes in the image plane. O is the orthocenter of the triangle (tracing triangle) XYZ. In the axonometric sketch the prime ( ) is omitted. X x
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Axonometry
x a,IV
z Z P Z
IV
IV
O O Y y P x X
IV
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Axonometry
O Ez O Ey Ex
Ey
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Izometry z
Technical axonometry z
qx = qz =1, qy =
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Axonometry
z z x y x y
Image plane: [xz] if qy = 1 : cavalier axonometry Descriptive Geometry 1
y x
Image plane: [xy] qx = qy = 1 if qz = 1: military axonometry Image plane: [xy] qx = qy = 1 Axonometry
44
(A)
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Axonometry
Military Axonometry
www.xanadu.cz d
Descriptive Geometry 1
http://www.fotosearch.com/NGF001/57478808/ 46 Axonometry
x12
(A)
(O)
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Axonometry
Projected Shadow
I* A*
K* H* I
J* J
X* C* B* C B A X
J K H Y* D* D Y
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Axonometry
1. 2. 3.
The major axes lie on first and second principal lines h and v respectively. The length of major axes 12 and 56 is equal to the diameter of circle (true length). The length of a minor axis is constructible from the major axis and a point, as plane geometric construction. (See construction of 8)
6
x1,2 a
1 8
The left Th l f and d right i h extreme points i 9 and d 10 can be b found as points of ellipse with vertical tangents, by means of orthogonal axial affinity. The tangents at the points mentioned above are parallel to the proper diameters. diameters Representation of circle
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1. 2. 3.
The major axes of ellipses are perpendicular to the coordinate axes. The minor axes are coinciding lines with the coordinate axes. axes The fundamental method of constructions is the orthogonal axial affinity. z Oo zo
O (y)
(x)
x (O)
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Representation of circle
1.
The fundamental method of constructions is the oblique axial affinity. The axes e can n be constructed on t ted by b Rytz R t method. The ellipse is determined by a pair of conjugated diameters; find the major and minor axes. L
2 2.
Q* M P
51
Representation of circle
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Perspective
vanishing line
Vl
vanishing line
horizon
Vr
vanishing line
Vl
vanishing line
horizon
Vr
A set of parallel lines in the scene is projected onto a set of lines in the image that meet in a common point. This point of intersection is called the vanishing point. A vanishing point can be a finite (real) point or an infinite (ideal) p ( )p point on the image g p plane. Vanishing gp points which lie on the same p plane in the scene define a line in the image, the so-called the vanishing line. Descriptive Geometry 1 53 Perspective
plane of horizon Principal point C image plane P l A=(A) Ca ground plane F (P) P l P a F
plane of horizon
C F
V h
i image plane l rotated ground plane (C) rotated center ground d plane l a
54
Y .
When the ground plane is rotated into V1 ( Q) Q P a S=S (l) (P ) l V3 h V2 the picture plane, the two systems of points and lines are related by centralaxial collineation. This perspective collineation is determined by the rotated center (C), axis a and the horizon h (vanishing line). To the square (P), (Q), (R), (S)=S, we can find the quadrilateral PQRS at the (C) Descriptive Geometry 1 mapping () 55
(R)
Y .
Perspective
Heights in Perspective
vanishing line
true height
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Perspective
dist((Q),(P)) = dist((A),(B)) M: midpoint of PQ K: midpoint of AB AB, center of the ellipse (C) O: image of center of circle d = dist( (v), a) = dist( (C), h) ( ) vanishing (v) i hi line li of f ground d plane l
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Perspective
h C h C
a Ca r a r
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Perspective
Shadow in Perspective
horizon
http://www.math.ubc.ca/~cass/courses/m309-03a/m309-projects/endersby/Antisolarpoint.html
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Perspective
If
If
If
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Perspective
H C F F
h [C]
Vz
Vz
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Perspective
h [C] a
Vz
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Perspective
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Perspective