Rob Fighter 5
Rob Fighter 5
Rob Fighter 5
Male Dwarf Fighter 5 - CR 4 Neutral Good Humanoid (Dwarf); Age: 51 ; Height: 4' 2" ; Weight: 185lb.
Ability Score Modifier Temporary
STR
STRENGTH
17 13 18 10 14 10
Total Base Ability
+3 +1 +4 0 +2 0
Resist Misc Temp Notes
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
Saving Throw
FORTITUDE
(CONSTITUTION)
+8 = +2 = +5 =
+4 +1 +1
+4 +1 +2 +2
Skill Name Total Ability Ranks Temp
REFLEX
(DEXTERITY)
Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Handle Animal Heal Intimidate Perception Ride Sense Motive Stealth Survival Swim
Armor Expert
-1 Armor check penalty.
+1 +0 +0 +6 +0 +0 +0 +0 +4 +2 +10 +3 +4 +2 +1 +6 +6
DEX (1) INT (0) CHA (0) STR (3) CHA (0) CHA (0) DEX (1) DEX (1) CHA (0) WIS (2) CHA (0) WIS (2) DEX (1) WIS (2) DEX (1) WIS (2) STR (3)
1 1 1 4 1 1 1 1 1
(WISDOM)
WILL
Speed less than 30' : -4 jump Greed : +2 to determine the price of nonmagic items with precious metals or gemstones
Bravery : +1 vs. fear, Hardy +2 : +2 vs. poison, spells, and spell-like abilities Armor Shield Dex Size Natur Deflec Dodge Misc
Total
AC
20
Touch AC
= 10
+6 12
+2
+1 19
Size
+1
Flat-Footed AC
Misc
CM Bonus CM Defense
+8 20
= = 10
+5
BAB
+3
Strength
Dexterity
Size
See the Base Attack (below) for modifiers that may also apply to CMB
+5
+3
+1
21 vs. Bull Rush ( Stability : +4 CMD while standing on the ground); 21 vs. Trip ( ( Stability : +4 CMD while standing on the ground) See the AC section (above) for situational modifiers that may also apply to CMD
Base Attack
Hatred +1 : +1 vs. Goblinoids and Orcs
+5 +1 20 ft
HP
52
Stonecunning : +2 bonus to notice unusual stonework, such as traps and hidden doors in stone walls or floors
Damage / Current HP
Initiative Speed
Crit: x2 Light, B
+1 'Aecris' longsword (Hx3: 1d8+1) (+1d6 Crit) Crit: 19-20/x2 Mainhand: +9, 1d8+41000gp
1-Hand, S
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+1 Black Iron Scale Armor (Resist 5 Fire & Cold Damage) 840gp
Enforcer
If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
+6
Intimidating Prowess
Add STR to Intimidate.
Iron Will
You get a +2 bonus on all Will saving throws.
Shield Proficiency
You can use a shield and take only the standard penalties.
+2
Gear
Total Weight Carried: 93.5/260lbs, Medium Load (Light: 86lbs, Medium: 173lbs, Heavy: 260lbs)
Light Shield Bash +1 'Aecris' longsword (Hx3: 1d8+1) (+1d6 Crit) 1000gp +1 Battleaxe +1 Black Iron Scale Armor (Resist 5 Fire & Cold Damage) 840gp +1 Horned Helm (+1d6 Charge damage) 1800gp +1 Shield Protection (1/hr: 10DR adj 1d4+1r) 1200gp Gems (worth 700 gp) Assorted Backpack (empty) Belt pouch (empty) Bronze Medallion - "Black Sun" (worth 0 gp) Crossbow bolts x30 Dagger Dwarven waraxe Explorer's Outfit (Free) Hammer Light crossbow Locked gauntlet Mug/tankard Oil Potion of cure light wounds Potion of cure moderate wounds Throwing axe Trail rations x13 Whetstone Wine, fine (per bottle) x2 4 lbs 6 lbs 30 lbs 6 lbs 2 lbs 0.5 lbs 0.1 lbs 1 lb 8 lbs 2 lbs 4 lbs 5 lbs 1 lb 1 lb 2 lbs 1 lb 1 lb 1.5 lbs
Tunnel Fighter
+2 Initiative and +1 critical damage while underground.
+1 Battleaxe
Crit: x3 1-Hand, S
Dagger
Dwarven waraxe
Crit: x3 1-Hand, S
Light crossbow
Locked gauntlet
Crit: x2 Light, B
Special Abilities
Bravery +1 (Ex)
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Throwing axe
Defensive Training +4
+4 dodge bonus to AC against monsters of the Giant subtype.
Greed
+2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2
Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Special Abilities
Hatred +1
+1 racial bonus to attacks against Goblinoids and Orcs.
Background
- Born: Dramunz Mountains, in Fanur. - Birthdate: 23rd of Abadius (1st Month) the 763rd year, of 2nd era. - Family: Father, Mother, Older Brother - The Clan of Dh'fer-drom - Father Black Smith & Armour Smith for ruling family of the Clan - You grew up playing in the many armour sets lying around your father's forge and in the vast tunnles of the mountains - Father made an exceptional plate mail suit, that was beyond all compare. Engraved and embued with enchantments. This is your family inherietence. - Father was killed whilst travelling on the surface (was conducting trade) - Your oldest brother. Kunfor, went out looking for your father's body and platemail - After five years with no word from Kunfor, your mother slowly went insane with grief. She could not take the loss of her husband and her eldest son. She took her own life - You were then shunned by most in the Clan, who believed your family cursed with bad luck - The Clan Weapon Master, took a shine to you, and took you under his wing. Training you in combat. - You become disenchanted with Clan life and decide to leave. - Your brother, Kunfor, returns after twenty years. He is mortally wounded. With his last words his tells you he failed to find your father's body or plate mail but he does give you a name, Ninaran (an elf in Winter Haven) that is connected somehow to your father's death and a bronze medallion with a black sun that was carried by the killers of your father. Further: - Valthrun, of the Wizard Tower of Winter haven, recognizes the medallion is from the Cult Of Shadows. A group that he has not heard from for many many years but he does not know any more than it. - You learn the town you seek is Colford, which lies to the south.
Stability +4
+4 CMD against bull rushes and trips while standing on the ground.
Stonecunning +2
+2 racial bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. You receive a check to notice such things when you pass within 10', even if not actively looking.
Tracked Resources
A fighter also adds this bonus to any combat maneuver checks made with Potion of cure light wounds weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense defending against disarm and sunder attempts made Potion of cure when moderate wounds against weapons from this group.
Throwing axe
Axes : battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc
Languages
Common Dwarven
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.