Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Rob Fighter 5

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Krondor

Male Dwarf Fighter 5 - CR 4 Neutral Good Humanoid (Dwarf); Age: 51 ; Height: 4' 2" ; Weight: 185lb.
Ability Score Modifier Temporary

STR
STRENGTH

17 13 18 10 14 10
Total Base Ability

+3 +1 +4 0 +2 0
Resist Misc Temp Notes

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

FORTITUDE
(CONSTITUTION)

+8 = +2 = +5 =

+4 +1 +1

+4 +1 +2 +2
Skill Name Total Ability Ranks Temp

Hardy +2 : +2 vs. poison, spells, and spell-like abilities

REFLEX
(DEXTERITY)

Hardy +2 : +2 vs. poison, spells, and spell-like abilities

Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Handle Animal Heal Intimidate Perception Ride Sense Motive Stealth Survival Swim
Armor Expert
-1 Armor check penalty.

+1 +0 +0 +6 +0 +0 +0 +0 +4 +2 +10 +3 +4 +2 +1 +6 +6

DEX (1) INT (0) CHA (0) STR (3) CHA (0) CHA (0) DEX (1) DEX (1) CHA (0) WIS (2) CHA (0) WIS (2) DEX (1) WIS (2) DEX (1) WIS (2) STR (3)

1 1 1 4 1 1 1 1 1

(WISDOM)

WILL

Speed less than 30' : -4 jump Greed : +2 to determine the price of nonmagic items with precious metals or gemstones

Bravery : +1 vs. fear, Hardy +2 : +2 vs. poison, spells, and spell-like abilities Armor Shield Dex Size Natur Deflec Dodge Misc

Total

AC

20

Touch AC

= 10

+6 12

+2

+1 19
Size

+1

Flat-Footed AC

Defensive Training +4 : +4 dodge bonus vs. Giants BAB Strength

Misc

CM Bonus CM Defense

+8 20

= = 10

+5
BAB

+3
Strength

Dexterity

Size

See the Base Attack (below) for modifiers that may also apply to CMB

+5

+3

+1

21 vs. Bull Rush ( Stability : +4 CMD while standing on the ground); 21 vs. Trip ( ( Stability : +4 CMD while standing on the ground) See the AC section (above) for situational modifiers that may also apply to CMD

Base Attack
Hatred +1 : +1 vs. Goblinoids and Orcs

+5 +1 20 ft

HP

52

Stonecunning : +2 bonus to notice unusual stonework, such as traps and hidden doors in stone walls or floors

Damage / Current HP

Initiative Speed

Tunnel Fighter : +0 Trait bonus on critical hits while underground

Light Shield Bash

Mainhand: +8, 1d3+3


Hatred +1 : +1 vs. Goblinoids and Orcs

Crit: x2 Light, B

Feats, Traits & Flaws


Armor Proficiency (Heavy)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

+1 'Aecris' longsword (Hx3: 1d8+1) (+1d6 Crit) Crit: 19-20/x2 Mainhand: +9, 1d8+41000gp

Both Hands: +9, 1d8+5


Hatred +1 : +1 vs. Goblinoids and Orcs

1-Hand, S

Armor Proficiency (Light)


When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Feats, Traits & Flaws


Armor Proficiency (Medium)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Experience & Wealth


Experience Points: 17458/23000 Current Cash: 5 PP, 102 GP, 3 SP, 6 CP, 700 GP of Valuables

Combat Reflexes (2 AoO/round)


You can make extra attacks of opportunity.

Dazzling Display (Battleaxe)


Intimidate check to demoralize can affect those within 30' who see you.

+1 Black Iron Scale Armor (Resist 5 Fire & Cold Damage) 840gp

Enforcer
If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.

+6

Max Dex: +4, Armor Check: -1 Spell Fail: 25%, Medium

Intimidating Prowess
Add STR to Intimidate.

Iron Will
You get a +2 bonus on all Will saving throws.

+1 Shield Protection (1/hr: 10DR adj 1d4+1r) 1200gp

Martial Weapon Proficiency - All


You are proficient with all Martial weapons.

Shield Proficiency
You can use a shield and take only the standard penalties.

+2

Max Dex: -, Armor Check: Spell Fail: 5%, Shield

Simple Weapon Proficiency - All


Proficient with all simple weapons.

Tower Shield Proficiency


You can use a tower shield and suffer only the standard penalties.

Gear
Total Weight Carried: 93.5/260lbs, Medium Load (Light: 86lbs, Medium: 173lbs, Heavy: 260lbs)
Light Shield Bash +1 'Aecris' longsword (Hx3: 1d8+1) (+1d6 Crit) 1000gp +1 Battleaxe +1 Black Iron Scale Armor (Resist 5 Fire & Cold Damage) 840gp +1 Horned Helm (+1d6 Charge damage) 1800gp +1 Shield Protection (1/hr: 10DR adj 1d4+1r) 1200gp Gems (worth 700 gp) Assorted Backpack (empty) Belt pouch (empty) Bronze Medallion - "Black Sun" (worth 0 gp) Crossbow bolts x30 Dagger Dwarven waraxe Explorer's Outfit (Free) Hammer Light crossbow Locked gauntlet Mug/tankard Oil Potion of cure light wounds Potion of cure moderate wounds Throwing axe Trail rations x13 Whetstone Wine, fine (per bottle) x2 4 lbs 6 lbs 30 lbs 6 lbs 2 lbs 0.5 lbs 0.1 lbs 1 lb 8 lbs 2 lbs 4 lbs 5 lbs 1 lb 1 lb 2 lbs 1 lb 1 lb 1.5 lbs

Tunnel Fighter
+2 Initiative and +1 critical damage while underground.

Weapon Focus (Battleaxe)


You gain a +1 bonus on all attack rolls you make using the selected weapon.

+1 Battleaxe

Mainhand: +11 , 1d8+5 Both Hands: +11 , 1d8+6


Hatred +1 : +1 vs. Goblinoids and Orcs

Crit: x3 1-Hand, S

Dagger

Mainhand: +8, 1d4+3 Ranged: +6, 1d4+3


Hatred +1 : +1 vs. Goblinoids and Orcs

Crit: 19-20/x2 Rng: 10' Light, P/S

Dwarven waraxe

Mainhand: +9, 1d10+4 Both Hands: +9, 1d10+5


Hatred +1 : +1 vs. Goblinoids and Orcs

Crit: x3 1-Hand, S

Light crossbow

Ranged: +4, 1d8 Ranged, Both Hands: +6, 1d8


Hatred +1 : +1 vs. Goblinoids and Orcs

Crit: 19-20/x2 Rng: 80' 2-Hand, P

Locked gauntlet

Mainhand: +8, 1d3+3


Hatred +1 : +1 vs. Goblinoids and Orcs

Crit: x2 Light, B

Special Abilities
Bravery +1 (Ex)
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Throwing axe

Mainhand: +9, 1d6+4 Ranged: +7, 1d6+4


Hatred +1 : +1 vs. Goblinoids and Orcs

Crit: x2 Rng: 10' Light, S

Darkvision (60 feet)


You can see in the dark (black and white vision only).

Defensive Training +4
+4 dodge bonus to AC against monsters of the Giant subtype.

Greed
+2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.

Hardy +2
Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Special Abilities
Hatred +1
+1 racial bonus to attacks against Goblinoids and Orcs.

Background
- Born: Dramunz Mountains, in Fanur. - Birthdate: 23rd of Abadius (1st Month) the 763rd year, of 2nd era. - Family: Father, Mother, Older Brother - The Clan of Dh'fer-drom - Father Black Smith & Armour Smith for ruling family of the Clan - You grew up playing in the many armour sets lying around your father's forge and in the vast tunnles of the mountains - Father made an exceptional plate mail suit, that was beyond all compare. Engraved and embued with enchantments. This is your family inherietence. - Father was killed whilst travelling on the surface (was conducting trade) - Your oldest brother. Kunfor, went out looking for your father's body and platemail - After five years with no word from Kunfor, your mother slowly went insane with grief. She could not take the loss of her husband and her eldest son. She took her own life - You were then shunned by most in the Clan, who believed your family cursed with bad luck - The Clan Weapon Master, took a shine to you, and took you under his wing. Training you in combat. - You become disenchanted with Clan life and decide to leave. - Your brother, Kunfor, returns after twenty years. He is mortally wounded. With his last words his tells you he failed to find your father's body or plate mail but he does give you a name, Ninaran (an elf in Winter Haven) that is connected somehow to your father's death and a bronze medallion with a black sun that was carried by the killers of your father. Further: - Valthrun, of the Wizard Tower of Winter haven, recognizes the medallion is from the Cult Of Shadows. A group that he has not heard from for many many years but he does not know any more than it. - You learn the town you seek is Colford, which lies to the south.

Slow and Steady


Your base speed is never modified by encumbrance.

Stability +4
+4 CMD against bull rushes and trips while standing on the ground.

Stonecunning +2
+2 racial bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. You receive a check to notice such things when you pass within 10', even if not actively looking.

Weapon Training (Axes) +1 (Ex)


Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses Crossbow bolts granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups. Dagger

Tracked Resources

A fighter also adds this bonus to any combat maneuver checks made with Potion of cure light wounds weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense defending against disarm and sunder attempts made Potion of cure when moderate wounds against weapons from this group.

Throwing axe

Axes : battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc

doublerations axe, and throwing axe. Trail

Languages
Common Dwarven

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

You might also like