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Desert Dwarf

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The character sheet describes a desert dwarf warlock/cleric multiclass with additional templates that provide various bonuses and abilities. Key details include its race, class levels, ability scores, armor, and equipment.

As a desert dwarf, the character gains bonuses to Constitution and saving throws against poison, but has a penalty to Dexterity. It also has darkvision, weapon familiarity with certain dwarven weapons, stability, heat endurance, and other combat bonuses against reptilian and dragon-like creatures.

The character possesses magic items like a Chasuble of Fell Power, Talisman of Wisdom, Skin of Ectoplasmic Armor, Buckler, Reliquary Holy Symbol, Belt of Battle, Wand of Black Sand, Warlock Scepter, and Nightstick that provide bonuses to its abilities, armor class, and spells.

Ebar Chaosbringer

Chierico cenobita 3 / Warlock 3 / Eldritch Disciple 7

Allineamento: Neutrale Malvagio

Razza: desert dwarf


 +2 Constitution, –2 Dexterity: Desert dwarves are tough enough to survive the brutal environment of the
desert, but they rely on more on cunning and fast talk than agility.
 Humanoid Type (Dwarf).
 Medium: As Medium creatures, desert dwarves have no special bonuses or penalties due to their size.
 Desert dwarf base land speed is 20 feet. However, desert dwarves can move at this speed even when
wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures,
whose speed is reduced in such situations).
 Darkvision: Desert dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is
otherwise like normal sight, and desert dwarves can function just fine with no light at all.
 Weapon Familiarity: Desert dwarves may treat dwarven waraxes and dwarven urgroshes as martial
weapons, rather than exotic weapons.
 Stability: A desert dwarf gains a +4 bonus on ability checks made to resist being bull
rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not
standing firmly on the ground).
 Heat Endurance: Desert dwarves gain a +4 racial bonus on Fortitude saves made to resist the effects of hot
weather.
 +2 racial bonus on saving throws against poison.
 +2 racial bonus on saving throws against spells and spell-like effects.
 +1 racial bonus on attack rolls against humanoids of the reptilian
subtype (including kobolds and lizardfolk) and dragons (including half-dragons): Desert dwarves are
trained in special combat techniques that allow them to fight common enemies more effectively.
 +4 dodge bonus to Armor Class against dragons: Dragons are a more common threat than giants in the
desert climes, and desert dwarves have adapted to meet this challenge. Any time a creature loses
its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus,
too.
 +2 racial bonus on Appraise checks that are related to stone or metal items.
 +2 racial bonus on Knowledge (architecture and engineering), Knowledge (dungeoneering),
and Profession (miner) checks: Desert dwarves protect a great deal of information about what lives beneath
the desert and how to reach it.
 Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and
Undercommon.
 Favored Class: Fighter. A multiclass desert dwarf’s fighter class does not count when determining whether
he takes an experience point penalty for multiclassing.
 Level Adjustment: +0.

Template:

Primordial Giant (secret of xen'drik)


-4 fo -2 cos +4 int +4 car
Invisibility, invisibility purge o levitate a volontà (scelgo quale ottenere prima di iniziare l'avventura)
+1 caster level a tutte le spell like abilites
Tutte le conoscenze come abilità di classe
+2 spellcraft e use magic device
Favored class warlock

Half Ogre (Dragon Magazine 313)

Size and Type: The base creature's type does not change. If the creature is of Small or Medium size, it gains
a size category, becoming Medium or Large respectively. See Creature Size Changer for changes to the
base creature when it gains a size category. The changes in this template are in addition to the changes
outlined there.

Aumento taglia
+8 fo -2 des +4 cos +2 armatura naturale -1 ca -1 txc

Speed: If the base creature's size increased due to the application of this template, its speeds increase by
10 feet.
Armor Class: The base creatures natural armor bonus improves by +2.
Special Qualities: A half-ogre has all the special qualities of the base creature, plus the following special
quality.
Darkvision (Ex): A half-ogre has darkvision to a range of 60 feet.
Giant Blood (Ex): For all special abilities and effects, a half-ogre is considered a giant in addition to the base
creature's type and subtype. Half-ogres can use magic items with racially specific powers as giants.
Abilities: Change from the base creature as follows: Str +4, Int -2, Cha -2.
Challenge Rating: Same as the base creature if it did not gain a size category, otherwise same as the base
creature +1.
Alignment: Usually evil (any).
Level Adjustment: Same as the base creature if it did not gain a size category, otherwise same as the base
creature +1.

Contando razza, taglia, template e l'anzianità (comincio da “old”) e i bonus alle caratteristiche di 4°
8° e 12° lv (tutti in saggezza) i bonus alle caratteristiche sono i seguenti

FO +5
DES -7
COS +1
INT+4
SAG+5
CAR+4

FO 8 -> 8 ->13

DES 8 ->14 ->7

COS 8 -> 14 ->15

INT 8 -> 14 ->18

SAG 8 -> 15 ->20

CAR 8 -> 14 ->18

Tempra: +1(Warlock)+3 (Chierico) +5 (Eldritch Disciple) → +9


Riflessi +1(Warlock)+1 (Chierico) +2 (Eldritch Disciple) → +4
Volontà +3(Warlock)+3 (Chierico) +5 (Eldritch Disciple) → +11

BaB: +2(Warlock)+1 (Chierico) +5(Eldritch Disciple) → +8

Flaws: Murky eyed, Shaky


Divinità: Nerull

Domini: Undeath, Inquisition

Talenti:
1-Tomb Tainted Soul
1-(dominio) Extra Turning
1-(bonus)Tomb Born Vitality
1- (bonus)Ancestral knowledge
1-(bonus) Knowledge Devotion ( ho sostituito il dominio knowledge del chierico cenobita con il relativo
talento bonus. Complete Champion pag 53)
3- Practiced Spellcaster
6-Quicken Spell
9-Divine Metamagic
12-Divine Defiance

Invocazioni

Least

Dark One's Own Luck


Eldritch Glaive
Otherworldly Whispers

Lesser

Flee the scene


Relentless dispelling
The Dead Walk

Equipaggiamento:
Chasuble of Fell Power Greater (MiC pg85) 18000 gp
Talismano Saggezza +4 (16000)
Skin of Ectoplasmic Armor (MiC 170) 12000gp
Buckler Mithral (1015)
Reliquiary Holy Symbol (MiC 120) 1000
Belt of Battle (MiC 73) 12000 gp
Bacchetta eterna Black Sand (10900 gp)
Zainetto pratico di Heward 2000
Warlock Scepter (8305 gp)
NightStick (1) 7500gp

TOTALE 88415 gp

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