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ARDrone SDK 1 6 Developer Guide

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Developer Guide SDK 1.

Prepared

Title

Stephane Piskorski Nicolas Brulez


Approved

AR.Drone Developer Guide


Date Revision File

February 24, 2011

SDK 1.6

Notations used in this document :

$ This is a Linux shell command line (the dollar sign represents the shell prompt and should not be typed) This is a console output (do not type this) Here is a le_name. Here is a macro.

iPhoneand iPod Touchare registered trademarks of Apple Inc. Wi-Fiis a trademark of the Wi-Fi Alliance. Visuals and technical specications subject to change without notice. All Rights reserved. The Parrot Trademarks appearing on this document are the sole and exclusive property of Parrot S.A. All the others Trademarks are the property of their respective owners.

Contents

A.R.Drone Developer Guide


Contents

1
i

I SDK documentation
1 2 Introduction AR.Drone Overview 2.1 Introduction to quadrotor UAV . . . . . . . . . . . . . . . . . . . . . 2.2 Indoor and outdoor design congurations . . . . . . . . . . . . . . . 2.3 Engines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.4 LiPo batteries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.5 Motion sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.6 Assisted control of basic manoeuvres . . . . . . . . . . . . . . . . . . 2.7 Advanced manoeuvres using host tilt sensors . . . . . . . . . . . . . 2.8 Video streaming and tags detection . . . . . . . . . . . . . . . . . . . 2.9 Wi network and connection . . . . . . . . . . . . . . . . . . . . . . 2.10 Communication services between the AR.Drone and a client device AR.Drone SDK Overview 3.1 Layered architecture . . . . . . . . . . . . . . . . . . 3.2 The AR.Drone Library . . . . . . . . . . . . . . . . . 3.3 The AR.Drone Tool . . . . . . . . . . . . . . . . . . . 3.4 The AR.Drone Control Engine - only for Apple iPhone ARDroneLIB and ARDroneTool functions 4.1 Drone control functions . . . . . . . . ardrone_tool_set_ui_pad_start . . . . ardrone_tool_set_ui_pad_select . . . . ardrone_at_set_progress_cmd . . . . . 4.2 Drone conguration functions . . . . . ardrone_at_navdata_demo . . . . . . . ardrone_at_set_navdata_all . . . . . .

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3 5 5 7 7 8 8 8 9 10 10 11 13 13 14 15 16 17 17 17 17 18 19 19 19 21 21 22 22

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Creating an application with ARDroneTool 5.1 Quick steps to create a custom AR.Drone application . . . . . . . . . . . . . . . . 5.2 Customizing the client initialization . . . . . . . . . . . . . . . . . . . . . . . . . . 5.3 Using navigation data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i

ii

5.4 5.5 5.6 5.7 6

Command line parsing for a particular application Thread management in the application . . . . . . . Managing the video stream . . . . . . . . . . . . . Adding control devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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24 24 25 26 29 30 30 31 31 32 33 33 35 36 37 37 38 38 39 39 39 40 42 43 43 49 50 51 52 53 55 55 55 55 57 57 58 58 59 59 59 59 59 59 59 59 59 60 60

AT Commands 6.1 AT Commands syntax . . 6.2 Commands sequencing . . 6.3 Floating-point parameters 6.4 Deprecated commands . . 6.5 AT Commands summary . 6.6 Commands description . . AT*REF . . . . . . . . . . . AT*PCMD . . . . . . . . . AT*FTRIM . . . . . . . . . AT*CONFIG . . . . . . . . AT*COMWDG . . . . . . . AT*LED . . . . . . . . . . AT*ANIM . . . . . . . . .

Incoming data streams 7.1 Navigation data . . . . . . . . . . . . . . . . . . . . 7.1.1 Navigation data stream . . . . . . . . . . . 7.1.2 Initiating the reception of Navigation data 7.1.3 Augmented reality data stream . . . . . . . 7.2 The video stream . . . . . . . . . . . . . . . . . . . 7.2.1 Image structure . . . . . . . . . . . . . . . . 7.2.2 Entropy-encoding process . . . . . . . . . . 7.2.3 Entropy-decoding process . . . . . . . . . . 7.2.4 Example . . . . . . . . . . . . . . . . . . . . 7.2.5 End of sequence (EOS) (22 bits) . . . . . . . 7.2.6 Intiating the video stream . . . . . . . . . . Drone Conguration 8.1 Reading the drone conguration . . . . . . 8.1.1 With ARDroneTool . . . . . . . . . 8.1.2 Without ARDroneTool . . . . . . . 8.2 Setting the drone conguration . . . . . . . 8.2.1 With ARDroneTool . . . . . . . . . 8.2.2 From the Control Engine for iPhone 8.2.3 Without ARDroneTool . . . . . . . 8.3 General conguration . . . . . . . . . . . . GENERAL:num_version_cong . . . . . . GENERAL:num_version_mb . . . . . . . . GENERAL:num_version_soft . . . . . . . . GENERAL:soft_build_date . . . . . . . . . GENERAL:motor1_soft . . . . . . . . . . . . GENERAL:motor1_hard . . . . . . . . . . . GENERAL:motor1_supplier . . . . . . . . . GENERAL:ardrone_name . . . . . . . . . . GENERAL:ying_time . . . . . . . . . . . . GENERAL:navdata_demo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

iii

8.4

8.5

8.6

GENERAL:navdata_options . . . . . . GENERAL:com_watchdog . . . . . . . GENERAL:video_enable . . . . . . . . GENERAL:vision_enable . . . . . . . GENERAL:vbat_min . . . . . . . . . . Control conguration . . . . . . . . . . CONTROL:accs_offset . . . . . . . . . CONTROL:accs_gains . . . . . . . . . CONTROL:gyros_offset . . . . . . . . CONTROL:gyros_gains . . . . . . . . CONTROL:gyros110_offset . . . . . . CONTROL:gyros110_gains . . . . . . CONTROL:gyro_offset_thr_x . . . . . CONTROL:pwm_ref_gyros . . . . . . CONTROL:control_level . . . . . . . . CONTROL:shield_enable . . . . . . . CONTROL:euler_angle_max . . . . . CONTROL:altitude_max . . . . . . . . CONTROL:altitude_min . . . . . . . . CONTROL:control_trim_z . . . . . . . CONTROL:control_iphone_tilt . . . . CONTROL:control_vz_max . . . . . . CONTROL:control_yaw . . . . . . . . CONTROL:outdoor . . . . . . . . . . . CONTROL:ight_without_shell . . . . CONTROL:brushless . . . . . . . . . . CONTROL:autonomous_ight . . . . CONTROL:manual_trim . . . . . . . . CONTROL:indoor_euler_angle_max . CONTROL:indoor_control_vz_max . CONTROL:indoor_control_yaw . . . CONTROL:outdoor_euler_angle_max CONTROL:outdoor_control_vz_max . CONTROL:outdoor_control_yaw . . . CONTROL:ying_mode . . . . . . . . CONTROL:ight_anim . . . . . . . . . Network conguration . . . . . . . . . NETWORK:ssid_single_player . . . . NETWORK:ssid_multi_player . . . . NETWORK:infrastructure . . . . . . . NETWORK:secure . . . . . . . . . . . NETWORK:passkey . . . . . . . . . . NETWORK:navdata_port . . . . . . . NETWORK:video_port . . . . . . . . . NETWORK:at_port . . . . . . . . . . . NETWORK:cmd_port . . . . . . . . . NETWORK:owner_mac . . . . . . . . NETWORK:owner_ip_address . . . . NETWORK:local_ip_address . . . . . NETWORK:broadcast_ip_address . . Nav-board conguration . . . . . . . .

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iv

PIC:ultrasound_freq . . . . . . . . . PIC:ultrasound_watchdog . . . . . . PIC:pic_version . . . . . . . . . . . . 8.7 Video conguration . . . . . . . . . . VIDEO:camif_fps . . . . . . . . . . . VIDEO:camif_buffers . . . . . . . . . VIDEO:num_trackers . . . . . . . . . VIDEO:bitrate . . . . . . . . . . . . . VIDEO:bitrate_control_mode . . . . VIDEO:codec . . . . . . . . . . . . . VIDEO:videol_channel . . . . . . . . 8.8 Leds conguration . . . . . . . . . . LEDS:leds_anim . . . . . . . . . . . . 8.9 Detection conguration . . . . . . . DETECT:enemy_colors . . . . . . . . DETECT:enemy_without_shell . . . DETECT:detect_type . . . . . . . . . DETECT:detections_select_h . . . . . DETECT:detections_select_v_hsync DETECT:detections_select_v . . . . . 8.10 SYSLOG section . . . . . . . . . . . . 9 F.A.Q.

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II Tutorials
10 Building the iOS Example 11 Building the Linux Examples 11.1 Set up your development environment . 11.2 Prepare the source code . . . . . . . . . 11.3 Compile the SDK Demo example . . . . 11.4 Run the SDK Demo program . . . . . . 11.5 Compile the Navigation example . . . . 11.6 Run the Navigation program . . . . . . .

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12 Building the Windows Example 12.1 Set up your development environment . . . . . . . . . 12.2 Required settings in the source code before compiling 12.3 Compiling the example . . . . . . . . . . . . . . . . . . 12.4 What to expect when running the example . . . . . . 12.5 Quick summary of problems solving . . . . . . . . . .

13 Other platforms 13.1 Android example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Part I

SDK documentation

Introduction

Welcome to the AR.Drone Software Development Kit ! The AR.Drone product and the provided host interface example have innovative and exciting features such as: intuitive touch and tilt ight controls live video streaming and photo shooting updated Euler angles of the AR Drone embedded tag detection for augmented reality games The AR.Drone SDK allows third party developers to develop and distribute new games based on AR.Drone product for Wi, motion sensing mobile devices like game consoles, the Apple iPhone, iPod touch, the Sony PSP, personal computers or Android phones. To download the AR.Drone SDK, third party developers will have to register and accept the AR.Drone SDK License Agreement terms and conditions. Upon nal approval from Parrot, they will have access to the AR.Drone SDK download web page. This SDK includes : this document explaining how to use the SDK, and describes the drone communications protocols; the AR.Drone Library (ARDroneLIB ), which provides the APIs needed to easily communicate and congure an AR.Drone product; the AR.Drone Tool (ARDroneTool ) library, which provides a fully functionnal drone client where developers only have to insert their custom application specic code; the AR.Drone Control Engine library which provides an intuitive control interface developed by Parrot for remotely controlling the AR.Drone product from an iPhone; 3

an open-source iPhone game example, several code examples that show how to control the drone from a Linux or Windows personal computer, and a simple example for Android phones. Where should I start ? Please rst read chapter 2 to get an overview of the drone abilities and a bit of vocabulary. You then have the choice between : using the provided library 5 and modifying the provided examples (10, 11, 12) to suit your needs trying to write your own software from scratch by following the specications given in 6 and 7.

AR.Drone Overview

2.1

Introduction to quadrotor UAV

AR.Drone is a quadrotor. The mechanical structure comprises four rotors attached to the four ends of a crossing to which the battery and the RF hardware are attached. Each pair of opposite rotors is turning the same way. One pair is turning clockwise and the other anti-clockwise.

(a) Throttle

(b) Roll

(c) Pitch

(d) Yaw

Figure 2.1: Drone movements

Manoeuvres are obtained by changing pitch, roll and yaw angles of the AR.Drone .

Varying left and right rotors speeds the opposite way yields roll movement. This allows to go forth and back. Varying front and rear rotors speeds the opposite way yields pitch movement. Varying each rotor pair speed the opposite way yields yaw movement. This allows turning left and right.

(a) Indoor

(b) Outdoor

Figure 2.2: Drone hulls

2.2

Indoor and outdoor design congurations

When ying outdoor the AR.Drone can be set in a light and low wind drag conguration (2.2b). Flying indoor requires the drone to be protected by external bumpers (2.2a). When ying indoor, tags can be added on the external hull to allow several drones to easily detect each others via their cameras.

2.3

Engines

The AR.Drone is powered with brushless engines with three phases current controlled by a micro-controller The AR.Drone automatically detects the type of engines that are plugged and automatically adjusts engine controls. The AR.Drone detects if all the engines are turning or are stopped. In case a rotating propeller encounters any obstacle, the AR.Drone detects if any of the propeller is blocked and in such case stops all engines immediately. This protection system prevents repeated shocks.

(a) Ultrasound sensor

(b) Camera

Figure 2.3: Drone Sensors

2.4

LiPo batteries

The AR.Drone uses a charged 1000mAh, 11.1V LiPo batteries to y. While ying the battery voltage decreases from full charge (12.5 Volts) to low charge (9 Volts). The AR.Drone monitors battery voltage and converts this voltage into a battery life percentage (100% if battery is full, 0% if battery is low). When the drone detects a low battery voltage, it rst sends a warning message to the user, then automatically lands. If the voltage reaches a critical level, the whole system is shut down to prevent any unexpected behaviour.

2.5

Motion sensors

The AR.Drone has many motions sensors. They are located below the central hull. The AR.Drone features a 6 DOF, MEMS-based, miniaturized inertial measurement unit. It provides the software with pitch, roll and yaw measurements. Inertial measurements are used for automatic pitch, roll and yaw stabilization and assisted tilting control. They are needed for generating realistic augmented reality effects. An ultrasound telemeter provides with altitude measures for automatic altitude stabilization and assisted vertical speed control. A camera aiming towards the ground provides with ground speed measures for automatic hovering and trimming.

2.6

Assisted control of basic manoeuvres

Usually quadrotor remote controls feature levers and trims for controlling UAV pitch, roll, yaw and throttle. Basic manoeuvres include take-off, trimming, hovering with constant altitude, and landing. It generally takes hours to a beginner and many UAV crashes before executing safely these basic manoeuvres. Thanks to the AR.Drone onboard sensors take-off, hovering, trimming and landing are now completely automatic and all manoeuvres are completely assisted.

User interface for basics controls on host can now be greatly simplied :

When landed push take-off button to automatically start engines, take-off and hover at a pre-determined altitude. When ying push landing button to automatically land and stop engines. Press turn left button to turn the AR Drone automatically to the left at a predetermined speed. Otherwise the AR Drone automatically keeps the same orientation. Press turn right button to turn the AR Drone automatically to the right. Otherwise the AR Drone automatically keeps the same orientation. Push up button to go upward automatically at a predetermined speed. Otherwise the AR Drone automatically stays at the same altitude. Push down to go downward automatically at a predetermined speed. Otherwise the AR Drone automatically stays at the same altitude.

A number of ight control parameters can be tuned:

altitude limit yaw speed limit vertical speed limit AR.Drone tilt angle limit host tilt angle limit

2.7

Advanced manoeuvres using host tilt sensors

Many hosts now include tilt motion sensors. Their output values can be sent to the AR.Drone as the AR.Drone tilting commands. One tilting button on the host activates the sending of tilt sensor values to the AR.Drone . Otherwise hovering is a default command when the user does not input any manoeuvre command. This dramatically simplies the AR.Drone control by the user. The host tilt angle limit and trim parameters can be tuned.

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2.8

Video streaming and tags detection

The frontal camera is a CMOS sensor with a 90 degrees angle lens. The AR.Drone automatically encodes and streams the incoming images to the host device. QCIF and QVGA image resolutions are supported. The video stream frame rate is set to 15 Hz. Tags painted on drones can be detected by the drone front camera. These tags can be used to detect other drones during multiplayer games, or to help a drone nd its way in the environment. Both tags on the external and internal hull can be detected.

(a) 2D tags on outdoor shell

(b) 2D tags on indoor shell

Figure 2.4: Drone shell tags

2.9

Wi network and connection

The AR.Drone can be controlled from any client device supporting the Wi ad-hoc mode. The following process is followed : 1. the AR.Drone creates a WIFI network with an ESSID usually called adrone_xxx and self allocates a free, odd IP address. 2. the user connects the client device to this ESSID network. 3. the client device requests an IP address from the drone DHCP server. 4. the AR.Drone DHCP server grants the client with an IP address which is : the drone own IP address plus 1 (for drones prior to version 1.1.3) the drone own IP address plus a number between 1 and 4 (starting from version 1.1.3) 5. the client device can start sending requests the AR.Drone IP address and its services ports. The client can also initiate the Wi ad-hoc network. If the drone detects an already-existing network with the SSID it intented to use, it joins the already-existing Wi channel.

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2.10

Communication services between the AR.Drone and a client device

Controlling the AR.Drone is done through 3 main communication services. Controlling and conguring the drone is done by sending AT commands on UDP port 5556. The transmission latency of the control commands is critical to the user experience. Those commands are to be sent on a regular basis (usually 30 times per second). The list of available commands and their syntax is discussed in chapter 6. Information about the drone (like its status, its position, speed, engine rotation speed, etc.), called navdata, are sent by the drone to its client on UDP port 5554. These navdata also include tags detection information that can be used to create augmented reality games. They are sent approximatively 30 times per second. A video stream is sent by the AR.Drone to the client device on port 5555. Images from this video stream can be decoded using the codec included in this SDK. Its encoding format is discussed in section 7.2. A fourth communication channel, called control port, can be established on TCP port 5559 to transfer critical data, by opposition to the other data that can be lost with no dangerous effect. It is used to retrieve conguration data, and to acknowledge important information such as the sending of conguration information.

AR.Drone SDK Overview

This SDK allows you to easily write your own applications to remotely control the drone :

from any personal computer with Wi connectivity (Linux or Windows); from an Apple iPhone; (soon) from an Android mobile phone.

It also allows you, with a bit more effort, to remotely control the drone from any programmable device with a Wi network card and a TCP/UDP/IP stack - for devices which are not supported by Parrot, a complete description of the communication protocol used by the drone is given in this document; However, this SDK does NOT support :

rewriting your own embedded software - no direct access to the drone hardware (sensors, engines) is allowed.

3.1

Layered architecture

Here is an overview of the layered architecture of a host application built upon the AR.Drone SDK. 13

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Application level

Host application

Threads level

Application threads

ARDrone Control Engine (only for iPhone)

ARDrone Library
Data streams AT cmds

host sw

Host hw/sw API

Host hw

openGL

Wifi

Touchpad

Accelerometer

3.2

The AR.Drone Library

The AR.Drone Library is currently provided as an open-source library with high level APIs to access the drone. Lets review its content : S OFT : the drone-specic code, including : C OMMON : header (.h) les describing the communication structures used by the drone (make sure you pack the C structures when compiling them) Lib/ardrone_tool : a set of tools to easily manage the drone, like an AT command sending loop and thread, a navdata receiving thread, a ready to use video pipeline, and a ready to use main function VLIB : the video processing library. It contains the functions to receive and decode the video stream VPSDK : a set of general purpose libraries, including VPSTAGES : video processing pieces, which you can assemble to build a video processing pipeline VPOS : multiplatform (Linux/Windows/Parrot proprietary platforms) wrappers for system-level functions (memory allocation, thread management, etc.) VPCOM : multiplatform wrappers for communication functions (over Wi, Bluetooth, etc.) VPAPI : helpers to manage video pipelines and threads

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Lets now detail the ARDroneTool part : ardrone_tool.c : contains a ready-to-use main C function which initialises the Wi network and initiates all the communications with the drone UI : contains a ready-to-use gamepad management code AT : contains all the functions you can call to actually control the drone. Most of them directly refer to an AT command which is then automatically built with the right syntax and sequencing number, and forwarded to the AT management thread. N AVDATA : contains a ready-to-use Navdata receiving and decoding system

3.3

The AR.Drone Tool

Part of the AR.Drone Library is the ARDroneTool . The ARDroneTool is a library which implements in an efcient way the four services described in section 2.10. In particular, it provides : an AT command management thread, which collects commands sent by all the other threads, and send them in an ordered manner with correct sequence numbers a navdata management thread which automatically receives the navdata stream, decodes it, and provides the client application with ready-to-use navigation data through a callback function a video management thread, which automatically receives the video stream and provides the client application with ready-to-use video data through a callback function a control thread which handles requests from other threads for sending reliable commands from the drone, and automatically checks for the drone acknowledgements. All those threads take care of connecting to the drone at their creation, and do so by using the vp_com library which takes charge of reconnecting to the drone when necessary. These threads, and the required initialization, are created and managed by a main function, also provided by the ARDroneTool in the ardrone_tool.c le. All a programmer has to do is then ll the desired callback functions with some application specic code. Navdata can be processed as described in section 5.3. The video frames can be retrived as mentionned in 5.6.

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3.4

The AR.Drone Control Engine - only for Apple iPhone

The AR.Drone control engine (aka. ARDrone engine) provides all the AR.Drone applications for iPhonewith common methods for managing the drone, displaying its video stream and managing touch/tilt controls and special events on the iPhone. It is meant to be a common base for all iPhone applications, in order to provide a common drone API and user interface (common controls, setting menus, etc.). The Control Engine API is the only interface to the drone from the iPhone application. It is the Control Engine task to acces the ARDroneLIB . The AR.Drone Control Engine automatically opens, receives, decodes and displays video stream coming from toy using OpenGL routines. Only one AR Drone Control Engine function need be called inside application for displaying automatically the incoming video stream. Another function allows getting a status of this process. The following ight parameters are superimposed on video: AR Drone battery life will be displayed on top right The following controls are superimposed on video: At the bottom, a take-off button when landed or a landing button when ying On the left, a settings button and a zap (change video channel) button On the top, an emergency button, which will stop the AR.Drone motors Special events can occur when in game, and trigger warning messages : battery too low wi connection loss video connection loss engine problem

User can be requested to acknowledge special event message on touch pad.

ARDroneLIB and ARDroneTool functions

Here are discussed the functions provided by the ARDroneLIB to manage and control the drone. Important Those functions are meant to be used along with the whole ARDroneLIB and ARDroneTool framework. You can use them when building your own application as described in chapter 5 or when modifying the examples. They cannot be used when writing an application from scratch; you will then have to reimplement your own framework by following the specications of the AT commands (chapter 6), navigation data (section 7.1), and video stream (section 7.2). Most of them are declared in le ardrone_api.h of the SDK.

4.1

Drone control functions

ardrone_tool_set_ui_pad_start
Summary : Take off - Land AT*REF )

Corresponding AT command : Args : ( int value :

take off ag

Description : Makes the drone take-off (if value=1) or land (if value=0). When entering an emergency mode, the client program should call this function with a zero argument to prevent the drone from taking-off once the emergency has nished. 17

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ardrone_tool_set_ui_pad_select
Summary : Send emergency signal / recover from emergency AT*REF )

Corresponding AT command : Args : ( int value :

emergency ag

Description : When the drone is in a normal ying or ready-to-y state, use this command with value=1 to start sending an emergency signal to the drone, i.e. make it stop its engines and fall. When the drone is in an emergency state, use this command with value=1 to make the drone try to resume to a normal state. Once you sent the emergency signal, you must check the drone state in the navdata and wait until its state is actually changed. You can then call this command with value=0 to stop sending the emergency signal.

ardrone_at_set_progress_cmd
Summary : Moves the drone AT*PCMD

Corresponding AT command : int ags : Args : ( oat phi : oat theta : oat gaz : oat yaw :

Flag enabling the use of progressive commands and the new Combined Yaw control mode Left/right angle [1.0; +1.0] ) Front/back angle [1.0; +1.0] Vertical speed [1.0; +1.0] Angular speed [1.0; +1.0]

Description : This function makes the drone move in the air. It has no effect when the drone lies on the ground. The drone is controlled by giving as a command a set of four parameters : a left/right bending angle, with 0 being the horizontal plane, and negative values bending leftward a front/back bending angle, with 0 being the horizontal plane, and negative values bending frontward a vertical speed an angular speed around the yaw-axis In order to allow the user to choose between smooth or dynamic moves, the arguments of this function are not directly the control parameters values, but a percentage of the maximum corresponding values as set in the drone parameters. All parameters must thus be oatingpoint values between 1.0 and 1.0.

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The ags argument is a bitels containing the following informations : Bit 0 : when Bit0=0 the drone will enter the hovering mode, i.e. try to stay on top of a xed point on the ground, else it will follow the commands set as parameters. Bit 1 : when Bit1=1 AND CONTROL:control_level conguration Bit1=1, the new Combined Yaw mode is activated. This mode includes a complex hybridation of the phi parameter to generate complete turns (phi+yaw).

4.2

Drone conguration functions

Before recieving the navdata, your application must set the GENERAL:navdata_demo conguration on the AR.Drone . This can be done using the following functions, or directly by calling the ARDRONE_TOOL_CONFIGURATION_ADDEVENT macro.

ardrone_at_navdata_demo
Summary : Makes the drone send a limited amount of navigation data AT*CONFIG

Corresponding AT command :

[This function does not take any parameter.

Description : Some navigation data are used for debugging purpose and are not useful for every day ights. You can choose to receive only the most useful ones by calling this function. This saves some network bandwidth. Most demonstration programs in the SDK (including the iPhone FreeFlight application) use this restricted set of data. Ardrone Navigation uses the whole set of data. Note : You must call this function or ardrone_at_set_navdata_all to make the drone start sending any navdata.

ardrone_at_set_navdata_all
Summary : Makes the drone send all the navigation data AT*CONFIG

Corresponding AT command :

[This function does not take any parameter.

Description : Some navigation data are used for debugging purpose and are not useful for every day ights. You can choose to receive all the available navdata by calling this function. This used some more network bandwidth. Note : You must call this function or ardrone_at_navdata_demo to make the drone start sending any navdata.

Creating an application with ARDroneTool

The ARDroneTool library includes all the code needed to start your application. All you have to do is writing your application specic code, and compile it along with the ARDroneLIB library to get a fully functional drone client application which will connect to the drone and start interacting with it. This chapter shows you how to quickly get a customized application that suits your needs. You can try to immediately start customizing your own application by reading section 5.1, but it is recommended you read the whole chapter to understand what is going on inside.

5.1

Quick steps to create a custom AR.Drone application

The fastest way to get an up and running application is to copy the SDK Demo application folder and bring the following modications to suit your needs : customize the demo_navdata_client_process function to react to navigation information reception (more details in 5.3) customize the output_gtk_stage_transform function to react to video frames reception (more details in 5.6) customize the update_gamepad function to react to inputs on a game pad (more details in 5.7) create a new thread and add it to the THREAD_TABLE structure to send commands independently from the above-mentioned events (more details in 5.5) Customizing mainly means sending the appropriate commands from the ARDroneTool API. Those commands are listed in chapter 4. To compile your customized demo, please refer to the tutorials. 21

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5.2

Customizing the client initialization

As is true for every C-based application, the initial entry point for every AR.Drone application is a function called main. The good news is that, when you create a new application using the ARDroneTool library, you do not have to write this function yourself. The ARDroneTool library includes a version of this function with all the code needed to start your application. All you have to do is writing your application specic code, and compile it along with the ARDroneLIB library to get a fully functional drone client application. Listing 5.1 shows the main function for the ARDrone application. It is located in the le ardrone_tool.c and should not require any modication. Every application you create will have a main function that is almost identical to this one. This function performs the following tasks : Congures WIFI network. Initializes the communication ports (AT commands, Navdata, Video and Control). Calls the ardrone_tool_init_custom function. Its prototype is dened in ardrone_tool.h le, and must be dened and customized by the developer (see example 5.2). In this function we can nd: the local initialization for your own application. the initialization of input devices, with the ardrone_tool_input_add function the starting off all threads except the navdata_update and ardrone_control that are started by the main function. Starts the thread navdata_update that is located in ardrone_navdata_client.c le. To run properly this routine, the user must declare a table ardrone_navdata_handler_table. Listing 3 shows how to declare an ardrone_navdata_handler table. The MACRO is located in ardrone_navdata_client.h le. Starts the thread ardrone_control that is located in ardrone_control.c le. To send an event you must use ardrone_control_send_event function declared in ardrone_control.h. Acknowledge the Drone to indicate that we are ready to receive the Navdata. At last call ardrone_tool_update function in loop. The application does not return from this function until it quits. This function retrieves the device information to send to the Drone. The user can declare ardrone_tool_update_custom function, that will be called by the ardrone_tool_update function.

5.3

Using navigation data

During the application lifetime, the ARDroneTool library automatically calls a set of userdened callback functions every time some navdata arrive from the drone. Declaring such a callback function is done by adding it to the NAVDATA_HANDLER_TABLE table. In code example 5.3, a navdata_ihm_process function, written by the user, is declared. Note : the callback function prototype must be the one used in code example 5.3.

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Listing 5.1: Application initialization with ARDroneLIB int main(int argc, char *argv[]) { ... ardrone_tool__setup__com( NULL ); ardrone_tool_init(argc, argv); while( SUCCEED(res) && ardrone_tool_exit() == FALSE ) { res = ardrone_tool_update(); } res = ardrone_tool_shutdown(); }

Listing 5.2: Custom application initialization example C_RESULT ardrone_tool_init_custom(int argc, char **argv) { gtk_init(&argc, &argv); /// Init specific code for application ardrone_navdata_handler_table[NAVDATA_IHM_PROCESS_INDEX].data = &cfg; // Add inputs ardrone_tool_input_add( &gamepad ); // Sample run thread with ARDrone API. START_THREAD(ihm, &cfg); return C_OK; }

Listing 5.3: Declare a navdata management function BEGIN_NAVDATA_HANDLER_TABLE //Mandatory NAVDATA_HANDLER_TABLE_ENTRY(navdata_ihm_init, navdata_ihm_process, navdata_ihm_release, NULL) END_NAVDATA_HANDLER_TABLE //Mandatory //Definition for init, process and release functions. C_RESULT navdata_ihm_init( mobile_config_t* cfg ) {. .. } C_RESULT navdata_ihm_process( const navdata_unpacked_t* const pnd ) {. .. } C_RESULT navdata_ihm_release( void ) { }

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Listing 5.4: Example of navdata management function /* Receving navdata during the event loop */ inline C_RESULT demo_navdata_client_process( const navdata_unpacked_t* const navdata ) { const navdata_demo_t* const nd = &navdata->navdata_demo; printf("Navdata for flight demonstrations\n"); printf("Control state printf("Battery level printf("Orientation ->psi); printf("Altitude printf("Speed printf("\033[6A"); return C_OK; } : %s\n",ctrl_state_str(nd->ctrl_state)); : %i/100\n",nd->vbat_flying_percentage); : [Theta] %f [Phi] %f [Psi] %f\n",nd->theta,nd->phi,nd : %i\n",nd->altitude); : [vX] %f [vY] %f\n",nd->vx,nd->vy);

// Ansi escape code to go up 6 lines

5.4

Command line parsing for a particular application

The user can implement functions to add arguments to the default command line. Functions are dened in <ardrone_tool/ardrone_tool.h> le :

ardrone_tool_display_cmd_line_custom (Not mandatory): Displays help for particular commands. ardrone_tool_check_argc_custom (Not mandatory) : Checks the number of arguments. ardrone_tool_parse_cmd_line_custom (Not mandatory): Checks a particular line command.

5.5

Thread management in the application

In the preceding section, we showed how the ARDrone application was initialized and how it manages the Navdata and control events. In addition to those aspects of the application creation, there are also smaller details that need to be considered before building a nal application. Its the responsibility of the user to manage the threads. To do so, we must declare a thread table with MACRO dened in vp_api_thread_helper.h le. Listing 5.5 shows how to declare a threads table. The threads navdata_update and ardrone_control do not need to be launched and released; this is done by the ARDroneMain for all other threads, you must use the MACRO named START_THREAD and JOIN_THREAD.

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In the preceding sections, we have seen that the user must declare functions and tables (ardrone_tool_init_custom, ardrone_tool_update_custom, ardrone_navdata_handler_table and threads table), other objects can be dened by the user but it is not mandatory : adrone_tool_exit function, which should return true to exit the main loop ardrone_tool_shutdown function where you can release the resources. These functions are dened in ardrone_tool.h.

Listing 5.5: Declaration of a threads table BEGIN_THREAD_TABLE //Mandatory THREAD_TABLE_ENTRY( ihm, 20 ) // For your own application THREAD_TABLE_ENTRY( navdata_update, 20 ) //Mandatory THREAD_TABLE_ENTRY( ardrone_control, 20 ) //Mandatory END_THREAD_TABLE //Mandatory

5.6

Managing the video stream

This SDK includes methods to manage the video stream. The whole process is managed by a video pipeline, built as a sequence of stages which perform basic steps, such as receiving the video data from a socket, decoding the frames, and displaying them. It is strongly recommended to have a look at the video_stage.c le in the code examples to see how this works, and to modify it to suit your needs. In the examples a fully functionnal pipeline is already created, and you will probably just want to modify the displaying part. A stage is embedded in a structure named vp_api_io_stage_t that is dened in the le <VP_Api/vp_api.h>. Denition of the structure of a stage: Listing 5.7 shows how to build a pipeline with stages. In this sample a socket is opened and the video stream is retrieved. Listing 5.8 shows how to run the pipeline. This code must be implemented by the user; a sample is provided in the SDK Demo program. For example, you can use a thread dedicated to this. Functions are dened in <VP_Api/vp_api.h> le : vp_api_open : Initialization of all the stages embedded in the pipeline. vp_api_run : Running of all the stages, in loop. vp_api_close : Close of all the stages.

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Listing 5.6: The video pipeline typedef struct _vp_api_io_stage_ { //Enum corresponding to the type of stage available, include in file <VP_Api/ vp_api.h>. //Only used for Debug. VP_API_IO_TYPE type; //Specific data to the current stage. Definitions are given in include files < VP_Stages/*> . void *cfg; //Structure {vp_api_stage_funcs} is included in <VP_Api/vp_api_stage.h> with the definition of stages. Stages are included also in the directory Soft/Lib/ardrone_tool/Video. vp_api_stage_funcs_t funcs; / /This structure is included in the file <VP_Api/vp_api.h> and is shared between all stages. It contains video buffers and information on decoding the video. vp_api_io_data_t data; } vp_api_io_stage_t; Definition of the structure of a pipeline: The structure is included in file <VP_Api/vp_api.h> : typedef struct _vp_api_io_pipeline_ { //Number of stage to added in the pipeline. uint32_t nb_stages; //Address to the first stage. vp_api_io_stage_t *stages; //Must equal to NULL vp_api_handle_msg_t handle_msg; //Must equal to 0. uint32_t nb_still_running; //Must equal to NULL. vp_api_fifo_t fifo; } vp_api_io_pipeline_t;

5.7

Adding control devices

The ARDroneTool and demonstration programs come with an example of how to use a gamepad to pilot the drone. The gamepad.c[pp] les in the example contain the code necessary to detect the presence of a gamepad, poll its status and send corresponding commands. To add a control device and make ARDroneTool consider it, you must write : an initialization function, that ARDroneTool will call once when initializing the application. The provided example scans the system and searches a known gamepad by looking for its USB Vendor ID and Product ID. an update function, that ARDroneTool will systatically call every 20ms during the application lifetime, unless the initialization fails a clean up function, that ARDroneTool calls once at the end of the application

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Listing 5.7: Building a video pipeline #include <VP_Api/vp_api.h> #include <VP_Api/vp_api_error.h> #include <VP_Api/vp_api_stage.h> #include <ardrone_tool/Video/video_com_stage.h> #include <ardrone_tool/Com/config_com.h> vp_api_io_pipeline_t pipeline; vp_api_io_data_t out; vp_api_io_stage_t stages[NB_STAGES]; video_com_config_t icc; icc.com = COM_VIDEO(); icc.buffer_size = 100000; icc.protocol = VP_COM_UDP; COM_CONFIG_SOCKET_VIDEO(&icc.socket, VP_COM_CLIENT, VIDEO_PORT, wifi_ardrone_ip); pipeline.nb_stages = 0; stages[pipeline.nb_stages].type = VP_API_INPUT_SOCKET; stages[pipeline.nb_stages].cfg = (void *)&icc; stages[pipeline.nb_stages].funcs = video_com_funcs; pipeline.nb_stages++;

Listing 5.8: Running a video pipeline res = vp_api_open(&pipeline, &pipeline_handle); if( SUCCEED(res) ) { int loop = SUCCESS; out.status = VP_API_STATUS_PROCESSING; while(loop == SUCCESS) { if( SUCCEED(vp_api_run(&pipeline, &out)) ) { if( (out.status == VP_API_STATUS_PROCESSING || out.status == VP_API_STATUS_STILL_RUNNING) ) { loop = SUCCESS; } } else loop = -1; // Finish this thread } vp_api_close(&pipeline, &pipeline_handle); }

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Once these functions are written, you must register your to ARDroneTool by using ardrone_tool_input_add function which takes a structure parameter input_device_t dened in <ardrone_tool/UI/ardrone_input.h>. This structure holds the pointers to the three above-mentioned functions. Structure input_device_t with elds :

Listing 5.9: Declaring an input device to ARDroneTool struct _input_device_t { char name[MAX_NAME_LENGTH]; C_RESULT (*init)(void); C_RESULT (*update)(void); C_RESULT (*shutdown)(void); } input_device_t;

The update function will typically call the following functions depending on the buttons pressed by the user : ardrone_tool_set_ui_pad_start : Takeoff / Landing button ardrone_tool_set_ui_pad_select : emergency reset all button ardrone_at_set_progress_cmd : directional buttons or sticks Note : In SDKs newer than 1.0.4, the following functions are deprecated, and are all replaced by the ardrone_at_set_progress_cmd command : ardrone_tool_set_ui_pad_ad : turn right button ardrone_tool_set_ui_pad_ag : turn left button ardrone_tool_set_ui_pad_ab : go down button ardrone_tool_set_ui_pad_ah : go up button ardrone_tool_set_ui_pad_l1 : go left button ardrone_tool_set_ui_pad_r1 : go right button ardrone_tool_set_ui_pad_xy : go forward/backward buttons (2 arguments)

AT Commands

AT commands are text strings sent to the drone to control its actions. Those strings are generated by the ARDroneLib and ARDroneTool libraries, provided in the SDK. Most developers should not have to deal with them. Advanced developers who would like to rewrite their own A.R.Drone middle ware can nevertheless send directly those commands to the drone inside UDP packets on port UDP-5556, from their local UDP-port 5556 (using the same port numbers on both sides of the UDP/IP link is a requirement in the current SDK). Note : According to tests, a satisfying control of the AR.Drone is reached by sending the ATcommands every 30 ms for smooth drone movements. To prevent the drone from considering the WIFI connection as lost, two consecutive commands must be sent within less than 2 seconds.

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6.1

AT Commands syntax

Strings are encoded as 8-bit ASCII characters, with a Line Feed character (byte value 10(10) ), noted <LF>hereafter, as a newline delimiter. One command consists in the three characters AT* (i.e. three 8-bit words with values 41(16) ,54(16) ,2a(16) ) followed by a command name, and equal sign, a sequence number, and optionally a list of comma-separated arguments whose meaning depends on the command. A single UDP packet can contain one or more commands, separated by newlines (byte value 0A(16) ). An AT command must reside in a single UDP packet. Splitting an AT command in two or more UDP packets is not possible. Example :

AT*PCMD=21625,1,0,0,0,0<LF>AT*REF=21626,290717696<LF> The maximum length of the total command cannot exceed 1024 characters; otherwise the entire command line is rejected. This limit is hard coded in the drone software. Note : Incorrect AT commands should be ignored by the drone. Nevertheless, the client should always make sure it sends correctly formed UDP packets. Most commands will accept arguments, which can be of three different type : A signed integer, stored in the command string with a decimal representation (ex: the sequence number) A string value stored between double quotes (ex: the arguments of AT*CONFIG) A single-precision IEEE-754 oating-point value (aka. oat). Those are never directly stored in the command string. Instead, the 32-bit word containing the oat will be considered as a 32-bit signed integer and printed in the AT command (an example is given below).

6.2

Commands sequencing

In order to avoid the drone from processing old commands, a sequence number is associated to each sent AT command, and is stored as the rst number after the "equal" sign. The drone will not execute any command whose sequence number is less than the last valid received ATCommand sequence number. This sequence number is reset to 1 inside the drone every time a client disconnects from the AT-Command UDP port (currently this disconnection is done by not sending any command during more than 2 seconds), and when a command is received with a sequence number set to 1. A client MUST thus respect the following rule in order to successfully execute commands on the drone :

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Always send 1 as the sequence number of the rst sent command. Always send commands with an increasing sequence number. If several software threads send commands to the drone, generating the sequence number and sending UDP packets should be done by a single dedicated function protected by a mutual exclusion mechanism. Note : Drones with SDK version 0.3.1 (prior to May 2010) had a different and incompatible sequencing system which used the AT*SEQ command. These must be considered deprecated.

6.3

Floating-point parameters

Lets see an example of using a oat argument and consider that a progressive command is to be sent with an argument of 0.8 for the pitch. The number 0.8 is stored in memory as a 32bit word whose value is BF 4CCCCD(16) , according to the IEEE-754 format. This 32-bit word can be considered as holding the 32-bit integer value 1085485875(10) . So the command to send will be AT*PCMD=xx,xx,1085485875,xx,xx.

Listing 6.1: Example of AT command with oating-point arguments assert(sizeof(int)==sizeof(float)); sprintf(my_buffer,"AT*PCMD,%d,%d,%d,%d,%d\r", sequence_number, *(int*)(&my_floating_point_variable_1), *(int*)(&my_floating_point_variable_2), *(int*)(&my_floating_point_variable_3), *(int*)(&my_floating_point_variable_4) );

The ARDroneLIB provides a C union to ease this conversion. You can use the _oat_or_int_t to store a oat or an int in the same memory space, and use it as any of the two types.

6.4

Deprecated commands

The following commands might have existed in old version of SDKs, and are not supported any more. They should thus NOT be used. Deprecated commands: AT*SEQ, AT*RADGP, AT*MTRIM

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6.5

AT Commands summary

AT command AT*REF AT*PCMD AT*FTRIM AT*CONFIG AT*LED AT*ANIM AT*COMWDG

Arguments1 input ag, roll, pitch, gaz, yaw key, value animation, frequency, duration animation, duration -

Description Takeoff/Landing/Emergency stop command Move the drone Sets the reference for the horizontal plane Conguration of the AR.Drone Set a led animation on the AR.Drone Set a ight animation on the AR.Drone Reset the communication watchdog

apart from the sequence number

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6.6

Commands description

AT*REF
Summary : Controls the basic behaviour of the drone (take-off/landing, emergency stop/reset) ardrone_tool_set_ui_pad_start ardrone_tool_set_ui_pad_select

Corresponding API function : Corresponding API function : Syntax :

AT*REF=%d,%d<LF> the sequence number an integer value in [0..232 1], representing a 32 bit-wide bit-eld controlling the drone.

Argument 1 : Argument 2 :

Description : Send this command to control the basic behaviour of the drone. With SDK version 1.5, only bits 8 and 9 are used in the control bit-eld. Bits 18, 20, 22, 24 and 28 should be set to 1. Other bits should be set to 0.

Bits Usage

31 .. 10 Do not use

9 Takeoff/Land (aka. "start bit")

8 Emergency (aka. "select bit")

7 .. 0 Do not use

Bit 9 usages : Send a command with this bit set to 1 to make the drone take-off. This command should be repeated until the drone state in the navdata shows that drone actually took off. If no other command is supplied, the drone enters a hovering mode and stays still at approximately 1 meter above ground. Send a command with this bit set to 0 to make the drone land. This command should be repeated until the drone state in the navdata shows that drone actually landed, and should be sent as a safety whenever an abnormal situation is detected. After the rst start AT-Command, the drone is in the taking-Off state, but still accepts other commands. It means that while the drone is rising in the air to the "1-meterhigh-hovering state", the user can send orders to move or rotate it. Bit 8 usages : When the drone is a "normal" state (ying or waiting on the ground), sending a command with this bit set to 1 (ie. sending an "emergency order") makes the drone enter an emergency mode. Engines are cut-off no matter the drone state. (ie. the drone crashes, potentially violently). When the drone is in an emergency mode (following a previous emergency order or a crash), sending a command with this bit set to 1 (ie. sending an "emergency order") makes the drone resume to a normal state (allowing it to take-off again), at the condition the cause of the emergency was solved. Send an AT*REF command with this bit set to 0 to make the drone consider following "emergency orders" commands (this prevents consecutive "emergency orders" from ip-opping the drone state between emergency and normal states).

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Note : The names "start" and "select" come from previous versions of the SDK when take-off and landing were directly managed by pressing the select and start buttons of a game pad. Example : The following commands sent in a standalone UDP packet will send an emergency signal : AT*REF=1,290717696<LF>AT*REF=2,290717952<LF>AT*REF=3,290717696<LF>

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AT*PCMD
Summary : Send progressive commands - makes the drone move (translate/rotate). ardrone_at_set_progress_cmd

Corresponding API function : Syntax :

AT*PCMD=%d,%d,%d,%d,%d,%d<LF> the sequence number ag enabling the use of progressive commands and/or the Combined Yaw mode (biteld) drone left-right tilt - oating-point value in range [1..1] drone front-back tilt - oating-point value in range [1..1] drone vertical speed - oating-point value in range [1..1] drone angular speed - oating-point value in range [1..1]

Argument 1 : Argument 2 : Argument 3 : Argument 4 : Argument 5 : Argument 6 :

Description : This command controls the drone ight motions. Always set the ag (argument 2) bit zero to one to make the drone consider the other arguments. Setting it to zero makes the drone enter hovering mode (staying on top of the same point on the ground). Bits Usage 31 .. 2 Do not use 1 Combined yaw enable 0 Progressive commands enable

The left-right tilt (aka. "drone roll" or phi angle) argument is a percentage of the maximum inclination as congured here. A negative value makes the drone tilt to its left, thus ying leftward. A positive value makes the drone tilt to its right, thus ying rightward. The front-back tilt (aka. "drone pitch" or theta angle) argument is a percentage of the maximum inclination as congured here. A negative value makes the drone lower its nose, thus ying frontward. A positive value makes the drone raise its nose, thus ying backward. The drone translation speed in the horizontal plane depends on the environment and cannot be determined. With roll or pitch values set to 0, the drone will stay horizontal but continue sliding in the air because of its inertia. Only the air resistance will then make it stop. The vertical speed (aka. "gaz") argument is a percentage of the maximum vertical speed as dened here. A positive value makes the drone rise in the air. A negative value makes it go down. The angular speed argument is a percentage of the maximum angular speed as dened here. A positive value makes the drone spin right; a negative value makes it spin left.

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AT*FTRIM
Summary : Flat trims - Tells the drone it is lying horizontally ardrone_at_set_at_trim

Corresponding API function : Syntax :

AT*FTRIM=%d,<LF> the sequence number

Argument 1 :

Description : This command sets a reference of the horizontal plane for the drone internal control system. It must be called after each drone start up, while making sure the drone actually sits on a horizontal ground. Not doing so before taking-off will result in the drone not being able to stabilize itself when ying, as it would not be able to know its actual tilt. When receiving this command, the drone will automatically adjust the trim on pitch and roll controls.

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AT*CONFIG
Summary : Sets an congurable option on the drone ardrone_at_set_toy_conguration

Corresponding API function : Syntax :

AT*CONFIG=%d,%s,%s<LF> the sequence number the name of the option to set, between double quotes (byte with hex.value 22h) the option value, between double quotes

Argument 1 : Argument 2 : Argument 3 :

Description : Most options that can be congured are set using this command. The list of conguration options can be found in chapter 8.

AT*COMWDG
Summary : reset communication watchdog

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AT*LED
Summary : Sets the drone control loop PID coefcients ardrone_at_set_led_animation

Corresponding API function : Syntax :

AT*LED=%d,%d,%d,%d<LF> the sequence number integer - animation to play oat - frequence in Hz of the animation integer - total duration in seconds of the animation (animation is played (durationfrequence times)

Argument 1 : Argument 2 : Argument 3 : Argument 4 :

Description : This command makes the four motors leds blink with a predetermined sequence. The leds cannot be freely controlled by the user. See the API function description to get the list of the available animations. Note : The frequency parameter is a oating point number, as previously explained.

AT*ANIM
Summary : Makes the drone execute a predened movement (called animation). ardrone_at_set_anim

Corresponding API function : Syntax :

AT*ANIM=%d,%d,%d<LF> the sequence number integer - animation to play integer - total duration in seconds of the animation

Argument 1 : Argument 2 : Argument 3 :

Description : Plays an animation, ie. a predetermined sequence of movements. Most of these movements are small movements (shaking for example) superposed to the user commands. See the API function description to get the list of the available animations.

Incoming data streams

The drone provides its clients with two main data streams : the navigation data (aka. navdata) stream, and the video stream. This chapter explains their format. This is useful for developers writing their own middleware. Developers using ARDroneTool can skip this part and directly access these data from the callback function triggered by ARDroneTool when receiving incoming data from the drone (see 5.3 and ??).

7.1

Navigation data

The navigation data (or navdata) is are a mean given to a client application to receive periodically (< 5ms) information on the drone status (angles, altitude, camera, velocity, tag detection results ...). This section shows how to retrieve them and decode them. Do not hesitate to use network trafc analysers like Wireshark to see how they look like.

7.1.1

Navigation data stream

The navdata are sent by the drone from and to the UDP port 5554. Information are stored is a binary format and consist in several sections blocks of data called options. Each option consists in a header (2 bytes) identifying the kind of information contained in it, a 16-bit integer storing the size of the block, and several information stored as 32-bit integers, 32-bit single precision oating-point numbers, or arrays. All those data are stored with littleendianess.
Header 0x55667788 32-bit int. Drone state 32-bit int. Sequence number 32-bit int. Vision ag 32-bit int. Option 1 id size 16-bit 16-bit int. int. ... ... ... ... Checksum block cks id size cks data 16-bit 16-bit 32-bit int. int. int.

data ... ...

39

40

All the blocks share this common structure :

Listing 7.1: Navdata option structure typedef struct _navdata_option_t { uint16_t tag; /* Tag for a specific option */ uint16_t size; /* Length of the struct */ uint8_t data[]; /* Structure complete with the special tag */ } navdata_option_t;

The most important options are navdata_demo_t, navdata_cks_t, navdata_host_angles_t and navdata_vision_detect_t. Their content can be found in the C structure, mainly in the navdata_common.h.

7.1.2

Initiating the reception of Navigation data

To receive Navdata, you must send a packet of some bytes on the port NAVDATA_PORT of host. Two cases : the drone starts in bootstrap mode, only the status and the sequence counter are sent. the Drone is always started, Navdata demo are send. To exit BOOTSTRAP mode, the client must send an AT command in order to modify conguration on the Drone. Send AT command: "AT*CONFIG=\"general:navdata_demo\",\"TRUE\"\\r". Ack control command, send AT command: "AT*CTRL=0. The drone is now initialized and sends Navdata demo. This mechanism is summarized by gure 7.1.

How do the client and the drone synchronize ?


The client application can verify that the sequence counter contained in the header structure of NavData is growing. There are two cases when the local (client side) sequence counter should be reset : the drone does not receive any trafc for more that 50ms; it will then set its ARDRONE_COM_WATCHDOG_MASK bit in the ardrone_state eld (2nd eld) of the navdata packet. To exit this mode, the client must send the AT Command AT*COMWDG. The drone does not receive any trafc for more than 2000ms; it will then stop all communication with the client, and internally set the ARDRONE_COM_LOST_MASK bit in its state variable. The client must then reinitialize the network communication with the drone.

Prepared

Stphane Piskorski
Approved

A.R. Drone Developer Guide


Date

Title

M. Lefbure

26/07/2010

4.0

Revisio n

File

41

AR_Drone_Developer_Guide_Release_4.0_proposal.doc

Mechanism to receive NavData demo: HOST PROCESS BOOTSTRAP Init navdata with ip client CLIENT

Send one packet to NAVDATA_PORT Send at least the status to NAVDATA_PORT Send AT command ("AT*CONFIG=\"general:navdata_demo\",\"TRUE\"\r") Check status bit mask is activated:
AR_DRONE_NAVDATA _BOOTSTRAP

PROCESS AT command Send status to NAVDATA_PORT with AR_DRONE_COMMAND_MASK = TRUE Exit BOOTSTRAP mode and switch in Navdata demo mode. Send AT command (ACK_CONTROL_MODE) Ready to process next command

Sending continuous navdata demo

How does sync with the host ? Verify that the sequence counter contained in the header structure of NavData is growing. You must reset the local sequence counter for two reasons : - - The host does not receive more traffic> 50ms in this case it falls into a state AR_DRONE_COM_WATCHDOG_MASK. To exitinitiation this mode, the client must send the AT Figure 7.1: .Navdata stream Command AT*COMWDG - The host does not receive more traffic> 2000ms, in this case it falls into a state AR_DRONE_COM_LOST_MASK. To exit this mode, the client will again initialize com with the host. How to check the integrity of NavData? Compute a checksum of data and compare them with the value contained in the structure [navdata_cks_t] is the last option in the packet.

How to check the integrity of NavData ?

Compute a checksum of data and compare them with the value contained in the structure [navdata_cks_t]. The checksum is always the last option (data block) in the navdata packet. Note : this checksum is already computed by ARDroneLIB .

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7.1.3

Augmented reality data stream

In the previously described NavData, there are informations about vision-detected tags. The goal is to permit to the host to add some functionalities, like augmented reality features. The principle is that the AR.Drone sends informations on recognized pre-dened tags, like type and position.

Listing 7.2: Navdata option for vision detection typedef struct _navdata_vision_detect_t { uint16_t tag; uint16_t size; uint32_t nb_detected; uint32_t type[4]; uint32_t xc[4]; uint32_t yc[4]; uint32_t width[4]; uint32_t height[4]; uint32_t dist[4]; } __attribute__ ((packed)) navdata_vision_detect_t;

The drone can detect up to four 2D-tags. The kind of detected tag, and which camera to use, can be set by using the conguration parameter detect_type. Lets detail the values in this block : nb_detected: number of detected 2D-tags. type[i]: Type of the detected tag #i ; see the CAD_TYPE enumeration. xc[i], yc[i]: X and Y coordinates of detected 2D-tag #i inside the picture, with (0, 0) being the top-left corner, and (1000, 1000) the right-bottom corner regardless the picture resolution or the source camera. width[i], height[i]: Width and height of the detection bounding-box (2D-tag #i), when applicable. dist[i]: Distance from camera to detected 2D-tag #i in centimeters, when applicable.

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7.2

The video stream

The embedded system uses a proprietary video stream format, based on a simplied version of the H.263 UVLC (Universal Variable Length Code) format ( http://en.wikipedia.org/ wiki/H263). The images are encoded in the YCBCR color space format, 4:2:0 type (http: //en.wikipedia.org/wiki/YCbCr), with 8 bits values. The proprietary format used by the drone is described in 4.2.2, but here is rstly shown the way to produce it.

7.2.1

Image structure

An image is split in groups of blocks (GOB), which correspond to 16-lines-height parts of the image, split as shown below :

GOB #0 GOB #1 GOB #2 GOB #3 GOB #4 GOB #5 GOB #6 GOB #7 Figure 7.2: Example image (source : http://en.wikipedia.org/wiki/YCbCr )

Each GOB is split in Macroblocks, which represents a 16x16 image.

MBlock #0

#1

#2

#3

#4

#5

#6

#7

#8

#9

Each macroblock contains informations of a 16x16 image, in Y CB CR format, type 4:2:0. (see http://en.wikipedia.org/wiki/YCbCr, http://en.wikipedia.org/wiki/Chroma_subsampling, http://www.ripp-it.com/glossaire/mot-420-146-lettre-tous-Categorie-toutes. html )

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RGB image

Y image

CB image

CR image

The 16x16 image is nally stored in the memory as 6 blocks of 8x8 values:

4 blocks (Y0, Y1, Y2 and Y3) to form the 16x16 pixels Y image of the luma component (corresponding to a greyscale version of the original 16x16 RGB image). 2 blocks of down-sampled chroma components (computed from the original 16x16 RGB image): Cb: blue-difference component (8x8 values) Cr: red-difference component (8x8 values)

16

Y0 Y1
16

Y2 Y3
8

CB CR

7.2.1.1

Layer of images

For each picture, data correspond to an image header followed by data blocks groups and an ending code (EOS, end of sequence). The composition of each block-layer is resumed here:

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PSC
(22 bits)

PFORMAT PRESOLUTION PTYPE PQUANT PFRAME


(2 bits) (3 bits) (3 bits) (5 bits) (32 bits)

Groups of blocks (XXX bits)

EOS
(22 bits)

Each Group of Blocks (GOB) correspond to a line of Macroblocks

GBlock 0

GBlock 1

GBlock i

GBlock M

(cf. Erreur ! Source du renvoi introuvable. )

GOBSC
(22 bits)

GOBQUANT
(5 bits)

Data for macroblocks (YYY bits)

MBlock 0

MBlock 1

MBlock j

MBlock N (cf.Erreur ! Source du renvoi introuvable.)

OPTIONNAL (depends on MBDESC) MBC


(1 bit)

OPTIONNAL (depends on MBC)

MBDESC
(8 bits)

MBDIFF
(2 bits)

Data for block (ZZZ bits)

Block Y0

Block Y1

Block Y2

Block Y3

Block CB

Block CR

Complete description of a 16x16 image block. (cf.Erreur ! Source du renvoi introuvable.)

7.2.1.2

Picture start code (PSC) (22 bits)

Like H.263 UVLC start with a PSC (Picture start code) which is 22 bits long: 0000 0000 0000 0000 1 00000 A PSC is always byte aligned.

7.2.1.3

Picture format (PFORMAT) (2 bits)

The second information is the picture format which can be one the following : CIF or VGA 00 : forbidden 01 : CIF 10 : VGA

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7.2.1.4

Picture resolution (PRESOLUTION) (3 bits)

Picture resolution which is used in combination with the picture format (3 bits) 000 : 001 : 010 : 011 : 100 : 101 : forbidden for CIF it means sub-QCIF for CIF it means QCIF for CIF it means CIF for CIF it means 4-CIF for CIF it means 16-CIF

7.2.1.5

Picture type (PTYPE) (3 bits)

Picture type: 000 : INTRA picture 001 : INTER picture

7.2.1.6

Picture quantizer (PQUANT) (5 bits)

The PQUANT code is a 5-bits-long word. The quantizer reference for the picture that range from 1 to 31.

7.2.1.7

Picture frame (PFRAME) (32 bits)

The frame number (32 bits).

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7.2.1.8

Layer groups of blocks (GOBs)

Data for each group of blocks (GOB) consists of a header followed by data group corresponding to the macroblock, according to the structure shown in Figure 10 and Figure 11. Each GOB corresponds to one or more blockline (cf. Figure 6). Note : For the rst GOB of each picture, the GOB header is always omitted.

7.2.1.9

Group of block start code (GOBSC) (22 bits)

Each GOB starts with a GOBSC (Group of block start code) which is 22 bits long: 0000 0000 0000 0000 1xxx xx A GOBSC is always a byte aligned. The least signicant bytes represent the blockline number. We can see that PSC means rst GOB too. So for the rst GOB, GOB header is always omitted.

7.2.1.10

Group of block quantizer (GOBQUANT) (5 bits)

The quantizer reference for the GOB that ranges from 1 to 31 (5 bits). DEPRECATED

7.2.1.11

Layer of macroblocks

Data for each macroblock corresponding to an header of macroblock followed by data of macroblock. The layer structure shown in Figure 10 and Figure 12: MBC (1 bit) MBDESC (8 bits) MBDIFF (2 bits) Data for block (cf. xxx)

Figure 12 - Layer structure of macroblocks

7.2.1.12

Coded macroblock bit (MBC) (1 bit)

Coded macroblock bit: Bit 0 : 1 means there is a macroblock / 0 means macroblock is all zero.

7.2.1.13

Macroblock description code (MBDESC) (8 bits)

Macroblock description code : Bit 0 : Bit 1 : Bit 2 : Bit 3 : 1 means there is non dc coefcients for block y0. 1 means there is non dc coefcients for block y1. 1 means there is non dc coefcients for block y2. 1 means there is non dc coefcients for block y3.

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Bit 4 : Bit 5 : Bit 6 : Bit 7 :

1 means there is non dc coefcients for block cb. 1 means there is non dc coefcients for block cr. 1 means there is a quantization value following this code. Always 1 to avoid a zero byte.

7.2.1.14

Macroblock differential (MBDIFF) (2 bits)

Macroblocks differential value for the quantization (2 bits): 00 -1 01 -2 10 1 11 2

7.2.1.15

Layer of blocks

As shown in Figure 9, a macroblock corresponds to four luminance ("luma") blocks and two color ("chroma") blocks. Each of those 8x8 pixels blocks is computed by hardware with the rst steps of JPEG encoding (http://en.wikipedia.org/wiki/Jpeg). It concerns steps "DCT", "Quantization", and "zig-zag ordering", but exclude data compression. This last step is based on a proprietary format, detailed further below. Note: The encoding of blocks made by hardware needs 16 bits values, so there is a "8?16 bits values" conversion before the "pseudo" JPEG encoding.

8x8 image block to compute

Forward DCT

8x8 DCT image block QUANTIZATION

Proprietary format

DC value

ZZ-list of 16 bits data, without the last 0 values.

8x8 quantified block

Final stream (compressed data)

Entropy encoding

-26; -3: 0; -3; -2; -6; 2; -4; 1; -4; 1; 1; 5; 1; 2; -1; 1; -1; 2; 0; 0; 0; 0; 0; -1; -1; EOB

Zig-zag ordering

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7.2.1.16

Specic block entropy-encoding

The proprietary format used to encode blocks is based on a mix of RLE and Huffman coding (cf. http://en.wikipedia.org/wiki/Run-length_encoding and http://en.wikipedia. org/wiki/Huffman_coding). To resume, the RLE encoding is used to optimize the many zero values of the list, and the Huffman encoding is used to optimize the non-zero values. Below will be shown the pre-dened sets of codewords ("dictionaries"), for RLE and Huffman coding. Then, the process description and an example. Note: The rst value of the list (the "DC value", cf. Figure 13) is not compressed, but 16 to 10 bits encoded. Coarse 1 01 001 0001 00001 000001 0000001 Coarse 1 01 001 0001 00001 000001 0000001 0000001 Additionnal Size 1 2 4 6 8 10 12 Size 2 2 5 7 9 11 13 15 Value of run 0 1 (x) + 2 (x x) +4 (x x x) +8 (x x x x) +16 (x x x x x) +32 Value of run 1 EOB (x) + 2 (x x) +4 (x x x) +8 (x x x x) +16 (x x x x x) +32 (x x x x x x) +64 Range 0 1 2:3 4:7 8 : 15 16 : 31 32 : 63 Length of run 1 1 2 3 4 5 6 Length of run 1 2 3 4 5 6 7

x xx xxx xxxx xxxxx Additionnal s xs xxs xxxs xxxxs xxxxxs xxxxxs

Range

2 : 3 4 : 7 8 : 15 16 : 31 32 : 63 64 : 127

Note: s is the sign value (0 if datum is positive, 0 otherwise.)

7.2.2

Entropy-encoding process

Encoding principle : The main principle to compress the values is to form a list of pairs of encoded-data. The rst datum indicates the number of successive zero values (from 0 to 63 times). The second one corresponds to a non-zero Huffman-encoded value (from 1 to 127), with its sign. Compression process : The process to compress the "ZZ-list" (cf. Figure 13) in the output stream could be resumed in few steps: Direct copy of the 10-signicant bits of the rst 16-bits datum ("DC value")

50

Initialize the counter of successive zero-values at zero. For each of the remaining 16-bits values of the list: If the current value is zero: * Increment the zero-counter Else: * Encode the zero-counter value as explained below : Use the RLE dictionary (cf. Figure 14) to nd the corresponding range of the value (ex: 6 is in the 4 : 7 range). Subtract the low value of the range (ex: 6 4 = 2) Set this temporary value in binary format (ex: 2(10) = 10(2) ) Get the corresponding "coarse" binary value (ex: 6(10) 0001(2) ) Merge it with the temporary previously computed value (ex: 0001(2) +10(2) 000110(2) ) * Add this value to the output stream * Set the zero-counter to zero * Encode the non-zero value as explain below : Separate the value in temporary absolute part a, and sign part s. (s = 0 if datum is positive, 1 otherwise). Ex: for d = 13 a = 13 and s = 1. Use the Huffman dictionary (cf.Figure 15) to nd the corresponding range of a (ex: 13 is in the 8 : 15 range). Subtract the lower bound (ex : 13 8 = 5) Set this temporary value in binary format (ex : 5(10) = 101(2) ) Get the corresponding coarse binary value (ex : 5 00001(2) ) Merge it with the temporary previously computed value, and the sign (ex : 00001(2) + 101(2) + 1(2) 000011011(2) ) * Add this value to the output stream Get to the next value of the list (End of "For")

7.2.3

Entropy-decoding process

The process to retrieve the "ZZ-list" from the compressed binary data is detailed here : Direct copy of the rst 10 bits in a 16-bits datum ("DC value"), and add it to the output list. While there remains compressed data (till the "EOB" code): Reading of the zero-counter value as explain below: * Read the coarseS pattern part (bit-per-bit, till there is 1 value). * On the corresponding line (cf.Figure 14), get the number of complementary bits to read. (Ex: 000001(2) xxxx 4 more bits to read.) * If there is no 0 before the 1 (rst case in the RLE table): Resulting value (zerocounter) is equal to 0.

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* Else: Resulting value (zero-counter) is equal to the direct decimal conversion of the merged read binary values. Ex: if xxxx = 1101(2) 000001(2) + 1101(2) = 0000011101(2) = 29(10) Add "0" to the output list, as many times indicated by the zero-counter. Reading of the non-zero value as explain below: * Read the coarse pattern part (bit-per-bit, till there is 1 value). * On the corresponding line (cf.Figure 15), get the number of complementary bits to read. Ex: 0001(2) xxs 2 more bits to read (then the sign bit.) * If there is no 0 before the 1 (coarse pattern part = 1, in the rst case of the Huffman table): Temporary value is equal to 1. * Else if the coarse pattern part = 01(2) (second case of the Huffman table) : Temporary value is equal to End Of Bloc code (EOB). * Else Temporary value is equal to the direct decimal conversion of the merged read binary values. Ex: if xx = 11 00001(2) + 11(2) = 0000111(2) = 7(10) Read the next bit, to get the sign (s). * If s = 0: Resulting non-zero value = temporary value * Else (s = 1): * Resulting non-zero value = temporary value x (-1) Add the resulting non-zero value to the output list. (End of "while")

7.2.4

Example

Encoding : Initial data list : -26; -3; 0; 0; 0; 0; 7; -5; EOB Step 1 : -26; 0x"0"; -3; 4x"0"; 7; 0x"0"; -5; 0x"0"; EOB Step 2 (binary form): 1111111111100110; 1; 001 11; 0001 00; 0001 110; 1; 0001 011; 1; 01 Final stream : 1111100110100111000100000111010001011101 Decoding : Initial bit-data stream : {11110001110111000110001010010100001010001101} Step 1 (rst 10 bits split) : {1111000111}; {0111000110001010010100001010001101} Step 2 (16-bits conversion of DC value) : {1111111111000111}; {0111000110001010010100001010001101}

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Step 3, remaining data (DC value is done) : {"-57"}; {011100011000101001010001100110101}

Step 4, rst couple of values: {"-57"}; [{01.}; {1.1}]; {00011000101001010001100110101} {"-57"}; ["0"; "-1"]; {00011000101001010001100110101}

Step 5, second couple of values : {"-57"; "0"; "-1"; [{0001.10}; {001.01}]; {001010001100110101} {"-57"; "0"; "-1"; ["000000"; "-2"]; {001010001100110101}

Step 6, third couple of values : {"-57"; "0"; "-1"; "000000"; "-2"; [{001.0}; {1.0}]; {001100110101} {"-57"; "0"; "-1"; "000000"; "-2"; [""; "+1"]; {001100110101}

Step 7, fourth couple of values : {"-57"; "0"; "-1"; "000000"; "-2"; "+1"; [{001.1}; {001.10}]; {101} {"-57"; "0"; "-1"; "000000"; "-2"; "+1"; ["000"; "+3"]; {101}

Step 8, last couple of values (no "0" and "EOB" value): {"-57"; "0"; "-1"; "000000"; "-2"; "+1"; "000"; "+3"; [{1.}; {01}] {"-57"; "0"; "-1"; "000000"; "-2"; "+1"; "000"; "+3"; [""; "EOB"]

Final data list : {"-57"; "0"; "-1"; "0"; "0"; "0"; "0"; "0"; "0"; "-2"; "+1"; "0"; "0"; "0"; "+3"; "EOB"}

7.2.5

End of sequence (EOS) (22 bits)

The end of sequence (EOS) which is 22 bits long :

0000 0000 0000 0000 1 11111

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7.2.6

Intiating the video stream

To start receiving the video stream, a client just needs to send a UDP packet on the drone video port. The drone will stop sending data if it cannot detect any network activity from its client.

HOST

CLIENT Socket initialization Send one packet to VideoPort (to wake-up the Host) Send picture by blockline (UDP packets)

Image blocks decoding

Drone Conguration

The drone behaviour depends on many parameters which can be modied by using the AT*CONFIG AT command, or by using the appropriate ARDroneLIB function (see chapter 4.1). This chapter shows how to read/write a conguration parameter, and gives the list of parameters you can use in your application.

8.1
8.1.1

Reading the drone conguration


With ARDroneTool

ARDroneTool implements a control thread which automatically retrieves the drone conguration at startup. Include the <ardrone_tool/ardrone_tool_conguration.h> le in your C code to access the ardrone_control_cong structure which contains the current drone conguration. Its most interesting elds are described in the next section. If your application is structured as recommended in chapter 5 or you are modifying one of the examples, the conguration should be retrieved by ARDroneTool before the threads containing your code get started by ARDroneTool .

8.1.2

Without ARDroneTool

The drone conguration parameters can be retrieved by sending the AT*CTRL command with a mode parameter equaling 4 (CFG_GET_CONTROL_MODE). The drone then sends the content of its conguration le, containing all the available conguration parameters, on the control communication port (TCP port 5559). Parameters are sent as ASCII strings, with the format Parameter_name = Parameter_value. Here is an example of the sent conguration : 55

56

Listing 8.1: Example of conguration le as sent on the control TCP port GENERAL:num_version_config = 1 GENERAL:num_version_mb = 17 GENERAL:num_version_soft = 1.1.3 GENERAL:soft_build_date = 2010-08-06 09:48 GENERAL:motor1_soft = 1.8 GENERAL:motor1_hard = 3.0 GENERAL:motor1_supplier = 1.1 GENERAL:motor2_soft = 1.8 GENERAL:motor2_hard = 3.0 GENERAL:motor2_supplier = 1.1 GENERAL:motor3_soft = 1.8 GENERAL:motor3_hard = 3.0 GENERAL:motor3_supplier = 1.1 GENERAL:motor4_soft = 1.8 GENERAL:motor4_hard = 3.0 GENERAL:motor4_supplier = 1.1 GENERAL:ardrone_name = My ARDrone GENERAL:flying_time = 1810 GENERAL:navdata_demo = TRUE GENERAL:com_watchdog = 2 GENERAL:video_enable = TRUE GENERAL:vision_enable = TRUE GENERAL:vbat_min = 9000 CONTROL:accs_offset = { -2.2696499e+03 1.9345000e+03 1.9331300e+03 } CONTROL:accs_gains = { 9.6773100e-01 2.3794901e-02 7.7836603e-02 -1.2318300e-02 -9.8853302e-01 3.2103900e-02 7.2116204e-02 -5.6212399e-02 -9.8713100e-01 } CONTROL:gyros_offset = { 1.6633199e+03 1.6686300e+03 1.7021300e+03 } CONTROL:gyros_gains = { 6.9026551e-03 -6.9553638e-03 -3.8592720e-03 } CONTROL:gyros110_offset = { 1.6560601e+03 1.6829399e+03 } CONTROL:gyros110_gains = { 1.5283586e-03 -1.5365391e-03 } CONTROL:gyro_offset_thr_x = 4.0000000e+00 CONTROL:gyro_offset_thr_y = 4.0000000e+00 CONTROL:gyro_offset_thr_z = 5.0000000e-01 CONTROL:pwm_ref_gyros = 471 CONTROL:control_level = 1 CONTROL:shield_enable = 1 CONTROL:euler_angle_max = 3.8424200e-01 CONTROL:altitude_max = 3000 CONTROL:altitude_min = 50 CONTROL:control_trim_z = 0.0000000e+00 CONTROL:control_iphone_tilt = 3.4906584e-01 CONTROL:control_vz_max = 1.2744493e+03 CONTROL:control_yaw = 3.1412079e+00 CONTROL:outdoor = TRUE CONTROL:flight_without_shell = TRUE CONTROL:brushless = TRUE CONTROL:autonomous_flight = FALSE CONTROL:manual_trim = FALSE NETWORK:ssid_single_player = AR_hw11_sw113_steph NETWORK:ssid_multi_player = AR_hw11_sw113_steph NETWORK:infrastructure = TRUE NETWORK:secure = FALSE NETWORK:passkey = NETWORK:navdata_port = 5554 NETWORK:video_port = 5555 NETWORK:at_port = 5556 NETWORK:cmd_port = 0 NETWORK:owner_mac = 04:1E:64:66:21:3F NETWORK:owner_ip_address = 0 NETWORK:local_ip_address = 0 NETWORK:broadcast_address = 0

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PIC:ultrasound_freq = 8 PIC:ultrasound_watchdog = 3 PIC:pic_version = 100925495 VIDEO:camif_fps = 15 VIDEO:camif_buffers = 2 VIDEO:num_trackers = 12 DETECT:enemy_colors = 1 SYSLOG:output = 7 SYSLOG:max_size = 102400 SYSLOG:nb_files = 5 .

8.2
8.2.1

Setting the drone conguration


With ARDroneTool

Use the ARDRONE_TOOL_CONFIGURATION_ADDEVENT macro to set any of the conguration parameters. This macro makes ARDroneTool queue the new value in an internal buffer, send it to the drone, and wait for an acknowledgment from the drone. It takes as a rst parameter the name of the parameter (see next sections to get a list or look at the cong_keys.h le in the SDK). The second parameter is the new value to send to the drone. The third parameter is a callback function that will be called upon completion. The callback function type is void (*callBack)(unsigned int success). The conguration tool will call the callback function after any attempt to set the conguration, with zero as the parameter in case of failure, and one in case of success. In case of failure, the tool will automatically retry after an amount of time. Your program must not launch a new ARDRONE_TOOL_CONFIGURATION_ADDEVENT call at each time the callback function is called with zero as its parameter. The callback function pointer can be a NULL pointer if your application dont need any acknowledgment.

Listing 8.2: Example of setting a cong. paramter int enemy_color; enemy_color = ORANGE_GREEN; ARDRONE_TOOL_CONFIGURATION_ADDEVENT(enemy_colors, enemy_color, NULL);

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8.2.2

From the Control Engine for iPhone

Using the Control Engine for iPhone, the ARDrone instance of your application can accept messages to control some parts of the conguration. The message is -(void) executeCommandIn:(ARDRONE_COMMAND_IN)commandId withParameter:(void *)parameter fromSender:(id)sender. The rst parameter is the ID of the cong you want to change. The ID list can be found in the ARDroneTypes.h. The second parameter is the parameter of the command. As 1.6 SDK, parameter types are the following : - ARDRONE_COMMAND_ISCLIENT : raw integer casted to (void *). - ARDRONE_COMMAND_DRONE_ANIM : ARDRONE_ANIMATION_PARAM pointer. - ARDRONE_COMMAND_DRONE_LED_ANIM : ARDRONE_LED_ANIMATION_PARAM pointer. - ARDRONE_COMMAND_VIDEO_CHANNEL : raw integer casted to (void *). Values can be found in ARDroneGeneratedTypes.h le - ARDRONE_COMMAND_CAMERA_DETECTION : raw integer casted to (void *). Values can be found in ARDroneGeneratedTypes.h le - ARDRONE_COMMAND_ENEMY_SET_PARAM : ARDRONE_ENEMY_PARAM pointer. - ARDRONE_COMMAND_ENABLE_COMBINED_YAW : boolean casted to (void *). - ARDRONE_COMMAND_SET_FLY_MODE : raw integer casted to (void *). Values can be found in ardrone_api.h le The third parameter is currently unused (passing nil is ok).

Listing 8.3: Example of setting detection parameters with Control Engine ARDRONE_ENEMY_PARAM enemyParam; enemyParam.color = ARDRONE_ENEMY_COLOR_GREEN; enemyParam.outdoor_shell = 0; [ardrone executeCommandIn:ARDRONE_COMMAND_ENEMY_SET_PARAM withParam:(void *)& enemyParam fromSender:nil];

8.2.3

Without ARDroneTool

Use the AT*CONFIG command to send a conguration value to the drone. The command must be sent with a correct sequence number, the parameter note between double-quotes, and the parameter value between double-quotes.

59

8.3

General conguration

All the congurations are given accordingly to the cong_keys.h le order. In the API examples, the myCallback argument can be a valid pointer to a callback function, or a NULL pointer if no callback is needed by the application.

GENERAL:num_version_cong
Description : Version of the conguration subsystem (Currently 1).

Read only

GENERAL:num_version_mb
Description : Hardware version of the drone motherboard.

Read only

GENERAL:num_version_soft
Description : Firmware version of the drone.

Read only

GENERAL:soft_build_date
Description : Date of drone rmware compilation.

Read only

GENERAL:motor1_soft
Description : Software version of the motor 1 board. Also exists for motor2, motor3 and motor4.

Read only

GENERAL:motor1_hard
Description : Harware version of the motor 1 board. Also exists for motor2, motor3 and motor4.

Read only

GENERAL:motor1_supplier
Description : Supplier version of the motor 1 board. Also exists for motor2, motor3 and motor4.

Read only

Read/Write Description : Name of the AR.Drone. This name may be used by video games developper to assign a default name to a player, and is not related to the Wi-Fi SSID name.

GENERAL:ardrone_name

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AT command example : AT*CONFIG=605,"general:ardrone_name","My ARDrone Name" API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (ardrone_name, "My ARDrone Name", myCallback);

GENERAL:ying_time
Description : Numbers of seconds spent by the drone in a ying state in its whole lifetime.

Read only

Read/Write Description : The drone can either send a reduced set of navigation data (navdata) to its clients, or send all the available information which contain many debugging information that are useless for everyday ights. If this parameter is set to TRUE, the reduced set is sent by the drone (this is the case in the AR.FreeFlight iPhone application). If this parameter is set to FALSE, all the available data are sent (this is the cae in the Linux example ardrone_navigation). AT command example : AT*CONFIG=605,"general:navdata_demo","TRUE"

GENERAL:navdata_demo

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (navdata_demo, TRUE, myCallback);

GENERAL:navdata_options

Read/Write

Description : When using navdata_demo, this conguration allow the application to ask for others navdata packets. Most common example is the default_navdata_options macro dened in the cong_key.h le. The full list of the possible navdata packets can be found in the navdata_common.h le. AT command example : AT*CONFIG=605,"general:navdata_options","65537"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (navdata_options, (NAVDATA_OPTION_MASK (NAVDATA_DEMO_TAG) | NAVDATA_OPTION_MASK (NAVDATA_VISION_DETECT_TAG)), myCallback);

GENERAL:com_watchdog

Read/Write

Description : Time the drone can wait without receiving any command from a client program. Beyond this delay, the drone will enter in a Com Watchdog triggered state and hover on top a xed point. Note : This setting is currently disabled. The drone uses a xed delay of 250 ms.

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Read/Write Description : Reserved for future use. The default value is TRUE, setting it to FALSE can lead to unexpected behaviour.

GENERAL:video_enable

Read/Write Description : Reserved for future use. The default value is TRUE, setting it to FALSE can lead to unexpected behaviour. Note : This setting is not related to the tag detection algoritms

GENERAL:vision_enable

Read only Description : Reserved for future use. Minimum battery level before shutting down automatically the AR.Drone.

GENERAL:vbat_min

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8.4

Control conguration

CONTROL:accs_offset
Description : Parrot internal debug informations. AR.Drone accelerometers offsets.

Read only

CONTROL:accs_gains
Description : Parrot internal debug informations. AR.Drone accelerometers gains.

Read only

CONTROL:gyros_offset
Description : Parrot internal debug informations. AR.Drone gyrometers offsets.

Read only

CONTROL:gyros_gains
Description : Parrot internal debug informations. AR.Drone gyrometers gains.

Read only

CONTROL:gyros110_offset
Description : Parrot internal debug informations.

Read only

CONTROL:gyros110_gains
Description : Parrot internal debug informations.

Read only

CONTROL:gyro_offset_thr_x
Description : Parrot internal debug informations. Note : Also exists for the y and z axis.

Read only

CONTROL:pwm_ref_gyros
Description : Parrot internal debug informations.

Read only

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Read/Write Description : This conguration describes how the drone will interprete the progressive commands from the user. Bit 0 is a global enable bit, and should be left active. Bit refers to a combined yaw mode, where the roll commands are used to generates roll+yaw based turns. This is intended to be an easier control mode for racing games. Note : This conguration and the ags parameter of the ardrone_at_set_progress_commands function will be compared on the drone. To activate the combined yaw mode, you must set both the bit 1 of the control_level conguration, and the bit 1 of the function parameters. The ardrone_at_set_progress_commands function parameter reects the current user commands, and must be set only when the combined_yaw controls are activated (e.g. both buttons pressed) This conguration should be left active on the AR.Drone if your application makes use of the combined_yaw functionnality. AT command example : AT*CONFIG=605,"control:control_level","3"

CONTROL:control_level

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (control_level, (ardrone_control_config.control_level | (1 CONTROL_LEVEL_COMBINED_YAW)), myCallback);

CONTROL:shield_enable
Description : Reserved for future use.

Read/Write

CONTROL:euler_angle_max
Description : Maximum bending angle for the drone in radians, for both pitch and roll angles.

Read/Write

The progressive command function and its associated AT command refer to a percentage of this value. This parameter is a positive oating-point value between 0 and 0.52 (ie. 30 deg). Higher values might be available on a specic drone but are not reliable and might not allow the drone to stay at the same altitude. This value will be saved to indoor/outdoor_euler_angle_max, according to the CONFIG:outdoor setting. AT command example : AT*CONFIG=605,"control:euler_angle_max","0.25"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (euler_angle_max, 0.25, myCallback);

CONTROL:altitude_max
Description :

Read/Write

64

Maximum drone altitude in millimeters. Give an integer value between 500 and 5000 to prevent the drone from ying above this limit, or set it to 10000 to let the drone y as high as desired. AT command example : AT*CONFIG=605,"control:altitude_max","3000"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (altitude_max, 3000, myCallback);

CONTROL:altitude_min
Description : Minimum drone altitude in millimeters. Should be left to default value, for control stabilities issues. AT command example : AT*CONFIG=605,"control:altitude_min","50"

Read/Write

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (altitude_min, 50, myCallback);

CONTROL:control_trim_z
Description : Manual trim function : should not be used.

Read/Write

Read/Write Description : The angle in radians for a full iPhone accelerometer command. This setting is stored and computed on the AR.Drone so an iPhone application can send progressive commands without taking this in account. On AR.FreeFlight, the progressive command sent is between 0 and 1 for angles going from 0 to 90. With a control_iphone_tilt of 0.5 (approx 30), the drone will saturate the command at 0.33 Note : This settings corresponds to the iPhone tilt max setting of AR.FreeFlight AT command example : AT*CONFIG=605,"control:control_iphone_tilt","0.25"

CONTROL:control_iphone_tilt

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (control_iphone_tilt, 0.25, myCallback);

CONTROL:control_vz_max
Description : Maximum vertical speed of the AR.Drone, in milimeters per second. Recommanded values goes from 200 to 2000. Others values may cause instability.

Read/Write

This value will be saved to indoor/outdoor_control_vz_max, according to the CONFIG:outdoor

65

setting. AT command example : AT*CONFIG=605,"control:control_vz_max","1000"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (control_vz_max, 1000, myCallback);

CONTROL:control_yaw
Description : Maximum yaw speed of the AR.Drone, in radians per second.

Read/Write

Recommanded values goes from 40/s to 350/s (approx 0.7rad/s to 6.11rad/s). Others values may cause instability. This value will be saved to indoor/outdoor_control_yaw, according to the CONFIG:outdoor setting. AT command example : AT*CONFIG=605,"control:control_yaw","3.0"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (control_yaw, 3.0, myCallback);

CONTROL:outdoor
Description : This settings tells the control loop that the AR.Drone is ying outside.

Read/Write

Setting the indoor/outdoor ight will load the corresponding indoor/outdoor_control_yaw, indoor/outdoor_euler_angle_max and indoor/outdoor_control_vz_max. Note : This settings corresponds to the Outdoor ight setting of AR.FreeFlight AT command example : AT*CONFIG=605,"control:outdoor","TRUE"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (outdoor, TRUE, myCallback);

Read/Write Description : This settings tells the control loop that the AR.Drone is currently using the outdoor hull. Deactivate it when ying with the indoor hull Note : This settings corresponds to the outdoor hull setting of AR.FreeFlight. Note : This setting is not linked with the CONTROL:outdoor setting. They have different effects on the control loop. AT command example : API use example : AT*CONFIG=605,"control:ight_without_shell","TRUE"

CONTROL:ight_without_shell

66

ARDRONE_TOOL_CONFIGURATION_ADDEVENT (flight_without_shell, TRUE, myCallback);

CONTROL:brushless
Description : Deprecated.

Read/Write

CONTROL:autonomous_ight

Read/Write

Description : Deprecated : This setting enables the autonomous ight mode on the AR.Drone. This mode was developped for 2010 CES and is no longer maintained. Enabling this can cause unexpected behaviour on commercial AR.Drones.

CONTROL:manual_trim

Read only

Description : This setting will be active if the drone is using manual trims. Manual trims should not be used on commercial AR.Drones, and this eld should always be FALSE.

Read/Write Description : This setting is used when CONTROL:outdoor is false. See the CONTROL:euler_angle_max description for further informations.

CONTROL:indoor_euler_angle_max

Read/Write Description : This setting is used when CONTROL:outdoor is false. See the CONTROL:control_vz_max description for further informations.

CONTROL:indoor_control_vz_max

Read/Write Description : This setting is used when CONTROL:outdoor is false. See the CONTROL:control_yaw description for further informations.

CONTROL:indoor_control_yaw

Read/Write Description : This setting is used when CONTROL:outdoor is true. See the CONTROL:euler_angle_max description for further informations.

CONTROL:outdoor_euler_angle_max

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Read/Write Description : This setting is used when CONTROL:outdoor is true. See the CONTROL:control_vz_max description for further informations.

CONTROL:outdoor_control_vz_max

CONTROL:outdoor_control_yaw

Read/Write

Description : This setting is used when CONTROL:outdoor is true. See the CONTROL:control_yaw description for further informations.

CONTROL:ying_mode

Read/Write

Description : Since 1.5.1 rmware, the AR.Drone has two different ight modes. The rst is the legacy FreeFlight mode, where the user controls the drone, an a new semi-autonomous mode, called "HOVER_ON_TOP_OF_ROUNDEL", where the drones will hover on top of a ground tag, and wont respond to the progressive commands. This new ying mode was developped for 2011 CES autonomous demonstration. Note : This mode is experimental, and should be used with care. The roundel (cocarde) detection and this ying mode are subject to changes without notice in further rmwares. Note : Roundel detection must be activated with the DETECT:detect_type setting if you want to use the "HOVER_ON_TOP_OF_ROUNDEL" mode. Note : Enum with modes can be found in the ardrone_api.h le. AT command example : AT*CONFIG=605,"control:ying_mode","0"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (flying_mode, FLYING_MODE_FREE_FLIGHT, myCallback);

CONTROL:ight_anim
Description : Use this setting to launch drone animations.

Read/Write

The parameter is a string containing the animation number and its duration, separated with a comma. Animation numbers can be found in the cong.h le. Note : The MAYDAY_TIMEOUT array contains defaults durations for each ight animations. AT command example : AT*CONFIG=605,"control:ight_anim","3,2"

API use example : char param[20]; snprintf (param, sizeof (param), "%d,%d", ARDRONE_ANIMATION_YAW_SHAKE, MAYDAY_TIMEOUT[ARDRONE_ANIMATION_YAW_SHAKE]); ARDRONE_TOOL_CONFIGURATION_ADDEVENT (flight_anim, param, myCallback);

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8.5

Network conguration

NETWORK:ssid_single_player
Description : The AR.Drone SSID. Changes are applied on reboot AT command example :

Read/Write

AT*CONFIG=605,"network:ssid_single_player","myArdroneNetwork"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (ssid_single_player, "myArdroneNetwork", myCallback);

NETWORK:ssid_multi_player
Description : Currently unused.

Read/Write

NETWORK:infrastructure
Description : Reserved for future use.

Read/Write

NETWORK:secure
Description : Reserved for future use.

Read/Write

NETWORK:passkey
Description : Reserved for future use.

Read/Write

NETWORK:navdata_port
Description : The UDP socket port where the navdata are sent. Defaults to 5554.

Read only

NETWORK:video_port
Description : The UDP socket port where the vido is sent. Defaults to 5555.

Read only

NETWORK:at_port
Description :

Read only

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The UDP socket port where the AT*commands are sent. Defaults to 5556

NETWORK:cmd_port
Description : Unused.

Read only

Read/Write Description : Mac addres paired with the AR.Drone. Set to "00:00:00:00:00:00" to unpair the AR.Drone. AT command example : AT*CONFIG=605,"network:owner_mac","01:23:45:67:89:ab"

NETWORK:owner_mac

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (owner_mac, "cd:ef:01:23:45:67", myCallback);

NETWORK:owner_ip_address
Description : Unused.

Read/Write

NETWORK:local_ip_address
Description : Unused.

Read/Write

NETWORK:broadcast_ip_address
Description : Unused.

Read/Write

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8.6

Nav-board conguration

Read/Write Description : Frequency of the ultrasound measures for altitude. Using two different frequencies can reduce signicantly the ultrasound perturbations between two AR.Drones. Only two frequencies ar availaible : 22.22 and 25 Hz. The enum containing the values are found in the ardrone_common_cong.h le. AT command example : AT*CONFIG=605,"pic:ultrasound_freq","7"

PIC:ultrasound_freq

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (ultrasound_freq, ADC_CMD_SELECT_ULTRASOUND_22Hz, myCallback);

PIC:ultrasound_watchdog
Description : Debug conguration that should not be modied.

Read/Write

PIC:pic_version
Description : The software version of the Nav-board.

Read only

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8.7

Video conguration

VIDEO:camif_fps
Description : Current FPS of the video interface. This may be different than the actual framerate.

Read only

VIDEO:camif_buffers
Description : Buffer depth for the video interface.

Read only

VIDEO:num_trackers
Description : Number of tracking point for the speed estimation.

Read only

VIDEO:bitrate
Description : Reserved for future use.

Read/Write

Read/Write Description : Enables the automatic bitrate control of the video stream. Enabling this conguration will reduce the bandwith used by the video stream under bad Wi-Fi conditions, reducing the commands latency. Note : Before enabling this cong, make sure that your video decoder is able to handle the variable bitrate mode ! AT command example : AT*CONFIG=605,"video:bitrate_control_mode","1"

VIDEO:bitrate_control_mode

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (bitrate_control_mode, 0, myCallback);

VIDEO:codec
Description : Reserved for future use.

Read/Write

VIDEO:videol_channel
Description : The video channel that will be sent to the controller.

Read/Write

72

Current implementation supports 4 different channels : - ARDRONE_VIDEO_CHANNEL_HORI - ARDRONE_VIDEO_CHANNEL_VERT - ARDRONE_VIDEO_CHANNEL_LARGE_HORI_SMALL_VERT - ARDRONE_VIDEO_CHANNEL_LARGE_VERT_SMALL_HORI AT command example : AT*CONFIG=605,"video:video_channel","2"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (video_channel, ARDRONE_VIDEO_CHANNEL_HORI, myCallback);

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8.8

Leds conguration

LEDS:leds_anim
Description : Use this setting to launch leds animations.

Read/Write

The parameter is a string containing the animation number, its frequency (Hz) and its duration (s), separated with commas. Animation names can be found in the led_animation.h le. Note : The frequency parameter is a oating point parameter, but in conguration string it will be print as the binary equivalent integer. AT command example : AT*CONFIG=605,"leds:leds_anim","3,1073741824,2"

API use example : char param[20]; float frequency = 2.0; snprintf (param, sizeof (param), "%d,%d,%d", ARDRONE_LED_ANIMATION_BLINK_ORANGE, *(unsigned int *)&frequency, 5); ARDRONE_TOOL_CONFIGURATION_ADDEVENT (flight_anim, param, myCallback);

74

8.9

Detection conguration

DETECT:enemy_colors

Read/Write

Description : The color of the hulls you want to detect. Possible values are green, yellow and blue (respective integer values as of 1.5.1 rmware : 1, 2, 3). Note : This cong will only be used for standard tags/hulls detection. New detection algorithms (Cocarde, Stripe) have predened colors. AT command example : AT*CONFIG=605,"detect:enemy_colors","2"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (enemy_colors, ARDRONE_ENEMY_COLOR_BLUE, myCallback);

DETECT:enemy_without_shell
Description : Activate this in order to detect outdoor hulls. Deactivate to detect indoor hulls. AT command example : AT*CONFIG=605,"detect:enemy_without_shell","1"

Read/Write

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (enemy_without_shell, 0, myCallback);

DETECT:detect_type
Description : Select the active tag detection. Some details about detections can be found in the ardrone_api.h le. Note : Stripe detection is experimental and should not be used as of 1.5.1 rmware.

Read/Write

Note : Roundel (Cocarde) detection is experimental and may be changed in further rmwares. Note : The multiple detection mode allow the selection of different detections on each camera. Note that you should NEVER enable two similar detection on both cameras, as this will cause failures in the algorithms. AT command example : AT*CONFIG=605,"detect:detect_type","2"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (detect_type, ARDRONE_CAMERA_DETECTION_COCARDE, myCallback);

75

DETECT:detections_select_h
Description : Bitelds to select detections that should be enabled on horizontal camera. Detections offsets are dened in the ardrone_api.h le. Note : Stripe detection is experimental and should not be used as of 1.5.1 rmware.

Read/Write

Note : Roundel (Cocarde) detection is experimental and may be changed in further rmwares. Note : You should NEVER enable one detection on two different cameras. AT command example : AT*CONFIG=605,"detect:detections_select_h","1"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (detections_select_h, TAG_TYPE_MASK (TAG_TYPE_SHELL_TAG), myCallback);

DETECT:detections_select_v_hsync
Description : Bitleds to select the detections that should be enabled on vertical camera.

Read/Write

Detection enables in the hsync mode will run synchronously with the horizontal camera pipeline, a 20fps instead of 60. This can be useful to reduce the CPU load when you dont need a 60Hz detection. Note : You should use either v_hsync or v detections, but not both at the same time. This can cause unexpected behaviours. Note : Notes from DETECT:detections_select_h also applies. AT command example : AT*CONFIG=605,"detect:detections_select_v_hsync","2"

API use example : ARDRONE_TOOL_CONFIGURATION_ADDEVENT (detections_select_v_hsync, TAG_TYPE_MASK (TAG_TYPE_ROUNDEL), myCallback);

DETECT:detections_select_v
Description : Bitleds to select the detections that should be active on vertical camera.

Read/Write

These detections will be run at 60Hz. If you dont need that speed, using detections_select_v_hsync instead will reduce the CPU load. Note : See the DETECT:detections_select_h and DETECT:detections_select_v_hsync for further details. AT command example : API use example : AT*CONFIG=605,"detect:detections_select_v","2"

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ARDRONE_TOOL_CONFIGURATION_ADDEVENT (detections_select_v, TAG_TYPE_MASK (TAG_TYPE_ROUNDEL), myCallback);

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8.10

SYSLOG section

This section is a Parrot internal debug section, and should therefore not be used.

F.A.Q.

Here you will nd questions frequently asked on the different forums. Why is the Android example incomplete ? The AR.Drone product was designed to work with an ad-hoc Wi connection, in order to be controllable anywhere in the wild from a mobile device like the iPhone. Unfortunately Google does not currently ofcially allow the use of ad-hoc connections with the Android OS. Though such connection is technically possible, the Android example application is not a priority until Google changes its mind. It was successfully run on a Nexus One phone though, and the code is provided for people who are not afraid of jail breaking their phone and getting their hands dirty. Can I add some additional hardware to the drone ? This is currently not supported. The drone has a USB master port that could be used later to customize the drone hardware, but it is disbaled on current drones. Can I replace the embedded drone software with my own ? Can I get the sensors and engines specications ? No. This SDK is meant to allow remote controlling of the drone only.

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Part II

Tutorials

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10

Building the iOS Example

The AR.Drone SDK provides the full source code of AR.FreeFligt iPhone application. To compile both the Control Engine and the AR.FreeFlight project, you need to use Apple XCode IDE on an Apple computer. You also need to have an Apple developper account with associated Developper proles. Further informations can be found on Apple website

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11

Building the Linux Examples

The AR.Drone SDK provides two client application examples for Linux. The rst one, called Linux SDK Demo, shows the minimum software required to control an AR.Drone with a gamepad. It should be used as a skeleton for all your Linux projects. The second one, called ARDrone Navigation, is the tool used internally at Parrot to test drones in ight. It shows all the information sent by the drone during a ight session. In this section, we are going to show you how to build those example on an Ubuntu 10.04 workstation. We will suppose you are familiar with C programming and you already have a C compiler installed on your machine.

11.1

Set up your development environment

If you have not done so yet, please download the latest version of the SDK here (you must rst register on the site). Then unpack the archive ARDrone_API-x.x.x.tar.bz2 in the directory of your choice. In this document we will note SDK the extracted directory name. $ tar xjf ARDrone_API-<ARDversion>.tar.bz2

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To build the examples, you will need libraries like IW (for wireless management), gtk (to display an graphic interface), and SDL (to easily display the video stream) : $ $ sudo apt-get update sudo apt-get install libsdl-dev libgtk2.0-dev libiw-dev

11.2

Prepare the source code

The demonstration programs allow you to pilot the drone with a gamepad. To keep the code simple enough, it only works with two models of gamepads : a Logitech Precision gamepad and a Sony Playstation 3 gamepad. If you own one of these, you can plug it now and skip this section. Otherwise you must rst change a few settings in the code, or the demonstration programs wont do much.

Identify your gamepad


Plug the gamepad you want to use, and retrieve its USB identier with the lsusb command. Here is an example for the logitech gamepad : We are interested in the ID 046d:c21a information. It must be copied at the beginning of the sdk_demo/Sources/UI/gamepad.h le.

Listing 11.1: Changing gamepad.h ... // replace this value with the ID of your own gamepad #define GAMEPAD_LOGITECH_ID 0x046dc21a ...

This value will be used by the SDK demo program to nd which gamepad to query when ying. Next step is identifying the buttons on your gamepad, with the jstest utility : $ $ sudo apt-get install joystick jstest /dev/input/js0

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You will see a list of axes and buttons; play with your gamepads buttons and make a list of which buttons you want to use to go up/down,left/right,etc. Once you have done so, edit the sdk_demo/Sources/UI/gamepad.c le, and search the gamepad_update function. This function is called 20 times per second and reads the gamepad state to send according commands to the drone. The code should be self-explanatory; have a look at the update_ps3pad for an example with a analogic pad. Please do the same to the and Navigation/Sources/UI/gamepad.c le, for the two examples programs are independant and do not share their gamepad management code, though they are the same. You can even copy/paste the gamepad les between the two examples.

11.3

Compile the SDK Demo example

First we must build the ARDroneLIB library, by using the makele provided : $ $ cd SDK /ARDroneLib/Soft/Build make

Compilation is successful if the last executed action is "ar rcs libpc_ardrone.a ..." and succeeds. The second step is to compile the example itself : $ $ cd SDK /Examples/Linux/sdk_demo/Build make

An executable program called linux_sdk_demo is created in the current working directory.

11.4

Run the SDK Demo program

First unpair your drone if you ew with an iPhone before ! Although the demonstration program can congure the WIFI network itself, it is safer for a rst test to manually connect your workstation to the drone WIFI network, and potentially manually congure its IP address to 192.168.1.xxx and subnet mask to 255.255.255.0, where xxx>1. Once this is done, you can test the connection with a ping command : $ ping 192.168.1.1

If connection is successful, the ping command will return you the time needed for data to go back and forth to the drone. You can then launch the demo program : What to expect ?

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Check the printed messages; it should say a gamepad was found and then initialize a bunch of things :

Now press the button you chose as the select button. Press it several times to make the motors leds switch between red (emergency mode) and green(ready to y mode). Clear the drone surroundings and press the button you chose as the start button. The drone should start ying.

11.5

Compile the Navigation example

First we must build the ARDroneLIB library (unless you already have for the SDK Demo example), by using the makele provided : $ $ cd SDK /ARDroneLib/Soft/Build make

Compilation is successful if the last executed action is "ar rcs libpc_ardrone.a ..." and succeeds. The second step is to compile the example itself : $ $ cd SDK /Examples/Linux/Navigation/Build make

An executable program called ardrone_navigation is created in the SDK /ARDroneLib/Version/Release directory.

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11.6

Run the Navigation program

First unpair your drone if you ew with an iPhone before ! Although the demonstration program can congure the WIFI network itself, it is safer for a rst test to manually connect your workstation to the drone WIFI network, and potentially manually congure its IP address to 192.168.1.xxx and subnet mask to 255.255.255.0, where xxx>1. Once this is done, you can test the connection with a ping command : $ ping 192.168.1.1

If connection is successful, the ping command will return you the time needed for data to go back and forth to the drone. You can then launch the navigation program : What to expect ? You should see a GUI showing the current drone state. If connection with the drone is successful, the central graphs entitled theta,phi and psi should change according to the drone angular position. In the following screenshot the drone is bending backwards.

Now press the button you chose as the select button. Press it several times to make the motors leds switch between red (emergency mode) and green(ready to y mode). Clear the drone surroundings and press the button you chose as the start button. The drone should start ying.

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Check the VISION image checkbox to make a second window appear, which will display the video stream :

Feel free to click on all the buttons you want to discover all the commands and all the information sent by the drone (just be careful with the PID gains) !

12

Building the Windows Example

The AR.Drone SDK provides a client application example for Windows. This example called SDK Demo, shows the minimum software required to control an AR.Drone with a gamepad or a keyboard. It should be used as a skeleton for all your Windows projects. In this section, we are going to show you how to build this example on a Windows Seven workstation. We will suppose you are familiar with C programming and you already have Visual Studio installed on your machine.

12.1

Set up your development environment

Get some development tools


This demo was tested with Microsoft Visual C++ 2008 Express edition, on a Windows 7 64Bits Platform. It should work with any version of Windows XP, Vista, and Seven with minor changes if any. The required libraries are : The Microsoft Windows SDK (available here), Windows Headers and Library. The Microsoft DirectX SDK (available here), to use a Gamepad for drone control. The SDL Library (available here) which is used in the example to display the video, but which can be easily replaced; Only for Windows XP and earlier - The Pthread for Win32 library (available here)

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Get the development les


You should have downloaded and unpacked the following elements : the ARDroneLib directory (with the Soft, VLIB and VP_SDK subdirectories) the Examples directory and specically its Win32 subdirectory, which contains : the demonstration source code in sdk_demo the Visual C++ 2008 Express solution in VCProjects

Make the project aware of the code location on your computer


Open the Visual Studio solution ( le \Examples \Win 32\VCProjects \ARDrone \ARDrone .sln). Open the Property Manager tab (next to the Solution Explorer and the Class View tabs). Double click on any of the ArDrone_properties entry to edit it. Go to Common Properties -> User Macros Edit the ARDroneLibDir macro so its contains the path to the ARDroneLib directory on your computer. Edit the Win32ClientDir macro so its contains the path to the demonstration source code directory on your computer. Note : you can also directly modify those paths by editing the ArDrone_properties.vsprops le with any text editor.

Make the project aware of the libraries location on your computer


In Visual Studio up to version 2008, the menu

Tools->Options->Environment->Projects and Solutions->VC++ Directories

must contains the paths to the Include and Libraries les for the above mentioned prerequisite libraries. In Visual Studio 2010, these directories must be set in the Project settings.

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12.2

Required settings in the source code before compiling

Operating System related settings


In the Solution Explorer, search for the vp_os_signal_dep.h in the ARDroneLib project. In this header le, one of the two following macros must be dened : Use #define USE_WINDOWS_CONDITION_VARIABLES to use Microsoft Windows SDK for thread synchronisation (you must have Windows Vista or later) Use #define USE_PTHREAD_FOR_WIN32 to use pthreads for synchronisation (mandatory if you have Windows XP or earlier, possible with later Windows versions)

Drone related settings


The win32_custom.h le contains the IP address to connect to. Its 192.168.1.1 by default, but the drone actual IP address might be different if several drones use the same Wi network (drones then pick random addresses to avoid IP address conicts). Check your drone IP address with pings or telnet commands before running the example.

Gamepad related settings


The gamepad.cpp le contains code to pick the rst gamepad that can be found on the computer and which is supported by the DirectX subsystem. In the example, buttons are statically linked to drone actions for three specic gamepads. Other gamepads have no effect. Please modify this code to enable the drone to move with your own input device (code should be selfexplanatory). To identify the buttons available on your gamepad, go to the Windows conguration pannel and go to your gamepad properties pages (there you can calibrate your pad and test the buttons and sticks). You can also use the Microsoft DirectX SDK \Samples \C ++\DirectInput \Joystick tool.

12.3

Compiling the example

Simply generate the solution once the above mentioned settings were done.

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12.4

What to expect when running the example

Before running the example, one of the computer network connections must be connected with the drone. Pinging the drone or connecting to its telnet port MUST work properly. The drone MUST NOT be paired with an iPhone (using the drone with an iPhone prevents the drone from accepting connections from any other device, including a PC, unless the unpair button (below the drone) is pressed (which is acknowledged by the drone by making the motor leds blink). If the network is correctly set, running the example will display a console window showing which commands are being sent to the drone, and a graphic window showing the drone broadcasted video.

You can then control the drone by using your gamepad, or use the keyboard with the following jeys : Key 8 or I 2 or K 4 or J 6 or L A or + Q or 7 or U 9 or O Space Escape or Tab F G Action Fly forward Fly backward Fly leftward Fly rightward Fly up Fly down Rotate anticlockwise Rotate clockwise Takeoff/Land Send emergency1 /recover from emergency signal Send at trim command Hover

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The example is basic one which simply hangs by saying "Connection timeout" if no connection is possible. Check the network connectivity and restart the application if such thing happens. The video window does not respond if no video is received from the drone. Close the console window to close the application, or deport the SDL window management code from the video processing thread to an independent thread.

12.5

Quick summary of problems solving

P. The application starts, but no video is displayed, or "Connection timeout" appears. S. The client was to slow connecting to the drone, or could not connect. Restart the application, or check your network conguration if the problem remains.

P. I cant open any source le from the solution explorer S. Make sure the ARDroneLibDir and Win32ClientDir macros are set in the Properties Manager

P. I get the "Windows.h : no such le or directory" message when compiling. S. Make sure the Windows SDK was correctly installed. A light version should be installed along with VC Express.

P. I get the "Cannot open input le dxguid.lib message when compiling. S. Make sure the DirectX SDK was correctly installed

P. I get the "Error spawning mt.exe" message when compiling. S. There is a problem with the Windows SDK installation. Please reinstall.

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Other platforms

13.1

Android example

Please refer to the <SDK>/Examples/Android/ardrone directory, and its two les INSTALL and README to compile the Android example. It was successfully tested (controls and video display) on a rooted Google/HTC Nexus One phone, using NDK r3.

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