Denson 21st Century Film Syllabus
Denson 21st Century Film Syllabus
Denson 21st Century Film Syllabus
MA AAS course: AAS 4 (6 credit points) M.ED course: AmerA in module Advanced Literature and Culture (5 credit points) BA course: AmerA in module Advanced Literature and Culture (5 credit points)
Fri: 12.00-14.00 Room: 1502, 609 Dr. Shane Denson Office Hour: Tue 12.00-13.00, Room 627 shane.denson@engsem.uni-hannover.de
Course Description:
In this seminar, we will try to come to terms with twenty-first century motion pictures by thinking through a variety of concepts and theoretical approaches designed to explain their relations and differences from the cinema of the previous century. We will consider the impact of digital technologies on film, think about the cultural contexts and aesthetic practices of contemporary motion pictures, and try to understand the experiential dimensions of spectatorship in today's altered viewing conditions. In addition to preparing weekly readings, students will be expected to view a variety of films prior to each class meeting.
Digital Film, Chaos Cinema, Post-Cinematic Affect: Thinking 21st Century Motion Pictures (Winter 2013/2014)
Please register at StudIP for this class. Handouts and additional course material will be posted there. Required Reading:
Shaviro, Steven. Post-Cinematic Affect. Winchester: Zer0 Books, 2010. Additional readings (listed in the course schedule) will be made available via Stud.IP.
Recommended Reading:
For general reference, I recommend buying Timothy Corrigan and Patricia White, The Film Experience: An Introduction. Third Edition (Boston: Bedford/St. Martins, 2012), and Timothy Corrigan, A Short Guide to Writing about Film. Eighth Edition (Boston: Pearson, 2011). Beyond these more basic texts, Film Theory and Criticism, a widely cited anthology edited by Leo Braudy and Marshall Cohen, collects a wide range of film-theoretical writings. Additional suggestions are indicated in the course schedule.
Viewings:
Students are responsible for viewing the assigned films and videos prior to each class meeting. I encourage you to view the films in groups and to discuss what you see, if possible. A room has been reserved for this purpose immediately following our class sessions (Fridays, 2:00-4:00 pm, room 613). There you will have the opportunity to view the film for the coming week. You are not required to attend these screenings, but if you cannot make it you will have to make other arrangements to view the film on your own. Please note that the English department has only one copy of each film, so do not assume that you will be able to borrow it for home viewing. Please plan ahead and make arrangements early if you need to purchase or rent DVDs or view the films via an online streaming service. It is essential that you have viewed the films prior to the respective class sessions.
Digital Film, Chaos Cinema, Post-Cinematic Affect: Thinking 21st Century Motion Pictures (Winter 2013/2014)
2. A short description of the film(s) or other object(s) of your analysis. Here you should provide any essential background that might be needed for the reader to understand your analysis. You should assume an educated reader, who is familiar with film and media studies but perhaps has not seen the films (or other media) being discussed in your paper. If it is not relevant to your argument, do not engage in lengthy plot summaries. On the other hand, make sure that the reader has enough context (narrative or otherwise) to understand the more detailed analysis that follows. Overall, in this section you must find the right balance, which you can do by considering whether each detail is truly relevant and informative with respect to your argument. Anthropologist and cybernetician Gregory Bateson defined information as a difference which makes a difference, and you can use this formula as a test for determining which details truly belong in this section. If, for example, providing a plot summary or details about production costs and box-office revenues will make a difference with respect to your thesis (i.e. if a reader needs to know these things in order to process your argument), then this is clearly relevant and belongs in this section; on the other hand, if it doesnt make a difference to your argument, then it probably doesnt belong here. This section should usually be no more than 2-3 paragraphs long. 3. An in-depth analysis of the film(s) or other media object(s) under consideration. Your analysis should be interpretive and argumentative in nature. In other words, it is not enough simply to describe what you see on screen; you need also to persuade the reader that this is important, and that it has certain implications that may not be obvious at first glance. (If something is overly obvious, then its probably not very informative and certainly not worth arguing.) You are not just describing things but providing a reading of them. Keep in mind that the analysis you provide in this section constitutes the main support for your thesis statement. Your analysis is the argumentation that you offer to back up your thesis, while the thesis statement should be seen as the logical conclusion of your argument/analysis. In other words, while you have already told the reader what your thesis statement is (in the introduction), it is through your analysis that you must now prove that your thesis is correct or plausible. Ideally, after reading the analysis in this section, the reader should see your thesis statement as the logical outcome. Keeping this in mind as the test of success, you again need to ensure that your analysis is relevant and informative with respect to your thesis statement (if it doesnt make a difference with regard to your thesis, then it can hardly prove it). In addition, you need to make sure that your analysis/argument proves your thesis sufficiently. This is a question of the scope of your thesis, and of your ability to prove it through your interpretive analysis. Have you claimed too much in your thesis? Not enough? Ideally, there should be a perfect match between what you claim in your thesis and what your analysis actually demonstrates. When writing this section, you may find that you have to adjust your thesis (and re-write your introduction accordingly) or look for stronger arguments to support it. This should be the longest section of your paper. 4. A brief conclusion. Try not to be too mechanical in summarizing and repeating what youve written, but do make sure that the conclusion demonstrates the papers overall relevance and coherence. For example, you might return to a detail mentioned in the introduction and use it to highlight the significance of your argument: maybe the detail seemed rather unimportant before but has a very different meaning in the light of your analysis or interpretation. Foregrounding the transformative effect of your argument (i.e. the fact that it makes us see things differently) is a good way to demonstrate the overall importance of your paper, and the device of returning in the end to something mentioned at the beginning is an effective way of giving your paper closure. Obviously, though, it is not the only way to approach the conclusion. You might also demonstrate the relevance of your argument by opening up the scope even farther and considering the questions that your thesis raises for other areas of inquiry. Does your analysis suggest alternative readings for other films or media objects? Does it suggest the need to re-think various assumptions about cinema, about a given genre, or about some other aspect of media inquiry? However you decide to approach it, the point of the conclusion, generally speaking, is to take a step back from arguing for your thesis (you are supposed to be finished doing that by now) and to reflect, on a quasi meta-level, about the overall significance of your argument/thesis. This section should normally be one paragraph in length. 5. A full list of works cited, according to MLA style.
Digital Film, Chaos Cinema, Post-Cinematic Affect: Thinking 21st Century Motion Pictures (Winter 2013/2014)
In addition to the above guidelines, please check the 'Richtlinien Literatur-/ Kulturwissenschaft: Hausarbeiten' and the English Department stylesheet at http://www.engsem.uni-hannover.de/studienformulare_fueba.html when conceiving and writing your paper.
01.11.
08.11.
15.11.
Digital Film, Chaos Cinema, Post-Cinematic Affect: Thinking 21st Century Motion Pictures (Winter 2013/2014)
FILM: The Matrix (The Wachowskis, 1999) [Suggestions for further study: Henry Jenkins, Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling. (Chapter 3 of Convergence Culture). / Wanda Strauven, ed., The Cinema of Attractions Reloaded. / Shane Denson and Andreas Jahn-Sudmann, Digital Seriality: On the Serial Aesthetics and Practices of Digital Games. / FILMS: The Matrix Reloaded (The Wachowskis, 2003) / Matrix Revolutions (The Wachowskis, 2003) / The Animatrix (Peter Chung, Andrew R. Jones, Yoshiaki Kawajiri, Takeshi Koike, Mahiro Maeda, Kji Morimoto, Shinichir Watanabe, 2003) / GAMES: Enter the Matrix (Atari, 2003) / The Matrix Online (Sega/Warner Bros., 2005) / Max Payne (Rockstar Games, 2001) / Max Payne 2: The Fall of Max Payne (Rockstar Games, 2003) / Max Payne 3 (Rockstar Games, 2012)]
22.11. 29.11.
No class
Attending Dissolutions of Perspective in Post Cinema conference, Freie Universitt Berlin.
06.12.
Digital Film, Chaos Cinema, Post-Cinematic Affect: Thinking 21st Century Motion Pictures (Winter 2013/2014)
13.12. Post-Cinema 2: Mediating the Flows of Neoliberal Globalization
TEXT: Steven Shaviro, Post-Cinematic Affect, Chapter 3 FILM: Boarding Gate (Olivier Assayas, 2007) [Suggestions for further study: Fredric Jameson, Postmodernism, Or, The Cultural Logic of Late Capitalism. / Manuel Castells, The Rise of the Network Society. / Yann Moulier Boutang, Cognitive Capitalism. / Maurizio Lazzarato, Immaterial Labor. / David Golumbia, High-Frequency Trading: Networks of Wealth and the Concentration of Power. / Mark B. N. Hansen, New Media. / Matteo Pasquinelli, Googles PageRank Algorithm: A Diagram of Cognitive Capitalism and the Rentier of the Common Intellect. / Gilles Deleuze, Cinema 2. / FILMS: Margin Call (J. C. Chandor, 2011) / Demonlover (Olivier Assayas, 2002) / Clean (Olivier Assayas, 2004)]
20.12.
10.01.
Post-Cinema 4: Gamespaces
TEXT: Steven Shaviro, Post-Cinematic Affect, Chapters 5 & 6 FILM: Gamer (Mark Neveldine and Brian Taylor, 2009) [Suggestions for further study: Alexander Galloway, Gaming: Essays on Algorithmic Culture. / McKenzie Wark, Gamer Theory. / Shane Denson and Andreas Jahn-Sudmann, Digital Seriality: On the Serial Aesthetics and Practices of Digital Games. / Lorrie Palmer, Cranked Masculinity: Hypermediation in Digital Action Cinema. / FILMS: Crank (Neveldine & Taylor, 2006) / Crank: High Voltage (Neveldine & Taylor, 2009) / Ghostrider: Spirit of Vengeance (Neveldine & Taylor, 2012) / TRON: Legacy (Joseph Kosinski, 2010) / Wreck-It Ralph (Rich Moore, 2012)]
17.01.
24.01.
Alien Perspectives
TEXT: Shane Denson, Therese Grisham, and Julia Leyda, Post-Cinematic Affect: Post-Continuity, the Irrational Camera, Thoughts on 3D. FILM: District 9 (Neill Blomkamp, 2009)
Digital Film, Chaos Cinema, Post-Cinematic Affect: Thinking 21st Century Motion Pictures (Winter 2013/2014)
[Suggestions for further study: Shane Denson, Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect. / FILMS: Alive in Joburg (short film, Neill Blomkamp, 2006) / Wikus and Charlize (short film, Sharlto Copley, 2010) / Elysium (Neill Blomkamp, 2013) / Another Earth (Mike Cahill, 2011), After Earth (M. Night Shyamalan, 2013) / Oblivion (Joseph Kosinski, 2013)]
31.01.
Bibliography
Ackerman, Alan. The Spirit of Toys: Resurrection and Redemption in Toy Story and Toy Story 2. University of Toronto Quarterly 74.4 (2005): 895-912. Allen, Michael. The Impact of Digital Technologies on Film Aesthetics. Film Theory and Criticism. 7th ed. Eds. Leo Braudy and Marshall Cohen. Oxford: Oxford UP, 2008. 824-833. Bazin, Andr. The Ontology of the Photographic Image. Trans. Hugh Gray. Film Quarterly 13.4 (Summer, 1960): 4-9. Benjamin, Walter. The Work of Art in the Age of Technical Reproduction. Trans. Harry Zohn. Illuminations. Ed. Hannah Arendt. New York: Schocken, 1968. 217-251. _____. The Work of Art in the Age of its Technological Reproducibility and Other Writings on Media. Eds. Michael W. Jennings, Brigid Doherty, and Thomas Y. Levin. Cambridge, MA: Harvard UP, 2008. Birchall, Clare, Gary Hall, and Peter Woodbridge. Deleuzes Postscript on the Societies of Control. Video essay: http://www.youtube.com/watch?v=GIus7lm_ZK0. Boltanski, Luc, and Eve Chiapello. The New Spirit of Capitalism. Trans. Gregory Elliott. New York: Verso, 2007. Bolter, Jay David, and Richard Grusin. Remediation. Cambridge, MA: MIT Press, 2000. Bordwell, David. Intensified Continuity: Visual Style in Contemporary American Film. Film Quarterly 55.3 (2002): 16-28. _____. Intensified Continuity Revisited. Observations on Film Art. Blog post, May 27, 2007: http://www.davidbordwell.net/blog/2007/05/27/intensified-continuity-revisited/. Bordwell, David, Janet Staiger, and Kristin Thompson. Classical Hollywood Cinema. New York: Columbia UP, 1985. Braudy, Leo, and Marshall Cohen, eds. Film Theory and Criticism. 7th ed. Oxford: Oxford UP, 2008. Buckland, Warren, ed. Puzzle Films: Complex Storytelling in Contemporary Cinema. Malden: Blackwell, 2009. Cascio, Jamais. The Rise of the Participatory Panopticon. Worldchanging (blog). May 4, 2005: http://www.worldchanging.com/archives/002651.html. Casetti, Francesco. The Relocation of Cinema. NECSUS: European Journal of Media Studies 2 (2012): http://www.necsus-ejms.org/the-relocation-of-cinema/. Castells, Manuel. The Rise of the Network Society. 2nd ed. Vol. 1: The Information Age: Economy, Society, and Culture. Cambridge: Blackwell, 2000. Chun, Wendy Hui Kyong, and Thomas Keenan, eds. New Media, Old Media: A History and Theory Reader. New York: Routledge, 2006. Corrigan, Timothy. A Short Guide to Writing about Film. 8th ed. London: Pearson, 2012. Corrigan, Timothy, and Patricia White. The Film Experience: An Introduction. 3rd ed. Boston: Bedford/St. Martins, 2012.
Digital Film, Chaos Cinema, Post-Cinematic Affect: Thinking 21st Century Motion Pictures (Winter 2013/2014)
Deleuze, Gilles. Cinema 1: The Movement-Image. Trans. Hugh Tomlinson and Barbara Habberjam. Minneapolis: U of Minnesota P, 1986. _____. Cinema 2: The Time-Image. Trans. Hugh Tomlinson and Robert Galeta. Minneapolis: U of Minnesota P, 1989. _____. Postscript on the Societies of Control. October 59 (1992): 3-7. Denson, Shane. Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect. Talk presented at the Society for Cinema and Media Studies 2013 53rd annual conference. 6-10 March 2013, Chicago. Online: http://wp.me/p1xJM8-pX. _____. Discorrelated Images: Chaos Cinema, Post-Cinematic Affect, and Speculative Realism. Talk delivered as part of the Initiative for Interdisciplinary Media Researchs film series Chaos Cinema? at the Leibniz University of Hannover. June 21, 2012, Hannover. Online: http://wp.me/p1xJM8-hs. _____. Object-Oriented Gaga: Theorizing the Nonhuman Mediation of Twenty-First Century Celebrity. OZone: A Journal of Object-Oriented Studies. Video: http://o-zone-journal.org/oofrequency/2012/11/27/object-oriented-gaga-by-shane-denson _____. WALL-E vs. Chaos (Cinema). Talk delivered as part of the Initiative for Interdisciplinary Media Researchs film series Chaos Cinema? at the Leibniz University of Hannover. July 19, 2012, Hannover. Online: http://wp.me/p1xJM8-iD. Denson, Shane, and Andreas Jahn-Sudmann. Digital Seriality: On the Serial Aesthetics and Practices of Digital Games. Eludamos: Journal for Computer Game Culture 7.1 (2013): forthcoming. Denson, Shane, Therese Grisham, and Julia Leyda. Post-Cinematic Affect: Post-Continuity, the Irrational Camera, Thoughts on 3D. La Furia Umana 14 (2012): http://bit.ly/T3Q5rs. Also available here: http://www.academia.edu/1993403/_Post-Cinematic_Affect_PostContinuity_the_Irrational_Camera_Thoughts_on_3D_. Elsaesser, Thomas. Early Film History and Multimedia: An Archaeology of Possible Futures? New Media, Old Media: A History and Theory Reader. Eds. Wendy Hui Kyong Chun and Thomas Keenan. New York: Routledge, 2006. 13-25. Elsaesser, Thomas, and Malte Hagener. Film Theory: An Introduction through the Senses. New York: Routledge, 2010. Fisher, Mark. Capitalist Realism. London: Zero Books, 2009. Foucault, Michel. Discipline and Punish: The Birth of the Prison. New York: Vintage, 1995. Friedberg, Anne. The End of Cinema: Multimedia and Technological Change. Reinventing Film Studies. Ed. Christine Gledhill and Linda Williams. London: Arnold, 2000. 438452. Golumbia, David. High-Frequency Trading: Networks of Wealth and the Concentration of Power. Social Semiotics 23.2 (2013): 278-299. Pre-print: http://www.uncomputing.org/wpcontent/uploads/2012/12/golumbia.high-frequency-trading.pre-pressDec2012.pdf. Grieb, Margit. Run Lara Run. ScreenPlay: Cinema/Videogames/Interfaces. Eds. Geoff King and Tanya Krzywinska. London: Wallflower, 2002. 157-170. Grisham, Therese, Julia Leyda, Nicholas Rombes, and Steven Shaviro. Roundtable Discussion on the PostCinematic in Paranormal Activity and Paranormal Activity 2. La Furia Umana 10 (2011): http://www.lafuriaumana.it/index.php?option=com_content&view=article&id=385:roundtable-discussionabout-post-cinematic&catid%20=59:la-furia-umana-nd-10-autumn-2011&Itemid=61. Also available here: http://www.academia.edu/966735/Roundtable_Discussion_about_the_PostCinematic_in_Paranormal_Activity_and_Paranormal_Activity_2. Grusin, Richard. DVDs, Video Games, and the Cinema of Interactions. Multimedia Histories: From the Magic Lantern to the Internet. Eds. James Lyons and John Plunkett. Exeter: U of Exeter P, 2007. 209-221. Hansen, Mark B.N. Bodies in Code: Interfaces with Digital Media. New York: Routledge, 2006. _____. Living (with) Technical Time: From Media Surrogacy to Distributed Cognition. Theory, Culture & Society 26 (2-3): 294-315. _____. Media Theory. Theory, Culture & Society 23 (2-3): 297-306. _____. New Media. Critical Terms for Media Studies. Eds. W.J.T. Mitchell and Mark B.N. Hansen. Chicago and London: U of Chicago P, 2010. 172-185. _____. New Philosophy for New Media. Cambridge, MA: MIT, 2004.
Digital Film, Chaos Cinema, Post-Cinematic Affect: Thinking 21st Century Motion Pictures (Winter 2013/2014)
_____. Ubiquitous Sensation: Toward an Atmospheric, Collective, and Microtemporal Model of Media. Throughout: Art and Culture Emerging with Ubiquitous Computing. Ed. Ulrik Ekman. Cambridge: MIT, 2013. 63-88. Hoberman, J. Film after Film: Or, What Became of 21st Century Film? London: Verso, 2012. Huhtamo, Erkki, and Jussi Parikka, eds., Media Archaeology: Approaches, Applications, and Implications. Berkeley: U of California P, 2011. Jameson, Fredric. Postmodernism, Or, The Cultural Logic of Late Capitalism. Durham: Duke UP, 1991. Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York and London: New York UP, 2006. Kittler, Friedrich. Computer Graphics: A Semi-Technical Introduction. Grey Room 2 (2001): 30-45. Lazzarato, Maurizio. Immaterial Labor. Radical Thought in Italy: A Potential Politics. Eds. Paolo Virno and Michael Hardt. Minneapolis: U of Minnesota P, 1996. 133-147. _____. Machines to Crystalize Time: Bergson. Theory, Culture & Society 24.6 (2007): 93-122. Manovich, Lev. The Language of New Media. Cambridge, MA: MIT Press, 2001. _____. What is Digital Cinema? Online at the authors website: http://www.manovich.net/TEXT/digitalcinema.html. Marshall, P., ed. The Celebrity Culture Reader. New York: Routledge, 2006. Massumi, Brian. Parables for the Virtual: Movement, Affect, Sensation. Durham: Duke UP, 2002. McLuhan, Marshall. Understanding Media: The Extensions of Man. London and New York: Routledge, 1964. Mitchell, W. J. T. Realism and the Digital Image. Critical Realism in Contemporary Art. Eds. Hilde van Gelder & Jan Baetens. Leuven: Leuven UP. 13-27. Mitchell, W.J.T., and Mark B.N. Hansen, eds. Critical Terms for Media Studies. Chicago and London: U of Chicago P, 2010. Monnet, Livia. A-Life and the Uncanny in Final Fantasy: The Spirits Within. Science Fiction Studies 31.1 (2004): 97-121. Moulier Boutang, Yann. Cognitive Capitalism. Cambridge: Polity, 2011. Lorrie Palmer, Cranked Masculinity: Hypermediation in Digital Action Cinema. Cinema Journal 51.4 (2012): 125. Parikka, Jussi. What is Media Archaeology? Cambridge: Polity, 2012. Pasquinelli, Matteo. Googles PageRank Algorithm: A Diagram of Cognitive Capitalism and the Rentier of the Common Intellect. Deep Search: The Politics of Search Beyond Google. Eds. Konrad Becker and Felix Stalder. Innsbruck: Studienverlag, 2009. 152-162. Authors repository: http://matteopasquinelli.com/docs/Pasquinelli_PageRank.pdf. Prince, Stephen. True Lies: Perceptual Realism, Digital Images, and Film Theory. Film Quarterly 49.3: 27-37. Rodowick, D. N. Gilles Deleuzes Time Machine. Durham: Duke UP, 1997. Rust, Stephen, Salma Monani, and Sean Cubitt, eds. Ecocinema Theory and Practice. New York: Routledge, 2012. Shaviro, Steven. Connected: Or What it Means to Live in the Network Society. Minneapolis: U of Minnesota P, 2003. _____. Steven Shaviro, Melancholia or, the Romantic Anti-Sublime. Sequence 1.1 (2012): http://reframe.sussex.ac.uk/sequence1/1-1-melancholia-or-the-romantic-anti-sublime/. _____. Post-Cinematic Affect. Winchester, UK: Zero Books, 2010. _____. Post-Cinematic Affect: On Grace Jones, Boarding Gate and Southland Tales. Film-Philosophy 14.1 (2010): 1-102. Sobchack, Vivian. The Address of the Eye: A Phenomenology of Film Experience. Princeton: Princeton UP, 1992. _____. The Scene of the Screen: Envisioning Photographic, Cinematic, and Electronic Presence. Carnal Thoughts: Embodiment and Moving Image Culture. Berkeley and Los Angeles: U of California P, 2004. 135162. Stork, Matthias. Chaos Cinema. Video essay in three parts. <http://blogs.indiewire.com/pressplay/matthiasstork-chaos-cinema-part-3#>. Strauven, Wanda, ed. The Cinema of Attractions Reloaded. Amsterdam: Amsterdam UP, 2006. Telotte, J. P. Animating Space: From Mickey to WALL-E. Lexington: UP of Kentucky, 2010.
Digital Film, Chaos Cinema, Post-Cinematic Affect: Thinking 21st Century Motion Pictures (Winter 2013/2014)
Tofts, Darren. Truth at Twelve Thousand Frames per Second: The Matrix and Time-Image Cinema. 24/7: Time and Temporality in the Network Society. Eds. Robert Hassan and Ronald E. Purser. Stanford: Stanford UP, 2007. 109-121. Tryon, Chuck. Reinventing Cinema: Movies in the Age of Media Convergence. Piscataway, NJ: Rutgers UP, 2009. Wark, McKenzie. Gamer Theory. Cambridge: Harvard UP, 2007. Version 2.0 available online: http://www.futureofthebook.org/gamertheory2.0/. Wetmore, Kevin J., Jr. Post-9/11 Horror in American Cinema. London: Continuum, 2012.
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