Open Innovation Marketing: A Case Study
Open Innovation Marketing: A Case Study
Open Innovation Marketing: A Case Study
A Case Study
Catharina van Delden , Nancy Wnderlich innosabi GbR Sendlinger Strae 7 80331 Mnchen catharina.vandelden@innosabi.com Technische Universitt Mnchen Lehrstuhl fr Dienstleistungs- und Technologiemarketing Arcisstr. 21 80333 Mnchen nancy.wuenderlich@wi.tum.de
Abstract: Social networks and communities like facebook and myspace gain increasing importance in peoples everyday lives. Companies start to see these platforms as a chance for communicating to an attractive target group and deriving innovation ideas from this group. Yet, methods and tools to efficiently initiate and use open innovation projects in these environments are limited. This article explores open innovation projects as a new method for systematically utilizing the creative potential of social community users and turning them into brand ambassadors.
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1.1 Basic Problem innosabi observed that consumers are not longer willing to buy what is offered at the market but increasingly want to influence and participate in companies decisions. This can for example be seen in the organic and fair-trade movement, where consumer do not buy a product due to its concrete features, but because they want to send the industry a message, like e.g. treat the environment and your suppliers well. At the same time it becomes more difficult for companies to reach consumers between 20 and 35 years. This target group often does not trust in traditional advertising any more and uses methods to avoid advertising, e.g. online advertising-blockers or digital video recorders. Yet they spend an increasing amount of time in social networks like facebook, XING or myspace. These networks already created a change in consumer behavior [Ni09]. Thus companies start to see social networks as a chance for interaction and innovation contrary to the unidirectional communication pattern of traditional marketing tools.
2.1 Underlying Ideas unserAller standardizes the process of product development for line extensions and render it accessible for companies with a focus on the consumer goods sector. This communication has the goal of creating brand ambassadors in social networks.
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The platform shall enable community development or social product development. Product features shall be the result of community agreement and the final result is a product that the whole community supports as brand ambassadors. This process of social product development inside facebook is especially of interest to companies in the sector of fast moving consumer goods, since the majority people have a need and opinion towards their products. In order to show that producers are taking the uttered opinions and suggestions seriously, the project partners need to commit on manufacturing and marketing of the winning product. These products will be available in the unserAller online shop, as well as the manufacturers distribution network. 2.2 Functionality The main sections of the unserAller platform frontend are: 1.) Homepage with introductory video 2.) Project overview, displaying all upcoming, active and archived projects 3.) Project pages, consisting of project blog suggestion/discussion pages and voting pages 4) Shop, where the developed products are sold
unserAller makes use of facebooks viral tools that are triggered by functionalities like wall-posts. Therefore unserAller users can inform their friends about certain events with posts on their own facebook wall. E.g. a suggestion posted for a project could be posted on a users wall in order to ask friends for support and comments. 2.3 Product Development Process The product development process on unserAller is structured in five phases and aims at developing line extensions in existing product categories.
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These five phases, are occasion, product design, material, name and packaging. Each phase can be split in several sub-phases or left out. This allows very different products to be developed on the unserAller platform and yet standardize the product development process. In each phase, consumers first post suggestions and eventually photos that can be discussed, and further developed in the community. Suggestions are displayed anonymously which ensures that the best suggestion and not a person wins. Users can assign hearts to suggestions they like. In the voting step of each phase users have seven votes each that can be distributed amongst all suggestions, with three votes maximum for a single suggestion. The voting step determines the final result of a phase, which provides the basis for the following phase. During suggestion steps, user innovation toolkits [HK02] are sent to the most active partcipants in order to increase motivation and fun in the product development. These packages contain materials necessary to prototype the products to be developed and also some materials that are not expected in order to trigger the users creativity. People can try at home what they like best and post their suggestions and photos. For graphics based challenges user innovation toolkits [HK02] are posted in form of downloadable pdf-files, so that users can visualize their ideas, using only glue and scissors. The main tool for transmitting information are short videos, since web 2.0 platforms are increasingly making use of videos and thus users get used to watch instead of read. 2.4 Incentive System Participants collect points for their participation. Points can be gained for all main activities on the platform like posting a suggestion, winning a phase, receiving a heart from others or linking unserAller on other websites. The points can be traded into rebates for products or even into cash depending on the project. This incentive system aims at increasing users intrinsic motivation since the one with the highest benefit is not the winner of a challenge but the one that has contributed most to the process of finding the final product concept.
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2.5 Vision innosabis vision is that on the long run, a product that is created with the unserAller community shall be recognized as an especially good product so that created by community becomes a sign of quality, especially of user friendliness and developed exactly to the users needs. 2.6 First Projects The unserAller platform launched on the 1st of June 2010. Since then two reference projects have been conducted. In the first project a chutney with the restaurant der Gesellschaftsraum was created. The winning chutney peach and onions is now offered on the restaurants menu. This project served mainly as a technical test of the features and only the material phase was conducted. 50 prototyping packages were sent out and the 50 most active participants received the final chutney. 359 facebook users participated in the project and posted 128 suggestions for a new chutney. In the second project a mustard will be developed collaboratively. It is of a larger scale and consists of three phases: Occasion, material and packaging. By the time this paper is written, only the results of the first phase are decided: The new mustard product will be a dip. The finally created mustard will be available from the mustard manufacturer MariSenf.
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Are open innovation projects efficient tools for managers to communicate and innovate with their customers? What defines the quality of the open innovation project? In how far does the satisfaction of the participants relate to the quality and success of the innovation process outcome?
Answers to these questions would not only help academics to understand the complex interplay between participants in the highly collaborative open innovation process, it would help open innovation project managers to sample the group of participants and to improve the process design to gain better outcomes of the project. Starting with the mustard project the open innovation projects by innosabi are in the focus of scientific empirical studies on the characteristics, attitudes, and performance of the participants of the project. The results of the studies are expected to provide answers to the before mentioned research questions.
List of Literature
[Ch06] Chesbrough, H.: Open Innovation. Harvard business school press, Boston, 2006. [FD09] Ferebee, S.; Davis, J.: The Innovation Architectures of Facebook. In (Ozok, A., Zaphiris, P., Eds.): Online Communities and Social Computing: Third annual conference, OCSC 2009, Held as part of HCI International 2009, San Diego, CA, USA 2009. SpringerVerlag, Berlin Heidelberg, 2009; pp. 322-325. [HK02] Hippel, von, E.; Katz, R.: Shifting Innovation to Users via Toolkits. Management Science, Vol. 48, No. 7, July 2002; pp. 821-833. [Ni09] The Nielsen Company: Global Faces and Networked Places. A Nielsen Report on Social Networkings New Global Footprint. www.nielsen.com, 2009. [Ro05] Rosen, E.: The Anatomy of Buzz: How to Create Word of Mouth Marketing. Broadway Business, New York, 2005.
Acknowledgements
The authors of this paper and innosabi thank the Peter-Pribilla-Stiftung for the generous financial support of the project unserAller. Also we thank the European Social Fond as well as the Bundesministerium fr Wirtschaft und Technologie in Germany for their funding.
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