This document contains question bank for the subject Visual Programming with questions divided into two parts:
Part A contains short answer questions related to topics like Windows programming, Visual C++ programming, Document View architecture, ActiveX and OLE.
Part B contains longer answer/descriptive questions on the same topics asking to discuss, explain or provide programs related to concepts like Windows messaging, creating windows, MFC classes, document view architecture, ActiveX controls etc.
The document covers four units - Windows programming, Visual C++ programming, Document View architecture and ActiveX & OLE with questions aimed at testing knowledge of the key concepts and ability to apply them to write simple programs.
Download as TXT, PDF, TXT or read online on Scribd
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CS1253 - Visual Programming
This document contains question bank for the subject Visual Programming with questions divided into two parts:
Part A contains short answer questions related to topics like Windows programming, Visual C++ programming, Document View architecture, ActiveX and OLE.
Part B contains longer answer/descriptive questions on the same topics asking to discuss, explain or provide programs related to concepts like Windows messaging, creating windows, MFC classes, document view architecture, ActiveX controls etc.
The document covers four units - Windows programming, Visual C++ programming, Document View architecture and ActiveX & OLE with questions aimed at testing knowledge of the key concepts and ability to apply them to write simple programs.
Download as TXT, PDF, TXT or read online on Scribd
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QUESTION BANK
SUB CODE: CS1253
SUB NAME: VISUAL PROGRAMMING YEAR/SEM: III/VI UNIT – I WINDOWS PROGRAMMING Part-A (2-MARKS) 1. Write a simple windows program to print “Hello world”. 2. Define and list down the GDI Primitives 3. What is a message? 4. What is a message loop? 5. Define device context? 6. Under what circumstances painting is needed? 7. What are GDI primitives? 8. What are the ways to trigger WM-PAINT message? What does the message do? 9. What is a window programming? 10. List out the main header files in Windows programming 11. What is Hungarian Notation? 12. What are the steps required to create a window? 13. How to register a window class? 14. What is a window class? 15. How to create a window? 16. What is the use of Get Message ( )? 17. What are the actions of windows procedure? 18. What is WM_DESTROY message? 19. Which function is used to terminate the program? 20. What are the fields in MSG structure? 21. What are queued Message and Non queued Message? 22. Give some messages used in Windows Part-B (16-MARKS) 1. Discuss on Windows Messaging. 2. Explain the VC++ components in detail 3. Explain briefly how to create, display and process the window with necessary program. 4. Explain in detail about the windows message structure and windows procedure 5. Explain the various methods available to get the DC Handle 6. Explain windows GDI in detail 7. Explain GDI Functions and GDI Primitives UNIT-II VISUAL C++ PROGRAMMING – INTRODUCTION Part-A (2-MARKS) 1. Give any four pen styles. 2. Give the default font, pen brush, bitmap. 3. What is appwizard? 4. What is class wizard? 5. What are accelerators? 6. What are the types of dialogs? Give application for each. 7. What is event driven programming? 8. Define Application Framework 9. What are the types of mapping modes? 10. What is the use of SetMapMode command? 11. List out the types of video cards used to display the colors 12. What is resole font? 13. What is the use of GetSystemMetrics function? 14. Differentiate CClientDC and CWindowDC 15. Differentiate Modal and Modeless dialogs 16. What is system modal dialog? 17. List some of the COMDLG32 classes? 18. What are dialog controls? 19. Mention some of the window common controls 20. What are keyboard accelerators? What are the messages generated? 21. What are the types of messages generated by mouse? Part-B (16-MARKS) 1. Explain MFC Classes 2. Define keyboard Accelerators. Explain the purpose of keyboard Accelerators. 3. Explain Modal and Modeless Dialog with Example 4. Explain window common controls. 5. Explain in detail how you will load a bitmap into your application. 6. Explain the steps with an example for programming a model dialog. 7. Explain the different mapping modes. Compare and construct. 8. Write a program using VC++ to display the character pressed. 9. Write a program using VC++ to display mouse coordinates. UNIT-III THE DOCUMENT AND VIEW ARCHITECTURE Part-A (2-MARKS) 1. What are toolbars? 2. What are the applications of multiple views? 3. Give two examples for MDI. How many child and parent windows are available in MDI program 4. What do DLL contain? 5. What is a serialize function? 6. What is a menu? What are its types? 7. Mention two text editing tools 8. What are the characteristics of SDI frame window? 9. What are the two CFrameWnd member functions? 10. How to make a class serialize? 11. Explain splitter window 12. Differentiate Dynamic and static splitter window 13. What are the functions that treat registry data as either CString objects or unsigned integers? 14. Define DLL 15. Explain document view architecture. 16. What is a view? 17. Differentiate SDI and MDI 18. What are the disadvantages of using DLL 19. What is Load Library ( ) function? 20. What is GetProcAddress ( ) function? Part-B (16-MARKS) 1. Write a VC++ program to create a menu bar 2. Write a VC++ program to create a Toolbar 3. Write a VC++ program to create a status bar 4. Write a VC++ program to implement DLL 5. Explain SDI and MDI Applications in detail. 6. Differentiate Extension DLL and Regular DLL 7. What is meant by splitter window? How to create dynamic splitter window? Implement a dynamic splitter window in an MFC Application. 8. Explain the document view architecture 9. Develop a calculator using dialog based application. UNIT –IV ACTIVEX AND OBJECT LINKING AND EMBEDDING (OLE) Part-A (2-MARKS) 1. Name two applications of OLE. 2. What is COM? 3. Define DCOM 4. Depict the hierarchy of CRichEdit class. 5. What is an ActiveX control? 6. How ActiveX controls are different from ordinary controls? 7. Write short notes on aggregation 8. What is the use of IUnKnown interface? 9. Mention the features of COM 10. What is class factory? 11. What is the use of CLSIDFromProgID? 12. What do INTERFACE-PART macros do? 13. What is the purpose of DECLARE-INTERFACE-MAP macro? 14. List out the four states that an embedded object can assume? 15. What are the special features of container? 16. How a COM client calls out of process components? 17. Define Object Model 18. Write short notes on versioning. 19. Mention some applications of OLE 20. What is marshaling? Part-B (16-MARKS) 1. Write down the steps of MFC OLE drag and drop processing with a neat diagram. 2. Highlight the features of COM 3. Explain the steps involved in the creation of active-X control. 4. Explain how you will add an active X control during runtime with necessary program 5. Explain containment and inheritance 6. What is OLE? Explain it in detail. 7. What is an ActiveX control? How to build an application that uses a calendar control in a dialog?