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Mrom

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ADDENDUM TO OPF - MULTIROM V.0.

4
-------------------------------In this new OPF version, it has been included the possibility of creating
MULTIROMs. So, it means to have so many games stored in flash memory as
its capacity lets. Each game can be executed using an easy menu to select
the desired game.
Some new files has been created which work linked to OPF.
[] MULTIROM.ROM : The Master ROM which will execute the menu.
[] MAKEOPF.COM : Program that makes easier the selecting roms task.
[] MULTIROM.OPF : This file is created by MAKEOPF.COM or we can edit it by hand,
being the searched file by OPF which does the ROM storing in flash. In this
package a sample of MULTIROM.OPF can be found.
1.- GETTING A MULTIROM READY
---------------------------It is necessary to have the ROMs in the same folder / drive where the next
files are located (in order to store many ROMs in flash) :
* MULTIROM.ROM
* MULTIROM.OPF
MULTIROM.OPF is a PLAIN text file that contains the ROMs list that we want to
load. We can do it by ourselves. In this package a MULTIROM.OPF sample appears.
This file has a strict format until now :
FILE.ROM(RETURN)
FILE2.ROM(RETURN)
....
(CTRL-Z)
An easy way to create this file in MSX is using AKID.COM, or from DOS using COP
Y CON and CTRL + Z
You can also use any other text editor, adding the text "[END]" at the end of li
st. I.e:
name.rom
name2.rom
name3.rom
[END]
In MULTIROM.OPF file you must NOT include MULTIROM.ROM, because it is automatica
lly loaded.
2.- USING MAKEOPF.COM
-------------------------When creating a MULTIROM.OPF file -to avoid problems- we have developped a
small util which looks for all the ROM files in the same folder where it was
executed and it builds the MULTIROM.OPF file automatically.

It has just to be executed to do all the process.


Once the MULTIROM.OPF file has been created we have only to remove the ROMs
that we don't want to load. But the structure has to be kept.
3.- MAKING MULTIROM (OPF / T)
-----------------------------------Once our MULTIROM.OPF has been created, and having the ROMs, MULTIROM.OPF and
MULTIROM.ROM in the same folder, we have only to do the last process, to store
the ROMs in flash :
OPF /T
or
OPF /T:d (being "d" the drive where MULTIROM.ROM is located. Example : OPF /T:C)
This is an automatic process. OPF will read the MULTIROM.OPF file and will store
the ROMs in FLASH. Finally it will store MULTIROM.ROM.
NOTE : OPF recognizes automatically the free space to store ROMs and will avoid
to load the ROM if it doesn't fit.
Once the process is finished, we will have our ROM ready to be executed.
4.- EXECUTING MULTIROM.
--------------------------It can be done as any other game. OPF / X or resetting the computer.
A logo will appear, it can be skipped by pressing <SPACE>.
After that we will have the stored ROMs list with an easy menu to select them.
We can move selecting ROMs (the selected one will be appear in YELLOW).
With <LEFT> or <RIGHT> we change the row.
Pressing <SPACE> will execute the selected game.
If we want to modify the options which are down in the screen <HZ> or <CPU>,
then we have to press <TAB>, and the cursor will be placed over the first
option.
We can move using the cursors to select the 4 options now. Pressing <SPACE>
over the desired option will select it.
<TAB> has to be pressed again to come back to ROMS selection.
NOTE : The options placed in the down part of the screen will be available
according to the MSX system used. In MSX1 no option will appear. In MSX2 or 2+
only the VDP options will be shown and in turboR all of them will be present.
Multirom has a maximum capacity of 63 DIFFERENT ROMS. This lets to have many
ROMs in our MULTIROM. Only 30 of them will fit in the screen at the same time.
Moving with the keyboard cursor to the RIGHT it will lead to the next rows.
Moving to the LEFT will come back to the previous ones.

5.- SCC
-------MULTIROM DETECTS AUTOMATICALLY THE SCC SLOT. This means that if an ASCII flash
is used (any version), a game that uses SCC is executed and a SCC cart is
plugged in our MSX, Multirom WILL GET THE GAME READY to play the SCC music
searching where the SCC is automatically.
IT IS NOT NECESSARY to have patched versions of Konami games for a specific
slot.
It is required to use the original ROM because MULTIROM and OPF patch it. It is
easier to the user.
6.- EXECUTING A ROM WHICH USES DISK
------------------------------------If a ROM which uses disk is executed, the game will look for the DISKROM by
itself before executing. This will be made if multirom is executed after a
reset or when the computer was turned off. With OPF /X it will be automatic.
With some not modified ROMs and with disk interfaces this can provoke
(depending in the slot order where the flash and the game are) the next error:
"Not enough memory"
To avoid it there are 3 possibilities :
[] Look for a ROM which fix that problem. For example, METAL GEAR 1 with disk
saving does it. So SOLID SNAKE Spanish version does.
[] Avoid the execution of the Interface using the assigned keys by the
Interface (IDE, MEGASCSI, NOVAXIS...)
[] Do not have plugged the Interface to any slot.
This is a BIOS error. It can be avoided with the previous examples. But another
possibility exists. This is made by executing the multirom with OPF /X. In this
case we will be able to store the saved games in the HD.
7.- SKIPPING MULTIROM ON BOOTING
-----------------------------------It is not necessary to keep pressed the button / switch of the Mega Flash ROM
on booting to avoid the MultiRom execution.
The new mode is just pressing <ESC> when MultiROM boots, after the logo appears.
MSX will boot without executing anything.
(c) 2003 Manuel Pazos and Armando Perez (Ramones).

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