Layered Image Editor User Guide
Layered Image Editor User Guide
User Documentation
07 March 2008
Revision History
Revision
Description
Date
Initial release
09/28/07
11/05/07
1.
2.
3.
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6.
B
02/28/08
03/07/08
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Table of Contents
What is the Layered Image Editor? ................................................................................. 1
Installation - Macintosh & Windows................................................................................. 1
The Layered Image Editor Panel..................................................................................... 2
Using the Layered Image Editor ...................................................................................... 4
Accessing the Editor .................................................................................................... 6
Adding the Editor to the Toolbar .................................................................................. 8
File Menu..................................................................................................................... 9
Image Viewing Area................................................................................................... 10
Layer Listing .............................................................................................................. 12
Mask Layer ................................................................................................................ 15
Layer Parameters ...................................................................................................... 18
Saving a Layered Image Set ..................................................................................... 22
Accessing Help & Exiting the LIE............................................................................... 23
Applying a Layered Image Set ...................................................................................... 23
Saving as a Material or Image Layer Preset ................................................................. 25
Save DLI File as a Material Preset ............................................................................ 26
Save DLI File as an Image Layer Preset ................................................................... 27
Applying an Image Layer Preset ................................................................................... 27
Packaging the Presets .................................................................................................. 29
Packaging for Layer Overlay only .............................................................................. 29
Packaging for Material Presets.................................................................................. 29
Known Issues................................................................................................................ 29
Index ............................................................................................................................. 31
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2.
Double-click on the DAZ Studio Layered Image Editor installer icon to start the
installation.
3.
4.
5.
Read the Software License Agreement and click on the radio button next to I
accept the agreement, then click on Next to continue.
6.
7.
Once the plug-in has been installed, read the Important notes and click on
Next.
8.
In the Completing install dialog, click on the checkbox next to Launch DAZ
Studio if you want to use the program immediately; click on the checkbox next
to View the <plug-in> Readme then on Finish to close the installer and view
the readme.
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File Menu - The file menu provides access to typical file choices for creating,
opening, and saving Layered images.
New Layered Image - Creates a new, empty Layered image. Add layers
as appropriate and then save for use as a Studio material
Open Layered Image - Uses a standard Open File dialog to allow you to
open a saved .DSI file.
Image Viewing Area - The viewing area displays the final results of the image
layer set. This is the final texture image that will be applied when the layer set is
applied as a material to an object.
Zoom Buttons:
Zoom Out - Moves away from the image so that more of the image
will be visible.
Zoom to Fit - Resizes the image to the largest size that will fit
within the viewing area.
Panning - If the image is larger than the displayable size, you can pan the
image using the scroll bars or by dragging with the mouse.
Resource Size - The final image size for a layered image set can be set
independent of the size of it's layers. Individual layer images can be
positioned within this final size using the Layer settings.
Layer List - This maintains a list of the layers within the current image set.
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Layer Columns:
Visible - Only visible layers will be used to create the final texture
image. Click the visibility icon to change its state.
Layer Handling:
Use the Add Layer button to create new image, color, and mask
layers.
Layer Parameters:
Opacity - Defines the overall strength for this layer. Use the slider to vary
the opacity level.
Type - Use the drop menu to change between a File-based image layer or
a Color Fill layer.
Blend Mode - The default Blend mode is the Alpha Blend option.
Additional blend types will be displayed on the drop menu.
Invert (Negate) - Checking this box will invert the colors for the image
attached to the selected layer.
Rotate - Drop menu with options to rotate the image for the selected layer.
Flip - Flips the selected layer Horizontally or Vertically. Check the boxes
as desired.
X/Y Position - These sliders adjust the final offset position for the image
associated with this layer. This allows you to position small images (such
as logos or tattoos) over a larger texture map. Drag the sliders to position
the layer's image.
You can also modify the image position by dragging in the Viewing
area. Press down the Ctrl key and the cursor will change shape.
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Dragging while holding down the Ctrl key will drag the layer image
and update the position sliders.
X/Y Scaling - These sliders provide scaling options for the image
associated with the layer. This allows you to use images that were
originally created at different resolutions or for different purposes, and to
then resize them so they work nicely as a set.
Copy/Paste - These buttons allow you to copy the settings from one layer
and then apply them to another layer. A dialog box is provided in the
process to allow you to select which individual layer settings you wish to
transfer.
Save - Saves changes to the currently loaded layered image. Not available for a
new layered image.
Save As - Uses a standard Save As dialog to allow you to save the current
layered image as a new file.
Cancel - Cancels the changes to the layered image and closes the editor.
Activate the Layered Image Editor from the Surfaces tab or from the Select
Image menu for a surface.
10.
If the editor was accessed via the Select Image menu, the selected texture will
be pre-loaded as a layer.
11.
12.
13.
For an image layer, if a scene file was open in Studio when the editor was
activated, the image maps in the scene will be available. In the Layer
Parameters area, click on the drop down menu next to Resource and select
the image map to place in the layer. This will replace any other image already
in that layer.
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14.
For a Color Fill layer, select a color from the color bar.
15.
Add a new layer and load the image map needed for the layer. Remove any
layers not needed.
16.
17.
18.
Use the options available in the Layer Parameters area to adjust and move the
layers: Opacity, Resource Type, Blend mode, invert colors, flip horizontally or
vertically, resize, and move.
19.
Use the zoom and panning tools as needed to view the images in the viewing
area.
20.
Once the image set is finished save the file by clicking on the Save As button
at the bottom right of the LIE panel.. A standard Save File dialog will come up.
Browse to the location where the DLI file will be saved, enter a filename, and
click on Save.
Note that the saved DLI file is a resource file, similar to a material file. It does
not contain the actual images, but instead, contains references to the files via
the pathname. As such, save the file to a texture folder in Poser or Studio or in
the same folder where the Studio MAT Pose files are located. The file will not
be visible in the Studio content tab when that folder is accessed.
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If you'll be providing the presets as part of a free or for sale product, package
the presets and textures.
With no figure in the scene or with no surfaces selected, in the Surfaces tab,
choose Layered Image Editor from the menu. If any surfaces are selected in the
Surfaces tab, they will not be automatically loaded as a layer when the editor
opens.
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The editor will open with the selected texture already placed in a layer.
Add the Render Editor action to the toolbar and click on the icon to open the
editor.
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This will place the Layered Image Editor listing under the Render listing.
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7. Click on Accept and click on the Render tab. The Layered Image Editor icon
should be in the toolbar next to the Render icon.
File Menu
The file menu provides access to typical file choices for creating and opening layered
images.
To access the file menu, click on File at the top left of the LIE panel or press
Cmd/Alt+F.
Choose File > New Layered Image from the menu or press Cmd/Alt+F
then N.
A message dialog will come up asking if you want to discard the current
DLI. Click on Yes to close the current DLI without saving it or Cancel to
not create a new DLI so you can save the current one.
Choose File > Open Layered Image from the menu or press Cmd/Alt+F
then O.
A standard Open File dialog will come up. Locate a saved DLI file (*.dsi),
select it, and click on Open. The saved DLI file will be loaded.
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The Zoom Level indicates the current zoom percentage of the image in the
viewing area along with the image dimensions.
Click on the Zoom Out button to move out on the image. The Zoom Level will
update to reflect the new zoom percentage
Click on the Zoom In button to move in on the image. The Zoom Level will
update to reflect the new zoom percentage
Click on Zoom to Fit to resize the image to the largest size that will fit within the
viewing area.
If the image is larger than the displayable size, scroll bars will be available for
scrolling along with left/right/up/down arrows or you can pan the image by
dragging with the mouse inside the viewing area.
To reset the image back to its previous location, make sure the layer is selected
then right-click in the Image Viewing Area. If the layer has a mask layer, the
mask layer will need to be selected and reset separately.
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To the right of the viewing area, at the top of the panel are the Resource Size fields.
These fields indicate the final image size of the DLI file and can be larger than the
images present in the layers.
To change the size of the DLI resource file, click in the field to be modified,
change the size, and press Enter.
Example:
Resource size and viewing area prior to changing size. Note that the area
below the image map is a dark gray indicating no image exists in that
area.
Viewing area after changing the Y-size for the resource to 2048. Note that
the area below the image map is now transparent with the background
checkerboard showing through so that the current resource size is a
square area.
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Layer Listing
The Layer List, located under the Resource Size fields maintains a list of the layers
within the current image set.
Visible - Shows which layers are visible or not. Only visible layers will be saved
in the DLI file.
To set a layer to invisible, click on the open Eye icon next to the layer
name. The icon will change to a closed Eye icon indicating the layer is not
visible.
To set a layer to visible, click on the closed Eye icon next to the layer
name. The icon will change to an open Eye icon indicating the layer is
visible.
Name - Shows the name of each layer or DLI file. If a DLI file has been loaded as
a layer, it will show as one layer even if the file itself has multiple layers.
2. Enter a new name for the layer and press Enter. The layer name
will be updated in the layer list and in the Layer Parameters.
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Under the Layer Listing are the Layer Handling buttons to add or remove layers.
You can also rearrange layers in the listing using drag-and-drop.
To add a new layer, click on the Insert Layer button and follow the arrow
to the sub-menus.
If you selected to open a File Image and do not have a scene open
in Studio, a standard Open File dialog will come up. Locate the
image or DSI file to load in the first layer, select it, and click on
Open. A new layer will be added with the name of the image as the
layer name and the image will be viewable in the Image Viewing
Area.
If you selected to create a Color Fill layer, a new blank color fill
layer will be added and the color bar activated in the Resource
area.
If you selected to Add Mask Layer and do not have a scene open
in Studio, a standard Open File dialog will come up. Locate the
image or DSI file to load in the first layer, select it, and click on
Open. A new layer will be added with the name of the image as the
layer name and the image will be viewable in the Image Viewing
Area.
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Once you've loaded an image into the layer listing, all images
currently assigned to a layer will be shown in the Assigned Images
sub-menu.
To rearrange the order of layers, left-click and drag on a layer and drop it
where you want it to be moved. In the editor, layers at the bottom of the
list are the lower layers so to apply a tattoo on a body map, the tattoo
would be listed first with the body map listed second. Depending on the
size of the images loaded, this may take a few seconds so make sure you
give it plenty of time to complete the operation.
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To remove a layer, select the layer to delete and click on the Remove
Layer button. The layer will be removed from the image set.
CAUTION! If you will be saving the DLI file as an Image Layer Preset in Studio,
there must be a minimum of two layers in the file. When you save it as a Image Layer
Preset, the bottom layer is discarded as it is assumed that the bottom layer is a skin
texture and not needed since this is a layer preset that will overlay any texture currently
on the figure/clothing.
2007-2008 DAZ 3D, Inc.
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The images below show which layers will be discarded when saving as an Image Layer
Preset in Studio.
Mask Layer
Mask layers can be added to a layer to allow for transparencies using the Add Mask
Layer option.
NOTE! The Add Mask Layer menu will be shaded gray (disabled) if no layer has
been added yet, if the selected layer already has a mask layer, or if a mask layer is
selected.
NOTE! Images selected as a mask layer must have the black/white colors on the
texture where black (or shades of gray) indicates the areas to be masked out and white
indicates the areas to be affected by the texture.
To add a mask layer:
1. Add the image to apply the mask layer to into the Layer Listing.
2. Select the layer and choose Add Mask Layer from the Insert Layer menu and
select or load the mask layer.
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You can also right-click on the image layer in the Layer Listing and choose to
Add Mask.
The mask layer will be added as a sub-layer to the selected image layer.
When the mask is loaded, the black areas on the texture will show as white while
the white areas on the texture will show as transparent.
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3. If the mask is too small or large, it will need to be resized. In our example (see
image in step 2), the head layer is 3000x3000 while the mask layer is
1000x1000.
Adjust the X Scale and Y Scale as needed to resize the mask layer.
4. To invert the mask layer, enable Invert under the Blend Mode menu.
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Layer Parameters
The Layer Parameters section displays the current settings for the selected layer. The
options available in this section allow you to adjust the opacity, blend mode, invert
colors, rotate, flip, resize, and move the layer image.
To adjust the layer parameters, select the layer to be modified from the Layer Listing
then adjust the options as needed:
To change the layer opacity, use the Opacity slider to define the overall strength
of the layer.
To select a different image for the layer, select File Image and click on Browse to
load an image from your computer or select an image from the listing if available.
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To use a color fill in the layer instead of an image, select Color Fill from the
Resource drop menu.
Click on the color control to access the default color picker and select a color.
Adjust the opacity slider to overlay the color fill layer over the image maps.
To change back to an image resource, select Image File from the Resource drop
menu, browse for an image on your computer, select a file from the listing, or
open a new or blank image.
To select a blend mode, click on the Blend Mode drop down menu and select a
mode from the menu.
To invert the colors on the layer, click in the checkbox next to Invert (Negate).
Click in the box again to deselect it.
To rotate the image on the layer, select a rotation option from the Rotate drop
down menu. The following rotation options are available:
None
90 degrees
180 degrees
270 degrees
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To flip the image on the layer, click in the checkbox next to Horizontal and/or
Vertical by the Flip option. Both options can be selected at the same time if
needed.
Decide where to place the center of the image and subtract the
amount above from that number.
For example:
If the image is 250 pixels wide and the resource size is 1000,
to place the image at the top center of the resource, divide
the image size by 2 to get 125 (250/2=125), get the location
of the center of the resource size (1000/2=500), then
subtract the image size result from that to get the X Position
of the image (500-125=375).
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If you change the X Position to 500, the left edge of the
image, not the middle of the image, will be at the center of
the resource size.
To reset the image back to its default location, make sure the layer is selected
then right-click in the Image Viewing Area. If the layer has a mask layer, the
mask layer will need to be selected and reset separately.
To scale the image, use the sliders next to X Scale and Y Scale. The location of
the image will need to be adjusted once the image has been resized since its
position will be set based on the original size.
Once the settings on a layer have been set, they can be copied to another layer if
needed. To do this, select the layer and click on Copy Layer Settings.
To paste the layer settings to another layer, select another layer (or create a new
layer and select it) and click on Paste Layer Settings. A Select Layer Options
dialog box will come up with a listing of the Layer Parameters.
Click on any checkbox to deselect that option then click on Accept. The selected
settings will be pasted on to the current layer.
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2. A standard Save As dialog will come up. Locate the folder where you
want to save the file, enter a filename, and click on Save. The file will be
saved to the selected location with a .dsi extension.
Note that the saved DLI file is a resource file, similar to a material file. It
does not contain the actual images, but instead, contains references to the
files via the pathname. So, if you will be adding the DLI file to a Material
Preset, save the file to a texture folder in Poser or Studio or in the same
folder where the Studio MAT Pose files are located. The file will not be
visible in the Studio content tab when that folder is accessed. If you will be
saving the DLI file as an Image Layer Preset in Studio, the file can be
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For a layered image that has been saved previously and changes made to it,
click on the Save button.
Once you save the DLI file, the LIE panel will close. If a surface/material zone
was selected when the LIE was activated, the DLI file will be applied to that
surface/material zone.
To exit the editor, click on Cancel or on the X button at the top right corner of
the editor.
If you click on Cancel before saving the layered image set, you will be prompted
to save it before leaving the editor.
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2. Locate the item to apply the file to, i.e., diffuse, bump, etc., click on the
drop down menu, and select Browse from the menu.
3. Locate the saved DLI file (*.dsi), select it, and click on Open.
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5. To apply the material file to a figure, select the figure, then in the Content tab,
navigate to the folder where the material file was saved, and double-click on the
thumbnail to apply to the figure. This will apply the textures in the DLI file,
replacing the current textures on that surface.
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2. Navigate to the content folder in the Content tab where you saved the preset.
3. Double-click on the thumbnail to apply the preset. The texture(s) in the preset will
be overlayed on the base texture. In addition, if the current base texture is a
different size from the base texture used when creating the preset, Studio will
adjust the size of the overlay (but not the original layer image) to match the new
size.
4. Look at the surface channel you applied the preset to. You'll see the name of the
current base texture appended to the name of the image layer preset and with a
.dsi extension.
When the image layer preset is applied, Studio creates a new .dsi file that layers
the two textures together and applies it to the selected surface. This new file will
be located in the texture folder where the original base texture is stored.
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5. If the current base texture and overlay will be used frequently, you can also save
the .dsi file created by Studio as a material preset.
Known Issues
Displacement Map support - Although displacement maps can be added in a layered
image file, the LIE does not save the actual displacement setting. When applied as a
surface material, the layer takes the displacement setting from the body part that the
map is being applied to. If the body part does not have a displacement setting on the
base texture, then the layer added to that body part will not have a displacement value
either. The user must manually dial in the displacement setting or apply a specific pose
file that only sets the displacement value. Modifying the LIE file to add the correct value
does not fix the issue.
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Index
A
Accessing....................................... 6, 23
Customize dialog.................................. 2
Actions ................................................. 8
DAZ 3D ................................................ 1
DAZ Studio.......................................... 1
Adding ........................................ 2, 8, 12
B
Blend Mode .................................... 2, 18
Editor.................................................... 8
Enable .................................................. 2
Cancel .................................................. 9
Choosing ...................................... 15, 23
Add Mask........................................ 15
Layered Image Editor ..................... 23
Color..................................................... 2
Color Fill ................................... 2, 12, 18
create.............................................. 12
Exiting ................................................ 23
Eye icon ............................................. 12
F
File Image .................................... 12, 18
File menu .............................................iii
Fit ................................................... 2, 10
Zoom .......................................... 2, 10
Content............................................... 23
Copy Layer Settings ........................... 18
Flip ..................................................... 18
Copy/Paste........................................... 2
Creating.......................................... 2, 12
Help.................................................... 23
Horizontal ........................................... 18
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LIE file ................................................ 29
Modifying ........................................ 29
I
Image ................................................. 12
Listing................................................. 18
add.................................................. 12
MAT...................................................... 1
Install.................................................... 1
Installation ............................................ 1
Miscellaneous item............................... 8
Modifying............................................ 29
Issues................................................. 29
LIE file............................................. 29
Macintosh............................................. 1
Opacity ............................................... 18
listing .............................................. 18
Layered ................................................ 2
saving ............................................... 2
Overlayed........................................... 23
using ................................................. 2
choosing ......................................... 23
Pathname....................................... 1, 22
install ................................................ 1
Poser.................................................. 22
Position .............................................. 18
Applying.......................................... 23
Render ................................................. 8
Using ................................................ 1
Render icon.......................................... 8
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TIFF...................................................... 1
Resizes ................................................ 2
Toolbars ............................................... 2
added................................................ 2
Rotate................................................. 18
Using .......................................... 1, 2, 15
Color ................................................. 2
LIE .................................................... 1
Save As button................................... 22
Vertical ............................................... 18
Vertically............................................... 2
Windows............................................... 1
X/Y Position.......................................... 2
X/Y Scaling........................................... 2
Browse............................................ 12
Surface ........................................... 23
Zoom .............................................. 2, 10
Fit................................................ 2, 10
Zoom Buttons....................................... 2
Zoom In ................................................ 2
Select.............................................. 23
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