Sport Kite Magic
Sport Kite Magic
Sport Kite Magic
Table of Contents
i
ii
ii
iii
iv
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A Magical Repertoire:
The Techniques of
High Performance Flying
Leading Edge Launch
Straight Flight
Mastering Turns
Speed Control
Mid-Air Stalls
Axels
Three-Point Landings
1
2
4
6
8
9
10
11
2.
13
14
15
16
17
3.
Magic Maneuvers:
Flying Introductory Figures
Infinity Downwards
Square
Ladder Down
The Jump
The Wedge
The Mount
Eight
Pyramid
The Bulb
Power Dive with Roll
19
20
22
24
26
28
30
32
34
36
38
41
42
43
46
47
49
50
52
81
82
84
85
85
86
86
87
88
90
92
94
96
98
100
102
104
106
8.
109
110
110
111
112
113
113
114
115
115
116
117
117
117
118
9.
119
120
121
121
122
122
123
123
124
7.
4.
5.
55
56
58
60
62
64
66
68
70
72
74
76
78
Preface
It must be magic. How else can you explain the gravity-defying antics of a modern
sport kite in the hands of a skilled practitioner?
Of course, what is magic, but slight of hand, illusion and practice? You don't need
special powers to do these tricks, only a bit of special instruction. So think of this book
as your magician's manual.
Much of this information is related to competition, but that doesn't mean we expect
you to go out and compete. Far from it. The greatest joys of kiting are the simple thrill
of flying, the satisfaction of accomplishing something new, or the rewards of flying
with or entertaining your friends. If you are ready to move beyond "fun" flying and
into high performance, we're here to help.
Our first book, Stunt Kites!, was intended as a beginner's manual. "Magic" is for fliers
who want to push their kite - and themselves - a little further.
In the pages that follow, we'll walk you through a series of advanced flying
techniques, a variety of precision moves, and a collection of great tricks. We'll talk
about how to tune your kite for high performance. And then just for fun, we'll show
you how to fly to music or even indoors with no wind at all.
A large portion of our text is dedicated to specific precision maneuvers. Again, you
can use these moves to compete, or just to extend your flying skills. Review the
instructions for each figure before you fly it.
The three precision chapters weren't designed for recreational reading, but rather
as practice guides. Don't try to read the figures one after another or they may put you
to sleep. But even without these sections, we think we've provided a lot of good
information and a bit of fun.
Our goal is to promote safe, responsible flying, and to advance technical expertise.
And most important, we want you to enjoy yourself.
We hope we've been able to communicate our sense of exhilaration and wonder at
what sport kites offer. Sometimes it's hard to explain to people until they try it for
themselves. Then, before they know it, they are out there with that uniquely silly grin
on their face.
The flying part is just technique. The joy of it all - now that's the real magic.
You've been there so you know what we mean.
Good Winds!
David Gomberg
April, 1996
Layout and Launching: For beginners, your flying line should be between 100 and 125 feet
long. Shorter lines reduce response time and make the kite move too fast for most inexperienced
fliers. Longer lines make maneuvers harder to complete. After you unroll the lines, make sure
they're the same length and that they're securely fastened to your handles and kite.
Your kite and all of your line should be laid out before you launch. Look around to make sure
that there are no obstacles or people anywhere within reach of your lines. This is the only way
to know that you are clear and safe.
Anchor or "stake" your handles down, then walk back to the kite and stand it up using the flylines
as a tension against the wind. Be sure the kite isn't standing straight up when you're done.
Unless it leans away from the handles a little, it will try to take off and fly by itself!
Go back to the handles and carefully pick them up, keeping equal tension on both lines. Try
not to let the kite move. Before you lift-off, complete the "Pre-launch Checklist". Do everything
on this list before every launch.
Pre-launch Checklist:
1. Check the area under where your kite will be flying for possible hazards - especially people.
2. Look behind you to make sure you have a clear path if you need to back up.
3. Make sure your flylines have equal tension so that the kite will launch straight.
4. Check the sky for other fliers.
Now, pull your hands straight back down to your sides. The kite should lift right up into the air.
In lighter breezes, combine these arm movements with several smooth steps back. This will
add the extra power you need to lift-off cleanly. Later, we will talk a lot more about combining
hand and foot movements for better flying.
It's not unusual for new fliers to crash a few times when they first practice launching. That's fine
-- as long as you don't hit anyone on the way down.
Safety and Courtesy: Even before you leave the ground, you should be thinking about safety.
A maneuverable kite is a PROJECTILE -- capable of doing injury and property damage. Even
in a moderate wind, a typical stunt kite can be moving at over 60 miles per hour. If someone
gets hit by anything moving that fast, it's going to hurt. So when you fly, remember to fly
carefully.
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Steering: There are three, and only three, basic steering movements. Any maneuver you do,
from simple to the most complex, will just be a combination of Left Turns, Right Turns, and
Straight Lines. That's all there is to it!
Later we will learn about several different ways to complete these turns and get slightly different
performance results. For now, focus on what we call "pull-turns".
HOLD EVEN
STRAIGHT
PULL-LEFT
TURN LEFT
TO GO
TO
PULL-RIGHT
RIGHT
TO TURN
Remember that "straight" can mean flying straight in any direction, not just up.
Keep turning to the right and you will eventually complete a loop. The fact that the lines have
twisted has absolutely no effect on the way the kite flies. Right is still right and left is still left.
To get rid of the twists -- just turn in the other direction.
Pulling back on your handles will make the kite fly faster. Your normal reaction in a crash will
be to hold the handles tighter and to pull back on them to try and save the situation. That is
exactly the wrong thing to do. You'll just make the kite accelerate and hit the ground harder.
If you think you're going to crash, try moving
toward the kite to slow it down. If you need to,
run toward it.
While you're flying, keep your arms at your
sides. Holding them higher doesn't make the
kite go up and holding them farther apart only
makes you tire more quickly.
STAND LIKE THIS
--
Later on, we'll be talking about lots of different figures and flying techniques. To improve your
skills, practice these three basic maneuvers - the loop, the figure eight, and the square.
LOOP
FIGURE EIGHT
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SQUARE
Landings: A normal, planned landing takes advantage of the fact that, as the kite flies farther
"out" to the right or left, it loses drive and speed. Simply fly the kite to the point where it runs
out of forward drive at the same time it reaches the ground.
Start at a medium altitude, and steer down
toward the ground at the far edge of your flying
area. When you reach an altitude of about four
feet, turn up slightly so you are parallel to the
ground. Then, as the kite slows, make a gentle
turn toward the ground. Step forward to ease
the kite into a graceful landing.
LANDINGS
APPROACH
TURN PARALLEL
NOSE GENTLY INTO GROUND
Picking a Flying Site: Your flying efforts will be much more successful if you find a site with
smooth wind and little turbulence. Seek out large open spaces. On a field bounded both upwind
and downwind by obstructions, you're better off flying as close as you safely can to the
downwind end of the field.
The basic formula for turbulence is that unsteady winds will extend seven times farther than
the height of whatever object is causing the disruption. If a tree is 100 feet tall, you need to get
700 feet away to find clean or steady wind.
Tuning: We refer to any adjustments you make to your kite for wind changes or performance
as "tuning". Usually, these adjustments are made by moving the place where your flying lines
connect to the bridle. This is called the "tow point".
Kites almost always come from the factory with an "average
setting" marked on the bridle. Adjust your tow point to
these marks and the kite should perform fine in most wind
conditions.
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Practice Assignment
Ground Control: Start with the kite standing up, ready to launch. Slowly
lay it back down. Now, stand it up, quickly, but don't let it launch. Use a
controlled pull-pull to raise the kite, and a gentle push-push to set it down.
Repeat the maneuver, making your "lower" slow and smooth and your
"stand" sharp and quick.
Practice Assignment
Straight Takeoff: Fly straight up
from the ground. Make the launch
smooth and perpendicular. Then
maintain a constant speed as you
climb to the very top of the wind
window.
The kite should be toward the edge of the wind with its nose pointing toward the outside of
your flying area - or away from the center. One wing should be on the ground and the other
pointing toward the sky.
Gently draw back on the upper line so that
the wing which is not on the ground begins
to lean toward you. At the same time, it is
important to keep some tension on the lower
or ground line.
Dont pull too hard - or the kite will waddle
over onto the other wing and point back
toward the center.
Pull gently, and just hard enough for the wind to get under the wing and the kite. When the
kite is leaning about thirty degrees, pull back sharply on both lines. At the same time, take a
few quick steps backwards. This backwards motion will increase the force of the wind on the
sail and sustain that increased pressure longer than your arm motions would have.
The nose should swing around into the air, and the kite should lift off. Congratulations!
If the kite has landed with the nose pointing
toward the winds center, just tug on the
upper line and flop it back the other way.
Practice Assignment
At first, you may find the wingtip dragging as you work to turn the kite back into the wind. But
with practice, youll find just the right touch and be able to flip the kite skyward with no problems
or unintended ground-touches. So practice!
Leading edge launches are easier if you move the tow point on your bridle slightly toward the
nose of the kite. Tune as if you were preparing for slightly lighter wind.
Bridle adjustments make a big difference in how your kite flies. When wind conditions change
or you want the kite to respond differently, adjust the tow points. And remember to experiment
with your settings whenever you try something new.
Get good enough with this recovery that you can do it anywhere downwind. Then your next
challenge will be to perfect the relaunch by balancing the kite on its nose and then flipping it
into the wind without touching a wing to the ground at all.
Practice Assignment
Nose Landing and Relaunch: From a horizontal pass, turn toward
the ground and gently land the kite on its nose. Then flip the kite back
into the air. Start by rolling onto the leading edge to launch. Practice
until you can turn without a wing ever touching the ground. Climb
straight up after the launch.
Once you perfect the Leading Edge Launch, about the only time you'll need to actually go to
the kite is when it is face down with the nose pointing toward you or when the lines have
become wrapped or tangled with the kite. And sooner or later, someone will figure out a trick
to beat even that.
Practice Assignment
Wing Tip Lifts: Start with the kite on the ground. Carefully adjust
your line tension to lift and hold the left wingtip up off the ground.
Lower the kite, smoothly. Now repeat the maneuver on the right side.
The secret to flying straight as a ruler is really no secret at all. If the kite and lines are set up
properly, then all you need to do is keep your hands locked in place. Dont steer once you
have established your line. Your equipment will do the rest.
In practicing controlled straight flight, you have three goals.
First, you want to be able to fly vertically. This means straight up, and straight down. By now,
you should be good enough that flying directly toward the ground doesnt intimidate you.
Your second goal is to perfect long horizontal passes. Start in the middle of the wind and work
your way lower and lower until you are practically dragging a wingtip. And finally, practice
flying diagonally across the wind at a forty-five degree angle.
Practice Assignment
Straight Line Flying: Learn to sustain
long, straight lines. Fly straight up and
straight down. Fly horizontal. Fly diagonally
across the window.
Practice until your lines are completely free
of any curves or corrections.
The other thing to remember is that flying straight doesnt mean that your hands will always
be exactly even. In fact, about the only time your hands are even is in a vertical line directly
in the center of the wind.
When you are flying horizontal, you need to offset the force of
gravity. This means maintaining a very slight additional tension
on the upper line. If you are flying to the left, you will need to
pull back, almost imperceptibly, on the right line.
When you are flying vertically, you may not necessarily be in
the center of the wind. Wind pressure will try to push you toward
the center, so you need to compensate by steering slightly the
other direction. If you are on the left side of the wind, you may
need to steer slightly to the left. And the farther you are from
center, the more you will need to adjust.
PULL-BACK SLIGHTLY
ON THE UPPER LINE
IN A HORIZONTAL PASS
Finally, no matter what direction you are flying across the sky,
remember to turn or rotate your body to keep your hands parallel with
your kite lines. If you are facing left, and the kite is to your right, the
kite is going to think you are pulling back on one line and will begin to
move off that straight line. Facing the kite eliminates this problem.
ROTATE SO YOU
FACE YOUR KITE
It's little things like these that make straight lines really straight.
PULL-RIGHT
TO TURN RIGHT
To increase the tightness of the turn, you can push forward with your
opposite arm as you pull back on the turning side - much like steering
a bicycle.
PUSH-RIGHT
TO RECOVER
Pull-Pull: The pull-pull results in the same, round type of turn as the
pull-push. The difference is that you recover by bringing your opposite
hand back, even with the turning hand, to finish the maneuver and
return to straight flight.
PULL-RIGHT
TO TURN RIGHT
PULL- LEFT
TO RECOVER
Practice Assignment
Horizontal Pass with Loops: Start in a short
vertical climb on the left edge. Complete a tight
loop and fly out into a horizontal pass to the right.
Do two more loops- one above the line and one
below - using a pull-pull turn to power in and
out of the circles. Concentrate on maintaining a
constant speed through the entire maneuver.
Finish on the right side of the window.
PULL-LEFT TO RECOVER
Think of a push" turn more like a punch turn. Jab your fist out there and pull it back in just
as fast. The kite will snap quickly in the opposite direction.
Practice Assignment
Steps Down: Start in a climb from the right edge of the
window. As you approach the top, begin a series of sharp,
ninety-degree turns. Use push-turns for sharp corners.
Concentrate on keeping the size of all "steps" the same.
Spread the maneuver across the entire window, finishing
in a horizontal pass at the bottom left edge.
Push-Push: So if the push-pull powers you out of a turn, what does a push-push do? It
reduces thrust going in, and reduces it even more coming out. Now, why would you want to
do that??
PUSH-RIGHT TO RECOVER
Well, sometimes, you want to slow down your turns. In smaller, tighter maneuvers, the corners
may come so quickly that your hands and brain can't keep up. "Dumping" wind out of the sail
makes the turns manageable and minimizes oversteering.
Try it. Slower can be better.
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Practice Assignment
Lines and Loops: Climb straight up to the top of the
window. Fly a tight loop and exit straight down toward the
ground. Use pull-pull turns for the loops, and concentrate
on maintaining a steady pace whether climbing or diving.
Complete four loops, all exactly the same size. You want
the top and bottom pairs at the same altitude, and all five
vertical lines equal distance apart.
Practice Assignment
Square in the Air: Start in a straight,
diagonal line from the top left corner
of the window. When you reach the
center of the wind, push turn into a
square. Make all four sides equal and
all corners perfect right-angles. Then
continue the diagonal line to the bottom
right corner of the window. Make sure
your speed is constant through the
entire maneuver.
Remember that the strength of the wind changes as you move closer, or farther away from
the ground. Friction with the surface causes the wind to slow. In some cases, this change can
be as much as five miles per hour, which means that in light wind conditions, the windspeed
at low altitudes will be negligible. Lower wind speed translates into slower kite speed.
The effect of the wind on your kite also changes as you approach the edge of the flying
window. The kite's angle to the wind changes which results in less pull and slower speed.
What all of this means, is that if you want to fly at a constant speed through the entire vertical
and horizontal range of the wind window, you need to do something besides just stand still.
Speed control is more than simply a matter of moving forward and backwards. Try moving
laterally - or opposite to the direction of your flight. If the kite is moving to the right, side-step to
the left. Moving from side to side will not only affect pace in a horizontal pass, it will also
increase the distance that you can fly out to the edge of the wind. Later in Chapter 8, we'll even
talk about how to force a ground pass completely upwind by moving in the opposite direction.
There is a limit to how far you can push and pull with your hands. By using your feet, you
change speed in straight lines, or add and subtract power in your turns. The point is to make
physical movement part of your performance technique.
In Chapter 6, well talk about tools that can be used to reduce speed in higher winds. These
are methods and devices for reducing overall speed. They will slow everything your kite does
by one or two miles per hour. When we talk about speed control, what we mean is relative
speed - going faster and slower whenever you want.
Remember that steering and speed are two different things. Steering means changing the
tension between your two lines, while speed control results from changing the tension on
both lines together.
PUSH
VERTICAL
TO TURN
PULL BACK
TO STRAIGHTEN
PUSH-PUSH
TO STALL
Practice Assignment
A mid-air stall, directly downwind, is a pleasing addition to any routine. And even if no one is
watching, its still a very satisfying trick to perform. Practice holding the stall as long as you
can. And then practice popping out by either pulling on both lines to continue the vertical
climb, or pulling on one side to turn back into the horizontal pass.
Pulling allows a clean, fast recovery from a stall. Remember, push into a stall, pull out of one.
Stalls will hold more easily if you move the tow point on your bridle slightly toward the base of
the kite. Tune as if you were preparing for slightly heavier wind.
Practice Assignment
Axel: Fly out toward the edge. Stall.
Fly an axel. Then recover.
Rotate: This is the tricky part. You want to pull on one line to spin the kite. Make it a
short, sharp pull - like a tug or a pop. This will get one wing moving. At the same time,
you need to give the other wing a little slack line so it can follow on around. Remember,
pop with one hand and push slack with the other.
Resume: The kite should flat-spin around and then swing nose-up. All you need is to
pull on both lines to resume normal flight.
STOP
LAY FLAT
ROTATE
RESUME
You are going to have to do all of this lightening fast. Practice the combination of maneuvers
in your head before trying them with a kite. Actually move your hands. Push to stall; ease to
lay flat; pop and slack to rotate. When you can do it without straining your brain, then try it in
the air.
Axels will take practice at first - and just the right touch. But after you get the first, each one
you do afterwards will get easier.
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Practice Assignment
Three-Point Landing: Fly down
toward the right edge of the window.
Turn up. Step forward to spill the wind
out of the sail, and then land the kite
evenly on its base.
Now you are ready for just about anything. You can use your skills to develop fancy routines.
You can choreograph your routines to music and fly kite ballet. You can compete or perform
demonstrations for your friends. And most important of all, you can fly a little bit better which
means you will be safer and have more fun.
Learn each of these techniques and incorporate them into your flying. Practice the assignments
we have outlined in this chapter. Later, we will come back and talk about those assignments
again.
The skills you have developed will allow some amazing maneuvers. And that's what we are
going to talk about next.
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19
INFINITY DOWNWARDS
Infinity Downwards: X marks the spot - thats the key to flying a good infinity. Three times
during this quick maneuver, you are going to cross the same place in the sky just below the
center of the window. Identify this target before you begin and fix it in your mind.
The other thing to notice is that this figure is made up of circles connected by diagonal
straight lines. Dont make the common mistake of flattening those circles into ovals. Keep
them nice and round, especially when you fly around the outside edges.
Start near the bottom left corner of the window. Begin a low horizontal pass toward the center
and very close to the ground. Then turn up at a forty-five degree angle directly toward that
target in the sky. Just before you reach dead center, call IN.
Continue flying straight as you climb. Now visualize a perfect circle
that nearly fills the right side of the window. As your straight line
intersects the circle, begin a smooth pull turn with your right hand.
Start to fly that circle you just visualized.
Your speed will vary as you change altitude or move in and out of the
power zone. After you go over the top, move forward to decrease
speed. As you complete the lower turn and return to diagonal, move
back to increase power.
Be careful as you turn under on the right side. Your wing tip will be flying very close to the
ground. As you continue curving up, straighten out and fly directly back toward the target
point. This will be a long, straight line, so concentrate on avoiding any shaking or wobbles
in your flight. You may need to move backwards to maintain speed as you climb.
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Listing distances as percentages of the wind window may sound confusing, but since the size of
the window changes according to the wind, your kite, and the length of your flying line, percentages
and proportions are the only really accurate measurements.
If it helps, go ahead and think of these measurements as feet. Under average flying conditions",
thats what they are designed to be. But remember, anything out of the ordinary will change the
measurements, and in competition, percentages are what will count.
Now begin your second circle. You want it to be a mirror image of the first one. Use a smooth
pull turn with your left hand and remember, move forward to decrease speed as you go over
the top; move back to increase power as you fly the bottom of the circle.
Again, keep the circle round, and be careful as you turn under on the left. Misjudging the
curve could require a sudden correction to avoid ground contact, and sudden corrections are
very apparent.
After curving under, straighten out and fly directly back toward the starting point. You are
changing from curving to straight flight again. Bring your hands together, and focus on finding
that target in the sky. Your objective is to cross the long diagonal in the middle, at exactly the
same place as you started. When you get there, call OUT. And smile!
Competition Spacing: Circles are sixty-four percent the height of the window. The top is
seventy-two percent above the ground, which means that the bottom is at eight percent altitude.
Each outside edge is eighty-two percent away from the center of the window.
Diagonal lines are all perfectly straight. They begin and end thirty-five percent from center and
cross in the middle of the window at forty percent altitude. Lines begin ten percent above the
ground, and end at sixty-five percent altitude.
IN and OUT should be called at exactly the same location in the sky, directly in the center of the
window where the lines bisect each other at forty percent altitude.
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SQUARE
Square: Here is your chance to put those push turns to work. All you need to do is four
corners, and four straight lines. Everything is in the power zone so it should be easy.
Notice that two of the lines are equal in length - the ground pass and the vertical climb.
Measure them right and your final horizontal pass will cross the first line, the vertical dive, at
exactly the right point.
Start high on the right edge. Fly straight across the top of the window and then turn down
about one-third left of the centerline. Measure this distance carefully in your mind. If you start
in the wrong place, your figure wont be centered in the sky. Flying a sharp, ninety-degree
corner to enter the maneuver wont get you any extra points, but will put the judges in the right
frame of mind for whats to come. Notice that the maneuver starts at the very top of the
window. Call IN as soon as you turn down.
Track straight toward the ground. Your objective here is to minimize
any side movement. If you have started on a straight line, perpendicular
to the ground, all you need to do is keep your hands even and establish
the pace that you want to maintain throughout the maneuver. Since
you are in a downwind power-dive, you should move forward to slow
your speed.
PUNCH-RIGHT FOR
LEFT CORNERS
The result you want is a sharp corner that will send the kite back toward
the right side of the window with the bottom wingtip just above the ground.
Because of the effects of gravity, your kite may have a tendency to drift
toward the ground during a low horizontal pass. Maintain a light up
pressure by holding your left hand slightly back from the right.
Concentrate on remaining perfectly parallel to the ground. You may need
to step back to maintain the same pace that you established on your
first dive.
When you have flown nearly one-third the way past center, initiate another left turn by pushing
with your right hand. Remember that there will be a delay before the turn, so start early. Move
onto a line parallel to the first vertical dive. Climbing is slower than diving, so step back to
maintain your pace.
When you have climbed past center, begin your last push turn. If you have measured correctly,
the climb will be the same length as the ground pass.
Now all you need to do is fly straight and parallel to the ground as you cross over the path of
the first vertical dive. Maintain a slight up pressure on your right flying line. That completes
the square, but you arent done yet. Keep flying straight a few feet longer. The figure isnt
finished until the diagram says it is finished. When you reach that point, then you can call
OUT and relax.
Competition Spacing: All vertical lines are thirty percent off center. The square begins in a
dive ten percent down from the top of the window. The bottom horizontal line is ten percent off
the ground, and the top horizontal is at seventy percent altitude. The figure ends fifty percent left
of center.
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LADDER DOWN
Ladder Down: Careful mental measurements are the key to the Ladder. Divide the sky into
four equal slices, then fly the horizontal lines that separate each of them. If your slices are too
big, you will run out of space before you reach the ground. If they are smaller than needed,
youll have too much room left over.
Notice that the turns connecting each slice are tight curves rather than angles. Try using the
pull-pull technique. Anticipate the turns and dont pull out too soon or too late. Either mistake
will throw you off-line and your corrections will be obvious. Your objective is a series of four,
perfectly spaced, parallel lines.
Generally, each horizontal pass is designed to be roughly two kite widths apart. But that
depends on the size of your kite, the length of your line, and the strength of the wind.
Start high on the right edge. Fly straight across the top of the window and then turn down at
the point half way left of the centerline. The figure starts at the top of the window so call IN
right away.
Begin a curving left turn by pulling back on the left line. Start releasing from the turn before
the nose and spine of your kite have come parallel to the ground. Otherwise, you will oversteer
and come out of the turn at a much higher angle than planned.
Fly out of your first turn parallel to the ground and headed toward the right side of the window.
Here is an important note: When we talk about turning right, we mean the kite's right. The kite
may angle up, go into a loop, or actually fly toward the left side of the window. But right always
means the kite's right and left means the kite's left. Don't get confused.
24
Keep your flight path straight and avoid any shaking or wobbles. Because of the effects of
gravity, your kite may have a tendency to drift toward the ground. Maintain a light up pressure
by holding your left hand slightly back from the right. Concentrate on remaining perfectly
parallel to the ground.
When you have crossed the center of the window and flown almost
half way across the other side, begin your second turn. Pull-right to
turn under. Pull-left to recover and bring your hands even. Pulling
powers you into the turn. Pulling again powers you out of it.
PULL-RIGHT TO POWER IN
Competition Spacing: IN is called fifty percent left of center at an altitude of ninety percent.
The first horizontal pass is at an altitude of seventy-one percent. The second pass is at fortynine percent, the third at twenty-seven and the last very low at five. All horizontal passes cover
eighty percent of the window - forty percent on each side of center. Turns are ten percent wide
and twenty-two percent high.
OUT is called fifty percent left of center at an altitude of five percent.
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THE JUMP
The Jump: This is your first chance to combine push turns and pull turns in one maneuver.
Dont be intimidated by the mixture of styles. After a bit of practice, it will become natural. Just
remember, push for angles, pull for curves.
Because of the amount of time spent in low ground passes and straight vertical climbs, you
will need to step back a lot during this figure to maintain speed or power. Start deep in the
field so you have room to move.
The trick to completing a stylish Jump is to make sure the first and second horizontal passes
are on the same line - that is, the same distance off the ground. Be careful, also, not to
oversteer on the top curve or you will have to make very visible corrections.
Start with a horizontal pass from the right side flying out to the left edge. This will give you
one last chance to check the speed of the kite and put you in the best position to begin the
maneuver. Turn under to start the ground pass back to the right. Remember, pull-left to turn
under. Pull-right to recover and bring your hands even. Pulling powers you into the turn.
Pulling again, powers you out of it.
Make sure you are flying straight and just above the ground. Then call IN.
Keep your flight path straight and avoid any shaking or wobbles. Because of the effects of
gravity, your kite may have a tendency to drift off line. Concentrate on remaining perfectly
parallel to the ground.
26
Ground passes in lighter wind require additional power. Move back to maintain pace. Then
as you approach the center of the window, push with your right to turn sharply up. Your
objective is a crisp, ninety-degree corner. Remember that there will be a short delay between
when you start the turn, and when it occurs, so start your turn a micro-second early.
Continue to move back through the vertical climb. Maintain the same
pace as your horizontal pass and again, try to avoid any drifting. Keep
your hands together to fly straight.
As you approach the top of the window, begin your pull-pull turn to
the right. Continue to step back to maintain power and be careful not
to oversteer. Start releasing from the turn before the spine of your
kite has come perpendicular to the ground. Then, make sure that
your vertical dive is exactly parallel to the vertical climb.
Now, finally, you have a chance to move forward and recover a bit of
that ground you have been giving up. Slow the kite in the dive to
maintain an even pace. As you approach the ground, prepare for
another push turn. Time it so you are exactly the same distance from
the ground as your first horizontal pass. Push-right to turn the kite left
- toward the right side of the window.
Continue your straight horizontal flight and as you approach the right
edge, call OUT. Wasnt so hard, was it?
PULL-RIGHT TO TURN
UP AND OVER
PULL-LEFT TO RECOVER
TIME YOUR RELEASE
CAREFULLY
Competition Spacing: IN and OUT are called thirty percent from the outside edges. The
horizontal passes are at five percent altitude - very close to the ground.
Vertical turns are ten percent left and right of center. The reverse turn is ten percent high and
twenty percent wide. It peaks ten percent from the top of the window.
27
WEDGE
Wedge: Straight lines and sharp angles. By now you know that angles require - thats right push turns.
Long diagonal lines also mean that your speed will vary as you change altitude or move in
and out of the power zone. Diving kites fly faster than climbing ones. As always, keeping the
same pace during the whole maneuver is important. Change your position to maintain a
constant speed.
Start high on the right edge. Fly straight across the top of the window and then turn down at
the point nearly two-thirds left of the centerline of the window.
Impress the judges early. Flying a sharp, ninety-degree corner at this point wont get you any
extra points, but will put spectators in the right frame of mind for whats to come. Notice that
the maneuver starts at the very top of the window, so call IN as soon as you turn down.
Track straight toward the ground, minimizing any side movement or shaking. If you have
started on a straight line, perpendicular to the ground, all you need to do is keep your hands
even. Concentrate on establishing a pace that you can maintain throughout the entire
maneuver. Since you are in a downwind power-dive, you should move forward to slow the
kites speed.
As you approach the ground, prepare yourself for a crisp, ninety-degree corner. Push right to
turn the kite left. Anticipate the turn and time it so you make a sharp right angle just one kite
width above the ground. Fix the location of this turn in your mind. You are going to need to
find this spot again later.
28
After you turn, concentrate on remaining perfectly parallel to the ground. Keep your flight
path straight and maintain a slight up pressure to offset the effects of gravity. You may need
to step back to maintain the same pace that you established earlier.
When you have flown nearly two-thirds of the way past center, initiate another left turn by
pushing with your right hand. Move onto a line parallel to the first vertical dive. Remember
that climbing is slower than diving. Step back to maintain your pace.
Now the tricky part. At the same altitude where you began the
maneuver at the top of the window, you need to make a very sharp
left turn. Push-right - hard! Pop the nose of the kite around and aim it
directly at that corner over on the bottom left side.
PUSH-RIGHT HARD
TO T URN SHARP
It is a long, straight diagonal flight back to the finish line and you
need to pass right through the center of power zone. Make any
corrections minor so they are less visible and dont let changes in
wind pressure throw your cadence off. Move slowly forward and back
if you need to adjust the kite's speed.
Keep focused on the point where you made that first corner. When you get there, call OUT
and then turn up to avoid crashing.
Competition Spacing: IN is called sixty percent left of center and ten percent from the top of
the window. The bottom line is ten percent off the ground with the second corner sixty percent
right of center.
The final turn is ten percent from the top. The turn involves a one-hundred-thirty degree angle
which bisects the first corner. OUT is called at ten percent altitude.
29
THE MOUNT
The Mount: This is another maneuver where you need to find the exact center of the window
and fix it in your mind before you begin. After a short horizontal pass, you will angle up and
aim directly at this center target. And your flight path will cross here as you finish a high circle
and return to straight line flying.
Obviously the top of this figure is not a full circle, but more of a teardrop. We call it a circle to
remind you to make it round, not oval. Dont make the common mistake of flying it too narrow.
Also note that the tear is one-third the height of the full figure, even though it doesn't look it.
Dont fly too big or too small.
The amount of time spent in low ground passes and diagonal climbs may require you to step
back a lot. Start deep in the field so you have room.
Begin in a horizontal pass from the right side flying out to the left edge. Turn under to start the
ground pass back to the right. Call IN right away.
Make sure you are flying straight and just above the ground. You know that ground passes in
lighter wind require additional power. Move back to maintain pace and power, and keep a
slight up pressure by holding your left hand a little back from the right. By now, you should
have horizontal passes down to a science.
Concentrate on remaining perfectly parallel to the ground. Then as
you pass the point halfway out from the center line, angle up fortyfive degrees. Make this a short push turn with your right hand. As you
recover, the nose of your kite should be aimed directly at the center
of the window. Return to straight flight.
30
FOR A
Suggestions for the choice of push and pull turns are recommendations only. Some fliers, and
some kites, will do better with other types of turns. Experiment. See what works best for you.
Develop a style that seems natural so you don't even have to think about it.
In most cases, however, pulling will work better for curved maneuvers, and pushing better for
angles.
Even though you are flying into the power zone, you may need to move back through the
diagonal climb to maintain the same pace as your horizontal pass. When you reach the
centerpoint, prepare to fly the circle.
Pull-left to make the curve. Then, as you come around, straighten out and aim back toward
dead center. Remember to anticipate so you dont oversteer. Start releasing from the turn
before the nose of your kite is aiming at your target.
You should now be on a diagonal line back toward a point on the ground, almost halfway
right of center. Move forward to reduce speed. Then as you approach the ground, push with
your right hand to return to a horizontal pass. Your objective is to position this second horizontal
pass exactly the same distance above the ground as the first one. Maintain pace. Fly straight
out to the right edge, and call OUT.
Competition Spacing: IN and OUT are called twenty percent from the outside edge on a
horizontal line ten percent above the ground. Angle up forty percent left of center.
Curves for the circle begin and end sixty percent above the ground. The circle is twenty-five
percent wide and peaks twenty percent from the top of the window. The second diagonal crosses
the first one at a right angle in the center of the window and returns to horizontal flight forty
percent right of center.
31
EIGHT
Eight: This is a long narrow maneuver that fills the window from top to bottom, but never flies
very far left or right. On the bottom turn, you will be passing very close to the ground, so be
careful to avoid any wingtip touches. Once again, you need to find the exact center of the
window and fix it in your mind before you begin. Picture a big, diagonal x there.
Make sure that the top teardrop is exactly as wide and tall as the bottom one. You might want
to think of them as circles if that helps you fly them nice and round.
The beginning and end of the figure is a horizontal pass flown higher in the window than any
other precision maneuver. Start with a high horizontal pass from right to left. Fly straight
across the window and then turn up and over to move into position at the very top. Use a pullpull turn, leading with the right, and step back to increase power. Establish a straight line to
the right and call IN about one-third from the center.
Because wind pressure is light at the very top of the window, you will need to pull slightly with
your left hand to keep flying straight. Keep moving back to maintain a reasonable speed.
When you reach the center line, begin to curve downward into the teardrop. Treat the top half
as if this were a real circle, about one-third as wide as the wind window. And start moving
forward to decrease the speed of the kite. You will need to stay slow to match the pace of the
horizontal pass you just finished. Be prepared to adjust speed as you change altitude and
move through the power zone.
When you complete the outside arc, straighten out and aim the nose of your kite right at the
center of the window. Keep your movements smooth to form curves, not angles. You want to
be flying at a forty-five degree diagonal so the first teardrop fills the entire top half of the
window.
32
FROM THE
TO
Now your objective is to complete a second teardrop in the bottom half of the window. Make
it a mirror image of the top one, just as tall and just as wide. You can stop moving forward as
you finish the dive. This will provide extra power as you fly under at the bottom of the window.
As you finish the bottom teardrop, you will pass through the center of the window again.
Remember that imaginary x? Keep flying straight and begin to move back if you need extra
power or speed during the climb. Finishing the second teardrop should be easy at this point.
As you reach the top of the window, straighten out into a high horizontal pass. Ease into it.
Make this pass look like a continuation of the original horizontal line that started the maneuver.
Keep moving back to generate the power and lift you need.
When you are a third of the way right of center, call OUT, catch your breath from all that
moving back and forth, and then walk over to a good starting point for your next figure.
Competition Spacing: The top horizontal and bottom curve are at the extreme edges of the
window, at ninety-five and five percent respectively. IN and OUT are called on the top horizontal
line, one-third out from center. The balance of the figure is thirty-five percent wide with lines
crossing at the exact center. Teardrops are each forty-five percent tall.
33
PYRAMID
Pyramid: Ready for lots of sharp angles? Been exercising your left hand? Youll need hard
push turns and good measuring skills to put all of these lines where they belong. A bit of
practice will go a long way. Fortunately, the figure is centered in the power zone so the wind
will be working with you.
The key to the Pyramid is to recognize that the top of the triangle and the center of the bottom
horizontal are on an imaginary vertical line that divides the window in half. Another thing to
notice is that the bottom corners of the triangle are directly below the IN and OUT points. You
can use these kinds of observations to improve your spacing and the appearance of your
maneuver.
Start with a high horizontal pass toward the left. Turn under, straighten your flight, and call
IN about half way back to the center. When you reach the center of the window, push with
your left hand. Anticipate the turn so you can hit it right on that imaginary center line. Fix this
turning point in your mind. You will need to find it again before you are finished.
If you have turned properly, you will be on a diagonal dive toward the
ground at a sixty degree angle. Move gently forward to adjust your
speed, but maintain some line tension for the sharp turn coming next.
Now, as you approach the ground, push hard with your left hand. Pop
it out there! You want to snap the kite around a full one hundredtwenty degrees, parallel to the ground.
Move back to maintain pace and power, and keep a slight up pressure
on the right line to keep your flight parallel to the ground.
34
Usually in a competition, the required figures are announced weeks in advance so you have
time to practice. More advanced fliers are given more difficult maneuvers. Novice contestants
get easier ones.
You fly the maneuvers, one after another, with a short break in between for judges to decide
your score. During the break, a Field Director will show you the next figure. You may also be
given a last minute "surprise figure" or a freestyle period to fly whatever you like.
As you cross that imaginary line at the center of the window, remind yourself that you are only
half finished with the horizontal pass. Turn up too soon or too late, and youll miss either your
angle or the top of the triangle. Fly an equal distance out to the left as you prepare for your
next tight angle. Now, push hard with your left hand again. This will be another one hundredtwenty degree turn.
Pivot the kite back sharply around and aim it directly at the top point of the triangle. To
maintain a constant speed, you may have to move again. Step back gently as you climb.
Pass through the power zone, and then prepare for your last turn.
At exactly the same point where you entered the triangle, snap another push-turn with your
left hand for the final horizontal. Your objective is to make it look like a continuation of the
original line that started the maneuver. Fly out to the point directly over the bottom right
corner of the triangle, and call OUT.
Competition Spacing: IN and OUT are each forty percent from center on a horizontal line
twenty percent from the top of the window. The turning point for the top of the triangle is directly
in the center.
Outside edges of the triangle are also forty percent from the centerline. The bottom horizontal is
at ten percent altitude. Note that all inside angles are sixty degrees. A common error is to fly
them at forty-five.
35
THE BULB
The Bulb: This one isnt as easy as it looks. The figure requires quick transitions from angles
to curves, and for some reason, people tend to fly the proportions all wrong.
Visualize the top portion as a full circle. The circle takes up two-thirds the height of the
maneuver. In other words, the vertical lines are only one-third the height of the entire Bulb.
This means you will need to fly them very quickly.
Start with a horizontal pass from the right side flying out to the left edge. Turn under to start a
ground pass back to the right. Set your speed. Make sure you are flying straight and just
above the ground. Picture the full maneuver in your mind. Now, as you approach the halfway
point on the left side of the window, call IN.
Continue to fly straight and level. Then, about two kite widths from center, snap a sharp,
ninety-degree turn by pushing with your right hand. Remember to anticipate. There will be a
short delay between when you start the turn, and when it occurs, so begin to push a microsecond early.
As soon as you have established vertical flight, it will be time to break to the left. Push with
your right again, but not as hard as before. Aim for a forty-five degree angle. Your objective
is to create a clear angle as you steer into the round part of the figure.
Immediately after pushing right, begin to pull back. You need a quick, smooth transition from
a push-turn to a gentle pull-turn. Remember, push for angles, pull for curves. Visualize a
perfectly round circle that peaks three-fourths of the way to the top of the window. Maintain a
steady pull with your right hand and fly that circle.
36
To keep the flight lines fluid, and your speed constant, you will need to keep moving throughout
the maneuver. Move back as you climb. Move forward as you go over the top. Move forward
more as you dive and complete the circle.
FROM
QUICKLY SHIFT
CURVES TO ANGLES
Just as you begin to turn under, at precisely the same altitude as you
entered the circle, turn out. Push with your right again. Create another
clear angle that shifts the kite onto a vertical line perpendicular with
the ground.
Stabilize your flight, and then push hard with your right to form the
final turn. This will come very quickly, so prepare yourself. Dont
oversteer. Youve come too far to mess things up now.
Move back to power yourself out of the turn, but watch your pacing to
make sure you're not flying too fast. Then simply fly out, half way to
the right edge and call OUT.
If you arent convinced the figure was perfect, fly it again. Improvement
comes with practice.
PUSH- RIGHT TO ANGLE
Competition Spacing: The figure begins at an altitude of ten percent, half way out to the left.
Turn into the vertical line fifteen-percent from center. Angle into the circle at thirty percent
altitude.
The circle is fifty percent wide and peaks twenty-five percent from the top of the window.
Exit angles mirror those used to enter the figure. OUT is called fifty percent from center on the
right at an altitude of ten percent.
37
Power Dive with Roll: Here is your first chance to include a spin as part of a precision
maneuver. The tricky part will be pulling out at exactly the right time. Your objective is to fly
two parallel lines, perpendicular to the ground, with the spin placed perfectly between them.
Consider the size of the maneuver carefully, and compare it to the proportions of your kite. A
common mistake is to make the spin too big. Dont overcompensate by spinning too small
either. Unless the window is quite compressed, the kite will not be turning inside its wingtip.
Approach from the top of the window on the left side. Notice that the starting point is very high
up, so move back on your approach to generate an extra bit of lift. Fly straight across and
then turn down about one kite width left of center.
Try flying a sharp, ninety-degree corner at this point. You will need
this precision move since you have no time on the vertical dive to
establish a straight line. The figure starts at the very top of the window,
so call IN right away.
PULL-LEFT TO SPIN
PULL-RIGHT TO RECOVER
AND POWER OUT
Track straight toward the ground. All you need to do is keep your
hands even. Concentrate on establishing a pace that you can maintain
throughout the entire maneuver. Since you are in a downwind powerdive, you should move forward to slow the kites speed.
As you approach the bottom of the window, stop moving forward to
tension the flying lines. Then begin your spin by pulling on the left
line. If the winds are light, move back to increase power. If the wind is
heavier, brace yourself for the extra pull.
38
Some competitions are now running Precision in what they call "League Style". You are given a
set amount of time to fly a freestyle program that includes several compulsory maneuvers. In
other words, the required figures, flown in order, become part of the freestyle routine. You are
judged on the figures and on the transitions. This means you really need to plan your performance
and practice.
Watch out for the ground here. Remember that lines in the illustrations are based on the nose
and spine of the kite, not the wingtip. Even brushing the grass will cost you points so time
your spin carefully. Dont skid out of the turn or let the kites inertia push you lower than you
planned. You want to be close enough to the surface to be exciting, but not so close it is
dangerous.
The temptation will be to spin the kite fast so the wind roars off the sail. Dont do it! Timing
your exit is crucial, and slower movements allow more precise calculations.
Turn over the top and come back under a second time on the spin. Anticipate your release so
the nose of the kite will be aiming straight up. As you approach that point, pull back on the
right line to straighten, and move back to increase power for the climb.
Continue to move back through the vertical climb. Maintain the same pace as your vertical
dive and again, try to avoid any drifting to either side. Keep your hands together to fly straight.
As you reach the top of the window, call OUT. You cant go farther because you have run
out of flying space. Either stop and hover, or push left or right to exit. Just make sure you call
OUT before you do something else. Otherwise, the judges will count anything extra you do.
And in this case, extra movements dont help.
Competition Spacing: IN and OUT are at the very top of the window. Vertical lines are ten
percent off center. The spin is twenty percent in diameter, and is flown ten percent off the
ground.
39
40
41
Ballet Basics
To create a good, polished ballet, you need to carefully choose your music, and plan out your
routine. Planning is important. You dont want your music to end before you finish your
performance. Lets begin our examination of sport kite choreography by looking at the different
components of a musical routine.
Musical Selection. Its important to fly to music you like. After all, the first person you need to
please is yourself. And besides, if you decide to fly your ballet regularly, youre going to hear
that piece of music a lot.
But the music you like best, may not be the best for ballet flying. In addition to your personal
taste, you have to consider what the music does for your ballet.
Does the music have good composition and flow? Does it create a mood? Does it provide for
flying transitions and springboards for new maneuvers? Does it complement your flying
style?
Choose your selection carefully. A piece without good flow can easily result in a disorganized
or unstructured routine that is hard for others to follow. A piece that is quick and choppy may
not work with slower kites or on light wind days. A piece that is too repetitive can produce a
routine with no transitions or variety.
In other words, if your music is weak, your performance may be weak too. Choose well. Look
for music that provides the opportunity for a broad range of different moves.
Select music that is long enough to showcase your skills, but short enough to hold peoples
interest. The only thing worse than a poor routine is a long, poor routine.
Start your performance when the music begins. Don't sit on the ground through a long introduction.
Do something. Otherwise, people will lose interest or think things have gone wrong.
If you are interested in competition, the rule book allows for a minimum of two minutes and a
maximum of four. That's a good length for most ballets - even if you aren't competing.
Composition. You want your performance to have structure. That means a beginning, a
middle, and an end. Make your maneuvers clear enough that people watching can follow
what you are doing. Plan for variety, but also enough repetition that you create an actual
routine with continuity instead of a jumble of disorganized turns.
Transitions. The key to a good performance is moving cleanly from one strong maneuver to
another. Axles, stalls, and tip stabs arent enough. The flying between these maneuvers must
have some substance too.
Transition flying is not just moving from one trick to another. Like every other part of the
routine, it needs to capture some of the essence or mood of the music.
42
Musical Interpretation. Do the movements of the kite fit the music? Do you take advantage
of the opportunities the music provides? Are you moving to the beat or flow of the music?
This is choreography. Flying to the music is the most important thing you can do. Your
performance needs to reflect - or contrast - the mood and tempo that the music provides.
Otherwise, you are just flying with some interesting background noise.
Execution. Finally, a good ballet needs to be flown well. Corners need to be square, circles
round, and lines straight. Crashes dont add to the flow of the performance. Thats why planning
a complete routine is important. It allows you to practice specific moves, polish them, and
perfect your timing.
43
night
hip
Well
and
mid
and
night
Panel 6: Climb quickly, then turn into a tight loop and fly
out into a horizontal pass to the right. Do two more loops,
each timed on key words in the chorus. Concentrate on
maintaining a constant speed through the entire maneuver.
Fly fast enough to finish on the right side of the window.
wish
wish
wish
girls
world
tanned
sand
44
Panel 9: Continue
the vertical climb
as the second
chorus begins.
Do three brief
stalls, equally
spaced, before
you turn out at
the top of the
window. Time the
stalls to reflect the
music.
California
California
California
wish
wish
Sport kite historians tend to agree that kite ballet started in Southern California. So its only fair
that we start our first ballet lesson with music from California and the Beach Boys. Besides,
California Girls is available on about six different albums or discs, which makes it easy to find.
The California Girls ballet is designed for fun and practice. Perform it well, and youll produce
lots of smiles on the flying field. But lets not kid ourselves that this routine is going to win first
place at the Grand Nationals.
Note that drawings are not to scale.
45
There are several things that are important to notice about California Girls.
The kite covers the entire wind window, from left to right and top to bottom.
You use a variety of maneuvers, including circles, angles, stalls, and ground work.
There is enough repetition for spectators to recognize the maneuvers.
Maneuvers flow from one to another with smooth transitions.
The music is upbeat and recognizable enough that spectators can anticipate moves,
tricks, and transitions.
These are ballet elements that will strengthen any choreographed performance.
Fly big and slow, and make your transitions flow. By flying big, you give the spectators a chance
to really see the move you are doing. Too often, fliers zip through a performance and people are
left to wonder whether or not a maneuver was done well.
Symbolism. People react to things they can relate to. Is your music a love song? Is it patriotic?
Is it a familiar tune about the city you happen to be flying in? Is it associated with a film that
tells a story that can easily be interpreted with your kite. Use your performance to communicate
human emotions. Even the colors of your kite sail can be a symbolic tool.
Humor. Use the music in unexpected ways. Set up for a maneuver that looks predictable,
and then, at the last moment, change your timing, or direction. Create an unsolvable problem,
and then solve it. Or simply use songs with funny parts. Make people smile before you leave
the field.
Once you have chosen your music, look for the personality of the music. Is it a cute song that
tells a story, or is it a driving, aggressive piece? Does it start off slowly or quietly, and then build,
or is it fairly consistent? Find a central theme or story, and then, once youve identified it, try to
imagine that your kite is a puppet or marionette, and that your job is to choreograph that puppet
to dance to the music you have selected.
Panel 1: Lift off as the melody begins and be ready for your
first loop when the singing starts. Complete one loop at the
beginning of each of the first three lines as you cross from
right to left. Go vertical as you exit the third loop.
Come
Turn over the top at the beginning of the fourth line and
"float down to Peru". Move forward to reduce speed in the
float. Then turn to the kite's left and fly back across the
window. Power out of the final loop as the flute "toots".
blue
you
In
glide
near
rarefied
Come
If
hear
Come
up
eyed
together
Once
blue
Panel 2: Go angular.
Turn up toward the top
of the window. Complete
three boxes, cornering
on key words just as you
flew loops before. Finish
the boxes near the
center of the window.
Then "corkscrew" down
as the "angels cheer". At
the bottom of the
window, turn the kite left.
they
words
fly
away
Panel 3: Angle up
toward the top right
corner of the window.
Then come back down
on a parallel line.
it's
perfect
Pack
up
fly
they
angels
perfect
the
e
is
w
er
h
t
ea
W
Once
say
day
I'll
Once
48
Come Fly With Me is taken from the Capitol album and disc of the same name. Don't substitute
the Duets II disc. The arrangement and even wording is different. Again, not all diagrams are
drawn to scale. Panel notes should help you decide how big to fly the maneuvers.
This routine is quite different from the previous one. The musical style is different, and so is the
flying style. The song has a theme you can work with.
Come Fly With Me is a good example of how to use humor to get people smiling. Like any joke,
the effectiveness wears down if it is told too often. But the song also carries a sense of timeless
finesse and grace that has made it a classic. Adapt the lessons of this routine to your own
musical taste. By relying on big, flowing maneuvers, your performance can be classic too.
49
0.13
0.37
0.35
0.33
0.23
0.09
0.21
0.19
0.46
0.48
0.40-0.44
0.52
0.55
0.59
1.15
1.03
1.17
1.12
1.09
1.19
1.05
1.06
50
1.44
Panel 8: Here's a
chance to surprise
the crowd. The
music is still upbeat
and punchy, but
instead of choppy
moves, fly a big bold
circle. Exit at the top
in a straight line, and
return to the snap
moves people are
expecting.
1.23
1.30 & 1.32
1.33
1.58
1.54
2.11-2.16
1.52
1.50
2.07
2.19
2.26
2.05
2.47
2.43
2.45
2.23
2.40
2.29-2.32
2.52
51
Wizards and Warriors was a short-lived TV show that never made it to the big screen. You
can find its swashbuckling theme music on "The Great Fantasy Adventure Album" (Telark
CD-80342). Note that we have used CD track times to tell you when to turn.
This is a great disc for kite ballet music and features parades, processions, and attacks from
twenty different shows.
The rulebook requires a small penalty if you crash, but a much larger one if you fail to finish a
routine with the music. So unless it is completely impossible to fly, get your kite back into the
air and finish what you started. Make the best of it. You'll feel better about your performance,
and so will your audience.
Afterwards, give some thought to what happened and how you could have improved things.
Always learn from a bad situation, because there will surely be a next time.
52
In competition, an unplanned ground touch results in a small penalty. If you crash in ballet, you
get the same penalty whether you relaunch yourself or get help from someone else. The
difference is that struggling to relaunch in a bad situation may mean dragging the kite across
the field a bit. You can tangle a line and make the crash worse. You can relaunch with a tangled
line or loose spar and crash again. Or worst of all, you can break something while dragging into
a good position to lift off.
Plan on having some help positioned on or around the field. We call them "ground crew". And
unless your crash is really easy to recover from, use your crew. They can unwrap tangled lines,
insert loose spars, tie broken lines, and even make some minor on-field repairs.
When a kite goes down, everyone watching hopes for a relaunch. The sympathy of the crowd
is with you. You may get louder applause for recovering from a bad crash, then for flying the
maneuver you planned in the first place.
In the moment it takes for your crew to reach the kite and check it over, stop and think. Use the
situation to your advantage. Are you standing in the best place for a relaunch? Should you take
this opportunity to move the kite deeper in the field on light wind days? Is there a good way
for you to get smoothly back into your routine?
Like we said before, the music keeps right on going. No matter how fast you fly your routine,
you are never going to catch up. And while you are trying to catch up, everything you do will
be out of sync with the music.
If you can't slide gracefully back into the routine, fly into position for an upcoming maneuver
and wait there. Improvise. Do something that matches the music. Your unplanned moves may
look better than what you planned in the first place.
When things go wrong, the person who stays calm and then reacts will come out ahead.
When you enter a formal event, you are required to perform inside the boundaries of the contest
field. The size of the field may vary at different contests, but the rules are -- if you or your kite go
out of bounds, you get disqualified.
It doesn't matter if the winds are light. You aren't allowed to back up off the field to stay airborne.
If the winds are strong and you get pulled out -- too bad... In competition, you have to do it in the
flagged-off field. Period.
Think about safety whenever you fly. Even in informal demonstrations, it's a good idea to keep
the kites, and the spectators a safe distance apart.
53
54
1ST
TWO CIRCLES
WITHIN A CIRCLE
Two Circles within a Circle: This is a good maneuver for pull turns. The key is smooth
transitions between the small circles and the bigger one. Focus on an imaginary vertical
center of the window and arrange all your flying around that line.
Remember to move forward as you dive, and back as you climb. Keep a steady, even pace
throughout the entire maneuver, and dont be rushed. Remember that the larger circle will be
flown through the entire range of wind changes in the window. Switching from smaller to
larger arcs may tempt you to fly the smaller circles faster. Dont do it.
One common mistake is to fly the outside circle too narrow. Make it round, not oval.
Concentrate on flying both the smaller circles the same size and space them carefully. They
can "touch" in the center of the window, but not overlap. If you form the top one too big, you'll
end up with a noticeable spacing error.
Start with a high horizontal pass toward the left. Turn up and over to get high in the window,
straighten your flight, and call IN about half way back to the center.
Maintain straight and smooth flight. When you reach the center of the window, pull with your
right. Anticipate the turn so you can hit it right on the center line.
Fly the smaller circle first. Make it perfectly round, with the bottom arc passing just over the
exact center of the window. Move forward on the dive, move back to increase power on the
climb. As you return to the top, shift into the larger circle. Your objective is a smooth transition
with no bumps, angles, or jerks. Just ease up gently on your pull turn.
56
Shorter lines are great for trick flying, but make precision more difficult. They speed up a maneuver
dramatically. They also make the window smaller, which reduces the size of competition figures.
Many judges dont tend to notice line lengths, which means that if you fly a smaller figure
because youre using shorter lines, you may lose points even if you fly it well.
To keep the outer circle properly rounded, fly well out to the right.
Notice that the outside edges of the big circle are as far left and right
of center as where you start and finish the maneuver.
As you return to the centerline at the bottom of the window, prepare to
fly the second small circle. Again, anticipate the turn so you can hit it
right on the center line and directly below the first one. Now, focus on
making the bottom circle exactly the same size as the upper one. The
top should be just below the exact center of the window.
As you fly under again, ease out to complete the second half of the
big circle. Move back during this long arcing climb. Then as you return
to the top of the window, intersect the highest point of the smaller
circle at the vertical center of the window and straighten out by bringing
your hands together.
Make your exit pass the same length as your entrance, and call OUT. PULL-RIGHT LESS FOR THE
BIG CIRCLE
Competition Spacing: IN and OUT are called forty percent from the center of the window at
an altitude of ninety percent. The small circles have a diameter of forty percent. The large circle
has an eighty percent diameter. The bottom of the large circle is ten percent off the ground.
Note that IN and OUT are called at the same distance from center as the extreme outside edges
of the large circle.
57
SQUARE CUTS
Square Cuts: This is the kind of maneuver that you cant think too hard about. It contains
eight quick sharp corners. Everything happens too fast. Watch the kite and turn; watch and
turn again. If you blink, youll miss something important.
In stronger winds, you will need to move forward through the whole maneuver to slow things
down to a manageable speed. Most of the turns come in the center of the power zone. In
lighter winds, you may need to move back to generate enough pressure for sharp turns.
Notice that all of the lines, except for the entrance and exit, are the same length. Each box
has the same height and width, so divide the height of your window into four parts, and make
each step that size. But remember that your kite will fly vertical lines much faster than horizontal
ones. This means you will need to anticipate and react faster when you push from horizontal.
Start with a vertical climb on the outside right edge. Turn in at the top and stabilize your flight.
Because you are at the edge of the wind, you may need to back up to generate more speed.
When you are half way to the center, call IN.
Have you divided the window in quarters so you know what size to make your steps? A
common mistake is to make the first ones too large and to run out of space later.
Push-right for the first corner. The nose of the kite will pivot toward the ground. Hesitate for a
micro-second, and then push-right again. This will turn you back to the right on your first short
horizontal pass. Anticipate, and then push-left. You have just finished your first box. Only
three more to go.
Quick! Push-left to go horizontal. If you are on track, this pass will fly through the direct
centerpoint of the window. If you are too low, you better start worrying about hitting the ground.
Anticipate. Your objective is to turn vertical on the same line as your first dive. Now pushright. Hesitate, and push-right again to go horizontal.
This is the time when you need to decide if you are in position, or flying too low. If youre in
position, then two more left push-turns will complete the final box. But if you are too low,
consider an extra hard push that will reverse your direction. Better to mess up the spacing of
the bottom box - or even eliminate the corners all together, then to crash and lose all points.
Worse yet, you might damage your kite. Better decide fast!
Your final push should turn the kite toward the left side of the window. Focus on flying straight
and smooth again. Think about your speed. Maintain a slight tension on the upper flying line
to offset the kites tendency to drift toward the ground.
Fly out, half way to the left edge, and call OUT.
Competition Spacing: IN is called fifty percent right of center at an altitude of ninety percent.
The first step down is ten percent left of center. Each subsequent line is twenty percent high or
twenty percent long. The midpoint of the third horizontal is the exact center of the wind window.
The final horizontal is sixty percent long. OUT is called fifty percent left of center at an altitude of
ten percent.
59
STEPS DOWN
Steps Down: Hopefully, by now, you are beginning to develop quick flying reflexes. You're
going to need them. This maneuver continues to dive and turn right through the center of the
power zone. To do it right, youll require eight sharp corners in a very short period of time.
Each step has the same height and width. So divide the height of your window into four parts,
and plan to make each step that size. Be prepared for wind and gravity to force your kite
down and stretch out the vertical dives. Anticipate each turn and begin a moment early, so
you can turn right on the mark.
Start with a vertical climb on the outside right edge. Turn in at the top and stabilize your flight.
Because you are at the edge of the wind, you may need to step back to generate more speed.
When you are about a third of the way to the center, call IN.
Have you divided the window in quarters so you know what size to make your steps? A
common mistake is to fly the first ones too large and to run out of space later.
Push-right for the first corner. The nose of the kite will pivot toward the ground. Hesitate for a
micro-second, and then push-left to go back to horizontal. Anticipate, and then push-right
again. The turns will come almost too quickly to think about.
Count off each step as you complete it. If you are on track, the third horizontal leg will pass
through the direct centerpoint of the window. Two more to go.
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Be careful when you are close to the ground, and whatever you do, don't crash.
A "crash" is defined as a collision with the ground which brings the kite to a full stop. Wingtip
scrapes, unintended midair stalls, and ground maneuvers that never get off the ground are
problems -- but technically not crashes.
In a precision competition, a crash results in a zero score. Other unintentional ground contact
also results in a penalty, but a much smaller one.
Many precision maneuvers place you uncomfortably close to the bottom of the window. Practice
to gain confidence and skill in low altitude passes. Be prepared for lulls in the wind or bumps in
the terrain that reach up and grab at your kite. Learn to avoid ground contact unless you are
planning to land.
Push-right - hesitate - push-left. Push-right - hesitate - push-left. Finish the fourth step and
turn horizontal just above the ground. Resist the temptation to turn again.
Keep your flight straight and smooth now. Fly out to one third from the edge, and call OUT.
61
THE BRISTOLS
The Bristols: Here is another opportunity to combine push-turns and pull-turns into one
maneuver. Remember, push for angles, pull for curves.
Notice that all of the vertical lines are equal distance apart. Also notice that the center turn is
at the same altitude as the entrance and exit passes. Its common on this maneuver to fly the
middle turn too low, or to make the vertical lines too close together. Be careful, also, not to
oversteer on any of your curves.
Start with a horizontal pass from the right side flying out to the left edge. This will give you
one last chance to check the speed of the kite and put you in the best position to begin the
maneuver. Turn up and over to start the high pass back to the right. About half way to the
center, call IN. Make sure you are flying straight and right at the top of the window.
About a one-fourth of the way out from the center, push-left. Make it a good, crisp, ninetydegree corner.
Once you turn, start to move forward and slow the kites speed. If you have started on a
straight line, all you need to do is keep your hands even. Concentrate on maintaining the
same pace that you started the maneuver with.
Three fourths of the way through the dive, stop moving forward. Tension the flying lines and
store some power for the turn that is coming. Then, as you approach the ground, pull with
your left hand to start the turn. As you come about, pull even with your right hand and step
back. Use that extra thrust to climb vertically. Remember, pulling powers you into the turn,
pulling again powers you out of it.
62
Be careful not to oversteer. Start releasing from the turn before the
spine of your kite has come perpendicular to the ground again. Make
sure that your vertical climb is exactly parallel to the vertical dive.
The next turn comes high in the sky, so continue to step back as you
climb. Move fast enough to maintain thrust, but not so fast that your
kite is flying faster than in the dive. Then, as you approach the top of
the window, begin your pull-turn to the right. Continue to step back to
maintain power. The peak of the turn should be on the direct centerline
of the wind window.
When you come over the top, begin to move forward again. Instead
of pulling left to straighten, try pushing right. This will reduce power
as you start to dive. At the same time, you can step forward to slow
the kite and maintain the same pace as in the climb. Now all you need
to do is fly another turn near the ground, exactly like the first one. If
your spacing is correct, your final vertical climb will be a fourth of the
way right of center.
Fly back up to the top of the window, and when you are level with your first horizontal pass,
push-left to turn right. Continue your straight flight and as you reach the halfway point to the
edge, call OUT. Now catch your breath, and after the event, go ask the judges if they know
why this maneuver is called the Bristols. Its an interesting story.
Competition Spacing: IN and OUT are called forty percent from the outside edges at an altitude
of ninety percent. Corner turns are each thirty percent from center. All vertical lines are twenty
percent apart. The reverse turns are ten percent high and twenty percent wide. Bottom turns are
both ten percent off the ground. The top turn is at ninety percent altitude, and peaks directly on the
centerline of the window.
63
THE DICE
The Dice: That top horizontal pass goes a long, long way across the window and right
through the power zone too. Close to the ground, you have a reference point for long passes.
But higher in the sky, you need to concentrate to keep them straight.
Look closely at the proportions of the figure. The bottom horizontals are the same length as
the side verticals. Thats the key to keeping the boxes square. Also notice that every corner
in the figure is a turn to the left.
Start high on the left edge. Fly straight across the top of the window and then turn down just
right of center. Snap the kite toward the ground and call IN.
Track straight toward the ground. As in any vertical dive, your objective is to minimize any
side movement and pace yourself. Move in to reduce speed.
As you approach the ground, prepare for the best ninety-degree corner
you have ever flown. Anticipate the turn, then punch your right hand
forward. The result you want is a sharp corner that will send the kite
back toward the right side of the window with the bottom wingtip just
above the ground. If you need to increase speed near the ground,
move back.
PUSH-RIGHT FOR
90 DEGREE LEFT TURNS
Fly out just beyond the center of the right side of the window and
prepare to punch the kite into another vertical. Make a careful mental
note of the length of this ground pass. Then punch again with your
right to pivot the nose of the kite up and fly the exact same distance
before you turn again. Youve got this first box nailed!
64
Now you have to deal with that long horizontal pass. Keep your hands
steady to avoid any shaking or wobbles. As you know, gravity always
tries to pull you toward the ground on long passes. Maintain a slight
up pressure by holding your right hand slightly back from the left.
Use your feet to adjust speed as you move in and out of the power
zone.
When you have flown just past the half-way point on the left side of
the window, push-right to turn down. This second box should mirror
the first one. Just remember to keep all of your lines the same length
as that first horizontal pass. Turn left, just above the ground. Then
turn left again as you approach center. Move forward during dives,
move back during passes and climbs.
ON THE
The final climb is parallel to the dive you used at the beginning of the maneuver. Dont rush
things now. Maintain your pace right through to the top of the window. When you get there,
call OUT and turn to either the left or right.
Competition Spacing: IN and OUT are called at an altitude of ninety percent. Inside vertical
lines are ten percent from center. Outside verticals are sixty percent from center.
Lower horizontals are ten percent off the ground. The long horizontal is sixty percent above the
ground.
65
THE T-BONE
The T-Bone: This is a busy figure with lots of short passes and right turns. Fly the horizontal
part first, then turn up for the vertical part which is right in the middle of the window.
Notice that the two circles require you to actually fly one-and-a-half revolutions. Take them
slow and be careful not to oversteer. Watch the nose of your kite and anticipate when to pull
out.
Start with a long ground pass from the right. At the left edge of the window, pull-right to curve
up and over. Try to position your kite at an altitude of about one-third and straighten out as
you fly back. Call IN half way to the center.
Keep parallel to the ground as you pass through the middle of the
window and prepare yourself for the first turn. A third of the way past
center, pull-right and begin your revolutions.
Its important to remember that these are not true spins, but instead,
small circles. Dont be tempted to turn your kite on its wingtip. Trace
the outside edge of the turn a second time as you come around and
prepare to start your second horizontal pass.
PULL-RIGHT THE
SAME AMOUNT TO KEEP
CIRCLES AND CURVES
IDENTICAL IN SIZE
The second pass is short and close to the ground. Move back to compensate for the lighter
winds there. Then start to curve up at exactly the center of the window. Pull-right with the
same force that you used in the circle, but ease out of the turn quickly to produce a smooth
arc that sends your kite straight up and perpendicular to the ground.
66
Call IN and OUT as loudly as you can. These calls are designed to tell the judges where you
think a maneuver begins and ends, so let them hear you. And remember, since IN and OUT
define a maneuver, calling them in the wrong place is as bad as turning in the wrong place.
Keep moving back to maintain a constant speed as you climb. As you approach the top of the
window, begin your second circle. Proportions here are tricky, but it may help to remember
that the maneuver is slightly wider than it is tall.
Make your second circle the same size as the first one, and as you pass over the top a
second time, ease the kite into a vertical dive. Start to move forward now to keep things slow.
Stop moving as you approach the ground, and tension your lines for the final turn. Pull-right.
Ease the kite onto exactly the same line that you were flying in the first part of this bottom
pass. Now fly straight and parallel out to the left and call OUT right below where you started.
Competition Spacing: All parallel lines are twenty percent apart. Circles are similarly twenty
percent in diameter.
The figure begins and ends forty percent left of center. The entrance line is at an altitude of thirty
percent, and the exit line is at ten percent. The lower circle extends forty-five percent to the
right.
Vertical lines are balanced about the center of the window and the upper circle peaks at an
altitude of eighty-five percent.
67
HAIRPIN
Hairpin: The two spins in this figure start right on the centerline of the wind. In fact, the
middle of the first spin is dead center in the window. Identify that point before you begin and
resolve to put the spins exactly where they belong.
Position yourself deep in the field. You will need to be moving back constantly to maintain
power and speed in both the long passes and quick turns near the edge.
Start with a long ground pass from the right. This is exactly the same line you will fly to exit
later, so using it as an approach gives you a good final chance to test both horizontal flying
and the reverse turn. At the left edge of the window, pull-right to curve up and over. Bring your
left hand even to straighten out with your kite just below the center of the window. As you level
off, call IN.
Your objective is to maintain smooth, straight flight, parallel to the ground, even though you
are going to interrupt it at the middle of the window with a spin. Check your speed, and
anticipate the turn as you come to the center line.
At exactly the center of the window, turn your kite into the spin. Pull
back with your left, and if you need to make the circle smaller, push
with your right at the same time.
Be careful not to make the circles too small. Consider the size of the
maneuver carefully, and compare the size of your kite to the proportions
of the spin. They should fill nearly a quarter of the height of the window.
68
USE A COMBINATION
PUSH-PULL FOR
TIGHTER LOOPS
Unless the window is quite compressed, the kite will not be turning inside its own wingtip.
Now continue your horizontal pass to the right. As you approach the edge, pull-pull to turn
under and reverse direction. Use the same kind of turn you practiced to enter the maneuver.
Power in, and power out. Your objective is to be flying back to the left in a straight line just
above the ground.
As always, you need to be careful in low passes to avoid any ground touches. The winds are
lighter here so you will need to keep moving back to increase speed and power.
As you return to the center of the window, time your second spin so it is directly below the first
one in the center of the wind. Pull-right this time. Make both circles exactly the same size.
The temptation will be to spin the kite fast so the wind roars off the sail. Dont do it! Timing
your exit is crucial, and slower movements allow more precise calculations.
As you finish the second circle, all you need to do is continue the bottom horizontal to the
right edge of the window and call OUT.
Competition Spacing: IN and OUT are thirty percent in from the left edge. The first pass is at
forty percent altitude with the first circle flown at the center of the window. Circles are twenty
percent tall.
The reverse turn is ten percent wide and thirty percent tall.
The bottom horizontal is at ten percent altitude with the second or lower circle placed in the
middle of the window.
69
1ST
3RD
EIGHT IN A RECTANGLE
2ND
Eight in a Rectangle: The rectangle is flown first, then the circles. Lets be clear about that
right off the top. Also notice that this is a true figure eight made of connected circles, rather
than the teardrop-shaped transitions that you have seen before. In order to fit two perfect
circles neatly inside, the rectangle must be exactly twice as tall as it is wide. Got it? Good,
now lets fly it.
Start with a high horizontal pass toward the left. Turn up and over to get higher in the window,
straighten your flight, and call IN about half way back to the center.
Fly straight across the top of the window. About a quarter of the way past center, push-left to
turn down.
Angular push-turns should be coming easily now. Use them to fly all
of the rectangle and concentrate on proportions. Remember, you want
it half as wide as it is tall. Move forward during the dive, move back
during the climb. Keep your pace smooth and even.
As you finish the fourth turn, get ready to fly the circles. The first
curve will come quickly.
90 DEGREE TURNS
SHOULD BE EASY NOW
Pull-right to curve down. The hard part will be to space the first circle
so the outside edge passes exactly over the border of the rectangle.
Continue to pull-right as you turn under. Then begin your transition to
the second circle in the exact midpoint of the window. Pull-left to begin
to curve back.
70
Any spacing errors will be easy to see at the base of the maneuver. Make sure the bottom of
the circle, and the bottom of the rectangle are the same height above the ground. Then
continue to curve around so that you switch back to the top circle at the center of the window
again.
Anticipate the turn so you can hit it right on the center point.
Concentrate on staying inside the lines of the rectangle. As you reach the top of the circle,
straighten out your flight so you are simply continuing the line you created when you started
the maneuver. Fly across the top of the window and call OUT when you are about halfway
to the right edge.
With all of these dives, climbs, curves and turns, maintaining an even pace may be a problem.
Practice moving forward and back as you fly each part. Spacing and proportion are the most
important things to worry about.
Try flying the maneuver as slowly as possible. Youll be surprised how much difference a few
extra seconds makes.
Competition Spacing: IN is called on a straight line forty percent left of center at an altitude of
ninety percent. The rectangle is forty percent wide and eighty percent tall. This leaves the
bottom of the maneuver ten percent off the ground.
The figure eight is comprised of two equal circles, each forty percent in diameter. The circles fit
completely inside the rectangle.
OUT is called forty percent right of center.
71
TUBULAR X
Tubular X: Here is another busy maneuver. To do it right, you will need to concentrate, keep
all your lines parallel, and fly your lower turns equal distance off the ground. Lets give it a try.
Position yourself well forward in the field so you have lots of room. To power your turns, and
to maintain a constant speed, you will need to move back through most of the maneuver.
Start in a horizontal pass from the top left. Fly across the top of the window until you are about
a quarter of the way out from center. Then turn down at a forty-five degree angle and call IN.
Your target on this first diagonal is just right of center. Concentrate on flying straight and
staying on a forty-five degree diagonal. Then, when you have descended half way down the
window, push a sharp right turn that angles you back to the left on another forty-five degree
dive. Make a mental note of the point in the sky where you made this turn.
Youre going to do another one here later.
As you approach the ground, get ready for another right turn. Pullpull to turn up, over, and reverse direction. Pull-right to power in, and
pull-left to power out. Your objective is to be flying back to the right in
a forty-five degree climb, parallel to the dive you just finished.
PULL-RIGHT TO POWER
INTO THE TURN
Dont make this turn too close to the ground. When you complete a
mirror of it on the opposite side of the window, you will be turning
under and will need all the room you can get to avoid hitting bottom.
PULL-LEFT TO POWER
OUT AND STRAIGHTEN
72
Continue your straight diagonal climb all the way to the top of the window. Make your turn
there the same size and shape as the one you performed near the ground. This should swing
you around on another parallel line. If you took it all the way to the ground, it would exactly
overlap the second line of the maneuver. But youre not going to do that. Instead, youre
going to do another sharp corner, precisely where you flew the first one a few moments ago.
This is the only left turn in the figure. Push hard to make another clean corner that extends
the first line of the maneuver. As you approach the ground, prepare another pull-turn that
loops you under and back up to the left on a final forty-five degree climb. Now all you need to
do is fly straight and parallel to your first line until you approach the top of the window and call
OUT.
Tubular X is obviously an advanced maneuver with some difficult spacing problems. Remember
that all the diagonal lines are flown at a forty-five degree angle, and cross each other at right
angles. Dives and climbs are all equal distance apart. To make this work, each of the reverse
turns has to be exactly the same size.
Another thing we tried to point out, is that the two corners in the figure are right on top of each
other. Fly them so that your dives would overlap if they were extended in the sky. Now go
practice!
Competition Spacing: IN is called at the top of a forty-five degree line, twenty-five percent left
of center at an altitude of ninety percent. Bottom turns are centered forty percent left and right
at an altitude of ten percent.
All parallel lines are eighteen percent wide. Corner turns are at fifty percent altitude and twelve
percent right of center. OUT is called forty percent left of center.
73
SQUARE SPIRAL
Square Spiral: Lets hope you are in the mood for push-turns. There are fourteen of them in
this maneuver, and every single one is flown to the right.
Start in a vertical climb on the left edge of the window. Go all the way to the top and turn in.
Stabilize your flight line, and call IN. Your first job is to fly a long, straight, horizontal line at
the top of the window.
As you know, because of the effects of gravity, your kite may have a tendency to drift toward
the ground in long horizontals. Maintain a slight up pressure by holding your left hand
slightly back from the right. Concentrate on flying perfectly parallel to the ground, and set the
pace that you intend to hold through the maneuver. You are well outside the power zone, so
you may need to step back to maintain your speed.
When you are almost half way out to the right, execute a sharp push turn so the kite snaps a
ninety-degree angle toward the ground. Now the fun starts.
Move back to slow the kite in this first dive. Make sure your flight path is perfectly straight,
and anticipate the next turn. Time it so you make a sharp right angle just one kite width above
the ground.
Move back to maintain speed. Then, as you complete the bottom line, almost half way out to
the left, push-left to turn right and start to move back to increase power in the climb.
The maneuver should quickly build up a rhythm now. Notice that the outside perimeter of the
figure is a square. This means that each low horizontal pass is going to be just as long as the
dive that preceded it.
74
BUILD A RHYTHM
HOLD EVEN TO
FLY STRAIGHT
PUSH-LEFT TO
TURN RIGHT
HOLD EVEN TO
FLY STRAIGHT
PUSH-LEFT TO
TURN RIGHT
Each high horizontal is the same length as the corresponding vertical climb. To properly
space the boxes, all you need to do is make each vertical climb slightly shorter than the
previous one. Move in when you dive, move back when you climb. Focus not only on your
spacing, but also on your speed.
It is easy to get confused as the turns come faster and faster. How many have you done? How
many left to go??
Try counting the dives to yourself as you fly. Forget about counting corners or any other lines.
There are four dives. When you finish the fourth one, push-left to turn right one more time,
and fly straight out toward the left edge of the window. If your spacing has been even, this last
horizontal should be just below the center of the window. When you pull even with the point
where you started, call OUT. Now go untwist your flying lines.
Competition Spacing: IN is called eighty percent left of center at an altitude of ninety percent.
The first turn is forty percent right of center, the second turn is ten percent off the ground.
Spiraling lines are spaced ten percent apart. Successive vertical dives are at forty, thirty, twenty,
and ten percent right of center. Vertical climbs have a length of seventy, fifty, and thirty percent.
Each high horizontal is the equal in length to the corresponding vertical climb. Each low horizontal
pass is equal in length to the dive that preceded it. The exit horizontal is forty percent above the
ground. OUT is called eighty percent left of center.
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BOW TIE
Bow Tie: This is another figure that is focused around the center of the wind window. Find
that spot before you begin and fix it in your mind.
Begin in a high horizontal pass on the left side of the window. Turn up and over so you are
flying back toward the center and very high in the window. As you approach the point, half
way to the middle, angle down at forty-five degrees and simultaneously, call IN. Make this a
short push-turn with your left hand. As you recover from the turn, the nose of your kite should
be aimed just a hair below the exact center of the window.
Flying into the power zone, you may need to move forward to slow your speed. As you pass
center, prepare to fly the first circle.
Obviously this is not a full circle at all, but more of a teardrop. We call it a circle to remind
you to make it round, not oval. Dont make the common mistake of flying it too narrow. Also
note that the tear is one-third the height of the full figure. Dont fly it too big or too small.
Pull-right to make the curve. Then, as you come around straighten
out and aim back toward that spot just below dead center. Remember
to anticipate so you dont oversteer. Start releasing from the turn before
the nose of your kite is aiming at your target.
You should now be on another forty-five degree diagonal line back
toward the top of the window, half way out to the right. Move back to
maintain speed and get ready for some very sharp turns.
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FROM
When you reach the top of the window, you need to snap around toward the ground. This is
a full one-hundred-thirty-five degree turn, so a hard push, or maybe even a combination turn
is called for. Anticipate the turn and practice so that the nose of your kite pops right around
and flies straight toward the ground.
Now perform the turn again at the bottom of the window. Do it carefully,
because your wingtip will be very close to the ground. Swing around
so you are now heading straight toward dead center again.
Your final vertical climb will be half way out to the left. Fly straight up to the very top of the
window and call OUT.
Flying the Bow Tie may begin to feel familiar after a while. Remember the Mount, which we
learned earlier? The Bow Tie is basically two Mounts flown back-to-back. Practice it that way,
and it may not seem so intimidating.
Competition Spacing: IN is called sixty percent to the left at an altitude of one-hundred percent.
Diagonal lines are flown at a forty-five degree angle. Teardrops are twenty-five percent wide
and thirty percent tall.
Both verticals are fifty percent from center. The upper right turn is at ninety percent altitude.
Bottom turns are at ten percent. The first and last lines intersect at ninety percent altitude. OUT
is called at one-hundred percent.
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OCTAGON
Octagon: This maneuver is not as easy as it looks. Spacing must be exact and each angle
precise, or you will end up far out of position when you finish. Notice that each turn is a fortyfive degree angle. Use push-turns to make these angles sharp or your figure will look like a
rough circle by the time you finish.
Start in a low ground pass from the left. Like many other maneuvers, this figure requires
straight flight, very close to the ground. About a third of the way in from the left edge, call IN.
Both your starting and ending horizontals are fairly long. As weve
mentioned before, your kite may have a tendency to drift toward the
ground in long horizontals. Maintain a slight up pressure by holding
your left hand slightly back from the right.
Concentrate on flying perfectly parallel to the ground, and set the
pace that you intend to hold through the maneuver. You are well outside
the power zone, so you may need to step back to maintain your speed.
DON'T LET THE LONG
HORIZONTAL DRIFT.
PULL BACK SLIGHTLY
ON THE LEFT.
Fly about a fifth of the way past center, and then turn up. Make this
forty-five degree angle distinct. Punch your right hand forward so the
kite pops. Its better to make the angle more visible than less. Keep
moving back to maintain pace, and get ready for another turn.
Now, if you've studied the drawings for this figure closely, you will have noticed something
interesting. Diagonal lines are shorter than the verticals and horizontals. In fact, they are
nearly ten percent shorter. Use this knowledge to fly the figure perfectly.
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When gearing up for that big event, work out all the details of your routine in advance. Memorize
the maneuvers, and plan out the transitions or how you will position yourself to enter each figure.
If you're afraid you'll forget the required maneuvers, try drawing them on your arm. It works!
Practice your routine in all wind conditions. Remember, events arent always held in perfect wind.
The first vertical is not quite half way to the right edge. The next
diagonal is almost three-fourths of the way to the top. And the upper
horizontal is right at the top of your flying space.
Once you have the rhythm and spacing of the turns figured out,
concentrate on flying at a constant speed. Move back in the climbs;
move forward in the dives. Both take place well within the power zone.
Horizontal lines, on the other hand, are at the very top and bottom of
the window, so you will need to move back to maintain speed.
The slower you can fly, the more distinct each angle will appear.
As you prepare for your final turn, position the kite so the last horizontal line will be exactly on
top of the first one you flew when you started the maneuver. Two-thirds of the way out to the
right, call OUT.
Competition Spacing: IN and OUT are called sixty-five percent from center at an altitude of
ten percent. Vertical lines are forty-two percent from center.
The top horizontal begins and ends twenty percent from center at an altitude of ninety-five
percent.
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Finally, the bridle determines whether the kite leans into or away from the wind. In technical
terms, this is called the angle of attack. Because bridles are adjustable, you can change
this angle by moving the tow point the place where your flylines connect to the bridle.
So when we talk about bridle tuning, what we are really talking about is shifting the tow point
to change the angle of attack.
Most sport kites rely on five bridle points. Lines are tied to the frame at the four joints where
the spreaders connect to the leading edge. The fifth point is where the bottom spreader
contacts the center spine.
Usually, one long line runs between two connection points on each side of the sail. We call
this the Main Line. It may go from the bottom to the top leading edge joint, or from the lower
leading edge joint to the center spine. Another shorter line connects the remaining bridle
point with the Main Line at the tow point. We call this shorter line the Static Line.
Another thing to notice is how your flying lines are connected
to the tow point. Every sport kite you look at will be a little
different. Some use clips and swivels, others provide a loop
of line that you can larkshead onto.
CLIP-TO-LINE ATTACHMENT
LINE-TO-LINE ATTACHMENT
Go take a quick look at your kite and this will make perfect sense.
Some people talk about moving the mark when they tune. But
obviously, the mark doesnt move since it is a permanent spot on the
bridle line. What does move up and down on the line is the tow point.
MARK
The distinction may not seem important until you are calling out from
the end of your flying lines to someone who is trying to help adjust your
tuning. Make sure both of you are talking the same language.
Tuning is an imperfect science and no one setting is ideal for all flying styles and wind
conditions. Experiment. Make small adjustments in the tow point setting, and see how it
affects performance.
Try moving the tow point up from the mark set by the factory in increments of about oneeighth inch. Test fly the kite each time to see how it performs. At some point, the kite wont fly.
Instead, it will flop over, nose first, when you try to launch. Well call that point maximum
high.
Now move the tow point below the factory mark. Again, experiment one-eighth inch at a time.
Eventually, the kite will be unable to lift off the ground. Well call that point maximum low.
Adjustment is a matter of personal taste. Between maximum high and low, the kite will fly.
How it flies depends on where, within that range, it is adjusted. Some fliers like tight turns,
others enjoy floating around the sky. Most like a mix of both. Unfortunately, no one setting will
do everything.
As you experiment, here are some things you should notice:
Leaning the nose of the kite forward by sliding the tow point up will increase the angle
of attack. The result will be more speed, reduced pull, the ability to fly farther out from
the center of the window, and better control in turns.
Leaning the nose of the kite back by sliding the tow point down will decrease the angle
of attack. The result will be more pull, less speed, and tighter turns with a tendency to
overspin. Because you now have less lift, you should also find it easier to stall and
hover, but more difficult to launch straight or fly far out to the edge of the window.
What this means is that fliers interested in flying fast set their tow point high. Fliers who want
more pull with average speed and control use the middle range. And those who want to
perfect radical maneuvers and tricks or fly fast, tight turns prefer a lower tow point setting.
Over time, the area around the tow point on your bridle may become smooth and slippery.
Settings will shift on their own, which will reduce performance and frustrate the heck out of you.
Rubbing beeswax on the line will stiffen it and provide better grip. A wax coating will also make
it easier to undo tow point knots. But make sure you use beeswax and not candle wax. There is
a big difference.
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Remember that all of these adjustments are small and are made around the mark defined by
the kite manufacturer.
Some manufacturers design kites for speed and deliberately set the mark high. Others market
kites especially for tricks and set the mark low. So dont be surprised if either maximum high
or maximum low is fairly close to the factory mark. The factory mark doesnt really mean
anything special. Decide for yourself which position you like and make your own marks.
In simple terms, a quad line kite has eliminated the tow point and extended the bridle right down
to your flying handles. Instead of setting just one angle of attack, you can adjust the angle in
flight. This, of course, allows you to speed up, slow down, and fall backwards. And by
manipulating the handles so that the angle on one side of the kite is different from the other, you
can do some really interesting turns and loops, too.
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There are lots of tricks you can use to slow a standard kite
in higher winds. The most popular device is an air break,
often referred to as a diaper. This is a long thin strip of
nylon mesh which is attached to the tow points. Flying lines
are connected to the other side of the brake.
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Air brakes limit your ability to fly trick maneuvers but effectively slow kite speed. They are
especially useful for precision figures on higher wind days.
The recommended size for the long Main Line is the length of
your leading edge - the distance from the kites nose to wingtip.
The length of the shorter Static Line is sixty percent of the
Main Line. Install the new bridle and then test it to mark your
preferred tow point positions.
Remember that the marks need to be identically placed on
both sides of the kite, or performance will be unbalanced.
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TOW POINTS
MUST BE BALANCED
Finally, if you plan to be flying in heavier winds and are concerned about damage to your
frame, consider adding a second Static Line to help distribute the force of the wind.
Connect it to the leading edge midway between the joints that attach the cross spars. Make
this additional line slightly longer so that it hangs slack when not in use. This way, in normal
winds, the extra line wont affect maneuverability. But in stronger winds, it will provide the
support you need as the leading edge begins to bend.
The Bridle Adjuster: An alternative to shifting your tow point among various marked spots
on the bridle line is to add an adjuster to the kites frame.
An adjuster is a short piece of line filled with knots tied at regular intervals. It is attached to the
lower part of the leading edge spar where your main bridle line would normally be tied. Then
the bridle is connected to one of the knots with a larkshead. You adjust the bridle by shifting
from knot to knot.
ADJUST BY SHIFTING
FROM K NOT TO KNOT
Start with a piece of line eighteen inches long. Fold it in half. Then,
starting an inch-and-a-half from the fold, place a knot every half inch.
Since you will, of course, need an adjuster for each side of the sail,
make another one with knots placed with exactly the same spacing. If
spacing is off, then the balance of your kite will be affected.
Now experiment with different knot settings for changes in performance
or wind conditions. The adjuster will allow you to return to exactly the
same tuning for each knot. Just remember to use the same knot on
each side of the kite, and to keep your tow points balanced.
Determine the maximum high and maximum low. Then you can remove any unneeded line
from the adjuster.
Constantly pulling at larksheads to tie and untie them can be difficult especially in colder weather. Try tying a knot in the end of the loop you
use for each larkshead. This will give you something easier to pull on
and make adjustments a snap.
The Cheater Bridle: If you are more interested in fast, tight turns than in other tricks, try
experimenting with an extra line that connects to the leading edge at the joints where the top
cross spar is attached. The rest of your bridle can then larkshead onto this new cheater
line.
We call this a cheater because it increases
your angle of attack as the kite turns. The kite
goes faster and pulls harder. Experiment with
different line lengths and see how much more
you can do.
THE ANGLE OF ATTACK INCREASES
AS THE KITE TURNS
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DIAMOND IN A TRIANGLE
Diamond in a Triangle: Here is a maneuver that is harder than it looks. Long straight diagonals,
low horizontals, tight turns, and that nasty little diamond make this figure a serious challenge.
Start with a high altitude horizontal pass from left to right. Fly straight across the window and
then turn up and over to move into position at the very top. Use a pull-pull turn, leading with
the left, and step back to increase power. Establish a straight line to the left and call IN
about one-third from the center.
When you reach the center at the top of the window, push a forty-five degree turn. Your target
should be the far left bottom corner.
This will be a very long diagonal line and you need to fly it as straight as possible. Any
slippage in the angle will throw your proportions off. Any corrections will be very easy for
people to see. Remember that you are passing through the power zone and any changes in
speed will make your flight look jerky.
When you reach the edge of the window, you need to snap around,
parallel to the ground. This is a full one-hundred-thirty-five degrees,
so push hard. Try using a combination turn to make the angle sharp.
Anticipate the turn and practice so that the nose of your kite pops
right around and flies back to the right, just above the surface.
USE A PUSH-PULL
COMBINATION TURN FOR A
SHARP 135 DEGREE ANGLE
At such a low altitude, any drifting will bring you in contact with the
ground, so fly straight and careful. Concentrate on flying perfectly
parallel to the surface at a constant speed.
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You are well outside the power zone now, so you may need to step back to maintain your
pace. Set your sights on the center of the window and get ready for the fun part.
Exactly on the center point, you want to angle up at forty-five degrees. It may help to remember
that the diamond is centered directly below the entry point of the triangle up there at the top
of the window.
Immediately after you turn up from the horizontal line, you need to execute three ninety
degree turns. Then finish with another forty-five. Think of it as "push, PUSH, PUSH, PUSH,
push". Small pushes for the small angles; bigger pushes for the corners.
The hard part will be recovering on the final turn. The corners will have come so quickly that
your reflexes may tend to oversteer and distort the last angle. Your objective will be to finish
the diamond and begin another horizontal along the base of the window.
The diamond is designed to be a quarter window tall, but that is still small enough to be
troublesome. If you have a choice between flying it larger, or crashing while trying to do it
right, fly bigger. You wont lose as many points.
Once you complete the diamond - and you will complete the diamond, fly out to the right edge
and snap another tight turn. This will take you back to the top center where you can angle into
the final horizontal line. Make this last horizontal an extension of the first one. Avoid the
common mistake of turning out too low. Then fly one-third out to the left and call OUT.
Competition Spacing: IN and OUT are called at an altitude of ninety-five percent, thirty percent
from center. Diagonals are flown at forty-five degree angles. The top of each line is in the center
of the window, the bottom is fifteen percent from the outside edge at an altitude of five percent.
The base of the diamond is at the bottom center of the window. It is twenty-five percent tall.
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FOUR SQUARES
Four Squares: Remember the Dice? This one is even more fun!
Compared to some of the other figures we have been flying lately, Four Squares is fairly easy.
All of the angles are ninety degrees, all of the turns are left, and none of the segments are so
small that you have to rush. The main problem is flying all four sections the same size.
Try drawing an imaginary cross in the air. Divide the window in half vertically and horizontally.
Position your squares around these two imaginary lines. Notice that none of your horizontals
extend beyond half way out from the center. Each of the short lines, vertical or horizontal, are
equal in length. So are the long lines, for that matter.
So now, we probably have you real confused. Lets see how it looks from the beginning.
Start in a vertical climb midway to the left edge of the window. Move back as you climb to
generate extra lift. Then, at the top of the window, turn up and over so you are flying straight
down. Call IN as soon as the nose of the kite comes back around toward the ground.
Continue flying straight down. As you approach the imaginary line,
halfway between the top and bottom of the window, push-right to
turn left. You should now be on a horizontal line just above center
that stretches from halfway to the left, to halfway to the right.
As you approach the end of that line, push-right to turn up. Angle
into another vertical that bisects the right half of the window.
Anticipate the turn so you can position it perfectly.
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Fly straight up to the top of the window, and then turn ninety degrees to the left. Fly straight
across the top, and then turn down just before you reach the imaginary line dividing the
window vertically in half. These two short lines on the outside of this first small square are the
ones that are equal in length.
Now all you need to do is keep repeating the process. Fly a long line to define the inside
edges of the squares, two short lines to form the outside edges, and then another long line.
"Straight, left, left, left, straight."
Be careful in those long horizontals. As you know, because of the effects of gravity, your kite
may have a tendency to drift toward the ground. Concentrate on flying perfectly parallel to the
surface, and maintain the pace that you have already set for the maneuver.
At the end of your fourth long line, you should be flying straight up toward the top of the
window. Make this vertical the same length as the others, and as you reach the end, turn left.
Fly three-fourths of the way out toward the edge and call OUT.
Competition Spacing: Official rulebook illustrations show the maneuver starting well outside
the wind window. Since this is physically impossible, try to fly the figure as close to the illustration
as possible.
Outside verticals are fifty percent left and right of center. Inside verticals are five percent left and
right of center.
Bottom and top horizontals are at five and ninety-five percent respectively. Inside horizontals
are at forty-two and fifty-three percent.
IN is called at one-hundred-ten percent altitude. OUT is called sixty-five percent from center.
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CLOVER SQUARE
1ST
Clover Square: Think of this one as a simple square, centered in the window, but with outside
loops at the corners instead of angles. Picture the square, and where the corners will be.
All four sides of the square are equal in length, and the loops should be of identical size. Be
particularly careful on the two lower loops. Not only are they dangerously near the ground,
but because they both turn under, the inertia of the kite will tend to push it even closer as you
turn.
Start in a horizontal pass from the left, about three-fourths up the window. This can easily be
reached from a vertical climb on the left edge and a crisp right turn designed to impress the
judges before you even begin. Stabilize your straight flight, and call IN about two-thirds of
the way from center.
Fly all the way across the window. The first loop will be in the upper right corner. Make a
mental note of where your horizontal line is, because you will need to duplicate it at the end
of the maneuver.
The corner of the square will be a quarter of the distance past center. As you pass the corner,
pull back with your left hand and begin a tight, round turn up and over. Pull-left to power in;
pull-right to power out. The loop is nearly one-fifth the height of the window, so dont make it
too small. But dont make it too big either. Practice so the proportions of the turn match the
drawings of the figure.
Each loop is a test of your ability to exit a spin maneuver at exactly the right point. Your goal
is to finish the first one and be flying straight down toward the ground. Anticipate, and begin
your exit a micro-second early.
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PULL-LEFT TO
POWER INTO THE LOOP
PULL-RIGHT TO
POWER OUT
You are right in the power zone now, so you will need to move in to
slow the kites speed. Keep the lines tense enough that you will be
able to accelerate into your second loop. Make it exactly the same
size as the first one, but use a little more power to avoid any risk of
hitting the ground. Time your exit so you are now flying straight across
the base of the window, parallel to the ground. The ground pass should
be identical in length to the first vertical dive.
Since the bottom left corner of the square is a quarter of the way past
center, begin your next turn just beyond that line. Pull-left. Move back
to generate more speed and be careful as you turn under and then
up. This third loop is the worst one of all.
As you exit the turn, the figure finally begins to get easier. Move back
and fly straight up. As you cross what was your first horizontal pass,
begin the fourth loop. Again, make it the same size as the previous
three. Then fly out to the right, following the path of your original line.
Two thirds of the way past center, call OUT.
Now, take a moment to think about the maneuver you flew, its strengths and weaknesses.
Were the sides of the square straight, or did you oversteer to the point where lines between
the loops became bowed? Were the loops all identical in size? Were you able to maintain a
constant speed through the climbs, dives, and horizontals? Each time you fly a maneuver,
think about how you can make it better next time.
Competition Spacing; All straight lines are twenty-five percent from the center of the window.
Circles are twenty-percent in diameter. IN and OUT are called sixty-five percent from the center
at an altitude of seventy-five percent.
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Circles and Loops: Here is another messy maneuver designed to make you dizzy.
Look at the figure closely before you start to practice. Notice that each smaller circle is nearly
one-fifth the height of the window. Dont make them too small, but dont make them too big
either. Practice so the proportions you fly match the drawings of the figure.
These circles are another test of your ability to exit a spin at exactly the right point. Your goal
is to finish each one and transition into the larger circle.
Lets look at that larger circle. Seeing it as a circle will help you get the big picture, but wont
help you fly it. Think of it as more of an octagon, with rounded rather than angular corners.
You will fly each corner before you shift into the next small circle.
Finally, notice the location of each smaller circle. If this really were an octagon, the inside
circles would be centered at the top, bottom, and sides. The outside circles would be on the
diagonals. You start with the outside circle at the upper left part of the figure. And here is
something very important: you fly this same circle at the end of the maneuver too. This means
that, instead of eight small circles, you actually fly nine of them.
Ready to give it a try? Start near the top left edge of the window. Fly a horizontal pass to the
right, and call IN half way to the center. Continue to fly straight.
About one quarter of the way out from center, pull-right to begin your first loop. Concentrate
on keeping it round and properly sized. This will actually be a circle-and-a-half, so continue
on around past your starting point. Time your exit so you are flying at a forty-five degree
angle to the ground.
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PULL-LEFT MORE
LOOP
FOR AN INSIDE
Fly the first part of the octagon, curving inward slightly. Then begin the next small circle. This
circle is on the inside, so pull-left. Then exit and fly the next curving part of the octagon.
Soon, you should begin to build up a rhythm. Curve for the big circle, turn for the small ones.
"Curve, turn; curve, turn." Arc just enough to give shape to the larger circle.
The two outside circles at the bottom of the figure may be troublesome. Power turns close to
the ground always involve some risk, so concentrate extra hard to space them right and time
your entrance and exit perfectly. Your goal is to make each small circle the same size and
position them properly on the larger circle.
The eighth circle is at the top of the maneuver. When you finish, continue around the octagon
and prepare to fly a ninth one. This final small circle should be an exact copy of the first one
you flew. Go around one-and-a-half times, and exit straight up. Fly to the top of the window
and call OUT.
Competition Spacing: The large circle extends in altitude from twelve to seventy-eight percent.
Small circles are eighteen percent in diameter.
IN is called at an altitude of eighty-two percent, fifty-percent left of center. OUT is called thirtyeight percent left of center at an altitude of ninety-five percent.
Competition diagrams are ambiguous as to whether the ninth circle is flown, or if the flier should
simply curve around and exit. Clarify this with the judges before you fly.
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SPIRAL DIAMOND
Spiral Diamond: If you can fly the Square Spiral, you can fly the Spiral Diamond. All you
need to do is tilt the figure on one corner. Of course, this does mean flying the straight lines
as diagonals which is a bit more difficult.
Draw an imaginary horizontal line across the center of the window. Notice that each of the
side turns, left and right, are exactly on that line. Now divide the window in half vertically. The
two bottom turns are right on this vertical, but the three upper turns are just to the left. Seeing
this difference will make your flying more accurate.
Start in a horizontal pass from the right. At the left edge of the window, snap a one-hundredthirty-five degree turn so you are flying back toward the top center of the window. Stabilize
your flight, and call IN.
Its easy to get confused in this kind of maneuver and forget how many spirals you have left
to go. You can solve this problem by counting out loud to yourself. The first line is one.
Remember, you only need to go around three times.
PUSH-LEFT TO TURN RIGHT.
As you approach top center, push-left to turn right. Make this a perfect
ninety-degree turn that sends you on a diagonal line to the right. Then,
when you reach that imaginary horizontal that divides the window in
half, snap another hard angle and turn back to the left.
If you keep focused on those two imaginary lines and concentrate on
flying perfect corners and forty-five degree diagonals, the maneuver
will practically finish itself.
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If it helps, you may want to remember that each pair of lines in the top half of the diamond are
the same length. Pairs in the bottom half are identical length too, but slightly shorter than the
top pairs.
Have you counted off each time you turned up toward the top of the window? If you just said
three, then the turns are coming much faster now. Just stay with your pattern and you will
soon be through. Angle back to the right, then down toward the bottom. But on this last line,
keep flying diagonally toward the ground. As you near the bottom of the window, about a
quarter of the way left of center, push-left one last time. Fly parallel to the ground out toward
the left edge. As you pass the half-way point, call OUT. Relax! It was only eleven turns. The
Square Spiral has fourteen!
Competition Spacing: IN is called seventy percent left of center at an altitude of thirty percent.
The top three turns are five percent left of center. The two bottom turns are on the centerline. All
middle turns are fifty percent above the ground.
Turns for the first spiral are at ninety-five percent altitude, forty percent right of center, ten
percent altitude, and forty percent left of center. OUT is called sixty percent left of center at ten
percent altitude.
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STAR
Star: Before you begin practicing this maneuver, walk out about a hundred feet onto the
flying field. Directly downwind from your flying position, place some kind of marker. You can
be formal and anchor a small flag out there, or just flop your hat onto the ground. Now, figure
out where the boundaries of the window are, and put markers a quarter of the way out in each
direction. Then go pick up your handles and lets fly this thing.
Start in a horizontal pass from the left, midway between the ground and the top of the window.
Halfway back toward center, call IN.
Fly straight and level across the window. Fly past your marker on the right side. Then snap
the kite around hard. Pivot-right and aim the nose directly at your marker on the left side of
the window.
Diagonal dives are nothing new by now, and having a target should make things easier. Move
forward to slow your flight, but keep the lines tense enough for another sharp turn.
As you approach the ground at your marker on the left side, pivot
again. Push hard! Your second target is the top of the window straight
up above your center marker.
USE A PUSH-PULL
COMBINATION TO
PIVOT-RIGHT
Beginning to get the picture? Approach your mark at the top of the
window, pivot, and fly down toward the marker on the right side.
Remember, move back when you climb; move forward when you dive.
Speed control is just as important in advanced maneuvers as it is in
easier ones.
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Making the maneuver large will give people a better chance to see the move you are attempting
to fly. However, there is another good reason to fly big.
If you are flying a short line, a waver can affect a large portion of the maneuver. In a longer line,
the error is less noticeable or significant. On the other hand, if you can avoid any mistakes,
keeping a longer line straight demonstrates complete control for a longer period of time.
Thats exactly the kind of solid control the judges are looking for.
As you approach your right ground anchor, prepare for your last pivot. Anticipate the turn.
Make it the same distance off the ground as the one you did on the opposite side of the
window.
Turn and fly back up to the left at a forty-five degree angle. This will be a long diagonal, but
the hard part is already behind you. Climb out half way to the left edge, and call OUT.
Using practice markers on the field is a completely legitimate training technique. They are
particularly useful in maneuvers that need careful measurements and balance.
Markers arent allowed in competition, but by then, youll have practiced enough that you
wont need them.
Competition Spacing: IN is called fifty-five percent left of center at sixty percent altitude. The
first horizontal ends forty percent right of center.
The base of the star is twenty-five percent left and right of center at an altitude of ten percent.
The top is at ninety percent altitude.
OUT is called sixty percent left of center at an altitude of seventy-five percent. The final diagonal
intersects the first horizontal forty percent left of center.
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HEARTBEATS
Heartbeats: Advanced maneuvers are supposed to be difficult. This one combines tight
turns, lots of parallel lines, and a horizontal that stretches the entire length of the window, but
is broken into three sections. This horizontal provides an easy frame of reference for people
watching, and it will be easy for them to see if your spacing is off. And of course, the maneuver
makes it easy for you to get that spacing wrong.
Start in a horizontal pass from the right that is just below center. Fly out to the left edge, roll up
and over, and call IN. Your goal is to begin a horizontal pass to the right that is exactly
halfway between the top and bottom of the window. Fly it nice and slow. Take a moment to
memorize the altitude of this line. Youre going to need to find it several times again later.
Push-right to turn up. This is a sharp angle of about sixty-five degrees. If you think of a fortyfive degree angle as turning halfway, you can picture a sixty-five as two-thirds. Or you can
just look at the picture. Either way, you need to angle your kite toward the top of the window
at a sharp diagonal.
Keep your flight straight, and as you approach the top, prepare for an even sharper turn.
Usually, you move back in a climb, but with really sharp turns, the slower you are flying, the
easier it will be to get the angle right. So fly slowly. Then, swing the nose of the kite around
and fly straight toward the ground. Move in to maintain that slow pace.
At the bottom of the window, prepare for another sharp turn. Push-right to turn left. You want
this new diagonal to be perfectly parallel to the last one. If you are flying slowly enough, it will
seem like the nose of the kite pivots and the body follows it around.
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COMBINE A PUSH-PULL
TO PIVOT
Each of the diagonals are fairly short. As you approach the horizontal divider, push-left to
resume your pass from left to right and fly over to the right half of the window.
Now, all you have to do is repeat the whole thing again. The challenge in the first half of the
maneuver was to keep diagonal lines parallel and angles sharp. You still need to do that in
the second half, but now you have the added challenge of positioning the turns at the exact
same altitudes as before. Take things slow. Dont let the fact that you are approaching the
finish line ruin your concentration.
As you finish the final diagonal, turn once again into your horizontal line. Think of it as one
extended pass from left to right with a few bothersome interruptions. Keep flying slow and
level. As you approach the right edge, you can call OUT.
Competition Spacing: All horizontal lines are at fifty percent altitude. IN is called eighty percent
left of center. The first diagonal begins sixty percent left of center and rises at a sixty-five degree
angle. The diagonal line ends forty percent left of center. The second diagonal begins forty
percent left of center and ends at twenty percent.
Vertical lines are both forty percent from center. They extend from ten percent to ninety percent
altitude.
The third diagonal begins twenty percent right of center. The final diagonal ends sixty percent to
the right. OUT is called twenty percent from the right edge.
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DANGER ZONE
Fly up to the top of the window and push-right. There are eight ninety-degree turns in this
figure all of them to the left and you want to get every one perfect.
FLY EIGHT
90 DEGREE TURNS
The upper horizontal line is outside the power zone, so adjust your
flight. Dont start to drift down toward the ground before the turn. Fly
straight out beyond the left edge of the inside box and then turn into
your last dive. Move forward as you fly down.
You are going all the way to the ground here, so as you approach the
bottom of the window, add some tension to your flying lines for the
last turn. Then push-right one final time.
Dont relax yet. This is a long horizontal line, close to the ground and well outside the power
zone. Stop concentrating and you will surely drag a wingtip. Maintain a slight up pressure
by holding your left hand slightly back from the right.
Concentrate on remaining perfectly straight. Step back to maintain the same pace that you
established on your first leg.
When you have flown half way out to the right, then you can call OUT.
Competition Spacing: IN is called eighty percent left of center at an altitude of thirty percent.
The first and second verticals are twenty-five percent from center. The third and fourth verticals
are forty percent from center.
Horizontal passes are at thirty, seventy-five, forty, and ninety degrees altitude respectively.
OUT is called sixty percent right of center.
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PINWHEEL
Pinwheel: The first thing you notice about this maneuver are all the angles. Actually, there
arent as many as you think. You can complete the Pinwheel in just five pivot turns, but each
of them is a full one-hundred-twenty degrees.
Look closer. What can you see that will help you to fly the figure better?
Notice that all three of the longest lines intersect in the very center of the window. Mark that
spot in your mind. This centerpoint is also the middle of each of the lines, so balance the
figure around it.
Notice too, that each short line parallels one of the longer lines. And finally, notice that the
tops of the two upper triangles are immediately above the outside corners of the lower triangle.
And those outside corners are precisely a quarter of the way out from center. These are the
kinds of things that judges will be looking for.
Start in a horizontal line from the top left corner of the window. Halfway back toward the
center, call IN.
Now is the time to establish the speed you will use through the entire maneuver. Continue
straight and level flying, and when you have come three-fourths of the way back toward
center, push-left to angle down at sixty degrees.
Your target on this first diagonal is a spot on the ground, a quarter of the way right of center.
Along the way, you will pass though the centerpoint of the window. When you get to the
target, push-left to pivot to the right.
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Fly parallel to the ground, past center and twenty-five percent of the
way out to the left. Then pivot-right again. Your next target is the top
of the window, directly above the first pivot point, which of course is
twenty-five percent right of center. This will take you through the
centerpoint a second time.
When you reach this next target, pivot-right again. Fly downward on
a line parallel to your first diagonal. Plan to make your next turn halfway
between the ground and the top of the window. Wait for the right
moment, and then pivot back to the left in a horizontal pass parallel to
the ground.
EACH TURN IS
120 DEGREES
TRY
OR A
PUSH-TURN
COMBINATION
This long horizontal will take you through the centerpoint a third time. Remember that when
you get to the center, you have flown half of the line. Continue an equal distance to the left,
and then pivot one final time. The kite should now be on a diagonal line parallel to the sides
of the other two triangles. Your target should be the first angle you used to fly into the maneuver.
Coincidentally, this intersection should be directly above the left corner of the bottom triangle.
Fly up to the very top of the window and call OUT. Its easy when you have all these ways to
measure!
Competition Spacing: IN is called fifty percent left of center at an altitude of ninety percent.
Upper triangles peak twenty-two percent left and right of center. The base of the upper triangles
extends forty-five percent to the left and right.
The base of the bottom triangle is twenty-two percent left and right of center at an altitude of ten
percent. OUT is called twenty percent left of center at an altitude of ninety-five percent.
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SOUP CAN
Soup Can: For our final figure, lets try something a little different. Instead of angles or
circles, lets combine straight lines with ovals.
What things have you noticed that will help you fly the maneuver better? The overall shape is
nearly square and is centered in the wind window. The lower curve of the lid exactly mirrors
the bottom curve of the can. And finally, the vertical climb that finishes the figure flies straight
up toward the right edge of the lid.
Start high on the left side of the window. Fly straight across the top, and about half way out
from center, turn down at a forty-five degree angle. Call IN right away.
You need to fly a long horizontal oval now. Steer so that your flight path curves slightly and
you come exactly parallel to the ground as you pass through the center of the window. Then
curve gently back up toward the top.
A common error is to make the oval too narrow so that the figure is tall and thin. The right
edge of the oval should be about one-third out from center.
Pull-left to loop up and back. Make sure the turn is rounded, rather than angled. Then fly the
top half of the oval. Space it so you will cross over the path of your entry line about one-third
left of center. At exactly that point, push-right to angle down. Make this a definite angle that
changes you from curved flight to a vertical dive. Now move forward to slow the kites descent.
As you approach the bottom of the window, prepare another angular turn. Push-right to turn
forty-five degrees. Immediately switch to curving flight again.
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PULL-LEFT SLIGHTLY
TO CURVE
PULL HARDER TO
LOOP UP AND BACK.
Make the bottom of the maneuver look exactly like the curving line that you used to start the
figure. Plan to go horizontal as you cross the center of the window. Be careful not to let the
momentum of your flight take you too close to the ground.
One-third right of center, angle straight up. This turning point should be directly below the
outside edge on the upper oval.
Now all you need to do is fly straight to the top of the window and call OUT.
Competition Spacing: The entire maneuver is centered in the wind window. The left vertical is
forty percent left of center. The right vertical is forty percent right of center.
IN is called fifty percent left at an altitude of ninety percent.
The top oval is twenty percent tall and eighty percent wide. It extends from forty percent left, to
forty percent right. The highest point of the oval is at ninety percent altitude.
The bottom curve extends from forty percent left, to forty percent right. The lowest point in the
curve is at ten percent altitude. OUT is called forty percent right of center at an altitude of ninety
percent.
Note that there are minor changes in the spacing of this figure between the Third and Fourth
Editions of the International Sport Kite Competition Rules.
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Tricks and stunts evolve daily. This means that the flying field is the best place to learn the
newest ones. Go to events. You can ask questions, compare ideas, and watch hands and kite
movements over and over. In return for learning a new move, you can share what you already
know.
Another option is to purchase specialty video tapes. Books are a good source of information,
but for some moves, video provides a clearer picture.
If you have been practicing your homework assignments from Chapter 1, you should already
have several good tricks in your repertoire. Sustained stalls, wingtip stands, the leading
edge launch, and axles are by no means easy moves. Some of the tricks in this chapter will
be easier. Others will be more difficult.
Notice that many of these maneuvers are related to one another. You can start with one basic
technique - like a leading edge launch or an axle - and then build derivatives of that move.
Adding refinements is how old maneuvers evolve into newer ones.
The point is to build a collection of tricks that will work in a variety of circumstances and wind
conditions or transition easily from one to another.
DOWNWARD GLIDE
If you move too slowly, the kite will nose toward the ground and dive more quickly. You
wont recover as much ground, and might even crash.
If you move too fast, the kite will flip over on its back into a stall that is quite difficult to
recover from.
Keep just the right tension on the lines and
be prepared to run downwind with the kite.
To recover, pull-back on your lines and return
to a dive. Make sure you have enough room
to turn out before you reach the ground.
TO GLIDE FORWARD,
REDUCE TENSION
ON BOTH LINES
TO RECOVER
INCREASE TENSION
ON BOTH LINES
There are also more dramatic ways to conclude a long fly away glide. You could spin and
land. You could plant the nose gently into the ground, and then relaunch. Or you could turn
into a 360 as we explain on the next page.
Be creative. If the kite is flying nearly flat and horizontal to the ground, try popping one line in
an axel-like move to spin it around, nose up.
Float: The Float is similar to the Glide except that instead of flying nose-first, it settles back
toward the ground, trailing-edge first.
You can begin a float from almost any point in the window as
long as the kites nose is pointing straight up and the trailing
edge is parallel to the ground. Simply move forward and reduce
line tension until you stop climbing and actually begin to fall
in reverse.
FLOAT
In this case, if you move too slowly, the kite will stop
floating and start to climb again.
If you move too fast, the kite will flip over on its back
and stall.
Keep your line tension balanced so the trailing edge remains parallel to the ground. If one
wing starts to drop more than the other, increase line tension on that side. Like in the Stall,
you are relying on disturbed air flow around your wings to reduce lift. Usually, moving forward
smoothly will be enough.
You have already used a Float as part of the sequence in a Three-Point Landing. Try doing a
longer one from higher in the air.
Light winds provide a great opportunity to see how well your kite will fly in a direction other
than where the nose is pointing. Experiment with transitions. Try an Axle, Float, and another
Axle. Or Float to a landing, relaunch to a low altitude, Axle, then Float to another landing. You
can try all kinds of moves that involve floating backwards, upside down, or even sideways.
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360 Ground Pass: In the Glide and the Float you move forward to reduce line tension and
slow the kites flight. In the 360 and the Up and Over, you do the opposite. You move back to
increase speed. The trick is to find somewhere to go.
A 360 is a low ground pass that completely
encircles the flier.
As your kite approaches the starting point at the right side of the
window, it should start to fly on its own and you can slow down. Or if
you like, you can build up some thrust and continue on around again.
Before you start a full field maneuver like this, make sure the entire flying area is clear. Dont
just watch the kite as you pull it around, look back every few feet to see where you - and the
kite - are going.
Upwind maneuvers like the 360 or the Up and Over depend on you moving smoothly back
against the kite to generate wind.
Remember the effect of line length on the size of wind window. If you are flying on shorter lines,
the distance your kite needs to travel to complete a full circle is much smaller. And this means
that you dont need to walk - or run - as far either.
Try using less than fifty feet and see how much easier the maneuver becomes.
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Up and Over: This maneuver might have been called the 180 Vertical Climb and Dive.
A straight climb usually ends when the kite reaches the top edge of the window and runs out
of wind. For the Up and Over, you extend the window by moving back and generating artificial
wind. This, of course, means you have to move faster then the wind is blowing.
UP AND OVER
Ground Maneuvers
TO
PULL-RIGHT
POWER INTO THE TURN
TO
PULL-LEFT
POWER OUT
Just as there was a time when fliers hated light wind days, there was also a time when people
thought the only place you could perform was in the sky. Others were intimidated by ground
work. The possibility of damage to the kite, and the likelihood of line tangles or of the kite
falling over into an unlaunchable position kept people from trying tricks on the ground.
Times change, and almost every well-rounded routine now includes some kind of ground
tricks as well as a landing and relaunch. Back in Chapter One, we walked you through some
simple dips and more complicated tip stands. You also perfected the leading edge launch,
which is no simple feat. Now, lets try some more low-altitude tricks and techniques.
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The Turtle: If you can visualize a turtle on its back, trying to turn over, then you may have
some idea what this maneuver involves. Its a quick, eye catching move that involves flipping
a grounded kite from a nose down, to a nose up position. Hand positioning and timing are
critical.
Start with the kite on a leading edge
positioned off-center in the window.
The kite's nose should be pointing
toward the middle. If you need to,
move yourself left or right to shift
the kites relative position in the
wind.
TURTLE
Hand controls and kite movements will, of course, be reversed depending on which half of
the window you are using. Lets presume the kite is on the left side of the window. Push with
your right hand and simultaneously pull back with the left. The kite will pivot on its nose and
start to swing around.
We call it a push to indicate the direction your hands move. Actually, its more of a flick.
There is no need to be overly forceful.
As the left wing comes forward, step back. This will bring the wingtip in contact with the
ground.
With the left wingtip pinned to the ground, pull back with your right hand. The right wing will
now pivot around. This leaves you in a standard launch position.
It also leaves anyone who blinked wondering what happened and how they missed it.
One of the most difficult aspects of trick flying, is finding good names for new maneuvers. Even
worse is getting everyone else to use the same name.
The Turtle is a good example. There are at least two moves people call the Turtle. One is on
the ground, and the other is done in the air. Its understandable that the name is so popular
since it is a great description of a move that involves turning the kite right-side up.
Common names and terminology have spread as fliers travel from event to event. The popularity
of more timely and global communication, like kite newsgroups on the InterNet, will undoubtedly
help encourage consistency.
Or maybe they will just add to the confusion .... :-)
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Ground Roll: In many ways, the Ground Roll is similar to the Turtle. You contact the ground,
nose down, and leave nose up. But in this case, you rely on the flight momentum of the kite to
power a leading edge landing into a leading edge launch.
As with most nose-down launches, you
will have better luck if you are off-center
with the nose pointed toward the
outside of the window. Fly toward the
ground at about a thirty degree angle.
GROUND ROLL
WINGTIP STAB
Ground maneuvers put a lot of wear and tear on your equipment. Spars are flexed and pounded
against the ground. Sails can catch and tear as they are dragged across the surface. Lighter
flying lines can break.
If possible, begin your practice with an older kite. That way, if something does go wrong, it wont
be with your best gear.
And while youre at it, be careful with yourself too. Weve seen fliers injure arms and shoulders
popping too hard and fast.
Wingtip Drag: Instead of sticking a wingtip into the ground, you can try dragging it along.
Doing it for a few feet is actually pretty easy. Doing it for a longer distance - now thats hard.
WINGTIP DRAG
You want enough downward pressure to keep that wingtip sliding along the ground, and also
enough forward motion to keep from crashing. Try moving back to maintain power.
Lock one hand in place to stabilize the line closest to the ground.
Then make minor adjustments with the other hand.
A long Wingtip Drag is a thing of beauty. To make it even better, try
transitioning in from a vertical dive or finishing the maneuver with an
intentional Ground Roll.
LOCK THE LOWER HAND
STEER WITH THE OTHER
AND
Ground maneuvers are best done on soft, level ground. It isnt easy to maintain a long drag or
prepare for a roll on higher grass or bumpy terrain. Similarly, wingtips just dont stick in hard dirt
or pavement. A beach works much better.
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SIDE SLIDE
USE A COMBINATION TO
LOOP UNDER
When you are ready to end the slide, you can pull back on both lines to lift into a vertical, or
pull back on one to turn sideways. Better yet, try transitioning into another maneuver - like a
spin landing.
Helicopter: This is a tough one. Think of it as a Falling Axel. A regular Axel is hard enough,
but with the Helicopter, you have to worry even more about tangling your lines.
HELICOPTER
Spin Landing: This is a variation on the Three-Point Landing that involves a transition from
a spinning turn. Many fliers say it is easier than the more traditional landing since the loop
spills a great deal of wind from the kites sail and it practically lands itself.
SPIN LANDING
Hand movements are just like the Side Slide, expect that you step forward more to drop the
kite onto the ground.
Landings are usually easier toward the edge of the window, but the Spin Landing can be
done almost anywhere. Try adding one at the bottom of a power dive right in the center of the
wind. The fast roaring turn followed by a graceful stop surprises people.
Youll find the Spin Landing easier with a turn that goes under, but it also works with a turn
that goes over the top. See which one works best for you.
There is more to so-called trick flying than the tricks. Watching one slick move after another
gets old. Transitions, variety, and timing are equally important.
The best fliers will combine spectacular trick moves with long, graceful passes and precise
turns. They build a sense of drama, and then bam!, explode with an unexpected and seemingly
impossible flip.
Plan a total program to get the best results.
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Extreme flying is an exercise in finesse. With no wind, it can be like flying in slow motion. The
flier must feel where the kite wants to go in its search for air.
Use large, grand arm and body movements. Quick jerky moves have a place, but a small one.
Generally, they only succeed in pulling the kite from the air or drastically out of position.
Indoor Equipment
There is a difference between an ultra-light kite used outdoors in low-wind situations, and a
feather-weight kite designed specifically for indoor flying.
Lighter kites can be used, but they wont perform as well. Indoor kites often weigh fiftypercent less and have design features that allow them to hold air longer, float, and glide
better than their heavier counterparts.
But indoor kites are also much more fragile.
Sails easily puncture if they collide with solid objects.
Patches and repairs add weight.
Spars and fittings are so thin that they may crack in a crash.
Lightweight lines easily break.
All this means that indoor kites require special care and handling.
Flying lines also require some special considerations.
The maximum length for most indoor applications is between 9 and 15 feet of very lightweight
line. This range is obviously governed by the ceiling height, and also by the fact that shorter
lines reduce drag and allow more responsive maneuvers. As we explained earlier, light wind
maneuvers like the 360 are much easier on shorter lines.
If you are used to flying with handles, consider another alternative. Feel is especially critical
indoors, and anything that insulates you from your kite may be doing you a disservice. Try
keeping a finger or two directly on the lines to monitor any subtle differences in pull.
Anything that puts the flier in greater contact with the kite is worth exploring.
Some fliers have experimented with a lone line technique. One single line is attached between
the bridle points and the flier manipulates the kite from the center of this loop without handles.
You can play the line out or pull it back in to adjust length.
Lone lining is not recommended in stronger pulling situations since you can injure your hands.
For indoor flying, the main safety concern is tangling yourself on loose line around your feet.
120
Tuning
In Chapter 6, you learned the importance of tuning for different flying conditions. Moving the
tow-point toward the nose allowed better light wind flying. But at some point, you reached a
maximum high where the kite tended to overclimb and turn under the wind at the top of the
window.
DOME SHAPED FLYING AREA
Many of the rules you learned for outdoor flying just dont work indoors. The wind is gone. The
window is gone. Hand motions change. Push turns dont work.
If you are ready to fly indoors, be ready to adjust your thinking. Experimentation is very important.
Learn new skills that you can take outdoors on the next light wind afternoon.
No Wind Launching
Remember the Pre-launch Checklist?
Safety considerations are paramount for indoor flying. Most of the time you will be moving
backwards, so you need to be aware of the boundaries of your space, and of any obstructions
it is possible to walk into. If there are other fliers in the area, they are likely to be moving about
as well. Decide in advance how to avoid space conflicts and accidents.
Overhead space is also a concern. This isnt simply a matter of banging a fragile kite on the
ceiling. Light fixtures are easy to snag and difficult to untangle from. And then, there is the
issue of electricity...
Once you have checked your flying space for potential problems, you can begin to plan out
your flight program. Lean your kite against a wall or chair in launch position. Then take a
moment to mentally prepare your first few moves.
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Most fliers find the launch the most difficult part of indoor flying.
For outdoor launches, you normally pull on both lines as you step back to lift the kite into the
wind. As the kite begins to pull, you return your hands to the normal flying position.
But for indoor flying, the kite isnt going to pull. If you bring your hands back, the only control
you will have left is pushing - which doesnt work well inside. Use your feet instead.
Keep your hands slightly extended and move back smoothly to generate lift. For every action,
there is an equal and opposite reaction. This means you will need to keep moving to maintain
lift. Whichever direction the kite is flying - left, right, and even up and down - you need to
exert force in the opposite direction. As soon as you release tension on the flying lines, the
kite is going to stall and fall out of the air.
After the stall, you can practice another launch.
Indoor 360: The 360 is your basic indoor holding pattern. This is the maneuver you execute
maneuvers from, and return to when maneuvers are finished. The only difference between
the indoor and outdoor maneuver is that inside, you have no downwind arc in which to relax
or build power. You need to keep moving constantly.
Start in a horizontal position, and move
quickly away from the kite in a circular path.
See how quickly you can bring the kite
around. As you build confidence and
competence, slow your pace until you are
walking quite slowly and the kite is hardly
moving at all.
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Remember to keep the nose of the kite pointed slightly up. This will
help maintain lift and keep you from crashing if your pace slows too
much. If you begin to get dizzy from constantly walking in circles, try
focusing on the kite or reversing direction.
Up and Over: When you move against a kite flying horizontally, you
produce a 360. When you move against a kite flying vertically, you
produce an Up and Over.
UP AND OVER
WITH REVERSE
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