Gargoyle Races
Gargoyle Races
Gargoyle Races
SCIONS OF STONE
CREDITS
Designed & Written by: Bernie McCormick
Additional Content by: Brian Berg
Cover Design: Brian Berg
Layout: Jay Wallis
Artwork: Daniel Kamarudin, Bernie McCormick, Mike McMahon
LEGALESE
Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artifacts, locations, etc.), dialogue, plots, storylines, language, incidents, settings, characters, artwork and trade dress are
product identity as defined in the Open Game License version 1.0a, Section 1(e) and are not Open Content.
Designation of Open Content: All mechanical content and proper names for the races within and all supplemental rules are designated open content.
Open Content: Except material designated as Product Identity, the contents are Open Game Content as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material
designated as Open Game Content may be reproduced in any form without written permission.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the
Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License.
See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
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Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
To learn more about the Open Game License, visit wizards.com/d20. Published by Total Party Kill Games,
LLC. 1st printing, June 12, 2013.
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Contents
Physical Description
26
INTRODUCTION
Society
26
Relations
26
A HISTORY OF GARGOYLES
13
27
14
Adventurers
28
15
Names
29
29
Introduction
16
16
16
CLAN VOUSSOI
32
Introduction
32
33
33
33
33
17
Physical Description
33
Physical Description
17
Society
34
Society
17
Relations
34
Relations
17
35
18
Adventurers
35
19
Names
36
Adventurers
19
20
36
Names
21
CLAN CRENELET
39
Introduction
39
21
40
24
40
Introduction
24
40
25
Physical Description
40
25
Society
40
25
Relations
40
25
42
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Adventurers
42
Names
44
44
61
63
63
CLAN LESENE
47
Overview
63
Introduction
47
63
47
64
47
48
Overview
64
48
65
48
66
Physical Description
48
Society
49
Relations
49
Notable NPCs
67
50
Marketplace
67
Adventurers
50
Groups/Factions/Hooks
67
Names
52
Septs
67
52
Overview
68
CLAN BTES
56
68
Introduction
56
68
Rookeries
Sample Rookery
Location
64
67
67
57
57
Overview
69
57
69
57
70
57
Gargoyle Tribes
70
Physical Description
58
Teuteur Tribe
70
Society
58
Traditions
70
Relations
58
Lore
71
60
Adventurers
71
Adventurers
60
Chercheur Tribe
71
Names
61
Havens
Traditions
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69
71
Lore
72
76
Adventurers
72
76
Supplice Tribe
72
77
Traditions
72
Towersight (Su)
77
Lore
73
Adventurers
73
Furieux Tribe
73
Traditions
73
Lore
74
Adventurers
74
Tribal Archetypes
74
77
Granted Powers
77
77
78
78
79
74
Undying Fury
79
Prerequisites
74
Chalkblood
79
Granted Powers
74
Truthseeker
79
Deft Wings
79
Winged Dodge
79
Stone Flesh
79
75
Prerequisites
75
Granted Powers
75
Trap Sense
75
75
75
75
75
76
76
79
79
79
79
79
80
80
80
76
80
Prerequisites
76
80
Granted Powers
76
All-Seeing (Social)
80
76
80
80
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Gargoyle Artifice
80
Gargoyle Spellcasting
81
81
81
Puissant Channeling
81
Puissant Spellcasting
82
Resistant Shielding
82
82
Disruptive Resistance
83
85
Razor Claws
85
Strengthen Wings
85
Slumbering Cure
86
Slumbering Guardian
86
Slumbering Call
87
Stonesalve Mortar
87
Clawed Gauntlets
87
Tailcaps
88
Drop Harness
88
Gargoyle Enemies
89
Stonecraft Magi
89
History
89
89
Important Members
90
85
92
92
Important Members
93
95
History
95
95
Important Members
95
OGL References
92
History
87
97
INTRODUCTION
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this supplement may fit into a mixed party with experienced players, or provide a
neat piece of unique flavor for a story arc
or campaign quest. Creating a group of all
gargoyle players allows for an exploration
of some of the elements detailed in the latter half of this text, within which lies more
than one idea for an aspiring GM looking
for a backdrop in which to tell that tale, if
you do not already have such a backdrop
in mind.
Mays shifted in his seat and sighed theatrically. He looked around the taproom at all
the children (and goodly amount of adults,
too) that crowded the Bloq and Takel inn.
Mays was known for his playful grouchiness
about the town, and since he retired as innkeeper, he would sit around the taproom
and tell story after story. The only story he
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He caught movement down below, weaving through the brush. The figure moved
slowly, its large shape struggling to slip
through the foliage without disturbing anything. A large hat covered its features and
gloved hands moved stems and branches
away. A high, piercing whistle sounded and
a rock skipped down from below Mays to
glance off the other figures shoulder.
Liant curse you! Why must you always play
games! The voice boomed and echoed
throughout the stone. The figure turned its
head up and Mays gasped. The figure had
an ugly, twisted face. It pointed a finger up,
and Mays heart almost stopped. A voice
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Mays looked at the figure closely. The features were a little off. Tak looked like a Halfling, but not quite. Mays examined Tak as
he got closer. Taks hands were outstretched,
reaching for the rock in Mays hands. He
could see the membranes that stretched
between the arm and torso of the smaller
creature.
Tak! Guardians!
Takel sprung to his feet as a roar shook the
room. He bolted out of the room. Mays, in
a daze, followed.
Mays found himself down a different corridor. He was soon looking out on the central chamber again. Down on the ground,
Bloq was fighting with a large beast. Two
lay on the ground around him.
Inspector?
Takel moved around the room, running his
fingers along the moss covered stones. Each
finger stroke uncovered more of the soft
glow.
It leveled its gaze at Mays, and lowered itself into a pouncing position. Mays turned
and ran.
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**
Is he going to be ok? Takel asked. He was
standing over the unconscious human.
**
Mays floated in a gray waste. The fog shifted and spun, providing glimpses of dreams.
He saw multiple figures of all shapes and
sizes hovering around him, their grotesque
faces moving. He heard noises, but no
words. The world filled with a golden light,
and thennothing.
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Mays blushed.
Theres a girlAleana. If I can get her one
of those roses, she will know how much I
love her.
Bloq and Takel looked at each other for a
long moment, their faces unreadable.
Tak left without a word, leaving Mays in
the hands of Bloq.
It gets better because the details are getting foggier, so I have to improvise. Mays
laughed, his eyes on Captain Bloq.
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A HISTORY OF
GARGOYLES
All living gargoyles descend from the onetime gargoyle guardian construct of the
Archmagus Arcturis Maqon. Maqon crafted
his guardian, Orlock, of obsidian and adamantium, diamond and bloodstone. The
Archmagus spent a lifetime refining and perfecting his guardians ability to keep watch
over his tower and its precious contents.
After centuries of faithful service, Orlock
gained sentience, and confronted his master
over his forced servitude. Maqon was horrified at the unintended awakening of his
construct, and whelmed all of his power to
attempt to destroy Orlock. The Archmagus work had been too prolific - he failed
to destroy his guardian before his guardian
destroyed him.
Liants discovery of Orlocks betrayal, combined with the many years of futile seeking
of his master sent the apprentice into a fury.
Liant slew Orlock, and scattered his remains
across all the planes of existence. The Apprentice bound the First of each of the five
tribes, and enslaved whatever of their children remained within the tower to guard
its treasures Liants treasures, now that his
master was dead.
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THE AWAKENED
GARGOYLE
Creating a Gargoyle PC
In
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Introduction
You can imagine my surprise when yesterday, one of me own carvings comes walking into me shop asking me to teach it the
ways of crafting stone! I never been one to
turn down gold for teaching, but my new
student Chalkmin is a first for me, at an
age where Id think Id pretty much run out
of firsts. The hardest part so far has been
getting him to stop gouging clawmarks into
the hammer handles.
1
2
Intuitive1
Self-Taught2
Trained3
10 year
1d6 years
+2d4 years
+2d6 years
slingers,
3
category
paladins,
includes
bards,
rangers,
cavaliers,
summoners,
fighters,
and
gun-
witches.
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Adulthood
Awakened Gargoyle
Racial Traits
Agelessness: Gargoyles are immortal insofar as they never die of old age, though they
can be slain as any other creature by magic,
disease, poison, or physical damage. Gargoyles do not lose physical statistic points as
a result of aging. Instead, for every century
they endure, they gain either an additional
racial trait, or a +2 to Intelligence, Wisdom
or Charisma.
Natural Armor: Gargoyles gain a +2 natural armor bonus to their Armor Class.
Damage
1d3
1d4
1d6
Awakened Gargoyle
Racial Traits
Defensive
Awakened Gargoyle
Racial Traits
Weakness
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Offensive
Society
Awakened Gargoyles are often solitary creatures, unless they form bonds with other
humanoids, or manage to find a means to
awaken other guardian gargoyles. They are
obsessed with finding a means to procreate and identify themselves as sapient beings, like other species, but acutely aware of
how unlike them they are. Most gargoyle
wings will cluster around the eldest, or the
gargoyle who awakened them. Awakened
gargoyles are frequently territorial, a remnant of their specific-purpose origins.
Relations
Awakened gargoyles are often mistrustful
of other races, assuming they seek to enslave, subvert, or harm them. This semixenophobic attitude often works against
them, since members of other races often
assume that Awakened Gargoyles are monsters, who should be attacked or destroyed.
Occasionally, these differences can be overcome, particularly if the social grouping of
gargoyles has a wise or experienced leader,
in which case a clan of gargoyles can make a
steadfast and incredibly powerful ally.
Btes Awakened Gargoyles are very uncomfortable about the implications of the
Btes. The idea that something could come
to sentience, then revert to a more animalistic nature is highly disconcerting to creatures who just gained sapience themselves.
Btes sense this, and are often skittish
Physical Description
Awakened Gargoyles are nearly indistinguishable from their monstrous cousins.
They are carved from stone, and have dis-
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Feyborn As creatures born of and obsessed by the natural order, Feyborn view
Awakened Gargoyles as aberrations, and
are immediately distrustful, with a sneering
prejudice bordering on hostility. Awakened
gargoyles, on the other hand, are amazed
by the natural beauty and pervasive aura of
life and rebirth most Feyborn carry about
them.
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Half-Orcs Awakened Gargoyles see halforcs as staunch allies. Often mistaken for
monsters, and dealing with hostility often,
the kinship is often easily distinguished by
both sides, leading to mutual respect and
friendship.
Humans Awakened Gargoyles are mystified by the curiosity and adventurous spirit
of humanity. Humans, on the other hand,
are wary of anything which is physically immortal, and are apt to share the elven view
of Awakened Gargoyles as runaway constructs. Unlike the elves, however, humans
are able to change their view much more
easily, if the Awakened Gargoyle is capable
of proving they are more than just a smart
golem.
Adventurers
Awakened Gargoyles can be anything,
though it is very difficult for them to become clerics, paladins, and inquisitors, due
to their innate resistance to divine magic.
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Bard While also rare, the mournful, mysterious song of an awakened gargoyle has
chilled the bones of many passersby. Awakened gargoyles are often of the Arcane Duelist, Daredevil, Sandman, Soundstriker or
Thundercaller archetypes.
Monk - At its heart, the monk is a disciplined and enlightened warrior. Some
awakened gargoyle have mastered these
abilities to devastating effect. Most awakened gargoyle monks are of the Martial
Artist, Monk of the Empty Hand, Monk of
the Sacred Mountain and Terra-Cotta Monk
archetypes.
Add +1/4 damage to unarmed attacks
made with the gargoyles natural attacks.
*The Shadow Assassin can be found in the Adventurers Handbook: Genius Guide Volume 1. 2010, Super Genius Games.
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Sorcerer Awakened gargoyles are creatures made purely of stone, and given sentience. The residual magics within them
often come forth as sorcerous bloodlines,
usually the Arcane or Stone bloodlines.
Awakened gargoyles are most often of the
Seeker archetype.
Names
Female Names: Chadastsya,
Sondirra, Thiemjasksda
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Iskast,
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Published Under the SRD, OGL, and d20 (v 3) License 2000, Wizards
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requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
http://paizo.com/pathfinderRPG for more information on the Pathfinder
Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility,
and does not endorse this product. Pathfinder is a registered trademark
of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the
Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo
Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License.
See http://paizo.com/pathfinderRPG/compatibility for more information
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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by
E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC;
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rights reserved.
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Scions of Stone. Copyright, June 25, 2013, Total Party Kill Games.
Author(s): Bernie McCormick and Brian Berg.
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