Story Telling
Story Telling
Story Telling
OF
Great film editing comes down to decision making, and every decision
you make either strengthens or weakens the story. The secret to
being a great editor is knowing the results of the decisions you
make. What happens if you cut to a wide shot here, or fade to
black after this scene? How do you properly pace this scene, and
what roles do story arc and conflict play in your film? Great editors
know the answers to these questions. If youre a seasoned editor,
this book will change the way you approach editing.
Dive in and start learning the six components of film
editingStory Arc, Shot Selection, Pacing, Rhythm,
Audio, and the Narrative Perspectiveand
see the results in your next film.
Ross Hockrow
is an award-winning filmmaker,
innovative educator, and published
author. He has directed six feature-length
films and several award-winning short
films, the latest of which won the
Audience Choice Award for the 2013
48-Hour Film Festival in Providence, RI,
and Philadelphia, PA. His filmmaking
abilities stretch beyond narratives and
into commercial work for Fortune 500
companies Skype and Expedia. He also
directed a promotional piece featuring
Bill Gates. Ross, an Adobe-sponsored
speaker/editor, pioneered live filmmaking
education with his Get In Motion tour
in 2011the industrys first-ever
educational workshop tour created
exclusively for filmmakers. In 2014
Ross was selected to teach the first
filmmaking course on CreativeLive,
attracting over 40,000 viewers. Ross
recently completed the Out of Order
tour, which is dedicated to the brand
that includes a feature film, this book,
and continued education.
OUT ORDER
OUT
ORDER
OUT
ORDER
OF
ISBN-13: 978-0-321-95160-1
ISBN-10:
0-321-95160-3
LEVEL: Beginning / Intermediate / Advanced
Peachpit Press
www.peachpit.com
780321 951601
5 5 4 9 9
Hockrow
Ross Hockrow
oF
Ross Hockrow
Peachpit Press
Peachpit Press
Find us on the Web at www.peachpit.com
To report errors, please send a note to errata@peachpit.com
Peachpit Press is a division of Pearson Education
Copyright 2015 by Ross L. Hockrow
Senior Editor: Karyn Johnson
Development Editor: Corbin Collins
Production Editor: Danielle Foster
Technical Editor: Justin Edelman
Copyeditor: Kelly Kordes Anton
Compositor: David Van Ness
Proofreader: Liz Welch
Indexer: Valerie Haynes Perry
Interior Design: Danielle Foster
Cover Design: Aren Howell Straiger
Notice of Rights
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ISBN-13: 978-0-321-95160-1
ISBN-10: 0-321-95160-3
987654321
Printed and bound in the United States of America
Acknowledgments
A great deal of time, effort, and brain power went into writing this book. First, I want
to say that five years ago I started a mission. I was a young, self-taught filmmaker who
relied solely on my editing skills to be a good filmmaker. When I started out, editing
was really the only thing I could control from a budgetary standpoint because it was
just my brain and the computer. Camera and lenses didnt matter once the footage
was shot. Needless to say, I was a terrible director when I first started out, but I saved
many projects with editing. As I improved as a director, I realized how much editing
really shaped who I was as a filmmaker. I worked backwards. I became a great editor
first, and then slowly worked my way backwards to an understanding of filmmaking
after seeing the elements I needed on the editing board. Eventually, it all clicked.
Clay Blackmore and Jeff Medford offered my first opportunity to teach editing. In my
first tour of teaching photographers this new DSLR technology, I realized everyone was
very scared of editing. I didnt understand why at first, and then I perceived a massive
misunderstanding of editing. Because I was teaching photographers to be filmmakers,
their natural assumption was that editing film was equivalent to using Photoshop to
fine-tune images. But those two things couldnt be more different. Imade it my mission to make people see what editing really is and understand that it is controlled by
the brain via the choices you make while editing.
I can honestly say that I have accomplished that mission after three nationwide tours,
a CreativeLive appearance, and many conventions and master classes. None of that
really compares to this book, however. This book is part of a brand dubbed Out of
Order, which includes the movie that comes with the book and a tour (which, sorry,
already happened). This book is everything I believe editors need to focus on. For some,
it represents an adjustment to the way they think. Its a little bit like finding out the
world is round when for so long you knew it was flat. Dont worry, youll get used to it.
This book would not have been possible without the people around me helping me
do this. The first person I want to thank is Corbin Collins. Its funny because weve
never met in person, but he was assigned to be the editor for this book. When I submitted the first chapter to him and he told me to rewrite it, I felt like a 22-year-old
punk all over again (although it wasnt that long agoIm now 28). I said to myself,
What does this guy know? Then I reread his notes and realized, This is the guy who
is going to make this a book. Not me. I just know things. Articulating those things
into coherent sentences so that people can actually understand what Im saying is a
skill, and I didnt realize how hard it is. I started out in this business as a scriptwriter,
but writing a book is a totally different animal. Corbin pushed me to the limit with
Acknowledgments
every word, sentence, and description, and this book is just as much his as it is mine.
Without him, no one would understand what Im actually saying.
Secondly, I want to thank Karyn Johnson for giving me the opportunity to write this
book. As hard as it was, it was a pleasure, and without Karyn none of this would have
ever happened. Karyn could have selected any one of several filmmakers, and even
more teachers, out there. But she chose me. I hope this book reassures that choice. And
thanks to Kelly Kordes Anton, our copyeditor, who fixed and polished the final product.
Next, I want to thank Jeff Medford and Clay Blackmore for finding me in in the University
of Delaware library (illegally). I was editing low-budget rap videos, and they gave me
the opportunity to actually make a living being a filmmaker. As I sit in my new house,
only two days old, I cant help but think that without those guys Id still be sneaking
into the U of D library and editing videos for $100. I will forever be in their debt.
I want to dedicate this book to my dog Cleveland. Really? Am I going there? Yes, but
hear me out. Nine years ago, after playing high-stakes professional poker for three
years, I decided to take all of my money and start my film career. I thought, Why
not? I have so much of it, what could go wrong? Well, movies cost a lot to make, and
I didnt know how much until I burned through all of it.
When I met Cleveland, he was suffering from an undiagnosed sickness that no vet
could seem to figure out. Before I made any films, I spent countless dollars trying to
figure out what was wrong with this pup. Finally, we found someone who knew. From
that point on, Cleveland and I were inseparable. He sat at my feet for every mouse click
as I edited seven feature films; dozens of short, feature documentaries; music videos;
commercials; and everything under the sun. I brought him to shoots, meetings, and
even coffee shops to write.
Sadly, on January 10, 2014, he was diagnosed with Stage 4 lung cancer. The vets said
he would be dead within two weeks. I thought to myself, Cleveland is a badass 100
pound pitbull, and nothing on the planet can kill him in 14 days. Sure, Ive saved his
life, but hes saved mine twice as well. Once we were hiking in a swampy park when
a snake popped out of nowhere, hissing; within seconds, the snake was dismantled
and we were on our way. The second time, we were attacked by a wild dog during a
walk, and I almost lost my right hand. Cleveland fought off the dog and stayed with
me until help came. After 22 stitches, I was back to editing that night.
But all good things must come to an end, and 48 hours from now my best friend will
be put to sleep. The date is May 23, 2014, and he long exceeded his 14-day death
sentence. Im dedicating this book to him because its the last project for which he sat
at my feet while I wrote, edited, or just thought. I havent made a film without him
being there for some part of the process, and this project is our final one together.
Contents
About the Author
iii
Acknowledgments iv
Prologue xi
Chapter 1 The StoryArc
Reveals 8
Anticipation 9
Story Arc and the Viewer
10
13
Exposition 14
Why Exposition Is So Important
14
15
17
20
20
Establishing Mood
21
22
Rising Action
23
24
25
Building Anticipation
26
26
Contents
Climax 27
This Is Your Brain on Climax
28
29
Falling Action
32
Resolution 33
Why Endings Are Hard
33
34
37
39
41
43
46
48
51
54
Shot Selection
56
Wide Shots
58
Medium Shots
63
Close-ups 65
B-Roll 71
Connecting Conflict and Shot Selection
71
71
73
74
74
vii
viii
Contents
77
80
85
86
Intercutting 88
Teasers 91
Vehicles 93
Multiple Stories, Common Plot Point
95
96
Defining Pacing
99
101
101
102
Principles of Pacing
104
Pattern 105
Symmetry 108
Flow 110
Timing 112
Timing of Cuts: The Pacing Formula
114
115
Length of Scene
116
Number of Characters
117
119
Types of Cuts
Chapter 5 Rhythm and Time
119
127
128
131
132
133
Contents
134
134
136
138
139
140
144
Speeding Up Time
146
150
155
157
Capturing Audio
158
159
Ambient Sound
160
161
162
164
164
165
Dialogue 167
Using Room Tone to Help Stitch Together Dialogue
167
169
Music 170
Selecting Music
170
170
173
173
175
Audio Transitions
176
177
ix
Contents
179
181
181
183
183
184
185
186
187
189
Creating Bins
190
Scrubbing 191
Logging Audio
192
Lining Up Audio
192
194
195
196
197
197
198
198
Final Thoughts
200
Appendix
203
Index 213
Prologue
You might be asking yourself, Prologue? Why is there a prologue in a book about
editing video? This isnt exactly Game of Thrones here. Its a fair question. Or maybe
youre asking the question I always ask myself when I open a book with a prologue:
Do I have to read this? In this case, the answer is yes. This might be the single most
important text youll read in this entire book. Before we even begin to examine the
psychological filmmaking enigma that goes by the misleading name of editing, we must
first explore exactly what the goal of editing really is. I understand that Im going a bit
out of order herepun intendedbut this is the way it needs to be.
xii
Prologue
Now, of course, technical-minded editors have overseen amazing works of art, but
without using methods of storytelling in the edit room, they are merely messengers.
They follow a script. If a script is good, the pieces are well shot, and the director has
visionwell, two plus two usually equals four. However, an editor who approaches
the process correctly, with the mind of storyteller, can always add something to a
film, and any good director would welcome such an upgrade. And if youre usually the
one doing it alldirecting, conceptualizing, editingthen being able to think like
an editor is all the more important. I hope reading this book forever changes your
entire approach to editing.
Prologue
Does that seem wrong to anyone else? Back to the driving analogy: In that same time
span, we went from paper maps and asking for directions at gas stations to MapQuest
and eventually GPS. Makes traveling more efficient, doesnt it?
Now that editing is more efficient, you can keep your eye on the prize, which is getting
the most out of your footage. The first step to getting the most out of your footage is
getting the most of out of you. Crafting a story is not something you should be doing
while tired, angry, frustrated, or in the thrall of any other negative emotion. You need
to take a Zen-like approach. Your energy, whatever energy youre feeling at the time, will
translate into your film. If you dont believe that statement, please take my word for it.
xiii
xiv
Prologue
TIP Its easier to modify something that exists than to create something
fromnothing.
Youll find the philosophy behind that tip laced throughout this book because it applies
to several aspects of the editing process. The point is that once youre in the modifying
stage, thats when the groove begins. And when the groove begins, you want to extend
moments of enlightenment as long as you possibly can because those are, by far, the
most valuable editing hours. When I hit my groove, I do not get up until a rough cut
of a short film or scene is completed.
I used to say that editing is like a puzzle, and no one in his or her right mind would
try to solve a puzzle without the picture on the box for reference. As I developed my
own editing skills and style, I realized that statement was misleading. Sure, editing
is like a puzzle in the sense that youre combining pieces into a final masterpiece, but
editing has a few major differences. One of those differences is that youll only use
1020 percent of the pieces you have. Puzzles would be a lot more challenging if they
included a bunch of pieces you dont need! Another difference is that the image on
the outside of the puzzle box is set in stone while an image of a film in your head can
change like the wind. And lastly, just because a piece fits perfectly in a spot doesnt
mean it wont fit perfectly elsewhere. Thats something most puzzles cannot boast.
There is a psychological variable to every edit, and a lot of that comes down to pace
and rhythm (which are also discussed in this book). The key is to open your mind to
what editing truly is and understand that the variables involved will make or break
your entire film. Think about it this way. I could give the same footage to four different
editors and get four different products. But lets go further. It doesnt have to be an
event film, a wedding video, or a documentary for which the editor crafts the story
on the editing board with someone elses captured footage. I could give a scripted
conversation between two characters in a film to those same four editors and still get
four different scenes. How? Emotion and pace. In editing, its the little things that
make the world of difference. These include knowing when to cut to a facial expression, leave a breath of air between words, close the gap and speed up the dialogue,
and cut a meaningless line. Little things also include knowing when and where to use
close-ups and how long to hold a shot. Sure, the words spoken will be the same, but
the feeling each editor gives the viewers, and the entertainment value and interest
they command, will be drastically different.
Prologue
xv
xvi
Prologue
Chapter 4
Pacing:
Timing
and Types
of Cuts
100
One, two, three, four. One, two, three, four. One, two, three, four. One, two, three, four.
One, two, three, four. One, two, three, four. By now, maybe you skipped most of that
because you couldnt imagine the purpose of it or you thought it must be some kind of
mistake. Or, maybe you trusted the book enough to read each number, which allowed
a rhythmic pattern to enter your head. The repetition forces you to stop reading and
start recognizing the shape of the words. Its
similar to speed-reading. Your mind forms a
flow, and after a few counts you begin to say
the phrase, one, two, three, four, the same
way each time.
Mastering pacing is
something you should
strive for.
Defining Pacing
Pacing is an abstract concept that takes practice, practice, and more practice. But dont
get frustrated. Im working on a music video right now and I had to recut it three times
until I felt the pacing was right. Thats the nature of editing. The important thing is
that I knew the first two cuts were not paced well and that the third cut was right. I
knew when to keep goingand when to stop. Thats what you need to understand
about pacing.
The biggest misconception about pacing is that it has anything to do with speed
(fast cuts or scenes) or time (length). Its often assumed that the faster something is
edited, the better the pacing is. Wrong, wrong, and more degrees of wrong. Something
that is cut fast can be perfectly paced. Something thats cut extremely slow can be
perfectly paced.
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102
Pacing ties directly into story arc and conflict. Youll notice in that scene that the
back-and-forth dialogue gets slower as the scene goes on. Whats happening is that
the scene gets slower as the outcome becomes clearer. Tarantino uses anticipation as
a means to manage the dead air in the scene. The pacing gives you plenty of time to
anticipate the many possible outcomes of the scene.
Pacing canand often doeschange. The pacing of a particular scene is for that scene
only. Pacing is a situational concept, which is why there are no magic bullet points
for getting it right.
A 10-minute dialogue scene in The Social Network also takes place in a bar, but it
couldnt be more different from the Inglourious Basterds scene. In The Social Network,
its very fast. And it, too, is a masterful example of the art of pacing. This film, by the
way, won the Academy Award for Best Film Editing.
Slow Pacing
A slow heart rate represents things like tension or anticipation. Beep beep beep.
Those long spaces give you time to think. Whats happening? When will the next beep
come? Will the next beep come? Relate those beeps to the scene in Inglourious Basterds
and the dramatic pauses between lines. You have time to anticipate. You have time
to let your mind wonder about the possibilities. You can feel the tension in the room.
The slow heart rate can fall on the totally opposite end of the emotional spectrum
as well. You can also relate romance to a slow heart rate and rely on the very nature
of being in the moment to create that pace. Picture a couple lying in bed with dim
lighting. Theyre laughing, giggling, and talking about their future together. The long
spaces between their lines can let you project yourself into their moment, or think
of a moment that was similar in your life. The slow pacing is a good calling card for
romance because it allows the viewer to really feel whats happening in the scene.
Fast Pacing
A fast heart rate represents action or intensity. Beep beep beep beep beep gives you no
time to think; youre just perceiving the storyline at an alarming rate. A great action
scene or otherwise intense scene should actually raise the viewers heart rate.
My best friend is a neuroscientist who loves nothing more than a good experiment.
We did a little testing of our own and discovered that the way a film is edited has
physical effects on the viewer. We found the effects to be most apparent during action
sequences. We monitored the heart rate of several subjects in three age groups, all
with similar health histories. (Apparently, that matters in a scientific studywhich is
why I needed my friend or else I would have just used random people.) We had them
all watch the same movies in the same environment and noticed a spike in heart rate
during the action sequences. The spike was relatively substantialan average increase
in heart rate of 9 percent. It wasnt on the level of a workout, but there was a common spike among them all at the same point in the film. That may not seem like a lot,
but if you consider that the subjects were sitting in chairs and not doing any physical
activity, its pretty impressive.
Then we showed them all an action sequence from a different film, out of context,
and nothing happened. That suggests that context, or the lead-in, matters for emotional investment. And then we did a third
test: We showed one test group an action
sequence with poor pacing and we showed
another test group the action sequence with
perfecting pacing. The results were amazing.
The viewers who watched the film with proper
pacing had the physical response. The ones
who watched the film with improper pacing showed no spike in heart rate whatsoever.
It was a fascinating test, and one day I hope to do a real study and publish the data.
But for now, my point is this: Pacing affects the viewer physically. And note that the
lead-in to scenes also has an effect on how successful certain moments will be.
Fast-paced scenes should keep viewers on the edge of their seat. There are different
levels of fast. There is fast dialogue cutting, and then there is car-chaselike action.
Obviously the action sequence with no dialogue, or limited dialogue, will be much
faster, but keep the heart rate monitor in your mind. For the sake of argument, lets
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104
say that a fast cutting dialogue scene would hit 90 on a heart rate monitor, and an
action sequence would range from 120 to 150. (Please note that these rates represent
our scaled measurement, not a viewers actual heart rate. Just know that the viewers
heart will be beating a little faster than normal.)
Normal Pacing
Normal is the constant in the equation. Normal equals nothingno drama. Normal is
your normal heart rate in everyday life. Normal is you getting dressed. Normal is you
eating breakfast. Normal is important because when something not normal occurs, you
recognize it. Normal is the gray area between black and white. A good film is normal
much of the time. Its the flat parts of the rollercoaster between the ups and downs.
This is why pacing changes all the time. Lets say Jenny is outside working in the
garden, minding her own business (normal). We hear a child screaming from inside
the house, and Jenny pauses to listen. (At this point, the slow heart rate amplifies
the anticipation.) Then the scream happens again, and Jenny runs inside and finds a
burglar robbing the house. (Fast heart rate.) That one scene could take you through a
spectrum of emotions and heart rates, and the pacing (timing of cuts) should match
each part of the scene.
Now that you have a general idea of what pacing is, its time to break down the principles of pacing.
Principles of Pacing
Remember the four key elements of pacing: pattern, symmetry, flow, and timing.
All four elements dont need to be presentor be a focal point of the timing of your
cutsall the time. However, at least one of the four elements must be present in
pacing. By the time you finish this chapter, if you watch any movie, trailer, television
show, music video, commercial, or even a news story, you should be able to identify
one or more of these principles at play in the cutting efforts.
Are all editors working today good? No. Does everything you see on television and the
movies work? No. But for the most part, you will see these principles presentand the
better the film, the more youll be able to spot. Depending on the type of film, youll
probably find one element more present than the others. For example, movies rely
heavily on timing and flow, whereas music videos are very much a product of pattern
and timing. Symmetry is found in movies, but its a lot harder to spot than timing.
Symmetry can take place over a grand scale in a film, while timing happens constantly.
Pattern
Pattern is a recurring editing style in a film that mirrors itself in key moments that
require close viewer attention. A very basic example of this is the film Any Given Sunday. To me, its one of the best edited films of all time and that is largely because of its
pattern. The film is about football and the politics that go with the game. The editor
throws the pattern in your face by cutting to a shot of the crowd each time a player
forgets about politics and focuses only on the game. The editor then takes that shot
of the crowd and crossfades it into a similar shot of the crowd from a long time ago
a time where only football mattered, and politics in the game did not. (A crossfade
consists of slowly fading two images together; it is discussed in Chapter 5.) Its a love
of the game moment that draws you in. The editor uses this pattern in key moments in
the film, when big plays happen that change the course of the story. Thats an extreme
example of patterna recurring editing style that has its own meaning.
Generally, the use of pattern is rare and hard to recognize, but it can be extremely
valuable. Most editors dont consider pattern to be an element of editing. They think
its just a crafty way to make the viewer pay more attention to a particular element
of the story. But to me, pattern always exists in editing. The real questions are: Are
you aware of the pattern? and Are you in control of it? Or are you merely a creature
of habit who cant help but repeat similar editing tendencies throughout the story?
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106
107
108
are identical. It brings home a visual familiarity that gives the viewer a subtle sense of
djvu, thus enhancing the climax. The same dropout of music happens, and you see
the cigarette burns referred to in the original scene. The patterns in this film are endless.
Another thing Fight Club has a lot of, related to pattern, is symmetry.
Symmetry
Remember Chekhovs gun from Chapter 1? If you show a gun in chapter 1, it had
better fire a shot by chapter 3. Thats symmetry. Editing should mirror the storys
symmetry and also create its own. In the story arc, the downslope is kind of a mirror
image of the upslope. It goes up to the climax, then comes down. That kind of symmetry should go as deep as you can take it into the finest detail in your film.
Remember, each scene is its own arc, too. This means each and every moment in your
film is symmetrical, just like the overall story. Another word for symmetry in the context of storytelling is balance. You cant have light without darkness. You cant have
happiness without sadness. You need to travel from one extreme to the other. The day
starts dark, the sun rises in the east, and then sets in the west. What shape does that
make? An arc. And during that day the arc can take us on a wild rollercoaster ride. It
could rain. It could snow, sleet, or hail. It could be beautiful or gloomy. The options
are endless, but balance is inevitable. There is a psychological need for balance in life
and in film.
The visual serendipity of having an even balance of wide shots and close-ups has an
astounding effect on viewers. This symmetry ensures you achieve the maximum amount
of emotional opportunity in each viewers mind. The wide shots balance the close-ups,
and the medium shots are neutral. The more even the scale of that balance, the clearer
the emotional goal becomes. Understanding this is controlling it. If you choose to tip
the scales in favor of one or the other, you need to be conscious of it and know what
youre accomplishing by doing so. Using more close-up shots than wide shots means
youre heavily focusing on characters and their emotions. In this case, youre trying
to achieve your emotional goals through expression as opposed to action. Its intense.
When you favor wide shots, youre making a conscious effort to make the viewers feel
as if theyre a part of the scene or in the room.
If it seems like Im explaining shot selection again, Im not. The point here is what
youre accomplishing with specific combinations of shots. First you learn one punch,
and then you learn a combo. Everything in editing is intertwined. Concepts bleed onto
each other. Shot selection is really about selecting the right shot at the right time;
pacing is about the timing of cuts and balancing the types of shots. Symmetry, one
of the four principles of pacing, is the bridge between the concepts of shot selection
and pacing. (Keep in mind that we havent even explored the timing of cuts, which is
the implementation of pacing. Were still talking about the principles.)
Lets take symmetry even deeper, remaining aware of the arc and starting with the
exposition (the beginning). Lets say that when you establish your conditions in the
exposition, you use a specific shot combination to introduce a concept. Jenny walks
into a bar and tells the bartender about her money problems. To establish this, you
approach it in a standard way: You establish the bar with a wide shot, single Jenny out
with a medium, and then use the close-up when she delivers the line, Im broke. Then
Jenny slides a twenty-dollar bill across the bar and asks for a refill. For this shot, you
choose an overhead, shooting straight down on the bar, featuring the top of the two
characters heads and the money. Then you punch in close on the twenty-dollar bill.
You end with a close-up of Jenny, smiling and saying, I would spend my last dollar
on this drink, I need it so bad. Jenny winks.
Your shot combination and order is crucial here. Later in the story, Jenny starts a
business, makes millions, and gets married. Then she gets divorced, loses most of
her money, and the movie ends with her depressed at the bar. Guess what happens
next? Jenny slides a twenty-dollar bill across the bar and says, I would spend my last
dollar on this drink, I need it so bad. This is where symmetry plays a role in editing.
Youve conditioned the viewer to see this moment a certain way, so if you present it
the same way, it will have a much bigger impact. You want the same shot order and
the same shot selection. I will go as far as to say that each shot should be the same
duration. Films do this all the time, and you dont even realize it.
Symmetry can happen in all kinds of ways. Repeating music, using color grades on
key moments, and adding sound effects are all ways to cue the viewers to think Ive
been here before. When the viewers feel something familiar, you should be accounting for that in the pacing. Sometimes a cue can come from other sources, and you
may need to use the pace to cue the viewers, which means approaching pacing for
the scene that it is in and not with the goal of symmetry in mind. These concepts are
explored in later chapters.
NOTE The key to symmetry is familiarity. When viewers are familiar with a
moment as they enter it, youve accomplished a great deal in your story. It
means you told them something, they remembered it, and that information helps
tell your story later on. Thats impactful storytelling and editing. There isnt a
story in the world, good or bad, that doesnt have balance. In film, editing is one
of the key ways to achieve that symmetry.
109
110
Flow
Ask a random filmmaker for the definition of pacing. The answer is likely to involve
some sort of action. The most common response I hear is, It just moves, while the
person snaps his or her fingers. While that is a basic understanding of pacing, what
the person is really describing is a small but very important element of pacing called
flow. Its easier to understand flow when its faster, but the films that flow the best
are slower. And with the slower ones, its harder to achieve flow.
A great way to learn flow is by editing music videos. If you are just starting out as
a filmmaker and havent done much editing, start editing music videos. This is not
because theyre the be-all and end-all of film editing, but because editing music videos
can teach you some really good habits. It shows you how to cut to the music and integrate that into the editing of a film. It also can teach bad habits. Relying on cutting to
the music is a crutch that can cripple your pacing, so be careful when you try to take
the music video approach to any other type of narrative. (The exception is a montage,
a collection of short shots edited together to condense space, time, and information,
discussed in Chapter 5.)
These days, most videos dont have much of a story. Its sad but true. I dont do many
of them anymore. When I first started out as an editor, I did a lot of rap videos. They
were basic with people rapping to the camera in five or six cool locations. I didnt
know any better, and it forced me to be a good editor. In some situations, editing is
all you have to make something remotely acceptable. I believe every editor should
work on at least three music videos. You can only take them so far, but its an exercise
in flow. Because theres no story, you usually have one speed: fast. So it flows like a
river from start to finish with fast cuts all the way through. This can teach you the
value of a single frame.
With a story, however, you need to take your flow and move it into storytelling.
You also need to understand that a story has many different speeds. Some parts
are fast and some parts are slow. Understanding the flow of the river is what helps
you determine what cutting speed to use. The speed of the actual narrative is a good
indicator of cutting speed. Whatever the speed of the story or the arc is, you want
to match it. Flow means making hard choices. You may end up cutting redundant
lines. You may shorten or lengthen pauses. You may take a facial expression from
one part of the scene and move it to a different scene because you want to alter the
speed of the cutting. You dont edit a film exactly how its shotyou trim the fat
and beef up the meat.
I compare the ending of scenes or moments to texting. If youre texting a friend back
and forth, it could look a little something like this:
You: Hey what r u doing tonight?
Friend: Nothing, u want to get together?
You: Yeah I get off work at 6, happy hour doesnt end until 9, want to go?
Friend: Yeah lets do it, u r buying the first round.
You: OK cool. Ill have the cold beer waiting for u.
Friend: OK
Thats a standard conversation. The part that drives me insane is the response OK.
Really? You wasted a whole message on that? Thats how you need to treat film flow.
If it doesnt move the story forward, cut it. The OK contributes nothing to the story.
You can make the argument that its closure to the scene. When it comes to the beginning and ending, try thinking of each scene as a piece of the bigger story. You dont
need closure in every scene. A scene can just end before we, as an audience, see it end.
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TIP One of the best things you can do as an editor is edit your scenes with this
philosophy in mind: Enter in the middle of the scene and leave before its over.
When you enter in the middle of the moment, viewers are already playing catch-up.
That gives their minds something to do. Theyre establishing a backstory in their
minds with information youre giving them. The same thing works for the ending.
Leave before its over, and the audience gets to infer the ending with the information
you gave them. This feeds the idea that the film is a collaboration between filmmaker
and viewer.
Dont finalize things. Now, take this with a minor grain of salt. What I mean is every
conversation in your story doesnt need to come to a complete close. Watch any movie
at random and count the number of scenes that end with some sort of finalizing line
(such as OK, goodbye, see you later) or a character walking out of the scene. You wont
find manyor any. Thats because of flow. The editor made the choice to trim the fat.
Timing
Timing refers to deciding when to make a cut. Timing is the sixth sense of an editor.
Knowing exactly at which frame to cut from one clip to the other is learned by experience. Experience is the key to good timing. Being able to say, Ive been here before
is the true measure of greatness. The main problem with that is that youve actually
never been there before. You may have been in similar situations, but not the same.
Before becoming a filmmaker, I was a professional poker player. You might be thinking, Wow, those careers seem vastly different. Yes, they certainly offer different
lifestyles, but the mental focus, attention to detail, and importance of past experiences
are quite similar. In poker, they say youll never be in the same situation two times.
Its true. The room, the cards, the money at stake, the people in the hand, the time of
day, the build-up to that handall of those details come into play during any given
hand. Its a true ripple effect. It may seem like youve been in this situation before,
but its not the same.
Thats true of film as well. Youll never actually be in the same situation twice. All you
can do is take each situation for what its worth and log it into your mental library
as to how such situations play out. Youll call upon your mental library in each and
every decision you make. Some call that instinct, and sure, instinct plays a role. But
history also plays an important role in the decision of when to cut. Being good at
pacing doesnt mean being able to sit down with raw footage and make a beautifully
paced film on the first try. Pacing is about trial and error. Its about looking at a film
and saying, No, we need to start over. For quick turnarounds, same-day edits, and
the like, just know that a rushed film will never reach its true potential. Edited films
almost always require a period of mental processing. You shouldnt spend 12 hours
editing a film and then immediately judge your work. You need some distance. You
need to take time to process.
Pacing is being able to look at a film and know that its improperly paced. Being a disciplined editor means having the patience to re-edit a film until it feels right. (Youll
explore the timing of cuts later in this chapter.)
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as its always a case of narrative perspective. The pacing will be destroyed if you show
the shot of the watch because the viewer doesnt need a visual reference to something
that doesnt matter. In short, no matter where you time the shot of the watch, it wont
be timed properly. Its a shot set for failure.
Sometimes, editors get lost in the shots they have and feel like they need to use
everything. Lets continue the scene. After the time is established, Mary and Sally
hear a loud bang in the kitchen. Sally gets up and runs to the kitchen. She looks in
the kitchen and says, Oh no, youre not going to believe this. Mary, walking slowly
behind, enters the doorway and sees broken plates on the floor.
The shot sequence and timing would be as follows: You show a shot of the two women
reacting to the bang. In the same shot, Sally gets up. You show Sally reacting to what
shes seeing in the kitchen, and then her line to Mary. You do not show whats in the
kitchen at this point. Thats bad timing. There are three reason not to do that here:
The story is told from Marys perspective; if she hasnt seen it yet, neither
have you.
Once youve seen what made the bang, the story is over. Everything after
that doesnt matter.
Now Mary enters the doorway and reacts to whats in the kitchen. Focus on her reaction as long as possible. Then, in the frame before you feel it becomes redundant, cut
to what Mary sees. That, in a nutshell, is timing.
The following sections discuss these elements of the equation in detail. Remember,
each one is only one element of the equation. Each part of the equation plays an equal
role in determining what the pace should be.
F igure 4.1 The conversation starts slow and then speeds up.
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Its best to look at the natural flow, or intended natural flow, of the conversation
and use that as a basis. For example, wedding vows naturally have a slower back and
forth. Usually, the vows are used as the climax of a wedding film, so you may want
to find ways that the pacing is faster than the organic flow of that conversation. A
trick I like to use is moving into an intercutting sequence (see Chapter 3 for more on
intercutting). I use footage from other parts of the wedding, making the vows last
longer but with faster cuts.
If you didnt want to interrupt the vows, you could simply use a faster cutting speed
during the vows. The key is to include reaction shots from the audience in addition to
the bride and groom talking. You dont always have to show the person who is talking.
Once their vows are covered with B-roll, you can actually change the speed in which
they talk by elongating or shortening the pauses between words.
The speed of conversation is always the first element of a scene I consider. The original intention is always the constant. Youre either trying to re-create, go faster, or
go slower, but the point is the original intention gives you a reference as opposed to
working from an abstract idea.
TIP The speed of the conversation will have an effect on the average cut
time. A slow conversation should average fewer cuts per second than a
fasterconversation.
Length of Scene
The length of scene is another indicator of pace. The following is not a rule, but a guideline: The longer the scene is, the faster the pacing should be to help sustain interest
and make things feel shorter than they actually are. Unless your name is Quentin
Tarantino, youre not likely to generate interest in a dialogue scene that lasts eight
minutes. Generally, the longer the scene, the faster the pace should be.
Consider two guys talking about the weather. How long do you think you can get away
with that before your audience turns on you? Forty-five seconds to a minute might be
the longest anyone could stand a scene like that. Thats not very long, but it goes hand
in hand with the speed of conversation theory. If you have two guys talking about the
weather, the speed of the conversation is most likely slower, and a 45-second scene
matches with the slower pace. Now you should be seeing how the pieces of the equation start to align. With characters arguing, the scene could easily last two to three
minutes, and it would require a faster pace.
Let me throw a monkey wrench into this situation, however. Lets say you have a
two-minute scene of two characters talking about the weather, and you want it to
feel properly paced. What do you do? First,
hope this never happens. Second, one thing
you can count on is that if a story takes two
minutes to talk about the weather, then its
a very important story element. The weather
may be affecting the characters travel plans
or even threatening their lives. These things
lead to intensity, which in turn leads to a
faster pace. That aligns with the length of
your scene.
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You may be thinking, What if I have a scene with two characters talking about the
weather that lasts two minutes and its not important to the story at all? Then your
solution is easy: Cut the scene. Hard choices need to be made. Ive yet to make a film
where every scripted scene made the final cut of the movie. Talking about meaningless
weather sounds like a great scene to cut.
Number of Characters
The number of characters is another important element in the art of pacing. The more
characters you have, the more vantage points you have the opportunity to show. Its
a game of numbers. If you have two characters in a room talking about the weather,
youre pretty limited in what you can show. Because talking about the weather doesnt
generally result in an intense, fast conversation, the pacing is going to be slower. But
if you have six characters in a room talking about the weather, then all of a sudden
the pacing can be amplified.
OUT OF ORDER MOVIE Take a look at 1:04:44 in the Out of Order film. Two
people in a room are talking. Immediately following this scene, seven people in
a room are talking. Notice how the pacing drastically switches between the two
scenes just because of the number of characters (Figure 4.2). The conversation
isnt more intense, and the speed of the conversation hasnt changed. It comes
down to more characters and their reactions. Try counting how many times it
cuts to a character who isnt talking.
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F igure 4.2 More characters leads to a faster pace and more cutting.
Think about two people in a room talking about the weather; youll likely have three
usable shots. A wide shot, a two-shot of both characters, and a medium shot of both
characters. Its unlikely that you would have a close-up of either character because
using close-ups would produce a repetitive-looking scene that offers no visual stimulus.
If theres no intensity in what the characters are saying, as a viewer I need the visual
stimulus of wide and medium shots because the context of the moment is equal to
what theyre saying.
I have a theory I call 3s company that says once you add a third person to the scene,
you immediately gain an opportunity to show a significant number of shots that you
couldnt have before. Lets say you add a third person to the weather conversation
scene. Now you still have the original three-shot opportunities, but you also have
five more to add to that list. You now have a wide three-shot of all the characters. You
have a medium shot of the third character. You also have a combination of two shots
showing two of the three characters. This third character offers more shots, which
leads to more cuts, which leads to faster cuts, which leads to a faster pace. Heres the
best part about the third person: They dont even have to talk. All they have to do is
react. If they react to whats being said in the scene, then theyre a part of the scene.
According to the 3s company theory, the more characters you have, the more vantage
points you have an opportunity to show.
Types of Cuts
Many different types of cuts are available when you hit the editing board. A cut isnt
just a cut, unless its whats known as a hard cut. When choosing the type of cut to
use at any given time, your decision will depend on four things: genre, length, style,
and pacing. Some genres favor certain types of cuts, which are covered in the following sections.
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The thing to remember is that there is never really a right answer. After all, editing is an
art form, and you can go in whatever direction you choose. I can only offer guidelines
on choosing the types of cuts that follow the pattern of where editing is today. Fifty
years ago the trends were much different.
TIP Pacing will always be your biggest indicator of what cut to use and
howtotime it.
Hard Cut
A standard cut, or hard cut, means simply cutting from clip A to clip B as shown in
Figure 4.3. You can see here that a hard cut in the middle of this conversation would be
seamless. Theres no question about where we are. However, if you want to transition
to another part in the story, because of the jarring hard cut that its name suggests, it
doesnt give a viewer much time to acclimate to the new scene. This is why most hard
cuts are contained within a scene and not used to go from scene to scene.
F igure 4.3 In a hard cut, the most commonly used type of cut, you cut from
clip A to clip B.
Hard cuts are quite commonly used, especially in television. Usually, they are used
when going from scene to scene. Often a transition isnt needed to make a smooth cut
to another moment in your film. The main advantage of hard cutting is that it gives
the viewer zero time to process or question.
I always weigh the use of a hard cut based on what Im trying to achieve in the viewers
response. If I want them to be in moment A, and then instantly be in moment B, I use
a hard cut. To make this work, youll obviously be depending on the audience members
to transition themselves to that moment. If youre traveling to a different time in the
story, a hard cut isnt a good idea because its perceived to be the same time period.
Idiscuss the concept of time in Chapter 6.
The exception to this recommendation is if youve established the jumping around in
time in advance. In that case, a hard cut is useful because the audience knows instantly
where they are and the story moves much faster. Using a hard cut is entirely based
on the context.
Jump Cut
A jump cut cuts from a frame in a clip to a later frame in the same clipor to a clip
that looks very similar. The two shots in Figure 4.4 show what a jump cut looks like.
In most cases, I dont recommend jump cuts. If a scene has someone giving a speech
on a stage, you wouldnt just cut to a later point in the speech in the same shot. You
need to cover the cut with a B-roll shot or cut to a different angle of the speech to keep
the visual fluidity. However, at times you can use a jump cut for stylistic purposes.
Thats something I tend to do quite a bit.
F igure 4.4 In this example of a jump cut, the frames look similar because theyre
from the same exact clip. The image on the right, however, comes from much later
inthe clip.
In the stylistic format, a jump cut can mean one of two things:
Passing time
Repetition over time
Lets start with the idea of passing time. Say that a girl tells a boy, Wait here. Ill be
right back. The girl exits, and the camera fixates on the boy as he waits. The point of
your story is that the girl takes forever to come backor maybe doesnt come back at
all. You need to give the viewers the impression of time passing, without forcing them
to sit there and watch him wait in real time. This is an ideal time to use a jump cut.
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OUT OF ORDER MOVIE At timecode 00:08:04 in the Out of Order film you can
see a great example of a jump-cutting sequence as books stack higher without
the frame changing (Figure 4.5). This is an example of using jump cutting to
pass time in a visually interesting way.
One way to create this type of jump cut is to lock your camera down and never move
it. Then, have your subject run through a variety of actions and poses that are associated with waiting. Maybe he twiddles his thumbs. Then he paces back and forth. He
does a few jumping jacks. He stretches. He lies on the ground. You record all that in
one long clip, make cut points in the parts you dont want, and then condense the
long clip down into its many parts. In the playback, it looks like the subject moves
around doing all these different actions, but the shot never moves. This trick gives
the audience the impression that a lot of time has passed, but it only took you a small
amount of time to do it.
Another way to do a jump cut involves repetition over time. This is the exact same
idea, with less need to lock the camera down. Personally, I would still lock it down for
seamless purposes, but its totally acceptable and even trendy to give it a fly-on-thewall look. Lets say this same boy goes into a clothing store to find an outfit for the
big night. You set up your camera over his shoulder as he looks in a mirror and tries
on 20 different outfits. You record one long clip and then cut out the dead space. Its
the same idea as the other jump cut, except the camera isnt locked down. You might
use this same technique in a dialogue setting when a character is doing a repetitive
dialogue delivery. Maybe its a series of jokes or funny faces. The point here is that
a character repeats an action in a variety of ways, and you choose to showcase them
all, one after the other.
J-cut means you hear the audio before you see the video that matches with
that audio. It doesnt mean youre staring at a black screen. It just means
youre looking at clip A while hearing the audio from clip B.
L-cut means youre still hearing the audio from a shot but youre seeing a
new shot. The viewer is looking at clip B while still hearing audio from clip A.
Heres an example of a J-cut: A character says his line, and the other character starts
to say his linebut the camera remains on the first character. Then, in the middle of
the other characters response, it cuts to that second character. The J-cut is the key to
creating good conversational dialogue. (Remember, conversations are the foundation
for all of editing.)
A good way to practice editing is to take a conversation between two characters and
try to edit it together in the most seamless way possible. You cant do that without
L-cutting and J-cutting because they make things more conversational. You are
accustomed to seeing J-cuts and L-cuts because every drama show on television uses
these techniques.
The question isnt really about whether you should be L-cutting or J-cuttingits about
the timing. You can find clues to the timing in the conversations grammar. When do
you cut from one character to the other in a conversation? Listen to the dialogue and
try to find the punctuation (such as commas) and beats in what theyre saying.
For example, look at this sentence: I drove to the store, and when I pulled in the
parking lot, guess who was standing right there?
That sentence has two break points delineated by commas. You could use one or both
commas as cut points. You might cut once at the first comma, and cut back at the second
comma. Doing so offers a conversational flow to the scene and includes the character
who is not talking as part of the response. If no natural commas occur in the dialogue,
try to find the pauses in the dialogue. Use those moments as your cut points.
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For cut points, you can use multiple commas, one comma, or none. If youre
cutting to another character during a sentence, use the commas as your
reference point for cuts.
All the types of cuts are used in all genres, but drama is where youll find L-cutting
and J-cutting used the most.
Popcorn Cut
Popcorn cutting, which is generally reserved for comedy, is very simple: If a character
is talking, they are onscreen. There are no reaction shots while someone else is talking. An extreme version of popcorn cutting is that to show a characters reaction at
a key point in the middle of the dialogue, you show the reaction, break the dialogue,
and then cut back to the character speaking. Popcorn cutting is also sometimes used
in fast-paced dialogue.
Pacing is an ever-changing phenomenon. It changes with the times, and can change
right in the middle of a scene. The most important thing is to learn to be able to tell
the difference between right pacing and wrong pacing. Once you know that, its a
matter of trial and error.
The best kind of cut is one the viewers dont see. Of course, you can see every cut, but
some you notice and some you dont. Cutting on the action is the best way to hide a
cut. Cutting on the action is exactly what it sounds like: When action spreads across
two or more clips, the editor makes a cut in the middle of that action.
Note that action is just another word for movement. For example, Figure 4.6 shows
a man drinking. Your eyes go directly to the movement (youll have to imagine the
movement in the still image). Always remember that in film: The viewers eyes go
tomovement. So when viewers watch the completion of an action across two clips,
they dont pay attention to the cut.
F igure 4.6 Notice how your eyes are drawn to movementthe man drinking.
Cutting on the action means making your cut points in the middle of movements
suchasthis.
Heres the best example I can give: Consider a pitchers wind-up in a baseball game.
Say you are filming with two cameras (or maybe one camera and you film the same
scene twice). Your ideal cut point is in the middle of the pitchers release of the ball.
As soon as his hand gets to the top of his release, thats when you cut from one clip
to the other. The hand motion is happening so fast that your eye is trying to find the
finishing of the movement. The searching for movement across clips occurs instantly.
You can use this method on any type of shot. If you have a wide shot of a man setting
a glass on a table, you can cut to a close-up of the glass as it hits the table in the middle
of the movement. The movement can be fast or slow, big or small. As the editor, try
to find the action and use that as a basis for cut points while factoring in everything
else, and your cuts will be seamless.
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Index
Numbers
3s company theory, 118
21 Grams, 95, 204
25th Hour, 53, 204
A
action, cuts on, 124125. See also falling action;
rising action
Acts 1-3 of stories, 4
Adobe Bridge, using, 184185
Affleck, Ben, 204
aha moments, 35
ambient sound
explained, 160
removing for effect, 164, 166
room tone, 161162
timecode 00:17:49, 160
Anderson, Dwight, 182
antagonist, 4243
anticipation, 9
building, 26
creating via audio, 177
explained, 23
Any Given Sunday, 204
conflict, 145
pattern, 105
rhythm, 129
social conflict, 45
time control, 145
Argo, 48, 204
Aristotles unified plot (diagram), 10
A-roll, 71
audience digestion, 131, 133135. See also
separation
audio
ambient sound, 159164
breakdown, 173
capturing, 158
components in film, 159160
corneal reflex, 175
cutting on loud sounds, 174
dB (decibel), 175
dialogue, 159, 167169
headphones, 158
justifying, 162163
learning about, 157
logging, 192
music, 159, 169172
recording in quiet rooms, 158
sound effects, 159, 164167
B
Babel, 95, 205
backwards storytelling, 96
balance. See symmetry
Bay, Michael, 174
Benioff, David, 208
The Big Bang Theory, 130, 205
bins
creating, 188, 190191
and sub-bins, 186
Blow, 166167, 205
Bourne series, 166
Breaking Bad, 205
climax, 27
final episode, 31
flash-forward teasers, 9293
pattern, 107
pilot, 133
as puzzle to solve, 16
breaking the fourth wall, 83
Bridge, using, 184185
B-roll, 59, 71
BulletProof, using, 184
214
Index
C
Cameron, James, 212
changeover, relevance to pattern, 107
character arc, example of, 19. See also story arcs
characters. See also main character
arcs of, 13
connecting to conflicts, 2526
developing, 1819
identifying with, 1314
introducing, 1719, 34
number of, 117118
omitting introduction from resolution, 34
positions of, 20
The Pre-Nup example, 17
requirements, 3940
Chekov, Anton, 30, 108
climax
and brain function, 2829
Breaking Bad, 27
connecting to beginning, 3031
editing process, 182
goals, 2932
intense moments, 2930
leading to, 2627
misconception, 27
occurrence of, 4
The Pre-Nup example, 6
relationship to plot points, 27
role in story arcs, 45
turning the corner, 3132
clips. See also ordering clips
handles, 190
viewing in and out points, 189
close-ups
best practice, 66
conflict, 7071
CU and ECU (extreme close-up), 65
emotions in groups, 6869
foreshadowing, 68
key elements, 68
objects, 68
overview, 65
protagonists, 6667
timing, 6566
using, 66
Cocaine Cowboys, 94, 206
Cohen, Rob, 207
conditions and conflict, establishing, 22
conflict
The Aviator, 40
basis of, 3940
connecting to characters, 2526
cosmic, 5153
determining, 39
developing, 2425
explained, 39
Hells Angels, 40
human vs. destiny or fate, 5153
human vs. group, 4345
human vs. human, 4143
human vs. self, 4851
human vs. technology, 5455
importance of, 22, 39
inner, 4851
multiple, 40
versus negativity, 42, 44
paranormal, 5455
reinforcing in close-ups, 7071
relational, 4143
relationship to plot, 39
as requirement, 49
rules of, 40
and shot selection, 57, 7173
situational, 4648
social, 4345
connection versus reaction, 25
conversations
flow of, 112, 116
speed of, 115116
Corben, Billy, 206
corneal reflex, 175
cosmic conflict
25th Hour, 53
Dj Vu, 53
examples, 52
Gravity, 53
overview, 5153
timecode 1:20:54, 52
Cosmos, 94, 206
Crash, 95, 206
crossfades, 105, 138139
Cruz, Penelope, 166167
CU (close-up). See close-ups
Cuarn, Alfonso, 208
The Curious Case of Benjamin Button, 93, 206
cuts. See also timing cuts
on action, 124125
determining, 120
hard, 120121
jump, 121123
L- and J-, 123124
popcorn, 124
D
Dallas Buyers Club, 45, 206
The Dark Knight, 43, 206
dB (decibel), measurement of, 175
Dj Vu, 53, 207
Demme, Ted, 205
Depp, Johnny, 166167
Index
dialogue
audio mixing, 168
close-up shots, 167168
medium shots, 167168
pauses between, 131
room size and reverb, 168169
using room tone for, 167168
wide shots, 167
dip to white, 139
Dobkin, David, 212
documentaries
Sicko, 94
Survive and Advance, 96
downloads for book, accessing, 5, 41
drama and mood, 119. See also moods
dramatic pauses, 102
dump timeline, creating, 195196
Durden, Tyler, 107
exposition
avoiding repetition, 24
awareness of viewers, 1517
character positions, 20
conditions, 22
conflict, 22
constructing, 16
editing process, 182
explained, 14
goals, 1617
importance of, 1415
introducing characters, 1719
The Matrix, 14, 137
moods, 2122
narrative base, 15
The Pre-Nup example, 6, 1415
role in story arcs, 4
settings, 2021
215
216
Index
films (continued)
The Dark Knight, 43, 206
Dj Vu, 53, 207
The Fast and the Furious, 1112, 207
Fight Club, 3435, 51, 207
Forrest Gump, 79, 93, 207
Game of Thrones, 164
Gladiator, 129
The Godfather, Part III, 164, 208
Goodfellas, 87, 208
Gravity, 53, 208
Hells Angels, 40
The Hunger Games, 142, 209
Inception, 55, 92, 209
Inglourious Basterds, 101102, 209
J. Edgar, 93
Jaws, 12, 209
Mad Men, 209
The Matrix, 14, 35, 5051, 92, 210
Moneyball, 55, 133, 210
Out of Order, 55
The Prestige, 43, 210
Pulp Fiction, 129
Remember the Titans, 45, 210
Rocky films, 210
Sicko, 211
The Social Network, 43, 93, 211
Star Wars, 92, 211
Stomp the Yard, 129
Survive and Advance, 211
This Is the End, 48, 211
Titanic, 47, 212
Transformers, 174
Wedding Crashers, 138, 212
Fincher, David, 107, 206207, 211
first-person narrative
editing, 150151
Fight Club, 8081
Goodfellas, 80
The Matrix, 80
overview, 8082
riding along with main character, 8284
timecode 39:12, 81
flashbacks
and intercutting, 8990
as teasers, 92
flips. See story arcs
flow
of conversation, 116
conversations, 112
explained, 110
learning, 110
texting example, 111
folders, labeling, 186187
Foley sound effects, 164167
footage
browsing with thumbnails, 184185
downloading, 185186
Ford Coppola, Francis, 208
foreshadowing, 68
Forrest Gump, 79, 93, 207
Freytag, Gustav, 10
Friends, 130
G
Game of Thrones, 141, 164, 208
Gilligan, Vince, 205
Gladiator, 129
goals for films, reexamining, 151
The Godfather, Part III, 164, 208
Goldberg, Evan, 211
Gonzlez Irritu, Alejandro, 204205
goodbyes, meaningfulness of, 111
Goodfellas, 80, 87, 208
Gravity, 53, 208
gun reference, 30, 108
H
Haggis, Paul, 206
handles, using with clips, 190
hard cuts, 120121
Hells Angels, movies, 40
Hock, Jonathan, 211
Homeland, 74, 208
House of Cards, 83, 208
Hughes, Howard, 40
human
vs. destiny or fate, 5153
vs. environment conflict, 46
vs. group conflict, 4345
vs. human conflict, 4143
vs. self conflict, 4851
vs. technology, 5455
The Hunger Games, 142, 209
I
in and out points
changing, 190
creating, 189
Inception, 55, 92, 209
inciting incident, 11
Inglourious Basterds, 101102, 106, 209
inner conflict
The Aviator, 50
example, 74
examples, 49
Fight Club, 51
The Matrix, 5051
overview, 4851
instinct, mixing with pattern, 5657
Index
J
J. Edgar, 93
Jaws, 1112, 209
jump cuts
passing time, 121123
repetition over time, 121123
timecode 00:08:04, 122
L
L- and J-cuts
characters reactions, 124
cut points, 124
dialogue, 124
example, 123
explained, 123
using, 123
Lawyer Interview clip, 184
Lee, Spike, 204
length
of scene, 116117
of story, 7475
leveling, role in audio editing, 156
lighting, wide shots, 6061
logging
completing rounds of, 194
in and out points, 189190
logging bins. See also editing process
lining up audio, 192193
logging audio, 192
overview, 188189
process, 194
scrubbing, 191
source screen, 189
Lucas, George, 211
M
Mad Men, 74, 209
main character, riding along with, 8284. See also
characters
major plot arc, The Pre-Nup example, 6
The Matrix, 210
exposition, 14, 137
first-person narrative, 80
inner conflict, 5051
resolution, 35
separation, 138
universes setting teaser, 92
medium shots
context, 64
emotion, 64
overview, 63
Miller, Bennett, 210
Moneyball, 55, 210
montages
defined, 135
overview, 140144
Rocky films, 140141
self-contained, 142143, 148
space and time, 142
transitional, 143144
moods. See also drama and mood
enhancing with music, 172
establishing, 2122
Moore, Michael, 94, 211
movies. See also TV shows; video examples
21 Grams, 95, 204
25th Hour, 53, 204
The Curious Case of Benjamin Button, 93
about war, 44
Any Given Sunday, 45, 129, 145, 204
Argo, 48, 204
The Aviator, 40, 50, 75, 133, 205
Babel, 95, 205
The Big Bang Theory, 205
Blow, 166167, 205
Bourne series, 166
Breaking Bad, 205
Cocaine Cowboys, 94, 206
Crash, 95, 206
The Curious Case of Benjamin Button, 206
Dallas Buyers Club, 45, 206
The Dark Knight, 43, 206
Dj Vu, 53, 207
The Fast and the Furious, 1112, 207
Fight Club, 3435, 51, 207
Forrest Gump, 79, 93, 207
Game of Thrones, 164
Gladiator, 129
The Godfather, Part III, 164, 208
Goodfellas, 87, 208
Gravity, 53, 208
Hells Angels, 40
The Hunger Games, 142, 209
Inception, 55, 92, 209
Inglourious Basterds, 101102, 209
J. Edgar, 93
Jaws, 12, 209
Mad Men, 209
The Matrix, 14, 35, 5051, 92, 210
Moneyball, 55, 133, 210
217
218
Index
movies (continued)
Out of Order, 55
The Prestige, 43, 210
Pulp Fiction, 129
Remember the Titans, 45, 210
Rocky films, 210
Sicko, 211
The Social Network, 43, 93, 211
Star Wars, 92, 211
Stomp the Yard, 129
Survive and Advance, 211
This Is the End, 48, 211
Titanic, 47, 212
Transformers, 174
Wedding Crashers, 138, 212
music
characters and cut points, 171
cutting to, 172
hiding mistakes, 171
mood enhancement, 172
pacing and cut points, 171
scores, 170
selecting, 169171
songs, 170
sound, 172
sources, 170171
websites, 171
N
narrative base
completeness, 199
documentaries, 197
editing, 199200
event films, 198
explained, 15
scripted films, 197
as structure, 198
narrative perspective
explained, 8, 78
first-person, 8082, 150
and rhythm, 150
second-person, 80, 8284
third-person, 80, 8485
tying in with story arc, 150152
Nolan, Christopher, 206, 209210
nonlinear storytelling. See also
storytelling roots
explained, 78
Fight Club, 87
intercutting, 8891
overview, 8586
rationale, 8688
stories and plot point, 95
story arcs, 87
teasers, 9193
O
oral storytelling, 11
ordering clips. See also clips
narrative perspective, 78
nonlinear storytelling, 78
story translation, 78
Out of Order, 55
out points, 189
out-of-order storytelling
explained, 78
Fight Club, 87
intercutting, 8891
overview, 8586
rationale, 8688
stories and plot point, 95
story arcs, 87
teasers, 9193
telling stories backwards, 96
vehicles, 9394
P
pacing
changing, 102
counting one to four, 100
defined, 128
dramatic pauses, 102
effects on viewers, 102104
explained, 100, 113
fast, 103104
flow, 110112
importance of, 100
mastering, 100
misconception, 101
normal, 104
pattern, 105108
practicing, 101
principles, 100, 104105
versus rhythm, 139
rule of, 139
slow, 102103
slow and fast, 101102
The Social Network, 102
symmetry, 104105, 108109
timing, 112114
pacing formula
3s company theory, 118
documentation, 114
drama and mood, 119
length of scene, 116117
number of characters, 117118
Index
Q
questions, checklist, 97
R
reaction versus connection, 25
Reed, Philip
arc of story, 13
falling action, 3233
relational conflict
antagonist, 4243
The Dark Knight, 43
examples, 42, 7173
hero, 41
overview, 4143
The Prestige, 43
protagonist, 41, 43
relative importance, 73
versus situational conflict, 4647
The Social Network, 43
timecode 1:26:49, 72
villain, 42
Remember the Titans, 45, 210
resolution
best practices, 34
characters, 34
difficulty of endings, 3334
editing process, 182
plot points, 34
The Pre-Nup example, 6, 35
requirement, 3435
role in story arcs, 5
tying up loose ends, 3435
reveals
explained, 8
The Pre-Nup example, 8
reverb and room size, 168169
rhythm. See also time
Any Given Sunday, 129
defined, 128
fading to black, 130
Gladiator, 129
learning about, 128130
and narrative perspective, 150
narrative perspective, 150152
versus pacing, 139
Pulp Fiction, 129
separation, 134137
shooting to edit, 129
Stomp the Yard, 129
219
220
Index
rhythm (continued)
story arcs, 150152
transitions, 138139
viewer digestion, 131133
rhythm and time. 152 See also time
rising action. See also action
anticipation, 23, 26
as buildup to climax, 28
characters and conflicts, 2526
conflict, 2425
editing process, 182
versus falling action, 33
goal, 24
leading to climax, 2627
moving into, 24
The Pre-Nup example, 6
requirements, 2324
role in story arcs, 4
robber in The Pre-Nup, 1718
Rocky films, 140141, 210
Rogen, Seth, 211
room tone, 161162, 167168
Ross, Gary, 209
rough cuts, 201
S
scenes
advancing using B-roll, 148
entering in middle of, 112
excluding from final cut, 117
Schoomaker, Thelma, 75
scores versus songs, 170
Scorsese, Martin, 106, 205, 208
Scott, Tony, 207
scrubbing, 191
second-person narrative, 80
breaking the fourth wall, 83
overview, 8284
Seinfeld, 130
sensory deprivation, 21
separation, 137. See also audience digestion;
viewers
achieving, 136
applying creativity to, 136
controlling, 137
explained, 134
fading to black, 134
length of, 137
The Matrix, 138
montage, 135
between parts of story arc, 134136
at scene level, 136137
The Social Network, 135
settings, establishing for exposition, 2021
shooting to edit, 129
shot selection, 38
The Aviator, 75
B-roll, 71
close-ups, 6571
and conflict, 57, 7173
focus of, 57
importance of, 56
inner conflict, 74
instinct and pattern, 5657
knowing rules, 57
length of story, 7475
medium shots, 6364
order of shots, 7475
science, 57
social conflict, 73
and symmetry, 108
wide shots, 5862
Sicko, 94, 211
situational conflict
applying, 47
Argo, 48
examples, 47
human vs. environment, 46
overview, 4648
versus relational conflict, 4647
rule, 46
This Is the End, 48
Titanic, 47
slow motion, 145
social conflict, 73
Any Given Sunday, 45
Dallas Buyers Club, 45
examples, 44, 73
overview, 4345
Remember the Titans, 45
war movies, 44
wide shot, 73
The Social Network, 211
audio recording, 174
movies, 43
pacing, 102
separation, 135
vehicle, 93
songs versus scores, 170
sound. See ambient sound; audio
sound effects
Blow, 166167
Bourne series, 166
exaggerating, 165167
Foley, 164167
in postproduction, 164167
timecode 1:02:13, 165
source screen, 189
space and time, considering in montages, 142
Spacey, Kevin, 83
Index
T
Tarantino, Quentin, 101, 116, 209
teasers
flashbacks, 92
flash-forward, 9293
overview, 9192
universes setting, 92
using, 9193
texting example of flow, 111
third-person narrative, 80, 8485
This Is the End, 48, 211
thumbnails, using to browse footage, 184185
time. See also rhythm; travel time
B-roll for advancing scenes, 148
condensing, 140144
control in Any Given Sunday, 145
controlling illusion of, 140
defined, 128
The Hunger Games, 142
ignoring, 150
intensity, 144
montages, 140144
passage between scenes, 146
passage mid-scene, 147148
saving by implying action, 149
self-contained montages, 148
slow motion, 145
slowing down, 144145
and space in montages, 142
speeding up, 146150
timecode 1:15:00, 147
timecodes in Out of Order
00:00 (relational conflict), 42
00:08:04 (jump cut), 122
00:17:49 (ambient sound), 160
1:02:13 (sound effect), 165
1:04:44 (number of characters), 117
1:15:00 (passage of time), 147
1:15:19 (speed of conversation), 116
1:19:13 (audience digestion), 131
1:20:54 (cosmic conflict), 52
1:26:49 (relational conflict), 72
01:27 (relational conflict), 50
1:36:24 (passage of time), 148
03:20 (intercutting), 88
21:21 (justifying sound), 163
34:51 (social conflict), 45
39:12 (first-person narrative), 81
time-lapse, 149
timeline, 8
timing, overview, 112
timing cuts. See also cuts
example, 113114
pacing formula, 114119
spotting cues to, 113
221
222
Index
U
universes setting teaser, 92
V
Valle, Jean-Marc, 206
vehicles
The Curious Case of Benjamin Button, 93
Forrest Gump, 93
interview as example, 93
J. Edgar, 93
overview, 9394
The Social Network, 93
using, 79
using carefully, 94
vehicles, 79
W
The Wachowski Brothers, 210
The Walking Dead, 2021, 212
war movies, 44
Wedding Crashers, 138, 212
Weiss, D.B., 208
White, Walter, 9293, 133
wide shots
B-roll, 59
context, 62
elements, 5860
lighting, 6061
scene layout, 6162
social conflict, 73
using, 60
The Wire, 74, 212
Y
Yakin, Boaz, 210
Z
Zemeckis, Robert, 207
Zuckerberg, Mark, 135