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International Journal of Modeling and Optimization, Vol. 2, No.

3, June 2012

Performance Monitoring of VoIP with Multiple Codecs


Using IPv4 and IPv6to4 Tunnelling Mechanism on
Windows and Linux
Hira Sathu and Mohib A. Shah

necessitated evaluation of different protocols as well as


confronted many companies with the dilemma of choosing
either to continue using the IP4 protocol or switching over to
use the new IPv6 protocol stack. The final choice would
depend upon which operating system and which codecs they
are using over the two communication protocol mechanisms.
An earlier paper Performance Comparison of VoIP Codecs
on Multiple Operating Systems using IPv4 and IPv6 by the
authors being presented at the IC4E 2011 conference
discusses the performance of a range of VoIP codecs (encode
speech to enable transport over internet) in purely IPv4 and
IPv6 environments in a simulated network environment. This
paper goes to further consider a more realistic environment.
This environment includes the performance of using a range
of Codecs (G.711.1, G.711.2, G.723.1, G.729.2 and G.729.3)
over Tunnelling Mechanism 6to4. The end users herein used
IPv6 and the 6to4 Tunnelling Mechanism, for reasons
covered later across the IPv4 based Internet. VoIP
communications were also tested using IPv4 addresses to
provide comparative results over a similar network set up.
This study also covers newer versions of operating system
known as Microsoft Windows 7 and Linux (Ubuntu 9) to
identify the performance of VoIP Codecs using IPv4 and
IPv6to4 networks.
IPv6to4 is one of a tunnelling mechanism which is used to
send IPv6 packets via IPv4 network to other IPv6 networks.
This mechanism was designed to bridge between IPv6
networks through an IPv4 network. IPv6to4 tunnelling
mechanism carries IPv6 packets and encapsulates into IPv4
header and sends it via IPv4 network. It de-capsulates the
packets at the other end and delivers to its destination.

AbstractIn this paper, the performance of Voice over


Internet Protocol (VoIP) for five different codecs, using IPv4
without tunnelling and IPv6 with IPv6to4 tunnelling
mechanism is established. The codecs tested were G.711.1,
G.711.2, G.723.1, G.729.2 and the G.729.3 codec. The
experiment conducted covered the two different configuration
set up of networks using a fully IPv4 infrastructure and the
other with IPv6to4 tunnelling mechanism (T.M). The operating
systems used were Windows 7 and the Linux Ubuntu 9. The
parameters covered using the above test-beds were delay, jitter
and throughput. The results indicate that Linux Ubuntu 9
provides lesser delay for IPv4 compared to Windows 7 on the
G.711.1, G.711.2 and G.723.1 codecs, while Windows 7 provides
lesser delay on the G.729.2 and G.729.3 codecs. For the second
network configuration using IPv6to4 T.M, Linux provides
lesser delay across all 5 codecs than the Windows 7. The results
for the throughput and jitter are also reported. Keeping in view
the performance recommendations for low bandwidth
networks using VoIP, the codecs like G.723.1 and G.729.2 with
smaller packet size and coding speeds resulted in lower jitter
and RTT delay. However, throughput results indicate G.711.1
as the preferred choice for both windows and Linux OSs with
Linux having only a marginal edge over Windows for tunnelling
environment.
Index TermsVoIP, performance analysis, Codec, IPv4,
IPv6to4 tunnelling mechanism, Windows 7, and Linux Ubuntu.

I. INTRODUCTION
The issue of larger number of desktop, laptop and other
computing machines requiring IP addresses for access to
internet and networking has been well established. The
transition to IPv6 was designed by the Internet Engineering
Task Force (IETF) to be the successor of IPv4. The main
advantages of IPv6 is its ability to support large numbers of
addresses, (2128-bit address space).The delays caused due to
Network Address Translation(NAT) no longer factor in as
performance bottlenecks. Use of IP based networks to carry
voice has gained prominence on account of economies with
near circuit switched quality voice over data circuits. The
main reason VoIP (Voice over Internet Protocol) has become
so popular over the last few years is because of the reduced
cost associated with using VoIP compared to the PSTN
(Public Switched Telephone Network). VoIP prominence has

TABLE I: MULTIPLE VOIP CODECS AND THEIR FRAME SIZES [1]


(MILLISECONDS)
Codec
G.711
G.723.1
G.729

Manuscript received April 9, 2012; revised May 30, 2012.


H. Sathu is with Unitec Institute of Technology, Auckland, New Zealand
(e-mail: hsathu@nitec.ac.nz).
M. A. Shah was with Unitec Institute of Technology, Auckland New
Zealand. He is now tutoring at Unitec, New Zealand (e-mail:
mshah.itexpert@gmail.com mshah@unitec.ac.nz).

Coding speed (Kbps)

64

5.3/6.3

Frame size (ms)

20

30

10

Processing Delay (ms)

20

30

10

Lookahead Delay (ms)

7.5

DSP MIPS

0.34

16

20

Payload (bytes)

160

20/24

20

Number of flows

84/71

56

Subscribed Rate packet time


(ms)

20

30.2/30.5

20

In [1], the authors compare the jitter and delay for VoIP
performance generated by common voice codecs both under
Differentiated services with expedited forwarding and
best-effort service. The codecs used in this paper are the
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International Journal of Modeling and Optimization, Vol. 2, No. 3, June 2012

In [6] experiment was conducted by researchers to test the


performance of VoIP with IPv4 and IPv6 using IPv6to4
tunnelling and NAT (Network Address Transition)
mechanism to identify the delta, jitter, packet loss, MOS
(Mean Opinion Score) and throughput. Their results
demonstrate that VoIP quality due to using IPsec with IPv6,
6to4, and NAT in VPNs during the IPv4/IPv6 transition is
not significantly different from using IPsec with IPv4, and
that there is a minimal impact on voice quality as long as the
network capacity is not exceeded [6].
In the next paper [7] the authors have discussed about
VoIP technology as a technology is fundamentally changing
telephony, enabling not just cheaper calls but also richer and
more flexible services. The authors also pointed out that
VoIP still has some challenges in business communication
environment. The two main challenges in VoIP technologies
are security and NAT (Network Address Transition);
however SIP (Session Initiation Protocol) based VoIP
network has improved many of the challenges and it also has
replaced PBX (Private Branch Exchange) network system.
In this [8] article authors have studied about various
tunnelling mechanisms and designed a network to calculate
the performance of the VoIP based applications on the
mechanisms. The design of the network includes NAT
(Network Address Transition), Teredo Tunnel and 6to4
Tunnel. They mainly focused on the impact of these tunnels
and translation mechanisms on the SIP network.
As of mid-2010, very little is known about the comparative
performance of 5 different VoIP codecs on IPv6to4
tunnelling mechanism using Windows 7 and Linux Ubuntu 9.
The contribution and motivation of this paper is to compare
the performance of above codecs with IPv4 and IPv6to4
tunnelled networks using Windows 7 and Linux Ubuntu 9
operating systems.

ITU-T (International Telecommunications Union) standard


voice codec algorithms G.711.1, G.723.1, and G.729. Each
codec has its own speed, frame size, delay and payload as
shown in Table I above.
The organisation of this paper is as follows: next Section 2
covers related works and contribution this paper makes,
Section 3 covers the network set up for the current study, and
Section 4 covers the traffic generating tool description.
Section 5 outlines the results of the experiment and the last
Section6 covers the discussion and conclusion followed by
the references.

II. RELATED WORK


In [2] the authors carried out an experiment using IPv4 and
IPv6 networks and established a SIP (Session Initiation
Protocol) based VoIP system on each network to identify the
performance of SIP on IPv4 and IPv6. The results obtained
indicate that delay using SIP performed better on IPv4 than
IPv6. Another experiment was carried out including two
different tunnelling mechanisms IPv6to4 and Teredo.
However outcome clarifies that Teredo tunnelling
mechanism has higher delay than IPv6to4 tunnelling
mechanism tested. This was the reason leading to the choice
of using 6to4 tunnelling mechanism for the current study.
In [3], the authors discussed the connection of IPv6
domains using the current IPv4 network without setting up an
explicit tunnel between the two connected domains. The
report explains the use of the IPv6to4 pseudo-interface,
which is when the IPv6 packet is encapsulated in an IPv4
packet at one end, and is then sent over the IPv4 cloud. When
the packet reaches the other end, it is then unpacked. The
mechanism is intended as a start-up transition tool used
during the period of co-existence of IPv4 and IPv6.
The authors in [4] compared different aspects of VoIP
between IPv4 and IPv6. The authors considered jitter, delay,
packet loss and throughput on different systems using 0 200
Mbps traffic. The authors showed that for windows XP, the
average delay between packets for IPv4 and IPv6 is almost
the same, except at 100Mbps when IPv6 delay is
approximately 0.002ms more than IPv4. From 0 50Mbps of
traffic, packet loss was equal between the two IP versions, at
0 lost packets, but for 100, 150 and 200Mbps, IPv6 packet
loss rose to 4, 13, and 17 packets lost respectively, whereas
IPv4 rose to 0, 12 and 17 packets lost respectively. The
average jitter reduced fairly consistently up to 100Mbps, but
from 100Mbps to 200Mbps IPv4 showed less jitter than IPv6
by 0.05ms. Overall, IPv4 had better performance across the
tests compared to IPv6. In general, their results indicate that
the difference in VoIP performance for IPv6 and IPv4 is
negligible. Results for the bare PC softphone confirm that
reducing system and application overhead lowers delta and
jitter values regardless of the IP version.
In [5] the researchers have conducted the tests to identify
the performance of audio and speech compression. The
investigation included GSM (Global System for Mobile
Communications) full rate, G.711, G.723.1 and MPEG
coders. The results identified that MPEG transcoding impair
speech recognition for low bitrates and sustain the
performance of speech coders like GSM and G.711.

III. NETWORK SETUP


The proposed network test-bed was setup based on two
different configurations with IPv4 and IPv6to4 tunnelling
mechanism. The first setup was based on the IPv4
configuration, where all the nodes on the networks had IPv4
addresses and connected via our campus network (Fig. 1
below). Second setup configuration was based on IPv6to4
tunnelling mechanism network where two nodes with IPv6
were connected through the campuss IPv4 Network, using
standard Category 5e cables (Fig. 2 below).
Unitec Campus
IPv4 Network
CISCO Router 2
2811

CISCO Router 1
2811
IPv4

IPv4 Network
D-ITG Sender Pc

IPv4

IPv4 Network
D-ITG Receiver Pc

Fig. 1. Network test bed based on IPv4 Unitecs Campus IPv4 Network

In Fig. 1, the network included two workstations using one


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International Journal of Modeling and Optimization, Vol. 2, No. 3, June 2012

of the operating system (Linux or Windows 7) and was


configured with IPv4 addresses. The workstations then wired
to a Cisco 2811 router using IPv4 address and RIP 2 (Routing
Information Protocol 2). The other side of router was wired to
the Campus IPv4 network as illustrated in Fig.1 above.
In the second test bed (Fig. 2), IPv6 addresses were
specified to two identical workstations with Linux or
Windows 7 operating system. The computers were then
connected to the Cisco 2811 routers. The router was
configured to act as IP6to4 tunnelling and was connected to
Campus IPv4 network as before.

for each VoIP codec as in Table II above.


D-ITG command mode version was installed on both
networks to send and receive VoIP traffic. D-ITG sender was
installed on a workstation and D-ITG receiver was installed
on another workstation. The experiments comprised of
performing 10 flows with number of runs for every codec
type, on every operating system, for IPv4 and IPv6. A flow
contains 1000 packets of a codec and (is equivalent to a VoIP
call) sending from one workstation to another. A script was
used to send 10 flows at the same time and average results
were obtained. The number of runs is continued until 95%
confidence interval in results is achieved. Each codec has its
own standard packet size, which effects the results obtained
(Table II).
The jitter, RTT (Round Trip Time) and throughput were
calculated for IPv4 and IPv6to4 tunnelling mechanism on
Windows 7 and Linux (Ubuntu), for the G.711.1, G.711.2,
G.723.1, G.729.2, and G.729.3 codecs over a fast Ethernet
VoIP network as shown in the network test bed diagram (Fig.
1 & 2) above.

Unitec Campus
IPv4 Network
CISCO Router 1
2811
6to4 tunneling

IPv6 Network
D-ITG Sender Pc

CISCO Router 2
2811
6to4 tunneling

V. RESULTS

IPv6 Network
D-ITG Receiver Pc

As may be noted from Figure 3 below, G.711.1 codec


using Windows with IPv6to4 tunnelling had the highest
delay out of all the tests, at approximately 0.78 milliseconds,
and was closely followed by the G.711.2 codec using
Windows with IPv6to4 tunnelling as well, at approximately
0.77 milliseconds. The lowest delay was calculated by the
G.723.1 codec using IPv4 on Linux, at approximately 0.44
milliseconds, and was closely followed by the same codec
using IPv4 on Windows, at approximately 0.45 milliseconds.
Overall, Windows 7 using IPv6to4 had the highest amount of
delay across all the different codecs, and was generally
followed by Ubuntu Linux using IPv6to4, except for the
G.711.1 codec, where Windows 7 using IPv4 had the second
highest amount of delay.
Generally, Ubuntu Linux using IPv4 had the lowest
amount of delay across the different codecs, except for the
G.729.2 codec, where Windows 7 using IPv4 had the lowest
amount of delay.

Fig. 2. Network test bed based on IPv6to4 Tunnelling Mechanism via


Unitecs Campus IPv4 Network

Delay RTT (ms)

The above two test beds were done in order to evaluate the
performance of a pure IPv4 network and network with
IPv6to4 tunnelling using Linux and Windows 7 operating
systems. Parameters calculated were RTT, jitter and
throughput. All tests were conducted under same
circumstances (same low Campus traffic as tests were
performed after business hours.)
The hardware benchmark comprised of an Intel Core
2 Duo 6300 1.87 GHz processor with 2.00 GB RAM for the
efficient operation of Windows 7 and Linux Ubuntu 9, an
Intel Pro/100 S Desktop Adapter NIC and a Western Digital
Caviar SE 160 GB hard-drive on the two workstations. In
order to make comparisons, we used identical hardware for
all our tests. A benchmarking tool known as CPU-Z was used
to determine if all computers were identical. Two routers,
two Switches and cat5e fast Ethernet cables were also used
for creating the test-bed.

IV. DATA GENERATION AND TRAFFIC MEASUREMENT TOOL


TABLE II: D-ITG CODECS FOR VOIP PACKET GENERATOR [8]
Codecs
Samples
Framesize
Packets (per sec)
1
80
100
G.711.1
2
80
50
G.711.2
2
10
50
G.729.2
3
10
33
G.729.3
1
30
26
G.723.1

Linux IPv4
Linux IPv6to4
Windows IPv4
Windows IPv6to4

0.9
0.8
0.7
0.6
0.5
0.4
0.3
0.2
0.1
0
G.711.1

G.711.2
G.723.1
Codecs

G.729.2

G.729.3

Fig. 3. RTT Comparison for IPv4 and IPv6to4 tunnelling mechanism on


Windows 7 and Linux Ubuntu

Jitter was fairly different across the different codecs, with


Windows performing better than Linux across all codecs
except for the G.711.1. The highest jitter was seen on the
G.729.3 codec using IPv4 running on Linux, which was at
0.21 milliseconds, and the next highest jitter was seen on the
G.723.1 codec using IPv4 on Linux, at approximately 0.2
milliseconds. The least amount of jitter was the G.729.3

D-ITG (Distributed Internet Traffic Generator) [9] was the


tool that was selected to generate and measure the traffic.
This tool was the one selected as it could support both IPv4
and IPv6 traffic, and worked across a range of operating
systems including Linux Ubuntu and Windows 7. D-ITG tool
was designed with fixed frame size and packets per second
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International Journal of Modeling and Optimization, Vol. 2, No. 3, June 2012

codec using IPv4 running on Windows, which had jitter of


approximately 0.07 milliseconds, and was closely followed
by the G.729.3 codec using IPv4 on Windows, with jitter of
approximately 0.065 milliseconds.
As visible below in Fig. 4, Windows 7 using IPv4 had the
lowest amount of jitter across all five of the codecs (shown as
the grey bar below).
Linux IPv4
Linux IPv6to4
Windows IPv4
Windows IPv6to4

0.3
0.25
Jitter (ms)

lower than 692.99 Kbps but comparable. The worst


performance was that of G.723.1 codec across the complete
range of tests, with the lowest throughput at 76.99 Kbps for
Linux OS while using IPv4. Considering that this study is
primarily for VoIP performance, the delay and jitter are the
more significant parameters. The choice of codecs would
therefore vary for different situations. For low speed
networks or congested networks VoIP packets (being
smaller) lower rated codecs perform better. For Integrated
services (data, voice and video with heavy traffic) higher
throughput requirement would dictate a different choice of
OS and codec. It may be reasonable to assume that the
performance of Linux Ubuntu 9 being better than Windows 7
could also be attributed to greater compatibility of the Linux
OS system with the Cisco Router 2811 that was used for
establishing the tunnel for the tests.
Based on the results it may be concluded that use of the
IPv6to4 tunnelling mechanism, increased the RTT delay as
compared to its IPv4 counterpart. This delay being mainly
due to the need to encapsulate at the sending side and
de-capsulate at the receiving side. However, the delay is
within reasonable or tolerable limits if the correct codec and
OS combination is chosen. Companies who move to IPv6,
and are communicating across the Internet using VoIP are
recommended to consider use of either the G.723.1 or
G.729.2 codec over Linux and Windows. It may be noted that
where users continue using IPv4 protocol there would be no
tunnelling, hence a choice of Windows 7 OS is preferable for
all codecs other than G.711.1.
Future work in this area should also include study and
comparison of alternative methods used to put IPv6 traffic on
IPv4 core network. Another area is the effect of increased
traffic load on packet loss to further introduce the realistic
environments of operational network performance interest

0.2
0.15
0.1
0.05
0
G.711.1

G.711.2

G.723.1

Codecs

G.729.2

G.729.3

Fig. 4. Jitter Comparison for IPv4 and IPv6to4 tunnelling mechanism on


Windows 7 and Linux Ubuntu

As visible in Table III below, the throughput for the


G.711.1 codec and the G.711.2 codec is much higher than the
other three codecs, averaging in the mid to high 600kbps,
while the other codecs average in the high 90kbps and lower
100kbps. From the table below, it is visible that the highest
throughput was seen on the G.711.1 codec, using Ubuntu
Linux with the IPv6to4 tunneling mechanism, at
approximately 692kbps throughput, while the lowest
throughput is seen on the G.723.1 codec using Linux with
IPv4, at approximately 77kbps.
TABLE III: THROUGHPUT COMPARISON FOR IPV4 AND IPV6TO4
TUNNELLING MECHANISM ON WINDOWS 7 AND LINUX UBUNTU (KBPS)

Codec Type

Throughput
IPv4
Linux
Windows

Throughput
IPv6to4
Linux
Windows

REFERENCES
[1]

G.711.1
G.711.2
G.723.1
G.729.2
G.729.3

681.6
4
651.4
8
76.99
108.8
5
97.41

692.99

687.45

662.11

657.97

78.05

77.71

110.27

109.53

[3]

98.90

98.42

[4]

687.59
[2]

656.40
77.58
109.31
98.25

VI. DISCUSSION AND CONCLUSION

[5]

The results obtained in the above section indicate that


Linux OS fared better than Microsoft so far a RTT delay
parameter, across the complete range of codecs tested for
both IPv4 pure network as well as for the tunnelling test.
However, whenever tunnelling was introduced additional
delay resulted as would be expected. As far as Jitter
parameter was concerned, results varied, Windows OS
performed better than Linux across most codecs except in the
case of Codec G.711.1 for the 6to4 tunnelling test.
The best throughput of the codecs tested across the two
OSs was for G.711.1 under Linux OS using 6to4 Tunnelling.
The performance of this codec under windows 7 was just

[6]

[7]

[8]

[9]

363

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Clouds ," Internet proposed standard RFC 3056, 2001.
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International Journal of Modeling and Optimization, Vol. 2, No. 3, June 2012


M. A. Shah recently completed his Masters degree
in Computing and he is currently tutoring at Unitec,
New Zealand. He is interested in NGN activities such
as VoIP, VVoIP, Wireless Network and Mobile
communication based on IPv6 infrastructure. He
received a BCS degree and a Post Graduate Dip in
Information Technology from Unitec, New Zealand.

H. Sathu is a Principal Academic staff member at


Unitec Institute of Technology, Auckland, New
Zealand for over 17 years. Prior to his academic
roles at Unitec he worked for the House of
Siemens,(4 years) and the Department of Defence,
India (20 years). Of recent he has been an invited
speaker at International Conferences, NZ Info
Security Forum and helped chair sessions at
various National and International conferences.

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