Bartlett - Back To The Future The Humanist Matrix
Bartlett - Back To The Future The Humanist Matrix
Bartlett - Back To The Future The Humanist Matrix
Bartlett, Laura.
Byers, Thomas B. (Thomas Beall), 1950-
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humanism that the Wlm Wnally, in our view, afWrms. To the degree
that this is so, and to the degree that they seek the destruction of the
Matrix, their project seems radical in terms of class, but actually in
one sense reactionary, in terms of their time, in that their solution to
the oppressions of the posthuman world is simply to try to unmake
it. Thus they are very much at the other end of the spectrum from
Donna Haraway, who explicitly states that [t]he inheritance of
Marxian humanism, with its pre-eminently Western self, is the difWculty with traditional socialist feminism for her as a postmodernist
feminist (1985, 76).
Finally, however, the terms of opposition on which the Wlm is
structured are neither capitalist ideology versus scientiWc socialism
nor Marxist humanism versus postmodern cyborg socialism. Rather,
it boils down to a struggle between human beings and machines over
human subjectivity. That the AI prevails only by virtue of its capacity
to separate consciousness from the materiality of the body suggests
that in this world human enslavement occurs only when, and by
virtue of the fact that, subjectivity is conWgured as posthuman. In
order to exploit the body, the AI must create a simulacrum in which
the human mind can interact and in which it is duped into believing
that it still inhabits and senses bodily reality. But the fact that the
mind must be so engaged for the system to work suggests that
human beings have the potential to regain an outside position with
relation to the Matrixto recognize the constructedness of their reality and change it. Thus, the Wlm suggests the ultimate autonomy and
supremacy of human consciousness, intimating that the artiWcial system is still essentially allopoietic or subservient to a humanity that
remains in essence (if not in its existence at this historical moment)
autopoietic.
The conXict of the subject with the system thus reXects a kind of
neo-Luddite formation wherein rage against the machine is not
understood as a metaphoric imperative of resistance to the system
served by the machines, but rather is focused on the literal machines;
the means of production become the target in place of their owners.
In that sense the struggle between Neo and the agent of the AI is not
far from being a late-capitalist repetition of the struggle between John
Henry and the steam drill of classic capitalism. (Indeed, in both cases
the question is largely whether the human or the machine can work
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faster; no human being until Neo has ever triumphed over an agent
because the latter are too fast in their processing of data.)
Ultimately, the triumph of Morpheuss band depends on a fantasy whose afWnities are more fascist than socialist: the fantasy of the
coming of a single, superior, chosen strong leader. That leader is
Neo, whose difference from his allies is not merely a matter of degree
(as was John Henrys, who represented the laborers on the railroad
simply because he was the strongest of them). Rather, Neo is different
in kind from other human beings; he is not merely the representative,
but the apotheosis, of the subjectivity that is threatened by the AI. His
name not only rhymes with hero but also is an anagram for the key
word of his honoriWc title: the One, with all its resonances of the
messiah (of which more later). As is so often the case in Wlms of this
sort, his story closely Wts the paradigm of the hero myth (Hollywoods consciousness of which is succinctly outlined by Linda Seger
in her how-to book for screenwriters, Making a Good Script Great).
More important, both in action, in his pursuit by the mysterious
agents of the AI, and in dialogue, in Morpheuss revelations about his
true heroic identity and central importance and about the AIs systematic deceptions as to the nature of reality, Neos story also neatly
embodies the structure of paranoid fantasy.
This invocation of paranoia has at least two major signiWcances.
On the one hand, it once again suggests how the Wlm Xirts with critique of the system of late capitalism. It exempliWes Fredric Jamesons
comment that contemporary narratives of conspiracy and paranoia
are themselves but a distorted Wguration of something even deeper,
namely, the whole world system of a present-day multinational capitalism. This is a Wgural process currently best observed in a whole mode of
contemporary entertainment literaturehigh-tech paranoiain which
the circuits and networks of some putative global computer hookup are
narratively mobilized by labyrinthine conspiracies. . . . [C]onspiracy theory (and its garish narrative manifestations) must be seen as a degraded
attemptthrough the Wguration of advanced technologyto think the
impossibility of the contemporary world system. (1991, 38)
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and a reassuring certitude, which itself is beyond the reach of play. And
on the basis of this certitude anxiety can be mastered, for anxiety is
invariably the result of a certain mode of being implicated in the game,
of being caught by the game, of being as it were at stake in the game
from the outset. (1978, 279)
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qualities. Moreover, the difference between Neo and the human batteries Wnally turns out to be no greater than the difference between
the couch potato who watches TV all day and the video gamer for
whom virtual recreation offers a fantasy of agency.
Thus a resistant reading of The Matrix suggests that the opposition that is really at stake may Wnally be a generational one, concerning how technology interpellates the passive consumer subject of late
global capitalism. Is Neos superiority to those who passively have
the world pulled over their eyes Wnally a Gen-Xers fantasy of the
superiority of their Internet surWng to their parents and grandparents channel surWng? Is the question of who is the One simply a
question of who has, or lacks, a joystick?
On the other hand, Neos Wnal speech does capture the spirit of
the hackers ethic of free information and decentralization:
I know youre out there. I can feel you now. I know that youre afraid.
Youre afraid of us. Youre afraid of change. I dont know the future. I
didnt come here to tell you how this is going to end. I came here to tell
you how its going to begin. Im going to hang up this phone and then
Im going to show these people what you dont want them to see. Im
going to show them a world without you, a world without rules and
controls, without borders or boundaries, a world where anything is possible. Where we go from there is a choice I leave to you.
The speech serves the function not only of preparing the audience for a sequel (which is now in production) but also of contrasting
two versions of possibility for virtual realityone conservative, the
other anarchic. The you addressed here is, grammatically, the AI
and what it stands for: the forces of domination before whom the
gauntlet is thrown down for a struggle over who is to control the
Matrix (read, the Internet). The Wnal line, however, also may strike
the audience (at least, it struck both of us) as a rallying cry addressed
to us as subjects who may wish to follow the path of liberation that
Neo has blazed. Then as the credits roll, we are exhorted, as Neo was
by Morpheus and Trinity, to Wake Up, a song by Rage Against The
Machine about conspiracy and paranoia that rails against the land
of hypocrisy and the networks at work, keeping people calm.
But here, as elsewhere, the messages of resistance resonate with
echoes that place it rather disturbingly close to the order it seeks to
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subvert. Where we go from there is a choice I leave to you is rhetorically extremely close to such famous e-commercial messages as
Microsofts Where do you want to go today? and Nortel Networks
What do you want the Internet to be? The movie and song that
urge us to see the world that has been pulled over [our] eyes to blind
[us] from the truth are, respectively, an exceptionally high-tech
special-effects spectacle and a song that comes to us on a CD or as
an MP3 Wle. Rage Against The Machine exists for us as a machine.
The irony of this digitized Ludditism points to the irony that both
Wlm and song themselves exemplify the capacity of late capitalism
and its mass media to commodify everything, including messages of
subversion.
No doubt this is why Neos Wnal return to the Matrix ultimately
suggests that human liberation does not require radical change or the
destruction of the system, as Morpheus had suggested. Rather, it
requires only self-actualization and an assertion of autonomythe
very deWning characteristics of the liberal humanist selftogether
with state-of-the-art technological know-how. Information technology is not the instrument of a more advanced form of capitalism or
the evolutionary extension of and heir to industrial machinery, but is
the liberating medium. Our use of the new technologies is not the
indoctrination necessary to creating the consumers of late capitalism,
whose consumption of commodiWed information fuels the global
economy. Rather, our utilization of the technology is our pathway to
freedom. Neos realization that he doesnt need to change the system,
but only learn to make it work for him, invokes the oldest of capitalist myths and once again exposes the complicity of liberal-humanism
with capitalism.
The Matrix begins by tapping into the alienation and suspicion of
those subjected to late capitalism in the technologically advanced
nationscordoned off in your cubicle you process data, you pay
your taxes, you have contact with other human beings only through
the ones and zeroes that constitute the graphic interface of a computer network. But ultimately, the very conditions that alienate Neo
from his labor and lead to his malaise and discontentthe isolation
of both work and social life in a technological worldbecome the
conditions of his salvation. All the time that hes been slugging away
at his keyboard, staring at a computer, wondering what difference
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any of it makes, life has actually been preparing him for the ultimate
showdown when he will don a (virtual) cool leather coat, take up the
(virtual) automatic weapon of his choice, and, with the loving support of a devoted, sexy female sidekick, virtually decimate all the
suits in the world. Whoa! Dja vu!
Notes
1. Working in the Weld of cybernetics in the 1960s, Humberto Maturana
theorized the relationship between living and artiWcial systems. Maturana suggests that power struggles often take the form of an autopoietic (or self-making)
system forcing another system to become allopoietic, so that the weaker system is
made to serve the goals of the stronger rather than pursuing its own systemic
unity (Hayles 1999, 160).
2. The problem with this, however, is that the reality of the real is so bleak
that it is hard to imagine why anyone would choose it. Moreover, even though in
terms of plot the Matrix is fraught with peril, it is visually the site of exhilarating
fantasy. Yvonne Tasker (1993, 6) has pointed out the dangers of reading action
Wlms in a way that overemphasizes both dialogue and narrative closure at the
expense of downplaying the pleasures of spectacle. In a sense The Matrix as a text
itself interestingly embodies the split that Tasker locates primarily in audiences
ways of seeing, for the Wlms overt ideological stance, as revealed primarily
through dialogue spoken by the villains, is at odds with the pleasures it delivers.
The Wlm may ethically champion the cause of the authentic, but it delivers aesthetically primarily in the spectacle it creates, and in this regard the scenes in the
reality of the alien ship are far less interesting than those in the virtual reality of
the Matrix or the programs that train Neo for it. While we may be asked to identify with Morpheus in his belief that only liberation from the falsehood of the
Matrix will truly liberate us, as consumers we think we resemble Cypherdrawn
more to the sensual satisfactions of artiWce than to the rectitude of harsh reality.
3. It is interesting to imagine this sequence from the perspective of
the security guards and clerical workers in the building that Neo and Trinity
enter. While our heroes may see themselves as great liberators, to the working
stiffs they encounter they probably look more like black-coated mass murderers
on the order of the Trench Coat MaWa killers at Columbine High School eighteen days after the Wlm was released in the United States.
Works Cited
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