Smuggler: Full Throttle Skilled Jockey Galaxy Mapper Let'S Ride
Smuggler: Full Throttle Skilled Jockey Galaxy Mapper Let'S Ride
Smuggler: Full Throttle Skilled Jockey Galaxy Mapper Let'S Ride
PILOT
SMUGGLER
ACTIVE
RANKED
Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
FULL THROTTLE
Take a Full Throttle action;
make a Hard (
)
Piloting check to increase a
vehicles top speed by 1 for a
number of rounds equal to
Cunning.
COST 5
SKILLED JOCKEY
Remove
per rank of
Skilled Jockey from all
Piloting (Planetary) and
Piloting (Space) checks the
character attempts.
COST 10
SKILLED JOCKEY
Remove
per rank of
Skilled Jockey from all
Piloting (Planetary) and
Piloting (Space) checks the
character attempts.
GALAXY MAPPER
Remove per rank of
Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.
COST 5
COST 5
DEAD TO RIGHTS
Spend 1 Destiny Point to add
additional damage equal to
half Agility (rounded up) to
one hit of successful attack
made with ship or vehiclemounted weaponry.
GALAXY MAPPER
Remove per rank of
Galaxy Mapper from
Astrogation checks.
Astrogation checks take half
normal time.
COST 10
LETS RIDE
Once per round, may mount
or dismount a vehicle or
beast, or enter a cockpit or
weapon station on a vehicle,
as an incidental.
COST 5
RAPID RECOVERY
When healing strain after an
encounter, heal 1 additional
strain per rank of Rapid
Recovery.
COST 10
COST 10
COST 15
GRIT
NATURAL PILOT
COST 15
COST 15
COST 15
GRIT
COST 20
COST 20
MASTER PILOT
Once per round when
piloting a starship, may suffer
2 strain to perform any
action as a maneuver.
COST 25
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
COST 25
TRICKY TARGET
Count vehicle or starship
piloted as having a silhouette
1 lower when being attacked.
COST 20
TOUGHENED
Gain +2 wound threshold.
COST 25
DEFENSIVE DRIVING
Increase defense of vehicle
or starship being piloted by 1
per rank of Defensive Driving.
COST 20
BRILLIANT EVASION
Once per encounter may
take Brilliant Evasion action;
select 1 opponent and make
Opposed Piloting (Planetary
or Space) check to stop
opponent from attacking
character for rounds equal to
Agility.
COST 25
SCOUNDREL
SMUGGLER
PASSIVE
ACTIVE
RANKED
CONVINCING DEMEANOR
COST 5
QUICK DRAW
COST 5
RAPID REACTION
COST 5
COST 5
CONVINCING DEMEANOR
COST 10
CONVINCING DEMEANOR
Remove per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.
QUICK STRIKE
COST 10
COST 10
COST 10
HIDDEN STORAGE
TOUGHENED
Gain +2 wound threshold.
COST 15
COST 15
COST 15
SIDE STEP
COST 15
TOUGHENED
Gain +2 wound threshold.
COST 20
RAPID REACTION
Suffer a number of strain to
add an equal number of
to initiative checks. Strain
suffered cannot exceed ranks
in Rapid Reaction.
COST 20
HIDDEN STORAGE
Gain hidden storage in
vehicles or equipment that
holds items with total
encumbrance equal to ranks
in Hidden Storage.
COST 20
SIDE STEP
Once per round, may
perform Side Step maneuver
and suffer a number of strain
to upgrade difficulty of all
incoming ranged attacks by
an equal number for the next
round. Strain suffered this
way cannot exceed ranks in
Side Step.
COST 20
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
COST 25
NATURAL CHARMER
Once per session, may re-roll
any 1 Charm or Deception
check.
COST 25
SOFT SPOT
After making a successful
attack, spend 1 Destiny Point
to add damage equal to
Cunning to one hit.
COST 25
QUICK STRIKE
Add per rank of Quick
Strike to combat checks
against targets that have not
acted yet this encounter.
COST 25
PASSIVE
THIEF
SMUGGLER
ACTIVE
RANKED
STREET SMARTS
Remove per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
COST 5
INDISTINGUISHABLE
Upgrade difficulty of checks
to identify character once
per rank of Indistinguishable.
COST 5
BYPASS SECURITY
Remove per rank of
Bypass Security from checks
made to disable a security
device or open a locked door.
COST 5
COST 5
COST 10
STALKER
DODGE
GRIT
COST 10
COST 10
COST 10
GRIT
HIDDEN STORAGE
RAPID REACTION
COST 15
COST 15
SHORTCUT
During a chase, add per
rank in Shortcut to any
checks made to catch or
escape an opponent.
COST 15
COST 15
BYPASS SECURITY
Remove per rank of
Bypass Security from checks
made to disable a security
device or open a locked door.
NATURAL ROGUE
Once per session, may re-roll
any 1 Skulduggery or Stealth
check.
COST 20
COST 20
MASTER OF SHADOWS
Once Per round, suffer 2
strain to decrease difficulty
of next Stealth or Subterfuge
check by one.
COST 25
DODGE
STREET SMARTS
Remove per rank of Street
Smarts from Streetwise or
Knowledge (Underworld)
checks.
COST 25
COST 20
COST 20
INDISTINGUISHABLE
JUMP UP
COST 25
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
COST 25