Module 01 - Introduction To Computers PDF
Module 01 - Introduction To Computers PDF
Module One
Objectives Overview
1. Explain why computer literacy is vital to the
success in todays world.
2. Define the term, computer, & describe the
relationship between data and information.
3. Describe the five components of a computer.
4. Discuss the advantages & disadvantages that
users experience when working computers.
5. Define the term, network, & identify benefits of
sharing resources on a network.
6. Discuss the uses of the Internet & World Wide
Web.
See Page 3
for Detailed Objectives
A World of Computers
Computers are everywhere
Pages 4 - 5
Figure 1-1
What Is a Computer?
A computer is an electronic device, operating
under the control of instructions stored in its own
memory
Collects
data
(input)
Processing
Produces
information
(output)
What Is a Computer?
Page 6
Figure 1-2
System Unit
Storage Device
Communications
Device
Pages 6 - 8
Page 7
Figure 1-3
Pages 9 - 10
Advantages of
Using Computers
Disadvantages of
Using Computers
Speed
Health Risks
Reliability
Violation of Privacy
Consistency
Public Safety
Storage
Communications
Impact on Environment
Page 10
Recycling
Regulating manufacturing processes
Extending the life of computers
Immediately donating or properly disposing of replaced computers
10
Pages 10 - 11
Figure 1-6
11
Page 11
Figure 1-7
12
Communicate
Research and
Access Information
Entertainment
Pages 12 - 13
Figure 1-8
Download Videos
Shop
Share Information
Online Trading
Web Application
13
Page 14
Figure 1-9
14
Computer Software
Software, also called a program, tells the
computer what tasks to perform and how to
perform them
System Software
Operating system
Utility program
Application Software
Pages 15 - 16
Figures 1-10 - 1-11
15
Computer Software
Installing is the process of setting up software to
work with the computer, printer, and other
hardware
Pages 16 - 17
Figure 1-12
16
Computer Software
A programmer develops
software or writes the
instructions that direct
the computer to
process data into
information
Page 18
Figure 1-13
17
Categories of Computers
Personal computers
Game consoles
Servers
Mainframes
Supercomputers
Embedded computers
Page 19
18
Personal Computers
A personal computer can perform all of its input,
processing, output, and storage activities by itself
Two popular architectures are the PC and the
Apple
Desktop computer
Pages 19 - 20
Figures 1-15 - 1-16
19
Pages 20 - 23
Mobile
Device
Personal computer you
can carry from place to
place
Examples include
notebook computers,
laptop computers,
netbooks, ultra-thins,
and Tablet PCs
20
Pages 20 - 22
Figures 1-17 1-20
21
Pages 22 - 23
Figures 1-21 1-23
22
Game Consoles
A game console is a
mobile computing
device designed for
single-player or
multiplayer video
games
Page 24
Figure 1-24
23
Servers
A server controls access
to the hardware,
software, and other
resources on a network
Provides a centralized
storage area for
programs, data, and
information
Page 25
Figure 1-25
24
Mainframes
A mainframe is a large,
expensive, powerful
computer that can
handle hundreds or
thousands of connected
users simultaneously
Page 25
Figure 1-26
25
Supercomputers
A supercomputer is the fastest, most powerful
computer
Fastest supercomputers are capable of processing
more than one quadrillion instructions in a single
second
Page 25
Figure 1-27
26
Embedded Computers
An embedded computer is a special-purpose
computer that functions as a component in a
larger product
Consumer
Electronics
Mobile and digital
telephones
Digital televisions
Cameras
Video recorders
DVD players and
recorders
Answering
machines
Page 26
Home Automation
Devices
Automobiles
Thermostats
Sprinkling systems
Security
monitoring systems
Appliances
Lights
Antilock brakes
Engine control
modules
Airbag controller
Cruise control
Process Controllers
and Robotics
Remote monitoring
systems
Power monitors
Machine
controllers
Medical devices
Computer Devices
and Office Machines
Keyboards
Printers
Faxes
Copiers
27
Embedded Computers
28
Software
People
Page 27
Data
Procedures
29
Page 27
Figure 1-29
30
Home User
Personal financial
management
Web access
Communications
Entertainment
Pages 28 31
Figures 1-30 1-32
Small Office/Home
Office User
Look up information
Send and receive e-mail
messages
Make telephone calls
Mobile User
Connect to other computers
on a network or the Internet
Transfer information
Play video games
Listen to music
Watch movies
31
Pages 31 32
Figures 1-33 1-34
Power User
Enterprise User
Communicate among
employees
Process high volumes
of transactions
Blog
32
Education
Finance
Government
Health Care
Pages 34 - 36
Figures 1-36 1-39
33
Science
Publishing
Travel
Manufacturing
Pages 36 - 38
Figures 1-40 1-43
34
Summary
1. Basic computer concepts
2. Components of a computer
3. Networks, the Internet, and Computer
Software
4. Many different categories of computers,
computer users, a computer applications in
society.
Page 39
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