Programme Specification: BA (Hons) Animation: Faculty of Communication Media Definitive Document: 21 July 2006
Programme Specification: BA (Hons) Animation: Faculty of Communication Media Definitive Document: 21 July 2006
Internal
College Learning and Teaching Strategy
College Academic Plan
College Procedure for Course Development
Approval and Validation
Academic Regulations for the Awards of BA and
BSc
9. Date of Production January 2006
10. Overview
At the beginning of the course students are prepared for the creative and professional
challenges of bringing an elemental idea or concept to the stage of a feasible project
proposal appropriate for identifiable markets. They learn how to generate, visualise
and develop ideas and how to present these professionally to a client or potential
employer. They gain a comprehensive understanding of the creative processes,
techniques and working methods involved in the pre-production of an animated
In the latter part of the course learners consolidate and develop their skills to a high
professional level, applying them to the challenges of realising a major collaborative
animated project(s). They develop a portfolio of animation production work which will
demonstrate the application of their professional skills for future employers.
The course places specific emphasis on the balance of creativity and technology.
Students will develop and demonstrate a minimum professional standard across all
three key areas of the animation pipeline (i.e. artistic direction, technical direction and
animation). However students will be encouraged to focus in a particular area of the
animation according to their career ambitions and how they situate themselves in
relation to contemporary practice.
In addition to the practical and professional skills which the course develops, students
develop a critical understanding of the contemporary stylistic, theoretical and business
contexts of animation and of the creative industries more widely. They develop the
analytical, critical and problem solving skills which will underpin their future
professional practice. Students demonstrate the high the level of these skills through a
major independent study leading to a dissertation.
By the end of the course, students will have acquired the interdependent professional
skills of working, both independently and as part of a creative team, which are an
essential part of professional life in animation and the wider creative industries.
Through a unit focused on personal and professional development, students will
develop as reflective practitioners. They will understand how to diagnose their own
development needs in relation to their aspirations and goals and acquired the life long
learning skills necessary for their future careers.
The course aims to provide graduates with the knowledge and skills appropriate to a
range of career outcomes in the animation industry. Students are encouraged to
develop their individual creative ability and support this with the development of a high
level of technical skills. In particular, the programme aims to enable students to
develop:
• the ability to make creative use of and experiment with new and existing
technologies;
• a clear vision of where their creative strengths lie and how these can be utilised
in the animation industries and potential career opportunities;
• skills in research, analysis, problem solving and critical reflection and the
visual, written and verbal communication skills required of a graduate entrant to
the animation industry;
1. the established skills and techniques of Learning and teaching in relation to these
animation learning outcomes tends to be primarily
2. a critical understanding of narrative forms project based (see Practical and
in the animation genre Professional Skills below). This is
3. the filmic and visual language used to supported by varied learning and teaching
articulate concepts and ideas in animation methods which may include as appropriate:
4. the creative potential of digital project briefings, studio based lectures,
technologies in the field of animation (staff and student led) group seminars,
5. the nature of technological change and technical or practical workshops,
the continuous development of knowledge demonstrations, critiques, individual or
6. the production process(es) and the roles group tutorials and self directed study by
involved in animation and their the student.
interrelationships
7. key professional practices and business Learning is facilitated by well qualified
processes necessary to underpin graduate permanent teaching staff and by sessional
employment in the creative industries staff and visiting speakers who are
8. a critical understanding of practising professionals and bring an
communication and media practice and important industry perspective to the
theory in the context of history, society, course. Traditional modes of delivery may
contemporary global culture, business and be supported where appropriate by e-
an appreciation of the significance of the learning and/or resource based learning.
work of other practitioners in animation
Contextual and theoretical learning are
delivered both as an integral part of the
practice based units and separately in a
progressive series of mandatory cross-
College units. This prevents a
theory/practice dichotomy while ensuring
that this aspect of learning is sufficiently
weighted in the curriculum.
Assessment Methods
Assessment Methods
This programme will recruit principally from the FdA Computer Visualisation and
Animation programme at Ravensbourne College. Normally, the prerequisites for
entry to the top-up course are:
The course may also recruit external candidates with similar qualifications. Places
are subject to availability and interview.
Detailed admission and selection criteria are set out in the Criteria for Admission to
BA (Hons) Animation.
Students applying from another Foundation Degree course are expected to have
acquired, to an equivalent level, the skills achieved by Foundation Degree
graduates. This might be through work or alternative study.
Applications are positively welcomed from those who may not possess formal entry
qualifications, mature students, those with work experience or with qualifications
other than those listed above.
Students will be expected to attend for interview and submit a portfolio of examples
of work.
Students will be selected according to the criteria set out in the College Procedure
for the Admission of Students and Guidance Notes for Selecting Candidates
for interview.
In common with all Ravensbourne honours degree courses, this course is subject to
the Academic Regulations for the Awards of BA and BSc.
In summary, in order to complete a unit, a student must successfully complete all the
assessment specified for that unit. In order to progress from level two (bridging
course) to level three, a student must successfully complete all the units in that level
of the course. In order to achieve the award, a student (having completed the level
two bridging course) must successfully complete all the units in level three. In
certain circumstances, the Examination Board may at its discretion choose to permit
performance in one area to compensate for underachievement in another subject to
the provisions of the Academic Regulations for the Awards of BA and BSc. However,
there is no automatic right to such compensation.
The final degree is classified on the basis of the level three units only. Classification
is determined by the average of the final results achieved in each of the final year
units weighted by their credit size, according to the banding below:
Learning and teaching on the course is supported by permanent teaching staff and
sessional lecturers, all of whom are experts in their fields. Most are professionally
active as practitioners who bring with them contemporary thinking and up to date
perspectives and practices from the industry.
The College acknowledges the difficulties students may have during the transition
from Foundation Degree Level 2 to Honours Degree Level 3. This transition is fully
supported through the bridging programme, which focuses on the development of
both research and analysis skills and key communication skills. Personal tutorials
and study skills support is also offered to all students.
Much of the learning on the course takes place during resource based project work.
In order to support student learning the following resources and services are
available:
Support for students with learning difficulties and study support needs are in place
through the College Student Support Services.
16. E Learning
The course operates within a College quality assurance framework which ensures
that the standards set at validation are maintained and enhanced and the quality of
the student learning experience is good. As part of this framework the course is
subject to the following processes:
• Course Review;
• Mapping against FHEQ and Subject Benchmark Statement during development;
• College Internal Validation;
• External Validation by the University of Sussex;
• External Examiner Reports;
• Annual Course Monitoring;
• Student Feedback;
• Student Representation;
• Peer Observation of Staff;
• Staff Training Programme;
• Industry collaboration (for specific projects);
• An advisory committee which ensures that the programme is up to date and in
line with the thinking and direction of the industry and professional world.
In line with the College’s aim of ensuring the continued commercial relevance of our
academic provision, the course actively discusses trends and developments with
industry and relates the course to these. Recent evidence of this has been:
Level 3
ANI301 The Animation Business 15
ANI302 Animation and Film Analysis 15
ANI303 Pre Production for Animation 20
ANI304 Portfolio (Animation Production) 40
C301/ANI305 Dissertation 20
PPD3b/ANI306 Personal and Professional Development 3 10
TOTAL 120
A A A A A A A A B B B B B B B B B
Unit Code Unit 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 9
Level 2
ANI201 Management and Organisations X X X X X X X X X X
ANI202 Understanding Media X X X d d d d X X X X X X X X
ANI203 Research Preparation X
Level 3
ANI301 The Animation Business X d
ANI302 Animation and Film Analysis X X
ANI303 Pre Production for Animation X X X
ANI304 Portfolio (Animation Production) X
C301/ANI305 Dissertation X
PPD3b/ANI306 Personal and Professional Development 3 X X X X X X
C C C C C C C D D D D D D D
Unit Code Unit 1 2 3 4 5 6 7 1 2 3 4 5 6 7
Level 2
ANI201 Management and Organisations X X X X X X X X
ANI202 Understanding Media X X X X X X X X
ANI203 Research Preparation X X X X X
Level 3
ANI301 The Animation Business
ANI302 Animation and Film Analysis X X X
ANI303 Pre Production for Animation X X
ANI304 Portfolio (Animation Production) X X
C301/ANI305 Dissertation X X X X X X X
PPD3b/ANI306 Personal and Professional Development 3 X X X X X X X X X
ANI301 The Animation Business X X X X X
1. the established skills and techniques of animation 1. demonstrate a critical understanding of the skills used by the various
2. a critical understanding of narrative forms in the animation genre branches of animation and how they are articulated
3. the filmic and visual language used to articulate concepts and ideas in 2. use digital technology creatively as part of the animation process and as a
animation tool for presentation and communication
4. the creative potential of digital technologies in the field of animation 3. use visual languages to investigate, analyse, interpret, develop and
5. the nature of technological change and the continuous development of articulate ideas and information
knowledge 4. create compelling storylines to form the narrative bases to animated
6. the production process(es) and the roles involved in animation and their sequences
interrelationships 5. produce distinctive and creative work which demonstrates the effective use
7. key professional practices and business processes necessary to underpin of sound and animated images
graduate employment in the creative industries 6. define animation proposals and generate unique solutions in response to a
8. a critical understanding of communication and media practice and theory brief or an identified need which meets the requirements of professional
in the context of history, society, contemporary global culture, business practice
and an appreciation of the significance of the work of other practitioners in 7. plan and manage projects to ensure deadlines are met and that solutions
animation reach the standard required
8. work collaboratively in the realisation of an animation project
9. experiment, select, test and make appropriate use of materials, processes,
languages, techniques and practices
C - Intellectual Skills – Able To: D - Transferable Skills – Able To:
1. generate ideas, concepts, proposals, solutions or arguments 1. work independently, setting own aims, objectives and deadlines to manage
independently and/or collaboratively in response to set briefs and/or as learning, workload and projects, including time, personnel and resources
self-initiated activity 2. work effectively and collaboratively with others in a team from a variety of
2. be intellectually curious, analytical and reflective, capable of carrying out backgrounds and disciplines
sustained independent enquiry and develop the skills that underpin 3. manage information in a range of media, selecting and using a variety of
professional development and life-long learning sources and technologies to evaluate and record/present information
3. understand the similarities and differences between the interrelated 4. articulate ideas and information in visual, oral and written forms, and
disciplines of animation and their interaction communicate ideas and work clearly and appropriately to a variety of
4. be entrepreneurial, imaginative, have divergent thinking skills and think audiences, including technical and non-technical audiences
creatively whilst still satisfying the needs of the project/client 5. produce work that is literate, numerate and coherent, deploying established
5. place their own work critically in the context of business, culture, society, techniques of analysis and enquiry
the environment, ethics, history, and be aware of the impact politics and 6. identify, define and creatively solve problems, using appropriate knowledge,
economics can have on the relevance of animation tools and methods, often in complex and unpredictable situations
6. understand that the acquisition of knowledge is continuous and ongoing 7. demonstrate critical awareness and reflection through evaluating own
professional and personal development is essential strengths and weaknesses, and adapting proposals and plans accordingly
Please note, this specification provides a concise summary of the main features of the programme and
the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate
if he/she takes full advantage of the learning opportunities that are provided. More detailed information
on the learning outcomes, content and teaching, learning and assessment methods of each unit can be
found in the Course Handbook, Unit Descriptors and Project Briefs. The accuracy of the information
contained in this document is reviewed by the College and may be checked by the Quality Assurance
Agency for Higher Education.