Programme Specification: BA (Hons) Graphic Design: Faculty of Communication Media Definitive Document: 21 July 2006
Programme Specification: BA (Hons) Graphic Design: Faculty of Communication Media Definitive Document: 21 July 2006
Internal
College Learning and Teaching Strategy
College Academic Plan
College Procedure for Course Development
Approval and Validation
Academic Regulations for the Awards of BA and
BSc
9. Date of Production October 2005
10. Overview
It aims to develop articulate and reflective design practitioners who are well equipped
to influence the future direction of the subject and profession. Emphasis is placed on
developing graduates who will have an understanding and sympathy of the needs of
the target user and society as a whole and who can define, plan, and shape the
contents of a message and the environments in which it is presented with the intention
of achieving particular objectives in relation to the needs of users.
Through progressively complex delivered units students learn to think innovatively and
systematically as well as being familiar with the technical requirements of the
communications media, specifically the visual ones. Student learn to problem solve;
communicate the message, ideas and arguments; design for the user experience; and
to identify the best use of technology for the circumstance.
Whilst vocational, all levels the programme is underpinned by a central and subject
specific academic profile. It combines both visual and cultural theory allowing all
students to establish a context for their work through historical and critical debate,
relating and integrating theory and practice.
Level 1 begins the process of developing the student’s full creative potential. Students
will develop the fundamental graphic design knowledge and skills required in order to
work as a design practitioner on storytelling concepts and narrative, layout,
typography, information design and wayfinding. Core values explored in this level
include: idea origination; intellectual curiosity; and technology & craft skills. All work is
underpinned with core and subject specific contextual studies linking theory and
practice as well as the development of independent learning strategies and skills.
Level 2 builds on professional skills developed in the first level within the areas of
information, branding and wayfinding design projects as well as encompassing spatial
design. There is a distinct emphasis on ‘live’ client and designer scenario projects.
Throughout the year students will be developing their design research, analytical and
communication skills, and exploring how society, culture and economics impact upon
their work. They will continue to reflect upon their own learning, performance and
achievement, through personal and professional development. Towards the end of
Level 2 students will consider and begin dissertation preparation for the Level 3
Dissertation unit. There is an opportunity in the second term of the course for students
to undertake a work placement within a professional practice/studio. The level also
encompasses opportunities for cross course/faculty collaborations.
Level 3 is an opportunity for students to develop, integrate and consolidate all their
acquired knowledge and skills and apply them in an independent fashion on a series
of independent projects in order to prepare for their future careers. Work in this level
may include multidisciplinary work, competition briefs and/or self negotiated project
briefs. Students will also independently research and prepare a dissertation.
The course aims to provide graduates with the knowledge and skills appropriate to a
range of career outcomes in graphic design. Students are encouraged to develop
their individual creative ability and support this with the development of a high level of
technical skills. In particular, the programme aims to enable students to develop:
4. the ability to make creative use of and experiment with new and existing
technologies;
5. a clear vision of where their creative strengths lie and how this can be utilised
in design for graphic design and potential career opportunities;
6. skills in research, analysis, problem solving and critical reflection and the
visual, written and verbal communication skills required of a graduate entrant to
the graphic design and related industries;
1. the design process in general and Learning and teaching in relation to these
specifically in Graphic Design learning outcomes tends to be primarily
2. narrative processes, generic forms and project based (see Practical and
modes of representation Professional Skills below). This is
3. visual languages used to articulate supported by varied learning and teaching
concepts and ideas in narrative, visual and methods which may include as appropriate:
time dimensions project briefings, studio based lectures,
4. the depth, breadth and creative potential (staff and student led) group seminars,
of the technologies upon which the technical or practical workshops,
discipline of Graphic Design is based demonstrations, critiques, individual or
5. the nature of technological change and group tutorials and self directed study by
the continuous development of knowledge the student.
6. the production process(es)and the roles
involved and their relationships in graphic Learning is facilitated by well qualified,
design, information design and wayfinding permanent teaching staff and by sessional
7. key professional practices and business staff and visiting speakers who are
processes necessary to underpin graduate practising professionals and bring an
employment in the creative industries important industry perspective to the
8. a critical understanding of design, course. Traditional modes of delivery may
communication and media practice and be supported where appropriate by e-
theory in the context of history, society, learning and/or resource based learning.
contemporary global culture, business and
an appreciation of the significance of the Contextual and theoretical learning are
work of other practitioners delivered both as an integral part of the
practice based units and separately in a
progressive series of mandatory cross
College units. This prevents a
theory/practice dichotomy while ensuring
that this aspect of learning is sufficiently
weighted in the curriculum.
Assessment Methods
Applications are positively welcomed from those who may not possess formal entry
qualifications, mature students, those with work experience or with qualifications other
than those listed above.
Students will be expected to attend for interview and submit a portfolio of examples of
work.
Students will be selected according to the criteria set out in the College Procedure
for the Admission of Students and Guidance Notes for Selecting Candidates for
interview.
When appropriate the College’s Accreditation of Prior Learning Policy and Procedure
will be used to assess applicants at interview. The key criterion for entry is evidence of
commitment and motivation to study in the subject area.
In common with all Ravensbourne honours degree courses, this course is subject to
the Academic Regulations for the Awards of BA and BSc.
In summary, in order to complete a unit, a student must successfully complete all the
assessment specified for that unit. In order to progress from level one of the course to
level two or from level two to level three, a student must successfully complete all the
units in that level of the course. In order to achieve the award, a student (having
completed level one and two of the course) must successfully complete all the units in
level three. In certain circumstances, the Examination Board may at its discretion
choose to permit performance in one area to compensate for underachievement in
another subject to the provisions of the Academic Regulations for the Awards of BA
and BSc. However, there is no automatic right to such compensation.
The final degree is classified on the basis of the level three units only. Classification is
determined by the average of the final results achieved in each of the final year units
weighted by their credit size, according to the banding below:
The course differs from most other courses in that it has a blend of related study
topics that combine creativity with new and emerging technologies and techniques.
Students will be exposed to a wide range of different project environments,
technologies and techniques.
Students on the course will have access to an extensive range of cross College
specialist resources. Amongst those of particular interest to students on this course
are:
• Learning Resource Centre (32,000 books, 10,000 hours off-air video recordings,
over 100 separate periodicals, plus an impressive range of electronic resources).
Support for students with learning difficulties and study support needs are in place
through the College Student Support Services.
16. E Learning
In addition to the aspects of the curriculum delivered in the traditional manner through
lectures, workshops and other face to face delivery methods, learning will also be
supported by the developing ‘Moodle’ Virtual Learning Environment (VLE). Course
Handbooks, project briefs and other course materials will be stored for retrieval and
access on or off campus. Similarly students are able to apply themselves to on-line
group forums and critiques and tasks at the time and place most suitable to their
personal schedules and commitments.
The course operates within a College quality assurance framework which ensures that
the standards set at validation are maintained and enhanced and the quality of the
student learning experience is good. As part of this framework the course is subject to
the following processes:
• Course Review;
• Mapping against FHEQ and Subject Benchmark Statement during development;
• College Internal Validation;
• External Validation by the University of Sussex;
• External Examiner Reports;
• Annual Course Monitoring;
• Student Feedback;
• Alumni Consultation;
• Student Representation;
• Peer Observation of Staff;
• Staff Training Programme;
• Industry collaboration (for specific projects);
• Industry Advisory Committee which ensures that the programme is up to date and
in line with the thinking and future direction of professional practice.
Like all courses, working on projects with students from other disciplines is central to
the aims of this programme. Many of the projects in the BA (Hons) Graphic Design will
involve students working as team members with students on other courses at
Ravensbourne College of Design and Communication. These would include the BA
(Hons) Design for Moving Image, BA (Hons) Product Design, BA (Hons) Design for
Interaction and BA (Hons) Fashion (Fashion Promotion and Communication pathway).
In line with the College’s aim of ensuring the continued commercial relevance of our
academic provision, the course actively collaborates with industry. Recent evidence of
this has been:
o Kent Lyons;
o Designers Republic;
o Graphik;
o Evening Standard;
o North;
o Bostock and Pollock;
o Made Thought;
o Dalton Maag;
o Explosive;
o Browns;
o The Chase;
o London Development Agency;
o Paulffley Creative Communication;
o Hyperkit;
o Corporate Edge.
Graduates have continued success and have been published by the following design
press:
o Blueprint;
o Graphix;
o Creative Review;
o Computer Arts;
o Émigré;
o Design Week.
Our Industry Advisory Board consists of professionals from the Industry, including:
o Dalton Maag;
o Wolf Olins;
o De-construct.
Level 1
Unit Code Unit Title Credit
Value
GD101 Storytelling (Beginnings) 20
GD102 Introduction to Typography 10
GD103 Information Design: Specific Audiences 10
GD104 Typography 10
GD105 Introduction to Wayfinding 10
GD106 Editorial Design 10
GD107 Technology and Craft Skills 10
C102/GD108 Contextual Studies Elective 1 10
PPD1/GD109 Personal and Professional Development 1 10
C101/GD110 Design and Communication Media, Theory and Context 20
120
Level 2
GD201 Information Design 10
GD202 Branding Design 20
GD203 Professional Work Practice 20
GD204 Communication in Context 10
GD205 Wayfinding: Information Systems 10
GD206 Graphic Design for Spatial Systems 10
C203/GD207 Contextual Studies Elective 2 10
PPD2/GD208 Personal and Professional Development 2 10
C201/GD209 Know Your Audience: Society, Culture and Politics 10
C202/GD210 Dissertation Preparation 10
120
Level 3
GD301 Negotiated Brief 20
GD302 Portfolio 60
GD303 Self-branding 10
C301/GD304 Dissertation 20
PPD3/GD305 Personal and Professional Development 3 10
120
C202/GD210 Dissertation
Preparation
10 Credits
C C C C C C C D D D D D D D
Unit Code Unit 1 2 3 4 5 6 7 1 2 3 4 5 6 7
Level 1
GD101 Storytelling (Beginnings) X d X X X X
GD102 Introduction to Typography X d X X X X X
GD103 Information Design: Specific Audiences X X X X X X X X X X X X X
GD104 Typography X X X X X X X X X
GD105 Introduction to Wayfinding X X X d d X X X X X
GD106 Editorial Design X X X d X X X X X
GD107 Technology and Craft Skills X d X X
C102/GD108 Contextual Studies Elective 1 X X X X X X X X X X
PPD1/GD109 Personal and Professional Development 1 X X X
C101/GD110 Design and Communication Media, Theory and Context d d d d X X X d
Level 2
GD201 Information Design X X X X X X X X X X X X X
GD202 Branding Design X X X X X d X X X X X X
GD203 Professional Work Practice X d X X X X X
GD204 Communication in Context X X X d X X X X X
GD205 Wayfinding: Information Systems X X X d X X X X X
GD206 Graphic Design for Spatial Systems
C203/GD207 Contextual Studies Elective 2 X X d X d X X X X d X
PPD2/GD208 Personal and Professional Development 2 X X d X X
C201/GD209 Know Your Audience: Society, Culture and Politics d X X d d X X X d d
C202/GD210 Dissertation Preparation X X X X X
Level 3
GD301 Negotiated Brief X X X X X X X X X X X X X
GD302 Portfolio X X X X X X X X X X X X X X
GD303 Self-branding X X X X X d X X X X X X
C301/GD304 Dissertation X X X X X X X X X
PPD3/GD305 Personal and Professional Development 3 X X X X X
1. the design process in general and specifically in Graphic Design 1. demonstrate a critical understanding of the comprehensive range of
2. narrative processes, generic forms and modes of representation skills required for graphic design practice
3. visual languages used to articulate concepts and ideas in narrative, visual 2. use technology appropriately and creatively as part of the design
and time dimensions process and as a tool for presentation and communication
4. the depth, breadth and creative potential of the technologies upon which 3. articulate design proposals and concepts clearly, using a variety of
the discipline of Graphic Design is based appropriate media
5. the nature of technological change and the continuous development of 4. use visual language to investigate, analyse, interpret, develop and
knowledge articulate ideas and information
6. the production process(es)and the roles involved and their relationships in 5. create effective, user centric information design systems
graphic design, information design and wayfinding 6. produce distinctive and creative work which demonstrates the effective
7. key professional practices and business processes necessary to underpin use of typography, colour, layout and materials
graduate employment in the creative industries 7. define a design proposal for a project which meets the requirements of
8. a critical understanding of design, communication and media practice and professional practice and generate unique solutions in response to a
theory in the context of history, society, contemporary global culture, brief or an identified need
business and an appreciation of the significance of the work of other 8. plan and manage projects to ensure deadlines are met and that
practitioners solutions reach the standard required
9. work confidently and collaboratively within a multidisciplinary
environment, knowing what is achievable both personally and within a
group situation
10. experiment, select, test and make appropriate use of materials,
processes, languages, techniques and practices
11. complete a significant design project proposal and carry it through to a
successful conclusion
1. generate ideas, concepts, proposals, solutions or arguments 1. work independently, setting own aims, objectives and deadlines to
independently and/or collaboratively in response to set briefs and/or as manage learning, workload and projects, including time, personnel and
self-initiated activity resources
2. be intellectually curious, analytical and reflective, capable of carrying out 2. work effectively and collaboratively with others in a team from a variety
sustained independent enquiry and develop the skills that underpin of backgrounds and disciplines
professional development and life-long learning 3. manage information in a range of media, selecting and using a variety of
3. understand the similarities and differences between the interrelated sources and technologies to evaluate and record/present information
disciplines of design and their interaction 4. articulate ideas and information in visual, oral and written forms, and
4. be entrepreneurial, imaginative, have divergent thinking skills and think communicate ideas and work clearly and appropriately to a variety of
creatively whilst still satisfying the needs of the project/client audiences, including technical and non-technical audiences
5. place their own work critically in the context of business, culture, society, 5. produce work that is literate, numerate and coherent, deploying
the environment, ethics, history, and be aware of the impact politics and established techniques of analysis and enquiry
economics can have on the relevance of design 6. identify, define and creatively solve problems, using appropriate
6. understand that the acquisition of knowledge is continuous and ongoing knowledge, tools and methods, often in complex and unpredictable
professional and personal development is essential situations
7. critically assess work with reference to existing and emerging professional 7. demonstrate critical awareness and reflection through evaluating own
and/or academic debates strengths and weaknesses, and adapting proposals and plans
accordingly
Please note, this specification provides a concise summary of the main features of the programme and
the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate
if he/she takes full advantage of the learning opportunities that are provided. More detailed information
on the learning outcomes, content and teaching, learning and assessment methods of each unit can be
found in the Course Handbook, Unit Descriptors and Project Briefs. The accuracy of the information
contained in this document is reviewed by the College and may be checked by the Quality Assurance
Agency for Higher Education.