Game Programming - Java Programming Language Handbook - 1
Game Programming - Java Programming Language Handbook - 1
HANDBOOK
Anthony Potts
David H. Friedel, Jr.
Publisher
Editor
Proofreader
Cover Design
Interior Design
Layout Production
Indexer
Keith Weiskamp
Keith Weiskamp
Kirsten Dewey
Gary Smith
Michelle Stroup
Kim Eoff
Kirsten Dewey
Acknowledgments
To Keith Weiskamp who really should be listed as a co-author for all the developmental and editorial work he did for this book.
To John Rodley for helping us get started with Java.
To Neil Bartlett, Alex Leslie, and Steve Simkin for all their help and for letting
us have a sneak peek at their book, Java Programming EXplorer.
And, to Sun for creating a really cool alternative!
Contents
Foreword The Crazy Years are
Here Again xv
Chapter 1 Introducing Java 1
The World of Java
10
22
vi Contents
Whats in a Package? 30
Classes, Inheritance, and Interfaces 32
Types, Objects, and Constructors 35
Thank Goodness for Garbage Collection 37
Using Methods 38
Methods and Method Overriding 43
Graphic Methods 46
Working with Threads 49
Processing User Input 52
58
Comments 59
Identifiers 65
Keywords 68
Literals 71
Operators 74
Separators 75
76
byte 76
short 76
int 77
long 77
float 78
double 78
boolean 78
char 79
string 79
Variable Declarations 79
Using Arrays 82
Declaring Arrays 82
Sizing Arrays 83
Accessing Array Elements 83
Multidimensional Arrays 85
Contents vii
Passing Arguments 87
Reading in Arguments 87
Accessing Arguments 88
Dealing with Numeric Arguments
89
Chapter 4 Operators,
Expressions, and Control
Structures 91
Using Java Operators
93
Operator Precedence 93
Assignment Operators 95
Integer Operators 97
Boolean Operators 100
Floating-Point Number Operators
102
104
if..else 106
while and do..while 108
switch 109
for 110
labels 111
Moving Ahead 112
115
117
viii
Contents
Class Body 128
Methods 130
Declaring a Method 130
Components of a Method Declaration 130
Method Modifiers 131
Return Type of a Method 133
Parameter Lists for a Method 133
Method Throws 133
Method Body 134
Using the this and super Keywords 135
Overloading and Overriding Methods 137
186
183
Contents ix
Using the catch Statement 187
When to Use the finally Statement 189
The Hierarchy of Exceptions 190
Declaring a Method Capable
of Throwing Exceptions 194
Throwing Exceptions 197
When to Catch and When to Throw 198
205
Initializing a Thread
211
213
216
220
227
Contents
253
258
Contents xi
Declaration for Scrollbar 260
Methods for Scrollbar 260
263
274
278
288
xii
Contents
328
Contents xiii
347
TCP/IP 348
SMTP 348
FTP 349
HTTP 349
NNTP 349
Finger 349
WhoIs 349
The Client/Server Model 350
Ports of Interest 350
360
361
367
367
Foreword
The Crazy Years Are
Here Again
By Jeff Duntemann
As a brand new magazine editor at the end of 1984, I surveyed the IBM PC field
and commented under my breath, These are the Crazy Years. The IBM PC
world had begun exploding in 1983; PC Magazine hit 800 pages; new companies were forming every minute and spending huge amounts of money launching new products into an astonishingly hungry and immature market. The
machines of the time were almost unimaginably underpowered. 5Mhz. 8 bits.
256K of RAM. Only rich people had hard drives. And yet everyone spoke of
their miserable little IBM PCs as though they could do the work of mainframes
we just hadnt yet figured out quite how.
History doesnt repeat itselfbut it echoes, it echoes. Here we sit, eleven years
later, Im still a magazine editor (though not nearly as new) and the Crazy Years
are back again. This time, plug the Internet into the place the IBM PC occupied
in 1984. Our PCs really are mainframes now; those 166 Mhz Pentiums that we
take for granted can handle anything we throw at them. What were enraptured
with today is the ability to connect to a server and bounce around the world like
manic pinballs, grabbing a Web page here, a shareware file there, a picture of
Cindy Crawford somewhere else. New Internet magazines are appearing weekly,
enormous sums of money are being spent and earned on Internet technology
companies, and Internet books have crowded almost everything else off of the
computer book shelves at the superstores. The Internet will become the OS of
the future. Applications will be fragmented and distributed around the world; a
piece in Britain, a piece in Finland; a piece in Rio. Faithful agent software will
wander around the globe, sniffing out what we want and paying for it with
digital cash. Our Internet boxes will be our phones, our faxes, our stereos, our
game platforms, and our personal bank machines.
xv
xvi Foreword
Foreword xvii
shuck, that it was ruining all our lives, that he was giving it up forever, and dont
expect him to come back and rescue us from ourselves, farewell, good bye forever, Im leaving and Im serious, dont try to stop me, and on and on and on.
We waved good-bye. Now hes gone. And not only is he not especially missed, I
doubt that one person in a hundred even remembers who he was. Thats how
our business works. If you stand back and let the train go by, you will not be
missed, and the train generally passes through your station only once.
Thats why I encourage you to stick with this stuff, no matter how crazy it gets. As
best we can tell right now, Java is the brand of pipe that well be using to plumb
global communications software for the foreseeable future. No, we dont have the
whole foundation poured, and no, we dont have a stack of plans to go by. Still,
without the pipes in place, it wont work. You have to develop the skills youll need
to do the work next year and the year after. What better time than now?
Youve got the book in hand to take you through the Java language and make it
stick. So do it!
Or heads will bounce.
Chapter
Introducing
Java
Introducing
Java
Java has swept the computer industry with
its promise to deliver executable content to
the vast sea of computers connected to the
World Wide Web. Heres a look at why
youll want to start developing with this
language as soon as you can.
n just a few months, Java has moved from the R&D labs at Sun Microsystems
to the center stage of the World Wide Web. Never before had a simple programming language garnered so much attention and captured the imaginations of so
many software developers and computer users alike so quickly. Some cynics think
that the best part about Java is its name, which is also the reason they think Java
gets so much attention in the press. But most experts who follow Web development think that Java is the most significant thing that has been developed or
announced for the Web.
Why has Java taken over so quickly? The short answer is found in its platform
independence and potential to turn the Web into a much more dynamic and
interactive environmentsomething that is badly needed. Other reasons are
because of Javas similarity to C++ and its support of popular object-oriented
programming techniques, making it easier for hundreds of thousands of C and
C++ programmers to quickly master Javas powerful features.
Our goal in this chapter is to set the stage for Java, exploring where this language
has come from and where it is going. Well introduce the key features of Java,
give you some insight into why Java was developed in the first place, and examine some of the key similarities between Java and C++. We think it is important
to spend as much time as possible looking at Java through the lenses of a C++
programmer because the syntax and object-oriented features are very similar.
3
4 Chapter 1
Object-Oriented Features
Multithreading
Garbage Collection (Automatic Memory Management)
Networking and Security Features
Platform Independence (Architecture Neutral)
Internet/Web Development Features
(If you are unfamiliar with some of this terminology, make sure you read the
Java Jargon Survival Guide included in this chapter.) Popular languages like
Smalltalk and C++ have been moving programmers away from top-down structured programming methods and into the more flexible and adaptable objectoriented paradigm for years. Java greatly contributes to this evolution and even
enhances some of the shortcomings found in object-oriented languages like C++.
What is most remarkable about Java is that it is the first language that allows
developers to create robust cross-platform networked software for the Internet.
Once you start using Java, you can throw away the notion that all software must
first be developed on a specific platform to be run on the same platform and
then ported if it needs to run on other systems.
Introducing Java
If you have seen Java in action by using your Web browser to view Web pages
that contain Java applets, you already know some of the types of programs you
can write. But Java applets are only half of the story. The Java language can be
used to write both applets and standalone applications. Applets are incorporated
into Web pages using a special <APPLET> HTML tag and they are downloaded
and launched automatically when their pages are displayed by a Java-enabled
Web browser. This process is similar to the way in which a Web browser might
process and display other elements such as images and hyperlinked text. The big
difference with an applet is that the browser processes dynamic executable content
instead of static data.
A Java application, on the other hand, looks suspiciously like a C++ program. It
can run on its own and perform a myriad of tasks from performing calculations
to specialized file I/O operations. The only problem with writing Java applications at the moment is that Java is an interpreted language, and thus programs
written in Java require the Java Virtual Machine in order to execute. Fortunately, work is underway to develop compilers that enable Java applications to
run quicker and more independently.
Java Jargon Survival Guide
Architecture-Natural This is a term language designers
use to describe languages like Java that are truly portable across
different operating systems. Programs written in architecturenatural languages typically run under bytecode interpreters that
are capable of running on any type of computer.
Bytecodes The entire language design of Java is based on
the notion of bytecode interpreters, which can efficiently run
(interpret) programs at runtime and perform operations like
error handling and memory management. To create and use
bytecodes, a compiler must first translate a program into a series of codes which are then executed by an interpreter which
converts the general bytecode instructions into local actions.
Classes Java utilizes the basic object technology found in
C++, which in turn was heavily influenced by Smalltalk. Objectoriented features are implemented in these languages using basic
building blocks called classes. Essentially, a class is a structure
6 Chapter 1
that allows you to combine data and the code that must operate
on the data under one roof. Once classes have been defined,
they can easily be used to derive other classes.
Distributed Programming This emerging field of software
development involves the techniques of writing programs that
can be executed across networks like the Internet. In traditional
programming, applications run on a single computer and only
data is distributed across networks. In distributed programming,
programs can be downloaded from networks and executed at
the same time. As you might guess, this approach opens the
door wide for ways in much software can be shared and distributed.
Garbage Collection This is the memory management technique that Java programs use to handle dynamic memory allocation. In traditional compiled languages like C and C++,
memory for dynamic variables and objects (pointers), must be
allocated and deallocated manually by the programmer. In Java,
memory allocation is handled by the Java runtime environment,
thus eliminating the need for explicit memory allocation and
pointers. Garbage collection is one key feature that many programmers claim make Java a better and safer C++.
HotJava This is Suns Web browser written in the Java language. It contains the Java Virtual Machine and can download
and play any Java applet. Originally, HotJava was the rage on
the Web but since Netscape has licensed and incorporated the
Java Virtual Machine into Netscape Navigator, most Web users
have forgotten about HotJava.
Java Applet These are small programs written in Java that
can execute remotely over networks. They are downloaded from
the Web via a Java-enabled Web browser and then they are
executed from within the shell of the browser. An applet can be
anything from animations to search engines to games. In the
short time that Java has been available, hundreds of applets
have appeared on the Web written by programmers from all
around the world.
Java Virtual Machine This is the code that serves as the
engine or interpreter for Java programs. Any application that is
capable of running Java programs requires the use of the Java
Introducing Java
8 Chapter 1
running standalone Java applications (java), and a debugger (jdbg). But dont be
surprised to find that each of these development tools are somewhat primitive
and must be run from the command line. In the near future, we should have
much better Java visual development tools. If you dont currently have the JDK,
you can visit Suns Java Web site to download a copy (http://www.javasoft.com/).
The syntax and command options for using the tools in the JDK are presented
with the Java Programming Language reference card included at the end of this
book.
All of the tools included in the JDK are designed to support Suns notion of
what the Java language is all about including:
Introducing Java
Header files
#defines
10 Chapter 1
typedefs or structs
Pointer arithmetic
Multiple inheritance of classes
General functions (Only methods are supported)
On May 23, 1995, Sun introduced the Java language and its corresponding
browser HotJava. The language and its associated development tools only took
about four years to create, but as the Green group proved, four years was ample
time to create a new standard for the rest of the world to follow. Soon after the
announcement of Java, alpha versions of the language started appearing across
the World Wide Web. Another noteworthy date to mark on your calendar is
December 7, 1995the date Microsoft agreed to license Java, an endorsement
that has helped to accelerate Javas popularity. (If you owned any of Suns stock,
you probably noticed that their stock increased by $336 million on that day!)
Introducing Java
11
The visual benefits of running distributed software like Java applets are only the
tip of the iceberg. Of course, it is impressive to see a well-designed animated applet
dance across a Web page as its code is being downloaded across a network and
executed locally, but Java programmers are already looking forward to the day in
the not so distant future when they can develop major applications that can run
across networks. This dynamic flexibility will open up new possibilities for both
updatable entertainment and business-related software. And the best part is that
programmers will no longer have to write applications that they have to port to
multiple platforms. The same program written in Java can run on any type of
computer that can connect to a network and run the Java Virtual Machine.
But the best part is that you can use Java today in its current form and take
advantage of some of the key benefits the distributed software paradigm has
over the CGI client-server approach:
Develop Interactive Web Interfaces With Java you can create much more interactive interfaces to the Web than you can with CGI languages like Perl. Applets
that you customize for Web pages can allow users to move objects on the screen,
view animations, and control multimedia features, such as sound and music.
Utilize Local Resources With the CGI model, a server is limited to processing
the data it has on hand. With Java, on the other hand, you can write applications that truly take advantage of resources available on a users local system. For
example, a Java program might use local hardware features in a way that a CGI
program never could. The Java approach allows the local computer to take full
control over how and where code is executed.
Greater Internet/Web Access One of the biggest problems with the Internet
and the Web is that content is scattered all over the place in a somewhat chaotic
fashion. Using Java, you can write better front-ends to the Web, such as agents
and search engines, to better access the Web.
Reduce the Cost of Distributing Software The software industry has rapidly
turned into a hits based business, which means that computer software outlets
typically only carry the major blockbuster products. One of the reasons this has
occurred is that the cost and risks of selling and distributing software have greatly
increased over the past five years. With distributed software, users can purchase
and download the software they need instead of having to order from a direct
mail catalog or buying it in a store. This approach of getting software from a
publisher or developer to a user also is ideal for updating software. If you need a
new version of your favorite tax program to get your taxes done by April 15, you
can simply point to the right place on the Web and quickly access the software
12 Chapter 1
you need.
Introducing Java
13
method invocation of a Java class object. In C++ you can use stand-alone functions, header files, global variables, and so on. This is an extremely important
point, so dont gloss over it. The only thing in Java not placed in a class is interfaces, although they are used like classes but without implementations.
This strict OO nature means that you wont be able to port C++ code as easily.
You will need to change the basic structure of your C++ applications, although
you should be able to keep the logic as long as you are not using any of the
features that have been removed.
Whats Missing?
As weve mentioned, one of big goals for the developers of Java was to look at all
the other programming languages and pull the best features of each and dump the
rest. Since C/C++ has such a large installed base of programmers, it is obvious why
they chose to mimic so much of its syntax and structure. There are, however,
several features that C++ has that Java does not implement. Many of these subtractions were made for security reasons, since Java was designed as a Web language.
Other features were left out because the Java creators thought they were to difficult
to use or just plain useless. Lets look at some of the important subtractions.
Gone: Pointers
Pointer arithmetic is the bane of everyone who hates C++. For the few programmers who have mastered pointers, we salute you. For the rest of us, good riddance.
The major reason pointers are not used with Java is security. If a Java applet had
the ability to access memory directly, it could easily cause some real problems. By
forcing the Java interpreter to handle memory allocation and garbage collection, it
relieves you of a big burden and lessens the chance that anyone can do bad things
to your computer through a Java program.
There are a few areas where pointers seem necessary for performing certain operations. But since we dont have them in Java, we need to find a way around
them. In Java, objects are passed as arguments directly instead of passing a pointer
to an objects memory space. You must also use indices to manipulate arrays
rather than accessing the values directly.
14 Chapter 1
Whats New?
Since Java is supposed to be the next step in the evolution of programming
languages you would expect some advancements. Most of the new features focus
Introducing Java
15
Garbage Collection
When you finish using a resource in a C++ program, you must explicitly tell the
computer when to release the memory it was using. This is accomplished with
pointers. Since Java does not use pointers for security reasons, it needs a way to
clean up resources when they are not needed any more. Thats where garbage
collection comes in.
Garbage collection is a threaded run-time environment that keeps track of all
the parts of your program and automatically de-allocates the memory used when
the memory is no longer needed. For example, when you declare a variable,
memory is allocated to store its value. The garbage collection engine looks at
what scope of the program is seen by this variable. When the program leaves
that scope, the memory is cleared.
Lets look at a specific example. Here is a simple for loop:
for (int x; x < 10; ++x) System.out.println(x);
The integer we are using to count to ten is actually declared within the declaration of the loop. As soon as the expression is met and the loop ends, the x
variables memory space is cleared and put back into the shared memory pool.
This same idea works at all levels of the Java environment.
Security
Security was an issue that the creators of C++ did not have to deal withthey
left that up to individual programmers. However, since Java is designed to be a
distributed programming language, security is a prime concern. Java includes
many features that aid in preventing security problems. The omission of pointers is a key issue that reduces security risks. The functionality you lose is made
up for in the robustness of your applications and applets. Now, its just up to
browser creators to develop programs that cant be hacked!
Exceptions
Exceptions are not really newthey were used in C++. However, using them was
difficult at best. In Java, exceptions are used heavily. Exceptions are error conditions that are not expected during the course of a standard program run. Situa-
16 Chapter 1
New Modifiers
In C++, modifiers are used quite heavily. Java takes many of the C++ modifiers
and adds new ones. Most of the new modifiers are needed to help support security issues. Table 1.1 provides a list of the new modifiers:
Table 1.1
Modifier
Descriptions
abstract
Used to define classes and methods that must be subclassed or overridden to be useful.
synchronized
Tells Java that a method can only be called by one object at a time.
native
final
Introducing Java
17
Helper Programs
The Java Developers Kit (JDK) ships with two helpful programs: javadoc and
javap. javadoc is an automatic documentation program that creates HTML files
automatically to list your classes methods, interfaces, variables, and so on. We
discuss this program in greater detail in Chapter 3 so we wont repeat it here.
The entire API documentation that shipped with the 1.0 JDK was created using
this program. Javadoc can only be used with source files.
Another useful utility is javap, a disassembler program that prints class signatures. javap is used with the compiled class files. When javap is run, it outputs a
simple listing of a classes public methods and variables. Here is an example:
Compiled from /home/weisblat/C.java
private class C extends java/lang/Object {
static int a;
static int b;
public static void main(java/lang/String []);
public C();
static void ();
}
As you can see, this program can be very useful when trying to figure out how to
use a class that has little documentation or that you do not have the source for.
Chapter
Writing Your
First Java
Applet
The best way to learn the elements of the
Java language is to dive in head first and
create a real-world applet.
Before we get into the down and dirty details behind the Java language, lets
create a simple program that will introduce you to many of the basic concepts
of Java.
Once we decided to put a tutorial program at the beginning of this book, we tried
to find one that included many of the major programming elements that you will
encounter while coding your own programs. We had to decide if the program
would be an application or an applet. Applications and applets are very different
things. Creating one over the other is not as simple as changing a couple of lines of
code and recompiling. Java applications are free-standing programs; therefore, they
must create their own space to work within. Java applets, on the other hand, are
run from within another program, usually a Web browser. Applets have many
parts of their code already written for them and ready to go. For example, if you
wanted to display a graphic in a stand-alone Java application, you would first have
to create a window to run the program in, a frame, then the graphics you might
need. With an applet, most of that work is done for you. A simple call to a graphic
method can load an image into your applets space.
Does that mean that applets are better? Not necessarily, they are simply different. Both applets and applications have their place in the programming world.
The one you use depends on your needs and the needs of the people who will
use your programs.
21
22 Chapter 2
We decided to use an applet as a tutorial mostly because of their emerging popularity. Java applets are popping up on the Web faster than Trekies show up at a Star
Trek convention. The concepts and programming techniques we present as we
discuss our applet can be used in any program you create. Well start out by showing you the code for the applet and then well take it apart, piece-by-piece. As we
dissect it, youll begin to see how straightforward the Java language really is.
Comments
Packages
Classes
Class Inheritance
Variables
Parameters
Constructors
Threads
Overriding Methods
Graphic Double-Buffering
Basic Operators
Interfaces
Exceptions
And, here is the moment weve been waiting forthe applet itself:
// TickerTape Applet
import java.applet.*;
import java.awt.*;
23
24 Chapter 2
// Start Applet as thread
public void start(){
if(ttapeThread == null){
ttapeThread = new Thread(this);
ttapeThread.start();
}
}
// Animate coordinates for drawing text
public void setcoord(){
xpos = xpos - animSpeed;
if(xpos <- fontLength){
xpos = size().width;
}
}
// Change coordinates and repaint
public void run(){
while(ttapeThread != null){
try {Thread.sleep(50);} catch (InterruptedException e){}
setcoord();
repaint();
}
}
// Re-paint when buffer is updated
public void update(Graphics g) {
paint(g);
}
// Handle mouse clicks
public boolean handleEvent(Event evt) {
if (evt.id == Event.MOUSE_DOWN) {
if (suspended) {
ttapeThread.resume();
} else {
ttapeThread.suspend();
}
suspended = !suspended;
}
return true;
}
// Stop thread then clean up before close
public void stop(){
if(ttapeThread != null)
25
ttapeThread.stop();
ttapeThread = null;
}
} // End TickerTape
Before we discuss how the program works, why dont you try it out and see how
it looks. You can type the code in for yourself and compile it or head up to the
Coriolis Group Web site at http://coriolis.com and download this applet as well as
all the other code examples listed in this book (look in the Whats Free section). You can also view this entire chapter on-line by going into the Coriolis
books section on the site and searching for this book. There you can choose the
sample chapter option where you will see this chapter.
Recall that HTML is the language used to create Web pages. Each statement
in the language specifies one specific formatting, file processing or hypertext
(linking) operation, such as loading and displaying a graphic image, defining a hypertext link, displaying a word or sentence in bold, or loading and
playing a Java applet. (Well look at the HTML instructions for playing our
applet in much more detail in a moment.) If you are creating a new HTML
file, you might want to name it TTAPE.HTML.
26 Chapter 2
5. Start a Web browser like Netscape 2 that is capable of running Java applets.
Then, load in the HTML file you just created. Keep in mind that not all
Web browsers can run Java applets. If nothing happens after you load in
the HTML file, first check to make sure that you entered the HTML
instructions carefully. Then, check to make sure that you are using a Javaplayable browser.
After you open the HTML file that includes the required instructions, you should
see a screen similar to one shown in Figure 2.1. Once you get the applet to run,
you can experiment with it by changing the text and speed parameters. Just
replace the strings listed after each VALUE statement. For example, if you changed
the third HTML statement to be:
<PARAM NAME=TEXT VALUE="Buy stock in Java">
You would see the string Buy stock in Java scrolled across the screen. For the
SPEED parameter, lower numbers produce slower but smoother animation and
higher numbers create faster but sometimes jerky animation.
Even if you have created Web pages using HTML instructions, you might be
unfamiliar with the Java applet-specific HTML tags. (If you need to brush up
on the general techniques of creating Web pages with HTML, we suggest you
get a copy of a good tutorial book such as The Coriolis Groups Netscape and
Figure 2.1
The TickerTape applet in action.
27
HTML Explorer.) The <APPLET> ... </APPLET> tag pair tells a Java-enabled
Web browser, such as Netscape 2, that a specified applet should be loaded and
played. Notice that in our example, one HTML line does this work for us:
<APPLET CODE=TickerTape.class WIDTH=600 HEIGHT=50>
The CODE parameter specifies the name of the appletin this case it is the
name of our file, TickerTape.class. If you used a different filename, you would
need to change this instruction. The WIDTH and HEIGHT parameters specify
the width and height of the window or space that will be used to play the
applet. The dimensions are specified in units of screen pixels. Since our applet
needs to simulate a ticker tape-like device, weve defined it to be very wide but
short. The other HTML instructions, <PARAM>, are used to specify the parameters for our applet:
<PARAM NAME=TEXT VALUE="The Java TickerTape Applet...">
<PARAM NAME=SPEED VALUE="4">
Notice that each parameter has a name and a value. The name must correspond
with the name of the parameter used in the Java applet. The VALUE clause
handles the work of assigning the parameter a default value. Later in this chapter
well show you how parameters are processed using special Java functions. If you
change the values for either of these parameters and reload the HTML file,
youll see the effect of the changes immediately.
28 Chapter 2
Dont look too hard because you wont find such a main function in a Java
applet. Instead, Java applets really are designed to run inside another applicationin our case the Netscape browser. You can think of an applet as if it were
a plug-in or component. This means that the routines and methods in a Java
applet are executed by the controlling program (the browser). Lets step through
our applet to better understand how this process works.
The TickerTape applet contains a number of functions, which are actually called
methods in Java. (This terminology is borrowed directly from C++.) Take a
moment to look over the applet and youll find methods like init(), paintText(),
start(), run(), stop(), and so on. Some of these are standard Java applet methods
(they have names and perform operations that are pre-defined); and others are
user-defined (we made them up). When the applet runs, the browser running
the applet knows which methods are used and in which order to call them.
Figure 2.2 shows the order of how the methods are called. Notice, first that the
browser calls the init() method. Each statement in init() executes until the method
Applet(TickerTape)
Browser
Applet
Methods
getParameter()
init()
ttapeThread.start();
start()
setcoord()
run()
paint()
Thread.sleep(50)
repaint()
paintText()
ttapeThread.stop()
stop()
handleEvent()
ttapeThread.resume()
ttapeThread.suspend()
Figure 2.2
How the methods are controlled in the Java applet.
29
finishes. If you look closely, youll see that init() doesnt call any of the other
TickerTape class methods. What gives?
To understand what happens next, keep in mind that the browser is the controlling programnot the applet itself. After init() is called, the start() method is
then called by the Web browser. start() sets up TickerTape as a thread. Youll
learn more about threads later on, but for now you can think of a thread as a
mechanism for handing off control. If the applet were not set up as a thread, it
would run inefficiently and the browser performance would suffer as well. Once
the TickerTape applet is set up as a thread, the browser will know what to do
when events occur such as the mouse button being clicked, a window being
moved, and so on.
After start() has done its job of setting up the thread, typically the run() method
would be called next by the browser. This methods acts as a loop that keeps the
program in motionin other words, it drives the operations to make our text
move across the screen. Table 2.1 provides a summary of each of the key methods used in the TickerTape applet. The methods like paint(), which are standard
Java applet methods, can be redefined to perform different operations. For exTable 2.1
Method
Description
init()
A standard Java applet method that is used to initialize variables and objects
defined for the TickerTape applet.
paint()
A standard Java applet method that is called whenever a browser has recognized
that something has changed, such as a window being moved or resized, text
being drawn on a window, and so on.
paintText()
A user defined method that refreshes text for the ticker tape in a buffer.
start()
A standard Java applet method that turns the applet into a thread.
setcoord()
A user defined method that is called by the run() method at every program cycle
to update the position of the text.
run()
A standard Java applet method that serves as the heart of the program. Without
the run() method, the applet would not perform any actions.
update()
A standard Java applet method that calls the paint() method to update the screen.
handleEvent()
stop()
A standard Java applet method that stops the thread, which in turn terminates the
execution of the applet.
30 Chapter 2
Java also provides a new type of comment syntax that can be used to automatically generate formatted documentation. This new syntax looks like this:
/** Documentation comment. Comments listed between these symbols will be
used to automatically create documentation. */
Back to our program, the first line of the code is actually just a comment that
tells us about the program:
// TickerTape Applet
Although Java allows us to use any or all of these styles within a single program,
we will only use the // notation in our TickerTape program. After all, we dont
want to make things more complicated than they need to be.
Whats in a Package?
The next two lines of our applet are used to reference packages that contain
classes that contain the methods we wish to use. This may sound like a mouthful,
but the concepts involved are actually quite simple. Heres the code in question:
import java.applet.*;
import java.awt.*;
31
Packages are used to group related classes for use in other programs. This is a
direct extension of the object-oriented techniques that languages like C++ provide for programmers.
There are several class packages that come with Java. Table 2.2 provides the
current set of them.
By default, every Java application imports the classes contained within the
java.lang package, so you do not have to manually import this package.
Java Class
Description
java.lang
java.io
java.util
java.net
Contains classes that aid in connecting over networks. These can be used in
conjunction with java.io to read and write information to files over a network.
java.awt
java.applet
Contains classes that let you create Java applets that will run within Java-enabled browsers.
32 Chapter 2
capabilities. This package contains the classes we need so that we can display our
ticker tape-like graphics.
The AWT package was developed to aid in creating windowed applications and
applets. It does for Java what Visual C++ does for C. Instead of having to manually define graphical user elements like buttons, windows, and menus, and then
manually having to write code to handle mouse events, the AWT package takes
care of it for you.
The Mystery of the AWT Package
Now that you know a bit about the Java programming language, its time for a little quiz. What does AWT stand for?
A. Another Window Toolkit
B. Abstract Window Types
C. Abstract Window Toolkit
D. Advanced Window Toolikit
E. Abstract Windowing Toolkit
The answer is C. (If you guessed right, you may have a future in
Java programming after all.) According to the official AWT tutorial, this acrynom stands for the Abstract Window Toolkit. (Another Window Toolkit came in a close second.) We think all the
extra names came about because the name got passed on from
programmer to programmer without the aid of any official documentation. As people referred to the package, using different
names, no one knew who was correct anymore.
33
// TickerTape Class
public class TickerTape extends Applet implements Runnable {
// Declare Variables
String inputText;
String animSpeedString;
Color color = new Color(255, 255, 255);
int xpos;
...
Were not showing the complete class here but it contains the following components:
Definition
Variables
Methods
The first line of code that actually sets up the class definition is illustrated in
Figure 2.3. Lets take a close look at each section.
Class Modifier A class modifier tells the Java compiler how and where a class
can be used. The two main types of classes are called public and private. A public
class can be accessed from other packages, either directly or by using an import
statement. If you omit the public modifier at the beginning of the class definition, the class would become private and use of the class would be limited to the
package in which it is declared.
The two other modifiers that can be used to define classes are abstract and final.
Well cover these class modifiers in detail in Chapter 4.
Class Modifier
Name Space
Superclass Specification
Interface
Figure 2.3
Setting up a class definition in Java.
34 Chapter 2
Name Space The name space in a class declaration is simply the name of the
class. In our case the name space is TickerTape.
Superclass The keyword extends indicates that we are inheriting all of the
methods, variables, and field declarations from the Applet class. Applet becomes
the superclass of our TickerTape class. This means that we can use any of the
methods and variables from the Applet class.
If we did not include the superclass specifier, the program would derive itself
from the Object class by default.
Once again, you must implement every method in the interface you are using.
Interface Runnable contains only the method run().
35
Lets take a few of these variable declarations and break them down into their
components. As shown in Figure 2.4, a standard variable declaration consists of
a data type, variable name, and optional value.
Table 2.3 The Basic Data Types Supported by Java
Data Type
Description
boolean
A true or false value. You cannot convert between booleans and any other basic
types.
byte
short
char
int
float
double
long
36 Chapter 2
typename
variablename
Value
Figure 2.4
Standard Java variable declaration.
The typename in a standard declaration needs to be one of the basic Java types
listed in Table 2.3. One potential problem to watch out for here is capitalization. Spelling boolean with a capital B can really cause some errors. With the
current state of Java debuggers, dont expect them to help much.
The variableName can be any ASCII string. You can even make the variablename
the same as the class name. Be careful though; this can get very confusing. Variable names are also case-sensitive. This means the variable String1 is different
from the variable string1. You also cannot include spaces or any other whitespace
characters in your variable names.
When you declare a variable, you can also assign it a value at the same time. This
is a very useful feature that was introduced with the C language, which Java
heavily steals from. You can even perform a calculation or call a method to
obtain values while you are declaring a variable. However, the value sections of
any declaration do not need to be set when they are declaredthey can be given
values later in your program. Here are some examples:
// declare a variable and assign a value
int xpos = 10;
// use a calculation in a declaration
int fontLength = 30 + xpos;
// call a method to obtain a value during a declaration
int fontHeight = getvalue();
Variables can also use modifiers like classes do. However, there are several more
modifiers for variables, including static, final, transient, and volatile. Well cover
all of the variable modifiers in detail in Chapter 4.
37
CONSTRUCTOR
If you look closely at the variable declarations in the TickerTape class, youll see
that most of them are quite simple. But there is one that looks a little different:
Color color = new Color(255, 255, 255);
In this declaration, a device called a constructor is used. The constructor actually serves as a special type of method that is responsible for initializing new
objects. Constructors are used to create custom and/or complex objects other
than the basic types. In this case, the Color constructor (a method in the AWT
package) is passed the three integers (255,255,255). Then a value
java.awt.Color[r=255,g=255,b=255] is returned to the variable color. The actual components used in this type of declaration are illustrated in Figure 2.5.
This constructor initializes an instance of the variable color that represents a
color by its RGB values.
typename
variablename
Value
Object
Figure 2.5
Using a constructor in a variable declaration.
38 Chapter 2
are very difficult to detect. Anyone who is active in the software development
industry is keenly aware of intermittent errors in their software that can cause
their release dates to slip. Every year millions of dollars are spent and lost because of extensive software testing that is required to find the errors caused by
troublesome pointers and mismanaged memory allocation.
So is there is a solution to this crippling problem? The answer is garbage collection.
Garbage collection is not a new invention, recently created for Java programmers.
It has been around for years; in fact, programmers who have used languages like
Lisp, Smalltalk, and Prolog, have been writing amazing programs that really push
this technology to the limit. The basic idea behind garbage collection is to offload
the work of managing memory and other resources to the program itself. If memory
is needed for a new data structure or object, the program automatically takes care
of this task and automatically releases the resources when they are no longer needed.
This frees the programmer from a number of complex tasks, such as declaring
pointers to access memory, passing pointers as arguments to functions, setting up
memory buffers to swap the contents of data structures, and so on.
Of course there is a price to pay for all of this convenience. Programming languages that use garbage collection tend to be bigger and run slower than programs
written in the programmer does it all by hand languages such as C and C++.
In developing Java, the language designers at Sun wanted to make it as flexible
yet robust as possible. They reasoned that a smart compiler, even for a language
that has a syntax like C++, could figure out for itself which program elements
require memory allocation and perform memory management operations automatically. In Java, memory taken up by objects, methods, and variables is allocated and then cleared when those items are no longer needed. This garbage
collection was designed not only to make life easier for programmers but because it is required for creating programs that can run on many different platforms and allocate memory in the same way.
Using Methods
Now were ready to get into the meat of our program by exploring the implementation section of the applet:
public void init(){
inputText = getParameter("TEXT");
39
animSpeedString = getParameter("SPEED");
animSpeed = Integer.parseInt(animSpeedString);
im=createImage(size().width, size().height);
osGraphics = im.getGraphics();
xpos = size().width;
fontHeight = 4 * size().height / 5;
font = new Font("Helvetica", 1, fontHeight);
}
We learned earlier that this code actually shows the definition of what is called
a method. (Well be looking at methods in more detail a little later.) The method
defined here is named init(). As we discussed earlier, it is the starting point for
all applets. Remember that it is called by the browser whenever the applet is first
loaded. You can think of this method as serving a similar role to the one carried
out by a main() function in a C program. When the applet is first loaded into a
runtime environment like a Web browser, the program execution will begin
with the first statement in the init() method.
The public modifier in front of this method tells us that this method may be
called from any object, and the void modifier states that the applet will not
return any values.
Init() performs a number of tasks. First, it loads in the two parameters used by
the applet. Then, it calculates the animation speed for the ticker tape using the
SPEED parameter. The remaining statements in this method are needed to set
up variables to support the graphics and text fonts used in the applet. Lets look
at all of this code in a little more detail.
PROCESSING PARAMETERS
Many times when you create applets you will want the user to be able to specify
options such as font size or animation speed. If we were creating an application,
instead of an applet, these values could be passed as command line arguments.
Applets do not have command line arguments, but they do have parameters. As
we introduced earlier, parameters are embedded in HTML tags that reside between the opening and closing <APPLET> tags like this:
<APPLET CODE=TickerTape.class Width=600 Height=50>
<PARAM NAME=TEXT VALUE="The Java TickerTape Applet...">
<PARAM NAME=SPEED VALUE="4">
</APPLET>
40 Chapter 2
The idea behind parameters is very similar to arguments, but parameters allow
you a little more flexibility. Since parameters have a name associated with them,
they can be put in any order. It is also easier to determine if a parameter has been
left out and if so, which one.
When a getParameter() method executes in a applet, the method searches a
parameter list to locate a parameter with the corresponding NAME field. In our
applet, we need to read in the text that will be displayed in the applet and a
speed setting that effects how fast the text scrolls across the screen. Thus, notice
that the init() method contains two calls to getParameter():
inputText = getParameter("TEXT");
animSpeedString = getParameter("SPEED");
After these methods are called, the variable inputText will contain the string The
Java TickerTape Applet... and animSpeedString will contain the value 4. But
there is one catch: All parameters must be read in as strings. Since the variable we
declared for animation speed animSpeed in the TickerTape class is an integer
int animSpeed;
we need to convert the speed parameter from a string to its integer representation. To perform the conversion, we use the parseInt() method of the Integer
class that resides in the java.lang package. (Make sure that you use the correct
capitalization here, or you will get errors when you try and compile the program.) The code that performs this operation looks like this:
animSpeed = Integer.parseInt(animSpeedString);
Notice that the syntax for calling this method involves using the name of the
Integer class. The parseInt() method takes a string as its argument and returns a
32-bit signed integer. For larger numbers you could use the parseLong() method
that can return a 64-bit signed integer. The value of the converted string, 4, is
stored in the variable animSpeedright where we want it.
COMPLETING
THE INITIALIZATIONS
41
ing area that is constructed until we are ready to update the screen. Then, we
blast the entire contents of the image buffer to the screen at once. To understand how this process works in more detail, see the sidebar Double Buffering.
Fortunately, an image buffer is easy to set in a Java applet. In fact, we only need
a few lines of code. The following two lines in init() perform the work of setting
up the image buffer component that will store all the changes we make to the
graphics until we want to blast it onto the screen:
im=createImage(size().width, size().height);
osGraphics = im.getGraphics();
This code creates a graphics object called im with a width and height equal to
the size of the applet. We use the size().width and size().height objects to return
information about the applets client space. In this case, size().width and
size().height will always be equal to the width and height values we used when
we called the applet in our HTML file:
<APPLET CODE=TickerTape.class Width=600 Height=50>
Our final bit of business for creating the buffer is to use thegetGraphics() method
to initialize the graphics and clear the buffer.
The next two lines of code in init() are used to set the values of the xpos and
fontHeight variables.
xpos = size().width;
fontHeight = 4 * size().height / 5;
The xpos variable will be used to track the current position of the left side of the
text. We start the applet with xpos equal to the width of the applet (size().width)
so that as it starts, the text begins scrolling from off of the applet. Figure 2.6
shows how this process works for scrolling the text to the left.
The fontHeight variable is used to store the height of the text. In this case, we
are setting the height of the text to be 80% of the height of the applet. By doing
this, we allow the HTML programmer to change the size of the applet and have
the size of the text reflect that change. You could also use another parameter to
input the size of the text, but our method is simpler and saves a step or two. Figure
2.7 shows you how all the applet and text sizes correspond with each other.
42 Chapter 2
Applet space
Text string
Figure 2.7
Coordinates in our applet.
The final line of code in init() is used to initialize our font object:
font = new Font("Helvetica", 1, fontHeight);
Recall that we already created this variable in our declaration section at the beginning of the applet (the TickerTape class) but we gave it no value. Here we are
setting up the name of the font (Helvetica), the style (sum of constants PLAIN,
BOLD, and/or ITALIC), and the size (points or pixels).
Notice also that we are using a constructor again. Recall that the new statement
tells Java that we want a new object, in this case with all the characteristics of
the standard Font class.
43
44 Chapter 2
Method Overriding with Classes
The technique of method overriding has quite an impact on how
you use classes in Java to derive other classes. Whenever you
subclass a class, you also have access to all the original class
methods. Many times though, the whole point of subclassing is
to change how the class interacts or responds to certain events.
For example, lets say you created a class to process mouse
events. In particular, you could define a class that responds to a
mouse click by performing the action of playing a sound, among
other things. Now, maybe you want another class that will perform another action, such as displaying a graphic, when a mouse
button is clicked. You could either create a new class and duplicate your work or use the sound class as a base class and simply use method overriding to create a new method to respond to
the user input.
In the new class, all you have to do is create a method with the
same name as the corresponding method in the superclass. Of
course, you must change its behavior (how it reacts to the user
inputdisplaying a graphic instead of playing sound).
When working with applets, you will be doing a lot of method
overriding because the Applet class that you extend already
has many methods built into it. Many of these methods perform
little, if anything; but they need to be there to capture all the
possible calls the browser may send.
INTRODUCING
THE PAINT()
METHOD
Now that you know a little about method overriding, we are ready to dig in and
look at the paint() method. This method is called by the browser whenever the
browser thinks something needs to be repainted. Events that might trigger the
paint() method include displaying text or graphics, re-sizing a component, and
so on. Since we dont write directly to our applet, it will never initiate the
paint() method on its own; so we will call it later. We use method overriding to
create our own paint() method that will handle all the painting chores that
would usually be handled automatically by Java.
For our applet we only need two calls in the paint() method:
45
The declaration of the argument Graphics g may look a little strange. It sets up
the applet background to be printed to. (Java will set up the device context of
the applet itself as g.) The first line of this method calls another method,
paintText(), which prints the text onto the buffer image. The paintText() method
is a user-defined method that takes a single argument. In this case that argument
is the graphics object we want the text drawn ontothe osGraphics object.
Finally, we call the drawImage() method that copies the buffer data (im) onto
the applet space on the browser (g) for the user to see.
Double Buffering
Double buffering is an extremely powerful concept that has
helped make some of todays flicker-free animation and game
play possible. It reduces flicker by performing all the graphics
functions on a hidden image that resides in memory instead of
drawing directly to the screen. Then, the entire image is displayed all at once instead of having to update the screen every
time a new bit of graphics is drawn.
If we removed the double buffering technique from our applet,
you would see the screen flicker every time the text moved even a
little bit. (As an experiment, you might want to try changing the
applet code so that the double buffering gets disabled.) If we
were drawing any extra graphics or additional text, you would
also see flickers for each of those events. These flashes and flickers occur because the screen is updated multiple times during the
drawing of the object and the Applet class paint() method clears
the screen before it redraws it. With text, the screen can sometimes be redrawn for each letter! This causes the flicker and can
actually slow things down if you are drawing many items.
Double buffering improves performance because the graphics
can be drawn into memory faster than they can be drawn onto
the screen. Even with the extra step of blasting the graphics to
the screen, double buffering is still much faster. Figure 2.8 illus-
46 Chapter 2
trates how double-buffering speeds display by reducing calls to
the paint() method.
The double buffering technique we used in our TickerTape applet
is very general, and you can apply it to many of the applets that
you write that need to perform flicker free animation. We suggest you experiment with these conceptsyou may come up
some of your own for writing optimized applets.
Graphic Methods
Now that we are aware of the basics involved in overriding methods, lets return to our applet and explore the other methods used to perform all of the
graphics drawing operations. Our next step is to see how the applet will print
our text onto the image buffer. This work is accomplished by the user-defined
paintText() method:
Figure 2.8
Double buffering the applet display to reduce flicker.
47
First, keep in mind that paintText() is a method that we created from scratch. In
other words, we did not create this method by overriding one that already exists
with Java.
This set of method calls found in paintText() start by setting the current pen
color to black by using the setColor() method. Then, we call the fillRect() method
to draw a filled rectangle that fills the applet. Next, comes the clipRect() method
that tells Java to clip any data or graphics that are written outside the given
boundaries, which in this case is the same as the size of the black rectangle. This
set of initializations is illustrated in Figure 2.9.
Next we set the font of the graphics buffer equal to the font we set up in the init()
method. We also need to change the pen color to something other than black so
that our text shows up. For this task, we use the color object we set up earlier.
1) Set pen color to black
(0,0)
48 Chapter 2
g.setFont(font);
g.setColor(color);
Now that we are set to print, we need to determine where to print. Recall that
we previously initialized a variable named xpos to keep track of the text position. Thus, we can use this variable to tell us where to begin printing. Now we
need to find out how tall and long the text we want to print is. We will use this
data to center the text vertically and to tell us how long the text is so we can reset
the location of the text when it is done scrolling.
To accomplish these tasks, we use the FontMetrics constructor. Using font metrics
is an easy way to gather information about the physical characteristics of text as
it is related to certain components at certain font sizes, types, and so on:
FontMetrics fmetrics = g.getFontMetrics();
fontLength = fmetrics.stringWidth(inputText);
fontHeight = fmetrics.getHeight();
To actually print the text onto the graphics buffer, we use the drawString()
method. This method takes several arguments as shown:
g.drawString(inputText, xpos, size().height - fontHeight / 4);
First, we must tell drawString() what string we want to print. In this case, inputText.
Next, we tell it where to start printing along the x-coordinate. Finally we send it
the vertical component to tell it where the bottom of the text should be. Figure
2.10 illustrates how drawString() sets up the required components. Here, we want
the height to be a quarter of the difference of the height of the applet and the
height of the text. This does a nice job of centering at any applet size.
xpos
49
In looking over the call to the drawString() method, dont get confused by the
use of g as the name of our graphic object. In the paint() method we used the g
variable to reference the applets device context. Here you should notice that g is
referencing the osGraphics object we created to act as an image buffer. This is an
example of how scoping works with variables in Java. Scoping is basically the
same as it is in other languages but we wanted to make sure you were aware of
what is going on here. Since the g variable is not declared anywhere outside the
methods, but simply declared within the method declaration as an argument, it
is available only to the method where it was created.
50 Chapter 2
As you might have guessed, each of these methods is predefined in Java and they
have been overridden by our applet. The start() method is called after the init()
method finishes; start() actually belongs to the applet. It is called whenever the
applet is started, such as when the Web page the applet is assigned to is first
loaded and every time the page is referenced again from a Web browser.
The start() method checks to see if the thread for the applet has been created by
asking if the thread is equal to a null value. (A null value indicates that it has not
been created.) If the thread has not been created, Java creates a new thread using
the this keyword to tell Java to turn the current applet class we are running into
a thread. Then, start() calls the start() method of the thread to initiate its execution. We know this sounds weird! But make sure you understand that this start()
method is different then the start() method of the applet. Otherwise, you might
think this call will create an infinite loop.
The run() thread method is called repeatedly as the thread runs. It is the only
method that we were required to have because of the use of the runnable interface:
public void run(){
while(ttapeThread != null){
try {Thread.sleep(50);} catch (InterruptedException e){}
setcoord();
repaint();
}
}
We use the sleep() method to pause the thread for a few milliseconds to slow it
down a little. This gives us a refresh rate of ten frames per second maximum. It
also gives the thread time to check for mouse clicks.
We then increment the xpos object to facilitate animation by calling the userdefined setcoord() method. Here we also need to stop and check to see if the
text has gone completely off the left edge of the applet. We do this by checking
to see if xpos is less than negative fontLength:
public void setcoord(){
xpos = xpos - animSpeed;
if(xpos < -fontLength){
xpos = size().width;
}
}
51
Finally, we come to the stop() thread method, which is called whenever someone leaves the current Web page the applet is assigned to or otherwise closes the
applet.
public void stop(){
if(ttapeThread != null)
ttapeThread.stop();
ttapeThread = null;
}
In stop(), we check again to see if the thread is equal to null. If the thread is
active, we stop it using the threads stop() method. Then, we kill the thread by
setting it equal to null. You may think that garbage collection would take care of
killing the thread for us, but this is one case where you would not want to rely
on garbage collection. Why? There may be situations where you want to keep a
thread active as people move from page to page in the browser (of course, closing the browser will kill all applet threads).
At this point, the applet is ready to run. However, it would be nice to be able to start
and stop the TickerTape with a mouse click, so lets add support for user input.
Threading Java Applets
Trying to understand, not to mention program, multitasking and
threaded applications is tricky until you get a good grasp of the
basics. One good place to start is to try to understand why threading is required in the first place.
Making your applets use threads is extremely important. If you
dont use them and your applets are not very friendly, the
browsers performance can suffer dramatically. What causes this?
Current browsers like Netscape 2.0 give applets as much of the
system resources it can. So, if you create an applet that uses a
loop to control its operations, the applet would suck up all the
processing time the browser can give it. The net effect is that the
browser becomes very unresponsive.
If you are creating a sample applet that only performs a single
operation and requires little or no interaction, you may not need
to use threading. For example, assume you are creating an applet
that simply plays a sound when you click on something. When
52 Chapter 2
this applet is not playing a sound, it is not doing anything other
than waiting. Thus, it is not using resources and it does not need
to be a thread. However, if the same program had a loop that
checked to see when the sound stopped playing, then displayed
a message, the loop used to wait for the end of the sound could
use considerable resources no matter how simple it is. Instead of
using a controlling loop, you would want to set up the applet as
a threadjust as weve done with the TickerTape applet.
In setting up threads the method you will use most is run(). This
method is called by the browser every cycle. If you have multiple applets or multiple classes, each with its own run() method,
they will all be called at the same time.
How does the browser know to call the run() method? Thats
where interfaces come in. If you want the run() method to be
called by the browser then you must implement the runnable
interface, as weve done with our TickerTape applet. By doing
this, the browser can query the applet to see if it has implemented the runnable interface. If it has, the browser knows it
can call the run() method of the applet.
53
This handleEvent() method can be used for everything from mouse clicks to
key presses, to drag and drop functions. It is automatically called by the browser
whenever it senses that the user is trying to interact with the applet. The argument evt is the crucial part of this method. It tells us what event has occurred
and allows us to react accordingly.
Since we are filtering for all mouse clicks, we simply use an if..then statement to
check and see it the evt argument ever equals Event.MOUSE_DOWN. When
it does, we know that a button has been pressed. Since Java is a cross-platform
language, we do not have the ability to determine which button was pressed,
just that one was indeed pressed. If you are a Windows programmer only, it may
be possible to create code in C that detects the other mouse button clicks and
then passes that on to a Java program, but thats more than we can get into here.
When we receive the word that a button has been pressed, we check to see if the
TickerTape is in motion (suspended is False or True). If it is not in motion, we
start it by calling the threads suspend() method. If it is already suspended, we
use the threads resume() method to start it back up again. Finally, we switch the
suspended Boolean object to be the opposite of what it was before the mouse
button was pressed.
54 Chapter 2
If you do not have the Java Development Kit (JDK), check the Javasoft site
(http://www.javasoft.com). Read the online instructions to learn how to install
the JDK. Check out the resource guide from Appendix A for more information.
Thats ItRun It
Go ahead and compile the complete program, then run it. How does it look?
Try changing the parameters and the applet size. Does the text scale to the height
of the applet? If something does not work correctly go back and verify that all
your code is correct, recompile, and run the applet again. Make sure that when
you recompile an applet that you restart your browser. Many browsers, including Netscape 2.0, do not reload Java applets when you hit the reload button.
They do however reread the HTML file. So, if you only made changes to the
parameters or size of the applet then you do not need to restart the browser.
Well, what do you think? Is Java going to rule the world? We cant answer that,
but in just a few pages we have shown you how to create a fairly useful applet
that can be put to use immediately.
Now that we have hit many of the basics of Java programming, lets look at the
details of the language. Over the next several chapters we will delve into the Java
language and explore the details of its structure and syntax.
Chapter
Java Language
Fundamentals
Java Language
Fundamentals
The language building blocks of Java are
similar to those found in C++, but keep a
close eye out because there are some subtle
differences.
After following the ticker tape adventure in the previous chapter, you should
now have a basic understanding of the Java language and its grammarat least
youll know how to write a simple applet that can scroll text across the screen!
Unfortunately, we covered a number of Java programming features very quickly,
and we didnt get a chance to explain the main language features in sufficient
detail. In this chapter and the ones that follow, well slow down the pace a little and
uncover the key Java language features that youll need to know to write useful Java
programs. In particular, well explain the basic Java language components in this
chaptereverything from comments to variable declarations. Then well move
ahead and cover operators, expressions, and control structures in Chapter 4.
For those of you who are already familiar with programming, especially C or
C++ programming, this chapter and Chapter 4 should serve as a good hands-on
review. As we discuss Java, well point out the areas in which Java differs from
other languages. If you dont have much experience using structured programming languages, this chapter will give you a good overview of the basic components required to make programming languages like Java come alive.
The actual language components featured in this chapter include:
Comments
Identifiers
Keywords
Data types
Variable declarations
57
58 Chapter 3
Lexical Structure
The lexical structure of a language refers to the elements of code that make the
code easy for us to understand, but have no effect on the compiled code. For
example, all the comments you place in a program to help you understand
how it works are ignored by the Java compiler. You could have a thousand
lines of comments for a twenty line program and the compiled bytecodes for
the program would be the same size if you took out all the comments. This
does not mean that all lexical structures are optional. It simply means that
they do not effect the bytecodes.
The lexical structures will discuss include:
Comments
Identifiers
Keywords
Separators
59
Comments
Comments make your code easy to understand, modify, and use. But adding
comments to an application only after it is finished is not a good practice. More
often than not, you wont remember what the code you write actually does after
you get away from it for a while. Unfortunately, many programmers follow this
time-honored tradition. We suggest you try to get in the habit of adding comments as you write your code.
Java supports three different types of comment styles. The first two are taken
directly from C and C++. The third type of comment is a new one that can be
used to automatically create class and method documentation.
COMMENT STYLE #1
/* Comments here... */
In the second example, the comment line is embedded within the program statement. The compiler skips over the comment text, and thus the actual line of
code would be processed as:
while (i <= maxnum)
...
60 Chapter 3
/**
superclass
*/
variable
declarations
literal
/*
The main() method is automatically called when
the program is run. Any words typed after the program
name when it is run are placed in the args[] variable
which is an array of strings.
For this program to work properly, atleast one word must
be typed after the program name or else an error will occur.
*/
public static void main(String args[]) {
Test thisTest = new Test(); // Create instance (object) of class
String myName = "Anthony";
boolean returnValue;
if(thisTest.sameName(args[0], myName)) {
System.out.println("Your name is the same as mine!");
} else {
System.out.println("That's not my name!");
}
increment operator
expression
if-then-else
control structure
logical expression
while control
statement
thisTest.doArithmetic();
method call
method
modifier
returns value to
calling class
} else {
return false;
}
}
assignment expression
Figure 3.1
A visual guide to the key Java language components.
61
62 Chapter 3
Programmers occasionally use this style of commenting while they are testing and debugging code. For example, you could comment out part of an equation or expression:
sum = i /* + (base - 10) */ + factor;
COMMENT STYLE #2
// Comment here...
This style of commenting is borrowed from C++. Everything after the double
slash marks is ignored by the Java compiler. The comment is terminated by a
line return, so you cant use multiple comment lines unless you start each line
with the double-slash. Examples:
// This program was written by Joe Smith.
// It is the greatest program ever written!
while (i <= // this won't work maxnum)
{
total += i;
i++;
}
base = 20;
// This comment example also won't work because the Java
compiler will treat this second line as a line of code
value = 50;
The comment used in the second example wont work like you might intend
because the remainder of the line of code would be commented out (everything
after i <=). In the third example, the second comment line is missing the starting // symbols, and the Java compiler will get confused because it will try to
process the comment line as if it were a line of code. Believe it or not, this type
of commenting mistake occurs oftenso watch out for it!
COMMENT STYLE #3
/** Doc Comment here... */
This comment structure may look very similar to the C style of commenting,
but that extra asterisk at the beginning makes a huge difference. Of course,
remember that only one asterisk must be used as the comment terminator. The
63
Java compiler still ignores the comment; but another program called
JAVADOC.EXE that ships with the Java Development Kit uses these comments
to construct HTML documentation files that describe your packages, classes,
and methods as well as all the variables they use.
Lets look at the third style of commenting in more detail. If implemented correctly and consistently, this style of commenting can provide you with numerous benefits. Figure 3.2 shows what the output of the JAVADOC program looks
like when run on a typical Java source file.
Figure 3.2
Sample output from the JAVADOC program.
64 Chapter 3
If you have ever looked at the Java API documentation on Suns Web site, Figure
3.2 should look familiar to you. In fact, the entire API documentation was created this way.
JAVADOC will work if you have created comments or not. Figure 3.3 shows the
output from this simple application:
class HelloWorld {
public static void main(String args[]) {
System.out.println("Hello World");
}
}
Figure 3.3
Simple output from the JAVADOC program.
65
/**
* Welcome to HelloWorld
* @author Anthony Potts
* @version 1.1
* @see java.lang.System
*/
class helloworld {
/**
* Main method of helloworld
*/
public static void main(String args[]) {
System.out.println("Hello World!");
}
}
If you now run JAVADOC, the browser will display what you see in Figure 3.4.
As you can see, this gives us much more information. This system is great for
producing documentation for public distribution. Just like all comments though,
it is up to you to make sure that the comments are accurate and plentiful enough
to be helpful. Table 3.1 lists the tags you can use in your class comments.
Identifiers
Identifiers are the names used for variables, classes, methods, packages, and interfaces to distinguish them to the compiler. In the sample program from Chapter 2 the identifier for the applets class was TickerTape. We also used identifiers
like fontHeight and fontWidth to name some of the variables.
Identifiers in the Java language should always begin with a letter of the alphabet,
either upper or lower case. The only exceptions to this rule are the underscore
symbol (_) and the dollar sign ($), which may also be used. If you try to use any
other symbol or a numeral as the initial character, you will receive an error.
After the initial character you are allowed to use numbers, but not all symbols.
You can also use almost all of the characters from the Unicode character set. If
you are not familiar with the Unicode character set or you get errors, we suggest
that you stick with the standard alphabetic characters.
The length of an identifier is basically unlimited. We managed to get up to a few
thousand characters before we got bored. Its doubtful you will ever need nearly
that many characters, but it is nice to know that the Java compiler wont limit
66 Chapter 3
Figure 3.4
The new JAVADOC output.
you if you want to create long descriptive names. The only limit you may encounter involves creating class names. Since class names are also used as file
names, you need to create names that will not cause problems with your operating system or anyone who will be using your program.
You must also be careful not to use any of the special Java keywords listed in the
next section. Here are some examples of valid identifiers:
HelloWorld
_ME2
$Money
Chapter3
TickerTape
ABC123
67
Tag
Description
@see classname
@see fully-qualified-classname
Also adds a See Also to the class, but this time you
need to use a fully qualified class name like
java.awt.window.
@see fully-qualified-classname#methodname
Also adds a See Also to the class, but now you are
pointing to a specific method within that class.
@version version-text
@author author-name -
@return description...
#Hello
COMMON ERRORS
-Main
WITH
USING IDENTIFIERS
As you are defining and using identifiers in your Java programs, you are bound
to encounter some errors from time-to-time. Lets look at some of the more
common error messages that the Java compiler displays. Notice that weve included the part of the code that is responsible for generating the error, the error
message, as well as a description of the message so that you can make sense of it.
Code Example:
public class 1test {
}
68 Chapter 3
Error Message:
D:\java\lib\test.java:1: Identifier expected.
Description:
An invalid character has been used in the class identifier. You will see this error
when the first character is invalid (especially when it is a number).
Code Example:
public class te?st {
}
Error Message:
D:\java\lib\test.java:1: '{' Expected
Description:
This is a common error that occurs when you have an invalid character in the
middle of an identifier. In this case, the question mark is invalid, so the compiler
gets confused where the class definition ends and its implementation begins.
Code Example:
public class #test {
}
Error Message:
D:\java\lib\test.java:1: Invalid character in input.
Description:
Here, the error stems from the fact that the initial character is invalid.
Code Example:
public class catch {
}
Error Message:
D:\java\lib\test.java:1: Identifier expected.
Description:
This error shows up when you use a protected keyword as an identifier.
Keywords
In Java, like other languages, there are certain keywords or tokens that are reserved for system use. These keywords cant be used as names for your classes,
variables, packages, or anything else. The keywords are used for a number of tasks
such as defining control structures (if, while, and for) and declaring data types (int,
char, and float). Table 3.2 provides the complete list of the Java keywords.
69
Keyword
Description
abstract
Class modifier
boolean
break
byte
byvalue *
cast
catch
char
class
const *
continue
default
do
Double
else
extends
Used to subclass
final
finally
that
Used with exceptions to determine the last option before exiting. It guarantees
code gets called if an exception does or does not happen.
float
for
future *
generic *
goto *
if
implements
import
inner
instanceof
int
interface
70 Chapter 3
Table 3.2
long
native
new
null
operator *
outer
package
private
protected
public
rest *
return
short
static
super
switch
synchronized
Modifier that tells Java that only one instance of a method can be run at one
time. It keeps Java from running the method a second time before the first is
finished. It is especially useful when dealing with files to avoid conflicts.
this
throw
transient
try
var *
void
volatile
Variable modifier
while
The words marked with an asterisk (*) are not currently used in the Java language, but you still cant use them to create your own identifiers. More than
likely they will be used as keywords in future versions of the Java language.
71
Literals
Literals are the values that you assign when entering explicit values. For example, in an assignment statement like this:
i = 10;
the value 10 is a literal. But do not get literals confused with types. Even though
they usually go hand in hand, literals and types are not the same.
Types are used to define what type of data a variable can hold, while literals are
the values that are actually assigned to those variables.
Literals come in three flavors: numeric, character, and boolean. Boolean literals
are simply True and False
NUMERIC LITERALS
Numeric literals are just what they sound likenumbers. We can subdivide the
numeric literals further into integers and floating-point literals.
Integer literals are usually represented in decimal format although you can use
the hexadecimal and octal format in Java. If you want to use the hexadecimal
format, your numbers need to begin with an 0x or 0X. Octal integers simply
begin with a zero (0).
Integer literals are stored differently depending on their size. The int data type is
used to store 32-bit integer values ranging from -2,147,483,648 to 2,147,483,648
(decimal). If you need to use even larger numbers, Java switches over to thelong data
type, which can store 64 bits of information for a range of - 9.223372036855e+18
to 9.223372036855e+18. This would give you a number a little larger than 9 million trillionenough to take care of the national debt! To specify a long integer, you
will need to place an l or L at the end of the number. Dont get confused by our
use of the terms int and long. There are many other integer data types used by Java,
but they all use int or longliterals to assign values. Table 3.3 provides a summary of
the two integer literals.
Table 3.3 Summary of Integer Literals
Integer Literals Ranges
Negative Minimum
Positive Maximum
-2,147,483,648
2,147,483,648
-9.223372036855e+18
9.223372036855e+18
72 Chapter 3
Here are some examples of how integer literals can be used to assign values in
Java statements:
int i;
i = 1; // All of these literals are of the integer type
i= -9;
i = 1203131;
i = 0xA11;
i = 07543;
i = 4.5;
long lg;
lg = 1L;
lg = -9e15;
lg = 7e12;
f = -9.0;
f = 1203131.1241234;
double d;
d = 1.0D;
73
Floating-Point Ranges
Negative Minimum
Positive Maximum
1.40239846e-45
3.40282347e38
4.94065645841246544e-324
1.79769313486231570e308
CHARACTER LITERALS
The second type of literal that you need to know about is the character literal. Character literals include single characters and strings. Single character literals are enclosed in single quotation marks while string literals are enclosed in double quotes.
Single characters can be any one character from the Unicode character set. There
are also a few special two-character combinations that are non-printing characters
but perform important functions. Table 3.5 shows these special combinations.
The string character literal are any number of characters enclosed in The character combinations from Table 3.5 also apply to strings. Here are some examples
of how character and string literals can be used in Java statements:
Table 3.5
Character
Combination
Standard
Designation
Description
<newline>
Continuation
\n
NL or LF
New Line
\b
BS
Backspace
\r
CR
Carriage Return
\f
FF
Form Feed
\t
HT
Horizontal Tab
\\
Backslash
Single Quote
Double Quote
\xdd
0xdd
\ddd
0ddd
\uddd
0xdddd
Unicode Character
74 Chapter 3
char
ch =
ch =
ch =
ch =
ch;
'a';
\n;
\';
\x30;
//
//
//
//
All of
Assign
Assign
Assign
String str;
str = "Java string";
Operators
Operators are used to perform computations on one or more variables or objects. You use operators to add values, comparing the size of two numbers, assigning a value to a variable, incrementing the value of a variable, and so on.
Table 3.6 lists the operators used in Java. Later in this chapter, well explain in
detail how each operator works; and well also explain operator precedence.
Table 3.6
Operator
Description
Addition
Subtraction
Multiplication
Division
Modulo
++
Increment
Decrement
>
Greater than
>=
<
Less than
<=
==
Equal to
!=
Not equal to
Logical NOT
&&
Logical AND
||
Logical OR
&
Bitwise AND
continued
75
Bitwise exclusive OR
Bitwise OR
Bitwise complement
<<
Left shift
>>
Right shift
>>>
Assignment
+=
-=
*=
/=
%=
&=
|=
^=
<<=
>>=
>>>=
Separators
Separators are used in Java to delineate blocks of code. For example, you use curly
brackets to enclose a methods implementation, and you use parentheses to enclose arguments being sent to a method. Table 3.7 lists the seperators used in Java.
Table 3.7
Separator
Description
()
[]
{}
76 Chapter 3
byte
The byte type can be used for variables whose value falls between -256 and 255.
byte types have an 8-bit length. Here are some examples of byte values:
-7
238
short
The short numeric type can store values ranging from -32768 to 32767. It has a
16-bit depth. Here are some examples:
-7
256
-29524
Negative Minimal
Positive Maximal
byte
-256
255
short
-32768
32767
int
-2147483648
2147483647
long
-9223372036854775808
9223372036854775807
float
1.40239846e-45
3.40282347e38
double
4.94065645841246544e-324
1.79769313486231570e308
boolean
False
True
77
int
The int data type takes the short type to the next level. It uses a 32-bit signed
integer value that takes our minimal and maximal value up to over 2 billion.
Because of this tremendous range, it is one of the most often used data types
for integers.
Often, unskilled programmers will use the int data type even though they
dont need the full resolution that this data type provides. If you are using
smaller integers, you should consider using the short data type. The rule of
thumb to follow is if you know exactly the range of values a certain variable will
store, use the smallest data type possible. This will let your program use less memory
and therefore run faster, especially on slower machines or machines with limited RAM.
Here are some examples of int values:
-7
256
-29523234
1321412422
long
The long data type is the mother of all integer types. It uses a full 64-bit data
path to store values that reach up to over 9 million trillion. But be extremely
careful when using variables of the long type. If you start using many of them or
God forbid, an array of longs, you can quickly eat up a ton of resources.
256
-29523234
1.835412e15
-3e18
78 Chapter 3
float
The float data type is one of two types used to store floating-point values. The
float type is compliant with the IEEE 754 conventions. The floating-point types
of Java can store gargantuan numbers. We do not have enough room on the page
to physically show you the minimal and maximal values the float data type can
store, so we will use a little bit of tricky sounding lingo taken from the Java manual.
The finite nonzero values of type float are of the form s * m * 2e , where s is +1
or -1, m is a positive integer less than 2^24 and e is an integer between -149 and
104, inclusive.
Whew, thats a mouthful. Here are a few examples to show you what the float
type might look like in actual use:
-7F
256.0
-23e34
23e100
double
As if the float type could not hold enough, the double data type gives you even
bigger storage space. Lets look again at Suns definition of the possible values for
a double.
The finite nonzero values of type float are of the form s * m * 2e , where s is +1
or -1, m is a positive integer less than 2^53 and e is an integer between -1045
and 1000, inclusive.
Again, you can have some truly monstrous numbers here. But when you start
dealing with hard core programming, this type of number becomes necessary
from time to time, so it is wise to understand its ranges. Here are a few examples:
-7.0D
boolean
In other languages, the boolean data type has been represented by an integer
with a nonzero or zero value to represent True and False, respectively. This method
works well because it gives the user the ability to check for all kinds of values and
perform expression like this:
x=2;
if x then...
79
This can be handy when performing parsing operations or checking string lengths.
In Java, however, the boolean data type has its own True and False literals that
do not correspond to other values. In fact, as you will learn later in this chapter,
Java does not even allow you to perform casts between the boolean data type
and any others. There are ways around this limitation that we will discuss in a
few pages when we talk about conversion methods.
char
The char data type is used to store single characters. Since Java uses the Unicode
character set, the char type needs to be able to store the thousands of characters,
so it uses a 16-bit signed integer. The char data type has the ability to be cast or
converted to almost all of the others, as we will show you in the next section.
string
The string type is actually not a primitive data type; it is a class all its own. We
decided to talk about it a little here because it is used so commonly that it might
as well be considered a primitive. In C and C++, strings are stored in arrays of
chars. Java does not use the char type for this but instead has created its own
class that handles strings. In Chapter 5, when we get into the details of declaring
variables within classes, you will see the difference between declaring a primitive
variable and declaring an instance of a class type.
One big advantage to using a class instead of an array of char types is that we are
more or less unlimited in the amount of information we want to place in a string
variable. In C++, the array of chars was limited, but now that limitation is taken
care of within the class, where we do not care how it is handled.
Variable Declarations
Declaring variables in Java is very similar to declaring variables in C/C++ as long
as you are using the primitive data types. As we said before, almost everything in
Java is a classexcept the primitive data types. We will show you how to instantiate custom data types (including strings) in Chapter 5. For now, lets look at
how primitive data types are declared.
Here is what a standard declaration for a primitive variable might look like:
int i;
80 Chapter 3
These examples illustrate some of the things you can do while declaring variables. Lets look at each one individually.
int i;
This is the most basic declaration, with the data type followed by the variable
you are declaring.
byte i, j;
In this example, we are declaring two byte variables at one time. There is no
limit to the number of variables you can declare this way. All you have to do is
add a comma between each variable you wish to declare of the given type, and
Java takes care of it for you.
You also have the ability to assign values to variables as you declare them. You can
even use a variable you are declaring as part of an expression for the declaration of
another variable in the same line. Before we confuse you more, here is an example:
int i = 1;
int j = i, k= i + j;
Here we have first declared a variable i as int and assigned it a value of 1. In the
next line, we start by declaring a variable j to be equal to i. This is perfectly legal.
Next, on the same line, we declare a variable k to be equal to i plus j. Once again,
Java handles this without a problem. We could even shorten these two statements to one line like this:
int i = 1, j = i, k= i + j;
One thing to watch out for is using variables before they have been declared.
Heres an example:
81
This would cause an undefined variable error because Java does not know to
look ahead for future declarations. Lets look at another example:
float f = 1.06;
Does this look correct? Yes, but its not. This is a tricky one. By default, Java
assumes that numbers with decimal points are of type double. So, when you try
and declare a float to be equal to this number, you receive the following error:
Incompatible type for declaration. Explicit cast needed to convert double
to float.
Sounds complicated, but all this error message means is that you need to explicitly
tell Java that the literal value 1.06 is a float and not a double. There are two ways
to accomplish this. First, you can cast the value to a float like this:
float f = (float)1.06;
This works fine, but can get confusing. Java also follows the convention used by
other languages of placing an f at the end of the literal value to indicate explicitly
that it is a float. This also works for the double data type, except that you would
use a d. (By the way, capitalization of the f and d does not make a difference.)
float f = 1.06f;
double d = 1.06d;
You should realize that the d is not needed in the double declaration because
Java assumes it. However, it is better to label all of your variables when possible,
especially if you are not sure.
We will cover variables and declarations in more detail in Chapter 5, but you
should have enough knowledge now to be able to run a few basic programs and
will delve deeper into the Java fundamentals and look at operators, expressions,
and control statements.
82 Chapter 3
Using Arrays
Its difficult to imagine creating any large application or applet without having
an array or two. Java uses arrays in a much different manner than other languages. Instead of being a structure that holds variables, arrays in Java are actually objects that can be treated just like any other Java object.
The powerful thing to realize here is that because arrays are objects that are
derived from a class, they have methods you can call to retrieve information
about the array or to manipulate the array. The current version of the Java language only supports the length method, but you can expect that more methods
will be added as the language evolves.
One of the drawbacks to the way Java implements arrays is that they are only
one dimensional. In most other languages, you can create a two-dimensional
array by just adding a comma and a second array size. In Java, this does not
work. The way around this limitation is to create an array of arrays. Because this
is easy to do, the lack of built-in support for multi-dimensional arrays shouldnt
hold you back.
Declaring Arrays
Since arrays are actually instances of classes (objects), we need to use constructors to create our arrays much like we did with strings. First, we need to pick a
variable name and declare it as an array object and also specify which data type
the array will hold. Note that an array can only hold a single data typeyou
cant mix strings and integers within a single array. Here are a few examples of
how array variables are declared:
int intArray[];
String Names[];
As you can see, these look very similar to standard variable declarations, except
for the brackets after the variable name. You could also put the brackets after the
data type if you think this approach makes your declarations more readable:
int[] intArray;
String[] Names;
83
Sizing Arrays
There are three ways to set the size of arrays. Two of them require the use of the
new operator. Using the new operator initializes all of the array elements to a
default value. The third method involves filling in the array elements with values as you declare it.
The first method involves taking a previously declared variable and setting the
size of the array. Here are a few examples:
int intArray[];
String Names[];
Or, you can size the array object when you declare it:
int intArray[] = new int[10];
String Names[] = new String[100];
Finally, you can fill in the array with values at declaration time:
String Names[] = {"Tony", "Dave", "Jon", "Ricardo"};
int[] intArray = {1, 2, 3, 4, 5};
84 Chapter 3
intArray[i] = 1;
for(int p = 0; p <
i; p++) intArray[i] *= 2 ;
}
for (int i = 0; i < intArray.length; i++)
System.out.println("2 to the power of " + i + " is " +
intArray[i]);
}
}
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
to
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
the
power
power
power
power
power
power
power
power
power
power
power
power
power
power
power
power
power
power
power
power
of
of
of
of
of
of
of
of
of
of
of
of
of
of
of
of
of
of
of
of
0 is 1
1 is 2
2 is 4
3 is 8
4 is 16
5 is 32
6 is 64
7 is 128
8 is 256
9 is 512
10 is 1024
11 is 2048
12 is 4096
13 is 8192
14 is 16384
15 is 32768
16 is 65536
17 is 131072
18 is 262144
19 is 524288
So, how does the program work? We first create our array of integer values and
assign it to the intArray variable. Next, we begin a loop that goes from zero to
intArray.length. By calling the length method of our array, we find the number
of indexes in the array. Then, we start another loop that does the calculation and
stores the result in the index specified by the i variable from our initial loop.
Now that we have filled in all the values for our array, we need to step back
through them and print out the result. We could have just put the print statement in the initial loop, but the approach we used gives us a chance to use
another loop that references our array.
85
Pretty simple. If you try and use an index that is outside the boundaries of the
array, a run-time error occurs. If we change the program to count to an index of
21 instead of the actual array length of 20, we would end up getting an error
message like this:
java.lang.ArrayIndexOutOfBoundsException: 20
at powersOf2.main(powersOf2.java:10)
This is a pretty common error in any programming language. You need to use
some form of exception handling to watch for this problem unless you are positive you can create code that never does this (in your dreams). See Chapter 7 for
additional information on exception handling.
Multidimensional Arrays
Multidimensional arrays are created in Java in using arrays of arrays. Here are a
few examples of how you can implement multidimensional arrays:
int intArray[][];
String Names[][];
We can even do the same things we did with a single dimension array. We can
set the array sizes and even fill in values while we declare the arrays:
int intArray[][] = new int[10][5];
String Names[][] = new String[25][3];
int intArray[][] = {{2, 3, 4} {1, 2, 3}};
String Names[][] = {{"Jon", "Smith"}{"Tony", "Potts"}{"Dave", "Friedel"}};
We can also create arrays that are not rectangular in nature. That is, each array within
the main array can have a different number of elements. Here are a few examples:
int intArray[][] = {{1, 2} {1, 2, 3} {1, 2, 3, 4}};
String Names[][] = {{"Jon", "Smith"} {"Tony","A", "Potts"} {"Dave", "H",
"Friedel", "Jr."}};
86 Chapter 3
Accessing the data in a multidimensional array is not much more difficult than
accessing data in a single-dimensional array. You just need to track the values for
each index. Be careful though, as you add dimensions, it becomes increasingly
easy to create out of bounds errors. Here are a few examples of how you can
declare multidimensional arrays, assign values, and access array elements:
int intArray[][] = new int[10][5];
String Names[][] = new String[25][3];
intArray[0][0] = 5;
// Assign values
intArray[7][2] = 37;
intArray[7][9] = 37;
// This will cause an out of bounds error!
Names[0][0] = "Bill Gates";
// Access an array element in a Java statement
System.out.println(Names[0][0]);
We will cover variables and declarations in more detail in Chapter 5, but you
should have enough knowledge now to be able to run a few basic programs and
get the feel for Java programming.
87
Passing Arguments
The syntax for passing arguments themselves to a program is extremely simple.
Just start your programs as you usually would and add any number of arguments to the end of the line with each one separated by a space. Here is a sample
call to a program named myApp:
Java myApp open 640 480
In this case, we are calling the Java run-time interpreter and telling it to run he class
file myApp. We then are passing in three arguments: open, 640, and 480.
If you wanted to pass in a longer string with spaces as an argument, you could.
In this case, you enclose the string in quotation marks and Java will treat it as a
single argument. Here is an example:
Java myApp "Nice program!" "640x480"
Once again the name of the program is myApp. However, this time we are
only sending it two arguments: Nice program! and 640x480. Note that the
quotes themselves are not passed, just the string between the quotes.
Reading in Arguments
Now that we know how to pass arguments, where are they stored? How can we
see them in our application? If youll recall, all applications have a main() method.
You should also notice that this method has an interesting argument structure:
public static void main(String args[]) {
...
}
Here, main() indicates that it takes an array named args[] of type String. Java
takes any command-line arguments and puts them into the args[] string array.
The array is dynamically resized to hold just the number of arguments passed,
or zero if none are passed. Note that the use of the args identifier is completely
arbitrary. You can use any word you want as long as it conforms to the Java
naming rules. You can even get a little more descriptive, like this:
88 Chapter 3
public static void main(String commandLineArgumentsArray[]) { ...
That may be a bit much, but you will never get confused as to what is in the array!
Accessing Arguments
Once weve passed in the arguments to an application and we know where they
are stored, how do we get to them? Since the arguments are stored in an array,
we can access them just like we would access strings in any other array. Lets look
at a simple application that takes two arguments and prints them out:
class testArgs {
public static void main(String args[]) {
System.out.println(args[0]);
System.out.println(args[1]);
}
}
What happened? Since we only were passing a single argument, the reference to
89
So, how do we stop from getting an error? Instead of calling each argument in
line, we can use a for loop to step through each argument. We can check the
args.length variable to see if we have reached the last item. Our new code will
also recognize if no arguments have been passed and will not try and access the
array at all. Enough talking, here is the code:
class testArgs {
public static void main(String args[]) {
for (int i = 0; i < args.length; i++) {
System.out.println(args[i]);
}
}
}
Now, no matter how many arguments are passed (or none) the application can
handle it.
90 Chapter 3
Table 3.9
Class
Method
Return
Integer
parseInt(String)
An integer value
Integer
valueOf(String)
Long
parseLong(String)
A long value
Long
valueOf(String)
Double
valueOf(String)
Float
valueOf(String)
Chapter
Operators,
Expressions,
and Control
Structures
Operators,
Expressions,
and Control
Structures
Now that you know about the types of data you can use in Java, you need to
learn how to manipulate your data. The tools for manipulating data fall into
three categoriesoperators, expressions, and control structureseach playing a
more powerful role as you move up the ladder. In this chapter, well discuss each
of the key Java operatorseverything from assignment statements to bitwise
operators. Although Java operators are very similar to C/C++ operators, there
are a few subtle differences which well point out. Next, well show you the
basics for creating expressions with Java. Finally, in the last part of the chapter,
well investigate the world of Java control structures.
Operator Precedence
As you are writing your code, you need to keep in mind which operators have
precedence over the othersthe order in which operators take effect. If you are
93
94 Chapter 4
an experienced programmer or you can remember some of the stuff you learned
in your high school algebra classes, you shouldnt have any problem with understanding the principles of operator precedence. The basic idea is that the outcome or result of an expression like this
x = 5 * (7+4) - 3;
is determined by the order in which the operators are evaluated by the Java compiler. In general, all operators that have the same precedence are evaluated from
left to right. If the above expression were handled in this manner, the result
would be 36 (multiply 5 by 7, add 4, and then subtract 3). Because of precedence, we know that some operators, such as (), are evaluated before operators
such as *. Therefore, the real value of this expression would be 52 (add 7 and 4,
multiply by 5, and then subtract 3).
The actual rules for operator precedence in Java are nearly identical to those
found in C/C++. The only difference is that C/C++ includes a few operators,
such as ->, that are not used in Java. Table 4.1 lists the major operators in order
of precedence. Notice that some operator symbols such as (-) show up twice.
Table 4.1
Operators
Operator Type
() [] .
Expression
++ -- ! - ~
Unary
*/%
Multiplicative
+-
Additive
Shift
Relational (inequality)
== !=
Relational (equality)
&
Bitwise ADD
Bitwise XOR
Bitwise OR
&&
Logical AND
||
Logical OR
?:
Conditional
Assignment
95
The reason for this is because the operator has different meanings depending on
how it is used in an expression. For example, in an expression like this
x = 7 + -3;
the (-) operator is used as a unary operator to negate the value 3. In this case, it
would have a higher precedence than a standard additive operator (+ or -). In an
expression like this, on the other hand,
x = 7 - 3 + 5;
the (-) operator is used as a binary additive operator, and it shares the same
precedence with the (+) operator.
Assignment Operators
The most important and most often used operator is the assignment operator
(=). This operator does just what it looks like it should do; it takes whatever
variable is on the left and sets it equal to the expression on the right:
i = 35;
Table 4.2
Operator
Description
&
->
sizeof
96 Chapter 4
The expression on the right can be any valid Java expressiona literal, an equation with operands and operators, a method call, and so on. When using an
assignment operator, you must be careful that the variable you are using to receive the expression is the correct size and type to receive the result of the expression on the right side. For example, statements like the following could cause
you a lot of headaches:
short count;
// This number is way too big for a short type!
count = 500000000000;
char ch;
// Oops! We should be assigning a character here
ch = 100;
In the first example, the variable count is declared as a short, which means that
the variable can only hold a number as large as 32767. Obviously, the number
being assigned to the variable is way too large. In the second example, the variable ch expects to receive a character but in reality is assigned something else
entirely.
If you look closely at the last line in Table 4.1, youll see that Java offers a number of variations of the standard assignment statement. They are all borrowed
from the C language. An assignment statement like this
num *= 5;
The combination assignment operators turn out to be very useful for writing
expressions inside loops that perform counting operations. Heres an example:
While (i <= count)
{
i += 2;
// Increment the counting variable
...
}
97
In this case i is used as the loop counting control variable, and it is incremented
by using a combination assignment statement.
Integer Operators
In the category of integer operators, there are two flavors to choose from: unary
and binary. A unary operator performs a task on a single variable at a time.
Binary operators, on the other hand, must work with two variables at a time.
Lets start with the unary operators.
UNARY OPERATORS
There are four integer unary operators: negation, bitwise complement, increment,
and decrement. They are used without an assignment operation. They simply
perform their operation on a given variable, changing its value appropriately.
NEGATION (-)
Unary negation changes the sign of an integer. You must be careful when reaching the lower limits of integer variables because the negative limit is always one
greater than the positive limit. So, if you had a variable of type byte with a value
of -256 and you performed a unary negation on it, an error will occur because
the byte data type has a maximum positive value of 255. Here are some examples of how this operator can be used:
- k;
-someInt;
x = -50 + 10;
As we learned earlier, the negation operator is at the top end of the precedence
food chain; thus, you can count on operands that use it to be evaluated first.
98 Chapter 4
INCREMENT (++)
AND
DECREMENT (- -)
The increment and decrement operators are very simple operators that simply
increase or decrease an integer variable by 1 each time they are used. These
operators were created as a shortcut to saying x=x+1. As weve already mentioned, they are often used in loops where you want a variable incremented or
decremented by one each time a loop is completed. Here is an example of how
each operator is used:
++intIncrement;
--intDecrement;
BINARY OPERATORS
When you need to perform operations that involve two variables, you will be
dealing with binary operators. Simple addition and subtraction are prime examples of binary operators. These operators do not change the value of either of
the operands, instead they perform a function between the two operands that is
placed into a third. Table 4.3 lists the complete set of the binary integer operators. Lets look at each of these operators in detail.
AND
DIVISION
These operators are the standard binary operators that we have all used since
we started programming. We wont explain the theory behind algebra beTable 4.3
Operator
Description
Addition
Subtraction
Multiplication
Division
Modulus
&
Bitwise AND
Bitwise OR
Bitwise XOR
<<
Left Shift
>>
Right Shift
>>>
99
cause we assume you already know this stuff. We will, however, give you a
few examples:
// X=12
Z = X +
Z = X Z = X *
Z = X /
and Y=4
Y; // Answer
Y; // Answer
Y; // Answer
Y; // Answer
=
=
=
=
16
8
48
3
MODULUS
The modulus operator divides the first operand by the second operand and
returns the remainder:
// X=11 and Y=4
Z = X % Y; // Answer = 3
BITWISE OPERATORS
The bitwise binary operators perform operations at the binary level on integers.
They act much like custom if..then statements. They compare the respective bits
from each of the operands and set the corresponding bit of the return variable to
a 1 or 0 depending on which operator is used. The AND operator works as
follows: if both bits are 1 then return a 1, otherwise return a 0. The OR
operators works like this: if either bit is a 1 then return a 1, otherwise return a
0. Finally, the XOR operator works like this: if the bits are different return a 1,
if they are the same return a 0. Table 4.4 provides a set of examples that illustrate how each bitwise operator works.
And here are some code examples to show you how to incorporate bitwise operators into your Java statements:
// X=3 (00000011)
// Y=2 (00000010)
Z = X & Y; // Answer: Z = 2X 00000011
//
Y 00000010
//
Z 00000010
Z = X | Y; // Answer: Z = 3X 00000011
//
Y 00000010
//
Z 00000011
Z = X ^ Y; // Answer: Z = 1X 00000011
//
Y 00000010
//
Z 00000001
100 Chapter 4
Table 4.4 Using the Java Bitwise Operators
Operand 1
Operand 2
Bitwise Operator
Return
AND
True
AND
False
AND
False
AND
False
OR
True
OR
True
OR
True
OR
False
XOR
False
XOR
True
XOR
True
XOR
False
Boolean Operators
The boolean data type adds several new operators to the mix. All of the operators that can be used on boolean values are listed in Table 4.5.
Operator
Operation
Negation
&
Logical AND
Logical OR
Logical XOR
&&
Evaluation AND
||
Evaluation OR
==
Equal to
!=
Not Equal to
&=
And Assignment
|=
OR Assignment
^=
XOR Assignment
?:
Ternary (Conditional)
Bool4
Bool5
Bool1
Bool1
Bool1
Bool1
Bool1
Bool1
=
=
=
=
=
=
=
=
101
False;
False;
Bool2 &
Bool2 &
Bool2 |
Bool2 |
Bool3 ^
Bool4 ^
Bool3;
Bool4;
Bool3;
Bool4;
Bool4;
Bool5;
//
//
//
//
//
//
Answer:
Answer:
Answer:
Answer:
Answer:
Answer:
AND
Bool1
Bool1
Bool1
Bool1
Bool1
Bool1
=
=
=
=
=
=
True
False
False
True
False
True
OR (||)
The evaluation AND and OR are a little different than the logical versions. Using
these operators causes Java to avoid evaluation of the righthand operands if it is
not needed. In other words, if the answer can be derived by only reading the first
operand, Java will not bother to read the second. Here are some examples:
// op1 = True op2 = False
result = op1 && op2; // result=False-both ops are evaluated
result = op2 && op1; // result=False-only first op is evaluated
result = op1 || op2; // result=True-only first op is evaluated
result = op2 || op1; // result=True-both ops are evaluated
102 Chapter 4
EQUAL
TO
(==)
AND
NOT EQUAL
TO
(!=)
These operators are used to simply transfer a boolean value or transfer the opposite of a boolean value. Here are a few examples:
op1 = True;
if (result == op1); // Answer: result = true
if (result != op1); // Answer: result = false
+=
&=
|=
^=
5;
true;
true;
false;
//
//
//
//
Same
Same
Same
Same
as
as
as
as
int = int +
bool = bool
bool = bool
bool = bool
5
& true
| true
^ false
TERNARY OPERATOR
This powerful little operator acts like an extremely condensed if..then statement. If
you look at the example below you will see that if the operand is True, the expression before the colon is evaluated. If the operand is False, the expression after the
colon is evaluated. This type of coding may look a little strange at first. But once
you understand the logic, youll begin to see just how useful this operator can be.
In the following example, the parentheses are not actually needed, but when you
use more complicated expressions they will make the code much easier to follow:
// op1 = True op2 = False
op1 ? (x=1):(x=2); // Answer: x=1
op2 ? (x=1):(x=2); // Answer: x=2
103
behave just because integers behave a certain way. For example, just because an
expression like a==b may be true for two floating-point values, dont assume that
an expression like a<b || a>b will be true. This is because floating-point values
are not ordered like integers. You also have to deal with the possibility of a
floating-point variable being equal to negative or positive infinity, -Inf and Inf,
respectively. You can get a positive or negative Inf when you perform an operation that returns an overflow.
Using Casts
In some applications you may need to transfer one type of variable to another.
Java provides us with casting methods to accomplish this. Casting refers to the
process of transforming one variable of a certain type into another data type.
Casting is accomplished by placing the name of the data type you wish to cast a
particular variable into in front of that variable in parentheses. Here is an example of how a cast can be set up to convert a char into an int:
int a;
char b;
b = 'z';
a = (int) b;
Casting is extremely simple when you are using the primitive data typesint,
char, short, double, and so on. You can also cast classes and interfaces in Java,
which well show you how to do in Chapter 5.
The most important thing to remember when using casts is the space each variable has to work with. Java will let you cast a variable of one data type into a
104 Chapter 4
variable of a different data type if the size of the data type of the target variable is
smaller than the other data type, but you may not like the result. Does this sound
confusing? Lets explain this a little better. If you had a variable of type long, you
should only cast it into another variable of type float or double because these data
types are the only other two primitives with at least 64-bits of space to handle your
number. On the other hand, if you had a variable of type byte, then you could cast
it into any of the other primitives except boolean because they all have more space
than the lowly byte. When you are dealing with double variables, you are stuck,
since no other data type offers as much space as the double.
If you have to cast a variable into another variable having less space, Java will do
it. However, any information in the extra space will be lost. On the plus side
though, if the value of a larger variable is less than the maximum value of the
variable you are casting into, no information will be lost.
the variable x and the literal 10 are the operands and + is the operator. The evaluation of an expression performs one or more operations that return a result. The
data type of the result is always determined by the data types of the operands(s).
When multiple operands are combined, they are referred to as a compound expression. The order in which the operators are evaluated is determined by the
precedence of the operators that act upon them. We discussed precedence earlier
and showed you the relative precedence of each Java operator.
The simplest form of expression is used to calculate a value, which in turn is
assigned to a variable in an assignment statement. Here are a few assignment
statements that use expressions that should look very familiar to you by now:
i = 2;
thisString = "Hello";
105
Here are a few assignment statements that are a little more involved:
Bool1 != Bool2;
i += 2;
d *= 1.9
Byte1 ^= Byte2;
An assignment expression involves a variable that will accept the result, followed
by a single assignment operator, followed by the operand that the assignment
operator is using.
The next step up the ladder is to create expressions that use operators like the
arithmetic operators we have already discussed:
i = i + 2;
thisString = "Hello";
Expressions with multiple operands are probably the most common type of expressions. They still have a variable that is assigned the value of the result produced by evaluating the operands and operators to the right of the equal sign.
You can also have expressions with many operators and operands like this:
i = i + 2 - 3 * 9 / 3;
thisString = "Hello" + "World, my name is " + myName;
The art of programming in Java involves using operators and operands to build
expressions, which are in turn used to build statements. Of course, the assignment statement is just one type of statement that can be constructed. You can
also create many types of control statements, such as while and for loops, if-then
decision making statements, and so on. (Well look at all of the control statements that can be written in Java in the last part of this chapter.)
There are essentially two types of statements you can write in Java: simple and compound. A simple statement performs a single operation. Here are some examples:
int i;
// Variable declaration
i = 10 * 5; // Assignment statement
if (i = 50) x = 200; // if-then decision statement
The important thing to remember about simple statements in Java is that they
are always completed with a semicolon (;). (Some of the others like class declara-
106 Chapter 4
tions and compound if..else statements dont need semicolons, but if you leave it
off the end of an expression, youll get an error.)
Compound statements involve the grouping of simple statements. In this case,
the characters ({ }) are used to group the separate statements into one compound
statement. Here are a few examples:
while (x < 10)
{
++x;
if (sum < x) printline();
}
if (x < 10)
{
i = 20;
p = getvalue(i);
}
Notice that the (;) terminating character is not used after the final (}). The braces
take care of this for us.
if..else
The if..else control structure is probably used more than all the others combined. How many programs have you written that didnt include one? Not very
many, well wager.
107
Structure
Expression
if..else
while
do..while
switch
switch (expression) {
case expression : statement;
case expression : statement;
...
default: statement;
}
for
statement;
label
label: statement
break label;
continue label;
In its simplest terms, the if..else structure performs this operation: if this is true
then do that otherwise do something else. Of course, the otherwise portion is
optional. Since you probably already know what if..else statements are used for,
we will just show you a few examples so you can see how they work in Java.
Here is the structure labeled with standard terms:
if (boolean) statement
else statement;
Here is a sample of what an if..else statement might look like with actual code:
if (isLunchtime) {
Eat = true;
Hour = 12;
}
else {
Eat = False;
Hour = 0;
}
108 Chapter 4
The curly braces are used when multiple statements need to take place for each
option. If we were only performing a single operation for each part of the if..else
statement, we would not need the braces. Here is an example of an if..else statement that uses curly braces for one part but not the other:
if (isLunchtime) {
Eat = true;
Hour = 12;
}
else Eat = False;
109
do {
statement
} while(boolean);
while and do..while loops are used if you want to repeat a certain statement or
block of statements until a certain expression becomes false. For example, assume you wanted to send e-mail to all of the people at a particular Web site. You
could set up a while loop that stepped through all the people, one-by-one, sending them e-mail until you reached the last person. When the last person is reached,
the loop is terminated and the program control flow moves on to the statement
following the loop. Here is what that loop might look like in very simple terms:
boolean done = false;
while (!done){
emailUser();
goNextuser();
if (noNewuser) done = true;
}
switch
The switch control flow structure is useful when you have a single expression
with many possible options. The same thing can be done using recursed if..else
statments, but that can get very confusing when you get past just a few options.
The if..else structure is also difficult to change when it becomes highly nested.
The swtich statement is executed by comparing the value of an initial expression
or variable with other variables or expressions. Lets look at the labeled structure:
switch(expression) {
case expression: statement;
case expression: statement;
case expression: statement;
default: statement;
}
Now lets look at a real piece of code that uses the switch structure:
char age;
110 Chapter 4
System.out.print("How many computers do you own? ");
age = System.in.read();
switch(age) {
case '0':
System.out.println("\nWhat are you waiting for?");
break;
case '1':
System.out.println("\nIs that enough these days?");
break;
case '2':
System.out.println("\nPerfect!");
break;
default:
System.out.println("\nToo much free time on you hands!");
}
The break statement is extremely important when dealing with switch structures. If the switch finds a case that is true, it will execute the statements for that
case. When it is finished with that case, it will move on to the next one. This
process continues until a match is found or the default statement is reached.
The break statement tells the switch OK, we found a match, lets move on.
The default clause serves as the catch-all statement. If all of the other cases fail,
the default clause will be executed.
for
for loops are another programming standard that would be tough to live without. The idea behind a for loop is that we want to step through a sequence of
numbers until a limit is reached. The loop steps through our range in whatever
step increment we want, checking at the beginning of each loop to see if we have
caused our quit expression to become true.
Here is the labeled structure of a for loop:
for (variable ; expression1 ; expression2);
The variable we use can either be one we have previously created, or it can be
declared from within the for structure. Expression1 from the above example is
the expression we need to stay true until the loop is finished. More often than
not, this expression is something like x<10 which means that we will step through
111
the loop until x is equal to 10 at which time the expression (x<10) becomse false
and drops us out of the loop.
Here is an example of a for loop that actually works:
for (int x = 0 ; x < 10 ; x++) {
System.out.println(x);
}
If you put this code into an empty main method you should get the following
output:
0
1
2
3
4
5
6
7
8
9
For loops are used for many different applications. They are a necessity when dealing
with arrays and can really help when creating lookup tables or indexing a database.
labels
Java labels provide a means of controlling different kinds of loops. Sometimes,
when you create a loop, you need to be able to break out of it before it finishes
on its own and satisfies its completion expression. This is where labels come in
very handy.
The key to labels is the break statement that you learned to use with the switch
statement. You can also use the break statement to exit out of any loop. It is
great for breaking out of for loops and while loops especially.
However, sometimes you have embedded loops and you need to be able to break
out of a certain loop. A great example of this is two embedded for loops that are
setting values in an array. If an error occurs or you get a strange value, you may
want to be able to break out of one loop or another. It gets confusing if you have
112 Chapter 4
all these embedded loops and break statements all over with no apparent link to
one loop or another. labels rectify this situation.
To use a label, you simply place an identifier followed by a colon at the beginning
of the line that initiates a loop. Lets look at an example before we go further:
outer: for (int x = 0 ; x < 10 ; x++) {
inner: for (int y = 0 ; y < 10 ; y++) {
System.out.println(x + y);
if (y=9) {
break outer:
} else {
continue outer:
}
}
}
Labels are probably new to most of you, so you may not see a need for them
right away. However, as your programs become more complicated you should
think about using lables where appropriate to make your code simple and
more readable.
Moving Ahead
We covered a lot of ground in this chapter and the previous one. If you are
new to Java programming and have little C or C++ background, make sure
you understand these concepts well so that you do not get confused in the
upcoming chapters.
Lets now move on and discuss another basic structure of Java programming. In
fact, we would have to call it the basic structure of Java programmingthe class.
Index
A
Abstract classes, 33, 121, 158
Abstract methods, 132
Abstract Window Toolkit, 32
Action( ) method, 294
Add method, 274
Addition, 98
Addressing
Internet, 353
Animation
buffering, 40
speed, 26
API documentation, 64
Applet class
hierarchy, 288
methods available, 288
methods derived, 290
Applets, 5, 6
browser interaction, 294
class, 287
closing, 51
compiling, 53
defined, 21
drawbacks, 291
file access, 292
file execution, 292
fonts, 43
images, 298
navigation sample, 293
network communication, 292
package, 31
parameters, 39
passing information, 367
sounds, 297
tags, 39
threading, 51
ticker tape sample, 22
vs. applications, 21
Appletviewer, 7
Applications
command line arguments, 86
defined, 21
networking, 353
sample menu, 268
vs. applets, 21
Architecture natural, 5
Arguments
accessing, 88
indexing, 89
numeric, 89
passing, 87
reading, 87
Arrays, 16, 82
accessing data, 86
declaring, 82
elements, 83
indexing, 85
multidimensional, 85
sizing, 83
Assignment boolean operators, 102
Assignment operators, 93, 95
Audio clips, 297
AWT, 31, 227
AWTError, 191
403
404 Index
class hierarchy, 230
components, 229
defined, 32
importing, 228
layout manager, 228
menus, 229
B
Bandwidth considerations, 360
Binary, 97
Binary integer operators, 99
Binary operators, 98
Bitwise complement, 97
Bitwise operators, 99
Blocking, 217
Body (class), 128
Boolean data type, 78
Boolean operators
assignment, 102
evaluation, 101
logical, 100
negation, 100
ternary, 102
BorderLayout class, 274
declaration, 275
methods, 275
Break statement, 110
Browsers
HotJava, 6
Netscape, 26
BufferedInput Stream class, 327
BufferedOutputStream class, 327
Buffering, 40, 45
Button class
declaration, 243
getLabel( ), 244
hierarchy, 243
setLabel( ), 244
Buttons, 32
Byte streams, 321
Byte type, 76
ByteArrayInputStream class, 328
C
Canvas class
declaration, 245
hierarchy, 244
paint( ), 245
CardLayout class, 282
declaration, 282
methods, 282
Case-sensitivity
declarations, 36
package names, 171
parameters, 40
variable names, 36
Casting
interfaces, 165
vs. creating, 151
Casts, 103
Catch statements, 187
Catch( ) method, 185
Catching errors, 186
CGI. See Common Gateway
Interface
Char data type, 79
Character arrays, 16
Character literals, 73
Checkbox class, 245
declaration, 246
getCheckboxGroup( ), 247
getLabel( ), 247
getState( ), 247
hierarchy, 246
setCheckboxGroup( ), 247
setLabel( ), 247
setState( ), 247
Choice class, 247
addItem( ), 249
countItems( ), 249
declaration, 248, 251
getItem( ), 249
Index
getSelectedIndex( ), 249
getSelectedItem( ), 249
hierarchy, 248, 250
methods, 251
select( ), 250
Classes, 5
abstract, 33, 121, 158
advantages, 116
applet, 287
body, 128
bufferedInputStream, 328
bufferedOutputStream, 327
button, 243
byteArrayInputStream, 328
byteArrayOutputStream, 328
canvas, 244
casting, 150
checkbox, 245
choice, 247
component, 290
container, 290
dataInputStream, 330
dataOutputStream, 330
declaring, 116
defined, 32
documenting, 63
error, 191
event, 304
exception, 193
extending, 124
fileInputStream, 333
fileOutputStream, 333
filterInputStream, 335
filterOutputStream, 335
final, 33, 123
flowLayout, 271
frame, 235
fully qualified name, 118
hiding, 177
identifiers, 124
importing packages, 176
InetAddress, 354
inputStream, 325
label, 241
lineNumberInputStream, 337
list, 250
menuItem, 265
modifiers, 33, 119
name space, 34, 129
naming, 124
networking, 353
object, 34
outputStream, 325
panel, 238
pipedInputStream, 339
pipedOutputStream, 339
printStream, 340
private, 33
protocols, 158
public, 33, 120
pushbackInputStream, 342
runtime, 194
scrollbar, 258
sequenceInputStream, 342
socket, 355
stringBufferInputStream, 343
super( ), 142
superclass, 34
System, 321
textArea, 253
textField, 253
throwable, 182
URL, 364
variables, 148
WriteAFile, 185
CLASSPATH, 171, 173, 174
Client, 350
Client/server technology, 350
Code parameter, 27
Color method, 37
Command line arguments, 86
indexing, 89
numeric, 89
passing arguments, 87
reading, 87
Comments, 30
styles, 59
tags, 67
405
406 Index
Common Gateway Interface, 10
Compilers, 7, 53
Component class
bounds( ), 232
disable( ), 232
enable([Boolean]), 232
getFontMetrics( ), 232
getGraphics( ), 232
getParent, 232
handleEvent(Event evt), 232
hide( ), 233
inside(int x, int y), 233
isEnabled( ), 233
isShowing( ), 233
isVisible( ), 233
locate(int x, int y), 233
location( ), 233
move(int x, int y), 233
repaint( ), 233
resize( ), 234
setFont( ), 234
show([Boolean]), 234
size( ), 235
Components, 60
Compound expressions, 104
Compound statements, 106
Constructors, 37, 138
body, 146
calling, 140
declaring, 140
FontMetrics, 48
Java default, 142
modifiers, 143
object creation, 148
protected, 143
public, 143
return type, 139
Container class, 290
Control flow, 106
Control structures
do...while, 108
for, 110
if...else, 106
labels, 111
D
Data types, 35
boolean, 78
byte, 76
casting, 103
char, 79
double, 78
float, 78
int, 71, 77
long, 71, 77
separators, 75
short, 76
string, 79
variables, 76
DataInputStream class, 330
DataOutputStream class, 330
Debugging, 181
Decrement operator, 98
Destroy( ) method, 222
Developers Kit, 17
Directories
Index
search path, 174
Disassembler program, 17
Distributed programming, 6
Distributed software, 10
Division, 98
Do...while, 108
Doc comment clauses, 119
Documenting classes, 63
Double buffering, 45
Double data type, 78
E
Encapsulation, 43
Equal to operators, 102
Error handling, 181
Errors
catching, 186
checking, 323
file not found, 189
input/output, 185
throws, 133
try clauses, 186
Evaluation operators, 101
Event class, 304
methods, 306
variables, 305
Event handling, 53
Events
hierarchy, 313
processing problems, 318
system, 315
types, 304
Exceptions, 15, 181, 182
class, 193
creating, 200
error, 191
file not found, 189
finally statements, 189
handler, 182
IOException, 185
try clauses, 186
URL, 364
Executable content, 10
Export statement, 228
Expressions
assignment, 105
writing, 104
Extending classes, 124
Extends keyword, 34
F
Fatal errors, 191
File
access, 292
execution, 292
input/output, 321
saving, 173
File Transfer Protocol. See FTP
FileInputStream class, 333
FileOutputStream class, 333
FilterInputStream, 335
FilterOutputStream class, 335
Final classes, 33
Final methods, 132
Finally statement, 189
Finger protocol, 349
Float data type, 78
Floating-point, 72
operators, 102
FlowLayout class, 271
declaration, 271
methods, 273
Font metrics, 48
Fonts, 43
For loops, 110
Frame class, 235
declaration, 235
dispose( ), 237
getIconImage( ), 237
getMenuBar, 237
getTitle( ), 237
hierarchy, 235
isResizable( ), 238
remove( ), 238
407
408 Index
setCursor( ), 238
setIconImage( ), 238
setMenuBar( ), 238
setResizeable( ), 238
setTitle( ), 238
FTP, 349
G
Garbage collection, 6, 15, 37
Gateways, 355
Graphical User Interface
button class, 243
canvas class, 244
checkbox class, 245
choice class, 247
component class, 231
frame class, 235
label class, 241
lists, 250
menu class, 263
menu items, 265
menuBar class, 261
panel class, 238
scrollbar class, 258
text areas, 253
text fields, 253
Graphics methods, 46
GridBagLayout class, 278
declaration, 281
methods, 281
variables to customize, 278
GridLayout class, 276
declaration, 277
methods, 277
H
Header files, 13
Height parameter, 27
Helper programs, 17
Hexadecimal format, 71
History of Java, 8
HotJava, 6, 10
HTML. See Hyper Text Markup
Language
applet tags, 39
HTTP, 349
Hyper Text Markup Language, 25
Hyper Text Transfer Protocol. See HTTP
I
Identifiers, 65
class, 118
classes, 124
errors, 67
If...else, 106
Image buffer, 41
Images, 298
Implements clause, 126
Implements keywords, 34
Import statements, 31, 228
Including packages, 31
Increment operator, 98
Index, 84
InetAddress class, 354
Init( ), 130
Input streams, 321, 324
InputStream class, 325
methods, 325
Instanceof operator, 17, 168
Int data type, 77
Integers, 71
literals, 72
operators, 93, 97
Interfaces, 34, 158
casting, 165
class, 126
declaring, 161
design issues, 160
implementation tips, 167
implementing, 161
implements clauses, 126
keyword, 161
Index
layout manager, 271
runnable, 34
tips on using, 165
Internet
addressing, 353
java.net package, 352
Request for Comments, 351
IOException, 324
J
Java language
advantages, 4
benefits, 11
compared to C++, 9
developers kit, 7, 17
history, 8
interfaces, 158
jargon, 5
tools, 8
virtual machine, 6
JAVAC, 7, 53
JAVADOC.EXE, 63
Java-enabled, 7
JAVAP, 17
JavaScript, 7
Just-in-Time compiler, 7
K
Keyboard events, 311
keyDown( ), 311
keyUp( ), 311
Keywords, 68
class, 124
extends, 34, 124
implements, 34, 162
interface, 161
list of keywords, 69
super, 135
this, 50, 135
L
Label class, 241
declaration, 241
getAlignment( ), 242
getText( ), 242
hierarchy, 241
setAlignment( ), 242
setText( ), 243
Labels, 111
Layout manager, 228, 270
borderLayout class, 274
cardLayout class, 282
flowLayout class, 271
gridBagLayout class, 278
gridLayout class, 276
Lexical structures, 58
comments, 59
identifiers, 65
keywords, 68
separators, 75
LineNumberInputStream class, 337
List class, 250
Literals, 71
character, 73
numeric, 71
Logical operators, 100
Long data type, 77
Long integers, 71
M
Main programs, 27
Menu class, 263
declaration, 264
hierarchy, 263
methods, 264
MenuBar class, 262
declaration, 262
hierarchy, 262
methods, 262
MenuItem class, 265
409
410 Index
declaration, 266
hierarchy, 266
methods, 267
Menus, 32
creating, 229
Methods, 7, 38, 130
abstract, 132
action( ), 294
add( ), 274
applet class, 288
body, 134
catch( ), 185
color, 37
constructors, 138
createImage( ), 230
declaring, 130
defined, 28
destroy( ), 222
disable( ), 230
documenting, 63
drawString( ), 48
final, 132
getGraphics( ), 41
getMessage, 198
getParameter( ), 40
graphics, 46
handleEvent( ), 53
hide( ), 230
init( ), 28, 130
main( ), 87
modifiers, 131
native, 132, 292
overloading, 137
overriding, 43, 137, 170
paint( ), 29, 44
parameter lists, 133
parse( ), 89
private, 132
protected, 131
public, 131
resume( ), 220
return type, 133
Run( ), 29, 214
sleep( ), 50
start( ), 29
static, 132
stop( ), 51, 221
suspend( ), 220
synchronized, 132
throwing an exception, 194
throws, 133
valueOf( ), 89
write( ), 184
yield, 221
Modifiers
abstract, 121
constructor, 143
final, 123, 150
method, 131
modifiers, 33, 119
public, 120
transient, 150
volatile, 150
Modulus operator, 99
Mouse events, 304, 307
mouseDown( ), 307
mouseDrag( ), 309
mouseEnter( ), 310
mouseExit( ), 310
mouseMove( ), 309
mouseUp( ), 308
Multidimensional arrays, 85
Multiple inheritance, 14
Multiplication, 98
Multithreading, 7, 208
grouping, 226
synchronizing, 222
N
Name space, 129
Native methods, 132, 292
Negation operator, 97
Netscape
applet, 294
Network communication, 292
Index
Network News Transfer Protocol.
See NNTP
Networking, 347
between applets, 367
classes, 353
client/server, 350
concerns, 360
java.net, 352
ports, 350
protocols, 348
sockets, 355
URLs, 364
New lines, 356
NNTP, 349
Not equal to operators, 102
Numeric literals, 71
O
Object-oriented programming, 12
Objects
arrays, 82
class, 34
creation, 148
declaring, 118
Octal integers, 71
Operators, 74, 93
addition, 98
assignment, 95, 102
binary, 98
binary integer, 99
bitwise, 99
bitwise complement, 97
boolean negation, 100
compound expressions, 104
decrement, 98
division, 98
equal to, 102
evaluation, 101
floating-point, 102
increment, 98
instanceof, 17, 168
integer, 97
P
Packages, 30
applet, 31
awt, 31
case sensitivity, 171
classes, 30
creating, 168
documenting, 63
import keyword, 169
java.io, 322
java.lang, 30
java.net, 352
naming, 170
public classes, 172
standard Java, 177
Paint( ) method, 44
Panel class, 238
declaration, 240
hierarchy, 240
setlayout( ), 241
Parameter lists
constructor, 146
Parameters, 39
code, 27
height, 27
speed, 26
values, 27
width, 27
Parsing, 89
411
412 Index
Performance issues
threading, 51
PipedInputStream class, 339
PipedOutputStream class, 339
Pointers, 13
Ports, 350
Internet, 351
numbers, 350
Precedence (operators), 93
PrintStream class, 340
Private
constructors, 143
methods, 132
Processing parameters, 39
Protected
constructors, 143
methods, 131
Protocols
class, 158
finger, 349
FTP, 349
Internet, 351
NNTP, 349
Request for Comments, 351
SMTP, 348
TCP/IP, 348
WhoIs, 349
Public
classes, 33, 120
constructors, 143
keyword, 162
method, 131
PushbackInputStream class, 342
R
Request for Comments. See Request for
Comments
Resizing, 239
Resource allocation, 37
Resume( ) method, 220
Return type, 133
Returns, 356
S
Savings files, 173
Scripting language, 7
Scrollbar class, 258
hierarchy, 260
methods, 260
Security, 12, 15, 292
Seprators, 75
SequenceInputStream class, 342
Servers, 350
sample, 361
setting up, 360
ServerSocket class, 360
Shadowing, 129
Short type, 76
Simple Mail Transfer Protocol.
See SMTP
Simple statements, 105
Single inheritance, 121
Sleep( ) method, 50, 219
Socket class, 360
Sockets, 355
Sounds, 297
Source code
saving, 173
Statements, 105
catch, 187
compound, 106
control flow, 106
finally, 189
simple, 105
switch, 109
using semi-colons, 106
writing, 104
Static methods, 132
Status bar, 296
Stop( ) method, 221
Index
Streams, 321
inputStream, 324
outputStream, 324
String arrays, 16
String type, 79
StringBufferInputStream class, 343
Subclasses, 44
Subtraction, 98
Super classes, 16
Super keyword, 135
Super( ), 142
Suspend( ) method
suspending execution, 220
Switch, 109
Synchronized methods, 132
System class, 321
system.in, 322
System events, 315
action( ), 317
handleEvent( ), 317
T
Tags, 67
TCP/IP, 348
Ternary operators, 102
TextArea class, 253
declaration, 254
hierarchy, 254
methods, 255
TextField class, 253
declaration, 254
hierarchy, 254
methods, 255
This keyword, 50, 135
ThreadGroup, 226
Threads, 29, 49, 182, 207, 212
blocking, 217
creating, 211
destroy( ) method, 222
first in first out, 217
grouping, 226
initializing, 215
413
U
Unary, 97
Unicode, 73
Uniform Resource Locator. See URLs
URLs, 364
User input, 52
User interface
component class, 231
layout manager, 271
menus, 229
V
Variable declarations, 35
Variables
constructors, 37
declarations, 79
modifiers, 149
naming, 36
414 Index
static, 149
variables, 148
vs. types, 76
Virtual machine, 6, 210
Volatile modifiers, 150
W
Web sites
Coriolis, 25
Javasoft, 54
While, 108
Y
Yield( ) method, 221