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Bard College - The Homebrewery

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Bard College

College of Cards
Bards of the College of Cards delve into the mastery of
Sleight of Hand. Though they use their dexterous fingers to
amaze audiences with fantastical card tricks, they are equally
adept at throwing cards as if they were weapons.
College of Cards Features
Bard Level Feature
3rd Bonus Proficiencies, Deadly Dealer
6th Extra Attack
14th Ace up Your Sleeve

Bonus Proficiencies Extra Attack


When you join the College of Cards at 3rd level, you gain Starting at 6th level, you can attack twice, instead of once,
proficiency in card gaming sets. You also gain proficiency in whenever you take the Attack action on your turn.
Sleight of Hand and Performance.
Ace up Your Sleeve
Deadly Dealer Beginning at 14th level, you always have a card for any
Also at 3rd level, you gain the ability to deal a deck of cards situation. Whenever you use Deadly Dealer, you may roll a d6
with deadly accuracy. You gain proficiency with throwable and use it instead of spending a Bardic Inspiration die.
playing cards. In addition, whenever you take the Attack
action on your turn with a playing card, you may use one of Throwing Cards
the following Deadly Dealer options of your choice. The
target makes a corresponding saving throw against your spell Throwing cards are a special type of playing cards
made of a sturdier paper. They have sharpened
save DC. You can only use one Deadly Dealer option per turn. edges that aid in throwing and damaging targets.
Hearts. You can expend one use of your Bardic Inspiration Ranged Weapon (simple)
to cause your target to lose interest in fighting you. Your Cost: 2 gp
attack gains a bonus equal to the number you roll on the Damage: 1d6
Bardic inspiration die. If your attack hits, your target must Damage Type: Slashing
make a Charisma saving throw. If they fail, your attack does Properties: Finesse, Light, Range, Thrown
no damage and the target is charmed by you until the Range: 30/60
beginning of your next turn. Weight: 1/4 lb.
Diamonds. You can expend one use of your Bardic
Inspiration to provoke an enemy. Your attack gains a bonus
equal to the number you roll on the Bardic inspiration die. If
your attack hits, your target must make a Wisdom saving Credit
throw. If they fail, the target is goaded into attacking only you Thanks to the Homebrewery for the platform! Blood Moon
until the beginning of your next turn. They have disadvantage Twisted Fate image property of Riot Games. And finally a
on all attacks made against targets other than yourself. huge thanks to VerdantAtlas, ColourOutOfSpace, and
Clubs. You can expend one use of your Bardic Inspiration ArchRain for their input in the editing phase!
to attempt to knock over your opponent. If your attack hits,
you cause the card to deal extra damage to the target you hit.
The damage equals the number you roll on the Bardic
Inspiration die. In addition, your target must make a Strength
saving throw. If they fail, the target is knocked prone.
Spades. You can expend one use of your Bardic
Inspiration to make your target bleed. If your attack hits, you
cause the card to deal extra damage to the target you hit. The
damage equals the number you roll on the Bardic Inspiration
die. In addition, the target must make a Constitution saving
throw. If they fail, the target gains a bleeding wound. At the
start of each of their turns they take 1d4 damage, and can
repeat the saving throw. A Medicine check made against your
spell save DC can stifle the bleeding.

College of Cards | DeadeyeDesperado

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