Lab Manual
Lab Manual
Lab Manual
VISUAL
PROGRAMMING
TECHNIQUES
INDEX
1. Syllabus
2. Hardware/Software Requirement
3. Rational behind the VPT lab
4. Practicals conducted in the lab
5. References
6. New ideas besides University Syllabus
7. FAQs
CSE-409 E
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Study of Visual Basic 6.0 NET and Visual C++ 6.0 NET
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
Study Windows APIs. Find out their relationship with MFC classes.
Appreciate how they are helpful in finding complexities of windows
programming.
Get familiar with essential classes in a typical (Document- view architecture)
VC++ Program and their relationship with each other.
Create an SDI application in VC++ that adds a popup menu to your
application which uses File drop down menu attached with the menu bar as
the pop-up menu. The pop-up menu should be displayed on the right click of
the mouse.
Create an SDI application in VC++ using which the user can draw atmost 20
rectangles in the client area. All the rectangles that are drawn should remain
visible on the screen even if the window is refreshed. Rectangle should be
drawn on the second click of the left mouse button out of the two consecutive
clicks. If the user tries to draw more than 20 rectangles, a message should get
displayed in the client area that No more rectangles can be drawn
Create an application in VC++ that shows how menu items can be grayed,
disabled and appended at run time.
Write a program in VC++ to implement serialization of inbuilt and user
defined objects.
Write a program in VC++ to create archive class object from CFile class that
reads and stores a simple structure (record).
Make an Active X control in VC++ derived from a standard control.
Write a program in VB to implement a simple calculator.
Create a simple database in MS Access Database /Oracle and a simple
database application in VB that shows database connectivity through DAO
and ADO.
Write a simple program that displays an appropriate message when the illegal
operation is performed using error handling technique in VB.
Write a program in VB to create a notepad.
Create a DLL in VB.
HARDWARE REQUIRED
- P-IV/III PROCESSOR
- HDD 40GB
- RAM 128MB or above
SOFTWARE REQUIRED
- Window 98/2000/ME/XP
- Visual Studio 6.0
- SQL Server/MS-Access
Visual C++ 6.0 in particular provides lot of new features, some of which are mentioned
below.
. Visual C++ 6.0 provides a whole new set of wizards to build the skeleton
applications.
. It provides easier application coding and building and a greater support for ActiveX1
and Internet Technologies.
. Visual C++ 6.0 components:
VC++ Developer Studio - An integrated application, which provides a set of
programming-tools.
VC++ Runtime Libraries These are the libraries that provide standard functions like
strlen and strcpy etc. that can be called from a standard C or C++ functions.
MFC and Template Libraries The extensive C++ class library especially designed
for creating GUI programs.
VC++ Build Tools It comprises of C/C++ Compiler, the Linker, resource compiler
especially designed for compiling the resources and some other tools required for
generating a 32-bit Windows programs.
ActiveX
Data Access Components This includes Database drivers, controls and other tools
required by VC++ to interact with Databases.
Enterprise Tools These are the advanced level Tools like Application Performance
explorer or Visual Studio Analyzer.2
Graphics Consist of Bitmaps, Metafiles, Cursors and icons available for inclusion in
the application
.
Objectives:
After completing this lab, students will upgrade their knowledge in the field of
VC++.
Students will also understand the concepts of Visual Basic programming .
Getting more knowledge about windows programming.
It clears the basics concepts of Object Oriented Programming(C++).
Students will understand and deal with editors,tools,class libraries
Debugging techniques and more.
PROGRAM 1
OBJECT OF THE PROGRAM: Study Windows API and Their
Relationship with MFC classes
API is an acronym for Application Programming Interface. It is simply a set of functions
that are part of Windows OS. Programs can be created by calling the functions present in
the API. The Programmer doesnt have to bother about the internal working of the
functions. By just knowing the function prototype and return value he can invoke the API
Functions.
A good understanding of Windows API would help you to become a good Windows
programmer. Windows itself uses the API to perform its amazing GUI magic.The
Windows APIs are of two basic varieties :
API for 16-bit Windows(Win16 API)
API for 32-bit Windows(Win32 API)
Each of these have sub-APIs within it. If you are to program Windows 3.1 then you have
to use Win16 API, whereas for programming Windows95 and WindowsNT you have to
use Win32 API.
Win16 is a 16-bit API that was created for 16-bit processors, and relies on 16-bit values.
Win32 is a 32-bit API created generation of 32-bit CPUs and it relies on 32-bit values.
Win16 API
USER.EXE
Win32 API
USER32.DLL
GDI.EXE
GDI32.DLL
KRNL386.EXE
KERNEL32.DLL
Description
The USER components is responsible for
window management, including messages,
menus, cursors, communications, timer etc.
The GDI management is the Graphics Device
Interface; it takes care of the user interface
And graphics drawing, including Windows
metafiles , bitmaps, device contexts, and
fonts.
The KERNEL component handles the low
level functions of memory, task, and resource
Management that are the heart of Windows.
The Win16 and Win32 APIs ere similar in most respects, but the Win16 API can be
considered as a subset of Win32 API.Win32 API contains almost everything that the
Win16 API has, and much more.
At its core each relies on three main components to provide most of the functionality of
Windows. These core components along with their purpose are shown in the table given
above.
Although the Win16 versions of these componets have .EXE extensions, they are actually
all DLLs and cannot execute on their own.
The Win32 API has many advantages, some obvious and others that are not so
obvious. The following lists major advantages that applications have when
developed with the Win32 API and a 32-bit compiler (such as Microsofts
Visual C++) :
True multithreaded applications.
Win32 applications support true preemptive multitasking when running on Windows 95
and Windows NT.
32-bit linear memory.
Applications no longer have limits imposed by segmented memory. All memory
pointers are based on the applications virtual address and are represented as a 32-bit
integer.
No memory model.
The memory models (small, medium, large, etc.) have no meaning in the 32-bit
environment. This means there is no need for near and far pointers, as all pointers can be
thought of as far.
Faster .
A well-designed Win32 application is generally faster. Win32 applications execute
more efficiently than 16-bit applications.
Common API for all platforms. The Win32 API is supported on Windows 95,
Windows NT on all supported hardware, Windows CE, and the Apple Macintosh.
PROGRAM 2
OBJECT OF THE PROGRAM: Study essential classes in
Document View Architecture and Their Relationship with each
other
Parts of Application
The application source code generated for you by AppWizard actually consists of 4 major
classes. All these classes can be seen by expanding the class listing in the Class View tab.
For each of these classes corresponding header file (.h) and an implementation file (.cpp)
is generated.
The MainFrame Window Class
This class is named CMainFrame and is derived from the MFC class CFrameWnd. This
class manages the main window of the application that contains the window frame, Menu
bar, Toolbar, Status bar, System menu and Minimise, Maximise and Close boxes and also
contains the view window of the application.
The Application Class
This class named C ProjectNameApp is derived from the MFC class CWinApp. It
manages the application as a whole by managing the tasks, like initialising the application
instance, managing the message loop and performing final cleanup of the program.
The Document Class
This class named C ProjectNameDoc is derived from the MFC class CDocument. It is
responsible for storing the program data as a single string and reading and writing this
data to disk files.
The View Class
The class named C projectNameView is derived from CView class from the MFC
classes.It manages the view window, which is used to display program data on the screen
and also used in processing the input from the user.
MFC and AppWizard use the Document/View architecture to organize programs written
for Windows. Document/View separates the program into four main classes:
Each of these classes has a specific role to play in an MFC Document/View application.
The document class is responsible for the program's data. The view class handles
interaction between the document and the user. The frame class contains the view and
other user interface elements, such as the menu and toolbars. The application class is
responsible for actually starting the program and handling some general-purpose
interaction with Windows. Figure shows the four main parts of a Document/View
An SDI program supports a single type of document and almost always supports only a
single view. Only one document can be open at a time. An SDI application focuses on a
particular task and usually is fairly straightforward.
Several different types of documents can be used in an MDI program, with each
document having one or more views. Several documents can be open at a time, and the
open document often uses a customized toolbar and menus that fit the needs of that
particular document.
Why Use Document/View?
The first reason to use Document/View is that it provides a large amount of application
code for free. You should always try to write as little new source code as possible, and
that means using MFC classes and letting AppWizard and ClassWizard do a lot of the
work for you. A large amount of the code that is written for you in the form of MFC
classes and AppWizard code uses the Document/View architecture.
The Document/View architecture defines several main categories for classes used in a
Windows program. Document/View provides a flexible framework that you can use to
create almost any type of Windows program. One of the big advantages of the
Document/View architecture is that it divides the work in a Windows program into welldefined categories. Most classes fall into one of the four main class categories:
Dividing work done by your program helps you manage the design of your program more
effectively. Extending programs that use the Document/View architecture is fairly simple
because the four main Document/View classes communicate with each other through
well-defined interfaces. For example, to change an SDI program to an MDI program, you
must write little new code. Changing the user interface for a Document/View program
impacts only the view class or classes; no changes are needed for the document, frame, or
application classes.
Documents
Documents are the basic elements that are created and manipulated by the application.
Windows provides a graphic interface that gives a user a natural way to use the
application. To implement this interface, the developer has to provide ways to see and
interact with the information that the application creates and uses.
A document is simply a place to collect common data elements that form the processing
unit for the application.
Documents and the Application Relationship
The application class uses documents as a way to organize and present information to the
user. Each application derived from the MFC defines at least one type of document that is
a part of the application. The type of document and the number of documents that the
application uses are defined in the code of the application class.
As we have already discussed, MFC supports two types of applications MDI and SDI.
MDI - In applications that support Multiple Document Interface, a number of text files
can be opened for editing at once; each in a different window. Each of the open files has
a corresponding document. Also, in MDI, the same document can have multiple views,
where a window is split. Each pane of the window can show a different portion of the
data whereas this data is coming from a common source, the document.
SDI - In applications with Single Document Interface only one document is open at a
time. A SDI application does not have a Window menu and the File menu does not have
a Close option because only one document can be open at a time, opening a document
automatically closes the current document. These are two common characteristics of a
SDI application.
Why Documents
The fundamental responsibility of the document is to store all the elements that constitute
an application unit. An application may support more than one type of data like numbers,
text, drawings etc.
The document also controls all the views associated with it. As the user opens and
manipulates windows on the screen, views are created and the document is associated
with each view. The document is responsible for controlling and updating the elements
within a given view.
The view may either request the document to draw its components or directly request the
components to draw themselves. It must provide a device context where the drawing
occurs. All elements of a drawing must be able to display themselves correctly upon
request.
Views
The view is the users window to the document. The user interacts with a document using
the view. Each active document will have one or more active views available on the
display. Generally, each view is displayed in a single window.
Why Views
The view gives the document a place to display information. It is the intermediary
between the document, which contains the information and the user.
The view organises and displays the document information onto the screen or printer and
takes in the user input as information or operation on the document.
The view is the active area of the document. It has two functions
Acts as the display area for the document data and
Acts as the input area where the user interacts with the document, normally
providing additional commands or data for the document to process.
All the information passes through the view before reaching the document. Therefore, if
an application handles mouse messages in functions like OnLButtonDown(), it first
receives the message, translates the information into an appropriate form and then calls
the required document function to process the mouse command.
Although view is responsible for displaying the document and its information, there are
two possibilities
Let the view directly access the documents data elements
Create a document function that handles access to the appropriate data member
The choice of writing directly in the view has two advantages
It is the responsibility of the view to handle document display, so having the
code there is more appropriate
Placing the code in the view keeps all the code regarding the device context in
the view where it seems natural.
A view is always tied to a single document.
One document can have several views.
Opening another window on the document can create two views of the same document.
Alternative ways can be presented to look at the same information by implementing
different types of views for the document. For example, as we discussed in the beginning
of the chapter, in MS Excel same data can be viewed either in the form of a table or in the
form of different graphs.
to obtain a document pointer. Then it uses that pointer to access a CString data member
in the document. The view passes the string to the TextOut() function.
PROGRAM 3
OBJECT OF THE PROGRAM: Create Window & Interact with
it
#include<windows.h>
long _stdcall func(HWND,UINT,UINT,long);WNDCLASS a;
int _stdcall WinMain(HINSTANCE i,HINSTANCE j,char *k,int l)
{
HWND h;
MSG m;
//instance handle
a.hInstance=i;
a.lpszClassName="sourabh"; //long pointer to class name
a.lpfnWndProc=func;
//long pointer to Window procedure
a.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
//set background color of Window Client area
RegisterClass(&a);
h=CreateWindow("preeti","Title",WS_OVERLAPPEDWINDOW,20,20,300,
200,0,0,i,0);
// Create Window Application
ShowWindow(h,3);
while(GetMessage(&m,0,0,0))
DispatchMessage(&m);
return 0;
}
long _stdcall func(HWND w,UINT x,UINT y,long z)
{
switch(x)
{
case WM_DESTROY:
PostQuitMessage(0); // used to terminate while loop in WinMain()
break;
case WM_LBUTTONDOWN:
MessageBox(0,"Press me","Title",0);
break;
default:
return DefWindowProc(w,x,y,z);
}
return 0L;
}
/* Output*/
PROGRAM 4
OBJECT OF THE PROGRAM: Draw a free hand drawing as
Mouse is Drag
#include<windows.h>
long _stdcall func(HWND,UINT,UINT,long);
WNDCLASS a;
int flag=0,x1,y1,x2,y2;
int _stdcall WinMain(HINSTANCE i,HINSTANCE j,char *k,int l)
{
HWND h;
MSG m;
//instance handle
a.hInstance=i;
a.lpszClassName="preeti"; //long pointer to class name
a.lpfnWndProc=func;
//long pointer to Window procedure
a.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
//set background color of Window Client area
RegisterClass(&a);
// Register the Window Class before use
h=CreateWindow("preeti","Title",WS_OVERLAPPEDWINDOW,20,20,300,200,
// Create Window Application
0,0,i,0);
ShowWindow(h,3);
while(GetMessage(&m,0,0,0))
DispatchMessage(&m);
return 0;
}
long _stdcall func(HWND w,UINT x,UINT y,long z)
{
HDC d;
switch(x)
{
case WM_LBUTTONDOWN:
if(flag==0)
{
x1=LOWORD(z);
y1=HIWORD(z);
flag=1;
}
break;
case WM_MOUSEMOVE:
if(flag==1)
{
x2=LOWORD(z);
y2=HIWORD(z);
d=GetDC(w);
MoveToEx(d,x1,y1,0); // current position is updated to (x1,y1)
LineTo(d,x2,y2);
// draw line from current pos to (x2,y2)
ReleaseDC(w,d);
x1=x2;
y1=y2;
}
break;
case WM_LBUTTONUP:
flag=0;
break;
case WM_DESTROY:
PostQuitMessage(0); // used to terminate while loop in WinMain()
break;
default:
return DefWindowProc(w,x,y,z);
}
return 0L;
}
/* Output*/
PROGRAM 5
OBJECT OF THE PROGRAM: Create Window of My Own
Class (MFC)
#include<afxwin.h>
class myframe:public CFrameWnd
{
public:
myframe()
{
CString mywindowclass;
HBRUSH mybrush;
mybrush=(HBRUSH)::GetStockObject(WHITE_BRUSH);
mywindowclass = AfxRegisterWndClass(CS_HREDRAW|
CS_VREDRAW,AfxGetApp()->LoadStandardCursor(
IDC_CROSS),mybrush,AfxGetApp()->LoadStandardCursor(
IDI_EXCLAMATION));
//register class with windows
/* Output*/
PROGRAM 6
OBJECT OF THE PROGRAM: Line Drawing Using MFC
Classes
#include<afxwin.h>
class myframe:public CFrameWnd
{
private:
CPoint startpoint,endpoint;
public:
myframe()
{
Create(0,"Click Left MouseButton In The Client Area");
}
void OnLButtonDown(UINT flag,CPoint pt)
{
endpoint=startpoint=pt;
}
void OnMouseMove(UINT flag,CPoint pt)
{
CClientDC d(this);
if(flag==MK_LBUTTON)
{
d.SetROP2(R2_NOTXORPEN);
// erase line
d.MoveTo(startpoint);
d.LineTo(endpoint);
//draw line
d.MoveTo(startpoint);
d.LineTo(pt);
endpoint=pt;
}
}
void OnLButtonUp(UINT flag,CPoint pt)
{
CClientDC d(this);
d.SetROP2(R2_COPYPEN);
d.MoveTo(startpoint);
d.LineTo(endpoint);
}
DECLARE_MESSAGE_MAP()
};
BEGIN_MESSAGE_MAP(myframe,CFrameWnd)
ON_WM_LBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONUP()
END_MESSAGE_MAP()
class myapp:public CWinApp
{
public:
int InitInstance()
{
myframe *p;
p=new myframe;
p->ShowWindow(1);
m_pMainWnd=p;
return 1;
}
};
myapp a;
/* Output*/
PROGRAM 7
OBJECT OF THE PROGRAM: Creating a Notepad in VC++
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name Keystrokes in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Single Document in the AppWizard, click Finish.
6. Here, the AppWizard indicates four classes will be created : CKeystrokesApp,
CMainFrame, CKeystrokesDoc, CKeystrokesView .
7. Declare the StringData variable on the documents header file,
KeystrokesDoc.h, in the protected part.
class CKeystrokesDoc : public CDocument
{
protected: // create from serialization only
CKeystrokesDoc();
DECLARE_DYNCREATE(CKeystrokesDoc)
CString StringData;
.
.
};
8. Initialize that string to an empty string - - in the documents constructor, which
we find in KeystrokesDoc.cpp.
CKeystrokesDoc::CKeystrokesDoc()
{
StringData=" ";
// TODO: add one-time construction code here
}
9. Add a new event handler OnChar( )- to our view class which is called every time
the user types the character.
10. The character the user typed is now in the nChar parameter, which we store in the
our data string object, StringData. The object in our document, so we need a
pointer(pDoc) to our document object.
11. Add the character nChar to the string StringData.
void CKeystrokesView::OnChar(UINT nChar, UINT nRepCnt,
UINT nFlags)
{
PROGRAM 8
OBJECT OF THE PROGRAM: Creating a Blinking Cursor
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name Carets in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Single Document in the AppWizard, click Finish.
6. Here, the AppWizard indicates four classes will be created : CCaretsApp,
CMainFrame, CCaretsDoc, CCaretsView .
7. Declare the StringData variable on the documents header file,
CaretsDoc.h, in the protected part.
class CCaretsDoc : public CDocument
{
protected: // create from serialization only
CCaretsDoc();
DECLARE_DYNCREATE(CCaretsDoc)
CString StringData;
.
.
};
8. Initialize that string to an empty string - - in the documents constructor, which
we find in CaretsDoc.cpp.
CCaretsDoc::CCaretsDoc()
{
StringData=" ";
// TODO: add one-time construction code here
}
9. Add a new event handler OnChar( )- to our view class which is called every time
the user types the character.
10. The character the user typed is now in the nChar parameter, which we store in the
our data string object, StringData. The object in our document, so we need a
pointer(pDoc) to our document object.
11. Add the character nChar to the string StringData.
void CCaretsView::OnChar(UINT nChar, UINT nRepCnt,
UINT nFlags)
{
// TODO: Add your message handler code here and/or call
default
CCaretsDoc* pDoc=GetDocument();
ASSERT_VALID(pDoc);
pDoc->StringData+=nChar;
Invalidate();
CView::OnChar(nChar, nRepCnt, nFlags);
}
12. Set a boolean variable named CaretCreated in view object to keep track that caret
has been created or not & CaretPosition & x,y.
class CCaretsView : public CView
{
protected: // create from serialization only
CCaretsView();
DECLARE_DYNCREATE(CCaretsView)
CPoint CaretPosition;
int x,y;
boolean CaretCreated;
// Attributes
.
.
};
13. Set CaretCreated to false in the Views Constructor.
CCaretsView::CCaretsView()
{
CaretCreated=false;
// TODO: add construction code here
}
14. Were ready to create our new caret. Well make the caret the same height
and width as our text.We call CreateSolidCaret() to actually create the caret.
15. Well store carets position in a new CPoint object named CaretPosition.
The CPoint class has two data members x & y which holds the position of
Caret.
16. Initially, set carets position to (0,0) in OnDraw().
17. We set the carets position with SetCaretPos(), show caret on the screen with
ShowCaret(), and set the CaretCreated Boolean flag to true.
18. In next step the caret is to move as the user types text.
19. Place the caret at the end of displayed text string.
20. To display the caret at the end of the text string, we first hide it using
HideCaret().
21. Set the CaretPosition & Show the Caret.
void CCaretsView::OnDraw(CDC* pDC)
{
CCaretsDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if(!CaretCreated)
{
TEXTMETRIC textmetric;
pDC->GetTextMetrics(&textmetric);
CreateSolidCaret(textmetric.tmAveCharWi
dth/8,textmetric.tmHeight);//(14)
CaretPosition.x=CaretPosition.y=0;
//(16)
SetCaretPos(CaretPosition);//(17)
ShowCaret();
//(17)
CaretCreated=true;
//(17)
}
pDC->TextOut(x,y,pDoc->StringData);
//(18)
CSize size=pDC->GetTextExtent(pDoc
->StringData);
//(19)
HideCaret();
//(20)
CaretPosition.x=x+size.cx;
CaretPosition.y=y;
SetCaretPos(CaretPosition);
//(21)
ShowCaret();
//(21)
// TODO: add draw code for native data here
}
22. To handle left mouse button down we select LButtonDown, point parameter , an
Object of the CPoint class, holds mouses present location.
23. Store the variables in x & y.
void CCaretsView::OnLButtonDown(UINT nFlags, CPoint
point)
{
// TODO: Add your message handler code here
and/or call default
x=point.x;
y=point.y;
CCaretsDoc* pDoc=GetDocument();
ASSERT_VALID(pDoc);
pDoc->StringData.Empty();
Invalidate();
CView::OnLButtonDown(nFlags, point);
}
PROGRAM 9
OBJECT OF THE PROGRAM: Creating a Menu, Dialog Box and
Adding Shortcut &Accelerator Keys, Status Bar, Tools to the Menu
items
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name DME in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Single Document in the AppWizard, click Finish.
6. Here, the AppWizard indicates four classes will be created : CDMEApp,
CMainFrame, CDMEDoc, CDMEView .
7. Click Resources tab in the VC++ viewer window to open the Menu Editor, find
the folder marked Menu & open it. Double click the entry in that folder,
IDR_MAINFRAME, Opening the Menu Editor.
8. Add new menu item, Display to the Edit menu.
9. Double click this new menu item, opens the Menu Item Properties box. Place the
caption &Display, & makes Display a shortcut menu. In Prompt Box write
Display the message. This text appear in the status bar when user lets mouse
rest on this menu item.
10. To add Accelerator folder to Display menu item.Open Accelerator folder from the
viewer window.Double-click the IDR_MAINFRAME entry, open Accelerator
editor.
11. Double click on the last blank entry, opens the Accel Properties box. Select ID ,
ID_EDIT_DISPLAY & connect Ctrl+Alt+F9(VK_F9).
12. Open ClassWizard, ID_EDIT_DISPLAY is listed in the Object Ids box. Click
ID_EDIT_DISPLAY, then click the Command entry in the Message Box. This
makes class wizard suggest a name for the event handler of OnEditDisplay()click OK to accept the name.
13. Declare the StringData variable on the documents header file, DMEDoc.h.
class CDMEDoc : public CDocument
{
public:
CString StringData;
.
};
14. Initialize that string to an empty string - - in the documents constructor.
CDMEDoc::CDMEDoc()
{
StringData=" ";
}
15. Double click on OnEditDisplay() in the Class Wizard Member functions box,
void CDMEView::OnEditDisplay()
{// TODO: Add your command handler code here
}
16. To Create new Dialog Box, select Resources item in Insert menu. Select
dialog entry & click the New button.
17. Add controls, drag and drop, a button & a text box(or edit box), onto the dialog
box.
18. Select the control(button) by clicking & type new caption(Click me) & control ID
IDC_BUTTON1.In the same way, text box has IDC_EDIT1.
19. Create class, from Class Wizard, click Add Class. Type name Dlg for new class.
Clicking OK opens Class Wizard.Select IDC_BUTTON1 from Object ID &
Double click the BN_CLICKED entry in Message Box.
20. Start Class Wizard, & click the Member Variable tab. Now select text box
control,IDC_EDIT1, click add variable button. Give name m_text in the Member variable
Name box, Value in Category Box, CString in the Variable text box. Click OK.
21. The variable m_text is connected to the IDC_EDIT1 using special method that
class wizard had added to our Dlg dialog box class.
void Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(Dlg)
}
22. Place text in the text box.
void Dlg::OnButton1()
{
m_text="Welcome to VC++";
UpdateData(false);
}
23. Add code to OK button .
void Dlg::OnOK()
{
UpdateData(true);
CDialog::OnOK();
}
24. To display the dialog box we have to connect it to Display item in the Edit
menu. Create new object dlg of our dialog boxs class Dlg. Use DoModal()
method, this method returns an integer value, which we stored in results.
25. At this point, dialog box appears on the the screen. If user click OK, string
from the text box will be stored in our document. And we place the text in the
dialogs box m_text variable in the StringData object.
void CDMEView::OnEditDisplay()
{
Dlg dlg; //24
int result=dlg.DoModal(); //24
if(result==IDOK)
//25
{
CDMEDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDoc->StringData=dlg.m_text; //25
Invalidate();
}
}
26. In views OnDraw() method, we draw the text from the dialog box:
void CDMEView::OnDraw(CDC* pDC)
{
CDMEDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDC->TextOut(0,0,pDoc->StringData);
}
We can Open the item Display from Edit menu by following ways:
(i)
EditDisplay.
(ii)
Using shortcut key Alt+E then D.
(iii) Using Accelerator key Alt+Ctrl+F9.
(iv)
Using first button of the toolbar.
When user highlights a menu item, a message appears at the bar at the bottom of our
programs window to provide more information about the item.
PROGRAM 10
OBJECT OF THE PROGRAM: Serializing your own Objects &
Class
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name Serialize in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Single Document in the AppWizard, click Finish.
6. Here, the AppWizard indicates four classes will be created : CSerializeApp,
CMainFrame, CSerializeDoc, CSerializeView .
7. Click ProjectAdd to ProjectNew. A list of file types appear in the dialog box.
Choose C/C++ Header File(be sure that Add to Project checkbox is checked.
Type file name CData.h in the Edit Box.
8. Open the CData.h file and place the code :
class CData
{
private:
CString data;
public:
CData()
{ data=CString(" "); }
void AddText(CString text)
{ data+=text; }
void DrawText(CDC* pDC)
{ pDC->TextOut(0,0,data); }
void ClearText()
{ data=" "; }
};
CData() Constructor to initialize the string to empty .
AddText() to add more text to the end of string.
DrawText() to draw string in the device context.
ClearText() to clear the string.
9. Include this new file in the documents header & create a new object of CData class named
DataObject.
10. Now we add code to OnChar(), which adds the newly typed character to internal data in
DataObject using the AddText() method.
void CSerializeView::OnChar(UINT nChar, UINT nRepCnt,
UINT nFlags)
{
CSerializeDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDoc->DataObject.AddText(CString(nChar));
Invalidate();
CView::OnChar(nChar, nRepCnt, nFlags);
}
11. We draw the text in the DataObject object using the DrawText() method in the
OnDraw() method.
void CSerializeView::OnDraw(CDC* pDC)
{
CSerializeDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDoc->DataObject.DrawText(pDC);
}
12. To make class serializable, add code to CData class (i)- make it derived from MFC
CObject class.(ii)- Also include DECLARE_SERIAL macro to add the declarations of
the methods use for serialization. (iii)-Override CObjects Serialize() method.
class CData : public CObject
(i)
{
private:
CString data;
DECLARE_SERIAL(CData);
(ii)
public:
CData()
{ data=CString(" "); }
void AddText(CString text)
{ data+=text; }
void DrawText(CDC* pDC)
{ pDC->TextOut(0,0,data); }
void ClearText()
{ data=" "; }
void Serialize(CArchive& archive);(iii)
};
13. To write new version of Serialize, add new file to the project : CData.cpp.
(i) Call base classs Serialize() method(). (ii) Serialize our CString data member
using << & >> . (iii) Include IMPLEMENT_SERIAL macro, which adds additional
methods for serialization.
void CData::Serialize(CArchive& archive) (i)
{
CObject::Serialize(archive);
if(archive.IsStoring())
{
archive<<data;
(ii)
}
else
{
archive>>data;
}
}
IMPLEMENT_SERIAL(CData,CObject,0);
(iii)
14. To serialize our DataObject object, we have to call its Serialize() method in
documents Serialize() method :
void CSerializeDoc::Serialize(CArchive& ar)
{
DataObject.Serialize(ar);
}
PROGRAM 11
OBJECT OF THE PROGRAM:FILE HANDLING: Create,Open
,Read,Write,Modify and Close a file
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name file in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Single Document in the AppWizard, click Finish.
6. Take character strings in array of strings named OutString[] & InString[] .
// fileDlg.h : header file
.
.
protected:
HICON m_hIcon;
char OutString[4][20];
char InString[20];
7. Place the strings use in four character arrays. Well use standard C strcpy() function
to fill each character array in OnInitDialog().
8. Add two text boxes and a button. Connect the member variable m_text1 to text in the
top text box, and m_text2 to the text in the bottom text box.We send out the string in the
top text box.
BOOL CFileDlg::OnInitDialog()
{
CDialog::OnInitDialog();
strcpy(OutString[0],"Welcome ");
// 7
strcpy(OutString[1],"to ");
strcpy(OutString[2],"file ");
strcpy(OutString[3],"handling. ");
m_text1=CString(OutString[0])+CString(
OutString[1])+CString(OutString[2])+
CString(OutString[3]);
// 8
UpdateData(false);
.
.
.
}
9. To write four character arrays we use CFile class and create object of that class named
OutFile in OnButton1().
10. File is open and ready to write to.We loop over four strings, writing them to the file
for(i=0;i<4;i++)
//12
{
InFile.Seek(20*i,CFile::begin); //12
int NumChar=InFile.Read(InString,20);
m_text2+=CString(InString);
}
UpdateData(false);
InFile.Close();
}
//13
//14
//14
PROGRAM 12
OBJECT OF THE PROGRAM: Creating a Multiple Document
Interface
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name Multiview in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Multiple Document in the AppWizard, click Finish.
6. Here, the AppWizard indicates four classes will be created : CKeystrokesApp,
CMainFrame, CKeystrokesDoc, CKeystrokesView .
7. Declare the StringData variable on the documents header file,
MultiviewDoc.h, in the protected part.
class CMultiviewDoc : public CDocument
{
CString StringData;
.
.
};
8. Initialize that string to an empty string - - in the documents constructor, which
we find in MultiviewDoc.cpp.
CMultiviewDoc::CMultiviewDoc()
{
StringData=" ";
}
9. We have to store data on the disk:
void CMultiviewDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
ar<<StringData;
}
else
{
ar>>StringData;
}
}
10. Add a new event handler OnChar( )- to our view class which is called every time
the user types the character.
11. The character the user typed is now in the nChar parameter, which we store in the
our data string object, StringData. The object in our document, so we need a
pointer(pDoc) to our document object.
PROGRAM 13
OBJECT OF THE PROGRAM: Creating a Dynamic Link Library
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(dll) entry in the New dialog box.
3. Give the new program the name dll in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Open dll.cpp file and write the function that is to be exported here,
int _stdcall add(int a,int b)
{ return(a+b); }
6. In the dll.def file,
EXPORTS
add @ 1
; Explicit exports can go here
7. Compile the application. dll.dll file is created and will be found in your debug folder.
8. Copy the dll.dll file from debug folder of dll.And paste into debug folder of view
application wizard(exe).
9. In the view.cpp file under #include statements write the prototype of the functionstypedef int(CALLBACK *lpfn) (int,int);
10. In OnDraw() function
void CViewView::OnDraw(CDC* pDC)
{
CViewDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
HINSTANCE hDll;
int sum;
lpfn f1;
hDll=LoadLibrary("dlll");
if(hDll!=NULL)
{
f1=(lpfn)GetProcAddress(hDll,"add");
if(!f1)
FreeLibrary(hDll);
else
{
sum=f1(3,4);
char ch[2];
sprintf(ch,"%d",ch);
pDC->TextOut(10,10,sum);
}
PROGRAM 14
OBJECT OF THE PROGRAM: Creating a Web Browser
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name browser in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Dialog Based in the AppWizard, click Finish.
6. To add a new Microsoft Web Browser control to our program.
Select Project Add to Project Components and Controls.
This opens Visual C++ Components and Controls Gallery.
7. Now double-click the entry marked Registered ActiveX Controls to open the list
of ActiveX controls in your system.
8. Click the Microsoft Web Browser control, then click the Insert button.
9. Visual C++ asks you what class you want for this new control; accept the default
suggestion.
10. Open the main Dialog Window in the dialog editor. The browser control appears at
bottom in the toolbox.
11. Drag a new control of that type to the dialog window under design, sizing it. This gives
the browser control the ID IDC_EXPLORER1.
12. Using ClassWizard, connect a member variable to this control, naming it
m_browser.
13. Add a button with caption Browse to the dialog window and connect an event handler
method to that button, OnButton1().
14. When the user clicks the Browse button, we can navigate our Web Browser to
www.microsoft.com.
void CBrowsersDlg::OnButton1()
{
m_browser.Navigate(
http://www.microsoft.com,0,0,0,0);
}
15. When you click browse button, the Web Browsers navigate to the Microsoft home page
PROGRAM 15
OBJECT OF THE PROGRAM: Creating Internet Applications
using HTTP
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name http in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Dialog Based in the AppWizard, click Finish.
6. Add a text box and a button with the Download the Web Page caption .
7. Connect an event handler, OnButton1(), to the button.
8. Well create a new Internet Session. This Internet Session is actually an object of the
MFC CInternetSession class, and this class is the basis of Visual C++ Internet
support.
9. Also add the line #include<afxinet.h> to make sure we can use the Internet
components.
// httpDlg.cpp : implementation file
.
.
#include "afxinet.h"
.
.
10. Weve set aside a pointer, pInternetSession, for our new Internet session
and we create the session now.
11. If computer is not connected to the Internet, the program will display a connect box
and make the connection.If connection failed, we should terminate the program.
12. Well use the CInternetSession classs OpenURL() method to open a web page
for HTTP transfer. This returns a pointer to a file object of class CStdioFile and
save that pointer as pFile.
13. Now we have a pointer to a file object representing the Web page we want to work
with, and we can treat it just like a file.
14. If we want to download the files first 1000 bytes, we do it by setting up a buffer for
our data and using the Read() method.
15. To display the data received, we connect a member variable, m_text, to the text
box in our program and places the downloaded text in that text box.
16. We close the file weve opened and Internet Session.
void CHtttpDlg::OnButton1()
{
CInternetSession* pInternetSession;
//10
pInternetSession=new CInternetSession(); //10
if(!pInternetSession)
//11
{
AfxMessageBox("Could not establish Internet
Session",MB_OK);
return;
}
CStdioFile* pFile=NULL;
//12
char* buffer;
buffer=new char[1000];
//14
//14
pFile=pInternetSession>OpenURL(CString("http://www.microsoft.com"));
pFile->Read(buffer,1000);
//12
//14
m_text=CString(buffer,1000);
UpdateData(false);
//15
pFile->Close();
pInternetSession->Close();
//16
//16
PROGRAM 16
OBJECT OF THE PROGRAM: Creating Internet Applications
using FTP
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name ftp in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Dialog Based in the AppWizard, click Finish.
6. Add a text box and a button with the Download the File caption .
7. Connect an event handler, OnButton1(), to the button and member variable,
m_text, to the text box.
8. Well create a new Internet Session. This Internet Session is actually an object of the
MFC CInternetSession class, and this class is the basis of Visual C++ Internet
support.
9. Also add the line #include<afxinet.h> to make sure we can use the Internet
components.
// httpDlg.cpp : implementation file
.
.
#include "afxinet.h"
.
.
10. Weve set aside a pointer, pInternetSession, for our new Internet session
and we create the session now.
11. If computer is not connected to the Internet, the program will display a connect box
and make the connection.If connection failed, we should terminate the program.
12. We create an object of class pFtpConnection named pFTPConnection.
This class represents the FTP support in VC++.
13. To create this new object, we call the InternetSession classs
GetFtpConnection() method to make an anonymous FTP connection to the
Microsoft site, passing that method the name of the FTP site we want to connect
to, ftp.microsoft.com.
14. If we were unsuccessful in connecting to the FTP site, we display an error message and
finish up.
15. Otherwise, we indicate that we have started the downloading process by placing the
message Downloading in the text box.
16. We close the FTP connection and the Internet session at the end of OnButton1().
void CFtpDlg::OnButton1()
{
CInternetSession* pInternetSession;
//10
CFtpConnection* pFTPConnection;
//12
pInternetSession=new CInternetSession();
//11
if(!pInternetSession)
//11
{
AfxMessageBox("Could not establish Internet
session",MB_OK);
return;
}
pFTPConnection=pInternetSession->
GetFtpConnection(CString("ftp.microsoft.com"));
//13
if(!pFTPConnection)
//14
{
AfxMessageBox("Could not establish FTP
connection. ",MB_OK);
return;
}
else
{
//15
m_text="Downloading.....";
UpdateData(false);
}
pFTPConnection->
GetFile(CString("disclaimer.txt"),CString("discl
aimer.txt"));
pFTPConnection->Close();
pInternetSession->Close();
}
//16
//16
PROGRAM 17
OBJECT OF THE PROGRAM: Creating an ActiveX Control
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC ActiveX ControlWizard entry in the New dialog box.
3. Give the new program the name boxer in the Project name box.
4. Accept all the defaults by pressing the Finish button.
5. We have to divide the control into four rectangles, naming those rectangles box1 to
box4 and declaring them in BoxerCtl.h:
class CBoxerCtrl : public COleControl
{
.
.
.
.
// Implementation
protected:
~CBoxerCtrl();
CRect box1;
CRect box2;
CRect box3;
CRect box4;
.
.
.
};
6. Now, we have four rectangles to divide the control up in OnDraw(), placing the
four boxes at upper left, upper right, lower left, and lower right.
7. Then we draw the four rectangles.
void CBoxerCtrl::OnDraw(
CDC* pdc, const CRect& rcBounds, const CRect&
rcInvalid)
{
pdc->FillRect(rcBounds,
CBrush::FromHandle((HBRUSH)GetStockObject(WH
ITE_BRUSH)));
box1=CRect(rcBounds.left,rcBounds.top,
rcBounds.right/2,rcBounds.bottom/2); //6
box2=CRect(rcBounds.left,rcBounds.bottom/2,r
cBounds.right/2,rcBounds.bottom);
//6
box3=CRect(rcBounds.right/2,rcBounds.top,
rcBounds.right,rcBounds.bottom/2);
//6
box4=CRect(rcBounds.right/2,rcBounds.bottom/
2,rcBounds.right,rcBounds.bottom); //6
pdc->Rectangle(&box1);
pdc->Rectangle(&box2);
pdc->Rectangle(&box3);
pdc->Rectangle(&box4);
//7
//7
//7
//7
}
8. To handle mouse click we add an eventhandler LButtonDown() using
ClassWizard.
9. We can record which of our flag rectangles the user clicked, and which rectangle to
fill with color- by setting up four new Boolean flags, fill1 to fill4, in the
CBoxerCtl header.
class CBoxerCtrl : public COleControl
{
.
.
// Implementation
protected:
~CBoxerCtrl();
CRect box1;
CRect box2;
CRect box3;
CRect box4;
boolean
boolean
boolean
boolean
.
.
fill1;
fill2;
fill3;
fill4;
};
10. Set those flags to false in the controls constructor :
CBoxerCtrl::CBoxerCtrl()
{
InitializeIIDs(&IID_DBoxer,&IID_DBoxerEvents);
fill1=fill2=fill3=fill4=false;
}
11. In OnLButtonDown(), we can set the boolean fill flags using the handy
CRect method PtInRect(), which returns true if the point you pass to it is in a
certain rectangle, such as our box1 to box4 objects:
void CBoxerCtrl::OnLButtonDown(UINT nFlags,
CPoint point)
{
fill1=box1.PtInRect(point);
fill2=box2.PtInRect(point);
fill3=box3.PtInRect(point);
fill4=box4.PtInRect(point);
Invalidate();
COleControl::OnLButtonDown(nFlags, point);
}
12. Invalidate() calls the OnDraw(), there we check the four Boolean fill flags
and fill the corresponding rectangle using the CDC method FillSolidRect():
void CBoxerCtrl::OnDraw(
CDC* pdc, const CRect& rcBounds, const
CRect& rcInvalid)
{
pdc->FillRect(rcBounds,
CBrush::FromHandle((HBRUSH)GetStockObject(WH
ITE_BRUSH)));
box1=CRect(rcBounds.left,rcBounds.top,
rcBounds.right/2,rcBounds.bottom/2);
box2=CRect(rcBounds.left,rcBounds.bottom/2,r
cBounds.right/2,rcBounds.bottom);
box3=CRect(rcBounds.right/2,rcBounds.top,
rcBounds.right,rcBounds.bottom/2);
box4=CRect(rcBounds.right/2,rcBounds.bottom/
2,rcBounds.right,rcBounds.bottom);
pdc->Rectangle(&box1);
pdc->Rectangle(&box2);
pdc->Rectangle(&box3);
pdc->Rectangle(&box4);
if(fill1) pdc->
FillSolidRect(&box1,RGB(0,0,0));
if(fill2) pdc->
FillSolidRect(&box2,RGB(0,0,0));
if(fill3) pdc->
FillSolidRect(&box3,RGB(0,0,0));
if(fill4) pdc->
FillSolidRect(&box4,RGB(0,0,0));
}
13. To test boxer, start BuildBuild Boxer .ocx to build the
boxer.ocx and registered that control with Windows.
14. Select the ActiveX Control Test Container item in the tools menu, which brings
up the very useful test container tool.
15. Select Insert New Control item in the test containers Edit menu
and Double click the Boxer control in the Insert Control box that
appears.This inserts our ActiveX control in the test container.
16. Click one of the boxes in the control,shading it. Clicking another rectangle shades
that rectangle instead.
17. To embed the ActiveX in a program.Create a new dialog based program now
named Boxerapp. To insert a control of Boxer type in this program : select
ProjectAdd to ProjectComponents and Controls, opening
the Components and Controls Gallery.
18. Double click on the Registered ActiveX Controls. Select the Boxer
Control entry and click insert button.This inserts the Boxer
control into the dialogs editors toolbox, where it has an icon OCX.
PROGRAM 18
OBJECT OF THE PROGRAM: Creating a Dialog based Application
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name dialogbased in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Dialog Based in the AppWizard, click Finish.
6. Here, the AppWizard indicates four classes will be created : CdialogbasedApp,
CMainFrame, CdialogbasedDoc, CdialogbasedView .
7. Click the Resources tab, open the Dialog folder, and click the entry for our program
main window, IDD_BUTTONS_DIALOG. This opens the dialog editor.
8 Add a new button with the caption Click me to our code.
9. Open Class Wizard to connect Click me button to our code.
10. Use Class Wizard to connect the button to an event handler, OnButton1().
11. Double-click IDC_BUTTON1 in the Object IDs box, and double click
BN_CLICKED in the Message Box. This creates OnButton1() :
void Cdialog::OnButton1()
{
}
12. Add a member variable, m_edit to EDIT box i.e IDC_EDIT1.
13. Add following code to OnButton1():
void Cdialog::OnButton1()
{
m_edit.SetWindowText(CString(Good Morning ));
}
PROGRAM 19
OBJECT OF THE PROGRAM: Database Connectivity in VC++
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name dbvc in the Project name box.
4. Click Next button, There is a Question What Database support would you like to
include?, click the radio button labeled Database View with File Support.
5. Next, click the button labeled Data Source to open the Database Options box.
6. We select the DAO button, and specify the dbs.mdb filesas our Data source.
7. When the Select Database Tables appears, click the Student table and the OK
button.
Note :
8. Now we click the OK button and finish button in App Wizard, letting AppWizard
create the New Program.
9. Open the main view, IDD_DBVC_FORM, in the dialog editor, and add the
controls : two text boxes & a button with caption Display the current records
fields .
10. Using Class Wizard, we connect an event handler, OnButton1() to the button &
four member variable m_text1, m_text2, m_text3, m_text4 to four text boxes &
four static box to four text boxes.
11.Add codes to OnButton1():
void CDbvcView::OnButton1()
{
m_text1=m_pSet->m_Name;
UpdateData(false);
m_text2=m_pSet->m_Roll_No;
UpdateData(false);
m_text3=m_pSet->m_Branch;
UpdateData(false);
m_text4=m_pSet->m_Semester;
UpdateData(false);
}
PROGRAM 19
OBJECT OF THE PROGRAM: Keyboard Handling
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name Keystrokes in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Single Document in the AppWizard, click Finish.
6. Here, the AppWizard indicates four classes will be created : CKeystrokesApp,
CMainFrame, CKeystrokesDoc, CKeystrokesView .
7. Declare the StringData variable on the documents header file,
KeystrokesDoc.h, in the protected part.
class CKeystrokesDoc : public CDocument
{
protected: // create from serialization only
CKeystrokesDoc();
DECLARE_DYNCREATE(CKeystrokesDoc)
CString StringData;
.
.
};
8. Initialize that string to an empty string - - in the documents constructor, which
we find in KeystrokesDoc.cpp.
CKeystrokesDoc::CKeystrokesDoc()
{
StringData=" ";
// TODO: add one-time construction code here
}
9. Add a new event handler OnChar( )- to our view class which is called every time
the user types the character.
10. The character the user typed is now in the nChar parameter, which we store in the
our data string object, StringData. The object in our document, so we need a
pointer(pDoc) to our document object.
11. Add the character nChar to the string StringData.
void CKeystrokesView::OnChar(UINT nChar, UINT nRepCnt,
UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
CKeystrokesDoc* pDoc=GetDocument();
ASSERT_VALID(pDoc);
pDoc->StringData+=nChar;
Invalidate();
CView::OnChar(nChar, nRepCnt, nFlags);
}
12. Well handle the display of our data in the views OnDraw( ). We need to draw
the text string, which we do with TextOut( ).
void CKeystrokesView::OnDraw(CDC* pDC)
{
CKeystrokesDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDC->TextOut(0,0,pDoc->StringData);
// TODO: add draw code for native data here
}
PROGRAM 20
OBJECT OF THE PROGRAM: Adding Carets
1. Open Visual C++ and click the New item in the File menu, opening the New
dialog box.
2. Now select the MFC AppWizard(exe) entry in the New dialog box.
3. Give the new program the name Carets in the Project name box.
4. Click OK to starts the Visual C++ AppWizard.
5. Click the option marked Single Document in the AppWizard, click Finish.
6. Here, the AppWizard indicates four classes will be created : CCaretsApp,
CMainFrame, CCaretsDoc, CCaretsView .
7. Declare the StringData variable on the documents header file,
CaretsDoc.h, in the protected part.
class CCaretsDoc : public CDocument
{
protected: // create from serialization only
CCaretsDoc();
DECLARE_DYNCREATE(CCaretsDoc)
CString StringData;
.
.
};
8. Initialize that string to an empty string - - in the documents constructor, which
we find in CaretsDoc.cpp.
CCaretsDoc::CCaretsDoc()
{
StringData=" ";
// TODO: add one-time construction code here
}
9. Add a new event handler OnChar( )- to our view class which is called every time
the user types the character.
10. The character the user typed is now in the nChar parameter, which we store in the
our data string object, StringData. The object in our document, so we need a
pointer(pDoc) to our document object.
11. Add the character nChar to the string StringData.
void CCaretsView::OnChar(UINT nChar, UINT nRepCnt,
UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
CCaretsDoc* pDoc=GetDocument();
ASSERT_VALID(pDoc);
pDoc->StringData+=nChar;
Invalidate();
CreateSolidCaret(textmetric.tmAveCharWidth/8,textmetric
.tmHeight);//(14)
CaretPosition.x=CaretPosition.y=0;
//(16)
SetCaretPos(CaretPosition);//(17)
ShowCaret();
//(17)
CaretCreated=true;
//(17)
}
pDC->TextOut(x,y,pDoc->StringData);
//(18)
CSize size=pDC->GetTextExtent(pDoc
->StringData);
//(19)
HideCaret();
//(20)
CaretPosition.x=x+size.cx;
CaretPosition.y=y;
SetCaretPos(CaretPosition); //(21)
ShowCaret();
//(21)
// TODO: add draw code for native data here
}
22. To handle left mouse button down we select LButtonDown, point parameter , an
Object of the CPoint class, holds mouses present location.
23. Store the variables in x & y.
void CCaretsView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
x=point.x;
y=point.y;
CCaretsDoc* pDoc=GetDocument();
ASSERT_VALID(pDoc);
pDoc->StringData.Empty();
Invalidate();
CView::OnLButtonDown(nFlags, point);
}
REFERENCES
MSDN Help
FAQs
Q1. What do you mean by MFC.What is their relationship with APIs?
Q2. What are the four classes of MFC?Explain their functionality.
Q3. Explain document/view architecture.
Q4. What is message passing?
Q5. What do you mean by event oriented programming?
Q6. What is the function of GetDocument()?
Q7. Explain the function of WM_CHAR message.
Q7. What is the function of ASSERT_VALID()?
Q8. Where do you define the co-ordinates of a mouse?
Q9. What is the function of OnChar()?
Q10. How will you add a shortcut key to a menu item?
Q11. How will you add a toolbar to a menu item?
Q12.How will you add a accelerator key to a menu item?
13. How will you create a dialog box?
Q14. What is the base class of a dialog box?
Q15. How will you create a radio button?
Q16. How will you create a check box?
Q17. How will you create a list box?
Q18. How will you create a combo box?
Q19. What do you mean by Serialization?
Q20. How will you serialize an object?
Q21. How will you serialize a class?