Mini Monsters
Mini Monsters
Mini Monsters
MINIMONSTERS
Tiny Terrors to cause Trials and Tribulations
TROllKIN
By Dan Lukacinsky
DlABOlO
By Phil Masters
No Appearing :
Armour Class:
Movement :
HitOice:
Treasure:
Attack :
Alignment :
Intelligence:
4-80
9
6"
ld'
Individuals, L; F, W, Tx3
in lair
Knife for 1-2 paints of
damage pluS spells
lawful evil
Exceptional
two sleep
sleep plus charm
twocharm
web
invisibility
sleep plus magic missile
charm plus magic missile
sleep plus shocking grasp
charm plus shocking f}rasp
15 friends plus magic missile
16 s/eepplus(1)*
17 charmplus(1)+
18 magicmissileplus(1)*
19 (1)*plus(1)*
20 (2)t
* (1) indicates any randomly determined first level spell.
t (2) indicates any randomly determined second leyel sPE!:11.
At! spells are cast as if by second
level MU's.
For every ten diabolos encountered
there will be an additional leader type
with three hit points, able to memorise
an additional (random) first level spell,
operating as a third level MU and doing
1d3 with his knife.
Each diabolo tribe has a large chief,
armed with a 1d6 quarterstaff, rolling
twice on the table above for spells
memorised and then adding one second
32
No Appearing :
ArmourClass :
Movement:
Hit Dice :
Treasure :
Attack :
Alignment :
Intelligence:
1-3
3
1."
ld8
N
One bite for 1d4or
by weapon type
Chaotic neutral
Very
The trollkin is 8 very strange combination of a brownie and a troll. They prefer
to live in small holesor mounds and are
somewhat sloppy. They love hard drink
and all cheeses. They speak Common,
Troll , Gnome, Halfling, Sprite, Pixie and
Brownie.
If they carry a weapon it will usually be
a dagger or a small net, sometimes many
will get together with a la rge net (10%
chance of being a Net ofEntr8pment) and
attempt to trap passing creatures, but
their favourite weapons are daggers
(55% chance of being magical). They
never carry anything but a dagger or net,
at least none have been seen otherwise.
They hate gnomes, halflings and
dwarfs, but their mortal enemies are
FIEND FACTORY
pixies who they will attack on sight.
Trollkins have weak infravision at 20',
They may becomeJnvisible at will and
have limited spell ability usually one 1st
level magic-user spell determined at
random. Liketrolls, they regenerate 3hp
per round and may rebond severed
limbs. Also once per day they may call
lightning as the 3rd level d ruid spell.
They are surprised only on a roll of 1 on
a d6. They make saving throws as a 5th
level fighter.
Very rarely a troll kin may be of a
TRIST
by John R Gordon
No Appearing :
ArmourClass :
Movement:
Hit Dice:
Treasure :
Attack :
Alignment:
Intelligence:
10
KROWKS
by Dale Hueber
No Appeari ng :
ArmourClass :
Movement :
Hit Dice :
Treasure:
Attack :
Alignment :
Intelligence:
1-12
5
3 H 1 18 ~
3d8+1
I
Two claws for 1-3 each
and one bite for 1d4+ 1
plus special
Chaotic evil
Low but very cunning
GROMIT
BV John Smart
No Appearing :
ArmourClass :
Movement :
HitOice :
Treasure:
Attack :
Alignment :
Intelligence :
1-20
5m inimum
7"
3d8
Nil
Bite for 1-3, 2 claws for
1d4 each , 2 feet for 1-3
each, tail lash for 1-2
and4stings for 1hpeach
Neutral
Low