The Creation Process of 2D Animated Movies
The Creation Process of 2D Animated Movies
The Creation Process of 2D Animated Movies
OF 2D ANIMATED MOVIES
by Laura Moreno
Course:
2nd Batx. B
Tutor:
Raquel Mancera
Carme Peralta
Date:
INDEX
INTRODUCTION ......................................................................................................... 1
1. ANIMATION, WHATS THAT? ............................................................................. 4
2. A LITTLE BIT OF HISTORY ................................................................................. 5
2.1. Beginnings ..................................................................................................... 5
2.2. Early animation devices ................................................................................. 6
2.2.1. The magic lantern .................................................................................... 6
2.2.2. Thaumatrope ........................................................................................... 6
2.2.3. Phenakistoscope ..................................................................................... 6
2.2.4. Zoetrope .................................................................................................. 7
2.2.5. Flipbook ................................................................................................... 7
2.2.6. Praxinoscope ........................................................................................... 7
2.3. A timeline (1887-2014) ................................................................................... 8
3. TYPES OF ANIMATION ..................................................................................... 12
3.1. Traditional animation .................................................................................... 12
3.2. Stop motion animation ................................................................................. 12
3.3. Computer animation ..................................................................................... 13
4. 12 PRINCIPLES OF ANIMATION ...................................................................... 14
4.1. Squash and Stretch ..................................................................................... 14
4.2. Anticipation .................................................................................................. 15
4.3. Staging ......................................................................................................... 15
4.4. Straight ahead action and pose to pose animation ...................................... 16
4.5. Follow through and overlapping action ........................................................ 16
4.6. Slow-out and slow-in .................................................................................... 17
4.7. Arcs .............................................................................................................. 17
4.8. Secondary action ......................................................................................... 17
4.9. Timing .......................................................................................................... 18
4.10. Exaggeration .............................................................................................. 19
4.11. Solid drawing ............................................................................................. 19
4.12. Appeal ........................................................................................................ 19
5. CREATING AN ANIMATED MOVIE ................................................................... 21
5.1. Personal note ............................................................................................... 21
5.2. Character introduction .................................................................................. 21
5.3. Finding inspiration ........................................................................................ 21
INTRODUCTION
I have loved animation since I was a little girl.
I used to watch a lot of animated movies and cartoons when I was young.
Every time I saw a scene, a pose or an expression from a character that I really
liked, I would pause it and try to copy it into my sketchbook. Although that really
annoyed my sisters, who were watching tv with me, it helped me become a better
artist and in a way, that's how I discovered what I wanted to do for the rest of my life.
Animating.
Of course, as I was very young, I didnt know how those movies that I loved
so much were made. When I discovered it I was amazed. I couldnt believe how hard
animators had to work to create just one single movie.
What basically made me want to do this project about animation was a
conversation I had with a group of friends some time ago. We were discussing how
difficult it might have been to make a certain movie that was in theatres at that
moment. In the middle of the conversation, one of them said: Well, obviously it is
much more complicated to do a live action movie than an animated one. Animated
movies are for kids, they must be so easy to make She thought that cartoons
were automatically produced by computer.
That made me think. How many people might think like her? How many
people didnt know how hard it is to animate something? I suddenly felt the urge to
correct her and tell her how wrong she was. I needed to spread the word and tell the
people how animation movies are truly made. This research project was the perfect
opportunity to do so.
Although making this project in Catalan would have been a lot easier for me, I
chose to do it in English. Basically, I wanted to know the official vocabulary and
terms animators use without translating them. Also, I have always dreamed of
studying at least one university course abroad, so I thought this could be a good
practice before I went to college.
I decided to focus my project on 2D animation because everyone had told me
to work on something that was more specific than just animation in general. Although
I love 3D animated movies, I thought that it would be better to follow their advice.
The main purpose that I had in mind when I started this project was to make
people value more those movies that they considered for children or little kids. I
decided that if I made at least one person change their minds about animated
movies or cartoons, this project would have been worth it.
I started doing some research. I went to the library and picked out different
books about cinema and animation. I downloaded more books from the internet, too.
I also looked for random information about 2D animation, as much as I could. I
copied everything that I found interesting in a small notebook and started planning
how Id like to organize my project.
I spent a lot of days of my summer holiday just watching videos and more
videos about the process of creation of animated movies, pencil tests from different
animators, tutorials, documentaries, etc. While I was watching them, I wrote as much
as I could down.
I started to think of what could I do for the practical part of my project. I didnt
think I would be able to create a whole animated short film because I had never
animated before and I knew it would take me a very long time.
As I wanted to focus my project on the way animation studios create their
movies, I thought it would be a good idea to pretend I was a worker on any of those
studios and follow the same steps as they do to produce one of their films. I decided
I would try to apply all the process professionals follow in a more simple way to see
which were the perks and drawbacks of each one of the steps.
Once I had collected all the information I wanted to include in my project, I
started to plan and develop my own animation. As you will read later, I had a lot of
difficulties during this process but I managed to solve everything in one way or
another.
I have divided this project in seven parts. The first one is a little introduction of
the general concept of animation. The second part focuses more on its history and
evolution through time. Next, I talk about the three main types of animation and I
explain its twelve principles, which were created by Disney employees. After that
introduction, I describe how big studios like Ghibli or Dreamworks create their
animated films. Finally, I explain my own experience trying to animate and I sum up
my thoughts on the whole project in the conclusion section.
As I have mentioned before, the main sources of information I used to create
this projects have been books, different online sites and a lot of videos from the
Internet.
I hope you all enjoy my project as much as I did doing it.
Beginnings
Over the years, historians have found different art samples that attempted to
simulate the sensation of movement. Obviously, they were not considered
animation yet but it was a good start.
The first attempts of animation in history can
be seen in some prehistoric cave paintings. Different
drawings of wild animals with superimposed sets of
legs of that time have been found. Those drawings
give the impression as if the animals were running
somehow. However, we can also think that the reason
of the unnatural quantity of legs is that they simply
wanted to change its position and didnt have any
means of erasing.
Another early approach to motion in art is the illustration found in a 5,200-year
old pottery bowl in Shahr-e Sukhteh, Iran. Its pattern is formed by five images that
show the phases of a goat leaping out to nip a tree.
2.2.
2.2.1.
2.2.2.
Thaumatrope
2.2.3.
Phenakistoscope
2.2.4.
Zoetrope
2.2.5.
Flipbook
2.2.6.
Praxinoscope
2.3.
A timeline (1887-2014)
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11
3. TYPES OF ANIMATION
3.1.
Traditional animation
3.2.
12
3.3.
Computer animation
13
4. 12 PRINCIPLES OF ANIMATION
The twelve basic principles of animation were developed by Walt Disney
Studios animators during the 1930s. Amongst them were Frank Thomas and Ollie
Johnston, who published them in their book The Illusion of Life: Disney Animation, in
1981.
Those principles came as a result of their effort to produce more realistic
animations through movement and expression of the characters body. The
principles follow the basic laws of physics but also deal with more abstract issues,
such as emotional timing and characters appeal.
They were used as guidelines to create cartoons at that time and are still used
today in many animation studios, where the book The Illusion of Life has been
referred to by some as the Bible of animation.
4.1.
This action is considered the most important of the twelve principles. It gives
the illusion of weight, volume and flexibility to the characters (and also objects) as
they move.
Squash and Stretch is useful in animating dialogue and doing facial
expressions because it can be applied to simple objects -like bouncing balls- and
also more complex constructions, like the musculature of a human face.
The more extreme the use of this principle is, the more comical effect it has.
However, it is the most commonly used and the first technique animators learn to
master.
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4.2.
Anticipation
4.3.
Staging
15
4.4.
Animators use the expression straight ahead action when they draw out a
scene frame by frame from beginning to end. This technique is very useful to create
fluid and dynamic illusion of movement but the animation can lose size, volume and
proportions. It is used in fast, wild action scenes because it provides spontaneity and
freshness to the final result.
Pose to pose is very a little bit different. First of all, animators plan out the
scenes they have to develop and do key drawings at intervals that, later on, will be
handed to their assistants who will fill the intervals and finish the animation.
Size, volumes and proportions are controlled better this way. This method
works better for dramatic or emotional scenes, where composition and relation to the
surroundings are of greater importance.
Many scenes are created using a combination of both methods.
4.5.
These are two concepts that together help to represent movement more
realistically.
Follow through consists in avoiding the sudden stoppage of a character and
making all other parts of its body continue to move after it has stopped in order to
catch up with the rest of the main mass.
The main purpose of the overlapping technique is to avoid any robotic effect
and give more fluidity to the characters movement. It is used by animators to
emphasize the action and mood of the character by moving the different parts of the
characters body at different speed and at different times. When it moves, some
parts of the body lead the action and the others follow the main action. Normally,
arms and legs follow the movement of the torso.
Drag is another popular technique where the following parts of the body
take a few more frames to catch up with its leading parts. For example, if a
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character starts running, his head, ears, upper body and clothes may not keep up
with its legs. That way, it would look as if the character was running as fast as he
could.
Another example we can use is the famous dance scene from Snow White
and the Seven Dwarfs. In it, she starts dancing but her dress doesnt begin to move
with her until some frames later.
4.6.
4.7.
Arcs
4.8.
Secondary action
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4.9.
Timing
Timing is one of the animation techniques people learn with experience and
personal experimentation. It consists in choosing the number of frames or drawings
that are going to be used to animate a scene or an action.
The number of frames translates to the speed of the action on the film: The
less frames and action has, the faster and crisper it will get. If an action has a lot of
frames, it will be slow and smooth.
Timing adds texture and interest to the movement of your characters. A good
way to practice this technique would be studying the acting and movement of actors
and performers on stage and use it as reference when animating.
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4.10.
Exaggeration
4.11.
Solid drawing
4.12.
Appeal
The term appeal in animation is the same as charisma when talking about
actors. This method consists in making the characters likeable and capture and
involve the audiences interest. To accomplish that, characters must have an easyto-read design, clear drawing and personality development.
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20
Personal note
5.2.
Character introduction
Hello everyone, my name is Tom Abbott. Im the director of one of the most
successful animation studios in the world, the Abbott Pictures Studio. You might
have heard of it.
It has come to my attention that you are interested in the process of creating
animated movies so I have decided to show you how we do so in my company. Lets
begin!
5.3.
Finding inspiration
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experience youve ever had might make all the ideas in your head click and create a
story.
A good way to organize your ideas is to always carry a little notebook around
and write down anything that comes to your mind. By doing this, you make sure you
wont forget a single thing.
Also, you dont always need to come up with everything on your own, many
animation movies have been based on previous books or legends. For instance,
Disneys Mulan was based on the traditional Chinese legend The Ballad of Hua
Mulan.
A lot of animation studios base their movies on traditional fairy tales and add
some modifications to them, like Cinderella and Sleeping Beauty among others.
5.4.
This is always a long process with lots of changes. It is when we, the
director and producer(s), get together and think of the changes we want to add to the
story we have chosen to animate. We propose different ways to add depth to it, the
message we want to transmit, the main plot, etc. We try to make them more complex
and appealing to the contemporary audience.
All the different ideas we come up with are archived and saved to be used as
future projects. Some of them never get to see the light of day, some others are
taken up again in the future. The important thing is to never stop thinking of new
ideas.
5.5.
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It is very important to give the characters different voices, none of them have
to sound the same. You have to think of the characters as different people with
different ways of thinking. It is through the script that the viewers get to know the
personality of the characters.
5.6.
5.6.1.
Delivery date
First of all, we set the release day of the movie we are going to make. The
more tight it is, the less quality the movie might have because we will have less time
to produce it.
5.6.2.
Preliminary schedule
The producer(s) starts to plan it based on the delivery date. Making the
preliminary schedule consists on organizing the number of days, weeks, months or
even years that will take to create the movie.
When doing this, its important that we are realistic about what our studio can
accomplish in the time available until the release day.
To organize everything, producers use different charts and timetables with
notes on what needs to be done everyday.
5.6.3.
Crew plan
After organizing everything, producers calculate the number of stuff the studio
is going to need to perform each task in order to meet the schedule. They also
determine the time everyone in the crew will have to finish their task.
5.6.4.
Budget
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5.6.5.
Recruiting
It is the human resources department who takes care of it. They are the ones
who employ all the stuff needed that has been calculated previously, always under
my supervision.
The different jobs that are usually included in an animated movie production
are storyboard artists, reference animators, sound readers, animation timers, lipsync specialists, voice talents (actors), casting agents, recording director, recording
technicians, sound engineers, copyright clearance specialists, overseas supervisors,
among others.
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5.7.
Research
When the production plan is over, research begins. Every movie is settled in a
certain period of time, it can be placed in the prehistoric times or in victorian London,
in any case, research must be done. Animators need to investigate and get to know
everything about that time in order to set the story correctly.
History books are always helpful but the best way to learn about a country and
its culture is travelling there. There are many cases in which animators have spent
almost a month in a foreign country studying it.
In Disneys Mulan, the stuff members travelled to China 3 weeks to know the culture
better. They always carried sketchbooks and drew what they saw everywhere, flags,
doors, clothing patterns, plants, architecture, animals... Later on, they used those
drawings to design the backgrounds of the movie.
The same happened in Dreamworks The Prince of Egypt, where the animators
used everything they had seen in their trip to Egypt as a model for the movie, the
enormous columns, the statues, etc.
To create The Hunchback of Notre Dame, Disneys animators travelled to
Paris and studied very carefully the cathedral. They took pictures of it from different
angles, they explored every corner of it, made drawings of the bells, etc. just to
capture it later on paper. Because the movie is settled in a real place, it would look
false if they invented or modified the church.
Also, research is not only done to get the backgrounds correctly but also the
movement of the characters. When animating typical dances from a certain place,
animators investigate the different steps dancers follow to perform them; as they did
in Lilo and Stitch to study the hawaiian dance, the Hula.
Animators have sometimes needed to study animals movement too, for
example to create the gorillas in Tarzan, the lions in The Lion King and the bears in
Brother Bear.
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Research is essential to get the clothing right. Clothing fashions have evolved
and changed dramatically through time. Thats why animators have to make sure
they dont use a medieval dress in a movie set in the late 70s, for example. There
are a lot of useful resources on the Internet where you can find different pictures and
paintings from different periods of history to get the designs correctly.
5.8.
Designing
Once all the research is done, we start designing the characters and
backgrounds for the movie.
5.8.1.
Character designing
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27
5.8.2.
5.9.
Composing
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Sometimes the soundtrack is composed by more than just one person. A lot of
different Disney movies have used the music from composer Alan Menken and the
lyrics from Tim Rice. They have both worked together in a lot of different movies.
Composing is a very long process. Hans Zimmer, who created The Lion Kings
soundtrack, spent two years arranging the songs. Composers are often inspired by
the music from the place the movie is based on. They tend to use typical instruments
and music rhythms from there. When listening to The Lion Kings soundtrack, you
can notice African-flavoured melodies and rhythms and instrumentation associated
with Africa, like the marimba.
To create Mulans soundtrack, they used the di, a Chinese bamboo flute, and the
gu-zheng, a kind of horizontal Chinese harp, and in Lilo and Stitch, the classical
Hawaiian instrument, the ukulele.
However, it is important to mention that the background music is usually
composed after all the scenes are finished.
5.10.
Storyboarding
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The storyboard artists create different storyboards for every scene and they
present them to the director and producers. To do so, they put all the drawings
together hanging on a board called the story reel. They present their work to the
other animators and staff members and we all discuss together the scenes.
This process still has a lot of changes, sometimes scenes will be eliminated or
maybe modified or combined with another scene to create a new one.
Under the drawings hung on the story reel, they put little charts with the
dialogue phrases said in every sequence. They later add temporary sound effect and
music and work with this temporarily.
5.11.
Concept art
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5.12.
When the concept art is already finished, it is time to record the voices of the
characters. This process can be divided in three steps: casting, character
presentation and recording.
5.12.1.
Casting
5.12.2.
Character presentation
Once theyve chosen who is going to play who, the recording director
presents the characters to the actors. They explain to them how their personalities
are, how do they react in every situation, etc. They tell them everything they need to
know to get into the character.
When recording, voice actors are usually surrounded with pictures and
maquettes of their characters to get inspired.
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5.12.3.
Recording
5.13.
Animating
This is when animation truly begins. All the storyboards and the planning is
done so now its time to let the animators do magic.
Animators are divided in two groups, the key animators (or main animators)
and the inbetweeners.
5.13.1.
Key animators
Every character is assigned to one main animator, usually the one who
designed them, that will draw all the scenes where the mentioned character appears.
Key animators draw the frames that have the essential poses of the characters
without taking into account the fluidness of the movement.
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5.13.2.
Inbetweeners
The inbetweeners are the animators that receive the main frames the key
animator has created and fill them with more frames to make the movement flow and
look real. The average number of frames a second has to contain is 24 f/s. This
procedure of filling the main frames is called tweening.
They have to keep in mind that the characters must do simple human things
like breathing and blinking, etc. They have to give them the feeling of having flesh
and bones.
Tweening is also a difficult process because everything has to look the same,
unified. Viewers cant notice the difference between what one animator has drawn
and what other one has.
To see if there is any mistake in their animation, they put all the drawings
together in a videotape called a pencil test. It is a preliminary version of the final
animated scene, sometimes they even add the dialogues to see if the lip-sync is
done correctly.
5.14.
When all the scenes have been animated, they are taken to the inking
department. That is where they pass the pencil sketches into celluloid. Celluloid is a
thin, clear sheet of transparent plastic.
There, they ink or photocopy the outline of the drawing onto cel, depending if
they are doing it traditionally or digitally. Originally everyone inked the sketches by
hand, and they could spend a lot of hours with just one of them. Luckily, with the
invention of computer, the process has become a lot faster and easier.
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5.15.
Backgrounds
35
5.16.
Photography process
After the background and the characters are finished, its time to put them
together. They are both laid together on top of each other with a piece of glass on
the top to stop any irregularities the cels might have. Then, they are photographed
using a specific type of camera called rostrum camera (or animation camera).
The process is repeated with every cel until all of them are finished. Later on,
the final film is sent for development and processing. Nowadays, though, they are
put together directly in the computer.
5.17.
Computer effects
5.18.
Sound
This is the last part of the animation process. The sound designers create and
record sound effects and ambience (footsteps, clothes rustling, doors opening,...) to
create the textures and layers of sound that enrich the story. Nowadays they are
created digitally but at the beginning of animation, sound designers had to make the
sounds they needed themselves. In Snow White they recorded the sounds of broken
dishes, animals, doors knocking etc. because they didnt have another way to do it.
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After that, the background music is composed. Background music reflects the
way the main character is feeling at the moment. That is why, depending on the type
of scene, the music will be fast or slow-paced.
Then, the dialogues recorded before are added making them coincide with the
lip movement of the characters.
Finally, the dialogue, music and sound effects are assembled on the sound
mixing stage. They add audio levels, equalization, perspective and treatments (Echo,
TV or radio sound...) as tracks and they are mixed into the final version of the movie.
5.19.
Release day
Once all the previous steps are finished, our movie is ready to be shown to
the world. We distribute the film worldwide and, depending on the country, it will
come out sooner or later.
When a movie premieres for the first time, the casting, producers and me, the
director, go together to watch it in the cinema and see the publics reaction. If the
movie we have done is good enough, it will have good reviews from the critics and
experts.
Who knows, maybe we even get to win an award?
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6.1.
Sources of inspiration
38
6.2.
At first, I didnt know what my animation was going to be about. I tried really
hard but couldnt make anything up. Thats why I decided I would base my animation
in an existing story just like a lot of animation studios do.
I started to think of different short stories I could animate. I looked for different
fairy tales up in books from the Grimm Brothers or Hans Christian Andersen.
However, most of them had already been done on film or were too long or difficult to
animate. I wanted to make something new, something that hadnt been done before
in an animated movie.
Finally, something popped in my head: If Disney bases its movies on
traditional legends and tales from around the world, why dont I do that with a story
from my country? Thats how everything started.
I made a list of all the different legends and fables from Catalonia I could
come up with. Some of them were:
El Patufet
El Ti
La Castanyera
La vella Quaresma dels set peus
Sant Jordi (Saint George)
I also searched for more Catalan stories on the internet but, as I didnt know
them at all I wasnt motivated enough to use them.
At the end, I decided I would base my animation on the Saint Georges
legend. I wanted to give a magical look to the film; the idea of basing it on the
medieval period convinced me in the end. It was the perfect princess story from
Catalonia, just like Mulan was from China or Aladdin from Arabia.
Still, I wanted to make the story a little different from the original. I wanted to
tell the story from the point of view of the princess, not Saint George. I wanted the
movie to reflect the struggle of the villagers when they run out of animals and their
impotence against the constant threat of the evil dragon. I wanted Saint George to
be a minor character in the story.
I knew I couldnt animate a whole movie, so I made a list of different possible
scenes I could do and tried to choose one to animate. Some of the scenes I planned
were:
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A scene where it showed how the dragon took the last sheep from the
village and how the shepherd warned the village they had run out of
animals to feed the beast.
Another one that showed the first time the villagers picked a person to
be sacrificed.
Also, the well-known scene where the princess gets chosen and has to
go to face the dragon.
I planned a scene where the king asked the princess to escape the
night before she had to get eaten by the dragon because he didnt want
her to die.
To make the story a little bit different, I thought it would be a great idea
to make the princess want to fight the beast and that she took a sword
and planned to kill the dragon instead of going to face him defenceless
as the legend narrates.
As you can see, I didnt want to animate something that was specifically
narrated in the original story. I preferred to give it my own personal touch and make it
more mine, if that makes sense.
At last, I chose to animate the second scene from my list, the one where one
random villager is chosen for the first time.
6.3.
When I knew exactly what I wanted to do, I started planning the script and
how the scene was going to develop.
I thought I had everything planned out, but when I was actually going to write
the dialogues and the action down I realized I didnt know how to write a script. Is
there a specific way to do it or you just write down what the characters say?
I researched the correct way to format a script up in the internet and also read
different scripts from famous movies to get inspired. I really enjoyed the script from
the movie The Iron Giant, by Tim McCanlies and Brad Bird.
Once I had done that, I started writing my own script. I decided to write it in
Catalan because I thought that way it would be easier for everyone to understand it.
EXT. POBLE EMMURALLAT RODEJAT DE MUNTANYES I BOSCOS - DE DIA
Se senten veus superposades de gent del poble que est molt
preocupada. No sentn res.
PREGONER
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Silenci si us plau!
Ning calla.
EXT. PLAA DEL POBLE
El rei i la princesa sn asseguts a sobre dun entarimat. La
gent del poble ho envolta i continua xerrant. El pregoner est
tamb a lentarimat demanant silenci.
PREGONER
Atenci!
Veu que ning el fa cas. Mira al rei i sencongeix de braos
sense saber qu ms fer. El rei es du la m al front, esgotat
per la difcil situaci. No sap qu fer.
La princesa el mira i desprs mira la gent. Saixeca poc a poc
i camina lentament fins on es troba el pregoner.
Les veus continuen. Ella tanca els ulls i al cap dun moment
els obre.
PRINCESA
Calleu!
(crida fins que les veus es fonen)
Se sent una lleu estossegada, el poble es mira la princesa
estupefacte.
PREGONER
Grcies, altesa
Mira la princesa
saclara la gola.
agrat
desprs
es
gira
cap
al
poble,
PREGONER
Em B, doncs eh
(no sap per on comenar)
Bon dia a tothom!
(enrgicament)
La gent del poble sel mira enfadada, trista, preocupada Se
sent un nen plorar de fons.
PREGONER
Daix
(incmode)
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42
PREGONER
Marc Destral!
Zoom fins a tenir un primerssim primer pla a la cara del
Marc. Est en xoc.
La dona i la filla se li abracen plorant. El pregoner es mira
la famlia amb pena.
PREGONER
Tens dos minuts per acomiadar-te de la teva famlia
La princesa i el rei es miren amb pena. El pregoner observa la
escena dessolat.
La famlia del Marc sabraa trista i plorant. Uns gurdies
arriben per endur-se el Marc.
Rellotge de la plaa que est a punt de donar les dotze del
migdia.
Zoom lent de la cara del Marc mentre camina fins a la sortida
del poble. Est plorant mirant al terra.
Arriben a les portes del castell.
EXT. Vista de la porta i la muralla del castell des de fora.
La porta sobre i es veu la petita silueta del Marc que surt
fora del poble.
Es gira fins a mirar la seva famlia. La seva dona el mira
plorant desesperada i la seva filla sabraa a la cama de la
seva mare.
El Marc comena a tremolar mentre les portes es tanquen al seu
davant. Se senten les ales del drac que b a menjar-sel. Les
portes es tanquen definitivament.
Es veuen uns nvols i se sent el rugit ferotge del drac. La
imatge torna a ser la inicial del poble, per que ara resta en
silenci. Fos en negre.
43
6.4.
Research
44
45
6.5.
Designing process
At first I started sketching different characters without thinking, to see what I could
come up with. They were very simple and yet they helped me visualize better how I
wanted the characters to be. After that, I did some drawings and sketches a little bit
more detailed. I used all the images I had found during the research process as
reference.
I wanted the characters to look similar to the
way almost everyone pictured them, so I asked
my family and some friends how they imagined
the characters when they were told the story.
Most of them described me the princess as a
blond young woman and a very handsome
Saint George.
Looking at the paintings mentioned in the
previous section, I noticed most of the painters
capture the princess with long blond hair tied in
a braided hairdo.
I combined those designs with the way I
imagined the characters. I wanted their designs
to reflect their personality, to say something
about them.
The princess was inspired by all the Disney
princess and Ghibli heroines. I wanted her to
be a very mature young lady with strong
personality, a very caring and comprehensive
46
47
6.6.
Storyboarding
Creating my storyboard took a long time. Even though storyboards arent supposed
to be very detailed, I spent more time on it than I expected.
I created my storyboards using a digital painting program called Paint Tool SAI. It is
the program that I usually use to make my drawings and illustrations, so I thought it
that the best option would be to stick to something I was already familiar with.
I decided I wanted to give the storyboard a messy look, but still I wanted the
characters features to be defined because I had a very clear image of them in my
head. I watched as many storyboards online as I could, some were from professional
animation studios, some others werent, but they all served me to get the idea of how
storyboarding worked. I thought that doing it just with a black and white palette would
make it look more like the ones I has seen online so that is what I did.
Some frames were more difficult than others, I am very bad at drawing backgrounds,
as you may notice when watching it. Buildings are my Achilles heel. On the other
hand, the human figure (or the human face, more than the whole body) is something
that I am very used to draw.
These are some drawings from the storyboard I created:
48
6.7.
Being part of a large family has its perks sometimes. I didnt have to look too
far to find the perfect voice actors for my animation.
As I am one of four sisters, I could only use my father as the voice of the
herald and my sister really wanted to play the princess, so I let her. My other two
sisters and I played the villagers who are talking at the beginning of the animation
and my mother and one of my sisters also did Marc Destrals wife and daughter
voices, respectively. One of my cousins also came along and helped us.
I showed them the designs of the characters and explained them what were
they like, how they thought and how they were feeling in that situation.
I used IMovie to record the audio because that way we could watch the
animation while recording. We repeated the same phrases over and over again until
we got the perfect intonation.
When playing the villagers voices, my sisters and I had to decide every time
who we were before recording. We would say: Okay, now we are a couple of old
49
ladies who are really worried about what is going to happen next. Then, we clicked
the recording button and improvised at the moment. After doing that, we recorded
again being different characters: a grumpy old man tired of waiting there, two sons
asking their mother what was happening, etc. We had a very good time.
Here are some photos of the voice casting:
50
6.8.
Animating
This was a really long and difficult process. I had never animated before so I
had no idea of which software I could use to make my animation. I started watching
different tutorials on the internet but most of them used some programs that looked
way too professional for me and that I knew I would not have enough time to master
before the deadline.
When I was almost giving up, I found a tutorial that showed how to animate
using Photoshop. It looked less complicated, but the process was slower and even
more time-consuming than the other options. However, as I had worked with
Photoshop before, I thought it would be the best option for me.
I started making some rough animations to see how it all worked. When I more or
less got the hang of it, I started with the first frames. I drew everything digitally using
my Wacom tablet.
The first image, where you can see the village and the mountains, was very
difficult to make. I downloaded some Photoshop brushes to give different textures to
the frame. I used all the pictures I had found during my research process as
reference. It is one of the most complicated illustrations I have done in my entire life.
It took me two whole days without leaving my desk to create it.
I didnt think I could be able to animate my whole storyboard on time. That is
why I finally decided to divide it in four parts. The storyboard is almost 100 frames
long, so I thought I would start animating 25 of them and if I had time I would do
more. I wanted to experiment all the different parts of creating an animated movie. I
thought that if I tried to animate the whole storyboard I would not have enough time
to add sound to it or even colour it.
For the rest of the frames, I created the background differently. I downloaded
a program called Sketch Up, which is mainly used to create 3D animated models of
buildings, furniture, etc. I hadnt used it before, so I had to watch more tutorials to
know how it worked. After that, I looked for an existing model of a medieval castle
and created the structure of a planking with two thrones on it. I downloaded my
model and edited it with Photoshop to make it look more 2D-like.
When I had the background finished, it was time to draw the characters. I
based my creation process on the layout technique that animators use. I first drew
the background characters, who in this case were the princess and the king sitting
on their thrones, then the herald and finally all the villagers that were listening to him.
Drawing all those different characters and colouring them was a very long
process that took a lot of time. When I finally finished the second frame, I went on to
the third. I drew the characters again in a different position to give them the illusion of
movement.
51
All in all, this process was the most difficult and time-consuming of the whole
process. According to animators, one second has to contain 24 different drawings to
make the movement feel fluid and natural. I didnt have enough time to repeat the
same process 24 times but I tried to do as much drawings as I could. I spent entire
afternoons drawing and colouring frames after school.
To colour the linearts of my animation, I used my first designs of the
characters to get the colour correctly. I created different palettes for the extra
characters of the village so they all looked diverse and unique. When all the
characters were coloured, I added some layers with lighter superposed colours to
give the frames a brighter look.
As I was doing everything directly on my computer, I didnt have to photograph or
scan any of my drawings.
I wanted to see what the final look of my movie would be like so I finally
animated the first 25 frames of the storyboard, which lasts more or less 30 seconds.
That may sound like nothing but to do that, I spent weeks and even months working
on it. Here are some examples of the final animation:
52
6.9.
Sound
When I had finished all the frames I wanted to use, I put them together using
IMovie. Then, I added all the dialogues I had recorded before making sure the lip
movements and the voices were synchronized.
I did this process twice, once with the final animation and a second time with
the storyboard because it was a longer clip.
After I had finished adding the dialogues, I downloaded different sound effects
to give my animation a more professional look. The sounds I used were a baby
crying, the wind howling and a dragon roaring.
Finally, I added two clips of background music. One of them was a medieval
inspired melody, but the other one was a Catalan troubadour song called Quant ai
lo mon consirat. I chose that song because I wanted to use at least one music clip
53
7. CONCLUSION
This project has helped me to understand the complexity of the animation
world. I have learned a lot of new things about it that I didnt know before. I have
been able to experiment with my own resources how animations are made and it has
been a very rewarding experience. I have encountered different obstacles during this
process, but I have managed to overtake them and learned from them.
I started this project with a slight idea about the process of the creation of
animated movies, all my knowledge came from the making of videos from the Disney
DVDs I had when I was little. In those videos everything looked so easy, but with all
the research I have made I have learned that there is so much more behind those
animated movies. They didnt show you the preproduction process in their videos,
nor the hard work the inbetweeners do or how they adjust the audio and the final
effects to the film.
I am very happy that I know all of that now, because that way I can value
better all the cartoons and animated movies that I see.
I found really interesting the evolution that animation devices have made
through history, it seems so unreal that it all just started with paintings on some
prehistoric caves. Looking back at it, it makes me wonder how will animation evolve
and change in the next 50 or 100 years? I would love to find out.
Also, by doing this project, I have discovered how to create a timeline and it is
definitely something I will use again in future school projects because it was really
fun to make. I was really surprised of how old some series and movies that I used to
watch were. For instance I remember watching Disneys short films The Three Little
Pigs and The Hare and the Tortoise, but I certainly didnt know they were made in
the 1930s.
The 12 principles of animation was something I found fascinating when
reading The Illusion of Life. I was shocked of how well developed each principle was
and how they truly helped the animations feel more fluent and comical in a way. I
look forward to learning how to use them in the future.
After I had introduced all this concepts I described the process animation
studios follow to create their movies. Basically, they first think of an idea to develop,
then they write a script. Once the idea is approved by the directors and producers
they start designing the different characters and backgrounds of the movies. After
that, they elaborate some concept art to get the artistic look of the movie and they
record the dialogues. Sometimes they compose songs to be sung during the movie.
Then, the main animators and inbetweeners start animating everything. After that,
they send their drawings to the inking department, where they are coloured and
photographed. They pass everything into the computer to add the corresponding
54
sound effects and correct any possible mistakes. The last step is to send it to the
cinemas around the world and wait until the release date.
In my opinion, it is quite ironic such a long process can be described in just a
few lines. It takes studios at least one year to produce a simple animated film and
they have thousands and thousands of staff members working on it everyday.
Creating an animated movie requires a lot of effort and perseverance and I think
everyone should start noticing it. As I mentioned in the introduction of this project, I
have encountered different people who thought that as animated movies are usually
for children, they are easier to produce than a life action movie. Now that I have truly
realized how wrong they are, I feel like I have to spread the word and show people
how complex animation really is.
After experiencing all the different steps of the production of an animated
movie, I want to share my thoughts on each of them.
Finding inspiration may sound like an easy thing to do. However, when your
mind has gone blank and you dont have any good ideas, it can be the hardest thing
ever to find a great story to animate. What I have learned is that, even if you dont
think they are good enough, you have to write down anything that comes to your
mind. If you dont come up with anything, stop thinking. Do something else instead.
After that, read what you had written down and maybe you will see them differently.
Inspiration is something that comes and goes, you just have to wait until it strikes
you back again.
Once you know what you want to do, developing the idea is a lot easier.
Animation movies let people create anything they imagine, so it is up to you to think
of a great story to tell the world. To do so, you then need to write a script. I have
learned how to write a formal script for a movie and it is something I have truly
enjoyed doing. I didnt know there was a specific format scripts had to follow and it
was quite interesting for me to learn how to write them correctly. Screenwriters have
to think of the perfect words to narrate their story through the character dialogues.
Production plan is something I didnt have to do the same way as the big
studios do because I had no staff members to hire nor any budget to calculate.
Nonetheless, I had to plan my own schedule to organize all the tasks I had to carry
out to finish this project. It was quite tiring sometimes to follow it and the whole
process definitely took me more than I expected.
Research is very important, too. I had to look for information all the time, to
get the clothing right, to know how castles looked, etc. I set the film in Catalonia
because it is my homeland so I didnt have to do as much research as other
animators have, because I already knew almost everything about it. However, it
made me realize how difficult it must have been for some animators to set their films
in other foreign countries with different cultures and history. I still cant believe they
55
only have a few weeks to know everything about that place and make as much
drawings and photographs as they can to transmit all that information in a two-hours
movie.
Designing characters and backgrounds is probably the step that I personally
enjoyed the most. Animators have to create characters that are appealing to the
audience and then bring them to life, animate them. Creating the different frames is
the part that is more time consuming because animators spend a lot of hours
drawing the characters moving again and again until they get the movement right.
They have to take into account a lot of different things like the 12 rules of animation,
the human bodys anatomy, even some physical laws, etc. I was a little bit mad when
I saw that all the drawings I had made for the final animation could be displayed in
only 30 seconds. How can the work of various weeks fit in such a short period of
time? I guess all animators feel the same way that I do.
Inking, colouring and photographing also has its difficulties. I didnt know there even
were specialists that choose the best colours for each sequence. It doesnt matter if
you do it traditionally or digitally, but it is something that requires a lot of dedication
and time. Adding the sound effects to the movie is something that takes the movie to
another level because it makes it feel more real. Adding sounds of footprints and
wind are small details that really help to give the movie a more believable look.
I have learned a lot doing this research project. Writing it in English has been a
challenge for me and, although sometimes it was hard, I am happy I did it this way.
With the help of my English teacher and my own research, I have improved my
writing and reading skills, so I personally can say I have not only learned new things
about animation but also about English.
As I have mentioned a couple of times, it has been the first time I have animated
anything in my entire life. I wish I had more experience and time to be able to make
my animation better and more professional, but it being the first animation I have
ever made, I think it is good enough. This project has motivated me to keep
practising more and more to get better at animation and I cant wait to start another
animation project on my own soon.
My dream has always been to work in a famous animation studio, so I think this has
been the perfect opportunity for me to get myself into this world of moving lines.
56
8. WEBOGRAPHY
Alicia Miller, (Unknown date) A Review of The Lion King Music
http://www.lionking.org/text/review6.txt
Anand Sagar Dash, (2013) Arena Animation, http://www.arenamultimedia.com/blog/index.php/animation-techniques/
April Klazema, (2014) Udemy Blog, https://www.udemy.com/blog/2d-animation-2/
Ashish Garg, (2013) Stop Motion Animation: Another Approach to Animation,
http://www.maacindia.com/blog/index.php/stop-motion-animation-another-approachto-animation/
Brad Aldridge. (2005) Just Disney,
http://www.justdisney.com/animation/animation.html
Dan Cooper. (2011) Dan Coopers blog splotch,
http://dancoopersblogsplotch.blogspot.com.br/2011/03/blog-post.html
Dan McLaughlin, (2001) A Rather Incomplete but still Fascinating History of
Animation, http://animation.filmtv.ucla.edu/NewSite/WebPages/Histories.html
Geocities, (2004) Chinese Culture in Mulan
http://www.reocities.com/Hollywood/5082/culture.html
Jamaal Bradley (2013) Pencil Test Depot http://www.penciltestdepot.com/
Larry Lauria (1999) Overlapping Action
http://www.awn.com/tooninstitute/lessonplan/overlapping.htm
Miracle Animation Studios, INC. (2013) Production Process for 2D Animation,
http://miracleanimationstudiosinc.com/2013/04/24/production-process-for-2danimation/
Peter Nagy. (2010) Living Lines Library, http://livlily.blogspot.com.es/
Unknown. (2012) 2D Animation process,
http://en.wikiversity.org/wiki/2D_Animation_process
Unkown, (2014) Animation, http://es.wikipedia.org/wiki/Animaci%C3%B3n
Unknown, (2014) Fantasmagorie (1908 Film),
http://en.wikipedia.org/wiki/Fantasmagorie_(1908_film)
Unknown, (2014) History of Animation,
http://www.google.com/url?q=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FHistory
_of_animation&sa=D&sntz=1&usg=AFQjCNEwLs0jjqTp40cqbvlC51nTJWWYug
Unknown, (2014) Magic Lanter, http://en.wikipedia.org/wiki/Magic_lantern
57
8.1.
Videos
58
Disney Channels Making of The Little Mermaid (1989) Part 3. (2008) Youtube,
https://www.youtube.com/watch?v=bMBJa-AF1KQ
Disney The Princess and the Frog: The Making of a Classic. (2009) Youtube,
https://www.youtube.com/watch?v=AHMdow6f6KI
Kikis Delivery Service Storyboard. (2011) Youtube,
https://www.youtube.com/watch?v=NmuzdAcfP_c
Making of La Princesa Mononoke 1. (2013) Youtube,
https://www.youtube.com/watch?v=vBizuKu091c
Making of La Princesa Mononoke 2. (2013) Youtube,
https://www.youtube.com/watch?v=e_-kPmnfvQc
Making of La Princesa Mononoke 3. (2012) Youtube,
https://www.youtube.com/watch?v=ZyWXXcnIY_o
Making of Omohide Poro Poro 1 (2011) Youtube,
https://www.youtube.com/watch?v=GX0jwPePTo4
Making of Omohide Poro Poro 3 (2011) Youtube,
https://www.youtube.com/watch?v=v0fsQCSLn5Y
Making of Omohide Poro Poro 4 (2011) Youtube,
https://www.youtube.com/watch?v=4QNFmNBLM9A
Making of Spirited Away - Part 1 (2011) Youtube,
https://www.youtube.com/watch?v=ZJ7ymWBf7XE
Making of Spirited Away - Part 2 (2011) Youtube
https://www.youtube.com/watch?v=OgxZzU1fctQ
Once Upon a Scene Brave Extras. (2013) Youtube,
https://www.youtube.com/watch?v=cedfWxYWJt8
Paperman and the Future of 2D Animation. (2012) Youtube,
https://www.youtube.com/watch?v=TZJLtujW6FY
Prince of Egypt Chariot Race, Basics of Animation. (2013) Youtube,
https://www.youtube.com/watch?v=m91L4ZfiYrc
Tangled Alternative Opening. (2011) Youtube,
https://www.youtube.com/watch?v=6K0EO4lTDi8
Tarzan Pencil Test. (Janes Monologue). (2012) Youtube,
https://www.youtube.com/watch?v=6K0EO4lTDi8
The Birth of Studio Ghibli (Part 1 of 3). (2012) Youtube,
https://www.youtube.com/watch?v=cZtnNdJP83I
59
60
9. BIBLIOGRAPHY
Blair, Preston (1994) Animation Cartoons [PDF Reader Version]
http://desgraff.com/downloads/prestonblair.pdf
Milic, Lea and McConville, Yasmin (2006) The Animation Producers Handbook
[Preview from Google Books]
http://books.google.es/books?id=1W74AAAAQBAJ&pg=PA33&lpg=PA33&dq=crew+
plan+animation&source=bl&ots=VUqCE4oxsp&sig=EaLwxx_WbZ0Fgg189a3vsBVV
oqo&hl=ca&sa=X&ei=P_tDVJuMG4Pear2_gYAP&ved=0CEgQ6AEwBQ#v=onepage
&q=crew%20plan%20animation&f=false
Robles, Manuel (2010) Antologa del Studio Ghibli de Nausica a Mononoke (19841997) [Manga Books]
Robles, Manuel (2013) Antologa del Studio Ghibli de los Yamada a Kokuriko (19992011) [Manga books]
Stanchfield, Walt and Brodie, Leo (1970-1990) Gesture Drawing for Animation [PDF
Reader Version] http://www.floobynooby.com/pdfs/gesturedrawingforanimation.pdf
Thomas, Frank and Johnson, Ollie (1981) The Illusion of Life [New York, Walt
Disney Productions]
Winder, Catherine and Dowlatabadi, Zahra (2001) Producing animation [Preview
from Google Books] http://books.google.es/books?id=Htf4R5UQ_8C&pg=PT128&lpg=PT128&dq=preliminary+schedule+animation&source=bl
&ots=DAwEXXmyf2&sig=6g4RuLAW0WPxuhSERP_FeR7_hlk&hl=ca&sa=X&ei=Fv
VDVJ_OGdHYaoXOgPAH&ved=0CDQQ6AEwAw#v=onepage&q=preliminary%20sc
hedule%20animation&f=false
Webster, Chris (2005) Animation: The Mechanics of Motion [PDF Reader Version]
http://www.cen.com.kh/general_knowledge_detail/detail_knowledge/Animation_Book
s/Anim-Draw-43-Webster-Mechanics-of-Motion.pdf
Whitaker, Harold and Hallas, John (1981) Timing for animation [PDF Reader
Version]
http://31.222.223.118/ict/ictzone/public%20documents/ks5%20sites/KS5%20OCR%
20L3%20Tech/documents/resources/unit%204/Timing%20For%20Animation.pdf
White, Tony (2009) How to Make Animated Films [PDF Reader Version]
http://www.cen.com.kh/general_knowledge_detail/detail_knowledge/Animation_Book
s/How%20to%20Make%20Animated%20Films.pdf
61
10. ANNEX
10.1.
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64