Tsushima
Tsushima
Tsushima
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AOMI~AL
5HIKISHIMA
GRAND DUK&
C;'NIRAL ADMIAAL
ADMIRAL
'NAVARI!':
1906
ED.
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games
TSl)SHIMA(TM)
T SUS HIMA IS THE AVALON HI LL GAME COMPANY'S TRADEMARK FOR
ITS MICROCOMPUTER GAME OF NA VAL COM BAT IN THE R USSOJAPAN ESE WAR
TABLE OF CONTENTS
1.
2.
3. SET Up
4.
5.
STRATEGIC PHASE
5 .A . COMMANDS
6. TACTICAL PHASE
6 .A. COMMANDS
6.B . COMBAT
ApPENDIX A: THE TSUSHIMA CHRONOLOGY
ApPENDIX B: THE BATTLE OF TSUSHIMA
ApPENDIX C: THE SHIPS OF TSUSHIMA
(Strategic Scenario)
The three Japanese squadrons may begin in
anyone of four ports: Masampo, Maizuru,
Kure or Yokosha. A Japanese flag represents
the location of each squadron. A coastal
search patrol is then deployed anywhere
along the coast, and its location can be
changed each turn. It (and a squadron
assigned to patrol duty) is represented by a
circle that shows its range that turn. This can
shrink at night or during bad weather.
As Commander-in-Chief of the Imperial
Japanese Navy, your duty is to find and
destroy the Russian fleet before they can enter
zone El (Vladivostok).
Note: any Japanese ships that move into zone
(All Scenarios)
Victory is determined by comparing victory
point totals at the end of the game . There are
5 levels of victory: draw, Japanese/Russian
victory, and Japanese/Russian total victory.
Both sides have a victory point total equal
to 10 points per ship. Thus, in the strategic
scenario, the Japanese Player has 160 victory
points; the Russian Player 190 victory points.
4
(5) This is the amount of damage the superstructure and hull can take. All damage is calculated by the computer, and is reflected in
part by the number of XS appearing on the
superstructure and hull lines. If a ship has no
more superstructure, any future hits there will
damage the hull . A complete list of damage
results is found in section 6. Note: damage is
calculated on a formula that takes into account the
size of the shell and the thickness of the armor.
Some shells may strike the hull, but do no damage.
Also, once the superstructure is destroyed, it may
take up to four superstructure hits to make one hull
hit.
(6) This is the gun chart showing the number and size (or bore) of the main and secondary guns, its range, and number of rounds
left .
CD JAPANESE BATTLESHIP
0)
SHIKISHIMA
CD
STARBOARD
ARMOR:
BELT:
DECK:
GUN:
CRWN :
SEC.:
C.T.:
PLOT:
MFC:
RUN. :
PORT
SUPSTR:
HULL:
NO .
SIZE (IN)
MX . RG (KYD)
AMMO . (RND)
MAIN
4
12
27
240
SEC.
14
6
24
640
9
4
14
8
6
14
14
0
3
Name
Mikasa
Shikishima
Fuji
Asahi
Kasuga
Nisshin
Idzumo
Yakumo
Asama
Adzuma
Tokiwa
Iwate
Kasagi
Chitose
Otowa
Niitaka
TY
BB
BB
BB
BB
AC
AC
AC
AC
AC
AC
AC
AC
PC
PC
PC
PC
SP
18
18
18
18
20
20
21
21
22
20
22
21
23
23
21
20
MAIN
4
12
4
12
4
12
4
12
4
8
4
8
4
8
4
8
4
8
4
8
4
8
4
8
2
8
2
8
2
6
0
0
SEC
14 6
14 6
10 6
14 6
14 6
14 6
14 6
12 6
14 6
12 6
14 6
14 6
10 4.7
10 4.7
6 4.7
6 6
SQ
1st
1st
1st
1st
1st
1st
2nd
2nd
2nd
2nd
2nd
2nd
3rd
3rd
3rd
3rd
FS
*
OM
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
14
15
16
17
18
19
Name
Suvarov
Alexander 3
Borodino
Oryel
Oslyabya
Veliki
Navarin
Nakhimov
Nikolai I
Apraksin
Senyavin
Ushakov
Ozhemtchug
Izumrud
Oleg
Aurora
Svyetlana
Oonskoi
Monomakh
TY
BB
BB
BB
BB
BB
BB
TS
AC
TS
BB
BB
BB
PC
PC
PC
PC
PC
AC
AC
MAIN
12
4
4
12
4
12
4
12
4
12
4
12
4
12
8
8
2
12
4
10
4
10
4
10
0
0
0
0
0
0
0
0
0
0
2
8
4
8
SP
18
18
18
18
18
16
16
17
15
16
16
16
24
24
23
19
22
17
15
6
SEC
12 6
12 6
12 6
12 6
11 6
6 6
8 6
10 6
12 6
4 4.7
4 4.7
4 4.7
6 4.7
6 4.7
6 4.7
8 6
6 6
14 6
12 6
SQ
1st
1st
1st
1st
2nd
2nd
2nd
2nd
3nd
3rd
3rd
3rd
3rd
3rd
4th
4th
4th
4th
4th
FS
*
OM
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
RANGE
Contact occurs when one squadron has spotted the presence of another, either by seeing
the ships, or the smoke from their coalburning engines. In the strategic contact
phase, both sides maneuver on a different
map with a smaller scale. If they get within
gunnery range, the tactical phase begins.
S.A COMMANDS
The following commands may be given in
the strategic search and strategic contact
phases. Note: once an order is given, it cannot
be changed.
(C)ourse
MAP
180
(F) ormation
6.A COMMANDS
These are the commands available to all
ships in the tactical phase:
SHIP ROSTER
(M)aneuver
SHIP STATUS
The sequence of play in the tactical phase consists of issuing orders to each ship in play. The
computer will go from ship to ship and ask
the player to enter any number of commands.
The ship status section shows the following information:
Course: the direction the ship is travelling.
Speed: the maximum speed of the ship (in
knots) .
Max MF (movement factors): each ship uses
movement factors in the tactical phase (MF
for short) to express how far it can move in
one turn. By using the (M)aneuver command,
the player can order his ship to move up to
its Maximum MF. The Max MF number does not
mean that the ship will travel that number of
squares.
MF: shows the latest maneuver command
given to that ship. This is what the ship will
do in the coming turn. Note that you can only
change the maneuver command once during
that ship's turn .
TARGETS : most ships have two types of
guns: main and secondary guns . Use the
damage display to see where they are on each
ship. By using the (P)rimary and (S)econdary
commands, the ship is ordered to fire those
guns at another ship . The main and secondary guns may fire at the same ship, different
ships, or no ships at all.
Note: as you move from ship to ship, the map
is redrawn with the phasing ship in the center,
and you will see the positions of some ships move
a square or two. Distances are measured in actual
yards from the perspective of the phasing ship, and
the scale between squares will change.
9
command is entered.
(any other key) Displays the command
menu.
6.B COMBAT
The computer calculates the effects of comsunk earlier in the combat phase will still be
able to fire. All you need to do is strike the
bat, and all results are applied at the end of
RETURN key whenever the cursor flashes .
the turn. Thus, a ship that may have been
A typical combat screen looks like this :
Key:
Range: the distance in yards from the firing ship to the target ship.
Bearing: the compass direction that the
target ship is in, with 0 degrees at the top
of the screen .
Aspect: what part of the target the ship
sees . The number is a bearing in degrees
counted from the true position of the aspect.
There are three aspects : bow, stern and
broadside .
ReI Brng: the location of the target ship
relative to the firing ship, counted by assum-
10
When a key is struck, the damage chart of the target ship will appear :
STARBOARD
F
W
D
-[ill
XX
-OJ
-00
m
I
m
I IT]
I
[]=
IIJI ITJ-
ARMOR:
BELT:
DECK:
GUN :
CRWN:
SEC.:
A
C.T.:
F
PLOT:
T
MFC:
RUN .:
4
14
8
6
14
14
0
3
PORT
MAX SPEED: 18 KTS
SPECIAL DAMAGE :
SUPSTR:
HULL:
HIT #2
SECONDARY GUN
#86 IN. GUN MOUNT
11
Eastern Siberia
Manchuria
Q
_ Mukden
Pelting
14-18 March: Japanese troops land at Chinampo, near modern Pyongyang. The
Japanese First Army reached the Yalu River
by April.
12
1 May: Japanese forces cross the Yalu, outflanking the Russian army .
25 May: The Japanese Army attack the peninsula leading to Port Arthur. In a preview of
World War I, Russian trenches and machine
guns cost 6,000 casualties. The position is
overrun in two days .
19 August: Port Arthur is stormed. Three outposts are captured at the cost of 10,000
Japanese lives .
ENSICN
13
I"'PERIAI. STANDARD
16
The ships listed below are listed by squadron . That portion of their name not appearing in the program is enclosed within parentheses . Example: (Kniaz-)Suvarov. The
gun listing shows a ship's primary and secondary guns. Some ships may have only secondary guns . The numbers in parentheses
below the gun listing is the gun's range in
thousands of yards (KYDS) . The armor is in
inches. The coal numbers indicate the normal
and maximum amounts carried in tons .
A note about spellings: translating Japanese
17
1906
EO.
Crew : 842
Guns : 4 12-inch (27 KYDS)
14 6-inch (24 KYDS)
Armor:
Conning Tower: 14
Belt: 9
Plotting Room : 14
Deck: 4
Main Fire Control: 0
Gun: 14
Crown: 8
Rudder: 3
Secondary: 6
Engines and Speed : 14,500 h.p.; 18 knots
MIKASA (FLAGSHIP)
FUJI
Battleship
Launched: 1900, Barrow
Tonnage: 15,140
Coal: 700 /1500
Crew: 875
Guns : 4 12-inch (27 KYDS)
14 6-inch (24 KYDS)
Armor :
Belt: 9
Conning Tower: 14
Deck: 3
Plotting Room: 14
Main Fire Control: 0
Gun : 14
Rudder: 3
Crown : 6
Secondary: 6
Engines and Speed: 15,000 h.p. ; 18 knots
SHIKISHIMA
ASAHI
1, she became a gunnery training ship, eventually disarmed under the Washington Treaty
of April 1923. During World War II, she saw
service as a repair ship, and was sunk by an
American submarine off French Indo-China
on 25 May 1942.
Crew: 438
Guns: 4 8-inch (22 KYDS)
14 6-inch (20 KYDS)
Armor:
Belt: 6
Conning Tower: 6
Deck: 2
Plotting Room : 6
Gun: 6
Main Fire Control: 0
Crown: 4
Rudder : 2
Secondary: 6
Engines and Speed: 13,500 h .p.; 20 knots
NISSHIN
Battleship
Launched: 1899, Clydebank
Tonnage: 15,200
Coal: 70011690
Crew: 835
Guns: 4 12-inch (27 KYDS)
14 6-inch (24 KYDS)
Armor:
Belt: 9
Conning Tower: 14
Plotting Room: 14
Deck: 4
Gun: 14
Main Fire Control: 0
Rudder: 3
Crown: 4
Secondary: 6
Engines and Speed: 15,000 h.p.; 18 knots
KASUGA
IDZUMO (FLAGSHIP)
YAKUMO
AOZUMA
Armored Cruiser
Launched: 1899
Tonnage : 9,600
Coal : ?I?
Crew: ?
Guns: 4 8-inch (22 KYDS)
12 6-inch (20 KYDS)
Armor:
Conning Tower: 14
Belt: 7
Plotting Room: 14
Deck: 3
Main Fire Control : 0
Gun: 6
Rudder: 2
Crown: 2
Secondary: 6
Engines and Speed: 15,500 h .p. ; 21 knots
ASAMA
TOKIWA
IWATE
CHITOSE
Ordered under the 1896-97 building program. Fought at Tsushima, she later ran
aground on the Japanese coast in August
1917.
KASAGI (FLAGSHIP)
(KNIAZ-)SUVAROV (FLAGSHIP)
Protected Cruiser
Launched: 1903
Tonnage: 3,000
Coal : ?I?
Crew: ?
Guns : 2 6-inch (24 KYDS)
6 4.7-inch (17 KYDS)
Armor:
Conning Tower: 4
Belt: 3
Plotting Room : 4
Deck: 3
Main Fire Control : 0
Gun: 2
Rudder: 1
Crown: 0
Secondary: 1
Engines and Speed: 10,000 h.p. ; 21 knots
NIITAKA
(IMPERATOR) ALEXANDER
III
22
Armor :
Conning Tower: 14
Belt : 9 .
Plotting Room : 14
Deck: 3
Main Fire Control: 0
Gun: 14
Rudder: 3
Crown: 6
Secondary: 6
Engines and Speed: 15,000 h .p.; 18 knots
BORODINO
OSLYABYA (FLAGSHIP)
ORYEL
Armor:
Conning Tower: 6
Belt: 9
Deck: 3
Plotting Room: 6
Gun: 9
Main Fire Control:
Crown: 5
Rudder: 3
Secondary: 5
Engines and Speed: 15,000 h .p .; 18 knots
Armor:
Belt: 16
Conning Tower: 10
Deck: 3
Plotting Room: 10
Gun: 12
Main Fire Control:
Crown: 4
Rudder: 3
Secondary: 5
Engines and Speed: 9,140 h .p .; 16 knots
(ADMIRAL) NAKHIMOV
g 11
Battleship
Launched: 1894, St. Petersburg
Tonnage : 10,400
Coal: 500/800
Crew : 586
Guns: 4 12-inch (27 KYDS)
6 6-inch (22 KYDS)
Armor:
Conning Tower: 8
Belt: 16
Plotting Room : 8
Deck: 3
Gun: 12
Main Fire Control:
Rudder : 3
Crown: 4
Secondary: 5
Engines and Speed: 8,500 h.p.; 16 knots
Armored Cruiser
Launched: 1885, St. Petersburg
Tonnage: 8,524
Coal: ?/1300
Crew: 572
Guns: 8 8-inch (20 KYDS)
10 6-inch (18 KYDS)
Armor:
Belt: 10
Conning Tower: 6
Deck: 3
Plotting Room: 6
Gun: 8
Main Fire Control:
Crown: 3
Rudder: 2
Secondary: 3
Engines and Speed: 9,000 h.p .; 17 knots
Turret Ship
Launched : 1891, St. Petersburg
Tonnage: 10,206
Coal : 400/700
Crew: 622
Guns: 4 12-inch (23 KYDS)
8 6-inch (18 KYDS)
NAVARIN
24
(ADMIRAL) USHAKOV
Sunk at Tsushima.
aaw*:
I
25
Armor:
Belt: 7
Deck: 3
Gun: 0
OLEG (FLAGSHIP)
DZHEMTCHUG
R]~'IU ,L X <>
It , t
AURORA
IZUMRUD
Conning Tower: 2
Plotting Room: 3
Main Fire Control: 0
Rudder: 1
$ J't,
Crew : 580
Guns: (secondary) 8 6-inch (24 KYDS)
Armor:
Conning Tower: 6
Belt: 8
Plotting Room: 6
Deck: 3
Main Fire Control: 0
Gun : 0
Rudder : 1
Crown: 0
Secondary: 3
Engines and Speed: 12,500 h.p .; 19 knots
Armored Cruiser
Launched: 1883, St. Petersburg
Tonnage: 6,200
Coal: 4001?
Crew: 503
Guns: 2 8-inch (24 KYDS)
4 6-inch (24 KYDS)
Armor:
Belt: 6
Conning Tower: 6
Deck: 2
Plotting Room: 6
Gun: 2
Main Fire Control : 0
Crown: 1
Rudder: 2
Secondary: 1
Engines and Speed: 7,000 h.p.; 17 knots
SVYETLANA
(VLADIMIR) MONOMAKH
Protected Cruiser
Launched: 1896, Havre
Tonnage: 3,727
Coal: 400/?
Crew: 402
Guns: (secondary) 6 6-inch (24 KYDS)
Armor:
Conning Tower: 4
Belt: 8
Plotting Room: 4
Deck: 3
Main Fire Control: 0
Gun: 0
Rudder: 1
Crown: 0
Secondary: 2
Engines and Speed: 8,500 h.p .; 22 knots
&
Lut Jn~
Armored Cruiser
Launched: 1882, St. Petersburg
Tonnage: 5,593
Coal: 400/?
Crew: ?
Guns: 4 8-inch (24 KYDS)
12 6-inch (24 KYDS)
Armor:
Belt: 6
Conning Tower: 6
Deck: 3
Plotting Room: 6
Gun: 4
Main Fire Control: 0
Crown: 3
Rudder: 2
Secondary: 2
Engines and Speed: 7,000 h .p .; 15 knots
(DMITRI) DONSKOI
27
Alan Roireau
Phyllis Opolko
ART DEPT. COORDINATOR: Jean Baer
COVER LOGO AND GRAPHICS: Charles Kibler
PREP. DEPT. COORDINATOR: Elaine M . Adkins
TYPESETTING : Colonial Composition
PRINTING: Monarch Services
COVER ART: Jim Talbot
DESIGN:
SOFTWARE DIRECTOR:
DEVELOPMENT:
PRODUCTION COORDINATOR:
28