Result Cheat Code: Object Id
Result Cheat Code: Object Id
Result Cheat Code: Object Id
While playing the game, press ~ to display the console window. Note: You may first need to change your
keyboard layout to "US" to use this function. Then, type one of the following codes and press [Enter] to activate
the corresponding cheat function:
Result
Cheat Code
tgm
God mode
tdm
Invincibility to damage
player.advlevel
Gain one level
Set level
player.setlevel [level]
tcl
Toggle no clipping
tim
Buddha mode
tmm 1
Show all places on map
player.resethealth
kill
player.modav carryweight [number]
tai
tdetect
tcai
resurrect
resurrect [id]
kill [id]
tmm 1
killall
caqs
coc qasmoke
coc [cell edid]
getav CA_affinity
setScale
getScale
unlock
lock [number]
activate
zap
markfordelete
setopenstate [0 or 2]
setownership
player.placeatme [object id] [stack amount]
[quality]
player.moveto [ref id]
set timescale to [scale]
set gamehour to [time]
fov [number]
tfc
tm
getcurrenttime
getgs [string]
scof [filename]
bat [filename]
cls
Duplicate items
This glitch allows you to duplicate anything you can drop from your inventory. It also lets you get unlimited
S.P.E.C.I.A.L. points (attribute points) to max out all your special skills (strength, perception, etc.) by duplicating
the "You're Special!" magazine. The "You're Special!" magazine can be found inside your old house in Sanctuary,
on the floor in Shaun's room. This basically gives you unlimited everything: infinite weapons, ammo, mini-nukes,
fusion cores, attribute points, junk items, and even money when you resell all this stuff. To duplicate items, drop
the item you want to duplicate from your inventory (so it is sitting on the ground). Command your dog companion
(Dogmeat) to fetch it. Pick it up at the exact same time when he is lowering his head to pick it up. If done
correctly, one copy will be placed in your inventory, while Dogmeat drops another after 2-3 seconds. Repeat this
as many times as desired. If you are having any trouble duplicating items, first send Dogmeat away before
commanding him to pick up the item to ensure you are able to do it correctly. Note: This glitch was performed on
an unpatched version of the game. It will probably eventually get patched. To avoid not being able to use this
exploit, either do not install new patches before using this exploit or delete the patches. You can avoid patches
being installed by disconnecting from the internet until you are ready for the game to install new patches.
Infinite caps and items
This glitch works after the 1.02 patch. Talk to Honest Dan (outside the yellow house) in Covenant to start the
"Human Error" quest. Play through the quest until you meet with Dr. Chambers and reject her offer. Free the girl
(part of quest; use terminal to open her cell). Next, talk to Honest Dan one time (only engage in the first set of
dialogue options), and then walk away from him. Do not engage in the second set of dialogue options, as this will
end the quest and render the exploit useless. Keep talking to him to get 300 caps every time. Repeat this as
many times as desired. You can get 1,800 caps per minute/108,000 caps per hour. That is an even quicker way
to get caps compared to the other caps exploit. Note: Create a backup saved game before doing this, just in
case something goes wrong (e.g. Honest Dan dies, accepting Dr. Chamber's offer turns Dan hostile, or you finish
the quest by accident).
Find a vendor with any type of ammo. Choose to buy all rounds of one ammo type (you may need to choose the
top ammo selection) from the vendor, but do not confirm the trade. Sell back only 1 of the rounds you just bought,
but again do not confirm the trade. Then, sell back all remaining rounds and confirm the trade. The one round of
ammo will glitch and stay with you. Keep selling it back to the vendor until the vendor's caps are depleted. Next,
keep buying back all of the vendor's rounds. Finally, buy any items desired from the vendor and accept the trade.
You can then sleep for 24 hours and the vendor will have all their caps back. Repeat this process as many times
as desired. Note: This glitch was performed on an unpatched version of the game. It does not work after the 1.02
patch. To avoid not being able to use this exploit, either do not install new patches before using this exploit or
delete the patches. You can avoid patches being installed by disconnecting from the internet until you are ready
for the game to install new patches.
Find a vendor with any type of ammo. Buy all rounds of any type of ammo so it gets sent to your side of the
screen during the transaction, but do not actually confirm to purchase the ammo. Click on the ammo that is now
on your side of the transaction screen, and choose to give 1 ammo back to the vendor. Repeat the above, but
this time give all the rest of the ammo back (with different ammo). Send all of the original ammo back to the
vendor as well. If done correctly, you will still have 1 of the ammo on your side of the transaction screen that you
can infinitely click on to get all of the vendor's caps. After selecting your single infinite ammo, you can purchase
all of the additional ammo that the Barter has created from this process. Do this repeatedly to get unlimited caps
much faster. This works with ammo, and if the vendor only has one type of ammo, it works with anything as a
substitute for the second ammo, as long as you take all of the second item from the vendor.
Infinite XP
First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going
to Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support"
quests. Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty"
quest, where you will meet everyone on the airship. Next, make sure to have a high-damage Sniper Rifle with a
long-range scope (should be 50+ damage, which can be bought from vendors in Diamond City or Bunker Hill).
After joining the Brotherhood Of Steel, travel to Prydwen (their airship headquarters), and talk to Proctor Quinlan.
Choose to assist on a patrol, and he will give you the "Learning Curve" quest. After activating the quest, go to the
deck of the airship. Make sure to set the difficulty to Very Easy. Instead of doing the quest the normal way, you
can shoot the Brotherhood ally you are supposed to protect right from the airship, and it will end the quest. He
dies with 1-4 headshots on the Very Easy difficulty. After killing your ally, the quest immediately ends, but you still
get to keep the reward for the quest. Make sure you crouch and are "hidden" before firing a shot and remain
hidden before taking a single step or the guards will kill you since you have just killed one of their members
below. Then, return to the quest giver for your XP. He will give you the exact same quest again. Repeat this as
many times as desired. Each run takes approximately 90 seconds with loading times if you can kill the target in
one hit (use strong .50 caliber sniper rifle). If your Intelligence level is at 11, you will get approximately 419 XP for
completing the quest, plus 42XP for killing the target. That is 461 XP in 90 seconds or 3,073 XP in 10 minutes if
all goes smoothly. Even with less Intelligence, you can still easily score around 2,500 XP in 10 minutes. Use this
method to quickly reach Level 50 and get the "Legend Of The Wastes" achievement.
Infinite fusion cores
First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going
to Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support"
quests. Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty"
quest, where you will meet everyone on the airship. You can then pickpocket a fusion core (make sure you do not
get caught) from one the Knights inside The Prydwen (their airship headquarters). Make sure to do this in a
secluded area. Once you pickpocket the fusion core from the Knight, he or she will come out of the powersuit,
replenish their fusion core, and re-enter the powersuit. Once they are inside their powersuit again, pickpocket the
fusion core again. Repeat this process as many times as desired. Note: Quicksave after each successful
attempt, just in case you get caught.
Infinite lock XP
Find a safe that can be picked that also has a nearby terminal that can be hacked. Pick the safe, then hack the
terminal to relock the safe. Pick the safe again, use the hacked terminal, then relock the safe. Repeat this
process as many times as desired to earn lock XP each time. You will also gain affinity with companions Piper,
Cait, and Deacon as long as the safe is unowned.
Infinite inventory space (no weight limit)
To get unlimited inventory space for your companion, instead of trading with your companion, simply command
them to pick up the item for you. Companions will never be overburdened using this trick. If your own inventory is
too full, just drop some heavy objects on the ground and have your companion pick them up. This is especially
helpful when you find some good loot but cannot carry more weight, or if you do not want to burden yourself with
heavy weapons. This trick allows you to always bring some mini-nuke launchers (Fat Mans), rocket launchers,
and mini-guns to fights without having to worry about their weight.
Infinite settlement size
While at a settlement, drop all your extra weapons on the ground. Enter workshop mode, and click to store those
weapons in your workbench. This will cause the game to think it has more space and you will see your size
actually drop. Then, go back to your workbench and add them back to your personal inventory, and repeat this
process until you have enough space to build more.
Flamethrower does not use ammo
Enter VATS with a flamethrower, select a target, and activate it. While shooting it, hold [Fire] and exit it while still
holding [Fire] to shoot without using ammo.
Easy Cryolator weapon early in game
Once you have Dogmeat as your companion, which will be within the first 45 minutes of starting the game, go to
Vault 111 and take the elevator down. Once the elevator opens, proceed forward and through the "Exit Zone"
door. Proceed forward through the hallway until you reach the first open door on the right. Enter that room, and
go to the small room on the left, with the door open. There is a Cryolator Case on the wall. Normally, you would
need to be at least Level 18 and have the Master Lockpick perk to open the case. Instead, call your dog over to
the small room with the Cryolator, then select "Talk", "Fetch", and "Items" to get Dogmeat to fetch the Cryolator
from the case. Next, go up to Dogmeat and select "Command", "Stay", and "Trade" to get 200 Cryo Cell for the
weapon. You can easily get more ammo for the gun from vendors by using the "Infinite caps and items" glitch.
The Cryolator is a submachine gun with good range that freezes enemies and inflicts a lot of damage. The stats
for it are 20 damage, 90 fire rate, 71 range, 66 accuracy, 13.2 weight, and 302 value. It is considered one of the
best weapons in the game. Note: This glitch was performed on an unpatched version of the game. It will
probably eventually get patched. To avoid not being able to use this exploit, either do not install new patches
before using this exploit or delete the patches. You can avoid patches being installed by disconnecting from the
internet until you are ready for the game to install new patches.
Secret Alien Blaster Pistol
Fast travel to Oberland Station (under the bend of the river), which is a good distance southeast of Sanctuary.
Once you are in Oberland, head directly east until you see a downed UFO on fire. There will be some green alien
blood near the crashed UFO. Follow the trail of green blood up the small hill and down off the cliff and into the
nearby cave. Enter the cave and kill the alien. Then, collect the Alien Blaster Pistol and the ammo for it on the
body of the alien. The alien will have between 400 and 550 rounds of ammo for the weapon. Its stats are 70
damage, 100 fire rate, 149 range, 73 accuracy, 2.5 weight, and 1551 value. You can take the weapon to a
workbench and modify the Barrel, Grip, Mag, and Sights. Since there is no other known way to obtain ammo for
this weapon, you can change the Mag on it so it uses Fusion Cells. Note: The weapon damage will decrease by
two points when changing the Mag to Fusion Cells.
X-01 Power Armor (full set) location
To find the full set of X-01 Power Armor, you must be Level 28+. It is located in the 35 Court (green) building, just
south of Custom House Tower. Once inside the building, take the elevator up. Exit the elevator, and go right and
proceed up to the next level. You will then encounter the Sentry Bot. Destroy the Sentry Bot, then press the
button in the two doors that opened to open the door with the Power Armor, in the middle of the room. You can
upgrade it up to "Mk. VI" at any Power Armor station, which will further increase the armor rating. X-01 is the
strongest set of Power Armor in the game. You are guaranteed to get the full set at this location if you are Level
28 or higher. If you are under Level 28, you will find a weaker armor such as the T-45. Thus, do not go there
before reaching Level 28.
Unique weapon locations
The following unique weapons can be purchased from vendors, obtained after completing specific quests, or
looted from certain enemies.
2076 World Series Baseball Bat
Bonus: Minor chance of flying targets.
Location: Jamaica Plain City Hall reward.
Ashmaker
Bonus: Minor chance of igniting targets.
Location: Side with Fahrenheit during "The Big Dig" quest.
Automatic Laser Musket
Bonus: Automatic fire.
you can still go back to all areas later. In your inventory under the "Misc" option, you can view exactly which ones
you have found. Each Bobblehead has its own name, making it easy to keep track of them.
1. Perception (+1 Perception)
Location: Museum of Freedom (0:05)
2. Repair (Fusion Cores last 10% longer)
Location: Corvega Assembly Plant (1:13)
3. Science (+1 Extra Guess when hacking Terminals)
Location: Malden Middle School / Vault 75 (2:04)
Requirement: Loot Access Card from Gunner Commander inside this vault.
4. Explosive (+15% Damage with Explosives)
Location: Saugus Ironworks (5:01)
5. Sneak (You are 10% harder to detect)
Location: Dunwich Borers (6:19)
6. Barter (Prices are 5% better)
Location: Longneck Lukowski's Cannery (8:25)
7. Intelligence (+1 Intelligence)
Location: Boston Public Library (9:14)
8. Melee (+25% Critical Damage with melee weapons)
Location: Trinity Towers (10:38)
9. Strength (+1 Strength)
Location: Mass Fusion Building (12:22)
10. Lock Picking (Lockpicking is permanently easier)
Location: Pickman Gallery (13:48)
11. Speech (Vendors have 100 more Caps for bartering)
Location: Park Street Station/Vault 114 (15:55)
Requirement: During or after "Unlikely Valentine" main story quest. This quest starts in Diamond City.
12. Energy Weapons (+25% Critical Damage with energy weapons)
Location: Fort Hagen (18:24)
13. Unarmed (+25% Critical Damage with unarmed attacks)
Location: Atom Cats Garage (20:39)
14. Endurance (+1 Endurance)
Location: Posiedon Energy (21:11). If you have master lockpicking, enter through the roof. If not, enter through
the drainpipe by the water.
15. Agility (+1 Agility)
Location: Wreck of the FMS Northern Star (22:37)
16. Luck (+1 Luck)
Location: Spectacle Island (23:40)
17. Small Guns (+25% Critical Damage with ballistic guns)
Location: Gunners Plaza (24:19)
Requirement: Loot Recording Room key from Ryder inside this place.
18. Big Guns (+25% Critical Damage with heavy weapons)
Location: Vault 95 (25:35). High level area; set difficulty to Very Easy and run past the enemies.
19. Medicine (Stimpaks heal 10% more damage)
Location: Secret Vault 81 (26:41). Buy three fusion cores from Vendors to enter Vault 81. Then, talk to Bobby in
the reactor room and to the Doctor on the lower deck. Leave the vault and sleep for 24 hours. Return to the
Doctor, accept the quest, and follow Bobby.
20. Charisma (+1 Charisma)
Location: Parsons State Insane Asylum (33:08)
Requirement: Must be Level 10+. Kill some guards outside the Asylum, then talk to Edward Deegan. He has four
random spawn locations: Colonial Taphouse and Dugout Inn in Diamond City, Third Rail in Goodneighbor, and
Bunker Hills. After talking to him, the "Special Delivery" quest will be triggered. Complete it and the follow-up
quest "Emogene Takes A Lover". This will start "The Secret Of Cabot House" quest, and gain you access to the
Asylum.
Easy fusion cores early in game
Fusion cores are needed to use Power Armor. The video below shows how to easily find 10 fusion cores early in
the game. You can start collecting these right when the game starts. You can also buy them from vendors (for
example, each fusion core costs approximately 500 caps in Diamond City).
Easy Power Armor early in game
There are four different Power Armor types: T-45, T-51, T-60, X-01. The video below shows how to easily find
some of them early in the game. The type of armor you get depends on your character level. If you are only Level
5, chances are you will get T-45 parts, which are the weakest. If you are Level 50, you probably will get T-60 and
X-01 armor. However, it is slightly random what armor type you will find in each area. Save the game before
collecting parts. If you do not like the part you get, load the saved game to see if you get a different part next
time. Most of the parts already have fusion cores installed. Thus, if you simply want a fusion core, you can check
these locations and extract it from the Power Armor. Upgrades can be made at Power Armor stations to further
improve the armor rating. Some of them require an upgraded Hacker perk for Advanced and Expert terminals.
You can go to all these locations immediately when the game begins. Note: There are more armor locations than
shown in the video below. Even enemies wear them, and you can loot it. There are many ways to obtain new
parts, but these are just the easiest locations to get them early in the game.
Power Armor Frame locations
Search the following locations to find Power Armor Frames:
X-01 Helm
X-01 Left Arm
X-01 Left Leg
X-01 Right Arm
X-01 Right Leg
X-01 Torso
220
170
170
170
170
320
140
110
110
110
110
210
150
150
150
150
150
300
12
15
15
15
15
20
140
200
200
200
200
280
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Companions
After getting a companion to like you well enough, you will earn a bonus perk. Note: Dogmeat's perks are already
unlocked in the Charisma tree. To increase your relationship level, travel with a companion more often and do not
perform actions that they do not like. Send them away before you have to complete actions that are
objectionable. However, they can see you through walls and windows. After reaching maximum relationship level,
you will have a final dialogue option before earning their special perk. To increase your chances, save the game
before making the final dialogue choice.
Codsworth
Location: Sanctuary.
Positive actions: Donating items, healing Dogmeat, modifying armor and weapons.
Negative actions: Speech success, lockpicking and stealing, pickpocketing, killing non-hostile NPCs, Chem
usage and addiction.
Special perk: Robot Sympathy. +10 damage resistance against all robot weaponry.
Deacon
Location: Old North Church
Positive actions: Donating items, hacking computers, healing Dogmeat, picking locks, pick lock owned, Speech
success.
Negative actions: Killing non-hostile NPCs, eating dead bodies, Chem usage and addiction.
Special perk: Cloak Dagger. Deal +20 increased stealth damage and +40 stealth duration.
Dogmeat
Location: Red Rocket Truck Stop.
Nick Valentine
Location: Vault 114 (Park Street Station). Successfully complete his "Long Time Coming" side-quest.
Positive actions: Donating items, hacking computer, healing Dogmeat.
Negative actions: Stealing, pickpocketing, pick lock owned, killing non-hostile NPCs, eating dead bodies, Chem
addiction.
Special perk: Close to Metal. Gain an additional guess and 50% increased terminal cooldown while hacking.
Strong
Location: Trinity Tower.
Positive actions: Eating dead bodies, killing non-hostile NPCs.
Negative actions: Speech success, pick lock and pick lock owned, healing Dogmeat, entering Power Armor and
Vertibird.
Special perk: Berserk. Deal +20 extra damage when you drop below 25 HP.
X6-88
Location: The Institute.
Positive actions: Entering Power Armor, hacking computers, modifying weapons and armor, Speech success.
Negative actions: Walking around naked, healing Dogmeat, entering Vertibird, donating items, Chem usage and
addiction.
Special perk: Shield Harmonics. +20 energy resistance.
Romantic companions
Some companions can also become romantic interests. To start a romance, you must reach the maximum
relationship with a companion, start a conversation, and choose "Romance". Having a high Luck and Charisma
will help. If successful, you will earn their special perk and can also trigger "Lover's Embrace" by sleeping with
your romantic interest to get a temporary experience point bonus. Note: To increase your relationship level, travel
with a companion more often and do not perform actions that they do not like. Send them away before you have
to complete actions that are objectionable. However, they can see you through walls and windows.
Cait
Location: Encountered in the Combat Zone. Successfully complete her "Benign Intervention" side-quest. She is a
master lockpicker.
Special perk: Trigger Rush. Increases Action Points regeneration when below 25 HP.
Positive actions: Drinking alcohol, picking locks, pick lock owned, stealing, walking around naked.
Negative actions: Killing non-hostiles, eating dead bodies, donating items, Chem use and addiction.
Curie
Location: Encountered at Vault-81. Successfully complete her "Emergent Behavior" side-quest. A robot that is
useful with scientific and medical jobs and is skilled with a flamethrower.
Special perk: Combat Medic. Gain 100 HP in a day after dropping under 10 HP.
Positive actions: Donating items, healing Dogmeat.
Negative actions: Stealing and pickpocketing, killing non-hostiles, Chem addiction.
Hancock
Location: Encountered in the Goodneighbor. Successfully complete his "Recruiting Hancock" side-quest. A ghoul
that can be very friendly or hostile depending upon your actions.
Special perk: Isodoped. Deal critical hits 20% faster at 250 rads or more.
Positive actions: Using Chem, donating items.
Negative actions: Walking around naked, stealing, killing non-hostile NPCs.
MacCready
Location: Encountered near the third rail in the Goodneighbor. Successfully complete his "Long Road Ahead"
side-quest. An excellent sniper that can provide cover fire.
Special perk: Killshot. Increases headshot accuracy in V.A.T.S. by 20%.
Positive actions: Lockpicking and stealing, Speech success.
Negative actions: Killing non-hostile NPCs, donating items, Chem addiction.
Paladin Dense
Location: Encountered in the Cambridge Police Station. Gives excellent backup during combat and is a battlefield
expert.
Special perk: Know Your Enemy. Deals +20 bonus damage to Feral Ghouls, Super Mutants, and Synths.
Positive actions: Entering Power Armor and Vertibird, modifying armor and weapons.
Negative actions: Stealing and pickpocketing, pick lock owned, murdering non-hostile NPCs, eating dead bodies,
using Chem.
Piper
Location: Encountered in Diamond City. Successfully complete her "Story Of The Century" side-quest. Has good
aim and can provide cover fire with a standard pistol.
Special perk: Gift of Gab. Earn double experience when discovering new locations and completing Speech
challenges.
Positive actions: Donating items, healing Dogmeat, lockpicking.
Negative actions: Stealing, pick lock owned, killing non-hostile NPCs, eating dead bodies.
Preston Garvey
Location: Encoutnered in the Museum of Freedom. Skilled with a Laser Musket.
Special perk: United We Stand. Gain +20 damage resistance and deal +20 extra damage when confronting three
or more enemies.
Positive actions: Donating items, modifying weapons.
Negative actions: Stealing and pickpocketing, pick locked owned, killing non-hostile NPCs, eating dead bodies,
Chem addiction.
Legendary weapon effects
The following legendary weapon effects are bonuses that are obtained by defeating certain Legendary enemies:
Assassin's: Deal 50% increased damage against humans.
Automatic: Automatic fire mode.
Berserker's: Deal increased damage depending upon your damage resistance.
Bloodied: Deal increased damage depending upon your health.
Cavalier's: Take 15% decreased damage while blocking or sprinting.
Crippling: Deal 50% more limb damage.
Enraging: Your targets frenzy with critical hits.
Explosive: Your bullets to explode on impact dealing 15 area of effect damage.
Exterminator's: Deal 50% increased damage against Mirelurks and bugs.
Freezing: Deal +10 cryo-damage and freeze targets with critical hits.
Furious: Deal increased damage with each consecutive hit on the same target.
Ghoul Slayer's: Deal 50% increased damage against Ghouls.
Hunter's: Deal 50% increased damage against animals.
Incendiary: Set targets on fire for +15 damage.
Instigating: Deal double damage to full health targets.
Irradiated: Deal +50 radiation damage.
Junkie's: Deal increased damage depending upon the withdrawal effects.
Kneecapper: 20% chance to cripple targets' legs.
Lucky Weapon: Deal double damage with critical shots with critical meters refilling 15% faster.
Medic's: Heals targets instead of dealing damage to them.
Mutant Slayer's: Deal 50% increased damage against Super Mutants.
Never Ending: Unlimited ammo capacity.
Nimble: 75% faster movement speed while ADS.
Nocturnal: Deal increased damage at night and decreased damage during the day.
Penetrating: Negate 30% of the target's damage resistance and energy resistance.
Plasma Infused: Turn enemies into goo and add +10 points of energy damage.
Poisoner's: Poison targets for 10 seconds.
Powerful: +25 extra damage.
Quickdraw: Decrease Action Points cost by 25%.
Rapid: 25% increased rate-of-fire and 15% increased reload speed.
Relentless: Refill Action Points with critical hits.
To reach Maximum Happiness in a large settlement, choose Sanctuary, as it is a large settlement. Get your
Charisma rank to 10 to bring in 20 settlers (it works with fewer people and less charisma, but it will go faster with
more people). Have 20+ beds inside buildings, 20+ water, 20+ food, 140+ defense, 20+ surgery centers (tier 3
clinics). The key is to build the tier 3 clinics. Each one costs 1,800 bottle caps (use the "Infinite caps and items"
glitch to make it easier), but they give by far the biggest boost to your settlement's happiness. Building tier 1 and
2 clinics will not be enough, as you will get stuck at 94 happiness or so. Assign 3-4 people to food production -so your food status is not shown in red. Assign everyone else to work at the Surgery Centers. Every single
person in your settlement must be working. Only build turrets for defense. Do not build guard posts that require
people, as you need them in the clinics. Once you have everything set up, just stay at your settlement until
happiness reaches 100 to get the "Benevolent Leader" achievement. It takes between 2 and 10 hours of real
time. Make sure to not leave your settlement, as leaving the settlement sometimes randomly decreases
happiness. It goes a little bit quicker if you sleep for 24 hours, then wait a few minutes until happiness increases
and sleep again. But sleeping is optional, as you can simply leave the game running if you want. Also, make sure
there is not a warning sign behind any of the settlement stats in the workshop section of your Pip-Boy.
Upgrade the "Local Leader" perk to the second level and build stores such as bars, clothing shops, or clinics to
increase happiness. This is the only thing that will increase the satisfaction of the settlers. Build as many of those
stores as possible. Do not build weapon, armor, or general traders buildings.
Easy "Future Retro" achievement
Holotape games can be played at Recreation Terminals. There is one at the beginning of the game, when you
enter Vault 111. It is in the kitchen on the lower floor. You can either pick it up when you first visit the vault, or
return later at any time. As soon as you start the Holotape Game, you will get the "Future Retro" achievement.
You do not have to complete it. You can collect the Holotape games from terminals to play them later in your PipBoy.
Easy "Homerun!" achievement
This can be done in Diamond City Market. You will reach Diamond City in the first few hours of progression in the
main quest. There are four markers/plates on the ground. You need to walk over all of them in the correct order.
When you enter the Diamond City Market, walk straight forward and over the first plate with a diamond on it next
to a blue board. Next, walk to the right and stay to the left and go up a few steps to find the next plate with a "I"
on it. Continue along the path to find another plate with a "II" on it. Continue further along the path to find another
plate with a "III" on it. Finally, take the path left to return back to the first plate. Walk over all of these plates in that
order to get the "Homerun!" achievement.
Easy "Lovable" achievement
Recruit Dogmeat and any companion that likes when you heal Dogmeat, such as Curie. Send Dogmeat to a
settlement with low population, such as The Red Rocket. Set Curie to be your active companion. Have a high
power shotgun or rifle, a lot of ammunition, and about 100 Stimpacks. Fast travel to Dogmeat's
settlement. Note: If the settlement is populated, use commands to direct Dogmeat to the far edge of it. Shoot
Dogmeat's legs until he requires healing. Heal Dogmeat with your Stimpacks. Continue cycling between shooting
and healing Dogmeat and pausing to speak with Curie when needed to boost your relationship. Repeat this as
much as desired.
Easy "Mercenary" achievement
You can quickly farm 50 miscellaneous objectives using a simple trick. First, join the Brotherhood Of Steel, which
can be done immediately after the game starts. You can join by going to Cambridge Police Station or just
following the main story. Either way triggers the "Reveille" and "Fire Support" quests. Follow the Brotherhood's
quest line until they make you a member. Then, complete their "Tour Of Duty" quest, where you will meet
everyone on the airship. While you are on good terms with the Brotherhood Of Steel and have completed their
"Show No Mercy" quest, buy all Vertibird Signal Grenades from Proctor Teagan (available after completing the
"Show No Mercy" quest) in The Prydwen (their airship headquarters). Next, sit in a chair at the bar and wait 48
hours to refresh his stock. Repeat this until you have 50 Vertibird Signal Grenades. Then, go to an area outside
and throw a Vertibird Signal Grenade and wait for the Vertibird to appear. When it arrives, board the Vertibird and
immediately exit it to complete a misc objective. Fast travel to a new area and repeat this until you get the
"Mercenary" achievement. You can check your progress anytime in the Pip-Boy under "Stats" - "Quest".
Miscellaneous objectives are found by talking to shop owners in the commonwealth (Diamond City,
Goodneighbor, Atomic Cats Garage, Bunker Hill, The Slog, etc.). Others can be randomly obtained after joining
the Minutemen, getting some settlements, and defending them. Purchase a house in Diamond City for 2,000
caps after talking to the Mayor's secretary to get another miscellaneous objective to visit that house. Also, talk to
the secretary and choose the "Job" option to get a miscellaneous objective to find the wanted board. The wanted
board then has additional miscellaneous objectives on it.