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Multimedia Technology Lab Programs

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Practical File

Of

Multimedia Technology

Program: 1

Aim: Write a program to create a blinking object.


Procedure:
1.
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3.
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5.

Start the Macromedia Flash player and create a new document.


Now create an object with the help of pencil tool.
Fill the object with colors using the Paint bucket tool.
Insert a new keyframe on that layer leaving some frames.
Again draw an object and fill the it with colors using the paint bucket tool
on the key frame.
6. Now press Ctrl + Enter to run.

Output:

Program: 2
Aim: Write a program for image morphing.
Procedure:
1.
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5.

Start the Macromedia Flash player and create a new document.


Now import the first image in first frame.
Now trace the bitmap.
Now right click on any next frame and insert blank keyframe .
Take any other image which is different from first image and trace the
bitmap.
6. Right click on any of the middle frames and select shape tween option.
7. Press the Ctrl + Enter to run the program.

Output:

Program: 3
Aim: Write a program for motion tweening of an object.
Procedure:
1.
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3.
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8.

Start the Macromedia Flash player and create a new document.


Take a line in first layer and first frame.
Now insert a second layer and draw an object on the line.
Now right click on any next frame in first layer and insert frame.
In second layer we create the motion tween.
Now right click on any next frame in second layer and insert keyframe.
Now with the help of selection tool move the object to another position.
Press the Ctrl + Enter to run the program.

Output:

Program: 4
Aim: Write a program that show guided motion.
Procedure:
1.
2.
3.
4.

Start the Macromedia Flash player and create a new document.


Create an object on the frame.
Select the object using sub selection tool.
Convert the object to Symbol.
a) Select the text using sub selection tool.
b) Go to insert.
c) Select the convert to symbol option.
d) Select Movie clip.
e) Click Ok button.
5. Now create motion tween.
6. Insert frame on that layer leaving some frames.
7. Insert Motion guide layer.
8. A guided layer will be created.Now click on the guided layer so that it gets
enabled.
9. Take a pencil tool and make any desired path.
10.Click on the first frame of layer 1 and put the object on one starting of the
path drawn by pencil.
11.Insert other keyframe and put the object at the end of pencil path.
12.Press the Ctrl + Enter to run the program.

Output:

Program: 5
Aim: Write a program for scale and rotate.
Procedure:
1.
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4.

5.
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7.
8.

Start the Macromedia Flash player and create a new document.


Take a frame on a layer and create an object on that frame.
Select the object using sub selection tool.
Go to modify TransformScale and Rotate option.Fill values in size and
rotate.So at this keyframe size of an object will increase of its original
image.
Take another keyframe on the same layer leaving some frames after the
previous frame.
Click on that keyframe, select the object again and go to modify
TransformScale and Rotate option. Again fill size and rotate option
with different values, say smaller thn before.
Right click on any of the middle frames and select shape tween option.
Press the Ctrl + Enter to run the program.

Output:

Program: 6
Aim: Write a program to change the size of any object using button.
Procedure:
1.
2.
3.
4.

Start the Macromedia Flash player and create a new document.


Draw an object and four smaller objects as buttons and select that object.
Right click on object and convert it to movie clip and give name to it.
Now give the instance name same as movie clip symbol name and click on
swap button then ok.
5. Select those four buttons one by one, right click on it and convert them into
button symbol.
6. Now write the coding for all button in action window(F9).
7. Coding for height:For incrementFor decreamentOn( release)
on(release)
{
{
add_height=add_height+5;
add_height=add_height-5;
}
}
8. Coding for width:For increment-

For decreament-

on (release)
{
add _width=add_width+5;
}
9. Press CTRL+ENTER to run the program.

Output:

on(release)
{
add_width=add_width-5;
}

Program: 7
Aim: Write a program to rotate any object and change the quality of an object
using button.
Procedure:
1.
2.
3.
4.

Start the Macromedia Flash player and create a new document.


Draw an object and three smaller objects as buttons and select that object.
Right click on object and convert it to movie clip and give name to it.
Now give the instance name same as movie clip symbol name and click on
swap button then ok.
5. Select those three buttons one by one, right click on it and convert them into
button symbol.
6. Now write the coding for all button in action window(F9).
7. Coding for rotation:On( release)
{
add_rotation=add_rotation+35;
}
8. Coding for quality:on(release)
{

add _quality=high;
}
9. Press CTRL+ENTER to run the program.

Output:

Program: 8
Aim: Write a program to rotate any object and change the quality of an object
using button.
Procedure:
1.
2.
3.
4.

Start the Macromedia Flash player and create a new document.


Draw an object and two smaller objects as buttons and select that object.
Right click on object and convert it to movie clip and give name to it.
Now give the instance name same as movie clip symbol name and click on
swap button then ok.
5. Select those two buttons one by one, right click on it and convert them into
button symbol.
6. Now write the coding for all button in action window(F9).
7. Coding for brightness(alpha):For brightnessFor lighteron(release)
on(release)
{
{
add_alpha=add_alpha+5;
add_alpha=add_alpha-5;
}
}

8.Press CTRL+ENTER to run the program.

Output:

Program: 9

Aim: Write a program to use masking.


Procedure:
1. Start the Macromedia Flash player and create a new document
2. Change the size and color of window from document Properties
(Height:100px Width:1000px)
3. Draw a circle at the left corner of window.
4. Insert a keyframe at any location and move the circle to the right side of
window.
5. Double click in between frame window and give tween as motion .
6. Insert a new layer, Type some text using text tool.
7. Resize the text box using free transform tool.
8. Right click on the layer 2 in which you draw text and select mask.
9. Press CTRL+ENTER to run the program.

Output:

Program: 10
Aim: Write a program for text morphing

Procedure:
1.
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4.
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9.

Start the Macromedia Flash player and create a new document


Take a frame on that layer and insert any text on that frame.
Select the text by CTRL+A.
Press CTRL+B+B to break apart the text.
Insert blank frame on that layer leaving some frames.
Insert another text on the keyframe.
Again select the text and press CTRL+B+B.
Click on any of the middle frames and select shape tween option.
Press CTRL+ENTER to run the program.

Output:

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