ImagineFX November 2015
ImagineFX November 2015
ImagineFX November 2015
116-PAGE
EBooK
with 18 expert workshops
Worth
8.99/
$14.00
FrEE! 4 hours of
pro video training
Art tIPs
gear up your
characters
Create legendary
GAME Art
Reimagine Zeldas Link as a fierce
warrior with even mehl amundsen
PhotoshoP
InsIdE!
Editors letter
Contact us
Email: mail@imaginefx.com Tel: +44 (0) 1225 442244
Art submissions: fxpose@imaginefx.com
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Phone (toll-free): 1-800 428 3003
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November 2015
Contents
Your art
10 Reader FXPos
Lovely leeches, female orcs,
Fuzzawumps, Lady Macbeth,
a horrifying harvest and more.
40
Artist Portfolio
Geoffrey
ernault
24 Artist in residence
Bulgarian illustrator Svetlin
Velinov on why his studio is
both his castle and his prison.
Your questions
32 Artist Q&A
How to paint icy caverns,
female pirates, heavy rain,
landscapes (fungal or
otherwise), creatures and more.
34
Features
40 Geoffrey Ernault
The French gaming and sci-fi
concept artist is about to
embark on a new adventure.
46 Studio profile
A respect for its creative staff
has seen Germanys mobile
games studio Wooga thrive.
46
36
Q&A: creatures
37
50 Sketchbook
Dan Howard opens up his
sketchbook to reveal horned
women and mutant turtles.
Reviews
92 Software
95 Training
96 Books
Regulars
3
6
28
30
44
60
84
90
Wooga
Editors letter
Resources
Letters
Subscriptions: US
Back issues
Subs: worldwide
Next month
Subs: digital
50
November 2015
Sketchbook:
Dan Howard
Q&A: rebirth
20
24
Artist in residence
Workshops
56
56 Reimagine a
game character
Even Mehl Amundsens
fresh take on Link.
62 How to work like
a games artist
Remko Troost on the
process of video game art.
68 Depict a derelict
environment
Eliott Lilly shows you
how to excel at an art test.
73 Controlling
colours in Krita
Katarzyna Oleska explains
Color Selector basics.
74 Using a limited
colour palette
Matt Gaser keeps a tight
rein on his colours.
78 Paint a dragon
with personality
Manuel Castan paints
an original dragon.
Get your
free Game
art eBook!
80 How to design
a unique species
Ilya Golitsyn encourages
you to ask why?
86 Create a game
boss, Blizzard-style
Jie Gao shares his lighting
and colouring methods.
29
How to paint Link
114
104
106
112
Accurate
animals
William Stout
November 2015
Resources
Resources
Workshop videos
Design a
unique species
oVEr
4 HourS
of workshop
nd
Q&A videosato
watch and
learn from!
Get your
resources
Youre three steps away from
this issues resource files
Go to the website
Type this into your browsers
address bar (not the search bar):
http://ifxm.ag/player127one
aDVErtiSinG
EDitorial
ClairE HowlEtt ediTor
(on maternity leave)
BErEn nEalE AcTinG ediTor
beren.neale@futurenet.com
DaniEl VinCEnt ArT ediTor
daniel.vincent@futurenet.com
CliFF HopE oPerATionS ediTor
clifford.hope@futurenet.com
tom may group content editor
Julia SaGar commissioning editor
Sammy mainE deputy commissioning editor
aliCE pattillo staff writer
DominiC CartEr staff writer
even Mehl Amundsen, chaanah carr, Manuel
castan, Tanya combrinck, Vaughan emerson,
Tony Foti, Jie Gao, Matt Gaser, ilya Golitsyn, James
Gurney, damian Hall, Leesha Hannigan, nick
Harris, Michael c Hayes, richard Hill, richard
Hood, eliott Lilly, Brynn Metheney, Mark Molnar,
Katarzyna olesk, rob redman, edward ricketts,
Jem roberts, Houston Sharp, remko Troost,
Svetlin Velinov, Garrick Webster, Henry Winchester
liCEnSinG
rEGina Erak licensing and syndication
director
matt ElliS senior licensing manager
November 2015
ContaCt uS
pHonE +44 (0) 1225 442244
Email mail@imaginefx.com
art SuBmiSSionS fxpose@imaginefx.com
wEBSitE http://imaginefx.creativebloq.com
twittEr @imaginefx
FaCEBook www.facebook.com/imaginefx
poSt imagineFX, Future Publishing Ltd, Quay
House, The Ambury, Bath, BA1 1UA, UK
print SuBSCriptionS
uk, EuropE & rESt oF tHE worlD
uk pHonE o844 848 2852
outSiDE oF uk +44 (0) 1604 251045
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uS anD CanaDa
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DiGital SuBSCriptionS
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GooGlE play www.bit.ly/maggoogle
BarnES & noBlE nook http://ifxm.ag/1FlnypM
amaZon kinDlE http://ifxm.ag/kindle-ifx
ContriButionS
ExcLusivE
viDEo
TuiTion!
Watch our videos to gain a unique insight into how our artists create their stunning art
Workshop videos
Jie Gao
Q&a videos
Eliott Lilly
Learn how to not only survive but thrive at a video game art test, by turning a
pre-existing piece of art into a coherent environment for a video game concept.
plus Wips, brushes and final image
Tony Foti
Training
Mark Molner
nick Harris
van Arno
AnD ALL THis! WIPs and finished art available to download, created by professional artists from around the world including
this issue, Even Mehl Amundsen, Manuel Castan, Matt Gaser, Brynn Metheney, Remko Troost, James Gurney and others.
Tyrion
Manuel Castans favourite brush.
I use it for everything, he says.
November 2015
10
November 2015
November 2015
11
12
November 2015
nadia enis
LocAtion: Germany
WeB: www.facebook.com/nadiaenis
emAiL: ideas@nadiaenis.com
meDiA: Photoshop
Paizo
3
IMaGINeFX crIt
Nadia has a
distinctive style and
an eye for intriguing
and unique characters
from heroes to robots!
Her designs lend
themselves to everything
from animation to game
concept art. Shes certainly
one to watch.
Alice Pattillo,
Staff Writer
November 2015
13
Gemma Wilson
Location: Australia
Web: http://ifxm.ag/Gemwil
emaiL: owlgem@gmail.com
meDia: Photoshop
A freelance illustrator
and visual concept artist,
Gemma lives in Perth.
Its not a city known for
its abundance of creative
careers, but she says she cant imagine
doing anything else.
One of my biggest influences
growing up was Roald Dahl, she says.
His stories would take my imagination
to the edge and back. Osamu Tezuka is
also high on the list. His work reminds
me that you dont need a serious style
to convey a serious message.
Gemma mainly uses Photoshop
to paint, but also loves to work with
markers and gouache paint.
IMAGINEFX CRIT
The frst thing I
notice is Gemmas
bold use of colour,
which instantly grabs the
eye. Shes equally adept at
depicting cuddly and
creepy, all with a cartoon
aesthetic. Hold on though,
a cuddly leech (Lolly)?
Oh my!
Beren Neale
Acting Editor
14
November 2015
November 2015
15
Katy Grierson
Location: England
Web: www.kovah.co.uk
emaiL: katy@kovah.co.uk
meDia: Photoshop
16
November 2015
IMAGINEFX CRIT
Katy certainly
has a good eye
for composing
compelling landscapes.
And its nice to know
that Englands coastal
scenery contributes in
some part to the dramaticlooking fantasy and sci-fi
environments she paints.
Cliff Hope,
Operations Editor
November 2015
17
1
IMAGINEFX CRIT
Elizabeth has an
extraordinary
ability to convey the
atmosphere from her
pieces to the viewer. I
shivered when I first saw
The Drowning and thats
not just down to the
characters pose its
lighting and colour, too.
Daniel Vincent,
Art Editor
18
November 2015
Elizabeth Leggett
Location: US
WEb: www.archwayportico.com
EmaiL: archwayportico1@gmail.com
mEDia: Photoshop
submit your
art to fxpos
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques, a
photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: fxpose@imaginefx.com
(maximum 1MB per image)
Post: (CD or DVD):
FXPos
ImagineFX
Quay House
The Ambury
Bath, BA1 2BW, UK
All artwork is submitted on the
basis of a non-exclusive
worldwide licence to publish, both
in print and electronically.
November 2015
19
events
Mobile art
hits the
big time!
Changing times With high-end art in
demand, we find out how artists can tap
into the new world of mobile gaming
Think of mobile games and you might
think of a bright, shiny fad like Bejeweled.
But as devices get more powerful, theyre
actually getting closer to the quality
of AAA games for the PlayStation 4
and XBox One.
And as mobile gaming becomes big
business, the moneys not just going to
coders. Digital artists are getting a slice, too.
So is this a potentially lucrative new market
for your digital art skills?
Jack Gilson, lead artist at Wooga, starts
by urging you to shed any preconceptions
about mobile. Its one of the largest
platforms for games right now," he says.
People who would never have usually
played any type of video
game, such as grandmothers,
are now doing so. Even free
games are becoming cash
cows, by charging for add-ons
20
November 2015
Artistic expression
While 3D artists on the whole are better paid
than 2D artists, Daniel believes the latter role
can be more rewarding creatively. Being a
2D artist myself, I feel that I have more
urban
upstart
a vision
in purple
double
whammy
Up-and-coming indie
game developer
Pixelbomb Games
reveals how its used
architectural elements
from Manchester in its
debut shoot-em up.
Page 23
Page 24
Page 27
Industry InsIght
Daniel
nikoi Djanie
On what mobile game art
can offer artists
November 2015
21
ImagineNation News
22
November 2015
Character designs by
Daniel Djanie for a
circus-themed game
that, like many, wasnt
made in the end.
Real-world issues
influenced Beyond Flesh
and Blood: dwindling
natural resources,
overpopulation and
global war itself.
November 2015
23
ImagineNation News
My Dell 3007WFP 30-inch monitor has been with me
for many years. It still serves me well and doesnt show
any signs of needing to be replaced.
Ive always felt the need for a good option for mobile work.
This Windows tablet a Samsung 7 Slate was a good
compromise on the other more expensive and much heavier
(at that time) solutions for mobile work, before Wacom
brought the Companion into the world.
Svetlin Velinov
24
November 2015
My Wacom Companion
is a real companion!
Finally, a good mobile
solution for artists on
the move, even if its
just so I can work under
the thick shades in the
garden unrestricted
by power issues.
These folders on my
bookshelf may suggest
a bit of tidiness in my
work, but its quite a
misleading impression.
I have a whiteboard to
remind me that I can
always find inspiration
for painting outside my
studio. If the board
becomes a painting,
a new blank whiteboard
takes its place.
November 2015
25
by Vaughn Pinpin
Deep Soul is
Doppelgngers
first graphic novel.
November 2015
27
ImagineNation
Getting animated
Heres an example of
Marks work for Disneys
Wander over Yonder.
Monster mash!
As a fledgling illustrator fresh out of art
school and wanting to do both traditional
and digital art, Donglu Yus approach has
helped me view photobashing in a new
light. Wanting to paint things from scratch
and use reference as a guide, photobashing
had always conjured up a bad taste for me.
But Donglus approach in issue 124, with
her wanting to paint slightly over the photos
to make everything retain a painterly feel,
puts my over-thinking mind at ease. Im
mostly a traditional artist with a strength
for characters, but this will make my selftaught digital training a breeze.
Izzy Reza, via email
28
November 2015
Alexander Johanson
@AJohanson89
Illustrator Izzy is more than happy to adapt Donglu Yus
photobashing technique into his digital workflow.
On the download
When I found out that Sam Nelson was
going to do a workshop for your magazine, I
was really looking forward to learning about
his methods. I loved what he wrote very
insightful! When I went to download the
resource files, it saddened me to see that the
files were all such a small resolution and
that the PSD had only two layers.
Ever since your magazine switched the
resources files online, you started flattening
the layers and lowering the resolutions of
the Photoshop files. Those files are one of
the most important part of your workshops
because thats where you get the
opportunity to see up close the artists work
and understand their thinking behind it.
So I ask you, could you please stop
flattening the PSD files and let them stay at
the original high resolution they were when
the artist finished it please?
Jeremie Locas, via email
Beren replies Hi Jeremie thanks for your
letter. Just to make a few things clear we
dont flatten any of the PSD files we receive
from the artists. We do reduce the
resolution, however, for a number of
reasons. Primarily, this is to stop
redistribution of an artists work. If we gave
out print-ready artwork, it might be sold
online as canvas prints from dodgy sites (of
course, Im not for a second saying youd do
this! But some undoubtedly would).
We also drop the resolution to reduce file
size, so that the downloads dont become
unwieldy. Even when we had DVDs, the art
was always reduced in file size so it would fit
on a disc. That said, I hope you can find
some use for all these great files..
Im blossoming into
the creature designer
I want to be!
Kirsty Rollinson
@KJRillustration
Cthulhu design
pencils and inks,
rendered in Photoshop
and Manga Studio
Lawrence Mann
@LAWRENCE
canDRAW
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November 2015
31
houston Sharp
Houston is a freelance
illustrator and concept artist
for film and games. Hes
also a student at Art Center
College of Design, in
Pasadena, California.
www.houstonsharp.artstation.com
Tony foti
leesha hannigan
Leesha is an Australian
freelance illustrator and
concept artist. Her interests
lie in fantasy illustration,
with a particular focus
on creature art.
www.leeshahannigan.com
mark molnar
nick harris
Email help@imaginefx.com
with your art questions and
well provide all the answers!
32
November 2015
Question
How do I draw
human figures with
correct proportions?
Bernie Barnes, England
Answer
Houston replies
drawing figures with correct
proportions boils down to
memorising a few key measurement
comparisons and body part
alignments. using the height of the head as
a standard unit of measurement is the most
useful, and most universally used, way to
maintain proportions when creating figures.
the standard human height is measured at
about eight heads tall. the landmark breakdown
of the torso starting from the top of the head
and moving downwards is as follows: top of
head to bottom of chin; chin to nipples; nipples
to belly button; belly button to pubic bone.
From there, we move down two heads to the
bottom of the knee, and finally two heads
more to the soles of the feet.
this is the most basic of breakdowns, but
there are many others that are useful when
youre inventing your own figures. Studying
anatomy books and photos of models
in standard standing poses is the
best way to learn all of the size
comparisons and alignments
throughout the body.
get your
resources
See page 6 now!
Question
My reference photos end up confusing me
do you have any advice please?
Answer
Tony replies
Its good practice to hold off on
2 drawing clothes until after the figure
is correctly established. Think of it like
building a house: making the outside look
nice wont mean anything if the foundation
isnt strong and the essential problems
havent been solved yet. If its a weak
structure, the entire thing will collapse.
November 2015
33
Answer
Houston replies
Scenes featuring heavy rain
run the risk of becoming too
complicated too quickly:
countless rain drop details,
highlights all over the place, reflections
making a mess of the value structure of a
scene, and so on. when it comes to
depicting a scene with heavy rain, the most
important thing to do is to simplify things.
Viewers dont need to have everything
spelled out for them to understand what is
happening in a picture. we can use this to
our advantage when simplifying a rain
scene. if we choose specific areas to add
detail, the rest of the picture will be filled
in by the viewers imagination.
For a night-time rain scene, we can use
three things to achieve this: spotlights
illuminating a few rain drops, a foggy
atmosphere, and sharp specular highlights.
drawing every single rain drop in a scene
could make the image too busy and
monotonous. By drawing only the
raindrops that fall directly in front of strong
light sources, the viewer can infer that the
rain is falling elsewhere. heavy rain hitting
the ground creates a dense vapour in the
atmosphere. adding this into your image
will make the difference between light
drizzle and a heavy downpour.
adding specular highlights on things
indicates they are wet. Be careful though
this is very easy to overdo. choose a few
key areas to put them, and avoid the
temptation to put them everywhere.
In silhouette-heavy images,
I like to use clipping masks
(Alt+click between layers)
to keep layers tied to their
silhouettes. What I paint stays
inside the shape!
Artists secret
t make
Create custom brushes or tools tha drops) quicker
rain
e
(lik
ngs
thi
g
min
time-consu
ting every drop
to produce. dont waste time pain n smart!
mea
i
er,
y
laz
when you can be
Question
My fantasy creatures tend to look static
how can I bring them to life
Heather Wolarsky, US
Answer
Tony replies
there are a few different
situations that can lead to a stiff
monster image, so ill try and
address each of them here. no
matter what youre drawing, the usual root
of a problematic pose is a static (or
nonexistent) gesture. if youre not starting
with some loose gestures, then youre just
asking for a stiff creature!
Beyond that, you also need some story
behind the character so that it feels relevant
to the audience. Story can be something as
simple as showing the monster emerging
from a lake, which implies there was
34
November 2015
Answer
Leesha replies
illustrating the effect of
atmospheric perspective will
add instant depth to your
paintings. there are only
a few simple rules to keep in mind.
essentially, when viewing an object
from a distance, certain factors will
affect how that object appears. the
main factor is light scattering or
distribution, which is caused by
particles in the air such as dust,
humidity or smoke.
a few things will happen to an object
the further away it is from the viewer.
there are always exceptions to every
rule, but for most cases these will apply.
the objects contrast and saturation will
decrease, and its values will become
Artists secret
a distant
easy way to correct the value of a lighter
in
it
over
t
pain
ly
subt
to
object is
colour, with a large soft brush.
November 2015
35
Answer
Mark replies
I imagine an ancient warrior,
rotting in a forest swamp for
decades, coming to life to aid
his summoner, with help from
some kind of dark magic.
The key for painting something coming
to life is to show the process between the
two stages. In this case I want to show the
skeleton in a relatively dynamic pose, to
show that its alive. But I also want to depict
it just before its bone structure has
reformed. I decide it could be cool to show
the upper part of the skeleton almost
complete, but some of the ribs and bones
still coming out of the water.
To make the image more dynamic I tilt
the horizon line and organise the bones
coming out of the water to point towards
the most complete part, the upper torso
and head. This area became my focal point.
The extra light effects of the dark magic
help me to create a tangible face, instead of
showing simply holes in the skull and to
have more value contrast around the focal
area. I also use these lights to connect the
flying bones visually, suggesting where
theyre going to end up.
I suggest movement by
building shapes around
dynamic lines. This also
helps with storytelling
and directing the
viewer towards my
focal areas.
Artists secret
movement
You can add more realism and ticles
par
ing
to your illustrations by add
e Ive tried to
effects with custom brushes. her the skeleton
as
add the feel of splashing water
emerges from the swamp.
NextupIfillthe
backgroundwithamidgreenandalsoaddagradient
ofgreytosuggestthedirection
ofthelight.Iblockinthe
silhouetteoftheskeletonwith
adarkervalueofthesame
colourandaddsomebasic
shadowstostartformingthe
shapes.Ialsopaintinsome
foliage,inordertotryandget
afeeloftheforestswamp
environmentIhadinmind.
Iusevarioustexture
brushestoquicklysuggest
moredetailinthebackground
andtrytogivetheskeleton
itselfmorepainteddetails.
Icorrectthesilhouetteofthe
bonestomakethemmore
anatomicallycorrectandpaint
inallthereflectinglights.
Asafinalstep,Iaddsharper
edgesandfinedetailsaround
theheadtodrivemore
attentiontothefocalarea.
Istartwithsomereally
roughlinework,where
Iblockinthemainposeofthe
skeletonaswellastheoverall
compositionforthescene.
Ivedonealotofstudiesof
humanskeletonsinthepast,
soIdonttakelongblocking
intheposethistimearound.
Ifyouarentsureofthehuman
bonestructure,usereference
imagetobetterunderstandthe
correctanatomy.
NextIclarifythe
backgroundmoreby
strengtheningthelightsand
addingmorefoliageandtrees.
ThenIpaintinthelightsand
shadowsoftheskeletonusing
asub-layerandaddsome
magicallighteffectsona
ColorDodgelayer.Itendtouse
OverlayandSoftLightlayers
tostrengthenthecontrast
ofvariouspartsandnormal
layerstoaddmoredetails.
36
November 2015
Question
Please help me give my
characters expressive eyes
Aisha Lamont, US
Age, ethnicity and attitude all influence expression and how a character
comes across. Hopefully these three each look suspicious in their own way.
Answer
Nick replies
3
2
2
To show some opposition to the ice,
I paint in a rusty, eroded giant robot
frozen in the ice thats different in
colour palette and material qualities.
Answer
Mark replies
The trickiest part in painting an
ice cavern is capturing the
unique qualities of the ice itself.
The clean ice almost reacts to
light as glass, but in nature the frozen water
has a lot of dirt and other organic materials
in it that makes it slightly less transparent.
This, and the generally uneven surface of
the ice, creates the typical cloudy character
of the material. In addition, ice varies in
appearance, depending on how compressed
it is and either how rough or melted and
shiny its surface is.
Because the light coming in through the
entrance of the cave shapes this whole
illustration, I start with a dark base colour
and gradually build up the various layers of
the ice with light. I used the mix of
Overlay, Soft Light and Color Dodge layers
to achieve the feel of the scattered lights
3
Varying your edges can make your painted ice look
more realistic. I use sharper edges (1) to show its
reflective qualities, blurry soft edges (2) to suggest
its transparency and painterly brush marks (3) to
depict its rougher surface.
I sketch out these pairs of eyes based on simple circles. As well as eyebrows
and wrinkles, dont forget that the pupil size varies according to the light in
the scene and your characters mood.
November 2015
37
INSPIRING
CG ARTISTS
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MODEL
Question
How would you paint a fungal landscape?
Len Avery, England
Answer
Nick replies
A quick look at the weird and
wonderful examples an internet
search throws up should fuel
any imagination. Theres
a surprising variety to choose your
inspiration from. For this article I go for
more recognisable, mushroom shapes to
base my composition on, but hope that
a low eye-level will suggest an unusual
sense of scale. With this in mind I also elect
for a portrait format.
I fire up ArtRage and start sketching with
the Pencil tool, with the Precise setting
toggled on (just my preference). I base the
image around a focal mushroom shape
with a sort of double cap. An initial idea
of lighting is brought in using several layers
of watercolour shadows (I set my layers to
Multiply blend mode). I go on to introduce
some bolder colours, using the Chalk tool,
on a couple more layers, just to make them
easier for me to edit.
After working at these for a while I feel
the need for some sense of background,
so I splash some simple colours on layers
behind with the Light Pressure Chalk,
which is set to Mottled, so as not to make
them appear too bland.
The key point about making this work, to
my mind, is mostly about making the odd
shapes convincingly lit. Get that right and
you can paint them just about any colours
you want. Mine is a fairly conservative
approach that doesnt stray far from colours
youll find in nature. But please do push it
any direction you fancy. I keep working at
the line, colours and tones until the scene
makes some sort of sense.
Artists secret
Aportraitimage
showstheheight
ofthecentralfungus
best.Idrawwiththe
PrecisePencilsetting,
onapaperwith
reducedgrainsize.I
workacrossseveral
layers,mergingthem
later.Mypencilwork
includessome
directionalshadingto
helpdescribeform.
Iaddwarm
watercolour
tonesonlayerssetto
Multiply,andopaque
bodycolourfor
selectedelementson
standardlayersusing
theChalktool.Iblock
inbackgroundcolour
valuesonlayers
behind:aclearsky
andgreensand
ochresfortheground.
Icarryon
buildingup
valuesandforms,still
relyingonPencil,
Chalk,Watercolor
andPaletteKnife
(Blender).Thefinal
partisintroducing
thefinishingdetails,
manyofwhichare
renderedopaquely
onalayerabovethe
rest.Justhavefun!
next month: EnVIronmEnT concEpT AdVIcE | painting magic effects | mAngA HAIr TIps
depict animal-human hybrids | mulTIply/occlusIon TEcHnIquEs | and more!
November 2015
39
Artist Portfolio
geoffrey
ernaulT
The French concept artist
with a lifetime love of sci-fi
and gaming is about to
embark on a new adventure
hen Geoffrey Ernault
was around six years
old, he found himself
confined to hospital due to
an eye injury. For a while, he
was effectively blind. My father was next
to me with Star Wars playing on the
hospital TV, he remembers. And he
described each scene of the film and what
was happening. And during all this I had
all these exciting sci-fi images coming
through my mind super-cool spaceship
designs, stormtroopers and everything. He
smiles at his first real stirrings of artistic
creativity. Then when I saw the movie it
was even better!
Curtain-wipe to 2015, and the now
hugely talented artist is preparing to move
to the Los Angeles area to join Riot Games
as a senior concept artist following a
years stint at Guerilla Games at its
Cambridge office. In between, hes lived in
Greece, China, Belgium, Russia and back to
his home country of France, all the while
Having some fun during my lunchbreak, plus a bit of detail after work,
says Geoffrey, who developed a complex backstory for this image.
40
November 2015
profile
Geoffrey ernault
country: US
favourite artists:
Caspar, David Friedrich, Thom
Tenery, Sparth, Luke Mancini,
Andre Wallin
software used: Photoshop, 3ds Max,
Alchemy, ZBrush, Unreal Engine, and more
web: www.geoffreyernault.com
Artist Portfolio
geoffrey ernaulT
digiTal PainTing
Techniques
VoluMe 6 (coVer)
November 2015
41
42
November 2015
Artist Portfolio
Geoffrey ernault
no Mans Valley
Id been watching
a bunch of Ghibli stuff,
so I went back to
colourful subjects for
this painting.
the adventures of
Marvin and GeorGe
A beautifully luminous image inspired by 2D games
The fall
gloBal VieW
His travels around the globe first with his
family growing up, and later for his career
have also contributed much to his artistic
worldview. I feel like being abroad boosts
my creativity and makes me enjoy life
more, as Im constantly discovering new
things, learning new languages, discovering
cultures. So when you go to Russia and
everything is super-grey and theres a
blizzard and its cold and you have big,
almost very greyish buildings. Then you go
to Greece and you have sand everywhere,
its hot. Every time I would just leave
everything behind and just start all over.
November 2015
43
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November 2015
45
studio profile
Wooga
There are a
large amount
of projects being
worked on at
any one time
explains Jens Begemann,
CEO and co-founder. In the
past five years weve had
five hit games and our
development approach is
designed to foster the development of
more. Indeed, the studio employs what it
calls a hit filter, starting with many
different prototypes and gradually
whittling them down so that only the best
ideas remain on the table.
Obviously the art department makes up
a major proportion of its staff, with around
60 artists currently on board.
Nick Martinelli, head of art,
reveals that, There are a large
amount of projects being
worked on at any one
46
November 2015
studio profile
Wooga
LocaTion: Berlin, with a small
satellite office in Tokyo
projecTs: Agent Alice, Crazy
Kings, Pearls Peril
oTher projecTs: Toby,
Diamond Dash, Bubble Island,
Pocket Village, Monster World,
Jelly Splash
Web: www.wooga.com
November 2015
47
studio profile
Some of the many Woogans doing
their thing at the main Berlin office,
watched on by game characters.
A background scene
from Pearls Peril, which
is filled with hidden
objects to find.
We look for
people who can
bring a lot of
energy and talent
to the table
48
November 2015
studio profile
Wooga
Agent Alice is another game of the
type that has become so popular
on mobile: hidden-object finding.
siLver
saaremeL
One of Woogas newest lead
artists on life at the company
How did you end up at Wooga?
Theres a trend going on where AAA
developers are flocking to indies and
mobile-game studios, and I was no
different. Mobile games are getting
more competitive by the month,
constantly more beautiful with the
new hardware, and can reach a
billion people. Thats a pretty
exciting challenge.
What are you working on right now?
Wooga has several studios inside it,
each representing a different
segment in the games market, and
each studio has several game teams
working on games from prototypes
to productions. Im in the core games
studio, where we concentrate on a
deep gameplay experience and a
high-quality visual experience. Just
within the brief time of a year Ive
worked on games ranging from epic
fantasy strategy games, to
Renaissance empire-builders and
steampunk viking battlers.
Whats a typical day for you?
I usually start the morning with
feedback and art direction
overpaints, or writing briefs for new
assignments. I try to get all my
meetings in before lunch as well.
After lunch I do my darndest to find
hours to paint concepts, while
tackling the occasional feedback
session.
Whats been the best part of the
job to date?
The mobile games industry is very
dynamic and constantly innovating
itself. Its a lot of fun trying to keep
up with the market and outdo it at
the same time. But most of all, I
enjoy the tremendous amount of
effort that the company founders
and studio heads are putting into
transparency. Were constantly
updated to the state of the company,
what each studio is doing, why we
are doing it and where were headed
in the future. Were also constantly in
an open discussion about what
weve done wrong, what weve done
well and where can we grow
sensibly. Its a very accepting and
pro-active environment thats not
afraid to try out new things.
November 2015
49
profile
Dan Howard
Country: US
d
r
a
w
o
Dan H
oating
fl
l
a
e
v
e
r
o
t
k
o
etchbo
sk
s
i
h
p
u
s
turtles
n
t
e
p
n
o
a
t
r
o
u
t
a
m
r
t
d
s
u
n
The ill es, horned women a
tre
biker
environmental
50
November 2015
shapes
red sonja
November 2015
51
mutants
52
November 2015
mine craft
November 2015
53
TH E AWA RD - WINNING
Computer Arts readers know design matters. Thats why weve completely
reinvented our digital edition as a fully interactive iPad experience with
impeccable usability. Theres also additional interactive content,
such as image galleries and bonus videos, which bring the
motion content featured in the magazine to life.
get your
resources
See page 6 now!
Workshops assets
are available
This issue:
56 Reimagine a
video game character
Even Mehl Amundsen
paints a battle-hardened
Link from Legend of Zelda.
62 How to work
like a games artist
From speed painting to
rejected designs, Remko
Troost on video game art.
68 Depict a derelict
environment
Eliott Lilly talks you through
how to excel at an art test.
73 Controlling
colours in Krita
Understand Color Selectors,
with Katarzyna Oleska.
74
78
86
74 Use a limited
colour palette
Matt Gaser keeps a tight
rein on his colours.
78 Paint a dragon
with personality
Manuel Castan shares
his process for depicting
an original dragon.
80 How to design
a unique species
Ilya Golitsyn asks why?
as he illustrates amphibians.
86 Create a video
game boss character
Jie Gao utilises lighting
techniques and colouring
methods for his game art.
November 2015
55
Workshops
Photoshop
reimagine a video
game CharaCter
even mehl amundsen takes the iconic Link, of The Legend of Zelda
fame, and updates his look while remaining true to his gaming origins
even mehl
amundsen
Country:
Czech Republic
Norways
Even has
studied art
in Oslo and
Falmouth,
England, worked for
Canadas Volta games
studio for three years,
and he now freelances
from Prague.
http://ifxm.ag/evenma
get your
resources
See page 6 now!
Switch Lassos
c)
alt (PC & ma
holding Alt
Pressing and
a first point
after setting
onal Lasso
with the Polyg
you to
tool enables
d.
lasso freehan
After talking it through with the guys at ImagineFX, we land on doing Link as a
character-centric piece. So I begin by working up some interesting line sketches to get my
ideas down. I do three iterations, working with the idea of drama being the greatest in the
moment right before, or right after, impact as it leaves the mind some room to play. So here
is Link: charging and dodging, having kicked some arse.
56
November 2015
November 2015
57
Workshops
taking breaks
I usually try and take a
break every other hour,
to stretch my legs and
hands out, which is good
for preventing tendonitis
or cramps. Its also a
good idea to switch up
your grip when drawing
and painting, for the
same reasons. It can be
very helpful to find other
ways to hold your stylus,
as you would with classic
painting and drawing.
After the first value pass is complete, I go in with a Multiply layer to generate more
definition, and try and push the character towards a value read I find appealing. Again I paint
with warmer hues. I also attach a white layer over the flat colours from earlier, that I toggle on
and off, to get a second read on how my values are working.
Let it be bright!
s
Cycling tool
(PC)
alt+left-click
)
alt+click (mac
clicking
Hold Alt when
cycle
tool icons to
.
through them
Initially the idea is for light to be coming through the foliage hitting Link sporadically,
with a dappled effect. But the ImagineFX team decides against this approach as it makes it
difficult to achieve a good, dramatic read on the image and results in the piece feeling too
mellow. Instead, the idea is that Link has just passed into a clearing to engage some enemies.
58
November 2015
PhotoShoP
CuStom bruSheS:
auFgenommener
PinSeL 1
in the details
10 Bringing
Now that everything else is nailed down, I start on details.
I define the objects, ensuring different materials read correctly.
This takes a lot of time and a good bit of use from the Lasso
tool, which generates some clean selections that I can paint
within, making sure I keep my edges. I use the Pen tool for
specific selections that are too intricate for the Lasso.
SubtLe CoLor
randomizer
11
Weathering pass
polishing
12 Spit
I leave the image alone for a few hours, to let my eyes
rest and then come back with fresh ones. Im not thrilled with
the face: while it serves the purpose it feels a little impersonal
its not quite emotional enough. So I give it another pass, add a
little life, a little anger to it.
From general
to specifics
edges
13 Losing
Sharp edges in the wrong places can easily lead the
eye somewhere you dont want it to go. I go around the edges
with the Smudge tool and a Scatter Brush, scattering edges,
then smoothing them out again with a Smudge-Round brush
combination. I also use the Mixer Brush tool, to bring some
colours from the environment on to Link.
filters
14 Adding
At the end, I add a filter or two, to pop a few things.
With the noise filter I add a small amount of noise, to make
the image easier to look at. Next, I go into Lens Corrections,
under Filters, then to Custom bar and play with the Chromatic
Aberration sliders, to get some vibrance along the highlights
and edge-lights. Thats all folks!
November 2015
59
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November 2015
61
Workshops
gear up your
game characters
remko troost
country: Canada
Remko is a
senior
concept artist
at Ubisoft
Montreal,
where hes created
characters for Far Cry 3
and Assassins Creed. As
a freelancer hes worked
for clients such as Paizo
Publishing, Applibot and
Mokko Studios.
www.pandraw.com
Applibot
62
November 2015
3 limiTed sample
Avoid doing too many thumbnail
sketches. Your client is busy and
giving them too many options isnt
going to help. I ask some questions
and invite them to put keywords on
their ideas. I usually do two or three
iterations of a character, like in this
speed painting for Viking research
in For Honor. Then get back to
them to see if were heading in the
right direction. The more you know
about your clients vision, the more
precise your designs will be and the
less time youll waste.
November 2015
63
Workshops
7 Body language
64
November 2015
11 triggering emotions
These designs were done for the For Honor faction web
pages. Mood and colour play a big role in how a viewer
takes in a character or landscape, and you can use these
elements to trigger or boost a viewers emotional
response. For example, emotions such as fear, anxiety or
evil can be triggered with dark or washed-out greens and
blues. Theyre often used in horror films. Using warmer or
pastel colours could generate more positive emotions. Try
to observe which colours are used in films to bring about
certain emotions, and apply them to your art.
November 2015
65
Workshops
12 more possibiliTies, more characTers
The next-gen consoles come with more power and more possibilities. One trend thats accompanying
this boost in hardware technology is the endless choices players have when customising their
characters. This means artists have to create plenty of costumes, weapons and accessories for the
same character, to enable people to create their own heroes. These costume designs were done for
Arno in Assassins Creed Unity. Often I start out with a basic costume and then slowly build it up by
adding layers, to create several variations of the same outfit.
eVolution
of a character
A game character may have lived a long life before they even make it on to the players screen
66
November 2015
67
Workshops
Photoshop
depict a derelict
environment
eliott lilly shows how to turn your pre-existing art work into
a new, coherent video game concept, during a mock art test
68
November 2015
We review
Eliotts book
on succeeding
as a games
concept artist
turn to page 96
November 2015
69
Workshops
eliott lilly
country: US
Eliott is a
freelance
concept artist,
adjunct
professor
and author, who has
been working in the
video game industry
for nearly a decade.
www.eliottlillyart.com
get your
resources
See page 6 now!
resources
Thumbnail studies
I read the assignment and pick out the key words that
identify the expectations of the image. These words act like a
checklist of must-haves for the image to be successful. I also take
some initiative and create a backstory by answering the Five Ws
(who, what, where, when and why?). This process helps me flesh
out the unknown details and forms my narrative of the scene.
photoshop
custom Brushes:
hard round 176 1
70
Because my source material is fixed, and I already have a good idea of what I want to achieve, I doodle just enough of a
thumbnail to reaffirm my intentions and what I want to achieve. If you were doing this for real, youd want to spend a good amount
of time on this stage, working through your composition, areas of interest and so forth.
November 2015
shift+alt (mac
)
shift+alt (pc)
Use the anch
or point to
scale evenly
retaining
proportions
.
Work smart,
not hard
November 2015
71
Workshops
skew your
selection
(mac)
shift+cmd+i
lt (pc)
shift+ctrl+a
selection
Quickly skew
flat wall
a
r
fo
y
hand
perspective.
Further refinement
and check
10 Flip
In a further effort to ensure readability, I always like to
flip and greyscale the image. This is a great way to get a fresh
perspective of your work in progress. After doing this, I instantly
notice that my values are getting crushed. They are too dark in
the background and several shapes have gotten a bit lost, so
I spend a bit of time cleaning them up.
hide the
marching ants
My first order of business
after making a selection,
is to hide those pesky
black and white lines.
Adobe calls them
marching ants I believe
and I find them
distracting when
working against a dark
background. This can be
done by pressing Ctrl+H
after a section has been
made. Once you are
done painting within that
selection, you can press
Ctrl+H to show it again,
or Ctrl+D to deselect
everything. Try it!
11
and compare
13 Review
Feeling good about my image, I check it against my initial intent. I revisit my Five Ws
to ensure theyre clear in my picture. I ask my wife Kim, who is unaware of my assignment, to
describe the image to me. She gets about 90 per cent of it right, which tells me Ive reached
most of my goal and highlights a few areas that need improvement.
72
November 2015
the figure
12 Painting
I decide to place a figure in my image. From my Five Ws
I know hes a member of the press, so I give him regular clothing,
a camera and a flashlight. Hes not the main focus and so I keep
him loose and gestural. I dont paint his face because his
attributes are unimportant (hes mainly there to reaffirm scale).
Krita Desktop
controlling
colours in Krita
Learn how to use different Krita Desktop Color Selectors and their
settings to your advantage, as Katarzyna oleska explains the basics
o start painting in Krita you
will first need a Color
Selector with which to
choose your colours.
Krita offers a variety of them. You can
turn them on and off from the top menu
by clicking Settings>Dockers and
choosing from the list.
Here are the ones you can work with:
Advanced, Specific, Artistic and Small
Advanced Color
Selector
Pop-up Selector
Katarzyna
oleska
country: England
Katarzyna is
a self-taught
illustrator who
works for
various
publishers and private
customers, specialising
in portraits, caricatures,
fantasy and sci-fi
illustration. Shes known
as an illustrator of some
major book titles such
as Terry Pratchett
Discworld series.
http://ifxm.ag/kataro
adjusting your
colour settings
If you click the Settings icon at the top left
on the Advanced Color Selector (ACS),
youll be able to adjust that Selector and
another, called Color Sliders. Even though
it may seem unnecessary to adjust these
settings at first, some changes applied to
them can make your colour selecting easier.
a. general tab
Here you can choose a Color Space for your
Advanced Color Selector (ACS) without
changing the whole colour profile of your
image. For example, while working on your
painting in RGB mode you can choose to
switch your ACS to Grayscale or CMYK
Color Space. You can also choose what will
happen to the Shade Selector when you
shrink the ACS and determine the nature
of the zoom for your Selector.
November 2015
73
Workshops
Photoshop
use a limited
colour palette
matt Gaser
country: US
Matt is an art
director and
concept artist
whos worked
on some of
the top films and video
games around today.
www.mattgaser.com
get your
resources
See page 6 now!
74
November 2015
Because my layout already has a castle in the background I decide to use an unfinished
colour sketch of mine that had a mountain palace high above in the clouds. When I saw
this image from my library I knew I had found the right mood and colour to start my new
illustration. The same technique can be applied to stock photography or any other image
from your photo reference archive.
November 2015
75
Workshops
painting
with light
A method I like to use
while Im about mid-way
through a painting is to
duplicate all the layers to
my file. Then I collapse
all these layers into a
complete image thats
flattened, and copy this
flatten layer and darken
it between 30 and 50 per
cent. What this does is
enable you to erase with
light. Because the
bottom layer is lighter
than the top layer you
can effectively paint with
light, by erasing areas
you want to be hit by a
light source.
Light source
Focusing on detail
Brush size
mac)
[ and ] (pc &
re bracket
Use the squa
ly increase
keys to quick
the
or decrease
brush size.
The tones need work and I shift the overall palette to more
red/purples. Then I work on the direction of light. By studying
the source as it comes from behind the castle I drop in stronger
highlights while darkening my mid-tones for more contrast. I
add a lake behind the main character, to help separate him from
the background and add trees and foliage in the mid-ground.
resources
photoshop
custom Brushes:
Gaser dry Brush
76
The left side of the image needs more focus, so I add more
trees and fill in the sky with tones that are from the rest of the
clouds. However, I dont want too much brightness in these areas
because the castle location should be the strongest in terms of
contrast to my characters. So I keep things soft and mid-tone in
value on the right side. I also keep the colours purplish in tone.
November 2015
After adding the bridge I see that the values are getting a
bit too close to the foreground elements. So I decide to add a fog
layer. This will help with atmospheric perspective and push the
main character forward in the scene.
details
10 Castle
Now I move on to the castle. I use a round Hard brush and draw as I paint the outline
and inner details of the palace. I want these values to be very close together and so I squint my
eyes as I work, comparing the hues with each other. Most of this area is in complete shadow.
Only subtle areas along the edge are hit by the sunlight thats shining through the clouds.
hue/saturat
ion
ctrl+u (pc)
cmd+u (mac
)
Quickly adjus
t lights and
darks or Satu
ration,
or shift the co
lour of
a selected ar
ea.
11
add details
with a filter
the scene
13 Fine-tuning
As I scan through the image I return to the trees on the
right side, indicating leaves and branches. I also add birds and
little details throughout, while making sure my values all group
and dont compete with the rest of the image.
November 2015
77
Workshops
PainT a dragon
wiTh PersonaliTy
Manuel Castan shares his process for painting an
original dragon, from sketch to finished illustration
Manuel
Castan
CounTry: Mexico
Manuel is a
21-year-old
self-taught
illustrator
whos been
in love with fantasy and
medieval art for as long
as he can remember.
http://ifxm.ag/mcastan
get your
resources
See page 6 now!
how i create
78
November 2015
Adding stripes
Storytelling
elements
The transformations of
the sheets of paper into
dragons as they leave
the notebook are there
to bring interest and
some story to the image.
I spent a good amount
of time messing around
with them, trying to
make the shapes read
well without attracting
too much attention.
resources
Values test
A picture must be
understandable. If it
doesnt work in black and
white it most likely wont
work in colour either.
Even when the value
range is drastically
compressed, this image
can still be understood
and the most basic
composition emerges.
PhoToshoP
CusToM brush:
Tyrion
November 2015
79
Workshops
Photoshop
how to design
a unique species
ilya golitsyn encourages you to ask why, as he shares his process for
designing and illustrating amphibian humanoids for a video game
ilya golitsyn
country: Netherlands
Ilya is a senior
concept artist
at Guerrilla
Games,
specialising in
character design and
illustration. He kayaks
and paints miniatures in
his spare time.
http://ifxm.ag/ilyago
get your
resources
See page 6 now!
establish your
power keys
I use a small gaming
keyboard for work in
Photoshop. To have
access to all the
commands I need, I had
to change default
keyboard shortcuts quite
a lot. It took a while to
get used to the new
setup, but now I have
instant access to dozens
of functions. Using
shortcuts, knowing them
by heart and having
them all in one hands
reach hugely increases
workflow speed. It feels
like driving a mecha!
80
November 2015
Anatomy design
I draw a quick human skeleton profile and make it semitransparent. On top of it, I line out a new creatures skeleton,
keeping in mind the otters and seals anatomies: over time these
animals have developed more streamlined features and
elongated body parts. On the new skeleton I sketch out muscle
volumes and adjust it until Im happy with the result.
November 2015
81
Workshops
ent
redo adjustm(Mac)
rtcut
cmd+alt+sho
tcut (pc)
ctrl+alt+shor
, to reapply
For example
turation
latest Hue/Sa
s
settings, pres
Ctrl+Alt+U.
Face designs
resources
photoshop
custoM brushes:
iFX_spots
Using the Magic Wand tool and a Quick mask I select the
silhouette of the line art. I fill with colour and start blocking in
basic light, mainly to indicate volumes. This is easy to do with
the layer set to Lock Transparent Pixels, which enables you to be
bold with brush strokes while staying within a layers borders.
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November 2015
Rendering caustics
11
a culture
10 Designing
I give the amphibians clothing to suggest that theyre intelligent and have a tribe-like
culture. Because they spend a lot of time in the water, they would probably use seaweeds as a
material for garments. Their garments would be soft when underwater, but on the land
become stiffer, helping to support their elongated bodies vertically, almost like corsets.
colour variation
12 Skin
I add more colour variation to my amphibians skin. Using
a mask painted with a texture brush, I select spots on their
bodies and create a new layer (Ctrl+J). With Hue/Saturation,
I make it brighter and apply Layer Style with Outer Glow to
make the layers textured edges more readable. Now our
amphibians have pigmentation spots like some sea mammals.
quick blendi
ng
mode change
shift+right-c
lick (pc & Ma
c)
When using
a brush this
shortcut open
s a pop-up
menu with ble
nding
modes.
outline using
layer styles
but characters
13 All
I detail the background and add more seaweed.
Foreground elements help to bring the viewer into the scene.
I put the caustic layer on the seaweed and, using a mask, erase it
everywhere except for the lit places. With my spots brush I paint
bubbles on a separate layer. To create a simple lighting effect I use
Inner Glow and Inner Shadow in the bubble layer style.
colour correction
14 Final
I do some overall colour adjustment. I try different colour
gradients and blending modes until Im happy. When the image
is done, I select all and copy (Ctrl+Shift+C) to a new layer. Then
I apply Unsharp Mask to this layer to make the details pop. And
this is it! I hope youve enjoyed this workshop and learned
something new. Cheers!
November 2015
83
21st Century Ta
nk
Girl artist Brett
Parson brings th
e
anarchist to the
IFX cover!
84
November 2015
Indie Comics
Enter the highly personal world of creative
comics beyond the mainstream
Ken Lashley
Hellboy
Fables of Tintin
Fiona Staples
Lewis LaRosa
85
Workshops
86
November 2015
create a video
game boss
character
Jie gao uses a range of lighting and colouring techniques
to illustrate a Blizzard-style end-of-level video game boss
hen I receive an invitation
from a commissioning editor
I begin thinking of what
I want to show and what are
the best aspects of my art. Out of all the
styles I draw in, fantasy is my favourite.
I always really enjoy the process. In this
case I really want to show how to use
Photoshop to make a fantasy illustration.
Jie gao
country: US
Previously
lead concept
designer at
Beijings
NetEase, Jie
is currently an intern at
Ubisoft in San Francisco.
http://ifxm.ag/jiegao
get your
resources
See page 6 now!
Line sketch
November 2015
87
Workshops
make a mirror
I often mirror my art in
Photoshop when I zoom
in to draw details.
Its a cool way to see
the changes in the
canvas as you zoom in
and out.
adjust colour
ctrl+b (Pc)
)
cmd+b (mac
really
I find this is a
to make
efficient way
s.
colour change
custom
brushes!
INCLUDING
Environment colour
Background details
Basic background
resources
PhotoshoP
custom brush:
hard round 40 1
88
To add visual interest, I add some crows into the mix and
some skeletal fingers poking out of the Holy Well. I also add
some liquid to the well and some skulls to the ground. Its a good
habit to zoom out regularly and stop playing with details, to sure
that the image is developing exactly as you want it.
November 2015
Back to details
some particles
10 Introduce
I often use airborne particles, which is a good choice for enriching the image. In the
real world, there are many tiny particles floating in the air. The particles are more obvious in
unnatural lighting, and the background is darker than the foreground.
adjust balan
ce
ctrl+b (Pc)
cmd+b (mac
)
I find this sh
ortcut very
useful for ad
justing the
balance and
tone.
11
to details again
12 Back
Even though its a digital piece of art, I often try to imitate
textures from the real world, such as an oil painting. I would
rather do some brushwork on the image. Its better that all of the
image looks smooth. In this step, I mainly focus on brushwork
and making my strokes look confident.
the quirks
13 Find
In this step, I flip the canvas and continue to adjust
the image. When were very used to seeing an image in one
way, we struggle to see any issues it may have easily. When I flip
the canvas though, its always refreshing to my eyes and I can
find more quirks and errors whether it be the proportions, the
composition or something else.
adjustments
14 Final
I check everything and ensure all of the elements and
details serve the overall image well. I sharpen parts of image
in the foreground and blur some parts of the image in the
background. I adjust the overall colour relationship and lightness
again. The key point is do it after a couple of days, ensuring you
have a clear and fresh mind when you do it.
November 2015
Whenever I have
become used to seeing
the image a certain way
I flip the canvas and
continue to make
adjustments. This
technique always
refreshes my eyes and
mind a lot. This way you
can find more issues
with the proportions,
construction, colour,
composition and others.
I do this throughout the
whole process.
89
essential art
resources
iPad is a trademark of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.
90
November 2015
Artists
Choice Award
producT
on TesT s
softWaRe
tRaining
95 Figure Fundamentals
Volume 1
94 Web Designer 11
94 PaintShop Pro
X8 Ultimate
Ratings explained
Magnificent
96 New reads
Women of Wonder;
Out of Line: The Art
of Jules Feiffer; The
Big Bad World of
Concept Art for
Video Games.
Great
Good
Poor
November 2015
Atrocious
91
Reviews
Pro art The software is already well loved, but will new tools and
features, tweaks and updates make it worth an upgrade for artists?
Price 200 (upgrade from 96) Company Smith Micro Web http://my.smithmicro.com
nime Studio Pro 11 takes
what was already a wellloved and strong toolset,
and adds a number of
welcome new tools and features, not
to mention a raft of tweaks, updates
and enhancements.
The big new features and updates
to the toolset and workflow are layer
based. While Anime Studio isnt new
to a layered workspace, there have
been some areas that needed a bit
extra and version 11 doesnt disappoint.
XRef layers, or layer referencing, and
shape ordering Frame-by-frame
animation are all new, and alone make
the upgrade worthwhile. When
referencing layers, if a change is made
to one layer the changes flow through,
92
November 2015
Artist interview
Victor
Paredes
Features
n Frame-by-frame
n 35mm camera
equivalent
n Bones system
n Comprehensive
inport/export options
n 3D workspace
n Layer reference
system
System
requirements
PC: Windows 7 or later,
64-bit OS, 1.3GHz,
Athlon 64, 2GB RAM,
1,024x768 display
Mac: OS X 10.8 or later,
64-bit OS, 1.3GHz Intel
Processor, 2GB RAM,
1,024x768 display
rating
November 2015
93
Reviews
Artists will spend most of their time in
PaintShop Pros Edit workspace.
Web designer 11
disPlay sPaCe Set up
a bespoke online gallery
with Xaras software
Price From 35
Company Xara
Web www.xara.com
ratinG
94
November 2015
Features
n 32- and 64-bit
versions
n Text wrapping
n Magic Move tool
n Batch processing
n 4K monitor support
n Lens correction
n Camera RAW lab
n Smart selection
brush
n Photoshop image
and brush file support
n Free software
including Aftershot,
Athentech Perfectly
Clear, Perfect Effects
system
requirements
PC: Windows 7 or
later, Intel/AMD 1.5
GHz or faster
processor, 2GB RAM,
1GB hard disk space
rating
Creating a site normally needing a team of
coders is easy (for a fee) with Web Designer 11.
Topics covered
n Gesture lines
n Simple figure
construction
n Proportions and
foreshortening
n Finding landmarks
n Negative space
n Overlapping forms
n Shadows and
highlights
Length
172 minutes
Rating
Artist profile
Van arno
Based in Los Angeles, Van Arno is
a figurative painter whose work has
been displayed internationally for
almost 20 years. His background
includes illustration, amusement
park design, game art, animation
and character design. Vans
paintings have frequently been
featured in the alternative art
magazine Juxtapoz and included in
a national survey of Lowbrow
painters. Van focuses on the figure
and its power to engage the viewer,
and he harbours an
ongoing fascination
with propaganda
imagery and its use of
the heroic figure.
www.vanarno.com
November 2015
95
Reviews
Women of Wonder
WondEr Vision A new collection of the finest minds currently
working in fantasy and sci-fi art irrespective of gender
Editor Cathy Fenner Publisher Underwood Books Price 16 Web www.underwoodbooks.com Available Now
that such a thing should
need to be pointed out at
all in 2015 is unfortunate,
but purely for any kneejerk genderphobes out there, theres
no need to fear. Cathy Fenner has
not put together this collection of
work from women artists as some
kind of unlikely attempt to finally
overthrow the patriarchy and end
the clueless domination of men
after millennia of civilisation
mismanagement.
Fenner states in her introduction
that this is a celebration of
contemporary women artists in
the fantasy field, people who have
triumphed in a competitive industry
irrespective of gender. And what a
96
November 2015
Fantasy paintings by
Laurie Lee Brom (left)
and LD Austin are
included in the book.
rATing
Inspiration Books
rATing
rATing
November 2015
97
Graphic design
Web design
3D
Digital art
www.creativebloq.com
This issue:
DiScover HoW To
PainT The
familiar afresh
Michael C Hayes uses movement and scale
to evoke a sense of awe Page 104
November 2015
99
FXPos
Linda Adair
LocAtion: Australia
Web: www.lindaadair.com
emAiL: info@lindaadair.com
mediA: Oils
messengers
Oil on panel, 16x20in
This one is part of a triptych, set in the
waning autumn when the swans would
migrate. Their wings make them free,
but they arent. Earthbound and
trapped, beautiful and hunted. This man
is connected to them, can feel what
they feel and can control them.
necromAncer
Oil on panel, 12x24in
I wanted to feel her intensity and
movement, capturing a glimpse into
this graveyard ritual.
100
November 2015
4
imagineFX criT
Linda certainly
knows a thing or
two about how to
do engagingly surreal.
Shes clearly very
competent at anatomy,
too, and her figures
are often in striking,
intriguing poses.
Clifford Hope,
Operations Editor
November 2015
101
FXPos
serena malyon
LocAtion: Canada
Web: www.serenamalyon.com
emAiL: serenamalyon@gmail.com
mediA: Watercolour, Photoshop
VALAr morghuLis
Watercolour, Photoshop, 17x25in
This illustration follows the path
of Arya in A Song of Ice and Fire by
George RR Martin. It chronicles all
of the death that shes encountered
on her journey. Ive included every
target on her list and every person
that she has killed.
thumbeLinA
Watercolour, Photoshop, 18x12.25in
This is an illustration of the fairy tale
of Thumbelina. In the story, a tiny girl
gets abducted by several toads, who
wish to marry her to their prince. Shes
their prisoner, trapped upon a lily pad,
until some little fish free her.
102
November 2015
imagineFX criT
I love how
Serenas art
sucks you into
the painting, lured by
a combination of astute
lighting and wonderful
details that are a joy to
explore. Theres some
very strong storytelling
present, too.
Daniel Vincent,
Art Editor
submit your
art to fxpos
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques,
a photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
email: fxpose@imaginefx.com
(maximum 1MB per image)
Post: (CD or DVD):
FXPos Traditional
ImagineFX
30 Monmouth Street
Bath
BA1 2BW, UK
All artwork is submitted on the
basis of a non-exclusive
worldwide licence to publish,
both in print and electronically.
November 2015
103
Workshops
Oils
Paint the
familiar
afresh
Michael c hayes uses movement and scale
to evoke a sense of awe in a familiar subject
atmospheRic peRspective
after painting the first layers with galkyd
lite, i layed down a semi-transparent glaze
of gamblin neo-megilp and transparent
white which blended into a transparent
earth tone glaze. While that layer was still
wet i worked into it with opaque paints.
104
November 2015
GatherinG reference
angellic gloW
applying the effect of a
bright light is as much
about using contrast
as it is about using
saturated colour in your
shadows. im using almost
pure cadmiums yellows,
oranges and reds in the
dark areas.
Materials
Brushes
n Royal Langnickel
Sabletek filberts
n Robert Simmons
white nylon #0 rounds
n Blick Wonder White
filberts and flats
Paints
n Winsor Newton,
Rembrandt and Holbein
artist quality oils
MediuMs
n Gamblin Odorless
mineral spirits (OMS)
n Gamblin 1/2 Galkyd
Lite and 1/2 OMS
n Gamblin Galkyd Slow
Dry
n Gamblin Neo-Megilp
November 2015
105
Workshops
106
November 2015
Workshops
Casein
paint
dramatic
lighting
James Gurney shows how to create
a surrealistic townscape, on location
get your
resources
see page 6 now!
November 2015
107
Workshops
materials
paints
n Richeson Casein, 2-3
of each primary colour
and a big tube of white
First of all, I sketch up some ideas to explore the composition. Should the floating car be above the rooftops
or below them? Should the light be coming from the right or the left? How dark should the sky be?
brushes
n Cheap synthetic
brushes, flats
and rounds
other tools
n A mixing tray made
from the metal lid of
pencil box
n Traffic cone (to keep
view open)
108
November 2015
Ready-made maquette
Paint
tiP
I carefully draw the scene with a red-brown watercolour pencil, paying careful attention to perspective.
I place all the forms into a grid that matches a corresponding grid in my viewfinder.
Give life to
dark colours
artist insiGht
November 2015
underpainting
advice
Casein is opaque,
so it covers up the
underpainting, but
the colours of the
underpainting will still
influence the painting.
109
Workshops
artist insiGht
clever lighting
Lighting alone can create a sense
of fantasy. Heres an on-the-spot
painting I did where I spotlit one area.
Inspiration strikes
110
November 2015
art tiP
keep some contrast
11
Subordinating nonessentials
10
Home stretch
light tiP
accent areas
artist insiGht
12
Water tricks
Three keys to success
in opaque water media:
use plenty of paint, lay
it down boldly and
dont be afraid to paint
across edges.
November 2015
111
Workshops
Pencil
Pen
Marker
Painting colour
and detail
The animal kingdom is full of colour and unique ornamentations, and depicting
them is crucial to creating realistic animals, says Brynn MeTheney
MaTerialS
n 2H and HB Caran
Dache Grafwood
pencil
n Kneaded eraser
n Canson Marker Pad
Paper
n Copic Markers,
various colours
n Micron fine-tipped
pen
get your
resources
See page 6 now!
1
I start light and build up my drawing from boxes and wireframes. You can
break hard shapes such as horns, antlers and tusks into planar views. The planar
view helps find the perspective in shapes that might not be boxy. You can find
the planes and place them in space.
112
November 2015
Layering papers
Marker paper is
transparent and ideal
for building up studies
without losing your
work. You can always
take your planar
drawings and use a
sheet of paper on top
to complete them.
Indicate texture
and detail
Markers
Clean tips!
Its important
to hold off on
markings until
the end. Things
like stripes are best
saved for last
they can smudge
when drawn over.
Now, you can really get into those details and polish your colour piece.
Add in your darkest darks now so they wont become smudged by lighter
colours. This is also the time to add in markings such as spots and stripes or
anything that has a hard edge. Fur and scales can also be defined here, but
keep it sparse: too much rendering can make forms look flat.
November 2015
113
First Impressions
William Stout
How about doing one on dinosaurs?
Sure. I forgot this conversation. Two
months later he called. Bill, weve got
our book deal. Bantam wants to do your
dinosaur book! A gigantic project had
dropped in my lap. The Dinosaurs: A
Fantastic New View of a Lost Era became
the first book to illustrate every recent
dinosaur discovery. Ive been known as
The Dinosaur Man ever since.
114
November 2015
Upper CretaCeoUs
antarCtiCa
9012