ImagineFX - October 2016
ImagineFX - October 2016
ImagineFX - October 2016
16
On a wall overlooking
my desk are the last 70
or so ImagineFX covers.
So many talented
artists, so many mini-
Couldn’t make it up
masterpieces, many of I’m amazed by what Sparth and other artists are doing
them orchestrated by the with their art in VR. Go get your mind blown!
magazine’s über-art editor Daniel Vincent. 46
(Don’t tell him I said so, or he’ll be
wanting his own Art Editor’s Letter!)
It’s a great reminder of what an inspiring
magazine this is. Working on ImagineFX
over the years has been a fantasy-themed
dream for me, and editing it this past year
has been a blast.
But it’s all change here at ImagineFX Make it BIG…
headquarters, and I’m off for a new It was so much fun putting this feature of some of the
most exciting environment artists together.
challenge or two. From next issue Claire
Howlett is back at the helm, and will no 108
doubt carry on providing you with the
very best exclusive digital art inspiration
and practical workshops around. But for
now: carry on creating… toodles!
October 2016 3
Save up to 47 per cent, and get money off Adobe products
when you subscribe to ImagineFX! See page 28
Contents
Your art
8 Reader FXPosé
Including a band of dwarfs,
38
22 Artist in residence
Brynn Metheney’s studio
space is full of natural wonders,
plant life and dead things.
Your questions
30 Artist Q&A See page 8 for the best new art
Advice from pro artists on
body language, glass distortion,
stone columns, polished metal, 32
realistic smoke and more.
Features
38 Scott Robertson
The entrepreneurial concept “Entertainment design requires
artist and educator on finding a lot less effort. It mostly needs
the artistic sweet spot between
design and technology. to look cool and be entertaining”
Hollywood concept artist Scott Robertson
Q&A: body language
46 Epic landscapes
We celebrate some of the
modern masters of creating 46 33 34
epic, moody environments.
58 Sketchbook
Rembert Montald loves telling
stories, as we can see from
his fascinating sketchbook.
Reviews
90 Software Epic environments Q&A: overloaded Q&A: polished metal
95 Training
96 Books
58 16 22
Regulars
3 Editor’s letter
6 Resources
26 Letters
28 Subscriptions:
US, UK & worldwide Sketchbook:
44 Back issues Rembert Montald Tilting reality Artist in residence
82 Next month
4 October 2016
Issue 139 October 2016
DOWNLOAD RESOURCES Turn over the page for
this issue’s art assets
Workshops 64
Advice and techniques
from pro artists…
64 Paint explosive
environments
Pablo Carpio makes the
most of 3D and 2D tools.
68 Setting up in
Clip Studio Paint
Maximise your workspace
with Tan Hui Tian’s advice.
70 Develop your
caricature skills
Yoann Lori uses ArtRage to
recreate a GoT character.
74 Creating a
dragon knight
Discover how Dongjun Lu
paints realism and detailing.
76 Bring 3D tools
into your 2D art GET YOUR
Tom Foster incorporates
3D posing software. FREE ART SKILLS
84 Be inspired by
EBOOK!
the Cthulhu Mythos 7
Alix Branwyn mixes Paint a retro sci-fi environment scene
Lovecraft with California.
106 108
100
October 2016 5
Resources
Resources
Getting hold of all of this issue’s videos, artwork and OVE
brushes is quick and easy. Just visit our dedicated 11 HOURRS
web page at http://ifxm.ag/open139spaces of video tutori
from pro artisals
to watch andts
learn from!
WORKSHOP VIDEOS
Paint dynamic
environments
Pablo Carpio makes colour key to
his composition, as he designs a retro
spaceship above a futuristic city.
GET YOUR
RESOURCES
You’re three steps away from
this issue’s resource files…
1 Go to the website
Type this into your browser’s
address bar (not the search bar):
http://ifxm.ag/open139spaces
6 October 2016
Issue 139 October 2016
TRAINING
October 2016 7
THE PLACE TO SHARE YOUR DIGITAL ART
Maria Poliakova
LOCATION: Ukraine
1
WEB: http://ifxm.ag/m-poliakova
EMAIL: tubikkraski@gmail.com
MEDIA: Photoshop
Viktoria Gavrilenko’s
a big fan of Maria’s art
“Maria’s use of
complimentary
colour is striking.
The face in this
image is so lovingly
rendered and just draws you
right in. Oh, and, can I have
that cute ermine?”
IMAGINEFX CRIT
“Between Enrique’s
comic panelling
skills, his engaging
character designs and the
compositional impact of
his standalone artwork,
there’s a lot to like here. It’s
clear that his success with
the self-published comic
Brigada is well deserved.”
Cliff Hope,
Operations Editor
4 5
IMAGINEFX CRIT
“It takes a few
moments for your
eye to adapt to
what you’re seeing in
Tan’s frenetic artwork.
But once you’re in the
zone, his designs, shapes
and palpable sense of
movement makes it
easy to stay the distance.”
Beren Neale,
Acting Editor
SUBMIT YOUR
ART TO FXPOSÉ
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques, a
photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: fxpose@imaginefx.com
(maximum 1MB per image)
Tilting
reality
3D painting Is VR about to revolutionise
the digital art industry? Leading artists
tell Julia Sagar why the Google Tilt
Brush just changed everything
Final art taken from
inside Tilt Brush,
showing a mech by
Every now and again, something comes every corner of the design/art industries Darren Bacon.
along that shakes the creative industries soon,” he says.
wildly, causing everyone to spin with “I was skeptical, but after donning the
excitement and changing everything, headset and making a few strokes in Tilt
forever. The first computers did it. Brush, it all made perfect sense,” Darren
The original pen
Photoshop did it. Does Google’s new continues. “I believe we’re in the middle of a sketch from Darren’s
sketchbook of a mech,
virtual reality Tilt Brush mark the cusp of revolution similar to when the industry made
drawn around the
another seismic change for artists? the switch from traditional art techniques to beginning of 2016.
According to Darren Bacon, yes. The lead Photoshop 20 years ago.”
concept artist at 343 Industries – a division His colleague, art director Nicolas Bouvier I was skeptical,
but after making a
of Microsoft developing the Halo franchise – aka Sparth – agrees: “I think we suddenly
– predicts limitless possibilities for VR as a jumped forward in time,” he says. “The
production art tool. “One of
the first reactions I had to
possibilities are endless when
it comes to implementing new
few strokes in Tilt
trying the technology was that
VR and Tilt Brush – being first
features that could benefit
both art novices and pros.”
Brush, it all made
to market – are likely to be in Tilt Brush enables anybody perfect sense
to create in a 3D space with just the wave of
a hand. You can step in, around and through
your drawings. And, because it’s VR, you’re
free to use unusual use materials such as fire
and snowflakes, should you wish.
Senior concept artist Geoffrey Ernault
bought an HTC Vive from the official
16 October 2016
HEAVY CREATURE ROLLING BACK
INDUSTRY FEATURE THE YEARS
This year’s Industry Brynn Metheney’s A fantasy painting
Workshops promises to bedroom-cum-studio is inspired by The Rolling
be bigger and better full of living plants and Stones was one of
than ever before. We animal body parts and Rodney Matthew’s
talk to the organisers preserved insects. But early successes. We
to see what they’ve got her cat and dog seem find out why he’s
planned for attendees. happy to live there. revisiting the artwork.
Page 20 Page 22 Page 24
October 2016 17
ImagineNation News
Another image
created by Sparth in
the Tilt Brush VR
environment. “The
sure fact is, it’s the
future,” he says.
18 October 2016
Artist news, software & events
NEW ART SKILLS
GETTING
STARTED
Pro artists pass on their tips for
mastering the Google Tilt Brush
4
Drew Skillman co-created the tool and is inspired by Sparth’s Currys PC World if you’re in the UK, or
experiments with the
Start at waist level
now developing it at Google. He predicts big Tilt Brush. certain GameStop and Microsoft Store “If you make an environment,
things. “We believe it has far- locations in the US. don’t start painting the ground
reaching implications for “Prior to trying it I was almost morally where your feet are,” warns Sparth.
creativity and problem-solving opposed to the idea of artist working in “It’ll be much kinder on your back!”
in many different fields. Game VR,” admits Darren. “But going back to a
design is one where we’re
already seeing Tilt Brush make an impact, but Christoph Niemann
computer monitor or paper feels primitive,
cumbersome and difficult to use in
5 Wire tool for line work
“The Wire tool is good for
sketching in your line work,” says
we’re actively pursuing others like education, took his 2D illustration comparison,” he smiles. “Tilt Brush was one
fashion, music, visual communication and skills into 3D as part
of those ah-ha moments that flipped a
Darren Bacon. “Go back and add in
of the Virtual Art planes with another tool. Try the
architecture to name a few.” Sessions project. switch in my brain.”
straight edge if you want precision.”
October 2016 19
ImagineNation News
The scene from one of last year’s
packed presentations. Industry
Workshops 2016 will have a
live demo from Game of Thrones
artist Tobias Mannewitz.
20 October 2016
Artist news, software & events
Pleased as Punch Creepy storytelling RPG Puppetland is back in print for the first
time in a decade. We speak to the artists behind the resurrection of the cult classic
“To me, puppets are like for a quirky world where the puppets are
Heather Hudson’s
masks – there’s a weird aware of their situation. “Puppetland isn’t artwork echoes the
freedom to them,” says a smoothly polished world, and the art theme of a horror
story that offers
Heather Hudson, one of the needed to reflect that,” she says. reprieves of humour
fantasy illustrators involved “I think Puppetland hits that sweet spot and playfulness.
In issue 136 we said that one of North Front Studio’s artworks was inspired by a concept drawn by Jeff Zugale. This was incorrect – the original design sketches came from production designer Seth Reed. We apologise for the mix-up.
October 2016 21
ImagineNation News
I’m always collecting weird bits of nature. I found these barnacles
at an antique shop in San Francisco. I love their irregular shape and
colour – not just as an interesting object, but also as reference.
Brynn
Metheney
Compact ‘n’ bijou The creature
artist lives and works from her
cosy apartment, that’s full of
natural wonders, plant life
and, er, dead things
I’ve lived in my apartment for 10
years and my studio has moved
around it in that time. After about
six years of working from home,
I made the leap and moved it all
into a space outside of my apartment.
I shared the space with illustrator Michael
Manomivibul for an amazing and inspiring two
years. After our residence together, I moved back
home, this time to my bedroom where I currently
work. It’s nice to be back. I like a cosy studio where
I can drink lots of tea and wear my slippers.
My bedroom gets great light in the morning and
I keep curtains up to control heat and light for my
computer set up. They do an excellent job of
keeping the place cool but bright without risking
hardware being damaged. In the afternoon I open
the curtains so I can look up at the sky and see the
trees outside. My eyes usually need the break by
this point too. I painted one wall of my bedroom a
dark matt grey. I think it makes the space look more This drafting brush has
been with me since the
finished and ties it all together. It feels comfortable seventh grade. My father
and lovely this way. gave it to me when I
started to really get into
My cabinet of curiosities, above my drafting drawing. It was his as
table, holds my most favourite treasures, references, he’s a draftsman himself.
22 October 2016
Artist news, software & events
I use these models for reference all the time. The dog was designed
and Kickstarted by SD Lord and the human woman was created by
3DTotal. I find they really help with volume and lighting.
October 2016 23
ImagineNation News
24 October 2016
“What was Disney’s 50th
animated feature?”
!SMARTERMOVIEMAG
ImagineNation
26 October 2016
Take the smart
movie quiz...
www.gamesradar.com/new-totalfilm-quiz
!SMARTERMOVIEMAG
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28 October 2016
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October 2016 29
ImagineNation Artist Q&A
Nick Harris
Nick’s a UK-based illustrator
who’s been working in
children’s publishing since
1982. He switched to digital
after 18 years of working in
traditional media.
www.nickillus.com
David Paget
David’s a freelance concept
artist working in the game and
film industries. He also teaches
concept art and digital
painting at Teesside University,
north-east England.
www.davidpaget.co.uk Think about the balance between
outer surface reflections,
Mélanie Delon shadows and what you can see
Mélanie’s a freelance illustrator through the refracting glass.
who specialises in fantasy. She
Question
spends her time working for a
range of publishing houses
and developing her own
personal works.
www.melaniedelon.com
How would you go about painting glass distortion?
Emilia Yuryeva, US
Tony Foti
Tony is an artist working at
Konami who still contributes
freelance work to numerous
Answer
book, trading card, video Nick replies
game, magazine and Light travels fast. However,
advertising companies. some transparent or
www.tonyfotiart.com
translucent materials slow it
Leesha Hannigan down. Water and glass are like
Leesha is an Australian that. They refract light: that is, they bend it
illustrator and concept artist. because of their comparative densities to
Her interests lie in fantasy
illustration, with a personal
air. Sometimes they can even splinter it
focus on creature and into its components, which are pure
environment art. colours. Remember those experiments
www.leeshahannigan.com in class with a prism? Sure you do!
All that said, the main thing about glass
is that we can see what’s on the other side
of it. When the surface isn’t flat like a Reference is there to empty jam jars with a few objects behind.
inform and guide you,
window, refraction causes distortion. I’m not dictate every mark. I start drawing while referring to a few
working in ArtRage, mainly using Pencil, It’s best to combine the preliminary sketches. I want to contrast
Need our advice? Chalk, Watercolour, Wet Blender and
information it supplies
with what you already the background detail with the obscuring
Email help@imaginefx.com Eraser tools. know and what you
want your image to say.
quality of the glass. I keep the background
with your art questions and Our scene is a hungry ogre eyeing his simple and clear. Don’t forget that
we’ll provide all the answers! next snack in a jar in the foreground. For reflections on the outer glass surface help
reference, I take a couple of photos of describe the material.
30 October 2016
Your questions answered...
Step-by-step: Question
Paint someone who’s Please explain how to depict stone columns
trapped in a glass jar Dominic Hudson, England
2
Before dealing with too many Answer
refraction effects, I work up the form David replies
of the jar, introducing a few reflections. My To paint natural materials correctly,
jar has bright reflection down its left side, you need an understanding of how
Artist’s secret
but is darker down the other side. I block in light reacts with certain surfaces. If
some exaggerated distortion of the table the surface is rough, like stone, you’ll
top and blue jar, and have light coming have to control a more limited use of values so PROPERTIES
HAVE FUN WITH LAYEerR Prop
through the middle. that the texture doesn’t appear too shiny or erties can
Playing around with the Lay
reflective. As well as this, think about the especially effective
general shape you’re trying to create. Is it a cube? create fantastic effects. This is The ones I use
in you r work .
when using textures
A pyramid? A cylinder? Thinking like this will
mon ly are Ove rlay, Soft Light, Hard
most com
help you analyse your work and create a better . I reco mmend
understanding of how to paint your design. Light, Lighten and Darken
and tryi ng the m out.
To help answer this question I’ve illustrated a experimenting
temple scene that includes a number of
cylindrical stone columns. I begin in black and
white to establish the composition, as well as
the light sources, and then move into colour.
I’ve used two light sources in this scene. The first
is a natural light source coming from outside,
while a secondary green light source comes from
I work up the jar’s edges (translucent the main chamber. These two light sources are
3 watercolour), bringing a few glints useful for defining the shape of my columns
where the light catches the thickness of the and make them look more three-dimensional.
glass, using an Opaque Chalk tool. I alter I also use a number of custom brushes and
the shapes of what can be seen through stone textures (from www.textures.com and
the glass, and soften edges. I also add www.photobash.org) to add some roughness
some water droplets and condensation to to the column surface. This is crucial because I
help define the surface nearer the viewer. don’t want the columns to appear flat or smooth.
October 2016 31
ImagineNation Artist Q&A
To help capture the
Question expression of boredom, the
character’s face has to look
Help me convey
a little droopy, as if it’s
sinking into his own hand.
body language
Allen Hershberger, Canada
Answer
David replies
Creating characters within a
scene comes with its own set of
challenges – the chief problem
being expression. More often
than not, a lot of characters can appear
stiff and rigid, which can make things
visually unappealing for the viewer.
You can express a range of emotions just
by playing around with body language,
helping to reinforce relationships between
characters, character motivations, attitudes
and so on. To demonstrate this point, I’ve
created an image of a king who’s young,
well dressed and sat on a glorious throne.
He should be happy in life. However, by
changing his body language into a slouched
position this expresses a very different
personality. He appears bored, uninterested
Artist’s secret
and disengaged with his surroundings. This
makes the viewer ask questions about this
character, creating a more engaging scene.
Humans express a lot of themselves
FLIPPING THE CANVASI ever picked
One of the most useful tips
vas
up was to constantly flip the can an
through their body language without
really realising it’s happening. And if you workin g on
horizontally while I’m
Even in this rough stage, the character still appears
ckly spot
image. This helps your eyes qui
can capture this within your artwork, it bored or sad. It’s important to capture the essence
will strengthen your designs much further. of your design early in the production.
tak es you’ve made.
any mis
32 October 2016
Your questions answered...
A combination of awkward
posture, larger, solid volumes
Step-by-step:
above him and a straining
expression can all add to the
impression of overloading.
Use light and shadows
to pile the stuff on
October 2016 33
ImagineNation Artist Q&A
You can choose to paint clean,
Question polished metal, but I like to add
some scratches and dents, to
Please help me paint polished metal bring more colour variation and
realism to the texture.
Answer
Melanie replies
Polished metal is a pretty
interesting element to paint,
and it’s something I really like
to add to my characters because
of the touches of light and dynamism it
brings to any painting. However, to achieve
a realistic metallic element can be difficult.
I start by deciding on the shape of the
metallic element, bearing in mind that it
The metal colour scheme starts off being simple,
might change during the painting process. but I’ll add more colours like those of the reflected
I usually do few preparatory sketches to see environment, and a more intense bright light later.
what will work and suit my character. This
enables me to focus on the main painting
and the metallic texture.
The main trick is the texture, and it’s the
most complex part. I start with a very
limited colour scheme: the base colour,
Artist’s secret
the light and a shadow hue. The colour TEXTURE BRUSH texture,
scheme is important to get right because I created this brush for adding
al.
it’ll define the type of metal that your colour variations or light to met s so
the brushstroke
object is made of: gold, copper, iron and so I often slightly blur
of the
on. However, this is only the base; metal is that it blends well with the rest this
it from
a highly reflective element and so you have element. You can download
to take into account the surrounding issue’s resources page.
colours in the final design. The more
reflective colours you introduce, the more
realistic the texture will look.
The light is the other key aspect. Metal is
a reflective element and so the light should
be intense. Here. I control the strength of
light so that a lot of light hits the crown, but
not too much because it could end up
distracting the viewer from the focal point
of the composition: the character’s face. To
this end, I soften the light if it’s too much.
Answer
Tony replies
Creating characters involves as blue to reflect a calm demeanour), using
using visual storytelling and a thick brush to quickly draw out lots of
design skills. Yet if I had to small silhouettes makes me realise I want
choose what aspect was the strong triangles: such symmetry works well
most essential, I’d say it’s thumbnailing. for a feeling of control. Furthermore, her
Getting out as many ideas as you can before armour will need something to imply she’s
committing to anything will help you avoid not a regular soldier.
generic designs, and give you a better I notice that designs with strange and
insight into what you’re looking for. dramatic shapes feel like rank insignia.
For this article I’m designing the personal Having those Galactus-style ears behind
bodyguard of some sort of techno high- the head says to the viewer, “This person is
fantasy universe queen. While there are someone of importance in some kind of
some aesthetics I already know I want (such within her military’s structure.”
34 October 2016
Your questions answered...
Question
How can I make my paintings retain the viewer’s attention?
Helen Vine, England
Answer
Tony replies
There are many things that
control a viewer’s focus, but
it pretty much all boils down
to contrast. Whether it’s dark
shapes near light shapes, soft edges
worked through hard edges, or a stroke
of colour at high saturation next to some
grey, the areas where contrast is highest
will hold more importance.
In portraiture, the general goal is to
make the face the primary focal point.
Faces draw a lot of attention already, but
the entire composition usually directs
you as well. When you put the brightest
light behind a woman with dark hair, or
have a man in a white suit stand in front
of a shadowed wall, the drastic shift in
value will command attention.
Here, I’ve taken into account the fact
that the model’s hair is dark and flagged
her head with the brightness of the
window. Having the light source behind
When you put similar
her also works well because the rim values near each other
light will help define shapes in a they blend together,
and juxtaposing
Artist’s secret
composition that’s fairly dark overall. elements gives added
Value contrast is the most drastic, so weight. Use both ideas
to control where you
identify your dark and light areas early want the viewer’s eyes COLOUR AND MOOD contrast
Pay attention to how colour
and pay attention to them throughout. to linger in your art.
suggest
A good way to check on yourself is
affects both focus and mood. I
with a Threshold adjustment layer. Click out dif ferent com posi tion s
trying
the little circle at the bottom of the wha t wor ks
with Color layers to see
Layers menu, then select Threshold.
best. Foe example, a bright red ent,
You’ll now have a layer you can turn on
curtain might add some excitem
an off that enables you to check if your
but it can also be distracting.
value pattern is reading.
Start your thumbnailing process off Once I’ve narrowed it down to just It’s time to pick a design. Don’t just go
1 by drawing silhouettes with a 2 the silhouettes that I like the most, 3 for whichever feels the most exciting.
medium-sized brush in Photoshop. Don’t I enlarge them and create a new layer Look for the one that most successfully
get hung up with details, and force above. Right-click the layer, select Create tells the story you wanted for that
yourself to try out lots of different shapes. Clipping Mask, and then use a brush set to character. Now enlarge it, reduce the
I find that if I do 50 quick sketches, there medium grey to start defining the main Opacity and start to sketch out the details
are more than enough good ideas. costume shapes. at a larger size.
October 2016 35
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October 2016 37
Scott
hen he was 14, Scott
Robertson finished sixth in
Ohio’s famous Soapbox Derby,
in a car he’d designed and built
with his father. Aside from being an
Robertson
unexpected claim to fame, this is telling for
two reasons: it highlights the prolific
concept artist’s early love of vehicles, and
foretells his later career working at the
cutting-edge of design and technology.
Best known for his vehicle work, Scott
has worked across a staggering range of
projects – from feature films like Steven
Spielberg’s Minority Report and Hot
Wheels animated series Battle Force Five, to
The entrepreneurial concept artist and theme park attractions like the Men in
educator tells Julia Sagar why the intersection Black ride at Universal Studios. He’s
designed consumer products including
of design and technology is best wheelchairs and bikes, written 13 books on
38 October 2016
art and design though his publishing THE LANDING working together presents a design
company Design Studio Press, and co- One of a series of sketches challenge, and that’s what makes them
PROFILE
and renderings found
produced more than 40 educational DVDs in Scott’s book Lift Off, especially rewarding to design and build.”
with The Gnomon Workshop. The Landing.
But it all started with cars. “Some people ENTREPRENEURIAL SPIRIT Scott Robertson
just grow up loving things with wheels,” he Despite his early focus on vehicles, Scott’s The US concept artist’s spectacular
designs have captured the
shrugs. “It was that simple at first. As I got roots remain in product design. The day
attention of household-name
older, that fascination with the function after graduating, he launched a product directors and brands for almost
and design of vehicles continued.” design consulting firm in San Francisco three decades. His work has
At California’s Art Center College of with his best friend and course mate informed sci-fi films like Minority Report and
Avatar, and he’s taught students for 20 years.
Design – where his father had studied Neville Page, attracting clients like Nissan, www.cargocollective.com/drawthrough
illustration – Scott fine-tuned his Volvo Yamaha and Everest-Jennings with
fascination, graduating with honours with a their durable medical and sporting goods.
B.S. degree in transportation design in 1990. Was this an unusual first career step for a realised that most mainstream car design of
“I came to appreciate more fully the transportation designer? that era moved at a snail’s pace, and was
complexity of the machines and the careful Not really, says Scott. He’d been studying quite corporate and conservative. That’s
balance of engineering and style that each both disciplines until his last year at school, when product design started to become more
possess,” he recalls. “All of these mechanical so it was natural jump: “About halfway interesting,” he explains. “I built upon some
and aesthetic elements simultaneously through my education at Art Center I internship work I’d started in 1989,
October 2016 39
CONCEPT BIKE
One of many conceptual
bicycles designed by Scott.
VEHICLE SKETCHES
“All of the mechanical and aesthetic
elements working together presents quite
a design challenge,” says Scott, explaining
his love for transportation design.
INDUSTRIAL DESIGN APPROACH foundation of creating new products for our START YOUR is that entertainment design requires a
For Scott, industrial and entertainment own world and for imaginary ones, too.” ENGINES lot less effort to design how an object
design are intrinsically linked, and his Scott continues: “The same thought The cover image from might actually be engineered and
Scott’s 2006 book, Start
experience in product design is at the core of process can also be applied to designing Your Engines, published manufactured. It mostly needs to look
his practice as a concept artist. “Many well- experiences for people, so the jump from by Design Studio Press. cool and be entertaining.”
regarded concept artists and designers have industrial design to entertainment design, One of the biggest problems in design
their fundamental education in industrial where people interact with imaginary and creative education today, he says, is that
design,” he says. “The practice of industrial worlds full of props, vehicles and other too few students understand how to build
design is being able to project the desires characters, is a relatively familiar physical objects. This lack of understanding
and needs of a customer into a plausible intellectual exercise. The main difference hinders their ability to draw from their
product, be it car, bike, wheelchair or shoe. imaginations and ‘communicate
“This learned skill – to research any
subject and imagine, visualise and invent a
Many concept artists have believability’ in their designs. Scott should
know: he’s been teaching and creating
solution to satisfy the project goal, and then
be able to present that solution using
their fundamental education curriculum on how to design, draw and
render for almost 20 years. He’s trained
drawings and renderings to others – is the in industrial design several high-profile concept artists
including Thom Tenery (Star Wars: The
Force Awakens) , Ben Mauro (Elysium) and
Khang Le (Hawken), and was key in the
creation of the Entertainment Design
department at Art Center College of Design.
“There were very few, if any,
entertainment design programmes being
offered at college level at that time,” he
CONCEPT SHIP explains. “It was around 2004 or 2005 that
An image from Scott’s we officially began the programme, if I
book Blast, which explores
spaceships and sci-fi
remember correctly. Art Center already had
environments. top-notch illustration and industrial
40 October 2016
MECH
A beast-inspired mech
sketch for a future
SCOTT ROBERTSON
Design Studio Press
book, yet to be titled.
CONCEPT SHIP
Another futuristic concept
ship from Blast, this time
set in an icy environment.
October 2016 41
LIFT OFF
“I’ve always found the concept
design process to be very
interesting, and wanted to create
products to share this with others.”
design programmes, so it was uniquely sketches or written notes, and from this
qualified to offer entertainment design, initial “idea dump” he creates new sketches
which I’ve always considered to require to share with others for feedback.
roughly 40 per cent illustration and 60 per
cent industrial design skills.” MODELLING THE IDEAS
It makes sense: in transportation design, “After this critique process, I choose a
for example, artists are always constrained direction and communicate the concepts
by the ‘package’ – or “the specific more clearly by creating full-colour,
arrangement of the functional elements of a photoreal renderings in Photoshop or a 3D
vehicle that a designer can’t easily move modelling and rendering program like
around to achieve new vehicle proportions,” MODO,” Scott continues. “Based on the
42 October 2016
SCOTT ROBERTSON
MECHS
“I’m energised by technology and new
design opportunities,” says Scott.
EDUCATION
MATTERS
Scott looks back on his extensive portfolio
of educational design books and DVDs
One highlight from Scott’s varied career is his work in
education, and the books he’s helped create for his art and
design publishing company, Design Studio Press. “In 2002
there weren’t many ways for aspiring concept designers to
learn about our trade, other than the occasional ‘art of’ book,”
he explains. “I’ve always found the concept design process to
CONCEPT SPACESHIP be very interesting and wanted to create products to share
“Too few students understand how to this with others. Books have been a great way to do this.”
build physical objects and this lack of
Since then, Design Studio Press has published over 80
understanding hinders their ability to
draw from their imaginations.” titles, and collaborated with The Gnomon Workshop to
create a highly popular library of how-to DVDs covering the
fundamentals of perspective drawing and rendering. “These
subjects aren’t taught to a high level at very many schools
around the world,” Scott says, “but students understand the
value of this content, hence the popularity.”
PERSPECTIVE BASICS
A still from Scott’s Gnomon Workshop video, Basic Perspective Form Drawing.
BLAST
Scott’s understanding of vehicle engineering enables
him to add believability to his designs.
October 2016 43
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October 2016 45
The new
LEGENDS OF EPIC
ENVIRONMENTS
With the fidelity of video game CG and film
effects growing by the day, the ability to create
spectacular environment and landscape art has
never been in higher demand. Such images can set
the tone of an entire piece. Here we introduce the
most creative artists in the field today…
Finnian
MacManus LOCATION: US
WEB: www.fmacmanus.com
OCCUPATION : Junior concept artist,
Industrial Light & Magic
W
hen designing landscapes
I always start with the
background history and culture
of the area I’m creating. Landscapes and
architecture have their own character,
expressed by their patterns and shape
relationships. I try to accentuate these and
push them further than reality. To create
WISE WORDS
LEARN THE BASICS
palettes, I rely heavily on reference images
“I owe a ton of the knowledge I have now to the concept
that are shot without filters, to get the true artist John Park. One of the great things he taught me and
colour of a scene from the earth. It’s then, other students at Brainstorm School was to reinforce our
by pushing these grounded palettes past foundational background before starting with 3D and photo
texturing. I feel it’s very important to have a good knowledge
reality, that I believe you can create a of perspective, design and composition before jumping into
wonderful and mysterious mood.” the greater challenges that this industry offers.”
46 October 2016
For epic landscapes,
I feel like colour and
mood really drive
the mystery and vast
feelings they create
October 2016 47
Oscar
Gregeborn
LOCATION: Norway
WEB: www.oscargregeborn.com
OCCUPATION : Student, freelance artist
M
y work is always approached
with the goal of making a
spectacle. For me, a successful
painting is not one where I receive
compliments on my rendering or some
other aspect. It’s one where the viewer is
so drawn to the painting that they feel an
urge to explore every part of the world I’ve
created. Although I equip myself with
many different tools and techniques when
creating a painting, exploratory colour
choices and otherworldly designs are the
facets that I utilise the most.”
48 October 2016
The new legends of epic
ENVIRONMENTS
I want the
viewer to gasp
and say ‘Wow!’
whenever they
see one of my
paintings
WISE WORDS
ENDLESS POSSIBILITIES
“When I first started painting, my initial
focus was to copy reality. But my good
friend Jesper Friis taught me that
by bending the rules of reality, you can
achieve a far higher visual impact.
Remember that the possibilities of art
are limitless, so use the tools given to
you to create a feast for the eyes!”
October 2016 49
Maxwell Boas W
orking as an art director, a lot of the time I only have
a few hours at my desk to execute an idea. So I’ve
created a habit of being very clear with the concept
LOCATION: US before I begin to paint. I usually do quick, loose thumbnails and
WEB: www.maxwellboas.com explore rough colour ideas before I start on a piece. There’s nothing
OCCUPATION : Art director and visual
development artist, DreamWorks Animation
worse for me than to have invested the time and energy in a
painting and not be happy with the concept, composition or
lighting idea later on down the road.”
50 October 2016
The new legends of epic
ENVIRONMENTS
Being so busy
has taught me to WISE WORDS
MAKE A STATEMENT
be very efficient “I have been fortunate to have worked with the talented
production designer Raymond Zibach. He has taught me
with the time that to ask, ‘What is the artistic statement I am trying to make?’
Whether it’s a bold composition, a unique colour palette or
I have to work a lighting idea to help stage a character, staying true to that
initial idea creates a stronger, more emotional piece of art.”
October 2016 51
Andrey
Surnov
LOCATION: Russia
WEB: www.tichy.artstation.com
OCCUPATION : Freelance artist
D
eveloping and imagining
environments for online games
particularly interests me. I see
them as the most defining aspects of the
worlds we’re developing. Landscapes are
powerful storytelling tools, impacting
the player with more immediacy than
narration or lore, yet their potential is often
overlooked or underrated. Character design
is too crowded a space, because most young
artists seem to gravitate towards it.”
WISE WORDS
BE UNIQUE
“The best advice was given to me by my
curator: don’t compare your pieces with
artworks created by more skilled artists
who are working in the same style.
Instead, be so unique that such
comparisons are irrelevant.”
52 October 2016
The new legends of epic
ENVIRONMENTS
October 2016 53
T
he imagination of an artist is
boundless, I’m sure we all agree.
The immensity of that is something
that has excited me for many years, and
creating environmental design enabled me
to exploit this passion beyond character
design. Each new image I invent seeks to
Jessica
exploit the space in the best way possible,
to create ever larger and more impressive
environments. I like playing with scales
Rossier
of magnitude. The photobashing technique
is the one I prefer. It involves working
with an existing photograph and
LOCATION: France transforming its shape completely to
WEB: www.wardenlight.com produce an entirely different creation.”
OCCUPATION : CEO, Wardenlight Studio
54 October 2016
The new legends of epic
ENVIRONMENTS
I hope people
seeing my images
lose all notions of
scale between big
and infinity
WISE WORDS
REALISE YOUR DREAMS
“In 2015 my husband and I met Iain
McCaig at a festival. This man is a great
gentleman. He told us many amazing
things, but focused on a particular point:
‘Create your own projects and realise your
dreams.’ And now that is what we do!”
October 2016 55
Christian
Dimitrov
LOCATION: Bulgaria
WEB: www.christiandimitrov.com
OCCUPATION: Freelance matte painter
and concept artist
S
omething that’s very important for
me is the balance between the big,
epic landscape and the little stories
incorporated in it. I’m still learning about
how to find this balance. I hope I’m
achieving the feeling of a different world
in my works and that I can engage people
with the stories the painting is telling. One
of the techniques I use most often is the
Quick Selection Tool with Refine Edge
option in Photoshop. It’s a wonderful tool
for extracting all kinds of elements, such
as clouds, buildings, trees and so on.”
One of the
things I love when
I’m looking at a
painting is how it
transfers me into
its own world
WISE WORDS
MAINTAIN THE SPIRIT
“One of the best and most profound bits
of advice I’ve had was from Dylan Cole:
‘The hardest thing about painting is
maintaining the spirit of a sketch in a final
illustration.’ This kind of analysis opened
up my eyes and made me think about
design in a new, completely different way.
This is something that I continue to learn
about and try to be better at.”
56 October 2016
The new legends of epic
ENVIRONMENTS
October 2016 57
PROFILE
Rembert Montald
LOCATION: Belgium
rt
Rembert is a freelance
b e
concept artist and
Rem ald
animator. He has created
marketing art and
storyboards for animated
films, and also worked in theme park
design. He tells us that, “Design can’t
t
be just interesting visually, but has to
on
serve the story as well. A good image
M
is just a matter of technique, but
image that conveys a story is art.”
http://ifxm.ag/r-montald
BATTLE PILOT
“This is a fun game you can play
with friends. Everyone says a
random word and then you try
to come up with a character
design that encompasses all
those words.”
SARAH
“When I’m
life-drawing I love
searching the angles for
deep foreshortening. This
can be challenging but
also a lot of fun!”
FISHERMAN
“Here’s a drawing I did for the InkTober
challenge. I always start with a light, ballpoint pen
approach to search for the right gesture. Then I
add darks with a Pentel brush pen.”
58 October 2016
Sketchbook Rembert Montald
VAGABONDS
“Here I wanted to practise
drawing multiple characters
with different sizes, seen from the
same perspective, and make a
funny story from it.”
LINES
PRACTICE
“Hatching with a pen can teach
you a lot about mark-making
in painting. I recommend
keeping the marks varied
and interesting.”
BALLPOINT
FIGURES
“This is a page out of my line
sketchbook. It’s good to have multiple
sketchbooks. Tackling a problem
through another medium can give
you a better sense of how to
solve it.”
CONTOUR
SKETCH
“This is a drawing I did in
Beijing, where I tried to draw
everything I saw as fast as
possible with a brush pen.
It’s good to learn how
to draw both fast
and slow.”
October 2016 59
DANCING
CENTAURESS
“This centaur girl was a
drawing for the Facebook
InkTober challenge. I like
drawing horses and girls, so
why not combine them?
Double the fun,
right?”
MASTER STUDIES
“These are master studies of Gil Elvgren
and Frank Frazetta’s work. Keep your
influences varied, and then apply what you’ve
learned from them to your own work. This is the
hardest part: mixing various styles with your
own tastes to achieve a personal style is
our life’s mission.”
CLOTHING IDEATION
“When you draw something ‘wrong’ in
your sketchbook, draw the same thing
next to it again and again until it feels
right. Voilà: you’ve made your own
how to… guide.”
60 October 2016
Sketchbook Rembert Montald
SHAPE
EXPERIMENTS
“In these black and white
sketches I was trying
to discover different ways
to suggest things
with lines.”
MONGOLIAN
DANCE
“These dancers were also
for the InkTober challenge. I
tried to add some rhythm
to the picture with the
figure’s gesture
lines.”
Want to share your sketches? Email us with a selection of your artwork, to sketchbook@imaginefx.com
NEXT MONTH’S SKETCHBOOK: BOBBY REBHOLZ
October 2016 61
30 PAGES OF TOMB RAIDER
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Six free No Man’s
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Workshops assets
are available…
Download each workshop’s WIPs, final image and
brushes by turning to page 6. And if you see the video
workshop badge, you can watch the artist in action, too.
This issue:
64 Paint explosive
environments
Pablo Carpio designs a retro
spaceship in a futuristic
environment, using both
3D and 2D software.
68 Setting up in
Clip Studio Paint
Take a tour of the key tools
and tweak the workspace,
with Tan Hui Tian.
70 Develop your
caricature skills
Discover how Yoann Lori
paints a Game of Thrones
70 74 84 caricature using ArtRage.
74 Creating a
dragon knight
Take a look at the realism
and high level of detail in
Dongjun Lu’s fantasy scene.
76 Use 3D tools
in your 2D art
Tom Foster shows how
to incorporate 3D posing
software into a 2D process.
84 Be inspired by
the Cthulhu mythos
See how the world of HP
Lovecraft and California’s
coast energised Alix Branwyn.
October 2016 63
Workshops
or this workshop I want to those colours and designs, and create an achieved in a more logical way. I hope to
Pablo Carpio
F show how to paint a scene in
the style of 70s sci-fi artists
like John Berkey, Peter Elson
image with the same feel – but using
today’s digital techniques.
To produce this kind of image there are
share my understanding of how colour
can be used as a tool to make a
composition work, and how important it
LOCATION: Spain and Chris Foss. Back in their time, there two key things to keep in mind: bold is to find a balance between big and
weren’t computers to make the amazing shapes and vibrant colours. As you’ll simple shapes, and detailed elements.
Pablo is a
concept artist photorealistic renderings that we can see in this tutorial, most of my workflow I’ll also introduce you to basic ZBrush
who’s gaining achieve today. I really miss that painterly for this kind of design is based on and Cinema 4D modelling and KeyShot
work in the style, with the bright and vivid colours experimenting with different shapes and rendering, which can speed up your
video game
and film industries. After
they used in their works. That’s why the positions, using randomness as a tool to workflow and highlight plenty of
a period as a freelancer, ImagineFX team and I decided to tap into find ideas that I wouldn’t otherwise have possibilities for your compositions.
he’s looking for a full-
time in-house position.
http://ifxm.ag/pcarpio
GET YOUR
RESOURCES
See page 6 now!
Keep your
layers in check
To maintain an efficient
workflow, it’s important
to have your layers in
order. Whether you’re in
a studio or working
freelance for clients,
you’ll need to make
changes to your art, and
for that you need to keep
Composition rough sketch
control over what you’re
1 Modelling the spaceship
The first thing I do when I start a new piece is to try and
2
painting and where you
are doing it. Otherwise
figure out what the composition will be, by making some Next, I jump into ZBrush and start designing the
you can end with far too
many layers, and it sketches. After coming up with some ideas, I cast my eye over my spaceship. I take the Sphere 3D tool, make a polymesh and start
becomes impossible to ideas and make my favourite one fit ImagineFX’s cover size. wrapping and deforming it using the Move brush. I save the
find a single detail. Don’t
In this case, the scene represents a big spaceship flying away shapes that I like, separated in .obj format, which means that
let that happen to you!
from a city that has just been damaged in a bombing run. I can import them later into Cinema 4D.
64 October 2016
In depth Explosive environments
October 2016 65
Workshops
Don’t overdo
the details
More detail doesn’t
mean more quality.
Ensure that your image is
readable, and only add
detail to key areas,
leaving the rest of the
painting more open. This
ensures that the viewer
will be able to rest their
eyes on your focal points.
Create a new
yer
Photoshop laC)
(P
Shift+Ctrl+N
(Mac)
Shift+Cmd+N
layer – it’s
Create a new
details
good to keep
separated.
PHOTOSHOP
CUSTOM BRUSHES:
ROUGH
BASIC
66 October 2016
In depth Explosive environments
Merge visibl
e
layers in Phot
oshop
Ctrl+ Shift+E (PC)
Cmd+Shift+E
(Mac)
This enables
you to
merge all th
e layers
into a new on
e.
Develop your
composition
Every good piece starts
with good composition.
I’m not just talking about
the Golden Ratio or
the Rule of Thirds.
Composition is a
language that can be
used to tell a story many
different ways. Learn
about it by watching
films and looking at
13 I continue mixing the edges to lose some of the detail, yourself to create images
where the position of the
I want to give the image a strong painterly feel, but notice using the Smudge Tool and a texture brush, which also helps to
objects, camera and
that some of the edges are looking too sharp and there are no create some brush strokes, add motion blur and merge the ship characters have a
brush strokes. To achieve this, and to reduce a bit of detail in with the background. Finally, ImagineFX ask me to adjust the specific purpose. Make
the viewer feel like
the photobashed areas, I use AKVIS to add an oil effect and ground, the lighting on the main ship and remove the smaller
they’re in the picture!
make some parts of the painting appear loose and messy. ships in the background, to give the cover greater impact.
October 2016 67
Workshops
lip Studio Paint, formerly software such as Adobe’s InDesign. You example, perspective and symmetrical),
Adjust your
Pen Pressure
Click File>Pen Pressure
Setting up your workspace
1
Settings (or press J). This
is especially useful if
The default workspace looks like the image shown here. Those
you’re using a tablet
that doesn’t have familiar with Photoshop and the like will notice some similarities.
pressure-curves settings I find this setup too crowded and so I hide the rightmost tabs
(usually common among
the cheaper brands).
Change the colour space to HSV or HLS by (everything below the Navigator and the Material tab) and drag out
clicking the Color Wheel button (bottom right). the Sub Tool and Color Wheel tabs on the left.
68 October 2016
Quick technique Clip Studio Paint
Creating a new
2 document
To create a new canvas, press Ctrl+N or
click File>New. You can name your file
and adjust the Paper colour in the pop-up
window. Instead of typing the height and
width, you can choose from various
presets for common international paper
sizes, found under the Postcard option.
In the Ex or Pro version, you can also set
up pre-press guides such as bleed area.
I prefer to set up my paper colour as a Take note
neutral mid-tone, so that it’s easier to of the units
block in values later. before you
create your
canvas.
You can flip canvas Print resolution is
orientation here, at least 300dpi.
instead of typing the
values manually.
October 2016 69
Workshops
70 October 2016
In depth Caricature skills
ArtRage
DEVELOP YOUR
CARICATURE SKILLS
Yoann Lori describes the ArtRage tools, settings and techniques he
uses to paint a caricature of Margaery Tyrell, from Game of Thrones
hen I decided to be a part-time while back. It had a clear, intuitive To create a good caricature, you need to
Yoann Lori
W freelance illustrator and
caricaturist a few years back,
I had plenty of painting
interface, it seemed to work pretty
smoothly, and the price point was
appealing. So I decided to give it a try and
know the anatomy basics, especially the
ideal proportions of the face. You can use
those as references or create your own
LOCATION: France programs to choose from. There was the bought ArtRage Studio Pro. ideal proportions, which would be even
obvious well-known software that I used It took a while to get used to ArtRage’s better. Then, when looking at your chosen
Yoann is an
environment every day at work, but it comes with so tools, which work much like traditional subject, you have to understand what
artist working many unnecessary features and the media brushes, but I managed to find the makes them unique. It’ll help if you
for Krysalide, licence isn’t cheap, so I began looking settings that suited me and I’m now really identify facial features that are smaller or
a video game
company based in Lyon,
around for an alternative. happy with the choice I made. I’ve since bigger than usual, and then emphasise
France. He’s also a I then remembered another painting upgraded to ArtRage 4, which comes with them. Noticing how asymmetrical the
freelance artist who program that a friend had shown me a even more interesting features. face is can also help you in your task.
works on illustrations
and caricatures during
his spare time.
http://ifxm.ag/y-lori
GET YOUR
RESOURCES
See page 6 now!
Interfaces
Mac)
Return (PC &
s another
ArtRage 4 ha
gathers all
interface that
e toolbar.
tools on to on
© HBO Enterprises / ©Copyright 2000-2005 Home Box Office Inc
to switch
Press Return
.
between them
Pen pressure
In ArtRage Studio Pro,
you had to go to Setting
and change your Brush
percentage if you
wanted to vary the size.
ArtRage 4 made it
possible to add Pressure
Size for tools that didn’t
The right references Sketching stage
have this feature before.
To enable this feature 1 I spend time looking for good references of my subject: 2 Most artists draw their sketches on paper and then scan
open your Tool Settings,
click the triangle in the
Margaery Tyrell, as played by Natalie Dormer. Various angles them. Because I’m only able to draw during my lunch and I can’t
upper right corner, select photos make it possible for me to better understand the face bring my traditional tools to work, I sketch with the tablet. The
Set Stylus Property and volumes of the actor. I also look for specific expression and ArtRage pencil is perfect for this. I use it at 200 per cent Size (you
make sure Pressure and
Size are enabled.
lighting. I sometimes have to combine several references to can increase the maximum size for each tool up to 500 per cent),
achieve the right result, but this is what makes an original piece. 38 per cent Pressure, 50 per cent Softness and no Tilt Angle.
October 2016 71
Workshops
Record your
process
The ArtRage script is an
interesting feature that
enables you to record
your painting process as
you go along. To do this
go to File>Record Script.
If you have to close
ArtRage before the end
of the painting, don’t
save the script, just close
the window asking you
to save it. The script
must be save only at the
end of the painting. Once
Establish your colour palette Colouring your flats
done, you can play it
back without pauses 3 Import the sketch image by clicking the bottom left 4 I add a new layer, then drag it down to switch my layer
and capture the video
button in the References panel, then open the Color Samples order so that the sketch is on top. I start colouring with the
with another program.
panel (Ctrl+Alt+W). Select your colour with the Color Sampler Airbrush tool set at the biggest size and Hardness at 100 per cent.
and store it by pressing + or Add Sample in the Sample panel. I add two more layers for the hair and background. I pick the mid-
You can then save it by exporting your samples. tones and loosely paint the skin, hair, clothes and background.
72 October 2016
In depth Caricature skills
Have your
canvas ready
When starting a new
painting in ArtRage
(Ctrl+N), choose the
Print Size tab to enter
the width, height and
resolution needed. For
this caricature I used a
30x40cm vertical
format at 300dpi. I use
the default canvas
because it doesn’t
interfere much with the
The canvas
lighting
F5 (PC & Mac)
This is active
by default
and affects yo
ur colour
sampling. Pr
ess F5 to
disable it.
October 2016 73
Workshops
Dragon details
Here I pay more attention to the
design and form of my dragon. All
the small scales and horns need to
be painted over correctly – and all
following the lighting scheme.
Photoshop
CREATING A
Dongjun Lu
COUNTRY: Singapore
Dongjun is
a full-time
DRAGON KNIGHT
concept artist
working in
Dongjun Lu uses his film concept art experience to paint
the film and
video game industries,
a classic fantasy scene that’s heavy on realism and details
on titles that include
Toukiden, Romance of his is a personal piece, which I classic fantasy elements of a knight and At first I toyed with the idea of
T
Three Kingdoms,
Uncharted Water V and
completed in under three dragon. However, I still had to draw depicting a knight on a horse, but then
Ninja Gaiden 3. He also days. Before this I was busy on my film concept art experience to I wondered if it might look a little odd,
has five years of art creating concept art for a film. achieve my goal. Because I was short seeing a horse in such a dry, hostile
teaching experience.
This assignment had lasted a number of of time, I used textures to help speed up environment. So I changed my mind
www.ludongjun.com
months, and before moving on to my next the painting process. and settled instead on a dragon with black
GET YOUR project I was keen to paint an image that The origins of this piece came from scales, so that it contrasted nicely with
RESOURCES
See page 6 now!
was the opposite of my concept art.
I wanted it to be realistic and heavily
the sandy building image that I eventually
used in the background. It gave me the
the sandy desert.
Once I was happy with my initial idea,
detailed, and decided to portray the idea of painting a knight in the desert. I started to sketch out the scene.
74 October 2016
Artist insight Dragon knight
Painting
the rocks
Here I knock back the
details on the foreground
rocks by painting over
them. This was because
I needed to emphasise
the lighting and colours
on the rocks.
A DESERT ENVIRONMENT
PHOTOSHOP
CUSTOM BRUSHES
DONGJUN BRUSH 1
DONGJUN BRUSH 2
October 2016 75
Workshops
Artist insight
BRING 3D TOOLS
INTO YOUR 2D ART
Tom Foster shows how to incorporate 3D posing software into your
2D painting process, helping you to save time without losing your edge
eople often lament that the moment’s notice. And yes, when the from the imagination: the inference being
Tom Foster
P ‘magic’ of the entertainment
industry, a market in which
comics reside fairly perilously,
mechanics are exposed, it often seems
considerably less supernatural – but, just
like magic, the end result relies entirely on
that, so long as they had the same
software, anyone could achieve the same
results. Not so. The use of a mechanical
LOCATION: Scotland dissipates when you become aware of the deftness of its performer. technique in art only becomes an issue if
how it is achieved. Indeed, drawing Management of resources is simply part of the artist’s lack of skill betrays it. It all
Tom is a
professional professionally is a bit like being a the craft, not a way of cheating. comes down to the performer.
comic book magician: it’s an instantly impressive 3D posing software is often similarly With that in mind, let’s look at some of
artist, best skill; it takes years of solitary, thankless mislabelled as cheating. The knowledge the ways to make the most of today’s
known for his
work in 2000 AD and
toil to master; and it often requires you to that it’s been used shatters the illusion that advanced creative resources, without
The Judge Dredd pull something out of your arse at a everything on the page has come purely giving away the prestige.
Megazine. Between
assignments, he performs
stand-up comedy.
http://ifxm.ag/t-foster 1 GETTING TO KNOW
THE SOFTWARE
GET YOUR I use Daz 3D to compose
RESOURCES
See page 6 now!
my scenes and there are a
lot of time-saving
techniques that eluded me
when I started out, so I’d
advise familiarising yourself
with the basics. Looking for
answers to problems on a
case-by-case basis usually
works, but there are always
shortcuts you would never
even think to look for. A few
online instructional videos,
a bit of a play around to get
a sense of the UI, and you
should be good to go.
2 KITBASHING ELEMENTS
One thing you may notice when
using posing software to create
scenes is that the assets available
for purchase rarely fit your script
requirements perfectly. Even
Daz 3D’s many costumes, props
and sets won’t cover every
scenario, because the way a scene
plays out often requires specific
topography or architecture.
So, rather than building custom
geometry in a modelling program,
I try to find elements that resemble
what I need and then cobble them
together. My 3D scenes are just a
starting point, so details don’t
always have to be perfect.
76 October 2016
Artist insight 3D tools
3 BALANCED DIRECTING
The power It can be tempting, with the ability to manipulate the camera at will, to
make every panel wild and unusual. This tends to lead to images that look
of negative good on their own, but are almost unreadable as a story. Dramatic shots
space can’t be work well for dramatic moments, but without the ballast of conventional
visual storytelling, they lose any impact or meaning. Old-fashioned,
overstated proscenium-style storytelling still has its place, and subtle variations on
this will usually serve better than going all out with your compositions.
4 NEGATIVE SPACE
Even though I’m able to create complex backgrounds,
the power of negative space can’t be overstated.
Negative space is basically just any space that’s fairly
free of detail. As such, it directs the reader’s eye to
anything that interrupts that space, and is usually found
either around or adjacent to the image’s key elements.
© 2016 Rebellion A/S. All rights reserved. Judge Dredd ® is a registered trademark. www.2000ADonline.com
Black and white inked artwork appears courtesy of 2000 AD. Judge Dredd, Sinister Dexter & Storm Warning
5 CHALLENGING COMPOSITION
Sometimes I have to juggle a lot of elements in one relatively small panel.
3D posing can help find compositions that balance all the essential
information, without scenes seeming crammed and unnatural. I also
usually move elements of my environments around a little, to make for a
better image. If Canaletto could tweak the architectural topography of
Venice, it’s probably okay for me to shift a pipe in a fictional basement.
October 2016 77
Workshops
8 CROWD CONTROL
Drawing group shots can be pretty unforgiving. In
one panel, I may have to figure out proportions and
anatomy for over a dozen characters, and I can find
myself getting tired or, even worse, losing time.
Throw in an unusual camera angle, and all the
foreshortening complications that demands, and
things start to look a bit bleak.
Using 3D to compose these types of panels can
help take some of the pressure off, enabling me to
focus on the visible details, rather than struggling
with whole forms that will be partially obscured.
78 October 2016
Artist insight 3D tools
9 FORMALISING LAYOUTS
The fact that I’m composing my panels
independently of one another can, if I’m
not careful, have a detrimental effect on
my overall page. It’s often helpful to
start with a strong, thumbnail sketch of
the full page so that the principles of
composition and leading-the-eye can
be observed, even when dealing with
one panel alone. This is one of
the biggest pitfalls of working
in 3D, so I try to stay as mindful
of it as possible. Many’s the time
I’ve lovingly crafted a panel
composition, only to find that it
doesn’t quite fit with the others.
It’s important to
be able to keep all the
elements looking like
they belong together
10 VISUAL CONSISTENCY
Given that the end result will always involve
some level of drawing, it’s important for me
to be able to keep all the elements looking
like they belong together. Since I’m using
realistic models, I need to strive for
verisimilitude in the drawing. Equally, those
elements that aren’t drafted from scratch
must at least have the appearance of a
drawing. To this end, I ink everything by hand
on Bristol Board. This way, my computer-
aided elements don’t jar stylistically with
those I’ve rendered independently.
October 2016 79
Workshops
12 RETAINING DEPTH
Two-dimensional visuals are
inherently flat – so, to give my
visuals a sense of dimension, I have
to compensate for this in my art. It
helps to think of things in terms of
three distinct planes: foreground,
middle-ground and background.
To distinguish each from the
others, I’ll usually make one
predominantly white, one mostly
black and one a fairly even balance
of the two. The middle ground will
usually contain the primary focus
of the scene and so will usually
require the most detail. This usually
ends up being the plane with the
greatest balance of tones, the
other two serving to frame it by
utilising negative space.
13 ECONOMISING ON
DETAIL TO SAVE TIME
It’s easy to get lulled into a
false sense of security with
posing software. Often I’ll
get to the inking stage and
realise that my background is
full of laborious details that
now have to be carefully
delineated by hand.
Owing to the fact that
not everything has been
drawn that way to begin
with, I’ve frequently lost
any sense of how long
an image will take to
render. So I now try to
think as carefully as
possible about how
much I will really have
time to ink. I also try to
build in areas of solid
black to help create
a balanced page.
80 October 2016
Artist insight 3D tools
16 INCORPORATING
OTHER FORMS
OF REFERENCE
Daz 3D can be great for
dealing with issues of
complex foreshortening or
composition, but the
niceties of anatomy, hair,
drapery and countless
other elements may require
an alternative.
Photo reference and
anatomy books can help
nail those nuances, and
basic modelling programs
such as SketchUp can help
build custom elements
quickly (although these will
have to be exported
separately, because they
won’t be compatible with
most posing software).
Some comic artists even
mould models of recurring
elements out of clay to use
as live reference.
October 2016 81
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BE INSPIRED BY THE
CTHULHU MYTHOS
Alix Branwyn explains her traditional and digital process for creating a
dark and moody Lovecraftian illustration, featuring a priestess of Dagon
hen you’re an artist, you’ll hit an alluring yet creepy figure beckoning, story to tell, and a balanced composition
Alix Branwyn
W that moment when looking
at something seemingly
innocuous triggers a spark of
and the terrifying unknown of the ocean
seemed like a good combination for an
image based on the Esoteric Order of
that will hold the viewer’s attention.
While I typically start with a clear
image in my head when working from
LOCATION: US inspiration. It happens so often I’ve taken Dagon, a cult who worshiped a fish god, inspiration rather than a design brief,
to keeping a running email chain sent to from the works of HP Lovecraft. I often find that when I revisit elements
Alix is a
Seattle based myself whenever an idea strikes. I start out with a checklist, cobbled on my checklist, I need to review aspects
illustrator for A recent trip to the California coast, together from advice gleaned over the of my design. Like nearly every artist,
the games watching waves crash on the jagged dark years, that I put together for myself as an I know from the start that the end result
industry. Her
work is primarily in
rocks rising like teeth from the ocean, exercise in being more mindful when won’t quite be the image I had in my
fantasy and horror, with served as my inspiration for this piece. The creating a piece. It covers a lot of points, head, but I feel the elements that emerge
a focus towards the dark hypnotic and lulling crash of the waves, but primarily: create a clear focal point, a differently and change are half of the fun.
and creepy.
www.alixbranwyn.com
GET YOUR
RESOURCES
See page 6 now!
e
Paste in Plac
(Mac)
Shift+Cmd+V
(PC)
Shift+Ctrl+V
s the
This preserve
ordinates of a cut or
co
tion.
copied selec
Creating
time savers
In the course of creating
art for certain uses you’ll
find that some aspect
ratios are fairly common,
such as book covers and
print sizes. I’ve found
that creating scaled-
down stencils cut out
with an X-Acto blade
The initial thumbnails Refining the thumbnail
from old playing cards
can save some time 1 Usually when I begin a new piece, I have a clear image in 2 After I’ve made a handful of thumbnails at a tiny size,
when it comes to laying
my head that I’ll attempt to get onto paper. I start by creating a I’ll select one that feels good to me compositionally to create at
down a bunch of
thumbnails quickly, and small collection of thumbnails in a Rhodia dot grid sketchbook a slightly larger size. I block in my forms with a red Col Erase
with more precise with a ballpoint pen. Using a dot grid sketchbook for this pencil on marker paper and tighten up the details with a .3 sized
cropping for the aspect
enables you to not only keep your thumbnails tidier, but also to mechanical pencil until I feel like there’s a good description of
ratio built in.
plan for the aspect ratio you’ll be using with far more precision. where my figures and larger shapes will lie.
84 October 2016
In depth Cthulhu mythos
October 2016 85
Workshops
Collecting
resources
When pulling reference
from the web to use for
your images, especially if
you intend to use parts
of the photos as textures
in your piece, it’s
important to consider
copyright clearances.
Sites like Textures.com
are an incredible
resource for artists:
not only is the library of
reference extensive and
Gathering your reference Crafting the drawing
high quality, but it’s also
free and royalty free to
3 Once the thumbnail is down and I have a good idea of 4 Using my thumbnail as a guide, I cut my reference
use the images within what the scope of the subject matter will be, I begin my hunt for together and print it out to use as a base under some marker
your 2D or 3D work.
reference material. Utilising some photos I took on a trip to the paper on a light table. Starting with red Col Erase pencil I block
coast, reference images available from free and royalty-free out the drawing, focusing on creating more of an artistic flow
sources on the web, and some paid model photography from than what simply cobbled together images can produce. I use a
Posespace.com, I put together a folder of images. .3 mechanical pencil to create cleaner final lines.
RESOURCES
PHOTOSHOP
CUSTOM BRUSHES:
MAIN RENDERING
Scanning the image Refining the line work
BRUSH
5 I prep the drawing for scanning into Photoshop. I keep 6 I start by running a Hue and Saturation shift on the
a wand scanner on hand for mobility and convenience, drawing, selecting only the reds and adjusting the Saturation all
A flat, textured brush because they can be easier to use on surfaces that won’t fit in a the way down and the Lightness up. This enables you to isolate
with tilt sensitivity for
the Angle and pressure
conventional scanning bed. Whichever type you choose, ensure your clean lines from the underdrawing. I tend to leave some of
sensitivity for Opacity. that you scan the image in at a higher resolution than you’ll the underdrawing there, albeit desaturated, because it can add
Great for oily rendering. likely need, I typically go with 600dpi at a minimum. more life than the often clinical clean lines.
SHADDY’S TEXTURED
BRUSH
JAGGED TEXTURED
BRUSH
WIDE TEXTURED
Blocking in the colour flats Laying in light and shadow
BRUSH
7 I set my drawing layer to Multiply to knock the white space 8 Next, I plan out the general direction of the light and use
out and enable the lines to float, and run a colourised Hue and Overlay layers above the line-work layer to block in where light
A flat textured brush Saturation on them to colour them rather than keeping them will fall on the elements in the scene. I focus on creating a subtle
great for layering in on black. I begin my flat colour block-in on a layer underneath this. spotlight effect on the upper body of the figure to maintain a
an Overlay layer to add
noise to the piece.
Rather than assessing the cohesiveness of the colour palette, I just strong focal point. I then use Multiply layers at 50 per cent
assign what colours would exist under a neutral lighting setup. Opacity to lay in my shadow forms.
86 October 2016
In depth Cthulhu mythos
Focal
point
Add texture
and warm tones
Checking
your values
Making sure that your
values read properly in
your piece is essential.
Often we can get so
wrapped up in the
rendering it can be easy
to forget to check until
13 Making adjustments
With the bulk of my rendering complete, I take a break and 14 The final touches
I add a texture to the whole piece, in the form of a layer
to do. I like to create a
Hue and Saturation
adjustment layer above
then come back with fresh eyes to reevaluate any areas that may run through a noise filter set to Overlay on a low Opacity, along
all other layers with my
need to be retouched. I tend to give the piece a final pass of an with a Color layer with some random-coloured oil brush-style saturation set to -100, to
Overlay layer to punch up certain areas of colour or light, a strokes thrown in, also on a low Opacity. Creating these texture toggle on and off as a
reminder to check them
Multiply layer to deepen some shadows or round out some forms, layers can make your image feel more cohesive, with all of the
more frequently.
and a Screen layer to retouch the atmosphere for depth. various shapes and strokes affected by the same subtle texture.
October 2016 87
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90 Procreate 3.1
We’re big fans of Procreate, but
will this latest update – with
workflow enhancements and 4K
recording – improve the app?
TRAINING
93 Designer Pro X365 95 Creating Hyper Realistic
This competitively priced package Characters in ZBrush
features tools for desktop Hossein Diba forms a tag-team with a
publishing, website design, vector wrestling legend to reveal how to craft
illustration and more. characters in 3D, before polishing in 2D.
93 PhotoDonut BOOKS
PhotoDonut is for helping
you easily add and manage 96 New reads
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any good at painting effects? Digital Painting with KRITA 2.9.
October 2016 89
Reviews
Procreate’s brushes
Procreate 3.1
benefit from the
Streamline feature, which
iPad stabilises your strokes
only with precision effect.
SIMPLY BRILLIANT Procreate’s latest update makes the app for the
iPad even better, with more workflow enhancements and 4K recording
Price £4.49 Company Savage Interactive Web www.procreate.si
ven if you were new to the correct and stabilise strokes for a time-lapse replay of your artwork
E world of tablet-based
painting apps and unaware
of the excellent reputation
controlled line work. As a result, lines
appear smooth even when painting
with your fingers. It gives you a lovely
(the app records all of your
brushstrokes while you work), you can
now do so in 4K ultra high-definition.
Savage Interactive’s Procreate app feeling of control and it avoids that There are also options to export
has established, from the moment frustration of inaccurate lines that other artwork as PDFs or multiple images
you launch Procreate you know apps can cause. into one combined PDF.
you’re in good hands. Selections are now simpler, too. Sam Gilbey, whose art Procreate really feels like an app
is on show here, says
Starting off confidently with a video You can tap and drag across your Procreate is the
that’s taking steps to become
tour that shows off some of the artwork to select similar areas. Custom perfect solution for something you create art with from
spontaneous sketching
impressive works people have canvases can now be measured in and drawing sessions.
start to finish, instead of something
produced with the app, you’ll instantly pixels, mm, cm and inches, and are you use to start sketching and then
feel that Procreate is capable of autosaved so you can access your finish in, say, Photoshop. The UI is clean
helping you make some gorgeous favourite settings easily. and intuitive, while remaining
artwork, even when out and about. Clearly aware that people are using uncluttered. This isn’t to say that
Still only available for iOS (sorry Procreate to make polished artwork Procreate scrimps on options – they’re
Android users!), version 3.1 improves instead of simple sketches, Savage has simply well organised. Obviously,
Procreate even further, with the ability upgraded the app’s record and export Procreate offers the usual suspects of
to adjust the Streamline settings that functions. So if you want to show off brushes, textures and selection tools
90 October 2016
Art tools Software
ARTIST INTERVIEW
SAM
GILBEY
How Procreate, the iPad Pro and
Apple pencil have changed
n Updated canvas
Have painting apps replaced
on hand, but there are also colour creation process traditional sketching for you?
n Outstanding brush
correction controls like Colour Balance engine
Absolutely! I go digital where I can.
and Curves adjustments, and if you’re n Intuitive user It’s more efficient and flexible.
interface
running the 64-bit version, Motion n Procreate supports What is your favourite thing
Blurs and Perspective Blurs too. all the major styluses
to draw?
available, including
The design of Procreate isn’t solely Adonit Jot, Apple The next face I’ve yet to capture.
focused on its features. Considerable Pencil and Wacom’s
Portraits are what I can’t help but
products
attention is devoted to improving n Easier selections come back to.
your workflow within the app. with tap and drag
October 2016 91
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TASTY FILTERS Easily creating artwork than a tool for
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Price From free to £75/year a show, or build a portfolio website
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Web www.photodonut.com Getting started is simple: you can
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RATING
choose a template to work from, either
from the permanent catalogue or an
PhotoDonut (previously known as extended Online Content Catalog, to
PostworkShop Pro) is a good which you have access for a year as
Photoshop plugin, but not for the part of the ‘365’ features hinted at in templates for Facebook, Instagram and
reasons Xycod thinks. the name (software updates and a Twitter, making it easy to roll out your
Apps that claim to instantly year’s web hosting are also included). branding to all your online channels. n Desktop publishing
transform photos into art often fall The main tools remain consistent The core layout tools are supported n Website design
n Slideshow options
short of their boasts because they across the document types, so once by creative tools for creating logos, n Vector illustration
lack the skill and wisdom of artists to you’ve got the hang of designing in editing photos and more. Vector n Photo editing
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know how to control effects (though print, for example, you can apply much illustration tools mean you can design n 3D extrusion
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Service for one year
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doesn’t deliver to its claim of “The the technical aspects of saving in to support more complex drawings. Content Catalog for
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best artistic effects for your photos”. correct file formats and colour spaces. No one is going to pretend that
Some of the painting filters are The web page templates stand out Xara Designer X365 approaches the System
Requirements
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Photoshop or Painter, but a lot of parallax scrolling and roll-over its one-stop shop approach offers disk space
them leave too much of the photo animations that will deliver a ‘cool’ more than enough to create a
Rating
underneath. The art you create is factor to any website. In a welcome consistent and good-looking brand
clearly produced by filters and there nod to social media, there are also across print and online.
isn’t enough control of the effects.
Designer Pro X365’s vector illustrations are
PhotoDonut’s real strength lies in versatile enough to handle making poster-
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October 2016 93
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October 2016 95
Reviews
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INSPIRATION AND ADVICE FROM THE WORLD’S BEST TRADITIONAL ARTISTS
This issue:
WHEN PAINTING
Justin ‘Coro’ Kaufman on layers.
TRADITIONALLY
Wylie Beckert shows you how to elevate a 114 First Impressions
Raoul Vitale talks fantasy art.
pencil drawing into a finished piece Page 106
October 2016 99
FXPosé SHOWCASING THE FINEST TRADITIONAL FANTASY ARTISTS
Abhishek Singh
LOCATION: India 1
WEB: www.abhishekart.com
EMAIL: abhi.s82@gmail.com
MEDIA: Acrylics, gouache
IMAGINEFX CRIT
“Abhishek’s use
of colour is the
standout aspect
in his compositions,
followed by the strong
character designs and a
real sense of movement.
It feels as if these images
are just moments from
coming to life.”
Daniel Vincent,
Art Editor
2 ANAHATA NADA:
THE UNHEARD SOUND
Acrylics/gouache on paper, 6x4ft
“Sing to the barren sky, like rain does to
a famished tree, be the sound that lives
between the murmur of leaves and
chirping of birds, become the song
which dwells in the silence of listening
and in braving the storms. I wanted to
show the gods without any weapons,
and have them pay an ode to nature.”
El Salvador-born Rodrigo is
now based in Sydney,
where he creates ethereal
figurative works of women
and nudes in beautiful,
dreamlike settings.”My works are ornate
and lush, replete with elaborate
references to the natural world,” he says.
Rodrigo studied traditional life
drawing and painting at the Julian
Ashton Art School in Sydney from 2006
to 2009, and since graduating has had
four solo exhibitions in Los Angeles, San
Francisco and Long Beach, as well as
several group exhibitions.
“My palette is vibrant and I aim to
achieve a luminous sense of light. I
explore a feeling of the otherworldly by
capturing my subjects in trance-like
dream states, suspended in mysterious
atmospheres,” explains the artist.
1 TREE NYMPH
Pencil, coloured pencil, acrylic, pastel,
iridescent medium on paper, 20x16in
“This is a mixed media drawing that
depicts a forest nymph with her owl
companion, which I’ve tried to expand
with vibrant bursts of colour and
decorations. I blended my love of Art
Nouveau and psychedelic patterns.”
2 NEMETA
Oil on plywood, 16x27in
“This was the main oil painting in my
recent solo exhibition Nemeta, held at
Thinkspace Gallery in Los Angeles. It
was both a joy and a huge challenge
for me to paint it, particularly the
reflections in the water and the detail
in the wet fur. I’m glad I persisted.
I think it expands this mysterious forest
realm and introduces a harmonious
relationship between the beings that
reside here, even if it’s only glimpsed
from across the pond.”
3 NEMETONA
Oil on birch, 18x14in
“This was created for my recent solo
exhibition. I really enjoyed painting the
deep and vibrant cool colours of the
shade and contrasting them with the
fierce sun in the background. I wanted
the glow to be more than just light areas
among the dark – I wanted those
luminous areas to be alive.”
4 PLASMA II
Oil on birch, 12x12in
“I wanted to convey a feeling of warm
tactility and the archetype of ethereal
sensation. Through the figure’s
interaction with the jellyfish beings,
we’re encouraged to embrace the
natural world we live in, and to
understand that which appears fantastic
and surreal through real-life experience.”
IMAGINEFX CRIT
“Rodrigo says
that his aim
is to achieve a
luminous sense of light,
and on the strength of
the art on show here,
he’s certainly got the
job done. His figure-
drawing skills are
top-notch, too.”
Beren Neale,
Acting Editor
3 4
2 THE BLUFFS
Oil on canvas, 18x24in
“I often paint historical fantasy in my
personal work. This painting is inspired
by colonial New England in the late 18th
century. With so much superstition and
unknown wilderness, it’s a great setting
for mystery and ghost stories.”
3 OF LIMITED LOYALTY
Oil on canvas, 20x30in
“Mimicking 19th century paintings for
this Night Shade Books cover was fun.
I referred to two John Trumbull
paintings: The Battle of Bunker Hill was
the inspiration for the composition, and
I took the lighting from The Sortie Made
by the Garrison of Gibraltar.”
4 DIREGRAF ESCORT
Oil on canvas, 11x14in
“This was painted for the Magic: The
Gathering expansion set Avacyn
Restored. I don’t often use dramatic
lighting in my paintings, but in this case,
the glowing weapon provided the
perfect excuse to indulge.”
SUBMIT YOUR
ART TO FXPOSÉ
Send up to five pieces of your
work, along with their titles, an
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Quay House
The Ambury
Bath, BA1 2BW, England
BUILDING OFF AN
UNDERDRAWING
“Draughtsman” WYLIE BECKERT shows you how to elevate a pencil drawing into
a finished work of art, using a combination of traditional and digital approaches
T
he Queen of Hearts is one instead of drawing tools. Through
of 12 face cards for my trial and error, I stumbled upon a
illustrated playing card deck, combination of traditional media that
Wicked Kingdom. simulated the layered approach that
Before I started illustrating I’d become accustomed to in my digital
the card deck, I was almost exclusively work, while also enabling the precision,
a digital artist, but I loved the look of energy and detail of my initial pencil
traditional media work. I subsequently sketch to come through in the finished
decided that tackling the card deck piece of art.
illustrations in traditional media would So fellow draughtsmen, please take CHARCOAL TEXTURES TRANSPARENT GLAZES
be a fun challenge, and a great heart! A strong drawing will help carry a I like to use white I use transparent layers
opportunity to experiment and – piece to final, even if your painting skills charcoal pencil to build of oil paint to build the
hopefully – custom-build a painting are still a bit shaky. up my light tones. The final colour scheme. A
process that would fit my skill set. Wylie calls herself a “freelance stands out exceptionally dark wash of colour has
I’ve always considered myself a illustrator gone rogue”, having
draughtsman rather than a painter. That’s recently switched focus to work
well from the toned paper, the advantage of toning
because my ideas always seem to flow on her own projects. She’s spent
and is a great way to down the contrast of
more naturally in pencil on paper than the past year and a half working on a playing create the illusion of whatever lies beneath it,
in oils, and I find that I just can’t “think” card deck called Wicked Kingdom. Learn more lighting and depth making it easy to tweak
on paper when working with brushes at www.wickedkingdomdeck.com. in an image. the value structure.
1 PENCILLING AN UNDERDRAWING
I start my pencil drawing in red Col-Erase.
It’s helpful to rough things in with a coloured
2 ADDING A WASH
I paint over a print of my pencil drawing
on tinted paper, wet-stretched to avoid buckling.
3 FINISHING IN OILS
I seal my underpainting with matte medium
(sprayed on to avoid smudging) and finish
line first, as errors and changes are easier to I start with an overall wash of (red) watercolour with two stages of oil paint: a base layer in a
camouflage in the finished drawing than in before switching to small brushes to ink the complementary colour (greenish teal) and, once
graphite. I switch to mechanical pencils for final drawing. Once dry, I use white charcoal pencils dry, a final pass with transparent hues. Opaque
rendering, working on top of my rough sketch. to sculpt the forms and add highlights and details. highlights can be painted into the final glazes.
OPAQUE HIGHLIGHTS
Opaque white oil paint
packs more punch
than soft layers of
white charcoal pencil.
For the lightest
areas and brightest
highlights, I paint
small touches directly
into wet glazes of
colour, emphasises focal
points, while blending
in with the image.
MATERIALS
PAPER
n Strathmore Bristol
n Canson Mi-Teintes
(Pearl)
PENCILS
n Mechanical pencils
n White charcoal
pencils
INKS
n Liquitex Acrylic ink
(Black, Transparent
Raw Umber)
PAINTS
n Watercolour
(Cadmium Red)
n Oils (Prussian Blue,
Indian Yellow, Alizarin
Crimson, Transparent
Brown Oxide, Titanium
White)
BRUSHES
n Small round
n Medium filbert
n Large flat
GET YOUR
RESOURCES
See page 6 now!
Oils
GETTING IN TOUCH
WITH NATURE
JUSTIN ‘CORO’ KAUFMAN shows how to work in layers to create a realistic
oil painting of nature – specifically, a large tree in his family’s back yard
W
hile I’m an illustrator ARTIST INSIGHT a student in art school, and I’ve since maple tree that takes up almost the entire
and fine artist by continued to pursue it between jobs. I dig clearing in our back yard. My goal isn’t so
IMPORTANCE OF THE
trade, based outside UNDERPAINTING the tactile nature and versatility of oils – much to reproduce exactly what I see, but
of Seattle, I’ve been This stage is the most I don’t think there’s a medium that I enjoy rather to interpret it using a variety of
working primarily important one, as it not working in more. brushwork, marks and scratches. I want to
as a concept artist for the past 16 years. only defines the About a year and a half ago, we moved make it appear fairly realistic from a
I own and help run Massive Black, a “drawing” portion, but our family out to rural Washington state, distance, and also interesting to look at
studio specialising in concept art and also sets up the values and I began painting the scenery out here. when viewed up close.
illustration primarily for games and film. for the most part as I’ve been focused ever since on how to Justin is a US West Coast-based
We’ve worked on all kinds of stuff that well. What we’re doing approach such complex subject matter illustrator and concept artist.
you might have heard of, and some that at this stage is laying without idealising it or getting too He’s one of the founders and
you probably haven’t, too. the framework for this “techniquey” in my approach. owner of Massive Black, an
I paint digitally for most my to happen in And that’s what we’re going to be artists’ collective serving the entertainment
commercial endeavours. However, I fell subsequent layers. covering in this workshop. I’ve chosen industry since 2004. You can see more of his
in love with oil painting back when I was one of my favourite trees to paint: a large personal art at www.coro36ink.com.
MATERIALS
PANEL
n 3/4-inch birch
plywood panel
GESSO
n Dick Blick gesso
BRUSHES
n 0 Hogs hair round
n 1-inch Mop brush
n 0, 1 and 2 Synthetic
liners
n 1-inch Watercolour 3 Sketching in from the reference photo
wash brush Once the gesso’s dry, l lightly sketch out my tree
using a 4H lead pencil. I lay a grid on top of my reference in
PAINTS
Photoshop, and then draw a corresponding grid of six-inch
n Winsor & Newton:
Olive green, Alizarin 2 Preparing the surface squares on my panel to help make sure the drawing is
crimson, Ultramarine I use an electric sander to sand out any irregularities centred and sized properly. I work from a photograph that I
blue, Titanium white. between coats until I achieve a smooth, eggshell-like finish. I took out in the backyard. I’m careful to get the large branch
n Gamblin: Indian use 100 grit in between most coats, and finish it with a finer forms blocked in as accurately as possible, but I’m not
yellow, Pthalo green, grit. I don’t want it buffed “shiny” smooth, but I don’t want to labouring over the smaller branches. I’ll just paint them in
Grey, Radiant yellow, have to work with any glaring surface irregularities, either. directly, using the larger branches as guides for placement.
Ivory black.
n Old Holland: Magenta,
Cad red scarlet, Cobalt
turquoise, Transparent
red oxide lake
MEDIUM
n Gamblin refined
linseed oil
n Galkyd Turpenoid
odourless spirits
5 And breathe…
I use only refined linseed oil as my medium. It takes a
6 Painting my underpainting
couple of weeks to dry enough to work on top of again, but I start from the trunk and work my way up. I try not to overwork things at this
I find it’s helpful to be stuck in this stage for a while so I can stage, because a lot of it will be painted over eventually. I’m aiming to establish the
work back into it and fix things that are bothering me. I also shadow shapes and begin to describe the surfaces. Using a mop brush, I begin to
like it because it’s non-toxic, and produces no fumes so it’s block in the canopy of leaves. It’s important to not overload the brush because we
safe to breathe and doesn’t stink up the room. don’t want to go too dark on those leaves.
7 Greater control
I break out the liner brushes as I move up towards
the top to paint in those smaller branches. I rotate the panel
and use a mahl stick, which gives me greater control over
the widths of the branches. A good rule of thumb is that
they always get thinner, and offshoots are always thinner
than their parent branches.
Payne’s gray
Pthalo Alizarin Olive green
green crimson Ivory black
Ultramarine blue Transparent
red oxide lake
Indian yellow
Magenta
Cadmium red scarlet
Cobalt turquoise light
Radiant yellow
10 Opaque application
Radiant purple When I finish with the glazing, I begin painting opaquely on top. I prepare a full
palette of paint and begin to work into the painting, looking to correct drawing errors,
Titanium white accentuate highlights and shadows, and refine forms and edges. I look for
opportunities to vary the temperatures and punch accents.
11 Varying my marks
I begin to detail in the leaves and the smaller branches, and also revisit and detail the larger ones. This stage can be
a few passes, where I work both wet-in-wet and dry brushing. It’s a “whatever works best” scenario. I’m also trying to break
up the surface, and avoid too many similar-looking marks.
PAINT
TIP
MEDIUM
I vary the paint
consistency, depending
on what texture I’m after.
You can achieve different
edges and effects
by mixing
ARTIST INSIGHT
OPAQUE IS THE
LIFE SAVER
Be sure to observe with
a critical eye when you
begin to detail with
opaque paint. This is
12 Final details and error correcting 13 Expand your knowledge your chance to fix
I come back in with pure opaque colours and dot And that’s it! Hang it on your wall and impress your things that might have
them on using small rounds and liners in sort of a pointillism friends and family. Your paintings will make great gifts too. been bothering you.
fashion. This enables me to modulate large fields of colour But in the end, you reap the reward of having a deeper Don’t be afraid to make
with subtlety and control. The hard part is over, and now I’m knowledge of the time-honoured tradition of oil painting, edits: you can always
just polishing it up, fixing minor errors and accentuating the comfort of completing a process and making wipe them off if it
areas. This is also where you get to develop the surface of something physical, and a better understanding of the doesn’t go as planned.
the painting, and make it cool to look at up close. intricate and profound beauty of Mother Nature.
Drawing and
as a stained glass designer for many years. He
began freelancing in 1999 with concept