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Home Studio Handbook

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ACOUSTICS &

YOUR HOME STUDIO


GET OPTIMAL RESULTS
FROM YOUR SPACE & BUDGET

f you decide to convert space in your home to function as a project studio, its easy to spend a lot of
money before you plug in your first microphone. While quality recording gear is less and less expensive,
acquiring everything you need to start recording adds up, and that doesnt begin to address the costs
of properly outfitting your space.
For many home recording enthusiasts, doing any sort of construction is simply not an option but that
doesnt mean your dream of a recording space in your home needs to end before it begins. The degree to
how professional your studio needs to be, and therefore how expensive the endeavor, is relative to your goals
for your finished product. At the same time, your budget will ultimately determine how ambitious you can be
in the scope of the project.

YOU CAN START BY ANSWERING THESE FOUR BASIC QUESTIONS:


1. What is the purpose of your
home studio?

3. Are you planning to record a full band


or one or two musicians at a time?

Are you recording new ideas to demo to your

The spare bedroom might be perfectly isolated,

band or producer? Recording, mixing, and mas-

but can you house your gear, monitors, amps, and

tering finished tracks to submit to a music super-

microphones and still have ample room to per-

visor? Is this your bands DIY album for distribu-

form comfortably? What if youre tracking two

tion and sale? Are you planning to record other

musicians at once? Or three? The physical dim-

peoples material? Deciding on the reason you

ensions of your available space are contributing

are getting into home recording is the first step


toward setting realistic goals.

JON MARC WEISS KIVA PRODUCTIONS


STUDIO IN HOLLY WOOD, PA.

As a general rule, the more musicians and acoustic instruments you intend to record, the more

er, and dryer, or you live on a street with busses

expansive your studio will need to be in re-

rumbling back and forth throughout the day,

gard to equipment and gear. In addition, the

its probably not your ideal space.

number and type of live instruments you intend to track will dictate the requirements of
your spaces acoustic environment.

2. What space do you have available?


You need to find the best available, distractionfree environment. Your garage may seem like a
natural location to set up your home studio, but
if its always damp and it houses a boiler, wash-

Very often, a spare bedroom or home office


makes for a good home studio environment
though bear in mind that distractions abound
at home. Normal sounds like the doorbell,
phone, bathroom fan, or heating/AC system can
be the death of a perfect take. Do your best to
isolate yourself from household sounds wherever you decide to record.

CHAPTER 1: ACOUSTICS & YOUR HOME STUDIO

factors to your ambitions for your project studio.

4. Are you using your space for overdubs and mixing, or are you planning
to track everything in your studio?
This will ultimately be the biggest decision you
make before you start down the road to researching, purchasing, and installing your home
recording set up. But the truth is, to get a professional sound out of something like a drum kit,
youll need space, youll need to manage the
acoustics in your room, and youll need lots of
mics and stands. These purchases add up and
will deplete a modest budget very quickly.

YOURE WORKING ON
A BUDGET, AFTER ALL
One modality I often recommend to home recording enthusiasts is, dont outfit your home to
do the big work, says Philadelphia-based producer/engineer/studio owner Drew Raison. If
you have a limited budget to build a studio, why
invest in all the necessary microphones, microphone stands, and cables? You start there and
you could be well into thousands of dollars.
Let somebody else spend that money. Go to a
studio thats already outfitted with all the accoutrements, cut the drums and have the engineer
transfer the tracks or a stereo mix so you can
overdub guitars, bass and vocals at home. If you
have a limited amount of money, why not put it

how sound waves work and how to control the

construction effort that isnt an option for most

way they inhabit and interact in a room.

people. So what can you do?

When a sound wave meets a surface a wall,

ROOM ARRANGEMENT

a couch, a desk some of the wave is absorbed,


some of it is reflected, and some of it gets transmitted through the surface. Most dense surfaces do a good job isolating sound, but will reflect
sound back into the room. Porous surfaces typically absorb sound well, but also transmit sound.

Assuming youre not building a separate control


room, youll be configuring all your equipment in
your designated studio space. So your first task is
to envision where youll be housing your monitoring station and board. If youve got the budget
and are really looking to optimize the acoustics

The best way to stop sound transmission

and sound of your home studio, consulting a pro-

sound leaking in or out of a room is to isolate

fessional at the outset is a good idea, complete

sound from the structure before it has a chance

with diagrams and dimensions of the space you

to vibrate. In other words, walls need to be isolat-

have to work with.

ed from ceilings and floors, achieved by decoupling referred to as floating a room.

Where your mixing/recording station will be is


something that needs to be envisioned specif-

into a vocal recording system? Get the correct

But floating a room is

ically for the space youre in. One general rule

microphone for an acoustic, get the best micro-

precisely the type of

you should follow is to keep your listening

phone for an electric, and cut all that at home.

position somewhere near the middle third

You can leave the big, multi-channel recording

of the room it is very difficult to hear

to a professional studio.

accurately with a wall directly behind you.

CONTROLLING
THE ACOUSTICS
Whatever your expectations, a major component to creating quality finished recordings in a home environment is controlling the acoustics. To really do things
right, it starts with the construction of the
room. The proper angles of the walls and
ceiling, the proper dimensions, state-ofthe-art acoustical room treatments placed in the appropriate places these are

In regard to monitor placement, You want


to come as close to an isosceles triangle as
you can, says Raison. Thats the proportion of the distance between the speakers
to where the engineering sweet spot is.
Its a comfortable listening angle, but its
also a time thing. Sound and time go hand
in hand, so you want to make sure that
theyre evenly balanced. If the speakers
are 10 feet apart, you should be sitting 10
feet back.

but a few of the things that set a profes-

Another thing: dont place one monitor

sional studio apart from your rehearsal

in the corner. In most rooms, if youre in

space and bedroom.


The first step toward achieving an
acoustic environment that will produce great results at home is understanding some of the basic principles of

LONG WAVELENGTH:
LOW FREQUENCY, LOW SOUND, FEWER WAVE CYCLES.

CHAPTER 1: ACOUSTICS & YOUR HOME STUDIO

the center of the wall, youre in great


shape. But if you take the table and
move it to the corner, then you have
one monitor that will sound boomy and
the sound gets mushy and imbalanced.

SHORT WAVELENGTH:
HIGH FREQUENCY, HIGH SOUND, MANY WAVE CYCLES.

STUDIO:469, DESIGNED BY DREW RAISON.

EARLY REFLECTION POINTS


Sound bouncing off the walls and floors and surfaces in your room needs to be addressed as the
reflections will cause problems. One fix is to address the reflected sound waves in your environment by adding sound absorbing wall treatments. A controlled, deliberate approach, using professional sound absorption and diffusion

Its the early reflection points on the ceiling,

like comb filtering or flutter echoes. If you have

floor, or desk that most people overlook, warns

a room with parallel walls and you take a super

Raison. Even applying just a thin absorptive

ball and you whip it at the wall, its going to go

membrane on the ceiling can help knock down

bounce bounce bounce back and forth

those highs and mids that can cause the early re-

thats a flutter. And if you clap your hands in a

flection smearage. Youre not trying to keep low

live room, you can hear a flutter. That can kill a

frequencies from bouncing off that ceiling, you

recording. Thats why we do the acoustic absorp-

probably dont have the time or space to do

tion on the walls, to cut that flutter down.

that, so to speak. Just dont overlook the ceiling.


People typically dont do things to ceilings in the

BASS TRAPS

Chances are the room youre considering has

regular world, but in a recording environment

Sound bounces back and forth between hard,

90-degree angled corners. The walls are paral-

it makes a substantial amount of difference.

parallel surfaces, and lower frequency sound

products, will yield the best results.

lel, as are the floor and ceiling not the ideal

waves are longer than high frequencies. For in-

acoustic environment. To improve the acoustics,

50 PERCENT RULE

start with the early reflection points.

When it comes to optimizing the acoustics in a

duces a wave roughly 27.5 feet in length, while

room, you dont want to deaden down every-

a piccolo playing at 3500 Hz produces a wave

Once the direct sound from the monitors has

thing. You want a room that has ambience to it,

thats less than four inches long. Acoustic foam

passed by you, you want something behind you

otherwise what you record and what you hear

effectively absorbs reflected sound, and thicker

to either soak it up or shatter it all over the place,

wont be accurate, and your finished recordings

acoustic foam is better at absorbing low frequen-

says Raison. In either case, you dont want a di-

will suffer. Every room is different, but applying a

cy sounds.

rect early reflection to hit your ears too soon. If it

50 percent rule is a solid launching point.

does, it will completely smear what you are hear-

stance, a bass guitar playing a low E @ 41 Hz pro-

The panels and wall hangings used to absorb

ing and it will give you problems. Its those early

In a square or rectangular room, Id recom-

the early reflection points are going to help with

reflective points you want to knock out.

mend covering 50 percent of the surface area,

the mid and high-mid frequencies, but when it

Raison advises. For example, do one-foot by

comes to preventing lower frequencies from re-

One trick is to use a pocket mirror. If you have

one-foot pyramid foam squares in a checker-

flecting and causing cancellations and boom-

a pair of speakers on a desk in the middle of

board pattern on every wall cover your 50 per-

iness in your recording/listening environment,

a wall and the speakers are sitting on that desk,

cent that way. And it counts on the ceiling, too.

using bass traps and denser sound absorbers

you can look around the room and see what re-

50 percent would be great, but if you cant do

behind your monitoring point is recommended.

flective points youre going to have. Points on the

that, make sure you get that early reflection spot.

walls, and also the ceiling and the floor those

It will knock down the reflections to a degree that

initial reflection points are my first go-to spots for

they wont get in your way and cause monitoring

sound absorption. When were treating a room,

issues.

Ill sit in the engineers seat and have someone

Since low frequency resonances have their points


of maximum (or minimum) pressure in a rooms
corners, bass traps are often triangular in shape
to fit into corners, though studio gobos are also

move a pocket mirror along the wall until I can

You just need to remember, when youre re-

common for lower frequency absorption as well.

see the speaker reflected in the mirror. Thats

cording in a home studio, and youre recording

Remember, once the sound has passed by your

where you want to put up some sort of an acous-

drums in a bedroom, you have all these early

ears, soaking up the sound behind you is critical

tical absorption product.

reflections that are going to bleed into every

so you wont be coping with sound reflecting

microphone and create unpleasant anomalies

from behind you.

CHAPTER 1: ACOUSTICS & YOUR HOME STUDIO

GETTING STARTED
MAKE THE MOST OF
YOUR STUDIO TIME & SPACE

f youre recording in a home studio, even if you take the time and effort to address basic acoustics,

chances are your room isnt going to compete with a pro studio environment. There may be some
instances where capturing the rooms ambience and resonance is just what you want, and other times
where isolating your sound source and divorcing it from the room is your better option.

In every studio environment, there are simple things you can do to maximize the quaity of your sound sources, get
the best performances from your players, and record the best possible sounds and tones in your studio space.

FOCUS ON
YOUR INSTRUMENT
Even in the hands of the best player, an instrument with bad intonation wont sound good on
record. Maintaining and preparing an instrument
is the first step to producing a quality recording.
If youre a vocalist, warm up and do your vocal
exercises before hitting the mic. Drinking warm
tea and honey to lubricate your vocal cords can
help, as will wearing a scarf around your neck to
keep your cords warm. Other common sense ad-

too long, theyre going to sound dull and theyre

tionally accommodating can go a long way to

not going to stay in tune. Also, take time to tune

improving the mind set and potential for perfor-

the drums correctly you may even consider

mance from your talent.

tuning the drums differently for different


songs.

Weiss, she was a vocalist, and her dad and her

youre rehearsed and comfortable with the parts

husband were there. We just couldnt get a good

youll be recording, and make sure you enter the

take out of her. Her dad was totally on her, he was

studio well rested and with a clear head.

saying things like, When youre in front of your

CHECK YOUR CABLES

Good cables can make a big difference, so make

products to keep your throat moist and phlegm

sure they all work and dont rely on cheap prod-

free, and avoiding loud environments where you

uct. Make sure all your input jacks and connec-

might speak loudly and tax your vocal cords.

tions are working, and use a can of air spray to

before going into the studio especially if its


an acoustic guitar. If youre a bass player and you
dont change your strings once a month, you
should consider changing those strings before
you bring your bass into the studio. In both cas-

engineer, producer, and studio owner Jon Marc

As a performer preparing to record, make sure

vice includes refraining from smoking and dairy

If youre a guitar player, change your strings

I had one session with a young woman, recalls

clean out any pots or faders that might have dust


built up.

CREATE A COMFORTABLE,
BUT FUNCTIONAL,
ENVIRONMENT

mirror in your bedroom, you do such a good


take, and then we come into the studio and you
can barely perform! Part of the problem was that
they were putting way too much pressure on her.
Youre not going to get a great performance out
of anyone that way.
In addition to that, she was obviously in a comfortable environment and relaxed in her own
room so we brought the mirror, and her bedside table, and candles from her room, and we
arranged them in the studio. Believe it or not, it
worked! She just needed something familiar to

For artists who do not have a lot of experience

make her feel at home. Youve got to be careful

in the studio, the transition from a rehearsal or

as an engineer not to make it too clinical and

performance environment to the studio can be

sterile. Youve got to keep the smiles going and

If youre a drummer, change all your drum heads

very uncomfortable. As a producer/engineer, cre-

keep the vibe going.

before recording. If the heads have been on for

ating an environment that is physically and emo-

es it will help the tone and the output, and youll


stay in better tune.

CHAPTER 2: GETTING STARTED

EXPERIMENT
There is one constant, true for all recording studios and situations: keep experimenting. The
only way to know what sounds good and what
to avoid in your home studio is to try different
approaches to the same scenario. So much of
the art of engineering, producing, and recording comes from trial and error and constantly

departure from a given tonality, but you should


never hesitate to experiment. This is your opportunity. Analyze and decide, Did this work or
didnt it? and What can I do to make it better
next time? Thats what makes a home recording enthusiast become a producer over time.

KEEP IT SIMPLE

GET IT HOT, HOT, HOT


Always try to get the hottest signal you can to
tape. If you dont, youre missing out on some of
the sound from the source. Get the level as hot
as you can without going over the threshold.
Some A/D converters have a feature called a
soft limit, which can help with this.

Dont run too many devices in series with one

Lets say you have a really dynamic part, a sec-

another. Limiting the number of components in

tion of the song where the vocalist is hitting it a

Ive learned a lot watching creative engineers

your chain will usually provide a fatter tone. If

little too hard, explains Weiss. You can try to

at work, says Drew Raison. Steve Albini worked

youve got a mic preamp, an EQ, and a com-

anticipate the trouble spots and pull the gain

in my studio, and he was laying microphones just

pressor in the signal chain, youre probably do-

down on the preamp a little, or you can use soft

above floor level. Theres an evil little echo, that

ing that for a reason, but sometimes that can

limiting. Its kind of like compression but it just

honing your ears and your technique.

limits the output of the digital signal.

There is one constant, true for all recording studios


and situations: keep experimenting. The only way to know
what sounds good and what to avoid is to try different approaches to the same scenario.

TARGET YOUR FREQUENCY


When youre recording and mixing, you dont
want to have lots of overlapping frequencies. If
youre cutting percussion, for instance, and you
dont need anything below 80 Hz, you can use
a high pass filter and allow the highs to pass
through while cutting off the low frequencies so
youre focusing that instrument into the frequency range you want it to occupy in the mix.

first reflection echo you are typically trying to a-

negatively affect the sound. If youre not hap-

void. He wanted to harvest that. To me, that was

py with the tone youre getting on record, try

Maybe the air conditioner thats blowing air in

a huge question mark. Why would you want to do

going right out of the preamp into the console

your direction is producing low frequency rat-

that? And then I heard it and I was like, Well, boy,

and deal with the EQ and compression later.

tle, or the artist whos tapping her foot or mov-

there it is. It is an acquired taste, but his man-

Sometimes simplicity is the way to go, and

ing around in the studio is producing low fre-

agement of acoustic space was eye-opening.

getting a more natural tone to tape should be

quency energy that doesnt need to be record-

the goal.

ed. A high pass filter can eliminate those fre-

I rarely use what I learned from him in my own


recordings because Im not looking for a radical

CHAPTER 2: GETTING STARTED

quencies from the recording.

Conversely, if youre recording bass guitar, you

artifacts like early reflections, reverberation in

LIMIT COMPRESSION &


EQ WHEN RECORDING

general, standing waves, and nodes.

While many engineers will use some compres-

An out-of-phase signal can cause instruments

sion and EQ when going to tape, be cognizant

to disappear from your mix if somebodys

that the decisions you make at the time of re-

speakers are wired incorrectly, says Raison.

cording will remain with that track. Some things

In a home environment, you have to be dou-

can be undone, but others cant, and if you over-

Sometimes, the low end or highs that youre not

bly aware of this because youre working in

compress or over-equalize, youre largely going

capturing (or that you have too much of) are a

smaller spaces and potentially have greater

to be stuck with it. When youre recording, make

result of poor mic placement, using the wrong

possibility of phase problems.

it your priority to acquire the performance to

mic, EQ settings on the instrument or amp, or

the best of your ability. Then when youre mix-

If youre using a computer for your home re-

the angle of the mic in relation to the instru-

ing, make the critical decisions regarding com-

cording there are phase correlation meter plug-

ment. Adjusting any one (or more) of these ele-

pression, EQ, and other effects.

ins that will show you the health of your phase in

probably dont need all of the top end, so take


some off the top with a low pass filter. Filtering
out the frequencies that dont need to be there
will help keep the mix articulate and clean.

DONT JUMP TO EQ

your stereo field. If youre working outside of a

ments can make a big difference without having


to touch the EQ, especially if youre trying to

If youre not making pop music or something

computer environment, you have to be able to

capture more high end. Pushing the high end

geared to the radio, says Raison, then none

recognize it, and that takes a set of ears. A trick

on an EQ can bring unwanted noise into the

of this really matters and you should follow

that sometimes works is to flip the phase on one

track and the mix.

your own vision. But if you want the world to

of the channels in your mix and then put the mix

hear your music and youre working in a home


Much of the art in recording comes from mic

in mono. Most stand-alone units have a mono

studio, I recommend you keep it simple. Mini-

use, placement, and angle. A lot can be accom-

button, so if you flip the phase on either your

mal equalization, and minimal compression at

plished simply by adjusting the angle of the

left or right channel, and you put it in mono,

the time of recording, because you can add that

mic. Testing multiple microphone placements,

youll hear if things disappear. Typically its the

later. Try not to make unfortunate decisions at

both in relative distance to the sound source

stuff down the middle that disappears, which in

the time of recording.

my world means the stuff that splits evenly be-

and where the mic is pointing, will also provide


a variety of tones and sounds to choose from.

GAIN STAGING
Gain staging is another way to get different tones
from the same source. One practical approach
would be to take a microphone with a little versatility, e.g. a 10 dB pad and a bunch of pickup patterns, and experiment with the pad and
pattern combinations.
If youre cutting jazz or something orchestral and
you want something clean and natural sounding,
you typically wont need to use a pad on the mic.
For a different tone, says Weiss, try pushing
the preamp. Use the pad and crank the gain on
the preamp. Now its as if the preamp is waiting
for the sound, ready to suck it in like a vacuum,
and that recorded tone is vastly different than
if you arent taxing the preamp. One thing that
sets pro engineers apart is they know how to hit
their gear. They know they can get different
tones by having the gain in different places.

tween right and left bass guitar, kick drum,

AVOID PHASE
CANCELLATION
While recognizing and avoiding
phase cancellation takes experience and understanding,
using a three-to-one ratio is
a good place to start in your
home studio when using more
than one microphone to capture a sound source.
Three-to-one
means the
second
microphone
should be three times
(or more) the distance from the
source than the first microphone.
Bear in mind, if the sound source
or your microphone is close to a
reflective wall, that could cause
another phase cancellation. In a
gigantic empty space, the threeto-one rule generally works. It
also works in a smaller space,
but you have to deal with other

CHAPTER 2: GETTING STARTED

snare drum, lead vocal.

RECORDING TIPS
FROM THE PROS
TECHNIQUES TO
IMPROVE YOUR RECORDINGS
s weve already touched on, experimenting is the best way to determine the recording techniques that work best for you and your studio. There are many basic rules, and definite acoustic
anomalies you need to be aware of (and typically avoid), but being good at capturing tones and
sounds is largely a matter of practical experience.
That said, as someone working in a home studio environment, dont be afraid to bring in external resources
to help you record a little bit of money can go a long way. If you cant execute the recording of a drum part
because of space or microphone limitations, cut the drums in a local studio and have them give you a stereo mix to work with. If you need help recording vocals, working with an experienced engineer will help you
better understand the process and enable you to hit the mark on your own the next time you record.
Of course, youre ready to record now so here are some basics to keep in mind to help you make the most
of your home recordings.

MOVE AROUND THE ROOM


Before you hit record and capture an instruments tone to tape for posterity, take the time
to physically move the instrument or amplifier to different parts of the room and listen to
how it sounds. Playing an instrument in different parts of the room can make a big difference

thats diminishing your low end, or adding more

the right spot and the proper angle can make

because its vibrating. By pulling the amp off

an enormous difference.

the floor and putting it on a stand, essentially


youre decoupling it. Even if youre angling it,
only part of the amp is touching the floor, so
youre basically removing the floor from the
equation in terms of the tone.

in the tone. If youre recording an acoustic gui-

If you have an amp perpendicular to the

tar, violin, piano, sax, or any acoustic instrument,

floor, all the energy is going forward, and low

and you play it near a wall with a lot of glass and

to the ground, says Weiss. Lets say youve

wood, youll get a more reflective sound than if

got an eight-foot ceiling. Youve got many more

youre up against a baffle. If youre recording an

mic placement options if the amp is kicked up

amp, play around with different spots until you

at a 45-degree angle. Now you can put a mic

get the right tone for the track.

up in the corner to get more of the room. If


youre going for a really tight sound, you might

ANGLE YOUR AMP

just want to leave it on the floor, focus the en-

Raising an amp off the ground or angling it can

ergy, and take the room out of the equation.

have dramatic effects on the tone, depend-

A professional studio is going to have a floor

ing on the room and the amp. The floor may be

built specifically so that it wont have pockets

wood, and it may have a resonant cavity below

of resonance underneath. Your home studio


probably wont be as predictable, so finding

CHAPTER 3: RECORDING TIPS FROM THE PROS

PLAY WITH MIC


PLACEMENT & ANGLES
Mic placement and mic angles go a long way
toward capturing different tones from the same
sound source. For example, to help record a very
sibilant vocal performer, try angling the mic up
toward a 45-degree angle and you might find
a lot of that popping and hissing goes away. Just
by taking a microphone and adjusting it a few
degrees or just a little bit to the left or the
right can make an enormous difference in the
tones and sounds you capture on record.
If you are recording a guitar cabinet, says Raison, the sweet spot will vary from cabinet to
cabinet. When you consider a speaker is a diaphragm that is physically moving air, bear in
mind that the sound emanates from that an-

gled cone no sound comes from the center

ment through a 10- or 12-inch cabinet, it will make

tic foam treatments for this, as you could lose

of the speaker. Aim the mic at the cone portion

a significant difference in the tonality of the in-

too much high end. But something to focus the

of it, or inwards or outwards, upwards or down-

strument as compared to going direct from a rack

energy and cut out the ambient noise can help

wards, off axis a little, or towards the cabinet a-

mount effects processor or a computer plug-in.

you capture the source more effectively.

FOCUS THE ENERGY

Another way to get a tighter, more controlled

way from the speaker in every single case, you


will get a different kind of a tone.

GET THE AIR MOVING

If youre in a home studio environment and you


dont have a lot of control over the acoustics in

If youre recording with a computer, there are

your room, says Weiss you can end up captur-

hundreds of software plug-ins that can emulate

ing a lot of unwanted early reflections, flutter

the sound of an array of guitar and amplifier

echo, and the like. To get a sound thats more

combinations in a variety of ambient settings.

direct, try taking sleeping bags, blankets, or

But in the end, speaker emulators simply cant

cushions off your couch and build a little space,

push the air and do what a speaker does. Even

like a fort or a teepee, and put the microphone

in the most basic situations, if you put an instru-

in it. You probably want to avoid using acous-

sound and get less of the room is to use a filter,


like the Auralex MudGuard. For $100, it will create a baffle around the microphone and focus
all of the energy into the mic so you pick up virtually no reverberation from the room.

MULTIPLE MICS
Before you consider using multiple mics in your
studio, ask yourself how much experimenta-

If youre recording an acoustic guitar, violin, piano, sax, or any acoustic instrument,
and you play it near a wall with a lot of glass and wood, youll get a more reflective sound
than if youre up against a baffle. If youre recording an amp, play around with different
spots until you get the right tone for the track.

CHAPTER 3: RECORDING TIPS FROM THE PROS

tion you want to do, warns Raison. It may not

Ive gone as far as to put a mic one room away,

Taking a clean guitar track and sending it to an

be worth the extra work, as a single microphone

and then another two rooms away, and use those

amplifier gives you a lot of room to experiment

can usually get the job done. When you intro-

different tracks on the left and right for a stereo

with tone and effects and youre using the ac-

duce a second or third microphone into the

effect, says Weiss. I worked on this one project

tual recorded performance to get your sound, so

equation, youre introducing potential phase

where they were recording in an apartment, and

there are no surprises when you hit the red but-

anomalies, e.g. two microphones picking up sim-

the drums werent cutting it. I ended up sticking a

ton. Taking the direct signal recording of a bass

ilar signals and canceling each other out. One

mic in the shower, which was adjacent to where

track and sending that through an amp provides

microphone is safe and easy, with two or more

they were cutting the tracks, pulled up the kick,

the same opportunities.

microphones there are rules you have to follow,

snare, and toms through the monitors, and all of

and theyre not necessarily going to get you a

a sudden it sounded like the drums were cut in a

better or radically different sound.

huge, beautiful sounding room.

The same applies for just about any instrument


you can think of re-amping through a live
amplifier is going to give you a number of options not necessarily available at the time you

RE-AMPING

recorded the performance. There arent any

Re-amping is a recording technique that can sal-

rules youre doing this to get a vibe, create

vage or spruce up tracks recorded in a home stu-

a sound, and capture something special or dif-

dio or less-than-ideal recording environment.

ferent. Experimenting can yield some great and

Its also a great way to experiment with sounds

unexpected results.

and tones without having to constantly re-record a part. You can even totally reinvent a part

Re-amping is another way a lot of home re-

without compromising the original track. The

cording enthusiasts use my studios, adds Rai-

basic idea is to take a recorded track, send the

son. Theyll record everything at home, bring

signal to studio monitors or an amplifier, set up

their tracks in, and we feed that signal through

a mic, and record the re-amped track.

a vintage Marshall, or a vintage Vox. And they


take the bass and we feed it through a vintage

Add Ambience

SVT cabinet all micd up with the expensive stuff

Lets say youve got something on tape, you love

as a way to punch up what they have.

the performance, but in playback youre realizing its just a little too dry it needs a bit of

Getting Creative

room ambience. You can always go to a digital

There was a guy who had me mix a number of

reverb or delay, but if you want to experiment,

songs for him, and the agreement was that he

or you want a sound thats just different from

was just going to leave me alone and take what-

the effects in your software or outboard reper-

ever came up with, explains Raison. He gave

toire, re-amping is another option.

me this one guitar solo that was done on a nylon


string classical guitar. I ended up compressing

Play the track through studio monitors and put

the daylights out of it, feeding it through a full

a mic on the other side of the room, or even a

guitar rig, and bringing it back into the system

room or two away, and pick up the natural am-

and effecting it. It was a classical guitar solo that

bience on a new track. Mix that in and youve

ended up sounding like an Aerosmith track, and

added breadth to the original. If youre working

it worked great. I had actually done the same

in a digital environment, you can move that

thing with a cello. I ran that through a Marshall

reverb around and control where the ambient


track sits in relation to the original track.

rig trying to emulate a Deep Purple kind of a


AURALEXS MUDGUARD

This can be a particularly handy technique for

tone it was awesome.


Ive seen a situation where we were recording

recording drums in a project studio. Often a

Amp Swapping

home studio environment is not ideal for re-

Sometimes you just dont have the means to

ough of the snare sound, we didnt get that rat-

cording drums it might be too small a room,

capture the guitar sound you have in your head,

tle. So we took the snare track, sent that through

or too controlled which can leave you with

or the tone you originally recorded just isnt

an amp, and placed the snare drum next to the

a dry and lifeless drum track. In such a case,

knocking your socks off, but the performance

amp. Every time the snare hit, the live drum would

bring up the kick, snare, and toms in the monitor

is killer. Maybe the recorded bass tone doesnt

rattle, and we were able to record the snare rat-

and put a microphone down a hallway. Youll

have the body you need to hold its place in the

tle we missed in the first pass.

capture a splashy, boomy sound that you cant

mix. Re-amping can be your solution to salvage

really get with a digital reverb.

that great performance.

CHAPTER 3: RECORDING TIPS FROM THE PROS

drums, adds Weiss, and there just wasnt en-

THE HOME STUDIO


MICROPHONE GUIDE
FINDING THE RIGHT MICS FOR
EVERY SITUATION & EVERY BUDGET

fter the instrument and the player, the microphone is arguably the most important element in

the recording chain, as the microphone and your mic placement techniques are the means of
capturing the sounds being created.

There are different types of microphones, but they share a few things in common. All are trans-

ducers, converting acoustic energy (sound) into electric energy, or an audio signal. In addition, every microphone

has a diaphragm, which vibrates when sound waves move the air and converts those vibrations into an audio signal.
One thing that sets mics apart is the price tag. As a rule, the type of mic, the quality and cost of the components,

the artistry involved in crafting the mic, and the science behind the construction all factor into the final price.
While a higher-quality microphone does tend to result in a higher price tag, there are many gems that outper-

form their contemporaries in similar (and sometimes higher) price ranges, and others that are simply better suited
to particular situations.

TYPES OF MICS
Mics are categorized by the type of element used: condenser, electret (condenser), ribbon, and
dynamic. There are a number of other types of
mics (carbon, piezoelectric, fiber optic), but

case of electrets, by the electric charge inherent in the mics materials a condensers capsule is very active and sensitive to even slight
pressure fluctuations, which is the main reason
condensers are so accurate.

condenser, ribbon, and dynamic mics are the

Condenser mics come in different sizes, and its

mainstays of music recording.

the size of the diaphragm that dictates the area

Condenser Microphones
Very popular for all types of recording situations,
condenser microphones provide a very accurate representation of the source. They work well
on quiet and subtle sound sources, like an acoustic guitar, and can also pick up loud sound
sources, like a drum kit, without losing detail.
A condenser mic houses one or two electrically charged plates, usually Mylar sputtered with
gold or nickel, and built into most is a transformer. Because they are electrically charged
through a battery, phantom power, or in the

of concentration. In general, a one-inch diaphragm mic is ideal for vocals and other instruments where youre trying to pick up the low
end. Small diaphragm condensers have a diaphragm thats anywhere from to inch, and
are a good choice for instruments that have a
lot of high-end energy, such as an acoustic guitar. You will often find small diaphragm mics
set in a stereo pattern.
Different model condensers have different characteristics. Some have multiple pickup patterns,
low-frequency rolloffs, or attenuator pads. Some
of them are tube, some of them are FET (field-ef-

CHAPTER 4: THE HOME STUDIO MICROPHONE GUIDE

INSIDE THE AKG C414


XLS (IMAGE BY AKG).

fect transistor), some are transformerless with

Think of those images of Frank Sinatra standing

and without IC (integrated circuit) chips. Each

in front of the RCA 77DX, the pill-shaped mic that

mic produces a very different sound.

was incredibly popular from the 30s through the

Condensers are not commonly used in live situations as they generate feedback fairly easily

10dB
15dB

late 60s. Ribbons were a studio staple through

20dB

the mid 60s.

25dB

and are more fragile than a dynamic microphone.

The use of ribbons faded for a number of rea-

Moisture or a good knock from a drumstick can

sons. You need a very strong preamp to use them,

permanently damage a condenser mic.

ribbon mics tend to be on the more expensive

Ribbon Microphones

5dB

270

90

side of the scale, and most notably, they are


quite fragile. Drop a ribbon mic, blow into it, or

Ribbon mics go back to the late 20s, when RCA

slam a door in a tight room and the element is

embraced the technology and made it popular.

broken and its off to the shop. The element is

180

OMNIDIRECTIONAL

literally a pressed ribbon of corrugated material


(usually aluminum) stretched across a magnet,
and that thin ribbon is liable to break with any
amount of air pressure. Ribbon mics are still fragile, compared to dynamic mics and even condensers, but windscreen technology has advanced to make them less prone to destruction.

A ribbon mic is not the most versatile mic, but

5dB

what makes them so enduring is their mid-range

10dB

detail. Ribbons were, and still are, very popular

15dB

for some types of vocalists, but what they were

20dB

predominantly used for in their heyday were


horns. A saxophone, and most every brass in-

25dB

270

90

strument, has a signature mid-range that plays to


a ribbon mics sweet spot.

Dynamic Microphones
Dynamic mics were originally designed to be
a replacement for ribbon mics because they
can handle high sound pressure levels (SPL) and

180

BI-DIRECTIONAL (FIGURE-8)

can handle being thrown around. Dynamic mics


A DIAGRAM OF A
STEREO RIBBON MICROPHONE.

dont have nearly the character or articulation of


a condenser, but they are very resilient to damage, even if theyre dropped.
Dynamic mics are probably the most commonly
used mic (think Shures SM 57). Dynamic mics are

relatively inexpensive, and there are a host of uses

5dB

for them, including recording drums, guitar cab-

10dB

inets, bass cabinets, horns almost anything. In

15dB

a studio, you wont usually see them on vocals

20dB

or an acoustic guitar, or anything that has a lot


of detail in the top end, though there are not-

25dB

270

90

able exceptions to this rule.* In a live setting, a


huge percentage of the mics being used are going to be dynamic. Theyre designed to withstand
DURABLE DYNAMIC MICS
LIKE THE SM 58 ARE GREAT FOR
STUDIO AND STAGE APPLICATIONS.

a ton of abuse and keep feedback in check.


*Bruce Swedien, who engineered the bulk of Michael Jacksons catalog, used a Shure SM7B to re-

CHAPTER 4: THE HOME STUDIO MICROPHONE GUIDE

180

CARDIOID

5dB
10dB
15dB
20dB

out sources not directly in front, and have almost


no sensitivity to sounds coming directly from the

the same mic, and the list goes on. The fact that

rear of the mic. This helps reduce feedback and

these industry giants chose a $350 dynamic mic-

focuses on the sound source.

rophone for vocals is the ultimate case in point

25dB

270

cord Jacksons vocals on the Thriller album. Metallica and the Red Hot Chili Peppers have used

90

that a higher price tag doesnt always mean its

Hyper-Cardioid

the right mic for the job.

Compared to a cardioid pattern, a hyper-cardioid microphone has a tighter area of front sen-

PICKUP PATTERNS

sitivity plus a small area of rear sensitivity.

A microphones pickup (or polar) pattern refers

Super-Cardioid

to breadth of its area of concentration. In other

180

words, it refers to how sensitive the microphone

HYPER-CARDIOID

is to picking up a sound source relative to its central axis. Most mics have a fixed pattern, though
some studio mics include a range of pickup pattern choices by way of a switch on the mic.

Omnidirectional
An omnidirectional pattern will pick up 360 degrees around its element. If you have one mic and

5dB

you want to pick up everything going on in the

10dB

room, like a choir or a circle of singers or strings,

15dB

an omni mic setting is the one to use.

20dB
25dB

270

90

Bi-Directional (Figure-8)
A bi-directional mic will pick up sound sources
equally from the front and back of the mic. A bidirectional mic has two elements, one is negatively charged and the other positive. Most ribbon
microphones have a bi-directional pattern, which

180

is useful if you have two sound sources you want


to record, like a duet of singers or instruments.

SUPER-CARDIOID

A super-cardioid pattern is similar to a hypercardioid, with a slightly larger area of concentration in the front and a thinner area in the rear.

Unidirectional
A unidirectional pattern has extreme off-axis rejection, meaning it will only pick up sound sources that are directly in front of the microphone.

Shotgun
A shotgun mic is a unidirectional mic designed
to pick up things that are far away, with a high
degree of focus, so as not to pick up sources it
isnt directly pointed at. Theyre typically electret condensers, and are often used for TV and
field recording, though they can be used to isolate instruments in a studio setting, like a bass
drum or piano.

Pressure Zone Microphone (PZM)


PZMs have a very specific place, and are not
typically used in studio recordings. Most often,
a PZM is an omni-directional mic mounted to a

Cardioid
Cardioid is a tighter pickup pattern, and gets its
name from the heart-shaped pattern seen in the
diagram. The most popular mic pickup pattern,

plate, so that the mic picks up all the reflections


of the sound in an awkward space (e.g. inside a
closed piano).

cardioid mics will pick up sound sources in a fairly wide range from the front of the mic, will taper
0

5dB
10dB

There are different types of microphones, but they

15dB
20dB
25dB

270

90

share a few things in common. All are transducers, converting acoustic energy (sound) into electric energy, or an audio
signal. In addition, every microphone has a diaphragm, which

180

UNIDIRECTIONAL

vibrates when sound waves move the air and converts those
vibrations into an audio signal.

CHAPTER 4: THE HOME STUDIO MICROPHONE GUIDE

BEYOND THE PICKUP PATTERN


ADDITIONAL PICKUP PATTERNS CAN BE ACHIEVED
BY USING MULTIPLE MICROPHONES, INCLUDING:

XY Small or large diaphragm condensers, crossed at a 90-degree angle, provide a

wider pickup pattern than youll get from a single mic. This technique is often used for a
stereo field, but is sometimes just used for coverage on a drum kit or a piano, for instance.
MS (Mid-Side) The MS technique is slightly complicated, but ultimately provides more

control over the width of the stereo spread than the XY configuration. A cardioid or

hyper-cardioid mic is set facing the sound source (the mid mic), then a bi-directional
mic is aimed 90 degrees off axis from the source (the side mic) and placed above the
mid-mic, as close as possible.
ORTF Devised in the 60s at the Office de Radiodiffusion Tlvision Franaise (ORTF),
this technique uses two cardioid mics mounted on a stereo bar, typically 17 cm apart
at a 110-degree angle. This technique can be used to create depth in the stereo field
for a single instrument, or used in mono to create a wider pickup pattern. Rather than
using multiple mics around a room, you can use this technique to limit and control the
width of your pickup pattern.

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31 MIC PICKS FOR THE HOME STUDIO (and beyond)


UNDER $250

$500$1,000

$250$500

Behringer C-1 $50

Rode NT3 $269

Rode NTK $529

CONDENSER (LARGE DIAPHRAGM)

CONDENSER (SMALL DIAPHRAGM)

CONDENSER (LARGE DIAPHRAGM)

For anyone working with a small budget, this cardioid mic delivers crisp,
clear voice recordings and accurate
reproduction of acoustic instruments.

Cardioid condenser recommended


for acoustic guitars, percussion,
and anything where youre looking
to capture mids and highs.

Shure SM 57 $99

Audio Technica
AT4022 $349

A cardioid vacuum tube condenser that works equally well on flutes


and vocals (it was used on vocals for
Nickelbacks Long Road). Described
as warm and flattering without
adding its fingerprint to the recorded
track. Its sister, the Rode K2 ($699) has
multiple polar patterns and sounds
particularly good on acoustic guitar.

DYNAMIC

The cardioid dynamic microphone


you see on so many different instruments and applications. Its versatility
is a big plus. Its also very rugged, dependable, and incredibly affordable.
SM stands for studio microphone, as this was originally to be an
alternative to the notoriously fragile
ribbon mics. The Beta 57A ($139) is
a brighter supercardioid version,
providing more warmth, presence, and a higher output level.

Shure SM 58 $99
DYNAMIC

The sibling of the SM 57 includes the


ball grille with the foam lining to provide an extra degree of pop and
wind protection. Its durability has
made it a live performance staple.
The supercardioid Beta 58A ($159)
is designed to be a live vocal mic,
but its studio applications can be
likened to the SM 57 and Beta 57A.

Audio Technica
AT2020 $99

CONDENSER (SMALL DIAPHRAGM)

Omnidirectional condenser at
an affordable price wellsuited for mid-range frequencies.
As with any omnidirectional mic,
a good acoustic environment is
key to capturing great tones.

Shure SM7B $399

CONDENSER (LARGE DIAPHRAGM)

A condenser with three polar


pat-terns omnidiretional, bi-directional, and figure-8 this mic
can handle walloping sound levels
and is suited for vocals, acoustic
instruments, and loud percussion.

DYNAMIC

Classic cardioid vocal mic with bass


roll-off and an impressive resume,
including many of Michael Jacksons
most famous vocal recordings.
Also widely used in broadcasting.

Sennheiser
MD 421 II $380
DYNAMIC

Cardioid mic with a five-poistion


bass roll-off switch, which allows
you to filter out unwanted low
frequencies. Good mic for live and
recording situations, particularly for
bass drum, brass, and narration.

CONDENSER (MEDIUM DIAPHRAGM)

This medium diaphragm condenser


was designed with the home studio
owner in mind. Use it to record vocals,
acoustic instruments, strings, or as an
overhead mic for drums

Audio Technica
AT4050 $699

Blue Microphones
Baby Bottle $399

Beyerdynamic M 160 $699


RIBBON

Hyper-cardioid mic with two ribbons


and a wide range of uses, including
strings, horns, electric guitar amps, and
drums. Ever hear When The Levee
Breaks by Led Zeppelin? Thats an M
160 on Bonhams drums. Its brother
is the M 130 ($699) a figure-8 (bi-directional) dual ribbon microphone.

Mojave AudioMA-100 $798


CONDENSER (SMALL DIAPHRAGM)

A tube condenser with interchangeable


cardioid and omnidirectional capsules,
the MA-100 gets rave reviews for use on
string ensembles, snare drums, toms,
guitar amps, and acoustic guitar.

CONDENSER (LARGE DIAPHRAGM)

Blues entry-level large diaphragm


cardioid condenser is a lot of
mic for the money, recommended for vocals, percussion, and
any acoustic instrument. By the
way, Blue stands for Baltic
Latvian Universal Electronics.

AKG D12 $499


DYNAMIC

The D12 VR is a large diaphragm


cardioid dynamic microphone.
Specifically designed for recording
kick-drum, this mic is widely
used for bass guitar as well.

CHAPTER 4: THE HOME STUDIO MICROPHONE GUIDE

Neumann KM 184 $850


CONDENSER (SMALL DIAPHRAGM)

A studio staple cardioid condenser described as accurate and exceptional on


all things stringed. Best used in rooms
with good acoustics as its accuracy can
accentuate your rooms trouble spots,
particularly if there are any extraneous
sound sources (computers, fans, etc.).

$500$1,000

$1,000-$2,000
AKG C414 XLS $849
CONDENSER (LARGE DIAPHRAGM)

Featuring nine polar patterns for a


wide variety of uses, the C414 is a
thoroughbred vocal mic with a long
history (it was first introduced in
1971). It is also exceptional on acoustic guitar and piano. The C414 XL II
($1,099) is an excellent mic for acoustic instruments, and one that adds
a bit of brightness on guitar amps.

Shure KSM44A $999


CONDENSER (LARGE DIAPHRAGM)

Multi-pattern (cardioid, omnidirectional, and figure-8) condenser


mic that works well on just about
any sound source, including piano,
acoustic guitar, and strings. Also a
nice choice when a little more richness in tone would benefit a vocalist.

Blue Microphones
Woodpecker $999
RIBBON

An active (accepts phantom


power) ribbon, the Woodpecker
has an output signal that exceeds
typical ribbon mics. Great for brass,
acoustic guitars, and amps, though
the higher output might require mic
placement experimentation to quiet
down some of the
high end output.

Neumann
TLM 103 $1,100
CONDENSER (LARGE DIAPHRAGM)

The next step up from the 102,


the TLM 103 is also a cardioid mic
used by professional broadcasters
and pro studios around the world.
Boasting a very natural sound, for a
high-level home studio, this is a
high-quality general purpose mic.

Mojave Audio
MA-300 $1,295
CONDENSER (LARGE DIAPHRAGM)

Mojave, which is Royers non-ribbon division, expanded on the


MA-200
tube condenser (a fixed cardioid)
to include multiple patterns
(continuously variable from
omni to figure-8). Use on vocals,
as overheads, percussion, and
especially acoustic guitar.

Royer R-121 $1,295


RIBBON

A figure-8 ribbon mic that delivers


clean and warm tones and can
take a huge amount of SPL. Use
them on everything, from vocals
to drums to horns. The R-101
($799) is a smaller, less expensive
mic which gets accolades for
sounding almost as good. Both
have a bi-directional polar pattern,
and Royer has sound clips of the
101 vs. 121 on their website.

sE Electronics
Gemini II $1,499
CONDENSER (LARGE DIAPHRAGM)

A dual tube cardioid condenser


that is physically heavy (a big mic
with two tubes will tend to be),
that provides a balanced sound
with good string definition on
acoustic guitars and colored,
detailed mids on vocals.

Blue Microphones
Kiwi $1,999
CONDENSER (LARGE DIAPHRAGM)

Multiple polar patterns (controlled


by a rotary switch) range from
omni to cardioid to figure-8 with
three intermediate positions in
between. The Kiwi is described
as smooth as silk, is ideal for
all kinds of acoustic instruments
and percussion, and provides
clarity in diction for both
male and female vocalists.

CHAPTER 4: THE HOME STUDIO MICROPHONE GUIDE

OVER $2,000
Neumann U 87 Ai $3,200
CONDENSER (L ARGE DIAPHRAGM)

Professional studio, multi-pattern


(omni, cardioid, figure-8) condenser
mic that delivers unparalleled
detail and dynamic sound, the U
87s sonic signature can be heard
on many hit records. Selected by
Sound on Sound magazine readers
as the best microphone, period.

AKG C12 VR $4,999


CONDENSER (L ARGE DIAPHRAGM)

The AKG C12s history dates back to


the early 50s. Manufactured in
Austria, it is widely regarded as the
most exclusive and sought after
mic ever built. A vacuum tube mic
with nine polar patterns, AKGs C12
VR is a modern take on the original.

MONITORS,
PREAMPS & MORE
THE ESSENTIAL GEAR TO GET
YOUR STUDIO OFF THE GROUND

f youve outfitted space in your home for the purpose of recording music, step two is amassing the gear

for the task at hand. This section can serve as a checklist for things you already have, need immediately,
will put off until later, and what youll be requesting for birthdays and anniversaries to come.

CABLES
Cables are a necessary component in any studio, but may be one of those things you overlook when considering how to spend your money. There is a wide range of options a 20foot instrument cable can range in price from
$9 to $180. As a matter of practicality, if youre
outfitting a home studio, spending hundreds of
dollars on a single cable is overkill. What you do
want to focus on is using the proper cable for

thats why it needs amplification. An instru-

the larger the diameter of the wire, the better

ment cable is a low power/high impedance ca-

the flow of the signal to the speakers. The wires

ble with one small diameter (usually 24 gauge)

are insulated, encased in a filler, and wrapped

positive wire typically copper, silver, or alu-

in an outer jacket.

minum that carries this weak signal.

A microphone cable is also built to carry a rela-

The instrument cable is insulated and shielded,

tively weak signal from the microphone, and

or it would pick up noise from external sources

consists of one pair (sometimes two pairs) of

that would cause humming or buzzing, and could

twisted wire. Those cables are insulated, en-

even pick up radio frequencies. In addition to the

cased in a filler, are shielded (like the instrument

internal shielding, there is the outer casing and

cables to prevent external interference), and


wrapped in an outer casing.

CABLE CHOICES
Performers may already have found their instrument cable of choice, and theyll want to use that
in a recording situation, but having functional instrument cables on hand is necessary, and buying for quality and longevity is recommended.
Depending on the brand and number of cables,
youre looking at spending anywhere from $30
to $150 on instrument cables.

the proper function, and not going to the extreme cheap end to save a few bucks.

Speaker, Instrument,
& Microphone Cables

For your studio monitors, investing in decent


the -inch jacks that complete the cable. The

speaker cables is worthwhile, as is buying the

quality of the material of all of these components,

right length. Likely, youll not need anything

and the quality of the assembly, goes into the cost

much longer than 15 feet, so dont go buying

of your cable.

50-foot cables to plug in your near field monitors. Depending on length and quality, you can

An instrument cable is built to convey a weak,

A speaker cable is built to convey a strong sig-

un-amplified signal. Your guitar or bass is put-

nal from an amplifier to a speaker and has two

ting out a small DC current with a small voltage

wire conductors, with a relatively large diameter,

Microphone cables are more difficult to predict,

to allow greater signal flow. Generally speaking,

it depends on your space and requirements. If

CHAPTER 5: MONITORS, PREAMPS & MORE

spend anywhere from $30 to $100 for a pair.

youre recording drums and miking a rhythm sec-

Another use for a preamp is software moni-

tion at the same time, you could have a need for

toring. If your DAW or computer doesnt have

fifteen mic cables. Length comes into play here

the processing power to utilize your systems

as well, depending on whether you need to make

plug-ins on the way in, or if youre taxing your

it into an adjacent room or not.

DAWs mixer, you can experience latency is-

As such, mic cables can easily add up to hundreds of dollars. Purchasing high-end cables for
every mic in your arsenal is probably not prac-

sues. Using an external preamp will ease the


burden on the mixer and improve your working
conditions considerably.

tical, so obtaining high-performance cables for

Preamps can come equipped with compres-

acoustic guitar and vocal mics is worthwhile, and

sors, equalizers, channel strips, and the like

you can get away with something less expen-

and can cost many thousands of dollars but a

sive for electric guitar, bass, and drum mics.

simple, single function preamp can run anywhere from $70$500.

PREAMP
A mic preamplifier is an electronic amplifier that
prepares a weak electrical signal, such as that
from an instrument or microphone cable, for further amplification or processing. Because microphones provide a low signal, using a preamp is a
way to boost the signal before it gets to the recording console. This helps with the purity of the
signal as well, as the chance of interference can
be lessened. By keeping the sound source close
to the preamp using a shorter and well-insulated
cable, the amplified source will be cleaner, and
the signal-to-noise ratio is solely dependent on
the noise figure of the preamp.

A quality external mic preamplifier is a great


place to put your money, says Raison. A particular preamplifier might represent a certain colored sound, while another represents a very
pure and accurate sound. In Philly Sound Studios, in addition to the various preamplifiers in the boards, we have 20 or more additional mic amplifiers because each one
sounds different. We might use one preamp on bass and another on vocals, one
on

piano

and

another

to

collect

room

sounds based on the color and sound each


produces. Its a great way to optimize sound in
your recording.

Preamps can also be used as signal boosters for


the ubiquitous SM 57 and your other workhorse
mics for much the same reason. The hotter and

MONITORS
When considering what you want from a moni-

cleaner the signal, the better the final result of

tor, consider this: within your budget, you want

your recording.

something that will give you as clear a vision of


what youve recorded as possible. Some of the
less expensive monitors have the byproduct of

being colored in one direction or another. You


can very easily spend more than $1,000 just on
monitors, but if youre relying on your studio to
produce final mixes, there are compelling arguments why they are worth that investment. But
if youre looking for a solid reference point, you
can buy a good pair of monitors and still have
money to spare for all the other gear youll need.

PURCHASING THE RIGHT MONITORS


A lot of what makes a pair of monitors right for you is all about preference. Tweeters and drivers
are made out of different materials. Domes can be made of titanium or aluminum, which will be
a bit crispy, or Mylar or silk, which are softer. Speaker cone can be made of paper, doped paper,
polypropylene, Kevlar, or metal. The enclosure and design of the driver will also contribute to
the sound of the speaker (particularly in reproducing bass tone), so hearing a variety of options
and choosing the one that best suits your ear is recommended.
Another consideration is having two or more sets of monitors. Being able to A/B from a larger pair
of speakers to a smaller pair, for instance, can help give you different perspectives and information on the same mix.

CHAPTER 5: MONITORS, PREAMPS & MORE

Unpowered (Passive) Monitors

engineers perspective, is one that gives a truly

icantly more abuse. Cheap cables can cut out,

Passive monitors need an external source of

clear representation of the recorded sounds,

headphones get dropped or pulled off a perfor-

amplification to boost the signal between the

without added color or filtering. Consumer-ori-

mers head by accident, and whipping head-

mixer and the monitor. While you may save mo-

ented headphones are designed to boost bass

phones on and off during a session takes its toll.

ney on the monitors, it does necessitate the pur-

and highs and sweep out the mids, which is not

chase of a power amp. Plenty of options ex-

what you want if you are relying on your head-

ist, and a search on your favorite gear site will re-

phones for an accurate mix.

tension cables. Being able to feed a long enough

For a mixing and recording engineer, a set of

line than your headphones will provide, so plan

cans that are sealed and that have a flat respon-

on one extension cable per headphone a set of

se are necessary. You can find headphones mar-

five runs $75.

turn power amps specifically suited to the task of


recording. Make sure your power amp can pump
out 50100 percent more power than the speakers require. If your speakers are rated at 120 W
at 4 ohms, youll want a power amp that delivers

One last thing to consider for headphones is exline to someone recording a part will require more

keted as flat response or reference starting

HEADPHONE AMP

in the neighborhood of 200 W at four ohms.

Youre going to need to feed a head-

A power amp in the chain also requires addi-

phone mix to various musicians simulta-

tional cables. A higher gauge speaker cable (16

neously if youre tracking more than one

gauge or better) is what you need to go from

player at a time, and youll need to boost

the power amp to the monitors, but you can

the signal if youre recording an amplifi-

use 24 gauge cables to go to your power

ed guitarist or drummer. There is a huge

amp. There are a host of good options

variety of headphone amps and mixers

for power amps ranging from $200

on the market, and the price range de-

$350, and passive monitors start a-

pends on the number of inputs, function-

round $200 a pair and go up into the

ality, degree of control, and the amount

multi-thousand dollar range.

of power you want.

Powered (Active)

A really basic four-channel headphone

Active monitors have built-in amplifi-

trols can be found for under $25, but

amp/mixer with individual volume con-

ers, with separate amps for the sepa-

chances are, if you need any degree of

rate drivers. Benefits of powered mon-

sophistication, you might be in the mar-

itors include fewer cables to buy,

ket for a rack mount unit, which starts

less space taken up, and amps that

at about $150.

are perfectly suited to the drivers.


In a good pair of active monitors,

ACCESSORIES
AND EXTRAS

the frequency splitting can be more


accurate than in a passive system.
When an audio signal is sent to your powered
monitors, a crossover splits the signal into the
appropriate frequency ranges before theyre
sent to the individual drivers, and the cabinet
houses an amplifier for each driver. The frequency band splitting is performed on the line input
signal directly prior to the amplifiers.
Active monitors run in desktop sizes that start
at $99 a pair (for a 20 W speaker). Something
comparable to the 120 W passive speakers
referenced earlier start at about $450 a pair.

HEADPHONES

Your accessories list can be extensive, dependat $60, but to step up to mixing quality phones,

ing on your environment and preferences, but

youll find the entry level is probably more like

if youre working with a computer, consider a

$100. You can spend plenty more than that, and

fader port for as little as $60, you can use

a high-end headphone can run up to $400.

faders and pan knobs from a small, eight-fader

Of course, youll need more than one pair of


headphones, and what is true for the mixing en-

port and use your hands to control your software


rather than a mouse and keyboard.

gineer is not true for the recording/perform-

Like cables, microphone stands and accesso-

ing artist. Quality phones that cut out external

ries are an expense you might overlook when

noise will always be valued, but for playback

budgeting for your studio. Boom stands can run

and performance purposes, the artist can get

around $30 each, and mounting clips for drums,

by with something substantially less than refer-

gooseneck adaptors, and a pop filter for vocal

ence headphones.

recording are items youll want to have on hand.

Like monitors, quality and clarity are almost

Here, though, is where durability should be con-

Music stands and guitar stands are also good

synonymous when considering headphones. An

sidered. Youll be sure to take good care of a pair

to have on hand for your performing musicians,

excellent set of headphones, from a recording

of headphones you dropped $150 or more on,

and can run from $10$40 each.

but the cans the artists are using will get signif-

CHAPTER 5: MONITORS, PREAMPS & MORE

HOW TO RECORD ______


IN YOUR HOME STUDIO
TIPS FOR RECORDING GUITARS,
BRASS, PIANO, DRUMS, & VOCALS
ome truths are universal when it comes to audio recording: quality sounds, quality mics, and proper mic placement are three important variables that contribute to a good recording. Other variables,

including the acoustic environment and type of sound/instrument being recorded, are more spe-

cific to a given recording session, though certain fundamentals will provide a starting point. This

chapter profiles common instruments you might find yourself recording in your home studio, and will start you
off in the right direction. Where you go from there is largely up to the sounds youre chasing in your head.

If you want to add additional mics, listen for the

with. Well assume that youre not going direct

different qualities in the sound of the room as

to tape (or disc), though that is a viable option.

the player is performing and determine if things

Amp emulators are very useful and sometimes

are sounding good. If they are, use a mic to cap-

necessary in a home studio environment, but

ture that quality, using your ears to identify the

well address the prospect of recording a live

best spot in the room to place it.

amp in the studio.

Another option, if you are using an acoustic gui-

A guitarists go-to sound will often include a

tar with a pickup, is to send the pickup signal to

maxed out amp at serious volume levels, but that

another track. Pickups can often deliver a more

might not be a possibility for the studio environ-

focused bass response, so you can boost the gui-

ment, which means you need to be able to get a

tars low end to compliment the mics mid and up-

tone both the guitar player and the engineer can

per frequencies. A final approach is to amplify an

love at a workable volume. Take the extra time

acoustic guitar through a cabinet for a more com-

to do some source monitoring listening back

Experimenting to find the sweet spot of the in-

pressed, focused sound. Rather than plugging

to the recorded tone to make sure what you have

strument is worth the effort, and can be achiev-

straight into an amps input, try going to an ex-

on record matches everyones expectations.

ed by plugging one ear and using the other as

ternal mic preamp, and then into the effect return

a mic, moving around until you find the spot

of the guitar amp to bypass the amps preamp.

ACOUSTIC GUITAR
As with every acoustic instrument you record
with a microphone, the major factors in capturing
great tone from an acoustic guitar are: the quality of the player, the quality of the guitar, the type
(and quality) of the microphones, your choice
of mic placement, and the tonality of the room.
If you have a beautiful sounding guitar, most
any microphone can do the trick, though a
small diaphragm condenser is probably the mic
of choice in this situation, as it will pick up the
transients of the plucked string.

where the tone sounds best. Some ideas for a


starting point with mic placement for an acoustic include: one foot from the instrument, with the
mic pointing at the spot where the neck meets
the body; two feet away, with the mic pointing
at the bridge; 1824 inches away, pointed at the
12th fret. Ultimately, the tone youre looking for,
the amount of pick and string sound, and the

Miking a guitar amp is simple enough, though


there are many variations to consider. Finding the

And no matter what, exclaims Raison, change

sweet spot, just as you would for an acoustic

your strings before you record! And if youre

instrument, requires varying your distance and

smart, youll also hand off your guitar to a guitar

spot relative to the speaker. Dont point the mi-

tech who can check the intonation. Spend the

crophone directly at the cone; you need it at a

$25 or $50, and have your local music store set

slight angle to aim it at the sound source. From

the thing up. Its the best investment.

there its about slight adjustments to the angle,


placement, and distance.

amount of fret noise you want will factor into the

ELECTRIC GUITAR

When it comes to mic choice, dynamic mics are

best spot for your recording.

Before recording an electric guitar, you first have

the overwhelming recommendation, mostly as

to get a tone in the studio that everyone can live

CHAPTER 6: HOW TO RECORD ____________ IN YOUR HOME STUDIO

the tone of an electric guitar, across most any

that low frequency of the bass, you might want

When recording an upright piano, you wont be

genre or style of play, comes down to the mids.

to pull that mic back a few feet. In order to hear

able to get a microphone close to the strings like

a low E on the bass correctly, you need to be a-

you can with the baby grand, so you can mic it

bout 30 feet away.

from above, from the perspective of the player,

The reason why guitarists predominantly use


12-inch speakers, says Raison, comes down
to balance. A 12-inch speaker does not have
lots of highs or lows. Its the middle, the crunch,
the bite. Thats why I tend to use dynamic mics
on amps. If you use an expensive large or small
diaphragm condenser that has lots of high- and
low-end extension, youre collecting sound thats
not going to benefit you but that youll have to
deal with when you mix.
A dynamic microphone close up on the paper
cone gets me the results I want. If I want to add
a second mic, Ill put it elsewhere in the room,
sometimes faced away from the cab. That allows
me to pick up the ambient tonality of the amplifier driving the acoustics of the room.

BASS GUITAR
When youre recording an electric bass guitar,
blending a direct injection (DI) line recording with
a micd cabinet is the safest way to make sure
youre going to get the tone youre looking for.
Somewhere in the blend of those tracks, youll
find the tone you need for each song.
The style of music can certainly dictate the
kinds of mics youre going to choose, says
Weiss, and how far the mics going to be away
from the cabinet. But, its always safe to have the
DI. Theres more unaltered information coming
from the DI, and youre getting the fastest transients you can imagine. I tend to concentrate on
the attack of the bass sound with the DI, and the

or from the back. Of course, you can use multi-

PIANO

ple mics and then decide at the board how they

Pianos are incredibly dynamic instruments. They


are very percussive, and they resonate a lot, so
a lot of microphones can get overdriven with a

should be combined.
Piano plug-ins are a serious consideration for anyone recording piano, in a pro or home studio.

live piano. Also, weather conditions can really

Beware, warns Raison, Piano plug-ins sound

affect a piano. When humidity is high, the piano

spectacular, but they sound so spectacular that

is probably going to sway off of A440 Hz and

sometimes I dont believe them. If youre record-

might have darker tone, which can affect the

ing an acoustic guitar and piano at home, and

sound of a recorded piano from week to week.

the acoustic sounds like a human playing in your

With a grand piano, having the top open or closed will also make a big difference in tone. When
the lid is up, the sound reflects off the bottom
of the lid and is directed outward, and there will
be more articulation. When the top is down, in
most cases, there will be a reflection and resonance from the bottom of the piano.
Microphone placement options vary for a piano
you could potentially use up to five microphones to record a single performance. You can
start with a small condenser microphone pair
in an XY pattern or three condensers split
between the high, low, and middle keys. If a mic

room, and the piano sounds like a Bosendorfer


at The Met, it sounds too good. So even if you
mic an upright with a single dynamic microphone, it will sometimes sound more down-toearth and real, and that has a lot to do with it.

REED & BRASS


INSTRUMENTS
In a recording situation involving brass and reed
instruments, you should probably use more than
one mic, as theres typically a lot of movement and
activity. A professional player who is used to a
studio setting might be able to stay still and work
the mic, but a good approach to get consistent

is placed close to the strings, you can record a

dynamics and a full tone is to use multiple mics to

more percussive sound, where as if youre further

balance the sound as the player moves around.

away, its going to be rounder. Placing a tube mic


next to the players head to get the perspective

The most common approach is to start with a large

of the player is also an option, in addition to

diaphragm condenser mic about 1015 inches in

mics placed in strategic points of the room to

front of the bell. If that sounds too harsh, pull it

collect the ambient sounds.

out a little farther. Dont point the mic directly in-

roundness and the body of the bass I pull out


of the microphone. The micd amp can give you
a lot of that middle and low end tone that youre
not going to get out of a DI.
Just like guitar, the majority of the mics used on
a bass or guitar cabinet are dynamic mics. There
are some situations where you might put a condenser mic on a bass cabinet the Beatles, for in-

Experimenting to find the sweet spot of an instrument can be achieved by plugging one ear and using the
other as a mic, moving around until you find the spot where
the tone sounds best.

stance, often used a Telefunken U47 condenser


on the cabinet. But more common will be something like the AKG D12, which features a larger diaphragm designed to pick up bass frequencies.
For a punchier tone, get closer to the amp with
your mic, says Weiss. For jazz, I might go with a

How important the track is to the song is a big

to the bell, as you might get some wind noise or

influencer in how Ill record it, says Weiss. If its

odd reflectivity back into the mic. Position-

a solo piano piece, and I want the biggest, most

ing the mic at different angles (start at 45 de-

beautiful piano sound ever, Ill place more mics

grees) can help remove the unwanted artifacts.

in the room to collect a variety of sounds.

mic six inches off the cone. If youre trying to get

CHAPTER 6: HOW TO RECORD ____________ IN YOUR HOME STUDIO

If your microphone has switchable pickup patterns, set it to a cardioid pattern to begin. You

wouldnt want a hyper-cardioid pattern due to

out of the sax before the threshold is reached.

Of course, another thing thats really important

the movement and activity. Set it somewhere

So much depends on the performer, the room,

is getting the right mic for the right voice. Trad-

between cardioid and omni if your mic has a var-

and the plans for the track in the recording.

itionally, this is where a pro studio will have a leg

iable pattern selector. In some cases, if the room


sounds great, you might consider putting the mic
in omni youll get more of the room sound,
which may work for your recording. The tighter
the pickup pattern, the more directional the mic
will be, and the more focused the sound.

up on a home studio, in owning a variety of

VOCALS
For any recording project that includes a vocal,
capturing the ultimate performance might require
some push and pull between the producer and
the talent, and often the tact and technique of the

high-end vocal mics to choose from. For the


home enthusiast, renting a pro mic is an option,
though you need to know which mic you want
to rent. Allocating money for one or two quality
microphones for vocals is ultimately a good investment, as is having quality preamps to match.

If available, a creative approach for a second mic

producer plays a pivotal role in the quality of the

is to put a ribbon microphone above the player,

recorded performance. The producers experi-

There are other simple tips that will make a big

34 feet above the instrument. One quality of

ence plays a big part in this.

difference when embarking on the vocal take in

a ribbon mic and a reason they were the goto when recording horns is a ribbon mic has a

I usually go in, put the mic up, and let the vocalist

way of removing any of the harsh tonal quali-

run through the track a few times, advises Weiss.

ties from brass and reed instruments.

Ill let them roll for a little bit, and Ill tell them Im
not even listening, Ive got the monitors down,

If youre in a situation where you only have one mic,

but once in a while Ill listen in to see where they

move it around the room until you find the sweet

are. Theres a standard that every producer is look-

spot where youre getting the best available tone.

ing for from a vocal take. The type of song has a lot

In some cases, says Weiss, you might not be


searching for that perfect tone. You already have

to do with how much emotion you want to pull out


of the artists. Youve got to feel the artist out.

your home studio. A gigantic red flag for me,


says Raison, is when I hear a recording done
without a pop filter. The air motion from the ps
and bs, when they hit the diaphragm, will cause
it to break up, and its the worst sound you can
get on a vocal. Im not suggesting you use a
slide on, foam windscreen. Were talking about
a four- to five-inch disk that has thin, acoustically
transparent nylon. When the plosives come out
of your mouth, the pop filter stops the air veloc-

Another must is getting a good mix in the headphones. Work with the vocalist and
make sure shes happy with what shes hearing before you start recording.
your mix, youre recording a sax solo, and you
need it to rip through the mix, so you already
know what instruments you need this to sit on
top of. Move the mic around the horn to find
that sound you need to get the right presence
from the sax.
If youre in a room thats small or doesnt have
great acoustic control, youll probably get a lot of
resonant frequencies from a horn or reed instrument. Using some type of baffle in the room or around the mic is one approach to keep the energy
concentrated and dampened around the mic.

It starts with creating a relaxed environment for


the vocalist, which could mean getting as many
people out of the control/recording room as pos-

to a better sounding recording.

sible. The vocalist is often going to be more com-

Another trick is to try different distances to the

fortable if its just the engineer recording the

microphone. Four inches can make a substantial

performance and maybe a producer or one oth-

difference in the tonality of ones voice. You need

er band mate there to monitor the session.

to be cognizant of the amount of ambience be-

Another must is getting a really good mix for the


vocalist in the headphones. While a lot of engi-

ing recorded on a vocal. One tip I give people


in home recording situations is to build a vocal
booth out of quilts. In a home studio I had, I would

neers wont put delay or reverb on a track until

hang up quilts in the laundry room, just to knock

they mix, with vocals, you might want to pick out

out the ambience. Or stick the microphone in a

a reverb and put that on the track in their cans.

closet between a bunch of coats and sing into

Work with the vocalist and make sure theyre

the coats. Coats are fabric, they absorb.

Another tool to aid in recording sax is to use an

happy with what theyre hearing in their ears be-

audio compressor. A saxophone tends to be very

fore you start the recording process.

dynamic, so the same approach you might use

ity from hitting the diaphragm. Its a $20 solution

DRUM KIT

A recommendation to getting a great vocal track

Recording a full drum kit in a home studio pos-

is to record and keep multiple tracks. What sounds

es numerous challenges. Employing multiple

good at the end of the night might not sound as

mics requires owning numerous microphones,

With a sax, theres a distinct bite at the begin-

good the next day. A rule of thumb is to have three

stands, and cables not to mention utilizing

ning of the sound, says Weiss. If youre using

full tracks recorded, and from there you can build

the proper placement and techniques to avoid

a compressor and youre finding that the top of

a comp track or a finished track thats a com-

phase problems, room anomalies, and acoustic

the note is being lost in the mix, you can pull the

bination of the best lines from the three.

issues. Recording stellar drum kit tracks requires

on vocals also works great for smoothing out the


dynamics of a sax.

attack time up a little bit so that you get that bite

CHAPTER 6: HOW TO RECORD ____________ IN YOUR HOME STUDIO

skill, patience, and the right room.

type of drum, tuning, and preference of the play-

But that doesnt mean you cant record drums

(or has removed it) to facilitate the removing

at home. One consideration is to use fewer mic-

and adding of muffling material. Make sure the

er. But in general, its the combination of the top

rophones. Sometimes just a kick microphone,

beater head is evenly tuned before adding muf-

drum head and the rattling snares that youre try-

and a stereo pair either overhead, in front of,

fling. Thin sandbags work very well as a muffling

ing to capture. The snare sound is also going to be

or behind the drummer can provide function-

agent in a kick drum. Pillows, sweatshirts, foam,

judged against the sound of the kick. In a stan-

al tonality and stereo image. Adding another

and blankets can also be used, though be aware

dard 4/4 set up, the snare is the answer to the kick

mic for snare is also an option, and taking the

that some of these materials can absorb some of

drum, and the snare and kick have to work togeth-

time to be creative with your mic placement and

the high frequency energy of the drums tone.

er to pull the song forward.

Mic techniques can run a gamut of possibilities,

Depending on your degree of patience and ex-

but placing one microphone inside the middle

pertise, using anywhere from one to three mics

Tuning the drums before a session is also of

of the drum, pointed at the beater at a 45-de-

on a snare can do the trick. Aim a unidirectional

huge importance. I sometimes work with drum-

gree angle, is a standard place to start. For a

dynamic mic, coming in from the hi-hat side, at

mers for hours to get their drums tuned to where

more tappy sound, push the mic closer to the

the spot where the drummer is hitting the drum.

I think theyre going to reproduce correctly to

head. Using a disc (Remo makes the Falam Slam)

Angling the mic toward the rim will change the

tape, says Weiss. Its not uncommon for a

or even taping a coin to the beater side of the

tone, and give you more of a ringing sound.

drummer to have their kit tuned to where they

drum will also increase that slapping sound of

practice and gig with it, and it sounds great.

the beater striking the drum.

source monitoring to ensure youre capturing a


well-balanced mix is key.

Then you put a mic on the tom in a studio setting and its ringing like mad. Getting the drums
ready for recording is an important step.
Another consideration, not specific to tone, but
rather to performance, is to use a click track. If
its a jazz track, or something more organic that
needs room to ebb and flow with regard to tempo, you can forego this, but a click track not only
promotes a solid tempo for the entire song, it
enables you to edit and add to the track after
the tracks have been recorded. The potential for
rearranging parts, swapping sections, adding
rhythmic elements, altering arrangements for
the drum tracks and any other is made possible with the use of a click track.

Kick Drum
Start by listening to the drum with no muffling.
Ideally, the drummer has a hole in the front head

On the bottom head, to capture the rattle of


the snare, position a large diaphragm condens-

Adding a second mic, placed a foot or more in

er, starting at a 45-degree angle to the head.

front of the front head, is an option, as is isolating

Avoid placing this mic parallel to the head, or

that mic with a heavy blanket or pad.

you could blow out your mic. A third mic that

Ill make a teepee, says Weiss. Ill take a boom


mic stand at a 90-degree angle, and place the
arm of the boom on top of the kick drum making sure theres foam or something between the
stand and the drum so I dont scratch the drum.
Then I take a heavy blanket, like a moving blanket, and make a tent out of it. At the end of the
tent,I put a shotgun microphone, and thats where
I get the extended low end. You can use any mic,
but I prefer the sound of the shotgun. If you have
the mics and the inclination, you can even add an
additional mic on the beater side of the drum.

Snare Drum
The ideal snare sound for any given recording is
going to depend largely on the style of music,

can add a chunky body to your snare sound is a


small diaphragm condenser placed a half inch
off the side of the drum, pointed directly at the
middle of the drum between the rims. Combining these two or three mics can give you a variety of sounds to blend for different tones on
different tracks.

Toms
A condenser or dynamic mic of choice on the
toms is standard, with the mic angled toward the
spot the drum is being hit. As with the snare, angling the mic toward the rim will give more of
a ringing tone to the drum, and damping the
drum with tape or O rings is often necessary
in the studio environment. Some ringing is usually sought after, but an abundance of it can be
a problem.

Overheads
Small diaphragm condensers placed in a stereo
pair above the drums fill out a drum mix and provide the high frequency energy from the cymbals
and snare. Crossing the mics in an XY pattern
above the center of the kit (anywhere from three
to six feet above the kit) or placing one mic over
the bell of the ride cymbal and the other above
the hi-hat are two common approaches to these
mics. As with anything, experimenting is key, as
every drummer and every drum kit will produce
different results in your room.

CHAPTER 6: HOW TO RECORD ____________ IN YOUR HOME STUDIO

USING PROCESSORS
& EFFECTS
HOW COMPRESSORS, GATES, REVERB, DELAY
(& MORE) CAN HELP YOUR RECORDINGS

n addition to your microphones, Digital Audio Workstation (DAW), console, and room, an essential part
of any home studio set-up is your signal processing gear. From the dynamics control of compressors,
limiters, and gates to the effects processing of reverb and delay, these tools are integral to producing
a professional-sounding product.
For an inexperienced engineer, the precise functions of these effects can be somewhat mysterious, and the
overuse of plug-ins and outboard gear is commonplace even among the pros. Understanding how processors
like compressors and limiters function, and knowing how and when to use effects such as delays and reverbs,
will make you a better producer and help to enhance the quality of your recordings.

DYNAMICS CONTROL
Compressor

Compressors are typically used on any perfor-

vocal level drops to an intimate, whispery style,

mance that includes a wide range of dynamics.

and the signal is getting lost in the mix. Here is

Lets assume youre recording a song where the

a situation where compression will do the trick.

In audio recording, a compressor reduces the

vocals have verses that are dynamically consis-

amount of output signal level in relation to the

tent, and at a moderate volume, but in spots the

Depending on how great of a dB variation there

input signal level, according to a given ratio, be-

is, start by setting the ratio to approximately half

ginning at your user-defined threshold In other

the difference between the highest and lowest

words, it brings the loudest sounds down, and

vocal level on the track. For example, if there is

brings the softest sounds up.

a 10 dB difference between the vocals dynamic


high and low point, you can set the compressors

To what extent a compressor will affect the dy-

ratio to 5:1. Now reduce the threshold setting to

namics of a track is determined by the ratio set-

the point at which you want the gain reduction of

ting. First, you set a threshold for the output sig-

the vocal to start.

nal, then you set your ratio. A compression ratio


of 2:1 means that for any sound exceeding your

Once applied, you may find that the overall vocal

threshold, you are reducing it by 50 percent ()

level has been reduced considerably after being

relative to your threshold. A sound that is 2 dB

processed by the compressor. It is often neces-

over the threshold will be reduced to 1 dB over,

sary to raise the output gain of the compressor to

something thats 4 dB over will be reduced to 2

bring the vocal back to a usable listening level.

dB. A ratio of 4:1 reduces the output by 75 percent () relative to the threshold, so a sound that
is 4 dB over the threshold will be reduced to 1 dB
over. Its as if you were riding the gain on a console fader: when the input signal gets too loud,
you pull the fader down, lowering the gain. When
the signal gets too soft, you push the fader up.

CHAPTER 7: USING PROCESSORS & EFFECTS

When first applying your compression, you may


actually notice the sound of the gain reduction
being applied, which makes the performance
sound unnatural. This can be addressed by adjusting the attack and release parameters. Attack is how quickly the detector circuit picks
up and affects an input signal that exceeds the

threshold. Release is how long the compressor

the new track and set the limiters ratio to the

Loop the phrase so it plays continuously, then

stays in effect after its been triggered.

maximum value. Now adjust the threshold to a

insert the noise gate on the floor tom track and

point at which both the scream and growl vo-

set the threshold level to the point at which

cals produce the same ouput signal level. With

the hit on the tom just barely opens the gate.

a limiter you can easily knock down the louder

N ow adjust the attack, hold, and release param-

scream so its equal to the growls volume.

eters to achieve the desired effect, reducing the

Lets say you want the bass track to sound punchier that is, you want to make sure the attack
at the beginning of every note gets articulated
clearly. Set the attack time at 10 milliseconds, so
the attack at the beginning of the note doesnt
get compressed, but the body of the note does.
Youre telling the detector circuit not to kick in
right away, but to kick in after 10 milliseconds.
Another setting on some compressors is the
mix button, which determines how much of the
unprocessed signal comes through in the output. You can have it on full, which means, youre
hearing nothing but the compressed signal, or
mix it in so that theres a blend of compressed
and uncompressed signal.
The harder you hit a compressors detector circuit, the more youll hear it, warns Weiss. Ultimately, you want to control the dynamics but
you dont want to hear what the processor is doing. It can severely change the sound of the instrument if its overused. At the same time, its absolutely critical in recording. Ive never heard a
source vocals, guitar, bass that didnt need
compression of some kind.

An expander is the opposite of a compressor.


Where compression takes a given dynamic change
and reduces it, an expander increases it, so louder sounds get louder and softer sounds get softer. Theres a threshold, an attack, release, ratio
the same controls youll find on a compressor.
In fact, some compressors can function as an expander. When a signal comes in that is below the
threshold, an expander boosts the signal to be
above it.
An expander could be used with percussion,
says Weiss, if you really want to accent the
harder strokes, or maybe on bells that have sort
of flat lined and you need them to be more expressive. On some occasions, expanders can
undo compression mistakes. If youve over compressed something, sometimes, if youre lucky,
an expander can bring back some of that dynamic range.

Noise Gate

Limiter
A limiter is basically a compressor, but where
compressors have a variable output level, limiters have a fixed output level. A limiter allows
you to set a maximum output level that will not
be exceeded, regardless of the amount of input
signal level. So while it can be described as a
60:1 ratio, or

Expander

:1 ratio, anything that exceeds

your defined threshold is brought down to the


output level youve defined.
Lets say in your latest recording project there
are phrases where the singer screams and growls
at a much louder volume and with much more dynamic range than the verses. This is where you
might choose a limiter.
First, if the verses and the screaming phrases
are on the same track, its a good idea to separate the sections by copying the screaming and
growling vocals to a new track. Lets say the
screaming is consistently much louder than the
growl, and the growl is near the level you want
the verse vocal to be. Apply the compressor on

Noise gates function by setting a threshold level that determines the amount of input signal required to open the gate, then only letting the
selected audio pass through to the gates output.
Any sounds that come in below the threshold
value will not open the gate in other words, they
will effectively be removed from the track.
Like compressors and limiters, the noise gate has
a user-definable threshold, provides variable
gain reduction, and offers attack, hold, and release time parameters. Some gates also have selectable frequency ranges where you can focus
on everything from 1k down (for example), or 1k
up, or a custom range of frequencies. This func-

long decay.
Noise gates are very useful when you need to eliminate any unwanted incidental sounds that
may have been recorded. For instance, use one
on vocals to eliminate breathing sounds between lyrical phrases, or on a distorted lead guitar to eliminate overdrive noise between lead
passages. Noise gates can even be used on the
stereo mix bus output to really tighten the breaks
in the song.
Noise gates can also create problems, since everything recorded on the track you are gating is
eliminated according to the gates envelope, including any ambient leakage. This can sometimes
cause a perceptible and distracting dropout on
a given track. To address this, many gates have
a balance or mix parameter, which allows you to
choose how much of the original signal and how
much of the gated signal is heard.
With a drum kit, for instance, theres typically
so much noise in the room, and all of that combined noise is contributing to make up the overall sound of the drums. While you might want to
gate the snare and kick, you dont want to do a
hard gate and lose all the ambient noise. Using
a blend of the gated and direct source allows
you to balance the two so you lose the distracting
noise without compromising the overall sound of
the drums.

EQ
An equalizer, or EQ, is a frequency-specific amplifier, and it comes in two basic flavors: graphic or
parametric. Both essentially make tonal adjustments by increasing or decreasing a frequencys
amplitude, but in the case of the graphic EQ, the

tion makes the unit a lot more accurate.

bands are set at fixed center frequencies across

Lets say youve got a floor tom track in which the

may vary from five to 30.

drum was close micd, and listening back critically, the five-second decay blurs the toms definition. You can live with some of the ringing tone,
but you want to clearly hear the attack of each
hit on the floor tom. This is a situation where a
noise gate can be very effective.

CHAPTER 7: USING PROCESSORS & EFFECTS

the 2020k Hz bandwidth. The number of bands

A parametric equalizer is more complex. It controls more parameters of the sound and can
control the level, the primary frequency, and
the range of each frequency.

To better explain the use of EQ, lets use a drum

ing the EQ to brighten the transient attacks,

the source slightly delayed from the original

track as an example. During recording, its often

the kick sounds fat, but now has the attack to

sound. The effect of the reverb depends on the

difficult to distinguish between the direct sound

punch through the mix without overpowering

size and depth of the space, and where the lis-

of the drums in the room and what was being re-

the other tracks.

tener is in relation to the direct sound. Of course


the reflections off the floor, walls, and ceiling

corded. N ow at mix, youre hearing things you did


not notice during the tracking session, including
the fact that the kick drum sounds a bit tubby.
After placing a limiter on the kick to even out the

EFFECTS PROCESSORS
Reverb
Both reverb and delay are time and space-relat-

also continue to bounce off of the surfaces in the


space, and listeners perceive all those reflections
at slightly different times, creating the perception of a spacious concert hall.

level, you found the overall kick drum timbre did

ed, and they are most easily differentiated by

not cut through. The large diaphragm dynamic

the discrete time that elapses between the orig-

Back in the days at Sun Studios when Elvis was

mic you placed on the kick delivered a deep fat

inal sound and its delayed reflection. Reverb is

recording, explains Weiss, theyd have a tiled

bottom, but the mid-range frequencies are over

one of the oldest and most widely-used time-

room with a speaker on one side and a micro-

emphasized and the top-end frequencies are

based effects. It can add lush ambient room

phone in the other. Using an effects send, theyd

weak. To make adjustments relating to frequen-

sound to any instrument. Like delays, reverbs

send his vocal track through this effects channel,

cy, the EQ is the right tool.

generate multiple wave fronts, but there are a

and re-record the performance from across the


tiled room and achieve reverb.

To fine tune the kick drum, a 7band parametric EQ might do

The next generation of reverb

the trick. In the case of the kick

units were plate and spring re-

drum, the low-mid to mid-range

verbs. Theyd send the signal

frequencies 500 Hz to 2.5k

through a long spring, or a se-

Hz might be the culprit caus-

ries of them, and theyd produce

ing the tubby kick sound.

reverb. Or there was a plate, lit-

Tune the EQs frequency band

erally a thin plate of sheet met-

to emphasize the tubbiness in

al inside of a box, with pickups

both amplitude and bandwidth.

on it, and youd adjust the re-

Dont be afraid to be extreme

verb time by how much you were


dampening the plate with a

with the frequencys amplitude control, you want to

piece of felt. Even now, I

really hear the influen-

dont think digital pro-

ce of the EQ on the kick

cessors can really rep-

drums sound. Once you

licate the sound of that

have found the frequen-

plate reverb.

cy at which the tubby

Todays reverbs emulate a

sound is most extreme,


drag the frequency point

Its easiest to think of these fronts as reflections of the original sound, like the way an instrument

clude a concert hall, room,

into negative values. This


should greatly reduce the
proper frequency range
to minimize the kicks unwanted tone.

wide variety of acoustical


spaces. Some of the more

sounds when played in a concert hall.

The technique of emphasizing and then subtracting unwanted frequencies is one way to eliminate annoying hums, rings,

large number of fronts and the time differential


between each front is extremely short.
Its easiest to think of these fronts as reflections

equalized. This technique will also be very effec-

of the original sound, like the way an instrument

tive on a ringing snare drum overtone.

sounds when played in a concert hall. The sound

nition, you can use the same method of experimenting to find the right frequency to boost
and emphasize the kick drums attack. By boost-

church, arena, club, and


stage. Some reverb plugins offer additional emu-

and any other frequency zones that need to be

Finally, to give the kick drum a bit more defi-

common environments in-

generated by the instrument moves out in all directions. It comes directly toward the listener
but it also hits the floor, walls, and ceiling. The
sound reflections from these surfaces return to

CHAPTER 7: USING PROCESSORS & EFFECTS

lations taken from the analog reverb days such as plate, spring, and chamber. In all cases there are a few common parameters that can be selected and adjusted.
Reverb type refers to the room being emulated
(hall, room, etc.). Reverb size refers to how large
of a space you can create. Diffusion is a parameter that determines how far apart each reflection
spreads out from the instrument, giving a sense
of depth. Decay adjusts how fast the reflections

die out after the initial attack of the sound. Predelay is the parameter that determines the time
differential between the direct sound and the
point at which listeners perceive the reverb reflections. Finally, most reverbs have low and high
cut filters that can reduce or increase harmonic partials as a part of the reverbs reflections.
These filters are very useful to create transparency within the reverb process.

Delay
A delay is a time-based processor that generates
discrete wave fronts of the input signal according
to the delay time. Delay settings of 250 to 500

UNIVERSIT Y OF CALIFORNIA SAN DIEGOS CONRAD PREBYS CONCERT


HALL IS ONE THAT ANY PROCESSOR WOULD LOVE TO EMUL ATE.

milliseconds will create rhythmic interest while


smaller times such as 20 to 80 milliseconds can
create a sense of depth. You can also create echo

precise delay time. The delay also has low and

church hall, apartment building foyer) and clap

highcut filter parameters, so you can change the

your hands loudly and listen to see if there is a

frequency content of the delay generation when

discrete echo. The smaller the room, the closer

feedback is used. You can also modulate the de-

together the original sound and its echo or ech-

Many delays provide rhythmic note values, such

lay time using the depth and rate parameters,

oes will be. Go into a cathedral, and youll hear

as whole, half, quarter, eighth, etc., and offer a

and create variable moving rhythmic echoes.

how the echo time is increased proportional to

effects by increasing the amount of feedback, a


parameter that returns the output of the delay
circuit back into itself.

sync option that times the delay precisely to the


tempo of the original track. A tap delay lets you
tap a sensor pad in time to the music to set your

One simple way to describe a delay is as an echo.

the rooms overall cubic dimension.

Go into a large rectangular room (gym, garage,

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CHAPTER 7: USING PROCESSORS & EFFECTS

THE MIXING PROCESS


PRACTICAL ADVICE TO MAKE THE MOST
OF YOUR HOME STUDIO MIXES

hen creating a final audio mix at home, so many variables go into producing a professional
result. It starts with having the best possible sounds recorded to begin with, and hopefully the first seven chapters in this guide have helped you in that quest. But having great
tones recorded can be undermined if your room and your monitors are giving you inaccurate information when it comes time to mix.

ROOM AND MONITORS


The acoustics in your mixing environment will
make a huge difference in your ability to correctly interpret the sounds coming out of your
monitors. If you have reflections, or the bass fre-

When it comes to studio monitors, advises

When setting up your monitors and mixing en-

Raison, you want something that will give you

vironment, remember the isosceles triangle rule:

as clear a vision of your music as possible. Some

the proportion of the distance between the speak-

of the less expensive monitors have the by-

ers should be the same to where your engineer-

product of being very colored in one direction

ing sweet spot is.

quencies are being swallowed up, you will find


your final mixes can be wildly out of balance
when you take them to other listening environments. The first key is to optimize your acoustic
environment,and the second is to recognize the
anomalies your studio might present so that you
take them into account when producing a mix.
You cant go wrong if you use a reference, says
Weiss. If youre mixing, and you put on a reference CD and youre constantly switching between what youre mixing and this source material, it gives you something to reference at that
moment, in that environment, and it helps you
avoid mistakes. At a professional level, I dont
know anyone who doesnt use a reference to
help keep their decisions sharp.

GRAMMY-WINNING ENGINEER MIKE TARSIAS SET UP IN PHIL ADELPHIA.


WWW.MIKETARSIA.COM

The next piece of the puzzle is having a good


set of studio monitors in fact, more than one

or another. There are dozens of manufacturers

Remember, explains Raison, sound and time

pair is the norm in any pro environment. An ac-

out there that make beautiful, sweet sounding

go hand in hand, so balance is key. Like I said, if the

curate representation of the tones youve re-

speakers that truly are a lens to the sound, and

speakers are 10 feet apart, your engineers chair

corded is key to making intelligent decisions

thats ultimately what you want.

should be 10 feet fr om the speakers. In a couple

when you mix.

CHAPTER 8: THE MIXING PROCESS

of listening environments I have, the sweet spot

Putting a mix together is much like piecing together a puzzle, both in terms of
panning and the stereo field and the frequency range of each instrument.

is a couple of feet back from the mixing board


so if Im editing, I know that. When it comes time
to really listen, I pull my chair away, lean back,
and Im in the sweet spot.

STEREO FIELD
One key element of the mixing process is carving
a space for the various instruments and sounds
so they fit together into a balanced whole, where

And once again try to stay out of the corners

each element is individually discernible while

of the room. If you dont, youll have one moni-

contributing to the greater whole. Putting a mix

tor outputting in the corner while the other isnt

together is much like piecing together a puz-

dealing with all those reflections. If you can keep

zle, both in terms of the stereo field, and the

away from the corner, youll avoid the potential of

frequency range.

certain low frequencies and low-mid anomalies.

95 percent of the time, if youre trying to meet

Another common mistake in mixing is to pan an


effect, like reverb, too wide on a given instrument. For a snare drum thats right in the middle
of your mix, dont automatically pan the reverb
hard right and left. For a more natural sound,
pan the reverb channels somewhere around 11
oclock and 1 oclock, so the reverb sits on either side of the snare. If you find that sound is
too tight and you want to open the sound up a
little more, incrementally open the panning of
the reverb.

I always recommend being in the center of the

the normal popular music protocol, says Raison,

wall, and if youre going to drive with big speak-

the bass drum, the bass guitar, and the snare

ISOLATE FREQUENCIES

ers, try to put some kind of absorptive com-

drum are right in the middle. But that doesnt

The next concept to understand in the mixing

ponent in the corner. Auralex makes these big

mean it has to be that way. Listen to the Bea-

phase is that the puzzle isnt just an issue of

wedges, a LENRD (Low-End Node Reduction

tles, the Beach Boys, or Radiohead and youll

panning and the stereo field, but also a matter

Device), which is a low frequency absorber. Just

find bands that have done some radical panning.

of fitting the frequencies of the instruments to-

by putting a couple of those in the corners, it can

But the majority of people I know are trying to

gether so they dont occupy the same space.

help tighten the room up.

get on the radio, theyre trying to climb the lad-

Also use multiple listening sources, says Weiss.


Most studios have multiple sets of monitors, and

der, theyre trying to get their music out there,


so were trying to lower the risk.

You need to ask yourself, What frequencies are


overlapping? says Weiss. Its just so common
with people who are inexperienced, that youre

the reason for that is to make sure things translate

From that point, its a matter of your art. Ive spent

going to take each instrument and youre going

well to multiple sources. Its got to sound good

a lot of time behind the drums, so I have the ten-

to solo it, and youre going to EQ it and add ef-

in headphones, on a boom box, on your iPod,

dency to mix from the perspective of the drum-

fects and say, Yeah! Thats the bass sound I want!

your car stereo, in a huge club with mammoth

mer, but Ill never uniformly pan the toms hard

And then you put it into the track and the bass

speakers. Switching between smaller monitors

left or right thats never been a sexy sound

sounds terrible. Its one thing to solo a track to re-

and larger ones will give your ears a chance to

to me. Ill generally leave the toms between 10

move a click or a buzz or some specific thing. But

hear and concentrate on different frequencies

oclock and 2 oclock in the panning. The over-

when youre dealing with EQ and effects, you

during the course of a session.

heads I want radically hard left and hard right,

need to listen to the track among multiple tracks

that adds a spaciousness you just cant create

to help you to carve out the space.

In fact, when youre taking a break, listening to


the mix from outside the room or from a completely different vantage point can help you hear
things you missed sitting in your regular position
at the board. Make a point to let someone else

otherwise. Ill usually bring the hi-hat just a little


bit left of center, because the hi-hat is so critical in the majority of songs, and I dont want hat
one right smack up the middle.

One method of streamlining each track to help


it occupy your preferred space on the frequency spectrum is to remove the frequencies you
dont need. With a bass guitar, for example, the

sit in the big chair once in a while and move to

Weiss adds that One mistake people often

instrument produces low-end and high-end

another place in the room. Dont use this tech-

make is to pan the drums hard right and left, so

articulation, and you can significantly clean up

nique to mix for EQ, youre going to have all sorts

the hi-hat is somewhere behind your head and

the track by removing all the high-frequency en-

of artifacts introduced to the mix from a vantage

the ride cymbal is on the other side and the drums

ergy you dont need.

point down the hall, and bass frequencies will

are just taking up too much of the stereo space.

probably be more prominent. But its a good

The drums are trampling on everything, fight-

way to double check your levels.

ing with the background vocals, fighting with the


stereo guitars, etc.

CHAPTER 8: THE MIXING PROCESS

The same is true with vocals, get rid of the low


frequency information thats below where you
need the vocal to be. This process will remove
the noise of the singer bouncing around the stu-

dio, or inadvertently hitting the mic stand. Its

This process also can often fly in the face of

That said, turning the mix really low at some

going to allow each instrument to be focused,

what you might consider great tone from any

points can help you isolate particular elements

its going to really clean up the mix, and that will

given instrument. Its happened to me a lot,

of the track, including reverb and other effects.

help it translate to all the different speakers and

says Weiss, where the bass player wants to solo

If the vocal track, bass, or snare drum are notice-

systems its going to be played through.

his track in the mix, and hell start saying, Its

ably sticking out of your mix at low volumes, it

got too much of this upper-mid thing going on.

can be an indicator that they are not sitting in

Then you fix it up and put it back in the mix, and

the mix correctly. Its also valuable to listen on

it doesnt cut. It needs that upper mid. Soloing

multiple speakers, and on headphones, as they

the bass sound and trying to get it to sound its

can really help when choosing the level of re-

best on its own is not going to work in almost

verb and other effects.

If Im mixing a project I produced, adds Raison, I mix it differently than if Im mixing something someone handed me to mix. If its something I produced, I already have a vision, and I
approach every move I make to get me closer
to my vision. If someone hires me to do a mix, the

every situation.

first thing I do is I go and listen to each track in-

The sound coming out of the amp isnt always

CHANGE UP THE EFFECTS

dividually to make sure everything is in compli-

the sound thats going to sit best in the record-

As a general rule, says Weiss, one tip regard-

ance. Ill go to the hi-hat, and the overheads, and

ing. Ive had so much trouble with that. Ive also

ing reverb and other effects is not to use the

roll off the lows. Ill go to the guitars and make

had some incredible outcomes, where in the

same reverb for all the instruments. If the various

sure theyre appropriately beefy and sound

end, the bass players like Wow, that sounds

nstruments were cut in different rooms at dif-

good, and Ill process the dynamics of the vo-

so good in the mix! I totally get why you needed

ferent times, you might think adding the same

cals. Then I go back and pair things up. Ill bring

to put that top end on the bass.

reverb to everything is going to help it sound


like everyone was in the same room. But in ac-

up a kick drum and a bass guitar and I make


sure they work in concert with each other, yet
remain defined. If its multiple guitars, Ill start
bringing the guitars together, and Ill shape the
guitars so that each one has its own voice.
Most instruments have go-to frequencies you
can target if youre trying to boost or control a
particular track. For instance, the go-to frequency to pull out of a bass guitar is 250 Hz, as that
frequency tends to muddy up a mix when combined with guitars, drums, and everything else.

VOLUME CONTROL
There are plenty of engineers who insist on feeling the music as much as hearing it, but a general good tip is to get accustomed to mixing and
listening to your mixes at a moderate volume level. When the mix is too loud all the time, you will
likely experience ear fatigue earlier on, and if
its too low, youll be straining to hear the different frequencies you need to concentrate on to
make good decisions.

tuality, youre not helping the instruments find


their own place in the mix that way. Youre going
to want different reverb on the vocals than on
the guitars, and a completely different reverb
on the drums than you do on the bass and the
rest of the instruments.

TIGHTENING UP
THE PERFORMANCE
Heres a great trick to tighten up a drum track

You start losing the definition of the individual

with the bass, says Weiss. Lets say youve got

instruments. Instrument frequencies will over-

a great drum track, and you wish the bass per-

lap each other, so the trick is making room for

formance was more in sync with the kick drum.

each instrument. That might involve learning

Take the bass and put it through a gate. You

how to scoop out the drums to make room for

then take the kick drum and plug it into the side

the bass, and scoop out the bass to make room

chain detector circuit of the gate, so when the

for the guitar. Its all part of working on the

kick drum is hit, the bass becomes amplified.

mixing puzzle.

At first thats going to sound really bizarre, because the bass will only be heard when the kick
drum is hit, and the bass players probably do-

CHAPTER 8: THE MIXING PROCESS

ing something a little more than just following

When mixing, one way to use a bus is to take all

Try to protect your ears in the hours leading up

the kick. So you go to the mix or ratio control,

of the drums and mix them to the point where

to a session by wearing ear plugs or minimizing

and you make sure youre only using like 25 per-

you can raise and lower the volume of the over-

the amount of sound you are exposed to. Tak-

cent of the gated sound of the bass and the oth-

all drum mix with one or two faders. It makes the

ing frequent breaks is the easiest way to min-

er 75 percent is the original signal. So whats

rest of the process a lot easier you can mute

imize the likelihood of getting fatigued to the

happening is the bass guitar signal is being am-

the drums with one button and you can do things

point where youre unable to discern frequen-

plified by 25 percent every time the kick drum is

like compress the bus instead of compressing

cies properly. A good rule of thumb is to take

hit, and that totally tightens up the bass guitar

each individual element, which can make

a break, maybe 15 minutes every two hours.

and makes it sit better with the drummer. There

things sound a lot more cohesive.

Get up from the console, grab a cup of coffee,

are plenty of other uses for this technique, but


this really illustrates it well.

BREADTH

Its an easier way to mix, particularly when you


have a complicated arrangement or a lot of instruments to manage. You can bus drums to a stereo mix, multiple guitar tracks to another stereo

get a bite to eat, make yourself leave the control


room and give your ears a rest. When you find
yourself turning up the volume to hear what you
were having no trouble hearing earlier in the
day, that could be a sign of ear fatigue. Some-

One thing I do in the big studio that I recommend

mix, and the background vocals to another. Ul-

to the home recording enthusiast, says Raison,

timately, youre working with these various ste-

is to cut one good solid bass track and one

reo sub mixes each of which can have effects,

good solid drum performance. Guitars? Cut it

compression, or panning control. If you decide

Ive definitely been there, where my ears are

two or three times. And if you have two acoustic

that the drums are too wide, you can modify

fatigued, but not only that, my brain is fatigued

guitar tracks and theyre almost identical, hard

the panning and tighten them up. Conversely, if

and Im not in a place to make good decisions,

pan them, and the listener wont recognize them

theyre too confined, you can widen them up.

admits Weiss. So its as much that as the ear fa-

as two separate guitars, but rather as one large


guitar with breadth. Its a fantastic technique to
add stereo field without making things jump out.
That can be a valuable asset to the finished mix.
In the realm of digital, if you tried the same thing

times the best decision is to leave a mix in progress and pick it up the next day.

tigue. Thats when your creativity starts to fail.

EAR FATIGUE
Ear fatigue is one of those nebulous conditions
that can occur while recording and more likely
during mix down that you may not even rec-

by just copying the same track and then hard

Youre not thinking I want to make this sound as


good as possible, or thinking about achieving a
sound, youre thinking, Im exhausted and I just
want to finish this and get out of here. Thats
never going to result in your best work.

pan it, itll still sound mono or worse. If you de-

Everything starts to blend together, and it becomes

lay one track a little bit to add some thickness,


itll sound processed. So I recommend you just
cut it one more time. Same goes with vocals.
Dont end up with one lead vocal track, end up
with two or three lead vocal tracks. That way
you can have your main lead vocal, and then you
can bring in that double vocal track on certain
phrases, or the choruses, or to differentiate the
bridge. It all depends on your vision for the

difficult to determine whether something is sitting correctly


in the mix. You pull up the vocal and it sounds too loud, you
pull it back and it disappears. Thats a warning sign that your
ears are fatigued.

project and the needs of the music.

BUSING
One way to look at a bus is as a sub mix. Technically, a bus is a combining amplifier that takes
multiple sources and puts them through a single

ognize is occurring until after the fact. Youre in


the studio, you think youve nailed the mix, then

FIXING IT IN THE MIX


When youre tracking, the last thing you want

the next day, you pull it up and think, What the

to be doing is fixing a technical problem and

heck were we doing? This sounds terrible.

killing the vibe of the session, but the idea of

source or stereo source. In practice, that trans-

You probably wont get a physical sensation in

lates to being a tool that can be used to control

your ears when fatigue starts to set in, its more

the volume of multiple tracks in a stereo mix with

of an inability to discern particular sounds, es-

one or two faders. And rather than bouncing or

pecially in the mid-range. Everything starts

consolidating tracks, where youre actually re-

to blend together, and it becomes difficult to

cording a new track, busing allows you to control

determine whether something is sitting correct-

a group of tracks while maintaining the individ-

ly in the mix. You pull up the vocal a bit and it

ual tracks as they were originally recorded.

sounds too loud, you pull it back and it seems to

fixing it in the mix is not a mindset you want to


get into as a habit. It can make the mixing process a lot more complicated and difficult, and
instead of a mixing session, youre doing a
whole lot of cleanup work. That can significantly throw off your timeline and expectations
for how long the recording/mixing process will
take.

disappear. Thats a warning sign that your ears

Then again, with computer technology, and the

are fatigued.

use of a click track, post-recording editing can

CHAPTER 8: THE MIXING PROCESS

work wonders with your recorded tracks. From

song with the vocals removed, or making mul-

Most recording software has mastering capa-

a production point of view, one trick that they

tiple mixes with slight adjustments to the vol-

bilities, but theres a reason every major-label re-

use a lot in pro studios that you can do after

ume of certain instruments. Produce a mix with

lease is sent to facilities that specialize exclusive-

the recording process, explains Weiss, is basi-

the vocals where you think they ought to be,

ly in mastering. A fresh pair of ears can be the dif-

cally cutting and pasting. You take the best chor-

then you might push the vocals up a couple dB,

ference between a good-sounding finished prod-

us and paste it into to the vamp of the song, so

and record another, and then a third with the

uct and a great one. An unbiased mastering pro-

the listener is hearing that exact same chorus

vocals down a couple dB.

fessional will evaluate your master, and he/she will

and it sounds really consistent and professional. You can also take a chorus or a vamp thats
not impactful enough and bring up the energy
by replacing it with a better take.

hear things in their environment you wont, es-

MASTERING
After a mix is finished, and typically when an album or EPs worth of material is completed, the

pecially as youve spent weeks and months recording in your own studio, listening to the tracks
and mixes through the same monitors.

Or lets say the first two bars of the drum track

finishing step in the recording/mixing process

Mastering can raise the overall volume level, ev-

are absolutely right on. You can take those first

is mastering. Through the use of equalizers, ex-

en out song levels and EQ across all your tracks,

two bars and paste them into every verse so

citers, compressors, maximizers, and other pro-

correct minor mix deficiencies, eliminate noises

theres consistency in the track. Thats an engi-

cessors, post-production mastering can unify

and set the spacing between tracks, add CD

neering trick that gets used a lot for vocals, gui-

your collective mixes and give them a consis-

text info, and more. Its the last piece of the puz-

tar, and all sorts of instruments.

tency and boost in volume that the mixing pro-

zle in the recording process, and it will make the

cess alone cant achieve.

most of all the hard work and time you put into

Other post-recording options you can employ


include creating TV tracks versions of the

your home recording.

SPENCE BURTONS STUDIO IN THE WASHINGTON D.C AREA


MAKES CREATIVE USE OF A CORNER OF A BASEMENT FOR A MIXING SETUP.

CHAPTER 8: THE MIXING PROCESS

AMBIENCE: The acoustic quality of a room or ar-

COMB FILTERING: A sound with a frequency

DIRECT SOUND (also INCIDENT SOUND): The

ea, including the perceived sense of space caused

response curve that has multiple peaks and val-

first sound that arrives at a listener.

by reflections, reverberations, and the other ac-

leys, resembling a comb. This is caused by reflec-

oustic attributes in the space.

tions arriving out of phase with the direct sound,

EARLY REFLECTION (also FIRST REFLECTION):

causing cancellations and reinforcements, mak-

After the direct sound, the next to arrive is the

AMBIENT: Ambient noise refers to the reflections

ing some frequencies unnaturally louder and oth-

first reflected sound waves, and then the early

and reverberations of the original sound source,

ers virtually disappear.

reflections, which take a little longer to reach the


listener due to traveling a longer path length.

or other sound sources in the acoustic space.


COMP TRACK: A composite track typically reAMPLITUDE: Amplitude refers to the acoustic

fers to a situation where one final track is com-

EQ: Short for equalizer, an EQ is an electronic

energy or intensity of a sound, related to a

posed of elements from two or more tracks. In

filter that modifies the frequency response of

sounds power.

the case of a vocal comp track, the vocalist may

a signal, adjusting the amplitude of a frequen-

lay down three recordings of the lead perform-

cy. EQs were originally designed to correct for

ABSORB: The absorption of sound occurs when

ance, and the recording or mixing engineer will

the losses in the amplitude of frequencies

sound energy is attenuated (lessened, reduc-

take the best phrases from each, cutting and

in the transmission in broadcasting and

ed) when it passes through a medium or strikes a

pasting to a new track, made up of the best lines

recording.

surface. Physically, this is usually the conversion

and phrases from the recorded performances.


FLUTTER ECHO: A flutter echo, which typical-

of sound into heat, i.e. sound molecules lose energy upon striking the materials atoms, which

COMPRESSOR: A signal processor that reduc-

ly occurs in rooms with parallel walls more than

become agitated (warm), and so absorption is

es the dynamic range of a signal, effectively re-

25 feet apart, is an acoustic effect characteriz-

literally the changing of sound energy to heat.

ducing the output signal level in relation to the

ed by sound waves reflecting back and forth at

input signal level according to ratios relating to

a rate of fewer than 15 reflections per second.

ARTIFACT: Any noise added to the original sig-

user-defined thresholds.
GAIN STAGING: Gain staging refers to maximiz-

nal from a sound source.


DECOUPLING: As most sound transfer from in-

ing the gain levels from a given sound source

ATTENUATOR: An electronic device that reduc-

side a room to the outside occurs as vibrations

regardless of the microphone, source, or signal

es the power of a signal with negligible distortion

passing directly through solid structural ele

strength to achieve the lowest-noise perform-

to its waveform. Microphones will often have

ments (brick, woodwork, etc.), breaking the con-

ance and the highest level of flexibility from your

attenuator pads designed to lower the output

nection between the noise source and the out-

recording system. (See the Alesis website for a

level and avoid overloads when recording loud

side is the most effective way to prevent the

more detailed overview.)

audio sources.

transmission of sound. Referred to as decoupling, this typically requires physically detach-

HIGH PASS FILTER (also LOW CUT FILTER):

BAFFLE: A sound baffle is a construction or de-

ing structural elements to improve sound isola-

An electronic processor that allows frequencies

vice that reduces the level of a sound, minimizing

tion. This can be achieved by floating a floor,

above a set cut-off frequency to pass through.

noise and reverberation.

using rubber, springs, and other isolators; using


resilient materials between structural frames,

ISOLATING: The isolation of sound is the process

BASS TRAP: An acoustic energy absorber de-

walls, and ceilings; or inserting spaces and air

by which sound energy is contained or blocked

signed to dampen low frequencies. Most com-

gaps between walls and other partitions.

(as opposed to being converted into heat, as


happens in absorption). Typically what someone

mon are porous absorbers, which tend toward


broadband action, absorbing a wide range of

DIFFUSE: Widely spread out or scattered. In ac-

would mean when they refer to soundproofing

sound frequencies. Resonating absorbers are

oustics, diffusing sound waves reduces the in-

a room: preventing sound from leaving or enter-

narrow band absorbers, targeting a narrower

tensity of the reflected waves, making them

ing a space.

frequency range.

weaker and harder to distinguish.

PICKUP PATTERN (also POLAR PATTERN): A mi-

LATENCY: Inherent in signal and software pro-

crophones pickup pattern refers to the breadth

cessing, latency refers to the delay in the time it

of its area of concentration, i.e., how sensitive

takes for a system or device to respond to an in-

the microphone is to picking up a sound source

struction, for a signal to pass through a device, or

relative to its central axis.

for a command to be carried out.


LOW PASS FILTER (also HIGH-CUT FILTER):

REFLECTION: Just as with light, the reflection


of sound follows the law of reflection (the an-

An electronic processor that allows frequencies

gle of incidence equals angle of reflection). Re-

below a set cut-off frequency to pass through.

flected sound waves can interfere with incident

LOW-FREQUENCY ROLLOFF: A circuit that at-

waves, producing interference which leads to

BIOGRAPHIES
ANDRE CALILHANNA is a writer, editor, and
musician who manages and contributes regularly to Disc Makers blog, Echoes. His band
Hijack has recorded and released numerous
albums and EPs using many of the techniques
addressed in this guide.

standing waves.

tenuates a signal that is above (lowpass filter)


or below (highpass filter) a specified frequency.

REVERBERATION: Reverberation is the sound

For example, microphones frequently have a

remaining in a room after the original sound

bass roll-off filter to remove wind noise and/or

source is silent (the time it takes the sound en-

excessive breath pops.

ergy to decay is called the reverberation time).

MIC PREAMP: A mic preamplifier is an electron-

SIBILANT: A sound characterized by a promi-

ic amplifier that prepares a weak electrical sig-

nent hissing, specifically an ess or shh.

nal, such as that from an instrument or micro-

DREW RAISON is a producer, mixer, studio


owner, and expert in studio management and
artist development. He co-owns and operates
Philly Sound Studios and Fifth Stone Music &
Arts, home to the Modern Media Academy.

JON MARC WEISS is the Senior IT Systems


Engineer for Disc Makers and is also an accom-

phone cable, for further amplification or pro-

SIGNAL-TO-NOISE RATIO: Usually expressed

plished recording engineer, studio designer,

cessing. Using a preamp will help reduce the

in decibels, the signal-to-noise ratio (S/N) is an

and musician with over 20 years experience.

effects of noise and interference from other

audio measurement of the residual noise of a

He owns and operates Kiva Productions right

sound sources and boosts the signal strength

unit, such as a power amplifier or preamp.

outside of Philadelphia in Hollywood, PA to

without significantly degrading the signal-tonoise ratio.


MODE (also STANDING WAVE or EIGENTONE):

develop local and national acts.


SOFT LIMIT: Related to compressing, applying
a soft limiter will allow a digital signal to be recorded several dB hotter while not sounding ov-

A mode is a wave of sound that bounces be-

erly compressed as only the peaks areround-

tween two (or more) parallel surfaces, empha-

ed off.

sizing some frequencies over others, causing a


bump or dip in a rooms frequency respon-

SOURCE MONITORING: The process of review-

se related to the rooms dimension. There are

ing a recorded track for tone, mix, and sound

three types of modes: 1) axial modes, standing

quality through studio monitors or headphones.

waves between two parallel surfaces; 2) tangen-

Often used to ensure mic placement and EQ

tial modes, standing waves between four surfac-

settings are optimal in the course of recording

es; 3) oblique modes, standing waves between

a track.

six surfaces. (For more on modes see Acoustics


Crash Course 1 Modes and Room Modes.)
NODE: A point along a standing wave where the

TRANSIENTS: A high amplitude sound, short in


duration, that occurs at the beginning of a sound
wave, e.g. the sound of a pick on a guitar string.

wave has minimal amplitude.


TRANSMIT: Transmission refers to sound or vi-

PHASE CANCELLATION: When two signals have

bration being transferred from inside a room to

the same time relationship, with the positive and

the outside, typically via mechanical means (di-

negative amplitudes aligned, they are in phase

rectly through solid elements like brick and

and will add to one another (summing). If the pos-

wood). Transmission occurs when the vibration

itive and negative amplitudes offset, they are out

meets with a wall, ceiling, or floor, and the vibra-

of phase and will subtract from one another (can-

tion is amplified and heard in the second space.

celing). As with water waves, one waves energy


grows stronger when waves collide in phase, and
weaker when they collide out of phase.

Much of the information in this glossary was adapted


from Ranes Pro Audio Reference and Wikipedia.

KEITH HATSCHEK is Director of the Music


Management Program at the University of the
Pacific (Stockton, CA) and is a regular contributor to Echoes. Hes authored two books: The
Golden Moment: Recording Secrets of the Pros
(Backbeat Books, 2006), and How To Get a Job
in the Music Industry (Berklee Press, 2007).

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