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Giants Wizard Selves

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Giants, Wizards and Elves

Purpose:

This is a team approach to the ancient game of ROCK, PAPER,


SCISSORS. It is a great game to use with a group to encourage
communication and teamwork.

Procedure:

The key to the game is this:


Wizards cast spells on giants. Giants squish elves. Elves are small and
quick and outsmart wizards.
The game begins with teams huddling together, deciding which creatures
the team will be. The entire team must be the same creature at the same
time. As soon as the teams have decided on their creature, they line up
face to face with the opposing team, in rows about four feet apart. On the
leader's command team members jump to their pose. A point is scored on
the basis of which creature beats which. If both teams form the same
creature, no point is scored and teams return to their huddle to decide
their next team move. The first team to score 5-7 points wins. Keep
games short. Sides can be scrambled, and the game played again to
avoid any emphasis on competition.

Motions:

Giants - Stand tall. Arms straight over head. Fingers curled ready to
grab. Voices give loud "growl."
Wizards - Crouch slightly. Arms extended, fingers extended to cast spell.
Eyes lurk behind arms. Voice a wizardry "hiss."
Elves - Crouch down on haunches. Hands and arms in front puppy style.
Voice one loud "ha."

Reference: Martin, R.R.; Weber, P.L.; Henderson, W. E.; Lafontaine, K. R.; Sachs, R. E.; Roth, J.; Cox, K. J.; Schaffner, D. (1987). Wizards,
giants and elves (Section 2 p.13). LASER D.I.S.C. Columbus, OH: Ohio State University Extension.

Building Dynamic Groups developed by Ohio State University Extension, 2000

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