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Minescape3
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Not all Minescape applications have been converted for use with Minescape4.
These applications still run under Version 3 of Minescape (Minescape3).
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To open a design file for CAD in Minescape3, enter magion at the Minescape3
prompt, as usual.
Note: The command magioff no longer functions.
To change the current design file, enter magion again and enter a new design
file name. The applications which are accessed through Minescape3 are not
available until a design file is open.
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Minescape3 menus
After starting Minescape Version 3, the main Minescape3 menu displays in a
separate window. An example of this menu is shown in the following screen. The
content of this and all other Minescape3 menus depends on the Minescape
applications that have been installed at your site.
Minescape3 main menu
heading lines
menu items
message line
prompt line
error line
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An indicator that shows that if the menu item is selected, a subordinate menu
is displayed (>>) or a process is invoked (--). This process may display a User
Interface (UI) screen and/or submit a Minescape module for execution.
Minescape modules are generally run as background tasks. This enables
you to perform other tasks without having to wait for a module to complete its
execution (see Module execution, monitoring and logging for further information).
The second line from the bottom of every Minescape3 screen is the prompt line.
On menus, the following prompt displays on the prompt line:
Enter menu choice or command:
In addition to entering menu items at this prompt, there are a number of
Minescape3 commands that can also be entered. The use of these commands is
explained in Specifications and in Module execution, monitoring and logging.
The bottom line of every Minescape3 screen is the error line. If an error occurs
while you are interacting with Minescape, an error message displays on this line.
The third line from the bottom of every Minescape3 screen is the message line.
Some Minescape3 screen commands provide you with information; some
Minescape modules feed back informationthis information is displayed on the
message line (see Other commands for examples).
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1. The entry of item names is not case-sensitive. For example, GEO, geo, GeO, etc., will
all select GEOLOGY.
2. You may have to replace space characters in an item name with - characters to avoid
ambiguity. For example, to select UG COAL MINING using its item name, you would have
to enter it as ug-c, not as ugc. It would otherwise clash with the selection of
UG METALS MINING, because the space character is used as a delimiter to move down
a menu level.
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Main menu
...
8 or gen
General
Functions menu
2 or fi
...
Minescape File
Maintenance menu
...
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Once you become familiar with the position of the items on the menu structure,
you can speed up the process of selection an item from any menu level by
entering a string of menu items at the prompt line, with each item/menu level
separated by a space. For example, if you enter 82 (or genfi or gen2 or
8fi) from the Main menu, the Minescape3 File Maintenance menu displays.
What you are in fact doing is specifying a direct path to the required menu item.
To jump directly to the Main menu from any menu, enter 0.
To enter a path to a menu item that is not further down the current path, you must
specify its path commencing with the Main menu. To do this, the first item of the
path must be 0. For example, to get to the Minescape3 File Maintenance menu
from any menu, enter 082.
To go back a menu level, press Enter.
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Fields
Each UI screen contains a number of fields. These fields may be blank (waiting
for you to enter data) or they may contain data (previously entered, or provided
by the system).
Field types
There are a number of different field types in which data can be stored.
An unprotected field is one in which you can enter or change data.
A protected field is one in which you cannot enter or change data. The cursor
does not move to a protected field.
Fields that only allow numbers (including appropriate +, - and . characters)
to be entered are termed numeric fields.
Fields that allow any characters to be entered are termed alphanumeric
fields.
An unprotected field can also be an extended field. Data entered into
extended fields is verified by Minescape3 to ensure that data integrity is
maintained. For example, when the name of a design file is entered,
Minescape3 verifies that the design file exists. If it does not exist, Minescape3
displays an error and allows you to enter the name of an alternative design
file.
A group of related fields for which multiple entries can be made is known as a
field group. Each field within a field group is a vector (a vector is effectively
an array). The following figure shows an example of a field group.
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field group
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UI screen commands
Minescape3 contains a set of screen commands that help you to navigate
around a screen, manipulate the fields on the screen, and perform several other
functions.
To use a screen command:
Note: 1. A screen command can be entered while the cursor is on any field.
2. When moving to a field, the cursor always moves to the first character of the field.
3. The cursor does not move to a protected field.
4. <n> is optional. If it is not entered it defaults to 1.
The following tables provide information about the available screen commands.
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Help commands
Command
\h
Description
Displays information about all available screen
commands.
\hf
F1
\hs
F2
\ca
F3
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Short cut
key(s)
Description
Validates the current field and then moves the cursor to the next unprotected field.
\<n>
or
Moves the cursor forwards or backwards by <n> unprotected fields; \<n> or moves
the cursor forwards; \-<n> or moves the cursor backwards. For example, \2 moves
the cursor forwards by two unprotected fields; \-2 moves the cursor backwards by two
unprotected fields. No validation is performed.
\t
Home
Moves the cursor to the topmost (first) unprotected field on the screen.
\b
End
Moves the cursor to the bottommost (last) unprotected field on the screen.
\ta
Tab
Moves the cursor to the next unprotected data field. If the cursor is currently in a field
group, the cursor moves to the next field outside of the field group.
\do
Ctrl-n
or
Moves the cursor to the next unprotected field. If the cursor is currently in a field group,
but not on the last line of the field group, the cursor moves down a line within the field
group, but remains on the same field name.
\up
Ctrl-p
or
Moves the cursor to the previous unprotected data field. If the cursor is currently in a field
group, but not on the first line of the field group, the cursor moves up a line within the
field group, but remains on the same field name.
\s<n>
When in a field group, \s<n> moves (scrolls) the cursor (and the lines displayed, if
appropriate) forwards or backwards by <n> lines; \s<n> moves the cursor forwards, \s<n> moves the cursor backwards. The cursor remains on the same field name. For
example, \s2 moves the cursor forwards by two lines; \s-2 moves the cursor
backwards by two lines.
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Description
F4
F8
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Editing commands
Editing commands
Command
Description
Ctrl-b
Ctrl-a
Ctrl-e
Bksp
Insert/overtype data
Ctrl-o
Ctrl-d
Delete data
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\f
Description
Ctrl-k
Ctrl-u
Ctrl-y
F7
\cl
F5
\co<n>
\ib<n>
\de<n>
\se<string>
F6
template.
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Exiting commands
Command
Description
F11
F12
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Specifications
The data entered on a screen can be saved as a specification. A specification
is a set of saved variable (field) names and their associated values.
Specifications are useful when entering the same or similar data on a screen a
number of times. For example, to create two similar tables named TABLE1 and
TABLE2, enter the data for TABLE1 and then save the data as a specification. To
create TABLE2, recall the specification and change the data on the screen as
required.
Specifications are also useful if, for example, you are in the middle of entering
data on a screen and you need to perform another Minescape function such as
create a design file. To do this, save the current screen as a specification (\sa),
quit (\q) from the current screen and then create the design file using the
appropriate menu option. Return to the previous screen and use (\us) the saved
specification. The data previously entered on the screen is redisplayed.
Specifications are stored in categories i.e. each specification has a specification
category name and a specification name.
The following table provides information about the available specification
commands.
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Specification commands
Command
Description
F10
<spec cat>
<spec name>
Update a specification
\upd
<spec cat>
<spec name>
<spec cat>
<spec name>
or
\<spec cat>
<spec name>
F9
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There are two Minescape3 commands that can be used to list specification data:
speccata
speclist
These commands are not UI screen commands, but are commands that must
be entered from the prompt line of a menu screen.
speccata
Lists all specifications for a particular category.
Syntax: speccata<spec cat>
If the category is left blank, all categories and hence all names are listed.
speclist
Lists all fields held in a specification along with their associated values.
Syntax:
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Other commands
Command
\re
Ctrl-l
Description
Redraws the screen. Use this screen command if the
screen has become corrupted.
\v
\w
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- M I N E S C A P E -
User:mintest
Configuration Control
----- Module Control ------Suppress execution
:
Foreground execution
:
Maximum execution limit
:
Automatic chaining
:
Log module arguments
:
Log file name
:
Retain module output files:
Extended module logging
:
Display startup/shutdown :
Display interim messages :
Error display format
:
Yes
Yes
Default
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To execute a chain and allow a new chain to commence, use the endchain
command i.e enter endchain at the prompt line of a menu screen.
To end module chaining (and execute the current chain) use the
nomodchain command i.e enter nomodchain at the prompt line of a menu
screenthis sets Automatic Chaining to N.
Note: If you try to exit from Minescape3 and modules are pending, all pending modules will run
sequentially in the order in which they were submitted before the Minescape3 session
actually terminates.
startup messages
termination messages
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Tracing problems
If execution errors cause a module to abort, Minescape produces a Module
Abort Error Report. An example is shown in the following screen:
Module Abort Error Report example
Project:document
- M I N E S C A P E -
User:mintest
To help you solve problems that do not have an obvious solution, refer to the online Modules reference documentation for additional information about the
aborted module.
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The time that the module was invoked, submitted, started and completed
(not all of these may apply).
Note: This information is only available for modules that were started by Minescape3 in the
current session. These times are not for listed modules that were not started by
Minescape3, or were started in a previous session.
Project:dragtest
- M I N E S C A P E -
User:minescap
Batch Module
Status
Invoked Submitted Started Completed
====================================10:14:48===================================
35
SURFSECTION
Completed
10:14:05 10:14:06 10:14:12 10:14:45
SECTION12 : Surface section written to ./designs/sw12.dgn/SECTION12.
------------------------------------------------------------------------------34
MAGCREATE
Completed
10:13:01 10:13:02 10:13:06 10:13:10
Created design file ./DESIGNS/SW12.DGN.
------------------------------------------------------------------------------33
GDS Display ListComplete but Warnings .
.
.
.
------------------------------------------------------------------------------32
GDS Display ListCompleted
.
.
.
.
------------------------------------------------------------------------------31
Clip and transfoCompleted with Info
.
.
.
.
------------------------------------------------------------------------------30
Clip and transfoCompleted with Info
.
.
.
.
------------------------------------------------------------------------------<CR> to continue, Q to quit:
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User:minescap
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To abort an executing or pending module, enter any character in the Abort field
of the appropriate module. The status of the module changes to Aborted. The
abort occurs when the modcon screen is exited using \exit.
To view the log file for a module, enter any character in the Information field of
the appropriate module.
An example of a module log file display is shown in the following screen:
Module execution log files
Project:dragtest
- M I N E S C A P E -
User:minescap
After you have finished viewing the log file for a module, the initial modcon
screen redisplays.
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Exiting Minescape3
To exit Minescape3, enter exit or 09 (or 0e) from the prompt line of any
Minescape3 menu or enter 9 (or e) from the prompt line of the Minescape3 main
menu.